KRAKEN WEEK! Seafaring Adventures Survival Guide in D&D 5e

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  • Опубликовано: 6 июл 2024
  • Wwe look at the rules, classes, subclasses, spells, feats, species, and magic items that you'll want to use to prepare for a sea faring adventure!
    Enjoy this, and all the other Kraken week videos!
    SPONSORED by World Anvil. Check it out at www.worldanvil.com
    TIME STAMPS.
    00:00 - Intro
    01:29 - Sponsor
    02:50 - Weapons Underwater
    06:07 - Spellcasting Underwater
    09:04 - Aquatic Monsters
    10:16 - Class Breakdown
    18:35 - Aquatic Species
    19:05 - Feats
    22:15 - Spells
    24:50 - Magic Items & Equipment
    ____________________________
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Комментарии • 207

  • @GinnyDi
    @GinnyDi 2 дня назад +259

    Thanks for joining us for Kraken Week! 🥰

    • @DungeonDudes
      @DungeonDudes  2 дня назад +53

      It was a pleasure!

    • @comedyslot
      @comedyslot 2 дня назад +2

      I remain the tallest person in this comment encounter

    • @Mark-ki7ic
      @Mark-ki7ic День назад +2

      You're Ginny Di the Queen of the Sea, thanks for Kraken Week

    • @Mark-ki7ic
      @Mark-ki7ic День назад

      ​@@comedyslotI'm 6'5" shorty

    • @williamtaylor6886
      @williamtaylor6886 22 часа назад

      Water breathing and swim speed aren’t problems if you go with homebrew merfolk from @GinnyDi

  • @stephensahl7669
    @stephensahl7669 2 дня назад +41

    When it comes to Artificer, they get cloak of the manta ray at 6. Love you guys!

    • @shfhthgh
      @shfhthgh 2 дня назад +9

      I was just coming here to say that. It gives 60 ft swim speed and water breathing, and doesn’t require attunement

    • @TheLogicMouse
      @TheLogicMouse 2 дня назад +6

      Also ring of water walking at level 6, although not perfect for underwater. And at 10th level they could do the necklace of adaptation as well, which lets you breathe normally "in any environment" so should work in the ocean just fine

    • @starsapart9311
      @starsapart9311 2 дня назад +4

      I also came here with this! I play an artificer in a very water-intensive campaign and I'm the fastest swimmer in the party 😊

    • @rcschmidt668
      @rcschmidt668 2 дня назад +2

      Artificer is my new favorite character. L13 and scaring the DM.

  • @Blackwoodcwc
    @Blackwoodcwc 2 дня назад +20

    When it comes to druid, you talked briefly about moon druids, but I also think that Circle of Stars makes a great navigator thematically, while still getting water breathing as a ritual spell. And of course Circle of the Land has a "Coast" option that gives Water Breathing and Water Walking permanently prepared at 5th level (and both are ritual spells without concentration).

  • @komoda_
    @komoda_ 2 дня назад +29

    ive heard of a grave domain cleric for a seafaring campaign because the sea is the largest mass grave in the world

  • @Treebohr
    @Treebohr 2 дня назад +34

    This has been a fun week. It's nice to see so many collaborations with creators I would never hear of otherwise.

  • @arc4382
    @arc4382 2 дня назад +13

    We have an Open Seas Paladin in our group and the number of times their aura has stopped us from getting grappled is staggering. Also in the Legend of Drizzt books the Wizard Robillard was arguably the most dangerous person on his captain's ship. Lots of options for offense and defense for the vessel and crew there.

  • @davidcassell4659
    @davidcassell4659 2 дня назад +13

    Water Breathing lasts for 24 hours and lets you target your whole party. Also, Ice Knife. No verbal component, and your only needed material component is... a drop of water.

  • @Miggy19779
    @Miggy19779 2 дня назад +9

    Waterworld was underrated! I enjoyed it a lot, the sets were amazing, the real functioning Trimaran was incredible!

    • @bingus549
      @bingus549 13 часов назад +1

      one of my favorite movies

    • @owenveighey1765
      @owenveighey1765 2 часа назад

      Where did the people find dirt to smear on their faces in a world covered in water?

  • @M_M_ODonnell
    @M_M_ODonnell 2 дня назад +2

    I like the idea of spellcasters losing their held breath (or some of it) if casting a spell with a verbal component; it could up the dramatic tension without being particularly disruptive or counterintuitive, which is something I look for in house rules and homebrew.

  • @Indestructoboy
    @Indestructoboy 2 дня назад +32

    Much love and thanks for the shout out Dudes!!!

  • @lokiletsdolamp6137
    @lokiletsdolamp6137 2 дня назад +3

    You could also play a Simic Hybrid with the underwater adaptation feature!

  • @lanceward5904
    @lanceward5904 2 дня назад +30

    You forgot about Freedom of Movement! Your movement speed is not impacted by difficult terrain, which water is. So basically a swim speed!

    • @seanreddy1022
      @seanreddy1022 2 дня назад +4

      Also, as the last line (in a separate clause from the one regarding difficult terrain), it specifically calls out that movement cannot be affected or hampered by water.

    • @srlandauer
      @srlandauer 2 дня назад +3

      Yeah Freedom of Movement has been clutch whenever my party has had to go underwater. Especially since it’s not a concentration spell.

    • @backcountry164
      @backcountry164 2 дня назад +2

      "Basically," being the key word. If a feature requires you to have a swim speed, this doesn't cut it.

    • @JrgenHelland00
      @JrgenHelland00 День назад +3

      PHB p. 182: "Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you're climbing, swimming, or crawling." Swimming costs extra unless you have the right kind of movement. This is not a penalty nor does it count as difficult terrain, so freedom of movement doesn't help you swim. It will help you fight and walk around under water, so it's far from useless. If the spell wanted you to have a swim speed it would say so outright.

    • @lanceward5904
      @lanceward5904 День назад

      @@JrgenHelland00 I’m not sure what this quote is referencing and I don’t have the book on me, is it underwater combat? unless I’m very mistaken, water is just difficult terrain. Which the spell prevents you from being effected by. So if you have 30ft movement, you have 30ft movement underwater. Am I missing something?

  • @Music_Engineering
    @Music_Engineering 2 дня назад +5

    Regarding the swim speed thing, remember the last sentence of Freedom of Movement: "Finally, being underwater imposes no penalties on the target's movements and attacks." 😊

  • @richard_n
    @richard_n 2 дня назад +7

    I love seeing RUclips content creators getting together. The people who run RUclips are asshats, creators need to have each others backs and spread the wealth. It's the only way to survive on the platform right now.

  • @DSpiritwolf
    @DSpiritwolf 2 дня назад +3

    I think its really funny pact tactics said to watch "this video" days before it came out lol.

  • @AliceObscura
    @AliceObscura 2 дня назад +14

    Awesome! I'm glad you're participating in Kraken Week. I loved Pointy Hat's video!

  • @homeworksdone2378
    @homeworksdone2378 2 дня назад +6

    I feel like mimicking concentration checks for breath-holding is a good go-between. If you get hit, you roll constitution concentration check or start con mod countdown

  • @AngelCanseco1
    @AngelCanseco1 2 дня назад +7

    Ive found the alchemist is really great in water campaigns as they can make transformation elixirs that give you the affects if the alter self spell for 10 minutes giving your allies water breathing and a swim speed

  • @seanreddy1022
    @seanreddy1022 2 дня назад +1

    So... Tasshak Longtail, my lizardfolk druid of the land (coast), would like to have a few words:
    lizardfolk: swim speed = walking speed, hold breath for 15 minutes
    druid - Circle of the Land (coast): water walk (R), water breathing (R), control water, freedom of movement all constantly prepared; unhindered by nonmagical difficult terrain (or plants, in case of kelp forests)
    Others have pointed out how clutch the above listed spells are. Having misty step (grapple escape) and conjure elemental always prepared are also useful.

  • @iskandarthegreat0487
    @iskandarthegreat0487 2 дня назад +1

    A fun piece out of the Hoard of the Dragon Queen campaign Ch 6 room 1E reads, "if someone steps into the muck or leaps to the steps, the otyugh lashes out with its tentacles. A grappled character is dragged into the pit where, along with all the hazards of being savaged by an otyugh, there is the added danger of drowning. It's safe to assume that characters entering this tower will take a big gulp of clean air first, but the otyugh's attack might knock the wind out of them. Allow the attacked character to make a constitution saving throw with a DC equal to 5 + the damage caused by the otyugh's tentacle attack. A successful saving throw means the character has a lung full of air when dragged into the muck and can hold his or her breath for a number of minutes equal to 1 plus his or her constitution modifier with a minimum of 30 seconds (5 rounds). Failure means the characters lungs are empty, and the character falls unconscious at the end of his or her turn after a number of rounds equal to the characters constitution modifier unless the character breaks free from the otyugh's grasp before then.

  • @pickmeister
    @pickmeister 2 дня назад +2

    Artificers can use Replicate Magic Item to make the Cloak of the Manta Ray at 6th level. Gives underwater breathing and 60ft swim speed. They can also Replicate the Cap of Water Breathing at 2nd level and have access to the Water Breathing spell

  • @TheUglyGoblin
    @TheUglyGoblin 2 дня назад +3

    Aw hell yeah 😍 let's go Dudes :3
    Been so excited for this one! :D
    (Nice to see that you went with the Duck Tales shirt ;D )

  • @mattdahm4289
    @mattdahm4289 2 дня назад +2

    Thanks dudes! ❤

  • @kappakiev9672
    @kappakiev9672 2 дня назад +1

    Ngl the cap of water breathing sounds like a fun way to get the party interested in exploring underwater without making them too powerful

  • @nilszwinkels3341
    @nilszwinkels3341 2 дня назад +3

    The artificer actually gets access to the Cloak of the Manta Ray through Replicate Magic Item at 6th level

  • @jerseyboi85
    @jerseyboi85 2 дня назад +6

    Cool video guys. It would have been nice to acknowledge that Kraken Week is a Pointy Hat/Ginny Di initiative that the community are getting behind.

  • @sephfcuoctasphere1978
    @sephfcuoctasphere1978 2 дня назад +2

    I Love you guys ❤! Happy Kraken week!

  • @JBRocky007
    @JBRocky007 2 дня назад +3

    I haven't seen anyone in Kraken week bring up the setting "The Seas of Vodari." Great setting that has good races, and sub-classes and for a Swashbuckling game above and below the Seas.

  • @ismirdochegal4804
    @ismirdochegal4804 2 дня назад +6

    I don't remember which channel said it last time, but aquatic encounters in D&D are so deadly, that players avoid them at all costs.
    I was gamemastering a D&D 3.5 campaign years agon that had 3 14th Level Characters enter an overflooded dungeon. Right at the entrance they went down the stairs into a room with two exits on the right and left. The room was just 10x10x10ft in size and filled almost to the ceiling with water. Both doors leading on were jammed and one of them was even locked.
    What looked like foliage from the surrounding forrest floated on top. But that were monsters! Four kelp anglers. They had a challenge rating so low, that the players did not even got exp from them and I missread a game mechanic makig it even weaker.
    Well the player characters barely made it out alive. They had magic like freedom of movement and waterbreathing. But the kelp anglers tentakels did dispel magic. deadly! Dad-Ly!

  • @MrTrevormaclean
    @MrTrevormaclean 2 дня назад

    I'm so happy for kraken week. I've been preparing a pirate treasure hunting campaign and they've been useful to me

  • @mikecarson7769
    @mikecarson7769 2 дня назад

    glad that you shared this video - so useful as a general reference, plus fun to follow your insights and creative ideas!

  • @r.assawa7840
    @r.assawa7840 2 дня назад +8

    Subtle spells should help soc cast underwater, no?

  • @SuperZez
    @SuperZez 2 дня назад +1

    Fighters have _some_ options... as long as they're an eldritch knight. They can get some spells that can get them water breathing and a swim speed.

  • @douglaspope-gz1eq
    @douglaspope-gz1eq 2 дня назад +1

    Another amazing video Dungeon dudes I absolutely love your content especially the Drakenheim series

  • @maxgeckos
    @maxgeckos День назад

    Kraken week is such a fun concept for these kinds of creators

  • @charlessmith5891
    @charlessmith5891 2 дня назад

    Base artificer has alot of features that could help in this type of adventure. Some clutch Infusions like Cloak of the Manta Ray, Cap of water breathing are great. Once Spell storing item is online you can pass around air bubble, alter self, enhance ability or other useful spells without using more limited resources. A good example of how an artificer could be useful in a party

  • @Daniel._..
    @Daniel._.. 2 дня назад

    Hey, thanks for the video! I was inspired to run an underwater dungeon for my party because of Kraken Week, but then I realized I didn't know the rules for it. It's way more fun and engaging to hear you explain everything rather than reading it myself.

  • @alanmaxwell9105
    @alanmaxwell9105 День назад

    Great video dudes! You’re forgetting though that if someone wanted to pick up Sebastian Crowe’s Guide to Drakkenheim, the Flesh Patron Warlock can give you a swim speed and let you breath underwater right away at level 1! What a fun looking subclass 😉

  • @Plantomancer
    @Plantomancer День назад

    I love the themed week between creators! So fun~~

  • @marksimons974
    @marksimons974 2 дня назад

    The Giff are probably one of the best races for pirate based adventures, swim speed, firearm proficency that ignores both the loading property and disadvantage on long range, then advantage on strength checks and saves for all the rigging you'll be doing, lol.

  • @dcyphermanplays8233
    @dcyphermanplays8233 2 дня назад +2

    Hi, thank you very much. I have a small seafaring campaign going on!

  • @davidfarnham5623
    @davidfarnham5623 2 дня назад +1

    control water is the secret MVP hack for ship combat. I was also very surprised by ice storm because the range is so far, a lot of ship combat becomes about who can shoot first.

  • @simonmoody8400
    @simonmoody8400 7 часов назад

    I can see a perfectly good argument to have rapier join the non disadvantaged weapon group for underwater combat. I'd even also add quaterstaff, used in sharp thrusting jabs, likewise.

  • @Ghost8935
    @Ghost8935 2 дня назад

    I had an Archmage who I planned to cast Time Stop, drop a Delayed Blast Fireball, and then drop a Forcecage on the party, but he rolled pretty low initiative. The Druid hit him with Watery Sphere, and because I house ruled you have to be able to breathe in order to cast spells unless you can breathe underwater, the super-powerful spellcaster was completely negated by a single fourth-level spell. His crappy strength score wouldn’t let him get out, and by the time he finally escaped, he was surrounded and got ganked in one round before he could Teleport away. Don’t forget to give your Archmage a Contingency (or an ally that can cast Dispel Magic).

  • @scottspiegelhelgeson5538
    @scottspiegelhelgeson5538 2 дня назад

    Love this video and your take on things. Since 3rd edition days all my campaigns have been nautical/piracy themed. Love seeing the campaign style getting attention ❤

  • @artzivon
    @artzivon 2 дня назад +2

    First water breathing spell for everybody. Then Sorcerer cast twinned Freedom of Movement twice. 4 player group have normal speed and attacks underwater.

  • @paull7968
    @paull7968 2 дня назад +1

    Kraken week is a great idea, love Dungeon Dudes videos.

  • @CitanulsPumpkin
    @CitanulsPumpkin 2 дня назад +1

    I have a middle ground for verbal components underwater.
    If you can't breathe underwater, you can't cast spells with a language developed for use above water. You need an aquatic language to cast your spells in.
    Aquan
    Deep Speech
    Abyssal
    Merfolk or any other creature specific language from an aquatic species.
    An argument could be made for draconic and elvish since most dragons can swim and breathe underwater, lizardfolk are semi aquatic, and elves having too many subraces has turned elvish into the linguistic equivalent of herpes.
    I also make positive Int scores give bonus languages at character creation.

    • @TheLogicMouse
      @TheLogicMouse 2 дня назад

      I think it's a different sort of Abyss, but that's a great idea! I'd suggest including Primordial/water elemental language on the list as well

  • @hvapwns
    @hvapwns 23 часа назад

    I’m running a homebrew pirate game alongside the ghosts of Saltmarsh module right now. Something tells me I’m going to enjoy kraken week!

  • @Stopdressur
    @Stopdressur 2 дня назад +2

    Love kraken week!!

  • @8umber
    @8umber 2 дня назад

    I am playing in a ghosts of Saltmarsh as a monk/cleric winged tefiling. My Dm gave us a homebrewed magic item called the tear of Bemva. It gives the wearer a swim speed, the abiity to breath underwater, and cast water themed spells. However a major risk to the item is that if the user uses all of the charges on the tear to cast spells and rolls a one on a d20 the tear is destroyed.

  • @loganbishop9589
    @loganbishop9589 2 дня назад +1

    That peanut butter jelly line actually made me chuckle and idk if that means it’s a good joke or it just got me

  • @lanxreedalenlum3706
    @lanxreedalenlum3706 2 дня назад

    woo knew you legends would take part

  • @kacyrupp4644
    @kacyrupp4644 2 дня назад +1

    I love all these aquatic monter

  • @leomichael8709
    @leomichael8709 2 дня назад +2

    Love the underwater stuff, wish it was covered more!!

  • @tscoff
    @tscoff 23 часа назад

    The thing that you’re missing is synergies between PC’s. The fighter, for example, isn’t able to breathe water and doesn’t have a swim speed, but when working with an ally who can cast Water Breathing the fighter is suddenly very useful, even without a swim speed.

  • @syrupchugger421
    @syrupchugger421 21 час назад

    Thanks for th guide. I'm DMing a pirate campaign and this helps. I love this Kraken week

  • @milliebolin1663
    @milliebolin1663 2 дня назад

    9:10 "Monters" made me laugh way harder than it should have

  • @themanickwarrior981
    @themanickwarrior981 День назад

    In my friend's upcoming campaign I am playing a water genasi sorcerer that is focused on water based spells but with a wrinkle, he's a wild magic origin after being blasted by magic infused water. So being able to breath water is good for me!! Being able to Ice knife through water will be soo cool, just as long as I don't blow up my party with a wild surge!!! 😆

  • @HorizonOfHope
    @HorizonOfHope 2 дня назад +1

    Let’s get Kraken.

  • @ronaldshaw4309
    @ronaldshaw4309 2 дня назад +1

    Monk pirate is race dependent. Triton, water genasi. A genie warlock pirate is very interesting.

  • @omegavulture8379
    @omegavulture8379 2 дня назад +1

    Let’s get kraken!

  • @mikehartz2430
    @mikehartz2430 День назад

    Interesting to note that the alchemist artificer's experimental elixirs can mimic the effects of alter self!

  • @MrKrisipock
    @MrKrisipock 13 часов назад

    This makes me cry for joy. D&D nerds unite

  • @palatonian9618
    @palatonian9618 2 дня назад

    Ok, the burger -> cheese as pirate -> black powder guns analogy is absolutely perfect. Sometimes I get burgers without cheese just to dodge the lactose

  • @Xterminator9876
    @Xterminator9876 2 дня назад +1

    I rule a bit more leniently about spellcasting underwater at my table, ruling it is a constitution saving throw equal to 12+ the spells level. On a success, the player loses 1 minute of breath, on a fail, they aren’t holding their breath anymore.

    • @TheLogicMouse
      @TheLogicMouse 2 дня назад

      That's very close to what I was thinking. Not sure that spell level needs to come into it, and I'd probably make it a straight concentration check. You might also allow the player to choose their poison: Failure either means you cast the spell and lose 1 minute's breath, *or* you keep your breath but the spell fails, losing the spell slot

  • @adriancamden
    @adriancamden День назад

    Also with Warlock, at high level, you can take Master of Myriad Forms to be and to cast Alter Self to get a swim speed and water breathing. You could also go tomb to get water breathing as a ritual.

  • @toddfromhoen
    @toddfromhoen 2 дня назад

    My favorite pirate character idea is a kensai monk. That way I can have my cutlass in one hand, a pistol in the other, and just wade into battle with only my cool jacket and hat on

  • @kylesousa2051
    @kylesousa2051 2 дня назад

    Druids really stand out as Sea Casters. Wildshape for all the swimming forms like giant octopus and reef shark, as well as flying for scouting enemy ships or land as an eagle or vulture, the full list of water themed spells like create water, water breathing, walk on water, watery sphere, control water, ect, polymorph as well, freedom of movement, the utility spells like Goodberry for rations, Druidcraft for the forecast, and high wisdom for perception and survival. I want to play a sailor druid so bad, gives huge Earthsea vibes

  • @Worthless-one
    @Worthless-one 11 часов назад

    For holding breath, I use a modified version of Pathfinder 1e's rules, which states that a character can hold their breath for a number of rounds equal to their CON Score (not Modifier), and every action you take you must spend a round of breath to do so. So I just mix it into the 5e rules saying you have 3 minutes plus your CON Score of rounds, actions cost a round of breath, and spells with verbal components cost an extra round of breath (so moving and casting a verbal component spell would cost you 4 rounds of breath in one turn: 1 for the round, 1 for moving, 1 for the action of casting the spell, and 1 for the breath lost in the verbal component), this draws on BobWorldbuilder's general idea of DnD vs IRL (because moving your body uses up the oxygen store you have in your lungs, because oxygen is for all muscles, not just for your brain)

  • @bingus549
    @bingus549 2 дня назад +2

    I LOVE seafaring adventures lets goooo

  • @georgeuferov1497
    @georgeuferov1497 2 дня назад +1

    13:29 - druids are basically clerics of animalistic religions. For example, in Polynesia-themed campaigns they can be priests

  • @mentalrebllion1270
    @mentalrebllion1270 2 дня назад

    My group is sea faring (for now) and about to go into underwater combat. I play the blood cleric. On that note, I did ask the dm on how collecting samples work and we concluded the water would dilute it too much to be usable. So that was interesting. But I digress.
    What I did is the monk and I crafted some water breathing potions ahead of time (they can craft potions somewhat well but my character is more familiar with medicine and working in a “hospital,” basically a temple dedicated to healing, as part of her profession outside adventuring) and the ranger had us switch out our usual weapons we had confiscated earlier. Honestly my character may not have a swim speed but between spiritual weapon, bless, and my insane con score (maxed out right now and war caster) I’m doing pretty good I feel. I plan to focus my character into being our primary medicine and potioneer/alchemist so we can gather and make many potions. Lol, might even take focus after a while lol.
    But for now we are treasure hunters who are a bit neutral in our morality.

  • @malbi885
    @malbi885 2 дня назад

    Artificers have access to the alter self spell and Cloak of the Manta Ray on the infusion list as someone who had a artificer doing sea stuff much lower than level 10 those came in handy.

  • @imKazahkstan
    @imKazahkstan День назад

    The swim speed issue is easily resolved through a backdoor though- I can't imagine a DM that would say no if you told them you wanted to take a few weeks in-game to learn how to swim. It's an eminently learnable skill for human(oid)s, and barring players from practicing enough to the point that they develop a swim speed would be drastically immersion-breaking.

  • @maxgeckos
    @maxgeckos День назад

    There's like a 3 hour cut of Waterworld that apparently fleshed out a lot of info in the movie and may just be what your looking for. WATERWORLD Ulysses cut.

  • @evangelosalexiou3605
    @evangelosalexiou3605 2 дня назад

    I like to have a rule where a person that speaks Aquan can cast a spell while underwater normally even if they can't breathe underwater without losing any air (for bravity reasons) and I think I like that rule.

  • @ryansullivan5854
    @ryansullivan5854 2 дня назад

    Great video. I’ve had a lot of fun discovering new, smaller channels and their content. I’ll post this to Pointy Hat and Ginny Di, but maybe next year a little coordination around content? There’s been some overlap which is not at all bad but some themes are being covered a lot.

  • @bladeRoller
    @bladeRoller 2 дня назад +1

    You can hold your breath even when you've emptied all of your air. Just thought I'd mention that

    • @TheLogicMouse
      @TheLogicMouse 2 дня назад +1

      Very true! To put it a little more technically, it's almost impossible to get all the air out of your lungs just by exhaling, even when that's what you're trying to do, let alone on a normal exhale

  • @jackmorrison5272
    @jackmorrison5272 2 дня назад

    I would add mending to the list of must have spells. Sails tear, ropes get cut, metal components rust, masts snap and ships develop leaks and are high maintenance. All that is easily solved with mending

  • @O4C209
    @O4C209 2 дня назад

    As someone who has nearly drowned twice, underwater is terrifying and should be in D&D.

  • @TheCobraCom
    @TheCobraCom 2 дня назад +1

    Regarding spell effects: If you take "an open (very solid) container" within 30 feet, align it correctly, and cast "Create Water" you just invented the depth charge ...

  • @Volti666
    @Volti666 2 дня назад

    One of my players used the beast barbarian, asked me to take the simic hybrid and made a cursed pirate like Davy Jones with a face of a kraken, crab claws and so on. Amazing

  • @sethtaylor2911
    @sethtaylor2911 День назад

    Let's not forget the short lived ddb path of the depths barbarian. My favorite barbarian.

  • @owenveighey1765
    @owenveighey1765 10 часов назад

    My DM waived the Warlock level requirement and let my Sailor Storm Sorcerer take Gift of the Depths through Eldritch Adept at level 8. It was awesome. 😁⚡️

  • @galepdx4340
    @galepdx4340 7 часов назад

    Great fun

  • @TheCobraCom
    @TheCobraCom 2 дня назад +1

    When speaking and you breathe in, that is a pause.
    So, technically you only need to be able to breathe out to vocalize. That you are, at least for a short phrase or word. The sounds come out differently but now the question is: do you need to intone the words or is someone/something virtually listening or needs to understand for the spell to take effect? I tend to say no to the second part of the question.
    The only thing I´d aim at is casting time ... if it is multiple actions or a minute or something like that and you assume that also in this case verbal means chanting or similar, I´d either raise the oxygen consumption by a factor of two or three or forbid it.

  • @phillipheaton9832
    @phillipheaton9832 День назад

    Water Breathing lasts for 24 hours. It is a great spell to ritually cast at least once per day; twice a day would be even better as you and your friends would always have at least 12 hours of protection.

  • @MilieuGames
    @MilieuGames 2 дня назад +1

    Autognome, Warforged, Dhampir, and Reborn do not need to breathe.
    Can't go wrong with a Vampirate.

  • @hamstsorkxxor
    @hamstsorkxxor День назад

    That DuckTales t-shirt goes hard!

  • @Xterminator9876
    @Xterminator9876 2 дня назад

    If everyone takes a one level dip into fathomless warlock, that means the entire party can be kraken worshippers sailing the high seas

  • @keithlehtinen4673
    @keithlehtinen4673 2 дня назад

    Artificer can also make Cap of Water Breathing and the Cloak of the Manta Ray. Also more niche but Ventilating Lungs and ring of water walking

  • @abracadabruh7420
    @abracadabruh7420 2 дня назад

    A lot of spells need to be rethought, for instance, does cone of cold underwater generate a big ol' chunk of ice that then goes to float?
    It's important for dm prep to pick your party's character sheets and figure out what all the spells do underwater ahead of time.
    Wall spells become prettydesdly if they can trap you underwater (archimedes, gravity etc will tend to make you float unless you're dense with armor and equipement).
    In water you should be vulnerable to thunder damage because shockwaves in water can rupture your lungs even better if the only air that can be compressed is the air in your lungs, this is the reason bombs in water are even more dangerous.
    Currents, pressure, electricity, it's a lof to take track of.

  • @Telleryn
    @Telleryn 2 дня назад

    I think in terms of drowning mechanics i prefer the idea of after [CON MOD] rounds you start taking damage at the start of each of your turns rather than the instant death, or a stacking temporary exhaustion (the new one that goes up to 10 unless that didn't make it in) instead of damage which fades each round you have air

  • @rcschmidt668
    @rcschmidt668 2 дня назад

    Speaking of the monk, it seems a water-focused elements monk would be a good choice for flavor.

  • @artzivon
    @artzivon 2 дня назад +1

    Spells; freedom of movement.

  • @jacobyspurnger8488
    @jacobyspurnger8488 День назад

    Artificer: you don't need a swim speed when you can make scrolls and tattoos with air bubble and freedom of movement.
    Fighter & rogue: you get an extra feat for a reason: Ritual caster for water breathing and water walk
    All casters: 🤷🏻‍♂️ spells

  • @Lupin8340
    @Lupin8340 2 дня назад

    Hearing about the Wizard my first thought was: "How do the three seashells work?"

  • @Mark-ki7ic
    @Mark-ki7ic День назад

    You should have vulnerability to Electricity while fully submerged. IMO
    Subtle Casting for Sorcerer is the go around for spell casting problem. The Metamagic Adept Feat from Tashas CoE is a must have for non Sorcerer if going under the waves. Uncommon or Rare magic items that gives you the ability to cast subtle is a must

  • @saqwana25
    @saqwana25 2 дня назад +1

    I am surprised they didn't bring up simic hybrid.