@a1racer441 Don't forget about all the overcharging you can do with this build. We can swap gear and stuff as soon as the overcharge is over to another piece even though the previous piece is on cooldown. 1) Mechanical Animal. 2) Energize BP talent. 3) Acosta Go Bag. 4) BTSU gloves. 5) A different weapon with Future Perfect.
@@JohnLLJ interesting i used to be a oxi king chasing down resource convoys back when that was the farming method. going to have to revisit a build for that.
@a1racer441 You can make an all yellow skill damage build specific to Oxidizer like 3 Airaldi, 2 Walker, and Contractor gloves. When you want an overcharge just swap on the go and then switch back. The build is pure Damage to Armor and is totally lethal in PVP.
It used to be the way clear floor 10 on summit. throw out a shock trap and use the oxi chem launcher. 2 trips of the shock trap will also refill the chems. With golden bullet they die on the spawns so the door doesn't even open. You just hear them moan and loot pops up at your feet.
Thx for this! Time to take the Eclips protocol for another spin (i almost destroyed the set cause i never use status builds anymore... much prefer run-and-gun or headshot or skill builds with drone/turret).
Chem Launcher also works with the Chatterbox RPM Buff and the Glory Daze with its amazing stability. Side Note: you forgot the T in Unlimited on your Thumbnail.
I want to go with the sawed off shotgun with pummel and a deflector shield now if I remember correctly you can hold your shield and chem launcher at the same time
It doesn’t auto ignite for anybody, you need to double tap whatever button you used to deploy the shot. Open up your skill menu, go to the Firestarter, and scroll down, it’ll show the exact buttons.
For sure, no problem. A lot of people don’t about this, the information is almost hidden on the page for the Firestarter so it gets missed. I just learned it myself a few months ago to help speed run through early loops in Descent (Shoot vapor at each door, double tap after the spawn counter ends, ignites 3-4 spots at same time)
Lucky shot in descent is like that too. Bug... probably but old one like status proccing AoK or traps/skills counting as hostile or kills for things like AoK or chatterbox or extensions based on kills. They'd fundamentally have to recode a bunch of stuff to "fix". My prediction is they never will or if they try will screw up a ton more.
Been running a variant of the eclipse for a while now ( jammer and Shock trap) its still nasty af when it comes to Status Foam. Burn etc. they are all lovely Sometimes ill swap for the Oxi 🫡🫡
Excellent advice. I was running this earlier but without Pummel. Going to change that now! Cheers!
Enjoy!
Works with preservation too. If you get a kill with that particular weapon that has preservation in your hand, you heal
If you use the oxidizer you get your damage to target out of cover AND damage to armor from the Tsunami as well.
was thinking the same oxi with this probably decent combo.
@a1racer441 Don't forget about all the overcharging you can do with this build. We can swap gear and stuff as soon as the overcharge is over to another piece even though the previous piece is on cooldown.
1) Mechanical Animal.
2) Energize BP talent.
3) Acosta Go Bag.
4) BTSU gloves.
5) A different weapon with Future Perfect.
@@JohnLLJ interesting i used to be a oxi king chasing down resource convoys back when that was the farming method. going to have to revisit a build for that.
@a1racer441 You can make an all yellow skill damage build specific to Oxidizer like 3 Airaldi, 2 Walker, and Contractor gloves. When you want an overcharge just swap on the go and then switch back. The build is pure Damage to Armor and is totally lethal in PVP.
@@JohnLLJusing the chem procs the mechanical animal? 🤔
So much fun on this, I mean, that build actually is awesome and with this "feature" is even more! Thanks to both of you!!!
Glad you like it!
It used to be the way clear floor 10 on summit. throw out a shock trap and use the oxi chem launcher. 2 trips of the shock trap will also refill the chems. With golden bullet they die on the spawns so the door doesn't even open. You just hear them moan and loot pops up at your feet.
Thx for this!
Time to take the Eclips protocol for another spin (i almost destroyed the set cause i never use status builds anymore... much prefer run-and-gun or headshot or skill builds with drone/turret).
I mean... back in the day, Floor 10 farmers used Chatterbox to boost their Oxi RoF...
Sooo fast!
It's been a thing till now, a cool build that the devs will now fix! Sometimes RUclips sucks!
No one gonna talk about the thumbnail
What about it? :)
thank you
Welcome!
If you hold chatterbox your chem fire rate goes way up as well.
UNLIMITED POWAH!
How do u ignite the fire chem
Chem Launcher also works with the Chatterbox RPM Buff and the Glory Daze with its amazing stability.
Side Note: you forgot the T in Unlimited on your Thumbnail.
I want to go with the sawed off shotgun with pummel and a deflector shield now if I remember correctly you can hold your shield and chem launcher at the same time
Anyone else found a Lexington AR in his load out today? Update: ah, was part of a reward...
This has been the case with all guns for ages now it's nothing new
1:04 how can the chem ignite itself?
Double-tap the same button used for launching chem
But ? Oxy is no statuseffect😶 it’s skilldmg or if I oversee something?😮 but yes i love Eclipse too, I play it with fire and sticky😊
You know the first time I read your name I genuinely thought it said dj pickle lol 😅
Has anyone tried this with the Stinger Hive?
Welp, guess the devs are gonna fix this now. Been using this on my oxy build for a while.
Mine don't auto ignite, and the pummel doesn't affect the chems....same build.
It doesn’t auto ignite for anybody, you need to double tap whatever button you used to deploy the shot. Open up your skill menu, go to the Firestarter, and scroll down, it’ll show the exact buttons.
@Dan-hx4lc two years in and still learning! Thanks!
For sure, no problem. A lot of people don’t about this, the information is almost hidden on the page for the Firestarter so it gets missed. I just learned it myself a few months ago to help speed run through early loops in Descent (Shoot vapor at each door, double tap after the spawn counter ends, ignites 3-4 spots at same time)
Just sounds like a bug lol But looks fun none the less.
Lucky shot in descent is like that too. Bug... probably but old one like status proccing AoK or traps/skills counting as hostile or kills for things like AoK or chatterbox or extensions based on kills.
They'd fundamentally have to recode a bunch of stuff to "fix". My prediction is they never will or if they try will screw up a ton more.
interesting probably use oxi with this as the burn wasn't working the best far as open world think oxi may be better there.
It there for ages by the way
Nice :)
Thanks 😁
Been running a variant of the eclipse for a while now ( jammer and Shock trap) its still nasty af when it comes to Status Foam. Burn etc. they are all lovely Sometimes ill swap for the Oxi 🫡🫡