It was me who uploaded it to DE because i wanted to play it on DE lol. Tried to find it first but i couldn’t so instead i converted it. Thanks for the cred Spirit love your channel.
Not in this time period unfortunately, Roman policy and strategy had shifted towards maintain and hold, mercenaries did all the heavy lifting, and it became a lot easier and convenient to buy off their enemies.
@@Alphrant he did say someone else uploaded this to difinitve edition. So I imagine if/when he gets to a version 3 quite a few differences will be changed.
From what I see I preferred it if the Romans get a ton of resources after losing a town center. The problem with the game mode is that it forces the player to play only one playstyle and punishes you for deviating from it since the start. If losing town centers gave you resources, you can at least afford to go all out in defense for your last towncenter and it gives the option of deleting one of your towncenter just to make one last push against the Barbarians.
One of the huns could also be a cuman or bulgarian now for variety's sake. Also having stone walls in Spain and Carthage could be justified to avoid snipes. While snipes are great plays, they might leave the Roman player feeling a beat powerless or sour as they are a bit cheap way to win in this scenario.
I know. it is horrible like that. other wise the only way to make sure the roman player is not cheated is to force good players to be rome so they can be knocked down a few pegs and or so or allow rome to build up all building options and or take advantage of the population and other things to allow such defences like rome having at least 500 or 600 pop cap to compensate for the mismatch in player numbers to compensate.
Like i said previously, the romans are extremely vulnerable from Water attack. I played this maps multiple of times on the HD version (on both side) Romans never won simply due to the Longboats. I even hard counter Water once as the roman but the ground armies literraly stepped on me like butter. They need to invest a lot on water to simply counter the Longboats. But when doing so, they have a lot less ground units (due to the pop cap) to hold down the massive spam of units from the huns and goths (remember, there is 5 Players spamming units at them, assuming Orange is water focus) Most Roman players will focus on the massive raids from the Goth and Huns players and ignore water (due to the lack of Stone Wall to slow/hold them down). Once the Viking show up with his Longboats army its already too late to build a navy to counter them. They will just crush everything on their path. A good way to balance this, would be to either: - Give the Roman a much stronger coastal defences with unique towers that specialize at destroying ships to slow down the viking attack on water. (The ideal one) - Or, replace the viking by another civs. (The Rough one) - Or place 1-2 Capitals out of water reach. (The: Im not convinced by this one. After losing 60% of your ECO income not much more you can do afterward to hold that massive ground army) Other than that, games is fun to play early. Or when barbarians hard focus ground and ignore water. Good job SotL!!
I have a solution: limit the maximum navy units for the orange. In GoT scenario Locodon limited maximum vill pop so it's doable. If orange would be able to make up to 15 longboats, he'd be forced into adding transport ships with berserkers or smth to keep the hard sudden-water strike aspect
Making it on Enormous map size might help as well, as he could position some of the centers a bit futher inland, protecting them from surprise sea attacks.
This map does look cool but I would be extremely curious what a Roman victory looks like. It "feels" like they don't really have a strong enough starting advantage and being blocked from doing stone walls means delaying is a lot harder and the timer is very long, considering.
Having stone walls available would be pretty darn strong to defend because there's very bad options for siege due to the lack of upgrades, my friends and i frequent this gamemode and it has been shown to be very doable for the romans to win, even after changing the teams over and over. (edit) though after typing this I've noticed a few differences with this scenario then the HD version, for 1 player 2 can no longer go to imperial age which was pretty huge, and the barbarian's and romans have the same population limit. these 2 things would probably make it pretty darn hard for the romans to win...
if possible, you could give the romans buffs for every capital they lose. I mean, when you lose 3 capitals you will definetely focus on defense more than before.
I played a game one time where the western Roman just built walls of towers up in Britain and filled them with archers. We, the barbarians, destroyed all the capitals except for Londinium, so the Romans won.
@@OlafJorigson not a bad idea, for example +1/+1 to buildings' defence for every capital lost? Also Romans in general may have a possibility to buy some strong mercenaries for gold (for example if you have at least X gold and you build an outpost in a marked spot a transport ship with some decent units will appear) or something like this (Romans were doing it a lot before the fall and it was one of the reasons why they fell).
6:35 Wtf ?! I never played the map tho it looks interesting... but I was under the impression that stone walls were disabled for EVERYONE, not just the romans... this feels both weird (seeing the barbarians with more "civilized" buildings) and imba
Intros waste everyone’s time. If you really want to see it, Spirit Of The Law should upload it as a separate video. You could then even watch it for 10h in a loop! \o/ Intros are a relic of TV series where you had to grab the viewer’s attention as they switched through channels.
Very cool map! Seems the Romans need to castle/tower the water choke points so the sneak transport can't get through, otherwise have a navy. Didn't hear if the Romans had a higher pop cap, but that might help and make sense. Otherwise, really great idea, I love realish scenarios. Can't wait to get a puter that'll play DE.
How about reskinning the long swordsmen as the legionnaire unit and reskinning knights as centurions in scenario editor for the romans so they stand out more and have a cool visual difference. I guess it could be making the scenario more harder as players would have to remember that what was reskinned but it’s just an idea if your thinking of updating it.
I've played a custom campaign in DE where I can build units only exist on the editor (such as Norse Infantry from Barracks and Villager (to represent slaves) from Siege Workshop (to represent slave market), so instead of reskinning, he can just add those to the corresponding buildings
Why'd you use the pillaged Arc of Constantine as the Wonder for both Rome and Byzantium? I get the idea for Rome, although there's an undamaged one available (probably what you meant with the new scenario editor options), but why not use the Hagia Sofia for Byzantium?
I haven't really played Age of Kings in 15 years, but I've been enjoying your videos lately. It has been entertaining catching up on a game I loved, seeing how it's progressed and how much it's stayed the same. This is exactly the kind of map I would have loved back in the day; sadly AoK was a bit more complicated for me to figure out that competing Starcraft custom maps. Seeing the buildings named after the closest Roman town, I salute your attention to detail. Look forward to watching this, as well as more of your work.
Can you do a video series on scenario editor trigger and conditions and effects. I think that would be a great series to do. And your explanations would hit the nail on the head
They added Roman Legionaries as units in DE, they're like Champions stat-wise with less attack but more armor. Maybe you can add that as a unique unit to the Western Romans instead of the Teutonic Knights.
@@thelonepainter4760 Yes, you fight them in Attila the Hun campaing, mission 4 A Barbarian Betrohal. And also mounted one but forgot the name, centurion maybe...
they were added in the HD version for the Aleric campaign were you actually see quite a lot of them. Then in the DE version since all of the campaigns were redone from scratch they decided to add them for some parts of the Attila campaign. The issue is that they're a scenario editor only unit like heroes, that cannot be created in game and must be placed at the start or spawned through a trigger.
Spirit: Hey guys, there's a version of a senario I made in HD that someone translated to DE with minimal changes. 90% of comments: BARBARIANS OP! ROMANS NEED *insert buff here*. WHY ISN'T IT ON A BIGGER MAP WITH UNITS THAT YOU DIDN'T HAVE IN HD?! REEEEEE!
loved this video!! you joined my Romans vs. Barbs lobby 3 years ago and it was the highlight of my AoE LIFE. so excited to play this scenario again in DE (and pshh who knows, maybe we'll be graced with your presence again)!
So Spirit, say, can you make Romans vs. Barbarians but with 2 new AI’s (playing as the romans) and 6 old AI’s (playing as the barbarians) and give the old AI’s a few bonuses?
One way to incentivice the Roman players to not just turtle behind a single settlement but defend their whole empire would be to set the game timer a lot lower like 30min, but increase it by 10min everytime a capital falls.
Crazy- I just found your channel last week, and found your Rome custom map video earlier this week. Since then I've been pining for more, and here you are with an upload right on time... Serendipitous to be sure
I just realized you put Lugdunum on the spot where Paris would be. But Lugdunum is actually Lyon, and its position actually matches the stables just above Rome haha
Taking away the 1 and 2's ability to stone wall, you're pretty much forcing them to go aggresive and rush the barbarins down. Much like your DE AI vs the CD AI, staying defensive is not an option because the enemy just has that much more space to grow. At the moment in the DE this doesn't fell like the "fall of the Western Roman Empire", but more like "can you raid further than the Romans ever dared, in time to stop Huns from creating a city empire on the steppes."
This scenario is so cool, but when I played western romans I got beat a lot like this had two people destroy three of my town centers in less than 30 seconds
it would also be very cool an scenario for the holy roman empire era, now that we have the new civs: teutons vs lithuanians, franks vs britons, byzantines vs bulgarians, and mongols vs all
In your new AI vs old AI video, you said that the single player (or the team of 2 in the followup video) need to be aggressive and try to whittle down the enemies because they won't win in 200v1400 or 400v1200. Why does that change here? Is it because it's easier to destroy the capitals than being taken out normally, because the barbarians are more grouped up and harder to eliminate, a combo of both, or some other factor(s)?
Is it possible to replace the models of the teutonic knights with those legionary models(aoe 1 conversions) from the Alaric campaign? Would make it that more immersive.
6:30 I would have thought something like the Goth Bonus would be usable to transfer the Population Cap Maximum. But I guess those figures were hardcoded?
A castle wouldnt save those 2 TC's from that many tarkans either way. No idea how yr supposed to protect those 2 towns in the back without a navy and very good micro
Transports op. Either ban or limit to 5 troop capacity. I would ban every other barbarian civ, except the vikings with long boats only, from having attack ships. Pretty cool scenario. I like that the Romans have some fight in them in the early game.
PLEASE HELP!! My game Age of Empires II- DE, wont even update or install in Microsoft Store. I bought the game and redeemed code, but with recent update, it just says error whether I update or try installing.
I'd say there needs to be a castle or 2 next to every roman town center and make romans start imp and maybe disable gunpowder units if possible for realism
Wow, it looked like the Romans were beating ass throughout, but they had literally zero defenses established, so even one competent raid in the backlines, and it all falls apart like a paper tiger.
I dont even olay AOEII since 2007 No fucking joke.. But is still addictive to watch these videos. Imma Download AOEII once I get a PC again and play some.
i hope you make v.3 with the romans being abel to recrute legionaris and centurion for the romans as well of giving the captitals momuments the fitt a bit more, the barbarians should be able to make the norse footman, you know so it's more fitting :) but it locks very nice :) edit ; dos it work with ai only players? or one player and the rest ai?
It would be cool if the scenario would involve more diplomacy: i.e. certain automatic or semi-automatic triggers which might turn certain barbarian factions hostile against eachother or west & east roman empire hostile (this would reflect e.g. the many instances in real history where a 'usurper' takes the imperial throne on one of the two sides and the other side doesn't agree).
I can suggest an idea You could build a weird structure out of walls and Each time you click the wall 60 gold is deducted from your stockpile A legionary appears We are making it historically accurate
This sounds fairly realistic. Rome attacks everyone on their borders for decades, fortifies far away from its home territory, then is overwhelmed by a combination of the Huns and Germans overwhelming them. Even though the Huns shouldn't have raided the distant Mediterranean territories like Spain and Carthage, but the theme is right since the Vandals did that historically.
Neat. Can't wait for an update of this scenario. While we're at it : Lugdunum was a major city situated in the eastern part of Gaule but it's not the capital of modern day France by any means. Not since 297 :P Our current capital is Paris since 508 (it did change a bit through history tho), known as Lutecia before that. You did place the capital right but the name isn't. The capital of France around the fall of the Roman Empire was Tournai, if you want to stick to historical facts. It's currently situated in Belgium, right next to the frontier in the north-eastern part of the country.
Can't you disable building across the river? I have no experience with the editor, just a thought. That would support the idea that Rome is not advancing further east and should concentrate on defense.
It was me who uploaded it to DE because i wanted to play it on DE lol. Tried to find it first but i couldn’t so instead i converted it. Thanks for the cred Spirit love your channel.
This mod is amazinf
I don't see the problem with an agressive Roman player, that was always the Roman strategy.
"always"
@@ahuzel "was'
Not in this time period unfortunately, Roman policy and strategy had shifted towards maintain and hold, mercenaries did all the heavy lifting, and it became a lot easier and convenient to buy off their enemies.
Probably realistic that it should be a losing strategy in this game, then
@@Extraordinarylurker Also because of the Marsh regions in Friesland and the Germanics The soldiers were wearing too much equipment!
May I suggest changing some colours ?
Western Empire - red
Eastern Empire - purple
Franks - blue
Huns - grey
Arent you from extra history 😂
he had the red and purple romans on the first version, but idr why he changed it
We need red teutonic knights !!! DEUS VULT !
@@Alphrant he did say someone else uploaded this to difinitve edition. So I imagine if/when he gets to a version 3 quite a few differences will be changed.
Yeah, this would be great.
I subbed 2 years ago bc of your romans vs Barbarians map.
I thought this day would never come
Me too I subbed to Him after Seeing Roman vs Barbarians map long back after seeing this Game nearly after 10 years.. nostalgic for me again now.
@@NarutoDora holy fuck I didnt expected many ppl to remembwr that 10 year old video!! over 139 likes!! yeeeet
Subbed for the Romans, stayed because Spirit is just plain awesome.
No i subbed because of the civ reviews and top 10 countdowns
11:10 Assault them with knowledge :DDDDDDD
😂 I know Spirit was being funny but that is legit what his channel is about. He needs t-shirt merch with that slogan
As Jesse Pinkman once said: "Science, bitch!"
Forward university is always a winning play
Same issue as the last one. The 2 Roman players need to have at least 300 pop cap.
From what I see I preferred it if the Romans get a ton of resources after losing a town center. The problem with the game mode is that it forces the player to play only one playstyle and punishes you for deviating from it since the start. If losing town centers gave you resources, you can at least afford to go all out in defense for your last towncenter and it gives the option of deleting one of your towncenter just to make one last push against the Barbarians.
One of the huns could also be a cuman or bulgarian now for variety's sake. Also having stone walls in Spain and Carthage could be justified to avoid snipes. While snipes are great plays, they might leave the Roman player feeling a beat powerless or sour as they are a bit cheap way to win in this scenario.
I know. it is horrible like that. other wise the only way to make sure the roman player is not cheated is to force good players to be rome so they can be knocked down a few pegs and or so or allow rome to build up all building options and or take advantage of the population and other things to allow such defences like rome having at least 500 or 600 pop cap to compensate for the mismatch in player numbers to compensate.
15:41 "Furthermore, I consider that Carthage must be destroyed" - Cato the Censor (234-149 BC), politician of the Roman Republic
Like i said previously, the romans are extremely vulnerable from Water attack.
I played this maps multiple of times on the HD version (on both side) Romans never won simply due to the Longboats. I even hard counter Water once as the roman but the ground armies literraly stepped on me like butter.
They need to invest a lot on water to simply counter the Longboats. But when doing so, they have a lot less ground units (due to the pop cap) to hold down the massive spam of units from the huns and goths (remember, there is 5 Players spamming units at them, assuming Orange is water focus)
Most Roman players will focus on the massive raids from the Goth and Huns players and ignore water (due to the lack of Stone Wall to slow/hold them down). Once the Viking show up with his Longboats army its already too late to build a navy to counter them. They will just crush everything on their path.
A good way to balance this, would be to either:
- Give the Roman a much stronger coastal defences with unique towers that specialize at destroying ships to slow down the viking attack on water. (The ideal one)
- Or, replace the viking by another civs. (The Rough one)
- Or place 1-2 Capitals out of water reach. (The: Im not convinced by this one. After losing 60% of your ECO income not much more you can do afterward to hold that massive ground army)
Other than that, games is fun to play early. Or when barbarians hard focus ground and ignore water.
Good job SotL!!
I have a solution: limit the maximum navy units for the orange. In GoT scenario Locodon limited maximum vill pop so it's doable. If orange would be able to make up to 15 longboats, he'd be forced into adding transport ships with berserkers or smth to keep the hard sudden-water strike aspect
Making it on Enormous map size might help as well, as he could position some of the centers a bit futher inland, protecting them from surprise sea attacks.
give Romans more pop space
also bigger map
Btw the capitals should have more hp to withstand a siege for a longer time
Isn't that accurate though? Almost no one could challenge a strong fleet in these days, and the vikings even sacked Constantinople.
I remember in your version that you let the romans to advance the imperial age, but obviously disabling some techs
Yeah, I feel like they should start in imp. I'm sure he could work out a way to balance this start.
@denny saputro Then restrict the ECs.
@denny saputro Well that's fair for the Romans, because they're only two players against six
@denny saputro again, 2v6 in favour of the barbarians, plus certain techs could be restricted for balance.
I want to see pro players playing It.
Never seen pro players playing scenario based on historical events rather than fantasy
Why? Its not the best scenario or most interesting one out there eitherway
@@andizew What ? You play ONLY forest nothing and 256 X mod. Jeez. . .
This map does look cool but I would be extremely curious what a Roman victory looks like. It "feels" like they don't really have a strong enough starting advantage and being blocked from doing stone walls means delaying is a lot harder and the timer is very long, considering.
Having stone walls available would be pretty darn strong to defend because there's very bad options for siege due to the lack of upgrades, my friends and i frequent this gamemode and it has been shown to be very doable for the romans to win, even after changing the teams over and over.
(edit) though after typing this I've noticed a few differences with this scenario then the HD version, for 1 player 2 can no longer go to imperial age which was pretty huge, and the barbarian's and romans have the same population limit. these 2 things would probably make it pretty darn hard for the romans to win...
if possible, you could give the romans buffs for every capital they lose. I mean, when you lose 3 capitals you will definetely focus on defense more than before.
I played a game one time where the western Roman just built walls of towers up in Britain and filled them with archers. We, the barbarians, destroyed all the capitals except for Londinium, so the Romans won.
Roman side is kinda designed to have a tough fight most of the time. It's less about winning and more about having fun with the fight, I think.
@@OlafJorigson not a bad idea, for example +1/+1 to buildings' defence for every capital lost? Also Romans in general may have a possibility to buy some strong mercenaries for gold (for example if you have at least X gold and you build an outpost in a marked spot a transport ship with some decent units will appear) or something like this (Romans were doing it a lot before the fall and it was one of the reasons why they fell).
6:35 Wtf ?! I never played the map tho it looks interesting... but I was under the impression that stone walls were disabled for EVERYONE, not just the romans... this feels both weird (seeing the barbarians with more "civilized" buildings) and imba
Dude...don't leave out the intro, seriously. It's too good.
It's a 20min video, 20s-35s of intro is nothing. SotL pls
Personally, I'm not a huge fan.
@@awkwardcultism So just a casual fan?
*goth strategy (constantly sending more players to the field)*
Intros waste everyone’s time. If you really want to see it, Spirit Of The Law should upload it as a separate video. You could then even watch it for 10h in a loop! \o/
Intros are a relic of TV series where you had to grab the viewer’s attention as they switched through channels.
Very cool map! Seems the Romans need to castle/tower the water choke points so the sneak transport can't get through, otherwise have a navy. Didn't hear if the Romans had a higher pop cap, but that might help and make sense. Otherwise, really great idea, I love realish scenarios. Can't wait to get a puter that'll play DE.
How about reskinning the long swordsmen as the legionnaire unit and reskinning knights as centurions in scenario editor for the romans so they stand out more and have a cool visual difference.
I guess it could be making the scenario more harder as players would have to remember that what was reskinned but it’s just an idea if your thinking of updating it.
I've played a custom campaign in DE where I can build units only exist on the editor (such as Norse Infantry from Barracks and Villager (to represent slaves) from Siege Workshop (to represent slave market), so instead of reskinning, he can just add those to the corresponding buildings
Is there any tutorial how to do it?
Ofc there are tutorials lol or people thatcan help yo... there are hundreds of better and more experienced mappers than sotl
@@andizew where can I find them? Can you give me some links?
@@Michal235 just go to advanced genie editor app, alot of fun thing you can do(and change) there
Why'd you use the pillaged Arc of Constantine as the Wonder for both Rome and Byzantium? I get the idea for Rome, although there's an undamaged one available (probably what you meant with the new scenario editor options), but why not use the Hagia Sofia for Byzantium?
Probably because Hagia Sofia was created two centuries later and he tried to fit to the period, I suppose.
@@vaarslac6091 that's a good point, I still feel like there has to be something more fitting for that
@Ved Singh the minarets are only on the turk wonder (mosque specifically), the byz wonder doesn't have them
I haven't really played Age of Kings in 15 years, but I've been enjoying your videos lately. It has been entertaining catching up on a game I loved, seeing how it's progressed and how much it's stayed the same.
This is exactly the kind of map I would have loved back in the day; sadly AoK was a bit more complicated for me to figure out that competing Starcraft custom maps. Seeing the buildings named after the closest Roman town, I salute your attention to detail. Look forward to watching this, as well as more of your work.
Emperor Chicago: "Hey, why don't we just yeet the legions that way?"
Can you do a video series on scenario editor trigger and conditions and effects. I think that would be a great series to do. And your explanations would hit the nail on the head
Or would that just take too long
They added Roman Legionaries as units in DE, they're like Champions stat-wise with less attack but more armor. Maybe you can add that as a unique unit to the Western Romans instead of the Teutonic Knights.
They added Roman legionaries in definitive edition?????
@@thelonepainter4760 Yes, you fight them in Attila the Hun campaing, mission 4 A Barbarian Betrohal. And also mounted one but forgot the name, centurion maybe...
@@BulosFCB oh ok, well hopefully they can be added as a unique unit. 😁👌
I am pretty sure legionaries were there in HD as well.
they were added in the HD version for the Aleric campaign were you actually see quite a lot of them. Then in the DE version since all of the campaigns were redone from scratch they decided to add them for some parts of the Attila campaign. The issue is that they're a scenario editor only unit like heroes, that cannot be created in game and must be placed at the start or spawned through a trigger.
Spirit: Hey guys, there's a version of a senario I made in HD that someone translated to DE with minimal changes.
90% of comments: BARBARIANS OP! ROMANS NEED *insert buff here*. WHY ISN'T IT ON A BIGGER MAP WITH UNITS THAT YOU DIDN'T HAVE IN HD?! REEEEEE!
loved this video!! you joined my Romans vs. Barbs lobby 3 years ago and it was the highlight of my AoE LIFE. so excited to play this scenario again in DE (and pshh who knows, maybe we'll be graced with your presence again)!
So Spirit, say, can you make Romans vs. Barbarians but with 2 new AI’s (playing as the romans) and 6 old AI’s (playing as the barbarians) and give the old AI’s a few bonuses?
One way to incentivice the Roman players to not just turtle behind a single settlement but defend their whole empire would be to set the game timer a lot lower like 30min, but increase it by 10min everytime a capital falls.
What happens with all 8 as AI?
Samuel Fensom there's a version where 1 human can play as rome and the rest are ai, but that's only on hd I believe
17:54 A true raider, Spirit! WHAT IS DEAD MAY NEVER DIE!!! ⚔🏹
Crazy- I just found your channel last week, and found your Rome custom map video earlier this week. Since then I've been pining for more, and here you are with an upload right on time... Serendipitous to be sure
Rookie mistake by Red to allow ANYONE through the Bosphorus and into the Mediterranean. If that had not happened they might have won the game.
Indeed. Those Hun raids completely ruined two capitals with no challenge.
Could you use a bigger map size for the third version of this map?
That would meean he has to redo everything so no.. there are other scenarios on this period
2:20 Carthago, have usable farmland. Hmmmmmmm Somewhere in Rome: "We need to go back, someone didn't do their job properly!"
Here's the salt. {Gives a caravan full of salt to bury a city once more}
CARTHAGO DELENDA EST!
I love this, would love to see other matches in this scenario!
besides the naval attack at the end that game was pretty accurate. rome pushing out then breaking later on.
I just realized you put Lugdunum on the spot where Paris would be. But Lugdunum is actually Lyon, and its position actually matches the stables just above Rome haha
Taking away the 1 and 2's ability to stone wall, you're pretty much forcing them to go aggresive and rush the barbarins down. Much like your DE AI vs the CD AI, staying defensive is not an option because the enemy just has that much more space to grow. At the moment in the DE this doesn't fell like the "fall of the Western Roman Empire", but more like "can you raid further than the Romans ever dared, in time to stop Huns from creating a city empire on the steppes."
Way chiller than T90 and no shitty jokes. good content dood.
This scenario is so cool, but when I played western romans I got beat a lot like this had two people destroy three of my town centers in less than 30 seconds
SotL do you think you will update it with the new triggers in DE?
eg have roman building legionaries/centurion like in the new goth campaign?
I was really pro roman watching this! The audacity of being super aggressive at the start was great.
Love the videos my man!
You need to put more scenario editor-only building into your next version.
it would also be very cool an scenario for the holy roman empire era, now that we have the new civs: teutons vs lithuanians, franks vs britons, byzantines vs bulgarians, and mongols vs all
first one to defeat an enemy, can increase pop cap :O
I subbed because of your original Romans vs Barbarians map.
In your new AI vs old AI video, you said that the single player (or the team of 2 in the followup video) need to be aggressive and try to whittle down the enemies because they won't win in 200v1400 or 400v1200.
Why does that change here? Is it because it's easier to destroy the capitals than being taken out normally, because the barbarians are more grouped up and harder to eliminate, a combo of both, or some other factor(s)?
I'd say this is because the victory conditions are very different, as well as this being against players rather than AI
Dang, it seems like the Vikings get to be om vacation the whole time until they've made all their yachts. Lol
Spirit of the law doesn't want to box people into a particular strategy yet wants to remove the Romans having the ability to build Siege.
This is exactly what i love about Age of Empires.
Thanks spirit that was a gg man I was red was first time playing scenario I look forward to retrying gg man
I think all capitals should start stone walls and better defence.
at least some towers behind palisades
Is it possible to replace the models of the teutonic knights with those legionary models(aoe 1 conversions) from the Alaric campaign? Would make it that more immersive.
2015. Holy Christ. Time flies 😱
I'd love to see a bunch of these.
Maybe it is possible if one player leaves to distribute the population caps equal to the other barbarian players.
10:45 Are those units just casually walk across the cliff?!
6:30 I would have thought something like the Goth Bonus would be usable to transfer the Population Cap Maximum. But I guess those figures were hardcoded?
A castle wouldnt save those 2 TC's from that many tarkans either way. No idea how yr supposed to protect those 2 towns in the back without a navy and very good micro
Block the Bosporus and English channel, I guess?
Spiiiiiiiriiiiiit. Always great content.
Oh yes, I had completely forgotten about how the barbarians naval superiority was the reason for the crumbling of the roman empire.
Transports op. Either ban or limit to 5 troop capacity. I would ban every other barbarian civ, except the vikings with long boats only, from having attack ships. Pretty cool scenario. I like that the Romans have some fight in them in the early game.
At 5:00 you can hear SOTL's phone/vibrator vibrate!
Just started watching you, wish I had found you earlier. Good stuff 👍.
YES, I LOVE THIS SCENARIO!
Could red and blue team up to take out grey early? Make it 2v5 instead of 2v6?
Merry Christmas Spirit :-)
I think having rome be able to build new stuff is fair play though especially when you as rome go aggressive early and keep it up.
If the eastern Romans are involved you need to add Bulgarians. So much “fun” history there.
Spirit, when are you going to cover Age of Empires 2 on Playstation 2? I'd love to see you try and maneuver around that mess.
my 75 war elephants will crush your puny easy ai
Hey Spirit, I love your vids. Plz make more Gameplay vids :)
I would like to know how to do the mod transfer from HD to DE 🤔
PLEASE HELP!! My game Age of Empires II- DE, wont even update or install in Microsoft Store. I bought the game and redeemed code, but with recent update, it just says error whether I update or try installing.
Can’t wait for the next video
I'd say there needs to be a castle or 2 next to every roman town center and make romans start imp and maybe disable gunpowder units if possible for realism
Have you considered utilizing the Legionary and Mounted Legionary seen in the Alaric campaign?
This is pretty cool. I'd love to try this someday!
More of this please
Wow, it looked like the Romans were beating ass throughout, but they had literally zero defenses established, so even one competent raid in the backlines, and it all falls apart like a paper tiger.
Viking Longboats sailed into the Mediterranean Sea and sacked Rome through naval blockade
Sounds historically accurate
I dont even olay AOEII since 2007 No fucking joke.. But is still addictive to watch these videos. Imma Download AOEII once I get a PC again and play some.
You need to enable walls. And convince fatslob to play as roman
Just restrict fortified ones. And give barbarians capped rams.
Xd
i hope you make v.3 with the romans being abel to recrute legionaris and centurion for the romans as well of giving the captitals momuments the fitt a bit more, the barbarians should be able to make the norse footman, you know so it's more fitting :) but it locks very nice :)
edit ; dos it work with ai only players? or one player and the rest ai?
11:12 Assault them with KNOWLEDGE!
It is weird to have the Barbarians with stone walls, but not the Romans. Isn't there a way to switch that and still balance it out?
Great work!
Can you add a video of a roman victory, i really wonder what it looks like
It would be cool if the scenario would involve more diplomacy: i.e. certain automatic or semi-automatic triggers which might turn certain barbarian factions hostile against eachother or west & east roman empire hostile (this would reflect e.g. the many instances in real history where a 'usurper' takes the imperial throne on one of the two sides and the other side doesn't agree).
I can suggest an idea
You could build a weird structure out of walls and
Each time you click the wall
60 gold is deducted from your stockpile
A legionary appears
We are making it historically accurate
This sounds fairly realistic. Rome attacks everyone on their borders for decades, fortifies far away from its home territory, then is overwhelmed by a combination of the Huns and Germans overwhelming them. Even though the Huns shouldn't have raided the distant Mediterranean territories like Spain and Carthage, but the theme is right since the Vandals did that historically.
Excellent Choice!
Neat. Can't wait for an update of this scenario. While we're at it : Lugdunum was a major city situated in the eastern part of Gaule but it's not the capital of modern day France by any means. Not since 297 :P
Our current capital is Paris since 508 (it did change a bit through history tho), known as Lutecia before that.
You did place the capital right but the name isn't.
The capital of France around the fall of the Roman Empire was Tournai, if you want to stick to historical facts. It's currently situated in Belgium, right next to the frontier in the north-eastern part of the country.
And although I've never played the scenario myself, it does feel a bit unbalanced in favour of the barbarians, you really wanna see Rome burn, eh?
What does Eastern Roman Empire have in Egypt?
Couldnt one of the huns be replaced with tatars now?
"assault them with knowledge". This guy 🤣
10:45 wait what
Why can the units walk up a cliff?
Can't you disable building across the river? I have no experience with the editor, just a thought. That would support the idea that Rome is not advancing further east and should concentrate on defense.
Don't worry, Rome wasn't destroyed in a single Christmas.
An old video without your intro? 25! 40!
Thanks, love this scenario
Will you make western Rome Italians in v3 ?
time to update this with the actual roman civ!