I think it has to do with the transition of the battling style shifting from a static RPG-like background to a more open world atmosphere. It's a shame the quality of the special effects drops down a lot, but it's common with open world games, I believe.
because Scarlet and Violet focus on the open world aspect so less effort was put into the animations, also because of the open world camera angle , some of these animations would break the game
It’s because they spent more time on the animations of open world Pokémon. It’s the same reason swsh and ScarVi don’t have a national dex, it would be too buggy.
The best way I could describe this is: Just because I play with battle animations off doesn't mean everyone should. And I still turn them on for big battles.
This^ SV is also designed so that you can WTACH UNION CIRCLE BATTLES as they happen animations need to be simpler, visible and not constantly spawning loads of new actors in a world already running high on them. Preventing desyncs and minimizing lag is the reason here.
Biggest cop out in history.... If overworld was the cause if many issues than why even do it to begin with? And if they just had to do it then why not perfect it or even do it competently? The ground disappears every battle and trainers and Pokemon walk into the battle animations all the time...But they just had to make animations worse just so the random Pikachu can wander onto the battle stage and phase through all the attacks.... then the floor isn't there any more.....mmmmmm so smooth
Signature moves ALWAYS look better in the debut generation, bc they are the stars of the show. Other moves are the stars of the show in these games. It wld be great if each and every move could have a badass animation, but i would love for them to focus on the overall graphics and gameplay first.
While these animations are cool in scarlet and violet and are better in sw/sh that is because SV is still taking place in the overworld and the devs didn't want to make a whole seperate form of overworld for the battles which would be a pain in the arse to do for each seperate location and still keep the pokemon loaded in so that you can see the animations for each sig.move
Because you can't skip attack animations in Scarlet and Violet. Also the fights take place in the overworld, meaning attacks with complex camera movement could clip through stuff in the background. (Granted this didn't stop the camera from doing that anyways.)
it's becose now we can move the camera when in battle, sure animations are looking worse but it had to be done i belive, unless gamefreak will find a way to include both somehow
No, it's just that they can't do transitions like that when battles are in the overworld, and not a separate area, so it isn't easy to just cut to a different place for the attack animation.
Basically, in sword and shield battles were just taking place in a small box, but in scarlet and violet, they're still in an open world. That's the reason, not "lazyness"
You’re still asking this shit like people in the comment section hasn’t already answered your question read the comments and stop complaining it’s just annoying now
Rayquaza looks like it’s using a cooler
U-turn in Scarlet and Violet
Wow, this is the first comment I have ever posted to get over 50 likes
Yes
Yes it does
I think it has to do with the transition of the battling style shifting from a static RPG-like background to a more open world atmosphere. It's a shame the quality of the special effects drops down a lot, but it's common with open world games, I believe.
because Scarlet and Violet focus on the open world aspect so less effort was put into the animations, also because of the open world camera angle , some of these animations would break the game
I was hoping that you showed pyro ball, my boy cinderace got done dirty
It’s because they spent more time on the animations of open world Pokémon. It’s the same reason swsh and ScarVi don’t have a national dex, it would be too buggy.
The best way I could describe this is:
Just because I play with battle animations off doesn't mean everyone should. And I still turn them on for big battles.
That ... That didn't explain anything
@@Marquis_Foxglovefr what does he mean
No one is saying to turn off battle animations?
Probably because the transition from overworld to battle (and vice versa) has become a lot more smooth.
This^
SV is also designed so that you can WTACH UNION CIRCLE BATTLES as they happen animations need to be simpler, visible and not constantly spawning loads of new actors in a world already running high on them.
Preventing desyncs and minimizing lag is the reason here.
HAI
MYSTMON
@@THE.OLD.CALLER.BRONZONGHello!
Biggest cop out in history.... If overworld was the cause if many issues than why even do it to begin with? And if they just had to do it then why not perfect it or even do it competently? The ground disappears every battle and trainers and Pokemon walk into the battle animations all the time...But they just had to make animations worse just so the random Pikachu can wander onto the battle stage and phase through all the attacks.... then the floor isn't there any more.....mmmmmm so smooth
@@goodfellas1001 switches are not that powerful bruh
Signature moves ALWAYS look better in the debut generation, bc they are the stars of the show. Other moves are the stars of the show in these games. It wld be great if each and every move could have a badass animation, but i would love for them to focus on the overall graphics and gameplay first.
To compensate for the 30min VGC timer
Looks fine to me. At least Ray's moving like he's actually ascending in SV instead of just sliding the idle model upwards like SWSH
Because it’s open world fights nowadays
While these animations are cool in scarlet and violet and are better in sw/sh that is because SV is still taking place in the overworld and the devs didn't want to make a whole seperate form of overworld for the battles which would be a pain in the arse to do for each seperate location and still keep the pokemon loaded in so that you can see the animations for each sig.move
I think magma strom still looks cool in SC/VI
Probably because the actual map on s and v takes up so much of the memory
Because you can't skip attack animations in Scarlet and Violet. Also the fights take place in the overworld, meaning attacks with complex camera movement could clip through stuff in the background. (Granted this didn't stop the camera from doing that anyways.)
Partial due to the open world aspect of SV, partially due to shortening move animation time.
Tbh tho. SwSh animations went kinda hard but still pale in comparison to some of the ds and 3ds animations
Rayquaza went so fast god had to nerf him with black💀
because s&V was awful. everyone is hating on sword and shield, but honestly, its the goat compared to gen 9.
it's becose now we can move the camera when in battle, sure animations are looking worse but it had to be done i belive, unless gamefreak will find a way to include both somehow
It's because S&V runs on a toaster of a console with more effort put into character development than the battles
Dragon asscent was best in Omega Ruby!!
Because they had more time to make sword and shield then scarlet and violet
Those poor Minccino and Bunnelby though
Test subjects used for why Pokémon move animations got lazier and lazier through the years
In the Pokémon swsh why did Rayquaza randomly become shiny
Why Rayquaza just become shyne and the pokemon changed in sword/shield
My nephew beat scarlet violet in 24 hours first time. Hes a ten year old. Is that normal?
Professional and interesting Pokemon animation move. video.Thanks Kamran❤️❤️❤️
Cause
Pokemon is just getting lazy
Gen 5 was the last game they actually put in effort
No, it's just that they can't do transitions like that when battles are in the overworld, and not a separate area, so it isn't easy to just cut to a different place for the attack animation.
Basically, in sword and shield battles were just taking place in a small box, but in scarlet and violet, they're still in an open world. That's the reason, not "lazyness"
That makes more sense now thx
You’re still asking this shit like people in the comment section hasn’t already answered your question read the comments and stop complaining it’s just annoying now
Because animation is hard and the game was clearly rushed to meet the 3 year deadline gamefreak sets for themselves?