Programming the Atari XL/XE - Part 10 - Colors, Hardware Registers and Shadow Registers (2014)

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  • Опубликовано: 27 янв 2025

Комментарии • 7

  • @b213videoz
    @b213videoz 8 месяцев назад +1

    10:53 that almost looks like ZX SPECTRUM loading screen

  • @Stanley_A._Hunt
    @Stanley_A._Hunt 6 лет назад +3

    Informative video! There are a couple of things I'd like to point out.
    0:21 Graphics mode 7 (Antic D) should be 4296 bytes for memory used.
    There's also a text mode, Antic 3, that's like Antic 2, but each character is 10 scan-lines high (8 x 10 pixels).

    • @jacofwudsn
      @jacofwudsn  6 лет назад

      Thanks for the feedback Stanley. I'll forward the remarks to Gury.

  • @random_precision_software
    @random_precision_software 2 года назад

    Have you a link for that assembler your using please.

    • @jacofwudsn
      @jacofwudsn  2 года назад +1

      I use MADS: mads.atari8.info/

  • @twh1st385
    @twh1st385 10 лет назад

    Fantastic Peter! Hopefully you find the time to publish more videos soon.

  • @SimmeringPotpourri
    @SimmeringPotpourri 10 лет назад +2

    More tutorials!! These are great!