I was so excited for shelf talk I forgot to thank our patrons from Patreon! So huge thanks to them!! But since you’re reading, here’s a fun fact: this video published on the 14 year anniversary of the iOS SDK Launch. And I totally planned it that way thank you very much
Great as always. I've been watching your videos for over ten years. Thanks for all the hard work. One thing that bothered me this whole video was that your camera never had your face in focus. It was always something in the foreground or background. I'd much rather watch you talk than stare at a static background. Cheers and thanks as always, keep up the great unique content
@@CHECKthisvid Holy shit, what a blast from the past. That game was one first 5 games I immediately downloaded after I got my first iPhone 4 back in early 2011.
That assumes Apple won't immediately take it down. I think given Correlium (they got Android running at all on Apple devices iirc), which even if Correlium won, doesn't mean that Apple still can't litigate this out of existence, which is obviously wrong, but they'll still do it.
Makes me wonder how close we are to playing Infinity Blade 1 and 2 again. I learned a few weeks ago that those games have vanished from the App Store and have been DYING to play them ever since!
Yeah and especially for something like Super Monkey Ball i0S which helped launch the bloody App Store in the first place, I don't see Apple or SEGA trying to port the thing to modern storefronts and actually getting them running and such, honestly Emulation and god forbid piracy for pieces of Media that aren't available to the public or if they are they are brought over poorly shouldn't count as illegal cause if someone is offering your product and you have nothing to show for it or you offer it poorly compared to emulation or piracy, what's the companies excuse for the lack of product or lack of a quality product that someone else is offering and better.
Waw cod zombies on ios was my introduction to those maps. Itd be neat to go back to that. Touch controls would mao pretty awkwardly to a controller though i think
@@sheshin And the situation has worsened since the 32 bit app purge. If you are an app developer and you don't publish updates to your apps regularly, even if they work perfect, even if they are feature complete, Apple will remove them.
I'm not a patreon, so I'm not in the know of Grace's full involvement, but I'm really glad she is involved! I loved her video on the DQ11 midi music and I'm happy to see she's a big part of these videos. Keep up the great work!
Back when "mobile game" didn't mean gacha hell... I'm hoping the id RPGs get working eventually, I've played a couple of them using the versions originally for j2me phones and they're actually pretty fun, but some of them never left iPhone jail
I highly recommend playing the game "Nowhere." Very well made mobile game that honestly needs to get ported to modern systems. The Zenonia series was also great for RPG lovers.
@@AnaverdGaiden The problem isn't if they are FTP friendly or not, the problem is that these gacha games have pretty much ruined the industry, whoever started the gacha mobile games trend, they ruined mobile gaming forever, now a lot of game companies don't even try, they just release an unfinished game that has a little bit of content, they then lock out all of the good content of the game, which are the characters and stuff you can get, behind a paywall that requires you to either be extremely lucky, or pay hundreds of dollars just to play what you want to play, then because these games are online only, they basically have a shelf life of a couple of years at most, and then when a new game gets released, and it steals all of the community that was playing that gacha game, the developers or publishers can just decide to pull the plug on the game, because they made as much profits as they wanted, and they cash in what they made to probably release another similar game in the future to repeat the process, then all of the people that liked the game are screwed, because they can never play that game again, even after they paid hundreds if not thousands of dollars in it, not even mentioning the time they had invested to playing the game, since a lot of these gacha games are super grindy, and not every game will do what Sword Art Online Memory Defrag did, where that game before its plug got pulled at least made an offline version, where you cannot experience all the content that was in the game before as you even lost the account you had, but at least the game is still in a playable format somehow, but for most gacha games once the game goes down it is lost forever and this is the real problem with the gacha game formula, no matter how much emulation advances they cannot revive a gacha game.
Wow! I did not expect this happening so soon! Finally, I feel hope for playing Driver: You Are the Wheelman's iOS version again! Huge props to Hikari, and to SSFF crew for talking about it, this is huge!
Bro we cracked the god damn Switch months after it came out. It just depends on how many people care about emulating a platform and majority of people didn't give a fuck about IOS stuff. Tbh it could have been done years ago.
@@zigfaust Obviously cracking of the switch was entirely (or at least mostly)on Nintendo's head. They were so cheap they had a stock chip they literally left so stock that you could hack it with a paperclip. Sure they put out a silent revision to plug the leak but it was too little to late by then.
@@JohnDoe-wq5eu True, but the framework of the IOS crack is based on old macbook air stuff so in hindsight it seems like it would have been easy if people had cared about mobile games at the time (we didnt).
It is crazy, considering the source code of the Infinity Blade Trilogy was leaked at some point, yet got lost again because some jackass uploaded it to a shitty file hosting
@@raypuiaascii4653 That's sucks... Those games never deserved to be lost forever, let allow to be locked down primarily on iOS. I think, they can work in any platform with suitable controls. Though yea... at least there is a chance that the Infinity Blade Trilogy can be preserved for years to come.
Holy CRAP. I was literally just last week lamenting the fact that iOS is such a walled garden of BS that there is a chance that we may never see many of the games on it ever playable by the general public (mostly spurred on by my hatred for Apple Arcade and the relief that Sakaguchi is finally considering bringing Fantasian to PC). So to see this news from my good old Uncle Derek is a fking dream come true. Also got to love how no news sites are talking about it. However I will say that many news sites have now seemingly begun finally talking about games being killed. Ross Scott has been talking about it for nearly 10 years but finally mainstream media is catching up. Please keep making these kind of videos Derek and Grace. We need to keep hammering home that we will not allow presevation to be an afterthought, like Apple and Nintendo seem to.
I'm a uni student, and as a child I hated apple (I still dislike them), and my parents would always tell me to shut up about Apple's BS and then would blame Android for incompatibilities with communicating with Apple's purposely incompatible devices. Worse still, my father is a PhD in Computer Science and used to daily drive Linux, so I didn't (and still don't) know anywhere near as much about computers as he does.
To be fair, Nintendo is VERY good at preserving their games. They have the source code for almost every game they’ve ever made. Now whether they give the public access to that content, well, that’s another issue. But I think it’s become a cliche to say “Nintendo doesn’t give us legacy content”. They do, just maybe not what you want. They obviously are holding back Gamecube and Wii games for a reason: so they can repackage it and sell it at/near full price (see the Metroid Prime, Zelda HD games on Wii U).
@@leeartlee915 I was referring to Nintendos deliberate and malicious litigation of ROM sites and their use of DMCA to remove scans and other important history from the internet. We were going to get a book detailing the translation of Earthbound from the guy who did it until Nintendo threatened to sue him because of an NDA from decades ago
It's fascinating and unbelievably awesome to think about how one person could've achieved something like this entirely on their own in just a couple months. Hikari no Yume reminds me of Lance Macdonald, the guy who hacked PT to reveal mechanics and game assets that hadn't ever been visible or accessible via gameplay, and hacked Bloodborne to run normally at 60fps on console. We in the gaming community should be (and are) so freaking proud to have Hikari and Lance on our side. With them showing us what is possible, this could open up the door to a whole new movement of white-hat game-preservationist hacking. If that truly is where we're headed, heck, I'm all for it. These kinds of things are what really get me excited about the future.
This reminds me of UltraHLE, which was the first viable N64 emulator. Like this iOS emulator it uses 'high-level emulation', with the implementation of system library calls that the game requires to run. UltraHLE ran fine on a Celeron 400 system (with Voodoo III 3000 GPU, of course). With how complicated the N64's software had already become, including recompilable shaders and everything, it was far easier to just map those calls to the host OS's native functions, including OpenGL (ES) calls and the like. Still an utter pain to implement such a translation layer, but often much easier than the full emulator. Plus no system ROMs required, which is a bonus :)
8:04 FYI Affine texture mapping is the professional term for what you may know as the infamous texture warping as seen on the PS1. Also to tie this into 3D GBA games. The games from VD-Dev notably had warping in them too for performance reasons. Skipping the calculations needed for perspective correction saves a lot of resources. So unsurprisingly VD-Devs GBA games were some of the best running games in the GBA space.
Man, I'm always hyped to see folks in my friend circles catch onto something really special!! When Hikari first announced this I was like "oh hey that's kinda nea--wait a second" And once she got Super Monkey Ball running I was like "oh man okay this is about to take off"
This is so cool! The only time SMT 1 and 2 were officially released in the West was on IOS and I was never able to play them on that platform. I'm so interested to see where this project goes and congrats to Hikari for putting in the work! Great video!
iOS emulation has always been that white whale, so I’m incredibly excited to see where Hikari and others like her take us! Next stop, ZEEBO EMULATION BABY!
Amazing video as always. I actually just got done taking a university course with Gordon Wood as our instructor, where he had mentioned working on Monkey Ball IOS, so seeing this feels like some crazy cross-over!
This video fills me with so much joy. I love the story about the original development but I also think it's just amazing for you guys to shout out an emulator dev bc those heroes do not get enough credit
Hope this goes well. I'm particularly concerned with the iPhone port of the first Shin Megami Tensei. That is both the only official english translation and I believe it's considered the best version of the game
I interviewed with Other Ocean years ago - probably not long after this game came out. Had no idea that they had such a place in history, thought they were just some small-time studio. This is literally the first time I've heard anyone mention them since then!
I actually played that exact Super Monkey Ball game a ton on my old ipod touch, it's amazing to see it end up being such a huge step in reviving my childhood
On your Resident Evil iOS video, I think you missed one. Resident Evil VS Mercenaries was a weird PvP iOS spinoff of RE4. It had the same mechanics as the RE4 port, but you chose between 4 characters and fought it out on a relatively small map. Each character had their own weapons and abilities. I think I only managed to ever play against bots, but it was fun.
Tbh, I think this iOS emulator way more important than we think. This might open up the doors for other devs trying to make iOS and iPad games but can't afford a Mac system to develop on and have a way to test them on. This is very accessible and very useful.
God I hope the Idolmaster Shiny Fiesta IOS ports can be emulated soon enough. They were the *only* Idolmaster games to ever get localized (unless you wanna count CGVR which is hardly even a game) and they basically sabotaged it going in. Each game in the trilogy was $50, the localization was rushed like Hell, and it got delisted a year later because of the firmware update.
FYI since you mentioned Kamaitachi no Yoru -- Someone within the last year translated the one for Vita/PC (Kamaitachi no Yoru: Rinne no Saisei), but it's definitely different from the Canadian-ified version for iOS.
There was an iOS game I just can't find anymore. I played it in 2012, you were basically playing as a giraffe eating ice cream cones. The whole thing was one of the first games to be controlled by tilting the entire phone. I think the game has long been de-listed since I can't find it anywhere anymore.
Another great video as always! I love seeing the enthusiasm and effort you guys bring to the table when it comes to preservation of old gaming media, especially since it’s about the whacky stuff that people often forget about.
You have no idea how excited I am about this. Most of these games were my childhood and I would play these games on my slow af iPad at the time. I was devastated when iOS 11 came out and I wasn't able to play them anymore, but now I can finally rest knowing I can access what was once a huge load of lost media!
Very cool to see. I had an iPod Touch 2nd gen, iPhone 3GS, and 4 back when they were current and had a decent handful of games. I recently went and bought an iPhone 5C specifically because it was the last 32-bit iPhone and can still talk to the App Store. I've been able to re-download and play a ton of old games I remember from back in the day (including a few mentioned before like Zombie Highway and old pre-mtx versions of Plants vs. Zombies) because it's unable to run anything newer, though a handful of especially old things don't run even on iOS 10. I'd love to get some of the even older stuff running.
"Perspective texture correction" is maybe best explained as the thing the PSX *can't* do - the "texture swimming" on the PSX is what's fixed by perspective correction. Monkey Ball in particular needs it because big, flat polygons halfway off-screen and halfway on-screen are a worst case for non-perspective-correct ("affine") rendering. That's when textures start to slide around and twist inside out because the math tricks all fall apart. (fwiw, the PSX's jumpy polygons are a different thing than this, this is just for swimmy textures)
I know about Other Ocean because they've been headquartered in my hometown (St. John's, Newfoundland) since 2008. They made a pretty solid port of Ultimate Mortal Kombat 3 for DS, too.
Exciting news! I really hope iGadget gets preserved some day. It was an iOS exclusive remake of "Gadget: Past as Future", a classic Myst-like game. Been dying to see more of that!
I don’t know if they do this anymore or if anyone else in the US remembers this but back in the nineties at like ten pm there was this PSA type thing “It’s ten on, do you know where your children are?” or some such nonsense I don’t know why but as a kid it was creepy as all hell. The intro of this series makes me feel the same way it’s a weird oddly nostalgic feeling
Wasn't it the only major SM game made after the SNES and PS1 days? Other than that random Italian DS game anyways. Considering how there has hardly been any new SM games for over 2 decades, I think Drops should be preserved in some way.
The loss of those games is sad. I keep an old iPod Touch 2G around just because of a few old games like Pocket Tanks, JellyCar, Peggle, Slingo Supreme,..
Hey Derek, just wanted to say wow 300k+ subs that's amazing. Been watching you from pre Rocket Knight Adventures video and I'm so happy everything is going strong. You always kept your content so on track and I can't say that from many. Take it easy!
Uncle Derek is the only person I know who would give _John Carmack_ the title "the Orcs & Elves developer" and I love it. For real, though, iOS Double Dragon when? Genuinely a great beat-'em-up and would love to play it with an actual controller.
Hikari is awesome! We all like to complain when we run into a problem, but she actually sat down and did something about it. I genuinely wish I had that kind of motivation.
I remember back in the day, the idea of just mirroring your iPhone/iPod touch display onto your computer was a crazy idea. Didn’t think I would live in the timeline where emulation of the App Store games are showing promise in existing sometime in the not so distant future, but I’m all for it!
i've seen an article about it, that's amazing now we will finally have a way to play those games wothout hunting for a phone that had it already installed (or jailbreaking obviously)
Fascinating video, I loved the background details from Bob Shand and Hikari. Like a lot of people, I "lost" apps I loved in the 32-bit appocalypse - specifically the games from UK developer Jeff Minter (Llamasoft). Let's hope there is more progress on this emulation in the interest of PRESERVING more iOS games. After all, we are now seeing the complete disappearance of hundreds of Wii U and 3DS eShop games that won't be available to play without emulation. Saving more iOS games is a noble cause.
YES!!! Thank the lord that this exists! This means that old games on IOS will not be the only things preserved, but hopefully old software from the App Store will be preserved as well!
This is really cool, finally there's an iOS emulator and these lost games can be played. I'm kinda worried by it being high level emulation tho, HLE for the N64 and original Xbox was very promising at first but eventually went nowhere fast as it could only run a handful of games, it's a fine approach if you only plan to emulate a specific title but it doesn't scale well at all when compared with low level emulation. It will get the ball running however, once the floodgates are open there's no way to close them again.
Some time back in 2013, my mom bought Minecraft on our Ipad. Many memories playing those old Pocket Edition worlds. There is no way to experience that without a super old half-working phone these days. I look forward to the day I can emulate that!
I was just now getting the itch for Infinity Blade, this is great timing! Thanks for the heads up Mr Uncle! I'll be keeping tabs on this project for aure
I love how your first thought whenever you see some weird piece of tech, or anything really, is "I wonder if I can play doom on that". Weird track ball thing, doom. Wired old school phone gizmo, doom. Got some nice steak for dinner, I bet it'll run doom if you broil it at 666 degrees for 666 minutes. Doom. Never change uncle Derek.
Great Video in general! Makes me excited for where iOS emulation will go from here! Also: YO! Is that Cel Damage on the bottom left you got?! Awesome! I love Cel Damage! ❤ 9:31
Also also: I’m really amazed how such a simple Super Monkey Ball game for iOS went through an interesting history, I’d say it’s more interesting than Sonic’s 4 (Sonic the Portable) iOS history!
I downloaded the monkey ball demo and katamari games THE NIGHT I got my first iPod touch 😂 so happy to see their return, I was hurt when it didn’t let me redownload from my previous purchases
I was so excited for shelf talk I forgot to thank our patrons from Patreon! So huge thanks to them!! But since you’re reading, here’s a fun fact: this video published on the 14 year anniversary of the iOS SDK Launch. And I totally planned it that way thank you very much
Never make that unbelievable
Great as always. I've been watching your videos for over ten years. Thanks for all the hard work. One thing that bothered me this whole video was that your camera never had your face in focus. It was always something in the foreground or background. I'd much rather watch you talk than stare at a static background. Cheers and thanks as always, keep up the great unique content
@@MaxLanglais I would have to disagree with you on that i'd rather not look at his face.... ever.
You're telling me.... the Wrath of Ausar can be unleashed once more... on PC. No way
Seeing iOS emulation finally get somewhere was one of the most exciting days for me in all of lost media.
Hope Kick Buttowski Loco Launcho can live again!
@@CHECKthisvid Holy shit, what a blast from the past. That game was one first 5 games I immediately downloaded after I got my first iPhone 4 back in early 2011.
That assumes Apple won't immediately take it down. I think given Correlium (they got Android running at all on Apple devices iirc), which even if Correlium won, doesn't mean that Apple still can't litigate this out of existence, which is obviously wrong, but they'll still do it.
MikuFlick, Robot Unicorn Attack 2, Flappy Bird, and a ton of the ancient iOS games should finally work and be playable again.
Makes me wonder how close we are to playing Infinity Blade 1 and 2 again. I learned a few weeks ago that those games have vanished from the App Store and have been DYING to play them ever since!
Emulation can't be stopped. And thank goodness, because somebody *SHOULD* preserve all these smartphone classics.
yeah there are a few exclusives out there like double dragon (earlier unlisted version), Ghouls and Ghosts exclusives
Yeah and especially for something like Super Monkey Ball i0S which helped launch the bloody App Store in the first place, I don't see Apple or SEGA trying to port the thing to modern storefronts and actually getting them running and such, honestly Emulation and god forbid piracy for pieces of Media that aren't available to the public or if they are they are brought over poorly shouldn't count as illegal cause if someone is offering your product and you have nothing to show for it or you offer it poorly compared to emulation or piracy, what's the companies excuse for the lack of product or lack of a quality product that someone else is offering and better.
Waw cod zombies on ios was my introduction to those maps. Itd be neat to go back to that. Touch controls would mao pretty awkwardly to a controller though i think
@@phoenixvance6642 it feels like back then though playing on my old iDevices.
Also Black Ops Zombies on both iOS and Android are lit.
@@THEiNC. even with the Angry Birds game series.
That moment you realise you'll be emulating iOS games on your Android.
Surreal... But its now a possibility.
I would love that, so many games lost to time after a few generations of phones was BS
Under a VM in termux
@@sheshin And the situation has worsened since the 32 bit app purge. If you are an app developer and you don't publish updates to your apps regularly, even if they work perfect, even if they are feature complete, Apple will remove them.
Columbia Cycada already did it
"Steve Jobs doesn't care about games."
Well yea he's Steve JOBS. You gotta talk to Steve Games about games.
🥁🥁
Laughed too hard at this.
Who the hell is Steve Games
@@Thornskade ligma balls
@@Thornskade Not a gamer, eh?
Imagine jonesing for a game so hard that you create the world's first iOS emulator just to play it. What a certified legend.
*worlds first released and functional emulator for iOS
"May the sun never set on the Ifart empire."
These are the lines I'm subscribed for.
I'm not a patreon, so I'm not in the know of Grace's full involvement, but I'm really glad she is involved! I loved her video on the DQ11 midi music and I'm happy to see she's a big part of these videos. Keep up the great work!
Thanks! She’s always filming and writing fyi (but from the shadows)
@@JohnSmith-XYZ guess again nerd
@John Smith You mean because they said that orchestral music for games is superior to digitized instruments?
You can listen to the podcast without being a Patron
@@StopSkeletonsFromFighting treat her to a lamp, writing in the shadows sucks.
"Hikari is not advocating piracy. I might be!"
And that's why you're my Uncle Derek.
Back when "mobile game" didn't mean gacha hell...
I'm hoping the id RPGs get working eventually, I've played a couple of them using the versions originally for j2me phones and they're actually pretty fun, but some of them never left iPhone jail
I highly recommend playing the game "Nowhere." Very well made mobile game that honestly needs to get ported to modern systems. The Zenonia series was also great for RPG lovers.
Wolfenstein RPG was so damn good. That IPhone version needs to be more easily accessible for sure.
Gacha isn't automatically bad, there's some great gacha games out there. It depends on how FTP friendly they are.
@@AnaverdGaiden no
@@AnaverdGaiden The problem isn't if they are FTP friendly or not, the problem is that these gacha games have pretty much ruined the industry, whoever started the gacha mobile games trend, they ruined mobile gaming forever, now a lot of game companies don't even try, they just release an unfinished game that has a little bit of content, they then lock out all of the good content of the game, which are the characters and stuff you can get, behind a paywall that requires you to either be extremely lucky, or pay hundreds of dollars just to play what you want to play, then because these games are online only, they basically have a shelf life of a couple of years at most, and then when a new game gets released, and it steals all of the community that was playing that gacha game, the developers or publishers can just decide to pull the plug on the game, because they made as much profits as they wanted, and they cash in what they made to probably release another similar game in the future to repeat the process, then all of the people that liked the game are screwed, because they can never play that game again, even after they paid hundreds if not thousands of dollars in it, not even mentioning the time they had invested to playing the game, since a lot of these gacha games are super grindy, and not every game will do what Sword Art Online Memory Defrag did, where that game before its plug got pulled at least made an offline version, where you cannot experience all the content that was in the game before as you even lost the account you had, but at least the game is still in a playable format somehow, but for most gacha games once the game goes down it is lost forever and this is the real problem with the gacha game formula, no matter how much emulation advances they cannot revive a gacha game.
Wow! I did not expect this happening so soon! Finally, I feel hope for playing Driver: You Are the Wheelman's iOS version again! Huge props to Hikari, and to SSFF crew for talking about it, this is huge!
Bro we cracked the god damn Switch months after it came out. It just depends on how many people care about emulating a platform and majority of people didn't give a fuck about IOS stuff. Tbh it could have been done years ago.
@@zigfaust
Obviously cracking of the switch was entirely (or at least mostly)on Nintendo's head.
They were so cheap they had a stock chip they literally left so stock that you could hack it with a paperclip.
Sure they put out a silent revision to plug the leak but it was too little to late by then.
@@JohnDoe-wq5eu True, but the framework of the IOS crack is based on old macbook air stuff so in hindsight it seems like it would have been easy if people had cared about mobile games at the time (we didnt).
Good news for Infinity Blade preservation.
It is crazy, considering the source code of the Infinity Blade Trilogy was leaked at some point, yet got lost again because some jackass uploaded it to a shitty file hosting
@@raypuiaascii4653 Well that's heart breaking.
@@raypuiaascii4653 That's sucks... Those games never deserved to be lost forever, let allow to be locked down primarily on iOS. I think, they can work in any platform with suitable controls. Though yea... at least there is a chance that the Infinity Blade Trilogy can be preserved for years to come.
Too bad the online stores are gone, so h can’t get certain important items from 3.
@Raypuia ASCII Anyway we can still get that leaked Trilogy APK?
Was pleasantly surprised to see Other Ocean mentioned! I'm from PEI so it's cool to see them get some recognition.
Holy CRAP.
I was literally just last week lamenting the fact that iOS is such a walled garden of BS that there is a chance that we may never see many of the games on it ever playable by the general public (mostly spurred on by my hatred for Apple Arcade and the relief that Sakaguchi is finally considering bringing Fantasian to PC).
So to see this news from my good old Uncle Derek is a fking dream come true.
Also got to love how no news sites are talking about it.
However I will say that many news sites have now seemingly begun finally talking about games being killed. Ross Scott has been talking about it for nearly 10 years but finally mainstream media is catching up.
Please keep making these kind of videos Derek and Grace. We need to keep hammering home that we will not allow presevation to be an afterthought, like Apple and Nintendo seem to.
APPLE ARCADE IS GOOD😊
@@ZacBobisKing Whilst it's alive!!
I'm a uni student, and as a child I hated apple (I still dislike them), and my parents would always tell me to shut up about Apple's BS and then would blame Android for incompatibilities with communicating with Apple's purposely incompatible devices. Worse still, my father is a PhD in Computer Science and used to daily drive Linux, so I didn't (and still don't) know anywhere near as much about computers as he does.
To be fair, Nintendo is VERY good at preserving their games. They have the source code for almost every game they’ve ever made. Now whether they give the public access to that content, well, that’s another issue. But I think it’s become a cliche to say “Nintendo doesn’t give us legacy content”. They do, just maybe not what you want. They obviously are holding back Gamecube and Wii games for a reason: so they can repackage it and sell it at/near full price (see the Metroid Prime, Zelda HD games on Wii U).
@@leeartlee915 I was referring to Nintendos deliberate and malicious litigation of ROM sites and their use of DMCA to remove scans and other important history from the internet.
We were going to get a book detailing the translation of Earthbound from the guy who did it until Nintendo threatened to sue him because of an NDA from decades ago
It's fascinating and unbelievably awesome to think about how one person could've achieved something like this entirely on their own in just a couple months. Hikari no Yume reminds me of Lance Macdonald, the guy who hacked PT to reveal mechanics and game assets that hadn't ever been visible or accessible via gameplay, and hacked Bloodborne to run normally at 60fps on console.
We in the gaming community should be (and are) so freaking proud to have Hikari and Lance on our side. With them showing us what is possible, this could open up the door to a whole new movement of white-hat game-preservationist hacking. If that truly is where we're headed, heck, I'm all for it. These kinds of things are what really get me excited about the future.
This reminds me of UltraHLE, which was the first viable N64 emulator. Like this iOS emulator it uses 'high-level emulation', with the implementation of system library calls that the game requires to run. UltraHLE ran fine on a Celeron 400 system (with Voodoo III 3000 GPU, of course). With how complicated the N64's software had already become, including recompilable shaders and everything, it was far easier to just map those calls to the host OS's native functions, including OpenGL (ES) calls and the like.
Still an utter pain to implement such a translation layer, but often much easier than the full emulator. Plus no system ROMs required, which is a bonus :)
8:04 FYI Affine texture mapping is the professional term for what you may know as the infamous texture warping as seen on the PS1.
Also to tie this into 3D GBA games. The games from VD-Dev notably had warping in them too for performance reasons. Skipping the calculations needed for perspective correction saves a lot of resources. So unsurprisingly VD-Devs GBA games were some of the best running games in the GBA space.
In case anyone's wondering, the track at 5:11 is called "Banana Blitz - Monkey Island" (and yes, it is indeed a banger)
Man, I'm always hyped to see folks in my friend circles catch onto something really special!! When Hikari first announced this I was like "oh hey that's kinda nea--wait a second"
And once she got Super Monkey Ball running I was like "oh man okay this is about to take off"
The original iPhone game was my first introduction to Monkey Ball
This is so cool! The only time SMT 1 and 2 were officially released in the West was on IOS and I was never able to play them on that platform. I'm so interested to see where this project goes and congrats to Hikari for putting in the work! Great video!
It was unfortunately only SMT 1 that came out in English but yeah I hope that's playable some day even though we have the gba and ps1 versions now.
iOS emulation has always been that white whale, so I’m incredibly excited to see where Hikari and others like her take us!
Next stop, ZEEBO EMULATION BABY!
I want to play that Double Dragon Zeebo game so badly.
Columbia Cycada is exited
Amazing video as always. I actually just got done taking a university course with Gordon Wood as our instructor, where he had mentioned working on Monkey Ball IOS, so seeing this feels like some crazy cross-over!
This video fills me with so much joy. I love the story about the original development but I also think it's just amazing for you guys to shout out an emulator dev bc those heroes do not get enough credit
I can imagine Hikari is going to make a lot of new friends in the emulation space VERY quickly!
Hope this goes well. I'm particularly concerned with the iPhone port of the first Shin Megami Tensei. That is both the only official english translation and I believe it's considered the best version of the game
I interviewed with Other Ocean years ago - probably not long after this game came out. Had no idea that they had such a place in history, thought they were just some small-time studio. This is literally the first time I've heard anyone mention them since then!
I actually played that exact Super Monkey Ball game a ton on my old ipod touch, it's amazing to see it end up being such a huge step in reviving my childhood
The little conversations you two have adds such a fun energy to these videos!
Derek's eyes gleaming as he sees 40 more episodes of Unlisted in his future
Me casually watching a SSFF video and Haruhi pops up. I already like this Hikari no Yume person.
I had the same reaction
I know that person! They're pretty talented
a Haruhi pfp is an instant boost to reputation
Honestly I didn’t realise she’d changed it, it was Nanoha for ages
On your Resident Evil iOS video, I think you missed one.
Resident Evil VS Mercenaries was a weird PvP iOS spinoff of RE4. It had the same mechanics as the RE4 port, but you chose between 4 characters and fought it out on a relatively small map. Each character had their own weapons and abilities. I think I only managed to ever play against bots, but it was fun.
Tbh, I think this iOS emulator way more important than we think. This might open up the doors for other devs trying to make iOS and iPad games but can't afford a Mac system to develop on and have a way to test them on. This is very accessible and very useful.
Assuming you got the compiler you can use this to test old type ios games that you make.
@@ask4kobebeef Considering Objective-C and Swift are open source languages, it's possible
God I hope the Idolmaster Shiny Fiesta IOS ports can be emulated soon enough. They were the *only* Idolmaster games to ever get localized (unless you wanna count CGVR which is hardly even a game) and they basically sabotaged it going in. Each game in the trilogy was $50, the localization was rushed like Hell, and it got delisted a year later because of the firmware update.
This makes my hopes of playing Banshee's Last Cry go drastically up
FYI since you mentioned Kamaitachi no Yoru -- Someone within the last year translated the one for Vita/PC (Kamaitachi no Yoru: Rinne no Saisei), but it's definitely different from the Canadian-ified version for iOS.
so sad Aksys is not interested in re-releasing it
@@AssaulteedOne oh that's interesting, I am going to look it up
I remember playing this back on my 4th gen iPod touch back in the 2010s and I had a great time with it. I'll have to give touch HLE a try for sure.
4th gen iPod touch was the bees knees.
There was an iOS game I just can't find anymore.
I played it in 2012, you were basically playing as a giraffe eating ice cream cones. The whole thing was one of the first games to be controlled by tilting the entire phone.
I think the game has long been de-listed since I can't find it anywhere anymore.
so many games removed at IOS
i still rmemeber there was, urban crime, cooking academy, etc.
“Thank you Angel wearing jeans” is SUCH a deep cut. The Dane Cook pull.
Is it?? That and the “DMV will still take 8 seconds?? I gotta be to work in 5 seconds!” joke have never left my dumb head!
I will always love my Uncle Derek but we need more Aunt Grace screen time.
Also WHOA this means Shin Megami Tensei ISO wooooh 🤩
Another great video as always! I love seeing the enthusiasm and effort you guys bring to the table when it comes to preservation of old gaming media, especially since it’s about the whacky stuff that people often forget about.
You have no idea how excited I am about this. Most of these games were my childhood and I would play these games on my slow af iPad at the time. I was devastated when iOS 11 came out and I wasn't able to play them anymore, but now I can finally rest knowing I can access what was once a huge load of lost media!
That was awesome! Here's to hoping we'll see more of this sort of emulation in the future.
9:30 john Carmack walked so that twreaking jiggle sim could run
Hikari_no_Yume is a Queen for pulling this off!👑
Very cool to see. I had an iPod Touch 2nd gen, iPhone 3GS, and 4 back when they were current and had a decent handful of games. I recently went and bought an iPhone 5C specifically because it was the last 32-bit iPhone and can still talk to the App Store. I've been able to re-download and play a ton of old games I remember from back in the day (including a few mentioned before like Zombie Highway and old pre-mtx versions of Plants vs. Zombies) because it's unable to run anything newer, though a handful of especially old things don't run even on iOS 10. I'd love to get some of the even older stuff running.
"Perspective texture correction" is maybe best explained as the thing the PSX *can't* do - the "texture swimming" on the PSX is what's fixed by perspective correction.
Monkey Ball in particular needs it because big, flat polygons halfway off-screen and halfway on-screen are a worst case for non-perspective-correct ("affine") rendering. That's when textures start to slide around and twist inside out because the math tricks all fall apart.
(fwiw, the PSX's jumpy polygons are a different thing than this, this is just for swimmy textures)
I know about Other Ocean because they've been headquartered in my hometown (St. John's, Newfoundland) since 2008.
They made a pretty solid port of Ultimate Mortal Kombat 3 for DS, too.
OK, this video was fun, informative, and features like...actual journalism? How are you not getting more views?
This video made me so happy to see so much accolades being given to Hikari for the work she put in to get emulation working!
Exciting news! I really hope iGadget gets preserved some day. It was an iOS exclusive remake of "Gadget: Past as Future", a classic Myst-like game. Been dying to see more of that!
Does everyone just forget that Jobs met Woz working for Atari? Guy knew games still had big potential even into the iPhone era.
Always good to know the forward march of emulation is continuing.
And that preservation of that entire era and games is very close to being possible.
I hope this means the Zenonia series will be fully playable now. It is easily the best RPG series specifically made for mobile devices.
This is great! I’ve been a fan of iOS gaming since the iPhone 3GS, and there are tons of games I’m fond of I’ve lost access to, mostly RPGs.
There's an old iOS game barely anyone played, Superfly. I would love to be able to play that game again some day
Now we need an emulator for old 90's/2000's PC games like Dinosaur 3D, Tonka, and Power Wheels.
I don’t know if they do this anymore or if anyone else in the US remembers this but back in the nineties at like ten pm there was this PSA type thing “It’s ten on, do you know where your children are?” or some such nonsense I don’t know why but as a kid it was creepy as all hell. The intro of this series makes me feel the same way it’s a weird oddly nostalgic feeling
Boy, it sure would be wild if Derek covered Sailor Moon Drops and inspired someone to bring it back in a playable state
🤞🤞
I vote not to do this, that game was garbaaage
Holy shit didnt expect a LQ comment on a SSFF video
Wasn't it the only major SM game made after the SNES and PS1 days? Other than that random Italian DS game anyways. Considering how there has hardly been any new SM games for over 2 decades, I think Drops should be preserved in some way.
oh man I thought that Dane Cook jeans joke was lost to time. I love to say it when the opportunity strikes 😆
The loss of those games is sad. I keep an old iPod Touch 2G around just because of a few old games like Pocket Tanks, JellyCar, Peggle, Slingo Supreme,..
I’m so glad you’re documenting game preservation efforts!
This is so exciting! I can't wait to play "Lighter" and "Beer Can"!
Lost mobile games is basically gaming purgatory. Forgotten, lost, going nowhere. We need some more fucking Gamer Necromancy.
Hey Derek, just wanted to say wow 300k+ subs that's amazing. Been watching you from pre Rocket Knight Adventures video and I'm so happy everything is going strong. You always kept your content so on track and I can't say that from many. Take it easy!
As a Canadian I love it when an American RUclipsr name drops a Canadian city/Province without making the extra distinction that it's in 'Canada'.
Finally, I can relive my mobile gaming moments from 2008.
I miss playing Infinity Blade.
Uncle Derek is the only person I know who would give _John Carmack_ the title "the Orcs & Elves developer" and I love it.
For real, though, iOS Double Dragon when? Genuinely a great beat-'em-up and would love to play it with an actual controller.
Hikari is awesome! We all like to complain when we run into a problem, but she actually sat down and did something about it. I genuinely wish I had that kind of motivation.
I remember back in the day, the idea of just mirroring your iPhone/iPod touch display onto your computer was a crazy idea. Didn’t think I would live in the timeline where emulation of the App Store games are showing promise in existing sometime in the not so distant future, but I’m all for it!
i've seen an article about it, that's amazing
now we will finally have a way to play those games wothout hunting for a phone that had it already installed (or jailbreaking obviously)
2:59 Boy, the new intro to that Silent Hill 2 remake has taken a surprising tonal shift...
Fascinating video, I loved the background details from Bob Shand and Hikari.
Like a lot of people, I "lost" apps I loved in the 32-bit appocalypse - specifically the games from UK developer Jeff Minter (Llamasoft).
Let's hope there is more progress on this emulation in the interest of PRESERVING more iOS games.
After all, we are now seeing the complete disappearance of hundreds of Wii U and 3DS eShop games that won't be available to play without emulation. Saving more iOS games is a noble cause.
Yo my boy Derek has been bulking. Dude looks good. Keep it up man.
This dropping right after the assholes are Ravio pulled Angry Birds is pretty nice. Good job, Producer Grace & Uncle Derek!
YES!!! Thank the lord that this exists! This means that old games on IOS will not be the only things preserved, but hopefully old software from the App Store will be preserved as well!
This is really cool, finally there's an iOS emulator and these lost games can be played.
I'm kinda worried by it being high level emulation tho, HLE for the N64 and original Xbox was very promising at first but eventually went nowhere fast as it could only run a handful of games, it's a fine approach if you only plan to emulate a specific title but it doesn't scale well at all when compared with low level emulation. It will get the ball running however, once the floodgates are open there's no way to close them again.
Hey, it's Derick. It's him, Derick.
Imma call this Super Monk iBall and no one can stop me
This video was a good one, guys. Also I really love the "talk about items on the wall" during the credits roll. I think you should keep that up
TouchHLE's RUclips channel brought me here!
Honest to god important gaming journalism, love to see it.
Some time back in 2013, my mom bought Minecraft on our Ipad. Many memories playing those old Pocket Edition worlds. There is no way to experience that without a super old half-working phone these days. I look forward to the day I can emulate that!
Minecraft worlds can be transferred over to Android emulator tho if you have a backup
@@the_mariocrafter You know, I never actually though about Android emulation. I'm looking into it and it seems Android themselves endorse it as well.
1:34 great comedic editing
Cannot believe this story starts out in Charlottetown PEI !!
I was just now getting the itch for Infinity Blade, this is great timing! Thanks for the heads up Mr Uncle! I'll be keeping tabs on this project for aure
Im glad touchhle exists,so many classic 32 bit games can flourish
could you recommend some games to me?
@dm.3145 wolfenstein rpg,crash nitro kart and tony hawk 2
The quality of your videos never ceases to amaze me. Amazing job and great video!
Such a potentially important moment in preservation.
This is the only Super Monkey Ball game I've ever played and I'm so glad it's back.
Man, I would slay for the Galaga 30th anniversary ipa, I looked at it for years by now...
I love how your first thought whenever you see some weird piece of tech, or anything really, is "I wonder if I can play doom on that". Weird track ball thing, doom. Wired old school phone gizmo, doom. Got some nice steak for dinner, I bet it'll run doom if you broil it at 666 degrees for 666 minutes. Doom. Never change uncle Derek.
Great Video in general! Makes me excited for where iOS emulation will go from here!
Also: YO! Is that Cel Damage on the bottom left you got?! Awesome! I love Cel Damage! ❤ 9:31
Also also: I’m really amazed how such a simple Super Monkey Ball game for iOS went through an interesting history, I’d say it’s more interesting than Sonic’s 4 (Sonic the Portable) iOS history!
I downloaded the monkey ball demo and katamari games THE NIGHT I got my first iPod touch 😂 so happy to see their return, I was hurt when it didn’t let me redownload from my previous purchases
Infinity Blade I-III. Let's do this.
This is some amazing work on all ends! I hope the right people see this, and this goes amazing places!
I can't wait for Rage iOS to be playable on touchHLE :P
oh my god there are so many iOS games I'd love to revisit.
i still can't believe you managed to not only interview one of the game's developers but hikari herself! try and fail to name a more based crossover
I'm a derek, shes a derek, hes a derek, we're all dereks hey.