Disintegration in Houdini - Part 3 - Attribute setup for final rendering

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  • Опубликовано: 29 окт 2024

Комментарии • 12

  • @pzah33
    @pzah33 4 года назад +2

    Enjoyed the three parts very much. You showed such interesting techniques, great tutorial!

  • @rickedeckard2006
    @rickedeckard2006 4 года назад

    VMX and Rohan are the definitive tutes. Thank you Rohan

    • @mikeben9587
      @mikeben9587 3 года назад

      what do you mean with vmx?

    • @rickedeckard2006
      @rickedeckard2006 3 года назад

      @@mikeben9587 ruclips.net/channel/UC65D7DvzyyGEqIJVxK-XhDg

  • @massimobaita7178
    @massimobaita7178 4 года назад

    Thank You very much, Rohan!

  • @anxhelo7383
    @anxhelo7383 3 года назад

    i love this guy

  • @Ali-pi6mn
    @Ali-pi6mn 3 года назад

    How did uh direct the velocity to backwards.... i m trying to do the but i think its not making sense... please help if uh can

  • @Onyro
    @Onyro 4 года назад

    Awesomeness!!!!!

  • @VFXMA
    @VFXMA 4 года назад

    شهرا جزيلا

  • @christophershaju3737
    @christophershaju3737 4 года назад

    thanks rohan

  • @biuti.channel
    @biuti.channel 3 года назад

    Dear Rohan, how to render a point cloud in octane? I am trying to link the Cd attributes but don't seem to make it work! I would appreciate your help!

    • @rohandalvi
      @rohandalvi  3 года назад

      To render points/particles, add the octane object priorities to the object and then turn on render particles as points. There's a tab for it. Then go to the attributes tab and add cd to the vector attributes. In the shader take a colour vertex attribute node, type cd and connect it to the colour input of the shader.