I think since most gripes come to combat with the 400i, I'd just point out, it's the 6th fastest hull in the game, and has a large shield. It should never be fighting, it should always run away. Connie is for fighting, cos the Connie has cargo to protect. The 400i has data to collect and a rich owner to protect, it's a getaway car.
That's a fair assessment of the vehicle. And "getaway" doesn't always have to mean escaping combat or leaving the scene of a crime, it could mean a vacation too. You could just want to go find a faraway planet that has a nice place to land and set up camp and ride your hoverbike around.
having been one of the people who picked up the 400I, I actually very happy with it. Yes its not really a Connie competitor, but i think it might actually be better in exploration. It actually has a holo-table and seems that it might have a longer range. I do hate that there is no real game play currently. Edit: In the release of the Odyssey Q&A CIG stated that while most scanning (main exploration gameplay) will be done from MFDs, but any ships that have rooms dedicated to scanning will have significant buffs. "(However, ships that have dedicated rooms for specific features will have buffs to their abilities as a result.)". As the 400i has a holo table rather than just a scanning turret in the Connie Aquila it might have better buffs. Just a guess though.
I love the two vehicle garage alot I do wish the hard point for the scanner at the top of the ship could be changed out for a turret that can be slaved to the pilot also very surprised the wings don't have hover fans considering the perfect size. It would be perfect for the garage loading and make sense as well. The back size three turrets are only good for the speed of this guy but with the short ranges they really should be missile turrets
@@btr003 It's ok in combat up to a degree but struggled to be worthwhile with VHRTs with much bettre options available and is not good for PVP. But it's a GRAT daily driver.
I have to agree with a few people that have brought up what a great smuggler this ship can be, and I really think we're going to see it come to life when more specific courier missions come into play, especially those that require a ship that can get the hell out quickly. It reminds me of something Lando Calrisian would fly, a swaggering scoundrel's luxury yacht by all appearances, but packs a mean retreat when it needs to!
Bought the ship, flew it a couple of days before upgrading to the 600i. ddowngraded back just for simple practical reasons. More nimble, an airlock (for easily getting in and out in (box) salvage missions) and less unused space. I just want the cargo bay to be able to hold vehicles like the ROC. But still like it a lot as daily driver.
For me, the 400i is the perfect daily driver and a great environment to be in when just scootng around the system. With Exploration not being in the game, I don't expect it to have any real or current application and yet it dos a little bit of everything with reasonable competancy. I think it looks fantastic inside and out and my only gripe is that the performance is a bit sluggish, feeling heavier than it is. I swapped my MSR for the 400i and while the MSR is arguably a better ship in almost all areas, I found that I never used the MSR and yet I find myself using the 400i all the time. I have no intention in cargo hauling with it, nor doing any combat, but touring the beautiful scenery of Star Citizen in this fancy ship more than validates plenty of hours of playing time. For all other content, I have other dedicatd ships, mostly earned in game to do the job with.
Basically my experience in it as well. Although it does make me wish we could actually fit vehicles that have some use in it. Would love to go ROC mining with it.
A year on; looking back on my experience as the owner of both the 400i and MSR, I find that the 400i gets way more use. The main reason comes down to efficiency and protection. The 400i has S3 shields and the MSR has S2. That makes a massive difference. Additionally, the 400i uses roughly 1/10 the hydrogen as the MSR when comparing stock performance. It can stay out much longer, and is much cheaper to refuel. It quickly became my daily driver, and is my go-to mission runner, too. The introduction of the Mule and STV were huge boons to the 400, as they both fit comfortably in the hold. I also found that the X1 garage is also an ideal place to store mission boxes and questionable passengers.
I like the 400i a lot. The interior design is great, it's comfortably sized and it looks beautiful. In the looks department, I think it and the exterior design of the 100i should be the gold standard for all future origin ships. Regarding handling and costs, well you might be right about that. It's still a great ship, but if you're the kind of person where bang for your buck is a priority then the 400i probably isn't for you.
@@Farrister I do actually, while the 100, 300, and 600 series' all look like true space ships or even aircraft in the smaller lineups. The 400i to me looks and feels like a space yacht more akin to a sea vessel than an airplane. the pointed nose and the front gear helps sell the yacht feel by visualizing a true yacht bow section and it creates an interesting visual. I cant wait to one day be able to have this as my pledge runabout ship (hoping to maybe be able to grab an upgrade for like the andromeda to it for 10 dollars while its on showdown sale for upgrading in the future)
Someday this will be an amazing solo or heist ship. You'll be able to setup the remote turrets as automated point defense with the computer blades. Eventually there will be strong reasons for needing ground vehicles, like when preforming a theft/heist, or when you need to grab and store some special exotic plants in your backpack and at that time the bike bay will really start to shine. Still they need to fix the landing gear/cargo elevator such that when the cargo elevator is down, the ship hydraulically rises up a bit higher, to accommodate slightly larger ground vehicles.
I always try to talk about how a ship currently performs - the possibility of things like NPCs and blades, well I'll comment on how effective they are (or aren't) once we see them!
I absolutely love the look of this ship, expecially the nose! I know most people hate it, but I just love its lines. You don't fly this ship for any practical reason ... until we get the taxi missions.
The garage at the front is best used for storing delivery boxes... or at least that's what I used it for, because you can leave it open without also leaving your ship open for stealing 😄
No mention of the *cooled* component rooms and the clues CIG have made about Pyro solar flares and heat damage to ship components. In the component rooms you have the coolers, life support, computer and shields. Heat damage / solar flares / component degradation might not be in the game yet, but it's something to keep in mind for when Pyro finally arrives. I believe the 400i will come into its own when we get Pyro and it will have unique benefits for this system and other unstable stars. The X-1 also looks like it might have protection from the elements - having an semi-enclosed canopy for the rider.
@@Farrister Aye that's fair. I wracked my brain trying to think of why the components would be cooled by another system (instead of just the standard coolers), and it's the only thing I can think of. I'm reading a bit into what they showed us at CitCon and their plans for the Pyro dying star... I should have worded my above post a little differently though - didn't mean for it to seem accusatory or critical. The cooled component rooms are a bit of a mystery right now without an official explanation - also 3 power plants and 3 coolers - that can't be a coincidence, right?
Your presentation has gotten more polished, with a flow and tempo that seamlessly transitions from topic to topic. Well done! I'm enjoying you content more than ever.
Farrister, old friend, you hit many a mark like you usually do but went wide this time a bit also in my opinion. The 400i has served well in my services with its performance features aligned with my needs. Fast, tough courier and all-around touring. I regularly put the Nox up in the garage to go cave diving (radar picks up hand minesbles you know) or space wreck investigations. The Cyclone RN (or other Cyclone) can be put in the cargo bay [by one person WITHOUT getting out of the Cyclone, and will be useful with navigation beacon laying later. AND you can still get 12 SCU of cargo inside. The future importance of the airlock/docking collar, front armory, and entry hatch together is great and the overall feel and efficiency is sublime. The ship, especially with 2 friends, can run from nearly any conflict it wishes and set the table well for escape like you alluded to in your video. It has ample room to be a comfortable courier and touring ship, making the jobs enjoyable. And I love the yacht/schooners nose myself too. 😃 Combat and Cargo are not the only things people enjoy in the Verse and I am one of those people. I can do those (cargo more than combat) but the 400i is perfect for what I normally do. And the missile launch system is awesome to watch internally.
I picked up it, and I feel so comfortable on it, I own all thew origin ships, (I mean ALL) and really for me, this one is one of those with a particular feeling that makes u feel it speedy, nice looking, and, imo, a really piece of art u bought to enjoy every time u just put a foot on it xD ... but.. maybe it's me. I also like the constellations... but..... in love of the 400i xD
It's also worth noting that the climate controlled rooms on the lower deck really are climate controlled! You can see your temp drop to 3 degrees when you step in them. Now, why they needed those climate control rooms, I'll never know. I would have preferred a sitting area or something along those lines. But still neat to have them be actually climate controlled.
I'm theorizing that the climate-controlled rooms will help prevent overheating of the components and perhaps reduce wear and degradation. This would be important on an explorer with limited space for replacements. Perhaps it will even be needed for running overclocked components.
@@Jandl009 Yeah, that's probably the most reasonable theory for those rooms existing. Either that or it's a really big walk-in freezer. To stock with Fizz and Pips.
I had the connie aquila and changed it for the 400i. It is soloable, but if Friends are online is it also a good multicrew ship. I stick to my gentleman explorer, because it feels more right to me. Thanks for the great content Farrister!
I switched out my Constellation Aquila for a 400i and I haven't looked back, but you did note something VERY worth discussing in the comparison: While on the surface this ship seems to suffer from a certain lack of versatility, I'm never, ever going to use it for many of the side gigs you mention. It's my go-to ship right now, and has been since I got it, since I like to hop between planets a lot and carry a decent amount of kit with me when I do. For interplanetary hops and moving from one theater of operations to another, it's perfect -- but that's it. It allows me to enjoy getting where I'm going without refueling or having to really concern myself with getting jumped. For everything else, though, I have something better and more well-suited to the other roles at my destination, whether it's hauling, combat, mining, or the like. This isn't a ship you buy for versatility. As an "only ship", it's a terrible choice. But few ships get you where you're going more safely and comfortably. My biggest nitpicks: The 400i has poor forward-low visibility, as you noted. But even worse, the needle-nose design also makes it very difficult to gauge where the front of the ship is compared to the environs you're landing at. It's also got an obnoxiously large footprint, which means you need a big stretch of flat ground to set down. IT's not as bad as the MSR (the Mercury's landing footprint is actually larger than the ship itself!), but it's nowhere nearly as easy to set down as a Constellation. In the secondary-usefulness department, the bike garage at the front might also be a very nice dedicated space for mission boxes, small containers, and looted items . Placing them there saves some time and doesn't expose your ship interior to stowaways, and might allow you to carry them without them taking up cargo or internal space. I'll have to do some tests and see if those containers behave when going up and down the lift - I know in some other ships, like the 300 series, mission boxes really dislike being put in the cargo space.
Hey Farrister, amazing review as always! I love the detailed and quality content. May I suggest for Handling&Visibility part to include investigating the no-speed-limiter speeds too (higher than scm speeds since some ships perform amazing in atmo even with speeds up to 400-450), especially for light & fast vessels? Thanks for the video.
I have one and enjoy it for the solo 'role playing' experience it provides. Its a great exploration ship with all its amenities and ability to travel great distances. The extra space for a small ground vehicle is perfect for the exploration aspect which will allow to quickly explore areas too small to get your ship into. It has a nice size cargo area for collecting groovy treasure you might find, retrieval quests or just supplies you'll need for an extended journey. When I imagine all the things that I want this great space opera called star citizen to be the 400i fits perfectly. The problem is none of the things in my imagination are implemented into the game yet. Have you seen the 'Mandalorian' tv show? That's the experience I want to live in star citizen.
@@btr003 That's good to hear, I was having a hard time dog fighting. I'd like to to see her be a bit more maneuverable to keep my nose on target. I'll try rhinos and see how it goes.
We don't have detailed scanning in game yet, but using the mapping table, along with smuggling game play in future, should pay well. While mapping/scanning all manor of things in the verse, 400i owners like myself, will see many interesting sights and I'd expect adventures too.
With Pyro now being in the preview channel, the 400i really starts to make a ton of sense, especially for a solo player. Being able to outrun most fighters while having large fuel tanks really does make it a great vehicle to fly around this murderhobo-infested system.
I picked up the 400i and Agree with other commenters, it is not a connie replacement or remotely a competitor. The 400i is decently fast and armed 'well enough' explorer ship. Atm it doesn't feel like it has much use without a full crew and someplace to go. If it had game play it would be worth taking out of the hanger...but until it does it will be sidelined for more useful ships.
If you fly an aurora, 400i or Carrack you make with every ship so much money now It's really not a problem. I like the 400i for touring/picking ppl up and helping with missions. It's the perfect ship for multicrew. Being fast and having firepower behind is proven to be a brilliant thing, when escaping fighters, they end up dying to constant fire while chasing me/us. Sad, there are still no expensive cargo options like 1 million box of gold or whatever for trading/smuggling. Maybe with jumptown 2? Nice video btw enjoyed it!
Had a 400i for a while but settled on MSR, it’s just so much better at that price point, Better speed Better weapon placement 2-3 times as much cargo Better handling Can carry a far wider array of ground vehicles Can data run Can smuggle Better cockpit visibility More doors than anyone could ever need!
I sometimes have nightmares playing that door open sound in my head over and over as I try to get to the cockpit and the hallway seems never-ending ... just door and door and door and door and door ....
I see this ship as kind of a system cruise liner with the 890j being like an intersystem cruiser. The 400i is the local airline while the 890j is Emirates if you get what I mean.
I found the 400i to be a great daily driver. Obviously not a combat ship, but it's great for exploration and courier missions. I throw those boxes on the X1 lift
The ship no one needs. But everyone wants. I just got my 400i. And I love it. I own a lot of ships. But she's just beautiful. On the outside as well on the inside. But she also fliys amazing. 1247 m/s SCM speed. Great handling. Space for a bike and a rover. Or a bike and cargo if you want so. All buttons , lights and features are just where they need to be. It's an every day pleasure to fly her. And she does what she needs to do.
Haha, glad you found it! I'm usually a little slower than some of the others to put up a ship review - I like to fly for a couple of weeks to get a feel for a ship before writing the review
I really like mine, perhaps it's just the styling of it. SC is still alpha, nothing is set in stone yet, perhaps your talking points will be addressed. :)
So pretty! I also love that scene from the trailer which shows them in the dining hall with all these glasses on the table, and all these lightening bolts around them. You just earned a subscriber!
I use mine as my bounty hunting ship. I put the Nox in the front, and an STV in the back. I love mine. It doesn't take 3 months to get through the ship(msr), and it looks and feels. Ore finished than the Connie.
Thank you for your honest review, Farrister! I got to spend a little bit of time in one during IAE, and came to the same conclusion regarding the Andromeda comparison.
The only saving grace this ship may have is range. We’ll have to wait for pyro to see if it means anything. Until then it’s just a fancy shuttle. I do love it’s looks though.
I have the 400i, MSR and Connie Andromeda. I find myself flying the 400i instead most of the time. I really enjoy flying the ship and its just a better design. Its easier to get in and out of the ship unlike the MSR that you have to run through several rooms to get back to the cockpit. The elevator is quick compared to the slow elevator of the Connie. The ship has really grow on me after flying it for a while and now prefer it over the MSR and Connie. All three are great versatile ships, but I prefer the 400i as my go to A to B traveler
Agreed its personal preference mostly. I got trapped outside my MSR (full load Agricium cargo lost) by a bug that the ramp door would not open. Never happened with the 400i. Ive had a few instances when one of the 400i doors wouldn't open, but each time the other door (elevator/ramp) was able to open. MSR is fantastic ship and even more versatile than the 400i, but for my daily driver I don't want hassles lol so 400i it is. also running through the MSR is tedious. that quick elevator in 400i is such a pleasure
I tend to be more of a defensive, solo or w/ one or two friends style of player...so this might be the ideal explorer ship for me. That is, if we ever get exploration gameplay & if I'm still playing this game when we do get it.
This is the only Origin ship I own. I like it for it's beautiful design. It could be about 10 percent bigger or have more space without the gravity generator and glass between the garage and habitation area and the holographic table takes up too much space. It does not do anything great, but the large shield is nice and mine has all upgraded components. It is the only medium ship I currently own after shuffling my small fleet to get three large ships. I had a Taurus, which, if I could only have one ship, i would own, because it carries the most cargo, missles, best weapons for its size. But there is something about this ship that I like. Not over the top, but just feels nice to be inside and to fly.
if you wanted to smuggle drugs and other cargo an actual cargo ship would do better until exploration gameplay comes out imo this is just a beautiful cosmetic ship mostly
sucks that there are these missing texture bugs on the 400i in the current live build when it wasn't present in the ptu, still a good video though i really like your starcitizen videos, if you ever want to do other videos maybe be interested in looking at x4? the next expansion looks promising there are new ships and ship interiors and other new content.
I'm into Exploration class ships. I've owned an Origin 315p, a MISC Freelancer DUR and the Origin 600i Explorer but melted them. I currently own the Origin 400i (replacing the DUR), a Drake Corsair (not a real explorer but a gunship), a Carrack Expedition and a MISC Endeavor. I never bothered spending money on the Anvil Terrapin, the Aopoa Khartu-al or the RSI Constellation Aquila though I have two of the these three in my hanger as loaners so I'm familiar with them. As I mentioned, I swapped out my DUR for the 400i. If you look at the ship stats carefully, you'll see that the 400i does not really compare well to the Connies and the MSR in size/mass. The length is artificially enhanced with the long nose so it compares to the 55-60 meter group of ships like the Drake Corsair, the RSI Constellations, the Crusader Mercury Starrunner and the Galtac Railen. Cut that nose back some and you see the ship should really be compared with the 40 meter group like the Drake Cutlasses, the Aegis Vanguards, the MISC Freelancers like the DUR and the new Argo RAFT. Looking at that group of starter multicrew ships it fits in much better with regard to the number of crew, number of weapons, speed, cargo, etc. When compared to the latter group the ship begins to look good except for the "luxury tax" that is applied. What we won't know until Exploration is in the game is how much of a game changer the presence of the cartography table and sensor suite will make the difference between the DUR, the 400i and the Aquila. I'm thinking that it will give the 400i an advantage over the other two Exploration class ships. Now, if you aren't into Exploration, why buy a 400i? For the money buy the Mercury Starrunner as the MSR is an all round better ship with nearly three times the cargo capacity of the 400i. In my view the "luxury" of the MSR is equal or better than the 400i's. However, they fit into different roles. If in a rework the nose bike storage bay of the 400i was given cargo grids (like CIG bowing to the Valkyrie fans did) then the 400i's usefulness as a fast smuggler might be increased. I would love to see that bike bay be more useful.
Loved reading your notes! I'm always very careful not to speculate too much about what "might be" in the future in my videos, which I guess means I run the risk of being a little too critical of ships whose intended function isn't really in game yet
Hey Farrister, just a quick message to say thanks for making great videos, really nice, relaxing, thorough coverage of ships and other SC related things, I am going to check out your other games content too, but your review is the main one that helped me buy my 325a (and I'm really pleased with the purchase!) because you cover important areas of the ship, such as combat, handling, etc. I like your style sir! Also I am finding your explanation videos (just watched the one on MFDs) very useful as I am a new Star Citizen player. A suggestion for a new type of content: perhaps a run-down of concept ships not yet in game, and how you expect them to perform, what their loaners are, etc. Also maybe info on systems in the game as well as systems yet to come. Totally up to you if you use these ideas of course, I am enjoying your channel as it is. :)
Thx for the video. I guess we'll have to wait for gameplay loops like luxurious transport or exploration (scanning) to see uf she's really worth the money
Primary draw is it’s a relatively recent origin design and has both better use of internal space and a less cumbersome raft of bugs and missing features.
Its gotten a buff since. It now has 2 s4 pilot controlled guns. I use the bike for bunkers. Land far away so the turrets aren't a problem then drive closer
i would say that SCM matters less on the braking and more on the turnability and ability for gimbals to keep up. the RAFT effectively has no brakes other than turning the ship and using the VTOL or rear thrusters to stop, but it's SCM still feels fair
To some extent, yes - but the SCM determines how much speed you're carrying into those turns, and how long it takes to brake back to a speed that lets you change velocity. Hard to explain xD but I think we largely agree!
Hey Farrister! I think your judgment on this ship was spot on! I purchased this ship back before the IAE and tested it in the PTU and it felt...out of place like it's a nice ship and all, but, it really doesn't excel at anything.
The interior is great! It actually feels like a small space yacht. But I do agree with the issues you mentioned. It can do many things okay but it has competition that can do the same things better and even the Cutlass isn't that far behind for less than half the price. Origin luxury tax strikes again, I guess.
The bike-hangar should be pretty useful for bunker missions that have AA defenses, allowing you to park a ways away in a safe location and get in and out fast.
Way I see it 400i is the entry level luxury touring ship. Which means it’s the only ship at the sub 300$ to even get players into that game loop! Should be very exciting for this versatile little explorer
Hi 🛀 Agreed, Mine is a redeemer now Also sad about it but meh. Most importantly the cooling areas in the technical deck are pretty but such a waste of space. Could've been a spa area or scanning or pool or idkwhat .. Cargolift a bit wider, so many options Or just better guns
Great review; I side with the 400i for component redundancy, long range, high speed, and endurance; very good for two people... but I was never a Connie fan (even though its better than ever before)... and if I have a bigger crew I would skip the Connie anyway. But to each his own - thanks again for your insights. When you make the argument for value I'd say you do get more pragmatic features for your cash.
I plan on this being my quiet time solo ship/daily driver. I'll grab an NPC and use voice commands, and he can man a turret if need be...but generally I'll probably run away if I'm not in the mood for conflict. I like that it's fast and has great range. It'll be all I need to fly around space and planets to find points of interest (caves, camps, derelict ships), and then solo my way on the X1 Force (the pathfinder variant that has an extra shield). These will be little missions to collect plants and artifacts, or salvaging derelicts.....so really the ship's purpose is just to get me from A to B safely. It has plenty of room in the cargo hold for these needs. If the POI is significant enough, I'll return with 600/Carrack/Reclaimer hopefully in co-op. I do wish the bike could hold a 2nd player and cargo like the Dragonfly. I'll just have to rely on a back pack.
The front landing strut is the best part about the design. It looks like the Adastra Yacht. Origin is a luxurious ship company that basically designs luxurious space yachts. It also reminds me of the classic long hood muscle/luxury cars like the Zimmer Golden Spirit or a classic Rolls Royce. Slimming it down would just make it look pretty awkward and basic. It also seems like you’re expecting far too much practicality over a luxury ship…. There’s plenty of cheaper, ragged and tougher practical ships in the same class. If u want a practical car irl you buy a pickup truck or an SUV not a Lamborghini. This ship is clearly designed for comfort and aesthetics over practicality and combat ability. And you treat that as if it’s a negative, as if that’s not the design by choice.
Each to their own! Personal preferences matter, and whilst I really don't like that nose, I'm glad that others do! It makes for a more diverse place to spend our time
Good review of a cool ship. Though I am in the camp of complainers about its combat ability. I don't even want it to be a combat ship they could do a bounty hunting variant 425a for that but as it is in game currently is it one of the most out of balance ships in the negative side. It is a large sized ship that can only apply starter/light fighter ship gun firepower. It has a large shield because its a large ship and as a bigger target it should have a large shield. But its fast and can get away? In a game where you evade combat and get away by using your quantum drive in which your better off in an aurora because its a smaller target while having better evasive maneuvers due to its size and handling. What other ship in the game requires 3 people crewing it in order to lay down saber gun firepower but only if you fly it backwards and keep the target behind you. Which its speed comes from the main so the ships biggest strength cant even be used with its biggest application of firepower. But it has a lot of missiles? 16x strike force 2 and 16 marksman 1. Both class 1 and 2, a freelancer and a cutlass mid sized ships both come with class 3 missiles. In Erkul I can change the missile racks around on a freelancer to have 16x strike force 2 and 16x marksman 1's matching the 400i missile load out in a mid sized ship that is slightly less of a target. The cutlass black you can have an even larger load out of class 1 and 2 missiles. So you can run fixed size 4 weapons on a ship that is a larger target that don't handle as well as a talon which has the same gun load out. The missile load out is matched or beaten outright by mid sized ships one even being a DUR exploration ship. It does have turrets but neither overlap the pilots weapons and they only overlap each other requiring a crew of 3 flying the ship backwards negating its biggest strength so it can apply the damage of a saber. At least even the MSR with 2 crew can apply that amount of damage while using its main thruster. The ships main strength is negated by quantum drive except for a small handful of scenarios. A ship that in its q&a was said to be a constellation competitor that don't even really compete with a freelancer. How can anyone be good with that? Now for the 425a bounty hunting variant. Change the class 4's to class 5's so then you can equip some guns that would be better for going after larger ships, give it a splitter option like the freelancer has so instead of 2 fixed class 5's you could alternately run 4x class 3's which you could setup for chasing smaller ships. Convert the x1 bay into a drop down prisoner cell which would be secure as its isolated from the crew for the most dangerous of criminals and then use the cargo bay for a mobile bounty hunting specific vehicle for collecting planet side bounty's and hauling them back to the ship. Then put some coffee and donuts out on the counter up top as your good to go. Alternately you could design a cool bounty hunting style x-1 and use the cargo bay as cell for prisoners. It even makes sense lore wise since the advocacy has already worked with Orgin to create interceptor squadrons based on the m50 and the bounty hunting friendly 325a. Plus what is the next ship step up from a cutlass blue for bounty hunting? An Andromeda? It is a gunship more than a bounty hunting ship.
@@Farrister Probably way more than I should have in a game where you really can't say what the ship balance will look like till armor and actual weapon balance get added. That kind of hurts it as well cause there aren't as many options for size 4 weps.
Very good analysis! I like the module swap recommendation, that's very useful. I agree with you and the 400i is deffo not the best option at this price...I guess I'll wait for the 500i
Thank you for the review. Been waiting for 400i since it was first leaked a year ago. But it’s release only brought me uncertainty. During this anniversary sale CCUed up to a 600iE, but my confidence in the rework ending up with a satisfactory interior is low. Did pick up a $5 600iE to M2 CCU. 🤔 600iE + Perseus or M2 + Perseus and maybe squeeze in a 400i next year? Decisions, decisions. 😕
Origin for me is a love hate relationship... The unique shapes of the hulls for me is like you either completely hate it or completely love... The 400i in my case was the first Origin ship that I completely love so I got it, if CIG follows through with this type of "style" with future origin ships then I would be heavily invested otherwise this is my only origin baby...
This is Origin's most successful design to date in my humble opinion. I'd be happy to own it. All Origin ships are just off being excellent ships, missing one or several things that would push them past the competition for no reason that I can come up with other than designers believing that "Luxury by definition, is wasteful". I really wish that CIG would drop that philosophy, it is extremely annoying in their ship designs to have the space to put the missing components in, but they chose to have a bigger space, or they mix common and technical areas of their ships. Hopefully it changes in the gold standard pass. I'd personally love to switch the Origin logo and the top turret. The turret should easily be able to lay flat along the roof and it would be far more useful to line up with the pilot's guns. The interior is largely successful until you get to the cargo bay and I like you I wish the elevator was bigger and that there would be cargo storage that could be stacked along the back wall instead of the feature light.
I've hear others say that the Origin is like the BMW brand but in space lol and I agree so to me that means costs more for the basic and then you have to load it with extras to get it to the same standard as a Ford lol also I like the look of the origin but the only use I can see about getting one is for taxi missions ? I cant see me getting one. now that Mercury Star runner is something else if you can slave the turret's to the pilot then that would be great as then not depending on others to man them
This thing it's awesome but it really needs at least 2 more pilot controlled weapons and perhaps 2 of which with a size upgrade for a total 6 s3's and 2 s4's to compensate the lack of s5's and the top back turret angle.
@@Farrister Considering the Corsair pilot has access to x4 S5's and x2 S4's for a total of 2486 dps with repeaters compared to x2 S4's of the 400i for a total of 544 dps with the same repeaters I'd say not at all. Not even close. In fact if you added x2 S5's on the 400i you would end up with 1516 dps total, being still 1000 dps behind. These ships cost the same and are direct competitors, both being explorers. The Andromeda is an actual competitor to the Corsair, it lacks dps but it gains with the snub fighter and missiles, managing to have some really close fights and even winning some, the 400i loses on all fronts when it comes to combat and even for cargo it's at a disadvantage. I really love this ship layout but unfortunately it's just non competitive on pretty much any level. Or maybe I'm not taking into account something and being dumb 😅
I agree, it does feel like wasted space I could see some use out of it if you're doing box missions although the 400 is a little over kill for box missions. Kinda wish they did away with the gravity ball that way you can jump on your bike from inside the ship.
The front garage can actually fit a Greycat PTV. You need to park it carefully, but it does fit. That leaves your full cargo and still have a ground vehicle with you. Otherwise you can easily park a Tumbril Cyclone in the back.
I do love it, but it is very sluggish and even a Freelancer feels more nimble at times. The biggest downside is that you have very poor visibility down front, and with the long "snout" I find it very hard to get a feel for how long the ship actually is, and I often find myself switching to third person view when I land.
I adore this ship inside and out, I've never owned a 600i but I've spent a fair bit of time in them and they just feel...wrong, the explorer variant feels like it's having an identity crisis with the sterile, utilitarian room in the middle contrasting the luxury aesthetic of the rest of the ship, on top of that there's a lot of wasted space in it and most of the seats are too far from the tables to be comfortable, the 600 has all the features I'd want in a ship for my solo style, but the interior is super jank, the 400 for me is the perfect origin ship, sure it's not as impressive in terms of actual utility, it's a lot less costly and to be frank, to me it feels like home, it's less of a party boat but more of a mobile home and there's no ship I'd rather fly around in, and I don't just mean origin ships, I mean in general, but that's personal taste, I'm looking forward to the 600 interior rework, but I think I'll be flying my 400i for a long long time
It would be pretty cool if they released a variant of the 400i that swapped the garage with a concealed fixed size 5 weapon and moved the upper turret out of the view of the back window (maybe to the center of that circle that can be seen when looking at the top of the ship).
To be honest I think the 400i is by far my most favourite daily driver, only because of its looks, as it's the ship I'm going to be in for the most amount of time in one go or when traveling. Although I would really like to see some variants, like the 300 sereies, where I would keep the 400i as base and explorer variant but add a cargo and combat variant. I think the ship would actually benefit a lot from that, as the "all in one" aproache is honestly just not working in my opinion. In the end those ships are always overall "ok" but are only beeing used to travel from point A to B as there are just many other ships, who are specified, that will always outclass the ship in its respective role. Which I actually find pretty sad as they're often great designed ships who just get overlooked often in the end.
Good review. Agreed. It's to expensive. Then again...how may Star Citizens are paying retail for ships these days? If anyone does - won't take long time before they are playing the fleet game. In other words. Price is rarely the deciding factor for me, neither is the current in-game performance. Role/profession and design are my main deciding factors. The 400i won't shine before exploration gameplay is implemented. It's an explorer after all. Not a jack of all trades - like the Andromeda.
Good review. I bought it just because I like the form and layout. Its certainly not good at most things. I really wish they would make the roc fit. All the other things I can live with.
My feelings on the 400i are ambiguous as well. While I got used to the looks I think the Andromeda is superior in most aspects. But as a private yacht it's quite cool to travel around. Not for money making at all. 8-)
I ended up getting rid of all my origin ships 🤣 not cuz I hated the 400i that much but I just found I was compromising too much in ships I'm putting money down for. Fully loaded 325i with all the fixings?- Outmatched by a lot of other combat focused ships and for what you end up paying, why not a cutlass or a freelancer?.. 100i? sweet starter, but you're paying alot for style and fuel scooping (might be useful in pyro) against just getting a titan or a nomad... 400i? in terms of utility you have almost every alternative as a strong competitor before you entertain owning a 400i using IRL cash.. this is certainly a in game buy, but unless you have a specific role you love that you can do with the 400i it doesn't offer much value for it's price.
is that a gap that needed bridging? yes. i still disagree with calling this the 400i; i think 500i makes more sense and leaves room for a freelancer-sized ship from origin that could be the 400i.
Love the 400i, it's designed really well and lookes awesome inside and out... buuuut as a Carrack owner, it's pretty pointless lol. Upgraded it for a Caterpiller... with a Caterpillar > Endeavor CCU... However, I will be buying the 400i in game.
Assuming they fix the rear cargo to at least fit a ROC I think it's fine mostly, looks like 3.16 is on the way now so it should be available in game soon to buy, haven't checked the price though.
I agree on nearly every point, although I appreciate the nose gear, though you can argue it unnecessary design. I compare this to the Freelancer MIS I'm currently flying (or a Cutlass for much cheaper) and I don't know why I'd want to spend $100-150 extra for the same ship but bigger and slower, it's not a $100 interior. Just another Origin ship: delivering objectively inferior ships at a higher price tag.
I have to disagree with 10:50, the strut at the front is what completes it the space yacht look and feel, besides that it gives it a more unique look instead of yet another phallic shaped ship.
And we can agree to disagree! One of my favourite things about the way this game is framed up is there's huge room for personal choice and preference - and that's what adds to the wonderful variety of the 'Verse!
@@Farrister oh yes definitely, there's ship tastes and looks for everyone, some of the ships I own like the gladius are easily outperformed by others such as the hornet heartseeker, but their looks just do it, similar situation with the scorpius, you could just get a hurrican, but who doesn't want a x-wing fighter?
I picked it up because it fits my preferred ship fantasy more readily than the more expensive 600i. The Constellation series is inarguably better at literally everything the 400i does, with the in my opinion important exception of being a space for living. That said, as much as I believe the 400i to be 'just enough' for everything it does, I do agree the price point is really hard to justify, especially when it doesn't even come with the X1-Force included.
Since it is avialable for the pricetag of some what about 6.3 Million aUEC ingame and and slapped some Size 4 laser Canons on it instead of the S3 gimbaled Panthers. It is very expensiv considering that you even could have a phoenix at this price, but i have a lot of fun using it for bounties, bunkers and rescue purposes. The Main dissapointment with this ship is the already mentioned useless Garage, at least it gives the oppurtunity to acess the shipinventory and can stay open without abyone can steal the Ship, and the chair in the captains Quarter wich is Not useable, wich makes me a bit sad everytime someone other takes the wheel.
@@Farrister As i saw it on pictures the first times, i thought like 'what the hell is this', but after i bought one and saw it's dimensions + the landing gear that is hidden inside... not gonna lie, i really like it, also it looks somewhat impressive if this is the first thing you see from the front if this ship slowly approaches you like in a Grin Hex hangar.
I'm playing with the idea of using the Connie Taurus that I won to swap to the 400i for like $60, and then using my Dragonfly to swap to the X1. Haven't decided, but they're options. The connie is very.. how to say.. long and thin to move around inside of? But the vehicle bay is, of course, far superior to the 400i's. Eh, I don't know. Time will tell, I suppose. There's no rush.
I love the design of the ship. The front strut is the coolest part to me! That said it's not practical though for me. Also these reviews are getting old, I think you need to consider revisiting them in 4.0!
drunk. love this ship for many reasons, wich i'll post here. Video is flawless EDIT: Alright, this ship can be a home away from home and it has one crucial thing that surprisingly not a lot of ships have: buttons! you press them and doors/things open and close! no akward looking through the air for a prompt. Even using the turrets is made so much easier by buttons! The "goatee" at the front seems unnecessary but luckily you don't see it when piloting. I think it's a good middle size ship from origin. And it's not worth the price! It's like an Audi. You don't buy it for the tech or comfort, any VW will have the same. You buy it because of Audi. EDIT 2: The elevator is the best ever!
I have some mixed feelings about my 400i. It looks and flies great, but (imo) could use a buff to its speed and maneuvering thrusters - but since it's intentionally softened for that luxury feel, maybe they should make a military variant, like a '425a' and give the variant a buff like the diff btw the 325a and the 300. I'll probably upgrade my 400i to something bigger that I wouldn't want to grind for, unless they do release a faster and sharper-handling variant of it.
From an aesthetic perspective, this is my favorite Origin ship.
Oh wow, really??! *cries in 600i*
Owh wow you really actually like it, CRIES! In 890 jump
600ifor me is even better than the 890 jump.. i only prefer the bed room of the 890 ^^
I agree, this thing looks like something you’d see docked off an island in Italy
I think since most gripes come to combat with the 400i, I'd just point out, it's the 6th fastest hull in the game, and has a large shield.
It should never be fighting, it should always run away.
Connie is for fighting, cos the Connie has cargo to protect.
The 400i has data to collect and a rich owner to protect, it's a getaway car.
It'a getaway car -spot on. you nailed it
Getaway car!
@@davidmuller9385 Yeah. Its a luxury ship, not a fighter. You dont fly into a warzone with a luxury jet, thats what fighter jets are for.
Can’t wait to use it in pyro
That's a fair assessment of the vehicle. And "getaway" doesn't always have to mean escaping combat or leaving the scene of a crime, it could mean a vacation too. You could just want to go find a faraway planet that has a nice place to land and set up camp and ride your hoverbike around.
having been one of the people who picked up the 400I, I actually very happy with it. Yes its not really a Connie competitor, but i think it might actually be better in exploration. It actually has a holo-table and seems that it might have a longer range. I do hate that there is no real game play currently.
Edit: In the release of the Odyssey Q&A CIG stated that while most scanning (main exploration gameplay) will be done from MFDs, but any ships that have rooms dedicated to scanning will have significant buffs. "(However, ships that have dedicated rooms for specific features will have buffs to their abilities as a result.)". As the 400i has a holo table rather than just a scanning turret in the Connie Aquila it might have better buffs. Just a guess though.
I never saw it as a "constellation competitor" to me its a Bougie Freelancer Dur and I love it
I love the two vehicle garage alot I do wish the hard point for the scanner at the top of the ship could be changed out for a turret that can be slaved to the pilot also very surprised the wings don't have hover fans considering the perfect size. It would be perfect for the garage loading and make sense as well. The back size three turrets are only good for the speed of this guy but with the short ranges they really should be missile turrets
no real game play? replace the guns for rhinos and go bounty hunting like I do. it's GREAT in combat!
@@btr003 It's ok in combat up to a degree but struggled to be worthwhile with VHRTs with much bettre options available and is not good for PVP. But it's a GRAT daily driver.
@@Nemoticon I used it in VHRT's just fine. what are you talking about?
I have to agree with a few people that have brought up what a great smuggler this ship can be, and I really think we're going to see it come to life when more specific courier missions come into play, especially those that require a ship that can get the hell out quickly. It reminds me of something Lando Calrisian would fly, a swaggering scoundrel's luxury yacht by all appearances, but packs a mean retreat when it needs to!
Swaggering scoundrel's yacht - love it!
Bought the ship, flew it a couple of days before upgrading to the 600i. ddowngraded back just for simple practical reasons. More nimble, an airlock (for easily getting in and out in (box) salvage missions) and less unused space. I just want the cargo bay to be able to hold vehicles like the ROC. But still like it a lot as daily driver.
Yeah that ROC is a hotly requested feature I think
For me, the 400i is the perfect daily driver and a great environment to be in when just scootng around the system. With Exploration not being in the game, I don't expect it to have any real or current application and yet it dos a little bit of everything with reasonable competancy. I think it looks fantastic inside and out and my only gripe is that the performance is a bit sluggish, feeling heavier than it is. I swapped my MSR for the 400i and while the MSR is arguably a better ship in almost all areas, I found that I never used the MSR and yet I find myself using the 400i all the time. I have no intention in cargo hauling with it, nor doing any combat, but touring the beautiful scenery of Star Citizen in this fancy ship more than validates plenty of hours of playing time. For all other content, I have other dedicatd ships, mostly earned in game to do the job with.
Fair enough!
Basically my experience in it as well. Although it does make me wish we could actually fit vehicles that have some use in it. Would love to go ROC mining with it.
A year on; looking back on my experience as the owner of both the 400i and MSR, I find that the 400i gets way more use. The main reason comes down to efficiency and protection. The 400i has S3 shields and the MSR has S2. That makes a massive difference. Additionally, the 400i uses roughly 1/10 the hydrogen as the MSR when comparing stock performance. It can stay out much longer, and is much cheaper to refuel. It quickly became my daily driver, and is my go-to mission runner, too. The introduction of the Mule and STV were huge boons to the 400, as they both fit comfortably in the hold. I also found that the X1 garage is also an ideal place to store mission boxes and questionable passengers.
@@jenathan76 All great points, I couldn't agree more! Plus, it also looks gorgeous xD
I like the 400i a lot. The interior design is great, it's comfortably sized and it looks beautiful. In the looks department, I think it and the exterior design of the 100i should be the gold standard for all future origin ships. Regarding handling and costs, well you might be right about that. It's still a great ship, but if you're the kind of person where bang for your buck is a priority then the 400i probably isn't for you.
and if you replace those guns for rhinos, it's a great bounty hunting ship
@@btr003 thanks for the point xD will try
You like that front gear? I really struggle with it!
@@Farrister I do actually, while the 100, 300, and 600 series' all look like true space ships or even aircraft in the smaller lineups. The 400i to me looks and feels like a space yacht more akin to a sea vessel than an airplane. the pointed nose and the front gear helps sell the yacht feel by visualizing a true yacht bow section and it creates an interesting visual. I cant wait to one day be able to have this as my pledge runabout ship (hoping to maybe be able to grab an upgrade for like the andromeda to it for 10 dollars while its on showdown sale for upgrading in the future)
Someday this will be an amazing solo or heist ship. You'll be able to setup the remote turrets as automated point defense with the computer blades. Eventually there will be strong reasons for needing ground vehicles, like when preforming a theft/heist, or when you need to grab and store some special exotic plants in your backpack and at that time the bike bay will really start to shine. Still they need to fix the landing gear/cargo elevator such that when the cargo elevator is down, the ship hydraulically rises up a bit higher, to accommodate slightly larger ground vehicles.
I always try to talk about how a ship currently performs - the possibility of things like NPCs and blades, well I'll comment on how effective they are (or aren't) once we see them!
I Love my 400i. I just loves it's aesthetic especially the internals.
The internals do look great!
I absolutely love the look of this ship, expecially the nose! I know most people hate it, but I just love its lines. You don't fly this ship for any practical reason ... until we get the taxi missions.
Fair enough! That nose though... xD
The garage at the front is best used for storing delivery boxes... or at least that's what I used it for, because you can leave it open without also leaving your ship open for stealing 😄
Good tip!
It also allows you to access the ship inventory, making it great for looting in questionable neighborhoods.
I got this mainly for the looks, but I am very happy with the performance as well. It's fast, and therefore excellent to cruise around with.
Good at that, if you're OK with the price!
My daily driver!
Oooh! What do you use it for?
No mention of the *cooled* component rooms and the clues CIG have made about Pyro solar flares and heat damage to ship components. In the component rooms you have the coolers, life support, computer and shields. Heat damage / solar flares / component degradation might not be in the game yet, but it's something to keep in mind for when Pyro finally arrives. I believe the 400i will come into its own when we get Pyro and it will have unique benefits for this system and other unstable stars. The X-1 also looks like it might have protection from the elements - having an semi-enclosed canopy for the rider.
It's not in-game, so I can't really say if it's good, bad, or even ever going to happen!
@@Farrister Aye that's fair. I wracked my brain trying to think of why the components would be cooled by another system (instead of just the standard coolers), and it's the only thing I can think of. I'm reading a bit into what they showed us at CitCon and their plans for the Pyro dying star... I should have worded my above post a little differently though - didn't mean for it to seem accusatory or critical. The cooled component rooms are a bit of a mystery right now without an official explanation - also 3 power plants and 3 coolers - that can't be a coincidence, right?
Your presentation has gotten more polished, with a flow and tempo that seamlessly transitions from topic to topic. Well done! I'm enjoying you content more than ever.
Thank you :)
Farrister, old friend, you hit many a mark like you usually do but went wide this time a bit also in my opinion.
The 400i has served well in my services with its performance features aligned with my needs. Fast, tough courier and all-around touring. I regularly put the Nox up in the garage to go cave diving (radar picks up hand minesbles you know) or space wreck investigations. The Cyclone RN (or other Cyclone) can be put in the cargo bay [by one person WITHOUT getting out of the Cyclone, and will be useful with navigation beacon laying later. AND you can still get 12 SCU of cargo inside.
The future importance of the airlock/docking collar, front armory, and entry hatch together is great and the overall feel and efficiency is sublime.
The ship, especially with 2 friends, can run from nearly any conflict it wishes and set the table well for escape like you alluded to in your video. It has ample room to be a comfortable courier and touring ship, making the jobs enjoyable.
And I love the yacht/schooners nose myself too. 😃
Combat and Cargo are not the only things people enjoy in the Verse and I am one of those people. I can do those (cargo more than combat) but the 400i is perfect for what I normally do. And the missile launch system is awesome to watch internally.
That's fair enough Eric!
I picked up it, and I feel so comfortable on it, I own all thew origin ships, (I mean ALL) and really for me, this one is one of those with a particular feeling that makes u feel it speedy, nice looking, and, imo, a really piece of art u bought to enjoy every time u just put a foot on it xD ... but.. maybe it's me. I also like the constellations... but..... in love of the 400i xD
Fair enough!
It's also worth noting that the climate controlled rooms on the lower deck really are climate controlled! You can see your temp drop to 3 degrees when you step in them. Now, why they needed those climate control rooms, I'll never know. I would have preferred a sitting area or something along those lines. But still neat to have them be actually climate controlled.
I'm theorizing that the climate-controlled rooms will help prevent overheating of the components and perhaps reduce wear and degradation. This would be important on an explorer with limited space for replacements. Perhaps it will even be needed for running overclocked components.
@@Jandl009 Yeah, that's probably the most reasonable theory for those rooms existing. Either that or it's a really big walk-in freezer. To stock with Fizz and Pips.
I'm thinking medical cargo for the climate controlled rooms. jmho
Its for months worth of ice cream
Organ transportation
I had the connie aquila and changed it for the 400i. It is soloable, but if Friends are online is it also a good multicrew ship. I stick to my gentleman explorer, because it feels more right to me. Thanks for the great content Farrister!
Gentleman explorer xD
I switched out my Constellation Aquila for a 400i and I haven't looked back, but you did note something VERY worth discussing in the comparison: While on the surface this ship seems to suffer from a certain lack of versatility, I'm never, ever going to use it for many of the side gigs you mention. It's my go-to ship right now, and has been since I got it, since I like to hop between planets a lot and carry a decent amount of kit with me when I do. For interplanetary hops and moving from one theater of operations to another, it's perfect -- but that's it. It allows me to enjoy getting where I'm going without refueling or having to really concern myself with getting jumped. For everything else, though, I have something better and more well-suited to the other roles at my destination, whether it's hauling, combat, mining, or the like. This isn't a ship you buy for versatility. As an "only ship", it's a terrible choice. But few ships get you where you're going more safely and comfortably.
My biggest nitpicks: The 400i has poor forward-low visibility, as you noted. But even worse, the needle-nose design also makes it very difficult to gauge where the front of the ship is compared to the environs you're landing at. It's also got an obnoxiously large footprint, which means you need a big stretch of flat ground to set down. IT's not as bad as the MSR (the Mercury's landing footprint is actually larger than the ship itself!), but it's nowhere nearly as easy to set down as a Constellation.
In the secondary-usefulness department, the bike garage at the front might also be a very nice dedicated space for mission boxes, small containers, and looted items . Placing them there saves some time and doesn't expose your ship interior to stowaways, and might allow you to carry them without them taking up cargo or internal space. I'll have to do some tests and see if those containers behave when going up and down the lift - I know in some other ships, like the 300 series, mission boxes really dislike being put in the cargo space.
Great notes as always!
Hey Farrister, amazing review as always! I love the detailed and quality content. May I suggest for Handling&Visibility part to include investigating the no-speed-limiter speeds too (higher than scm speeds since some ships perform amazing in atmo even with speeds up to 400-450), especially for light & fast vessels? Thanks for the video.
Yup! Although the opposite is true for the 400i, in my experience!
I have one and enjoy it for the solo 'role playing' experience it provides. Its a great exploration ship with all its amenities and ability to travel great distances.
The extra space for a small ground vehicle is perfect for the exploration aspect which will allow to quickly explore areas too small to get your ship into.
It has a nice size cargo area for collecting groovy treasure you might find, retrieval quests or just supplies you'll need for an extended journey.
When I imagine all the things that I want this great space opera called star citizen to be the 400i fits perfectly. The problem is none of the things in my
imagination are implemented into the game yet.
Have you seen the 'Mandalorian' tv show? That's the experience I want to live in star citizen.
the freelancer Dur would be closer to the Mandalorean's Razorcrest than anything else in game i think.
I'd recommend the Cutlass Blue, Mandolorian's ship doesn't have a bar or pot plants.
The 400i has 32 missiles, good shields and is meant to be stealthy. I just don't like the Origin tax.
dude, I use this ship for bounty hunting. trade off the guns for rhinos. why is no one doing this??? I do VHRT's with this ship EASILY.
@@btr003 That's good to hear, I was having a hard time dog fighting. I'd like to to see her be a bit more maneuverable to keep my nose on target.
I'll try rhinos and see how it goes.
We don't have detailed scanning in game yet, but using the mapping table, along with smuggling game play in future, should pay well. While mapping/scanning all manor of things in the verse, 400i owners like myself, will see many interesting sights and I'd expect adventures too.
Could be very exciting, if/when we get it!
With Pyro now being in the preview channel, the 400i really starts to make a ton of sense, especially for a solo player. Being able to outrun most fighters while having large fuel tanks really does make it a great vehicle to fly around this murderhobo-infested system.
I picked up the 400i and Agree with other commenters, it is not a connie replacement or remotely a competitor. The 400i is decently fast and armed 'well enough' explorer ship. Atm it doesn't feel like it has much use without a full crew and someplace to go. If it had game play it would be worth taking out of the hanger...but until it does it will be sidelined for more useful ships.
I hope you're right, as that could make for a brighter future for this ship :)
If you fly an aurora, 400i or Carrack you make with every ship so much money now It's really not a problem.
I like the 400i for touring/picking ppl up and helping with missions. It's the perfect ship for multicrew.
Being fast and having firepower behind is proven to be a brilliant thing, when escaping fighters, they end up dying to constant fire while chasing me/us.
Sad, there are still no expensive cargo options like 1 million box of gold or whatever for trading/smuggling. Maybe with jumptown 2?
Nice video btw enjoyed it!
VIP transport is a nice use case :)
Had a 400i for a while but settled on MSR, it’s just so much better at that price point,
Better speed
Better weapon placement
2-3 times as much cargo
Better handling
Can carry a far wider array of ground vehicles
Can data run
Can smuggle
Better cockpit visibility
More doors than anyone could ever need!
but theres only one way in and out. being better is dependent on what you wanna do with it.
@@domusdebellum3042 you’re completely right about the number of exits but until that becomes relevant in game. Then it’s not worth worrying about
Yeah, I'm a big fan of the MSR too!
I sometimes have nightmares playing that door open sound in my head over and over as I try to get to the cockpit and the hallway seems never-ending ... just door and door and door and door and door ....
I see this ship as kind of a system cruise liner with the 890j being like an intersystem cruiser. The 400i is the local airline while the 890j is Emirates if you get what I mean.
I found the 400i to be a great daily driver. Obviously not a combat ship, but it's great for exploration and courier missions. I throw those boxes on the X1 lift
But worth the price?
@@Farrister absolutely! I love it and have LTI on it as well
The ship no one needs. But everyone wants. I just got my 400i. And I love it. I own a lot of ships. But she's just beautiful. On the outside as well on the inside. But she also fliys amazing. 1247 m/s SCM speed. Great handling. Space for a bike and a rover. Or a bike and cargo if you want so. All buttons , lights and features are just where they need to be. It's an every day pleasure to fly her. And she does what she needs to do.
Seen some beautiful shots from 3.23 on the water too...
Just in time for the weekend thanks Farrister.
Glad you enjoyed :)
I really like this ship it’s big and small enough and rather fast :D
The 400i is definitely one of the nicest looking ships in game.
Really? I can't stand that front tooth!
I legit was on your channel looking for this video yesterday! So happy it’s here!!
Haha, glad you found it! I'm usually a little slower than some of the others to put up a ship review - I like to fly for a couple of weeks to get a feel for a ship before writing the review
I really like mine, perhaps it's just the styling of it. SC is still alpha, nothing is set in stone yet, perhaps your talking points will be addressed. :)
I hope so!
So pretty! I also love that scene from the trailer which shows them in the dining hall with all these glasses on the table, and all these lightening bolts around them. You just earned a subscriber!
Thank you, and welcome :) this one is cheaper than the 890 Jump though :D
I use mine as my bounty hunting ship. I put the Nox in the front, and an STV in the back. I love mine. It doesn't take 3 months to get through the ship(msr), and it looks and feels. Ore finished than the Connie.
Mate, i just wanna thank you for doing all these review vids, they are epic and help so many of us players. Keep on the excellent work friend.
Thanks, I'm so glad :)
Thank you for your honest review, Farrister! I got to spend a little bit of time in one during IAE, and came to the same conclusion regarding the Andromeda comparison.
Always good to agree xD
The only saving grace this ship may have is range. We’ll have to wait for pyro to see if it means anything. Until then it’s just a fancy shuttle. I do love it’s looks though.
Yes, might need to revisit some of the things I said at that point!
I have the 400i, MSR and Connie Andromeda. I find myself flying the 400i instead most of the time. I really enjoy flying the ship and its just a better design. Its easier to get in and out of the ship unlike the MSR that you have to run through several rooms to get back to the cockpit. The elevator is quick compared to the slow elevator of the Connie. The ship has really grow on me after flying it for a while and now prefer it over the MSR and Connie. All three are great versatile ships, but I prefer the 400i as my go to A to B traveler
Surprised by that, think I'd be more tempted to daily drive the MSR! But I like the variety of different preferences :)
Agreed its personal preference mostly. I got trapped outside my MSR (full load Agricium cargo lost) by a bug that the ramp door would not open. Never happened with the 400i. Ive had a few instances when one of the 400i doors wouldn't open, but each time the other door (elevator/ramp) was able to open. MSR is fantastic ship and even more versatile than the 400i, but for my daily driver I don't want hassles lol so 400i it is. also running through the MSR is tedious. that quick elevator in 400i is such a pleasure
I tend to be more of a defensive, solo or w/ one or two friends style of player...so this might be the ideal explorer ship for me.
That is, if we ever get exploration gameplay & if I'm still playing this game when we do get it.
"Soon"? :D
This is the only Origin ship I own. I like it for it's beautiful design. It could be about 10 percent bigger or have more space without the gravity generator and glass between the garage and habitation area and the holographic table takes up too much space. It does not do anything great, but the large shield is nice and mine has all upgraded components. It is the only medium ship I currently own after shuffling my small fleet to get three large ships. I had a Taurus, which, if I could only have one ship, i would own, because it carries the most cargo, missles, best weapons for its size. But there is something about this ship that I like. Not over the top, but just feels nice to be inside and to fly.
Well those personal preferences do matter :)
I find this a really good smuggling ship with enough SCU to carry all the vice you would want and impressive straight line speed to match
if you wanted to smuggle drugs and other cargo an actual cargo ship would do better
until exploration gameplay comes out imo this is just a beautiful cosmetic ship mostly
Yeah, I can see how it might be good for that - not exactly low profile though!
@@Farrister Not very low profile, but definitely lends to the fantasy of being a drug kingpin or elite assassin.
sucks that there are these missing texture bugs on the 400i in the current live build when it wasn't present in the ptu,
still a good video though i really like your starcitizen videos, if you ever want to do other videos maybe be interested in looking at x4? the next expansion looks promising there are new ships and ship interiors and other new content.
I'll have to check it out :)
Just bought this in game and I am in love
I just can't see past that nose...
@@Farrister got a good chuckle out me lol
I'm into Exploration class ships. I've owned an Origin 315p, a MISC Freelancer DUR and the Origin 600i Explorer but melted them. I currently own the Origin 400i (replacing the DUR), a Drake Corsair (not a real explorer but a gunship), a Carrack Expedition and a MISC Endeavor. I never bothered spending money on the Anvil Terrapin, the Aopoa Khartu-al or the RSI Constellation Aquila though I have two of the these three in my hanger as loaners so I'm familiar with them.
As I mentioned, I swapped out my DUR for the 400i. If you look at the ship stats carefully, you'll see that the 400i does not really compare well to the Connies and the MSR in size/mass. The length is artificially enhanced with the long nose so it compares to the 55-60 meter group of ships like the Drake Corsair, the RSI Constellations, the Crusader Mercury Starrunner and the Galtac Railen. Cut that nose back some and you see the ship should really be compared with the 40 meter group like the Drake Cutlasses, the Aegis Vanguards, the MISC Freelancers like the DUR and the new Argo RAFT. Looking at that group of starter multicrew ships it fits in much better with regard to the number of crew, number of weapons, speed, cargo, etc. When compared to the latter group the ship begins to look good except for the "luxury tax" that is applied. What we won't know until Exploration is in the game is how much of a game changer the presence of the cartography table and sensor suite will make the difference between the DUR, the 400i and the Aquila. I'm thinking that it will give the 400i an advantage over the other two Exploration class ships.
Now, if you aren't into Exploration, why buy a 400i? For the money buy the Mercury Starrunner as the MSR is an all round better ship with nearly three times the cargo capacity of the 400i. In my view the "luxury" of the MSR is equal or better than the 400i's. However, they fit into different roles. If in a rework the nose bike storage bay of the 400i was given cargo grids (like CIG bowing to the Valkyrie fans did) then the 400i's usefulness as a fast smuggler might be increased. I would love to see that bike bay be more useful.
Loved reading your notes! I'm always very careful not to speculate too much about what "might be" in the future in my videos, which I guess means I run the risk of being a little too critical of ships whose intended function isn't really in game yet
Hey Farrister, just a quick message to say thanks for making great videos, really nice, relaxing, thorough coverage of ships and other SC related things, I am going to check out your other games content too, but your review is the main one that helped me buy my 325a (and I'm really pleased with the purchase!) because you cover important areas of the ship, such as combat, handling, etc. I like your style sir! Also I am finding your explanation videos (just watched the one on MFDs) very useful as I am a new Star Citizen player. A suggestion for a new type of content: perhaps a run-down of concept ships not yet in game, and how you expect them to perform, what their loaners are, etc. Also maybe info on systems in the game as well as systems yet to come. Totally up to you if you use these ideas of course, I am enjoying your channel as it is. :)
Thank you, I'm really glad you are enjoying :) I was thinking of perhaps doing something like that in the new year!
Thx for the video.
I guess we'll have to wait for gameplay loops like luxurious transport or exploration (scanning) to see uf she's really worth the money
Yup!
Primary draw is it’s a relatively recent origin design and has both better use of internal space and a less cumbersome raft of bugs and missing features.
It's a good reason to like it :)
Its gotten a buff since. It now has 2 s4 pilot controlled guns.
I use the bike for bunkers. Land far away so the turrets aren't a problem then drive closer
i would say that SCM matters less on the braking and more on the turnability and ability for gimbals to keep up. the RAFT effectively has no brakes other than turning the ship and using the VTOL or rear thrusters to stop, but it's SCM still feels fair
To some extent, yes - but the SCM determines how much speed you're carrying into those turns, and how long it takes to brake back to a speed that lets you change velocity. Hard to explain xD but I think we largely agree!
Hey Farrister! I think your judgment on this ship was spot on! I purchased this ship back before the IAE and tested it in the PTU and it felt...out of place like it's a nice ship and all, but, it really doesn't excel at anything.
Thanks!
The interior is great! It actually feels like a small space yacht.
But I do agree with the issues you mentioned. It can do many things okay but it has competition that can do the same things better and even the Cutlass isn't that far behind for less than half the price. Origin luxury tax strikes again, I guess.
Yeah, I like the interior!
The bike-hangar should be pretty useful for bunker missions that have AA defenses, allowing you to park a ways away in a safe location and get in and out fast.
Could be!
I think it's a beautiful ship
There's so much that is beautiful about it, but I can't see behind that nose...
Farrister your gaming PC would look and fit perfectly on the Captain's desk of the 400i.
Haha perhaps!
Way I see it 400i is the entry level luxury touring ship. Which means it’s the only ship at the sub 300$ to even get players into that game loop! Should be very exciting for this versatile little explorer
I hope you're right :)
Hi 🛀
Agreed,
Mine is a redeemer now
Also sad about it but meh.
Most importantly the cooling areas in the technical deck are pretty but such a waste of space. Could've been a spa area or scanning or pool or idkwhat ..
Cargolift a bit wider, so many options
Or just better guns
lol that bathtub xD
Great review; I side with the 400i for component redundancy, long range, high speed, and endurance; very good for two people... but I was never a Connie fan (even though its better than ever before)... and if I have a bigger crew I would skip the Connie anyway. But to each his own - thanks again for your insights. When you make the argument for value I'd say you do get more pragmatic features for your cash.
All fair points :)
I plan on this being my quiet time solo ship/daily driver.
I'll grab an NPC and use voice commands, and he can man a turret if need be...but generally I'll probably run away if I'm not in the mood for conflict.
I like that it's fast and has great range.
It'll be all I need to fly around space and planets to find points of interest (caves, camps, derelict ships), and then solo my way on the X1 Force (the pathfinder variant that has an extra shield).
These will be little missions to collect plants and artifacts, or salvaging derelicts.....so really the ship's purpose is just to get me from A to B safely. It has plenty of room in the cargo hold for these needs.
If the POI is significant enough, I'll return with 600/Carrack/Reclaimer hopefully in co-op.
I do wish the bike could hold a 2nd player and cargo like the Dragonfly. I'll just have to rely on a back pack.
I really hope you aren't disappointed by whatever AI/NPC options we get
The front landing strut is the best part about the design. It looks like the Adastra Yacht. Origin is a luxurious ship company that basically designs luxurious space yachts. It also reminds me of the classic long hood muscle/luxury cars like the Zimmer Golden Spirit or a classic Rolls Royce. Slimming it down would just make it look pretty awkward and basic. It also seems like you’re expecting far too much practicality over a luxury ship…. There’s plenty of cheaper, ragged and tougher practical ships in the same class. If u want a practical car irl you buy a pickup truck or an SUV not a Lamborghini. This ship is clearly designed for comfort and aesthetics over practicality and combat ability. And you treat that as if it’s a negative, as if that’s not the design by choice.
Each to their own! Personal preferences matter, and whilst I really don't like that nose, I'm glad that others do! It makes for a more diverse place to spend our time
Can't wait for you to tour us the BMM
Me too - could be a very long video though lol
Good review of a cool ship. Though I am in the camp of complainers about its combat ability. I don't even want it to be a combat ship they could do a bounty hunting variant 425a for that but as it is in game currently is it one of the most out of balance ships in the negative side. It is a large sized ship that can only apply starter/light fighter ship gun firepower. It has a large shield because its a large ship and as a bigger target it should have a large shield. But its fast and can get away? In a game where you evade combat and get away by using your quantum drive in which your better off in an aurora because its a smaller target while having better evasive maneuvers due to its size and handling. What other ship in the game requires 3 people crewing it in order to lay down saber gun firepower but only if you fly it backwards and keep the target behind you. Which its speed comes from the main so the ships biggest strength cant even be used with its biggest application of firepower. But it has a lot of missiles? 16x strike force 2 and 16 marksman 1. Both class 1 and 2, a freelancer and a cutlass mid sized ships both come with class 3 missiles. In Erkul I can change the missile racks around on a freelancer to have 16x strike force 2 and 16x marksman 1's matching the 400i missile load out in a mid sized ship that is slightly less of a target. The cutlass black you can have an even larger load out of class 1 and 2 missiles.
So you can run fixed size 4 weapons on a ship that is a larger target that don't handle as well as a talon which has the same gun load out. The missile load out is matched or beaten outright by mid sized ships one even being a DUR exploration ship. It does have turrets but neither overlap the pilots weapons and they only overlap each other requiring a crew of 3 flying the ship backwards negating its biggest strength so it can apply the damage of a saber. At least even the MSR with 2 crew can apply that amount of damage while using its main thruster. The ships main strength is negated by quantum drive except for a small handful of scenarios. A ship that in its q&a was said to be a constellation competitor that don't even really compete with a freelancer.
How can anyone be good with that?
Now for the 425a bounty hunting variant. Change the class 4's to class 5's so then you can equip some guns that would be better for going after larger ships, give it a splitter option like the freelancer has so instead of 2 fixed class 5's you could alternately run 4x class 3's which you could setup for chasing smaller ships. Convert the x1 bay into a drop down prisoner cell which would be secure as its isolated from the crew for the most dangerous of criminals and then use the cargo bay for a mobile bounty hunting specific vehicle for collecting planet side bounty's and hauling them back to the ship. Then put some coffee and donuts out on the counter up top as your good to go. Alternately you could design a cool bounty hunting style x-1 and use the cargo bay as cell for prisoners.
It even makes sense lore wise since the advocacy has already worked with Orgin to create interceptor squadrons based on the m50 and the bounty hunting friendly 325a. Plus what is the next ship step up from a cutlass blue for bounty hunting? An Andromeda? It is a gunship more than a bounty hunting ship.
Great notes! You've clearly thought a lot about it, I love that!
@@Farrister Probably way more than I should have in a game where you really can't say what the ship balance will look like till armor and actual weapon balance get added. That kind of hurts it as well cause there aren't as many options for size 4 weps.
Very good analysis! I like the module swap recommendation, that's very useful.
I agree with you and the 400i is deffo not the best option at this price...I guess I'll wait for the 500i
I wonder what that will be like 500i?
Haha 500i!
Thank you for the review.
Been waiting for 400i since it was first leaked a year ago. But it’s release only brought me uncertainty.
During this anniversary sale CCUed up to a 600iE, but my confidence in the rework ending up with a satisfactory interior is low. Did pick up a $5 600iE to M2 CCU.
🤔 600iE + Perseus or M2 + Perseus and maybe squeeze in a 400i next year? Decisions, decisions. 😕
I'm a big M2 fanboy xD
Origin for me is a love hate relationship... The unique shapes of the hulls for me is like you either completely hate it or completely love... The 400i in my case was the first Origin ship that I completely love so I got it, if CIG follows through with this type of "style" with future origin ships then I would be heavily invested otherwise this is my only origin baby...
I do like how personal preferences come into it - we'll agree to disagree about the looks of this one! But I'm glad you enjoy it!
This is Origin's most successful design to date in my humble opinion. I'd be happy to own it. All Origin ships are just off being excellent ships, missing one or several things that would push them past the competition for no reason that I can come up with other than designers believing that "Luxury by definition, is wasteful". I really wish that CIG would drop that philosophy, it is extremely annoying in their ship designs to have the space to put the missing components in, but they chose to have a bigger space, or they mix common and technical areas of their ships. Hopefully it changes in the gold standard pass. I'd personally love to switch the Origin logo and the top turret. The turret should easily be able to lay flat along the roof and it would be far more useful to line up with the pilot's guns. The interior is largely successful until you get to the cargo bay and I like you I wish the elevator was bigger and that there would be cargo storage that could be stacked along the back wall instead of the feature light.
There's a LOT to like about this ship, I just can't get my head around that nose xD
I've hear others say that the Origin is like the BMW brand but in space lol and I agree so to me that means costs more for the basic and then you have to load it with extras to get it to the same standard as a Ford lol
also I like the look of the origin but the only use I can see about getting one is for taxi missions ? I cant see me getting one. now that Mercury Star runner is something else if you can slave the turret's to the pilot then that would be great as then not depending on others to man them
I think there's some truth to that. Also I love the MSR, even without slaved turrets!
@@Farrister how do you get slave turrets ?
@@Tainted-Soul at the moment, you can't
This thing it's awesome but it really needs at least 2 more pilot controlled weapons and perhaps 2 of which with a size upgrade for a total 6 s3's and 2 s4's to compensate the lack of s5's and the top back turret angle.
Wouldn't that be a bit too powerful for the pilot?
@@Farrister Considering the Corsair pilot has access to x4 S5's and x2 S4's for a total of 2486 dps with repeaters compared to x2 S4's of the 400i for a total of 544 dps with the same repeaters I'd say not at all. Not even close. In fact if you added x2 S5's on the 400i you would end up with 1516 dps total, being still 1000 dps behind. These ships cost the same and are direct competitors, both being explorers. The Andromeda is an actual competitor to the Corsair, it lacks dps but it gains with the snub fighter and missiles, managing to have some really close fights and even winning some, the 400i loses on all fronts when it comes to combat and even for cargo it's at a disadvantage. I really love this ship layout but unfortunately it's just non competitive on pretty much any level. Or maybe I'm not taking into account something and being dumb 😅
@@gabzsy4924 I think the Corsair pilot DPS is currently crazy OP lol
LOVE the 400I ... BTW, the garage will fit the NOX...
I agree, it does feel like wasted space I could see some use out of it if you're doing box missions although the 400 is a little over kill for box missions. Kinda wish they did away with the gravity ball that way you can jump on your bike from inside the ship.
Yup!
It’s luxurious, but also minimalistic. I love it.
The front garage can actually fit a Greycat PTV. You need to park it carefully, but it does fit. That leaves your full cargo and still have a ground vehicle with you.
Otherwise you can easily park a Tumbril Cyclone in the back.
I do love it, but it is very sluggish and even a Freelancer feels more nimble at times.
The biggest downside is that you have very poor visibility down front, and with the long "snout" I find it very hard to get a feel for how long the ship actually is, and I often find myself switching to third person view when I land.
Haha I have so many Greycat PTV and don't know what to do with them xD
Then now you have one purpose for them at least.
I adore this ship inside and out, I've never owned a 600i but I've spent a fair bit of time in them and they just feel...wrong, the explorer variant feels like it's having an identity crisis with the sterile, utilitarian room in the middle contrasting the luxury aesthetic of the rest of the ship, on top of that there's a lot of wasted space in it and most of the seats are too far from the tables to be comfortable, the 600 has all the features I'd want in a ship for my solo style, but the interior is super jank, the 400 for me is the perfect origin ship, sure it's not as impressive in terms of actual utility, it's a lot less costly and to be frank, to me it feels like home, it's less of a party boat but more of a mobile home and there's no ship I'd rather fly around in, and I don't just mean origin ships, I mean in general, but that's personal taste, I'm looking forward to the 600 interior rework, but I think I'll be flying my 400i for a long long time
Origin fans unite :)
she is fast has great shield, very low EM IR, can in n out quickly, and with it's small size, a perfect drug running ship IMO
Well I certainly couldn't encourage that
@@Farrister yeah, IF they fix the drug running gameplay, a big IF
I like the metallic skin!
Shiny! (literally)
The only improvement to make is to replace the vertical fin, maybe with a split horizontal fin. Like a hammerhead.
I'd be happy to see it go lol
It would be pretty cool if they released a variant of the 400i that swapped the garage with a concealed fixed size 5 weapon and moved the upper turret out of the view of the back window (maybe to the center of that circle that can be seen when looking at the top of the ship).
To be honest I think the 400i is by far my most favourite daily driver, only because of its looks, as it's the ship I'm going to be in for the most amount of time in one go or when traveling. Although I would really like to see some variants, like the 300 sereies, where I would keep the 400i as base and explorer variant but add a cargo and combat variant. I think the ship would actually benefit a lot from that, as the "all in one" aproache is honestly just not working in my opinion. In the end those ships are always overall "ok" but are only beeing used to travel from point A to B as there are just many other ships, who are specified, that will always outclass the ship in its respective role. Which I actually find pretty sad as they're often great designed ships who just get overlooked often in the end.
I love the internals, and can see how it's a great daily driver - albeit expensive!
Good review. Agreed. It's to expensive. Then again...how may Star Citizens are paying retail for ships these days? If anyone does - won't take long time before they are playing the fleet game. In other words. Price is rarely the deciding factor for me, neither is the current in-game performance. Role/profession and design are my main deciding factors. The 400i won't shine before exploration gameplay is implemented. It's an explorer after all. Not a jack of all trades - like the Andromeda.
Good point
Good review. I bought it just because I like the form and layout. Its certainly not good at most things. I really wish they would make the roc fit. All the other things I can live with.
A few people have that same request I think
My feelings on the 400i are ambiguous as well.
While I got used to the looks I think the Andromeda is superior in most aspects.
But as a private yacht it's quite cool to travel around. Not for money making at all. 8-)
But if you were doing that, would you just choose the 600i?
@@Farrister : Nope. At least not yet - maybe after the rework!
Agreed. Its a ship im going to buy ingame. Its always hard to stick to that statement, but like you said not worth the money ;)
Very wise!
Love the videos good job
Thanks!
I ended up getting rid of all my origin ships 🤣 not cuz I hated the 400i that much but I just found I was compromising too much in ships I'm putting money down for. Fully loaded 325i with all the fixings?- Outmatched by a lot of other combat focused ships and for what you end up paying, why not a cutlass or a freelancer?.. 100i? sweet starter, but you're paying alot for style and fuel scooping (might be useful in pyro) against just getting a titan or a nomad... 400i? in terms of utility you have almost every alternative as a strong competitor before you entertain owning a 400i using IRL cash.. this is certainly a in game buy, but unless you have a specific role you love that you can do with the 400i it doesn't offer much value for it's price.
Origin ships do seem to carry a price premium... :(
is that a gap that needed bridging? yes. i still disagree with calling this the 400i; i think 500i makes more sense and leaves room for a freelancer-sized ship from origin that could be the 400i.
i been saying that since it was released.
Ooh interesting!
Love the 400i, it's designed really well and lookes awesome inside and out... buuuut as a Carrack owner, it's pretty pointless lol. Upgraded it for a Caterpiller... with a Caterpillar > Endeavor CCU... However, I will be buying the 400i in game.
I'm really excited to find out more about the Endeavour
I kinda wish they added a queen size bed in the captain’s quarters
Oddly specific
Assuming they fix the rear cargo to at least fit a ROC I think it's fine mostly, looks like 3.16 is on the way now so it should be available in game soon to buy, haven't checked the price though.
Yeah, if it could carry a ROC again, that would be a nice buff
what if you could change bike space for a spinal mount gun that would be sick
Oh yes, that would change the ship entirely!
I agree on nearly every point, although I appreciate the nose gear, though you can argue it unnecessary design.
I compare this to the Freelancer MIS I'm currently flying (or a Cutlass for much cheaper) and I don't know why I'd want to spend $100-150 extra for the same ship but bigger and slower, it's not a $100 interior. Just another Origin ship: delivering objectively inferior ships at a higher price tag.
Haha that nose gear! We'll have to agree to disagree on that one xD
2:22
Great video, just a heads up that "inoperational" doesn't exist. inoperative or inoperable, or non-operational.
Fair enough!
I have to disagree with 10:50, the strut at the front is what completes it the space yacht look and feel, besides that it gives it a more unique look instead of yet another phallic shaped ship.
And we can agree to disagree! One of my favourite things about the way this game is framed up is there's huge room for personal choice and preference - and that's what adds to the wonderful variety of the 'Verse!
@@Farrister oh yes definitely, there's ship tastes and looks for everyone, some of the ships I own like the gladius are easily outperformed by others such as the hornet heartseeker, but their looks just do it, similar situation with the scorpius, you could just get a hurrican, but who doesn't want a x-wing fighter?
I picked it up because it fits my preferred ship fantasy more readily than the more expensive 600i.
The Constellation series is inarguably better at literally everything the 400i does, with the in my opinion important exception of being a space for living.
That said, as much as I believe the 400i to be 'just enough' for everything it does, I do agree the price point is really hard to justify, especially when it doesn't even come with the X1-Force included.
Fair enough!
Since it is avialable for the pricetag of some what about 6.3 Million aUEC ingame and and slapped some Size 4 laser Canons on it instead of the S3 gimbaled Panthers. It is very expensiv considering that you even could have a phoenix at this price, but i have a lot of fun using it for bounties, bunkers and rescue purposes. The Main dissapointment with this ship is the already mentioned useless Garage, at least it gives the oppurtunity to acess the shipinventory and can stay open without abyone can steal the Ship, and the chair in the captains Quarter wich is Not useable, wich makes me a bit sad everytime someone other takes the wheel.
And the nose? xD
@@Farrister As i saw it on pictures the first times, i thought like 'what the hell is this', but after i bought one and saw it's dimensions + the landing gear that is hidden inside... not gonna lie, i really like it, also it looks somewhat impressive if this is the first thing you see from the front if this ship slowly approaches you like in a Grin Hex hangar.
I'm playing with the idea of using the Connie Taurus that I won to swap to the 400i for like $60, and then using my Dragonfly to swap to the X1. Haven't decided, but they're options. The connie is very.. how to say.. long and thin to move around inside of? But the vehicle bay is, of course, far superior to the 400i's. Eh, I don't know. Time will tell, I suppose. There's no rush.
No rush to decide, I imagine! You can always buy ships in-game too
I love the design of the ship. The front strut is the coolest part to me!
That said it's not practical though for me. Also these reviews are getting old, I think you need to consider revisiting them in 4.0!
drunk. love this ship for many reasons, wich i'll post here. Video is flawless
EDIT:
Alright, this ship can be a home away from home and it has one crucial thing that surprisingly not a lot of ships have: buttons! you press them and doors/things open and close! no akward looking through the air for a prompt. Even using the turrets is made so much easier by buttons!
The "goatee" at the front seems unnecessary but luckily you don't see it when piloting. I think it's a good middle size ship from origin. And it's not worth the price! It's like an Audi. You don't buy it for the tech or comfort, any VW will have the same. You buy it because of Audi.
EDIT 2:
The elevator is the best ever!
Haha, fair enough!
I have some mixed feelings about my 400i. It looks and flies great, but (imo) could use a buff to its speed and maneuvering thrusters - but since it's intentionally softened for that luxury feel, maybe they should make a military variant, like a '425a' and give the variant a buff like the diff btw the 325a and the 300. I'll probably upgrade my 400i to something bigger that I wouldn't want to grind for, unless they do release a faster and sharper-handling variant of it.
425A with sensible turret placement? xD