[WR] Mickey Mania Any% (Genesis) Speedrun in
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- Опубликовано: 1 янв 2025
- Capture Card: GV-USB2
Recording Program : Amarec
Sum of Best is around a low 18:41 but a fake gold split on Moose Hunters (where I started the level at full life and didn't need to slow down anywhere near as much as the typical run) puts it at a high 18:41.
It's hard to spot the one single mistake of this run but if you didn't spot it, it was TAS bug in Beanstalk. I was supposed to drop down earlier and retrieve at least 1 star of health. Instead, I missed all of them and it forced my hand to take an intentional death on Beanstalk's final screen to lose 3 seconds. The remaining 2 seconds lost is just finer optimizations by the frame level to level.
So yeah...needless to say, I've hit my goal of sub-18:50 so I'm done with this game and moving on to other projects now.
One of the best looking games on the console and such a smooth sprite work
such smooth sprite work, doesn't need "a" in it, why put "a" it's not just one thing
@@ef1265 Bro just got caught grammar policing a 2 year old comment.
@@rambam791 thick
This game was so damn hard.
it wasnt
Its funny for a speedrun what idle animation is looking at watch
SNES Vesion of this was my favourite because i Liked Loading Screens
So nobody is gonna question how Mickey Mania's 1st boss is just like Mega Turrican's world 3 claw boss?
Also don't reply to Logan, he's a hacking bot account.
Now that you mention it I can't unsee it lol.
And I just remove Logan's posts. Dude even posted twice in one video. He is a dedicated one.
9:48 ???
The amount of time taken to dodge the ghosts takes much more time then simply taking the death there.
Rocket checkpoints allow for it. Hard mode though...that wouldn't be done.
@@5hadax *THAN* , NOT "then", learn basic english or use a translator
Easy snowflake 😂 @@ef1265
It is calling "Take the damage to save time" in some circles
@@5hadax Late reply but thanks, I usually play on Hard Mode so I didn't realize that was what happened