Blender 4.3 is out! Awesome new render features overview.

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  • Опубликовано: 21 ноя 2024

Комментарии • 77

  • @NotSoMuchFrankly
    @NotSoMuchFrankly 17 дней назад +63

    Your before/after examples show what features do when they are used the way they are _supposed_ to be used. I can't thank you enough for that. I see a lot of otherwise great Blender content providers that can not touch that clarity of illustration.TYSVM!

  • @GlebAlexandrov
    @GlebAlexandrov 17 дней назад +21

    Thanks for this overview, Christopher, everything straight to the point, I loved it.

  • @webinatic216
    @webinatic216 17 дней назад +18

    The clouds comparison was amazing.

  • @nikolagojkovic9361
    @nikolagojkovic9361 15 дней назад +2

    On every "how" or "where" question I get, I forward people to your videos. Also, nice to see sponsor recognition.

  • @maotao2441
    @maotao2441 17 дней назад +4

    Don't know the reason, I finish watching your video until the end every single time. Your content is pretty much about technical stuff but it's just having some magic to keep people staying and watching.

    • @mytube001
      @mytube001 16 дней назад

      It helps that there is no fluff at the end, unlike content from almost everyone else.

  • @MichaelJosephGFX
    @MichaelJosephGFX 12 дней назад +2

    Great summary, thank you!
    One thing I would love to see down the road is an update to Blender’s camera. Functions to add custom bokeh shapes, simulate real cameras with spiraling/fringing/chromatic aberration, and sliders to cool from the effects. Right now the workaround is cumbersome and takes time or requires paid addons. So having it all as a default part of the camera itself will be amazing.

    • @christopher3d475
      @christopher3d475  12 дней назад +1

      I agree. I would think an 'expert' mode could be very useful. A lot of people have photographic experience, and having the camera use shutter speed, ISO and aperture in a physically correct way would be a good thing I think.

  • @dainjah
    @dainjah 16 дней назад +4

    that metallic node... thank you blender devs :)

  • @AirmanCS
    @AirmanCS 16 дней назад +2

    This is the best blender channel out there no comparison. Your explanation and knowledge of blender is god send. This is stuff I would have to read for an hour or more, compressed in a handy perfect video thanks

  • @andreheynes4646
    @andreheynes4646 16 дней назад +3

    Out of all the channels I am subscribed to, I look forward to these videos the most

  • @gabrielmoro3d
    @gabrielmoro3d 16 дней назад +4

    Render times have gone down by half on some projects I'm working on. It's wild how they managed that.

  • @Thousand00
    @Thousand00 16 дней назад +2

    White Balance is game changer

  • @Jonah_Anthony
    @Jonah_Anthony 16 дней назад +1

    Happy to see you getting some sponsorship recognition! Rock on dude. Love your videos

  • @ddmorales
    @ddmorales 15 дней назад

    I really enjoy how clearly you explain things and have a more scientific approach on things. Keep up the great work!

  • @eriklensherr998
    @eriklensherr998 16 дней назад

    Great video. I've been waiting for years to get this kind of updates towards more physicaly base rendering in Cycles.

  • @superkaboose1066
    @superkaboose1066 17 дней назад +1

    An in depth video on the new volume scatters could be cool, but great examples already!

  • @SilverwingVFX
    @SilverwingVFX 16 дней назад +1

    I always love watching your videos. So well done.
    Thank you for putting your time and resources into those 🙏

  • @janebalmy
    @janebalmy 16 дней назад +3

    Can you make a video on how to use volume scatter functions? On your examples it looks like magic.

  • @alaina-tof
    @alaina-tof 13 дней назад

    Wow, Nice video! Thanks for the work done!

  • @SubsurfaceTalks
    @SubsurfaceTalks 10 дней назад

    If you don't understand the new changes in Blender, come to Chris, and all will become clear! Thanks for this video.

  • @izaias_g
    @izaias_g 15 дней назад

    Fantastic video, thanks for this!

  • @that3dguy119
    @that3dguy119 17 дней назад

    Amazing compilation! An more in depth breakdown for the volume scatter modes like you did for the others would be lovely !

    • @christopher3d475
      @christopher3d475  16 дней назад +1

      I couldn't find any good source files for interstellar dust clouds unfortunately.

  • @bigbobbrainy
    @bigbobbrainy 17 дней назад

    CANT WAIT FOR ALL BLENDER 4.0 TUTORIALS TO BE OUT OF DATE AFTER THIS !

  • @minozemstan
    @minozemstan 17 дней назад

    Amazing video. Thank you for the summary.

  • @matchdance
    @matchdance 17 дней назад +1

    Great information as always

  • @TadeoDOria
    @TadeoDOria 2 дня назад

    Worth noting that Linux already had hardware accelerated ray-tracing for as long as all other platforms using Nvidia GPUs with the Optix API. HIP-RT is the new version of AMD's HIP, and enables ray-tracing on their GPUs specifically.

  • @michaelbuddy
    @michaelbuddy 16 дней назад

    great video, no fluff or cringe

  • @iceseic
    @iceseic 17 дней назад

    We are eating good with this one

  • @FancyFun3433
    @FancyFun3433 16 дней назад +1

    Love this guy ❤

  • @MyntRoom
    @MyntRoom 13 дней назад

    finally gabor noise

  • @Teteerck
    @Teteerck 16 дней назад

    nice!!! god i wish just the cycles had a nice displacement like octane T_T

  • @ak24789
    @ak24789 17 дней назад

    thank you for this

    • @christopher3d475
      @christopher3d475  16 дней назад +1

      It's a slider, so you can use it like any other parameter. Watch my video specifically on it in the 4.3 playlist.

  • @artffan5413
    @artffan5413 16 дней назад

    Any thoughts about path-guiding for GPU?

    • @christopher3d475
      @christopher3d475  15 дней назад +1

      I'm hoping for that also, but it's totally up to Intel to enable that. They did release an update (0.7) in September with some new features and enhancement, so they're working on it. I'm guessing that it'll be GPU enabled by 1.0.

  • @SwissplWatches
    @SwissplWatches 12 дней назад

    Such an epic channel! Love it!

  • @FoxRenderfarm
    @FoxRenderfarm 15 дней назад +1

    Super Great Video!🤩

  • @Skovidesign
    @Skovidesign 17 дней назад

    With the volume scatter based on this video at least, I don't feel like the new one is better than the old, it just produced a different result?

    • @christopher3d475
      @christopher3d475  16 дней назад

      Like I showed in the examples, it depends on the context.

  • @wix001HD
    @wix001HD 17 дней назад

    Most valuavle content and comparsion! Thank you a lot for these in-depth reviews and tutorials!

  • @jmm1233
    @jmm1233 17 дней назад

    omg so cool

  • @jaggaboy
    @jaggaboy 10 дней назад

    Does Blender have the capability to create avatar (movie scene) that match an existing scene exactly, with no loss in quality, assuming the user is skilled?

  • @bgtubber
    @bgtubber 16 дней назад

    Is Blender good for architectural visualization now or is 3ds Max still preffered?

    • @christopher3d475
      @christopher3d475  16 дней назад

      Plenty of people use it for architecture.

    • @bgtubber
      @bgtubber 16 дней назад

      ​@@christopher3d475 Good to hear! I tried it a few years ago and found the snapping feature very lacking back then. Maybe I need to check it out again.

  • @leonidaltman
    @leonidaltman 17 дней назад +2

    Being 40, and for personal reasons, I still can't bring myself to enjoy TikTok-type content, which is why I hit the like button here so quickly.

  • @nepo10ball
    @nepo10ball 17 дней назад

    What your gpu ?

  • @abdelkarimbenaouda4768
    @abdelkarimbenaouda4768 16 дней назад +1

    bro these names tho ...

  • @hasanmotiurrahman8105
    @hasanmotiurrahman8105 17 дней назад

    It still frequently crashes in EEVEE which was introduced with Blender 4.2 update. 😔 😢

    • @keterbinah3091
      @keterbinah3091 16 дней назад

      i feel u , im sticking with 3.6.2 had to ditch 4 series , i do want to use the white balance though

    • @Beryesa.
      @Beryesa. 16 дней назад

      Please try to report bugs you catch!

    • @christopher3d475
      @christopher3d475  16 дней назад

      The only way those bug will get fixed is if you report them.

  • @thirdofherne9232
    @thirdofherne9232 17 дней назад +15

    Why do they have to name these things with nonsensical, fancy names and not just call them 'Sky', 'water', 'clouds' etc? They seem to be determined to make it as awkward as possible for people to learn!!

    • @leonidaltman
      @leonidaltman 17 дней назад +14

      Actually, the names of the algorithms make a lot of sense, as that’s exactly what they are. But you can always hover over anything in Blender to bring up a description explaining what it is and what it’s for.

    • @Rockhopper1
      @Rockhopper1 17 дней назад +11

      because they are named after the physic scientists and are attributed to the white papers they have written, its to differentiate what algorithm is being used, also they are historical reverence to the scientists who developed them, for example Ed Catmull, and suchlike

    • @keterbinah3091
      @keterbinah3091 16 дней назад

      i agree the names should be "Onomatopoeia" (which means words sound like the thing it represents) like poo & piss , or Bang or sniff ( not amazing examples by me ) most writers and authors on this planet will agree with you. ...me 12 yrs using blender its a pet hate youve pointed out , also stop using latin words to impress your Bosses , i see right through your ego actions for convoluted names .... GRRRRRRRRR

    • @Rockhopper1
      @Rockhopper1 16 дней назад

      @@keterbinah3091 just explained that Catmull, Phong, Oren Nayer, and etc are named after the people that developed that algorithm, if you google the names it explains how it works within your render. They are definitely not latin, but I am looking forward to a physics expert called Poo inventing something,

    • @DeGrey
      @DeGrey 16 дней назад +15

      It's why I named my kids Child.001 and Child.002 rather than giving them names I have to remember.

  • @binyaminbass
    @binyaminbass 17 дней назад

    Why make the new diffuse as a slider instead of a drop down menu?

    • @exmello
      @exmello 17 дней назад +1

      So you can create a mask the same way you can with the metallic slider. It really should be labeled better though. I don't see many people understanding what it is for outside viewers of this channel and the developers themselves.

    • @binyaminbass
      @binyaminbass 17 дней назад +1

      @@exmello ah, that makes sense. But how useful is a mask going from the old diffuse to the new?

    • @Arjjacks
      @Arjjacks 17 дней назад +1

      @@binyaminbass So you can have control over where you need the extra diffuse roughness. Diffuse roughness simulates microfaceted "pores" and overhang. Basically microscopic "damage", if you like, to a surface, making it extra rough and trapping more light within the miniature crevices. But if you've got a surface that isn't necessarily this rough all over, then you'll want to control that with a mask.

    • @christopher3d475
      @christopher3d475  16 дней назад

      Because you can transition from one algorithm to the other. It's a smart way to implement it.