I like how she uses easy things for hard purposes in all her projects. And it's mostly about free soft, which means no matter how rated your tools or brush sets in the industry. Skill is over all mentioned above.
I am delighted, I watched it completely without rewinding and this video will remain in my memory for a very long time, I did not even suspect that such work can be done in Blender
Brother is so brave.. that's always my thoughts when I see you work.. it's like you do the things that I feel like I can do but I never have the courage to do because it just feels so far away.. your topology game is your superpower ❤.. thanks for sharing your process and giving me motivation
Meanwhile, I have struggled this morning to make an adjustable wrench! It's very inspiring to see you do a robot and I see a lot of stuff I can implement myself, especially your good use of the knife tool way more than I personally use it. Great creation!
How to understand quad topology on this level, is this just experience and repetition of REtopology, or you just try model everything from scratch with no highpoly to begin with?
Great work as always.. so it looks like you’re sculpting objects then remodeling over those objects or remeshing those objects and poly modeling mixed altogether. Is there a real time video of this ? Would love to see it, this is amazing.
@Dave-hd2tu You don't understand. There is a rule in design about grouping details into small, medium and big clamps. It allows the design to look both detailed and also clean. It guides the eyes to what's important. Here, although it's a stellar work, the entire thing is covered in tiny details. It's extremely busy on the eyes. It causes indecisiveness and decreases attention span.
0:53 can someone say why the modfiers have ND or ND SBA or ND B at their names and is there any different these modifiers and normal ones that we use ? any addon is on ?
Hello, a question that I may be ignorant of, how do you make these lines or markings on a robot? There were times when I understood that you separated the mesh leaving 2 objects and others it seemed like it was a subdivision in a single line, I couldn't understand
I like how she uses easy things for hard purposes in all her projects. And it's mostly about free soft, which means no matter how rated your tools or brush sets in the industry. Skill is over all mentioned above.
Blender is no joke. People just like to shit on it for no reason.
Man alive, it's a joy to watch you work. Very inspirational. Thanks for another masterpiece.
Thank you so much!
This felt like a completely new low poly workflow, brilliant!
I am delighted, I watched it completely without rewinding and this video will remain in my memory for a very long time, I did not even suspect that such work can be done in Blender
i could watch this workflow forever, amazing work
Such interesting head modeling 😮
It felt like sculpting overall, though topology was builded mainly by modelling
Brother is so brave.. that's always my thoughts when I see you work.. it's like you do the things that I feel like I can do but I never have the courage to do because it just feels so far away.. your topology game is your superpower ❤.. thanks for sharing your process and giving me motivation
I love the music you put in, gives me nostalgia like in a event where you would hear this kind of music
insanely talented
Thank you!
Insane work! Getting better and better every day
Thank you!
Meanwhile, I have struggled this morning to make an adjustable wrench! It's very inspiring to see you do a robot and I see a lot of stuff I can implement myself, especially your good use of the knife tool way more than I personally use it.
Great creation!
Oh my GOSH this is insane, where did you learn these techniques? Or are you just self-taught? Super impressive, thank you for sharing
Every time I am simply blown away by your creations, they are incredibly captivating. Thank you so much for sharing!
Great stuff as always. Always hyped for your next project
Thank you so much!
Great job, as always! I'd love to see the full character creation process on artstation!
Amazing!!! 🥰
Man, it is such an honor to be a witness to the mastery of your craft. What a magnificent design.
Thank you so much!
Amazing.... 5 stars
Thank youuu ❤
You are really talented. Great Work !
babe wake up! Flycat just Posted!!🥰
thank you!
Damn fire presentation. Loved it, awesome work as always. Congrats on the character, dopeee
Thank you!
I followed your Wukong timelapse at 0.25x , I improved so much, Thank you ! ❤
Nice to know that! Thank you.
lessgo, been waiting for this one since i saw your post on twitter, thanks flycat
The first comment. Thank you!
as always, AWESOME!!!!!!!!!!!!!!!!!!!!!!!!
Thank you!
You have improve so so much.
i love your style
Curradisimo chaval, mola mogollón ❤🎉
Great !!!👍👍👍
You are intelligent bro am from Saudi Arbela..Jeddah city
I can't see that. This is amazing
Thank you
AWESOME!!!
so cool!
Thank you!
Flycat sensei! love your videos, I learn so much from you!
Nice to know that. Thank you!
Mega cool! Your videos are very inspiring, especially the fact, the you don't use expensive addons.
Thank you!
"Can I replicate this model for my showreel?"😍❣
How to understand quad topology on this level, is this just experience and repetition of REtopology, or you just try model everything from scratch with no highpoly to begin with?
Great work as always.. so it looks like you’re sculpting objects then remodeling over those objects or remeshing those objects and poly modeling mixed altogether. Is there a real time video of this ? Would love to see it, this is amazing.
ты легенда!
💪🗯🔥💭❤💨🕊
holy ngon ...Thx....
for the blenderer ....
Jesus! You know everything!
insanely
The Details are so crisp 😍 How much time did it take?
my role model
nice
awesome. I really appreciate that this is start to finish and looks so cool too.
Thanks a lot!
Flycat, i love you so much, you are my idol. Please i am begging you, can you model laura croft from Tombraider game? Pleeease 💜
Yessss this would be very very nice idea @Flycat please hear us !!!💜
amazing work, I see your modifier tab can you explain some of those modifier, like why did you use weld?
How long did it take you to make this and how are you so good at it?
This would be a pain to UV😭.. Flycat still makes it look easy 😅.. or should I say it's the sped up video
Beautiful. Although a little noisy in designs. Too much detail, so i don't know where to look.😊
You don't need to find where to look. The whole thing is enough to be looked at.
@Dave-hd2tu You don't understand. There is a rule in design about grouping details into small, medium and big clamps. It allows the design to look both detailed and also clean. It guides the eyes to what's important.
Here, although it's a stellar work, the entire thing is covered in tiny details. It's extremely busy on the eyes. It causes indecisiveness and decreases attention span.
Trop beau, serai il possible d'obtenir le fichier stl pour réaliser une impression et la peinture ?
Did you use a reference?
0:53 can someone say why the modfiers have ND or ND SBA or ND B at their names and is there any different these modifiers and normal ones that we use ?
any addon is on ?
Hello, a question that I may be ignorant of, how do you make these lines or markings on a robot? There were times when I understood that you separated the mesh leaving 2 objects and others it seemed like it was a subdivision in a single line, I couldn't understand
When tutorial?😊 Take my money ❤
hey nice art work ! is it possible for you to post your reference sheet ? :D
How many weeks this took you?
Bro how can i watch your video in normal speed? Can u post a video about it on somewhere and share
?
I wish I could Blender! (yes, as a verb)
Đẳng cấp 🎉
Thank you! 🥰
damn
🥰🥰🥰
where are u from
can you please start showing the poly count of the final rresult. thank you
I thought it was already shown at around 0:33 to 0:36? Also on 45:41.
😮😮😮👍
666
wtf
Cool work! How many time did it take in summary?