Found out about your game because of your video, bought and downloaded ur game to support you but I got super addicted to your game! Been playing it almost non-stop since 3 days ago. I hope you can get this issue sorted out and hoping for rising star 3!
I am working on a video about the Unity debacle and I specifically mentioned Rising Star 2 as "the one person dev team working on a passion project" You mention some things that nobody is speaking about like the increase from the plus to the pro plan so I am probably going to clip this video to help emphasize the point that the Unity problem is bigger than anyone realizes. There is a Godot course bundle on Humble Bundle for the next 15 days so it's a really good timing on their end since Unity is so toxic no publisher is going to even consider working with games developed in Unity from here on out, it's just too big of a financial risk.
"Godot course bundle on Humble Bundle for the next 15 days so it's a really good timing" - or they did it after this whole thing erupted to capitalise. misery makes profit. (or whatever the saying is)
If you are still making that video please make sure to mention Tomer Bar Zeev, he is the one most responsible for this debacle, "Upper Echelon" youtube channel did a good video on him. This is from a reddit thread: "Yes, John is undoubtedly an as*****, since they don't let you be a CEO unless you are one. But he has also been the CEO of Unity since 2014 and oversaw its progress from "that engine that lets you port your game to anything" to "the platform that every single mobile game is made on and the backbone of the inde developer market." The main reason why so many of you are only hearing about him being the CEO now, is because he HAD (past tense) been doing a relatively good job. What changed ... In 2020 Unity went public, and a bunch of shit heads bought their way onto Unity's board of directors. Ultimately the CEO works for the Board, so when these new bosses tell him to do something self destructive, he does it. Here are the names you should be talking about instead of John: Tomer Bar Zeev Roelof Botha Egon Durban. Remember IronSource, that dog s*** monetization company that absolutely everyone in the industry dumped, and was circling the drain until Unity bought them for $4.4 billion? Tomer Bar Zeev is the founder of IronSource, and following the merger he became Unity's 3rd president (along with John and Marc) ... yes, this is the as*** who sold a package of malware under the guise of monetization software & ultimately is the root cause of this install tax. Given IronSource's history of malware, I feel that it is safe to say that the Unity runtime will likely start getting flagged by antivirus programs and casually request admin rights during installation."
I actually thought about you and Rising Star 2 when these announcements came out. Although I haven't played RS2 for a few months, it was amazingly fun back in the early days! You are an incredible developer and truly have a passion for the game as well as respect for the players. Hope your life is great!
Thanks for the update. Everything is getting more expensive but it sounds like unity really are just taking the piss. Not sure why but no company ever seems to want to focus on bug fixing over new features. All we want are tools that are stable, reliable, and affordable. Is that so hard?
To answer your question requires some background in Business and how it works. Then the addage of CEOs that are flown in (quite literally) from other industries because they are good at management and profit making. And they don't have to be specific in one industry or the next, as once you are a CEO of a FTSE 100 company, it is all the same. You also have to realise the need for growth of companies, especially big ones. The more overheads you have, the more you need to do in order to make profit. (sounds like stating the obvious here but I said it so we are on the same page) I will also explain that you NEED to be profitable as a business, or your business is dead and everything you want (as a customer) is then redundant. So in the tech industry, it is a littler different but only in speed of the industry. Tech startups whether it is fintech, etntech, streamtech or gaming is all the same in the way of its speed. Speed? I mean how your competitors (and therefore market) are always pushing new ways to innovate and produce more profit than you. You also have a competitive nature of M&As (merges and aquistitions) a lot of big companies will buy out smaller companies (or even merge with other big companies) in order to get ahead in some market share and profit. Yes you can be like @yasunakaikumi and call this "greed", but it burrows much deeper than simple greed or gluttony. This is business. Your business if not profitable will perish, get bought or become redundant. So we come to the crux of your question. Why not just "fix" current product to make it better. Relatively simple: Bug fixing does not make new customers. New features do. This is why unity, having flown in a CEO which was coming from the Sports industry, is opting to get the most out of their product. And, hopefully, this means to better their product in the long run. Now you can argue about how they are doing this, but this is very subjective. There are always people that will fall through a new cost venture. Always. Even if everyone agreed in the planned change their be someone out there whom will struggle. But most of the time in the end, if it is a good change, it won't matter. My opinion? After understanding this whole unity thing was per install that WE make. (aka not just the engine on the devs computer(s).) It is quite swarmy indeed. It's a swindle basically. They will probably row back on it sooner or later unless they know they will make more even though everyone is stopping to use their services. I don't know. ps we had this in our business, a company who made widgets for our website was looking for a cost of % per successfull aucion sale (this is in property, so literally we could be paying out 100s of thousands per lot (that is per property). However, this was in 2020 when NOONE had any way to do business, other than this company. However, in 2021 a bunch of auctioneers got together and pushed back, we now all have our own unique deals. They (the widget company) lost the 1% alltogether and now it is based on initial labour+ how many bids were made with a fixed cost if you withdraw the lot. (but this was our contract, it was different in many others but basically the same). But fast forward to now, we and many other major auctioneers (the top 4 for sure) are making their own widgets, their own indentity check (as the widget company did this also, with a cost per client who registered) programmes on their ownsome. So, by next year (well 2025) we will have totally cut off the widget company altogether. I don't know if gaming engines are the same, looks like Todd will just go for a competitor, which ultimately could do the same as unity is doing now?
What Unity did doesn't really relate to any meaningful price increase or inflation or whatever - it's just nuts frankly. It's an incredibly poorly thought out plan on almost every axis.
@@METALFREAK03I get that a CEO that swings in from Wall Street has a necessarily different perspective on how and even why a company operates. But that begs the question of why Wall Street actually thinks installing people from on high is such a great idea. This guy, regardless of his motives, regardless of market conditions, regardless of shareholder value - just DESTROYED all that shareholder value in a matter of days. One could argue that he destroyed a lot of it during the M&A phase that artificially pumped Unity's stock during the IPO phase, and then saw it crash afterwards because all those M&A's were just there to fake the appearance of potential growth where none existed. They were functionally dishonest, and that dishonesty was aimed squarely at Unity investors. In the end, this guy (and his board) has just taken a market leading company and in the space of just a few years under 'Wall Street Rules' - he's completely annihilated it along with whatever 'value' it possessed.
They hired a doofus clown to take the heat for X million dollars, they'll get fired, everyone's gonna be 'we won!' but the plan all along was just to get clown in, screw customers, kick clown, keep screwing customers.
A few thoughts from a game dev using unity since version 2... 1 think long and hard about using unity for anything requiring runtime distribution... publishers have already told me that they are not going to be looking favorably on unity made games anymore due to spyware concerns and not wanting to be saddled with the runtime fee.. 2 godot is not a production ready 3d alternative to unity... 3 use unity only for modeling, prerendered cutscenes and things that dont require distribution of the runtime... 4 take your time and look closely at what engine you choose... simple fact is anything like unreal or unity with a corporate system and not iron clad terms or being open source opens you up to the same issues...
Godot certainly doesn't have everything that a high end game might need, but I think it's very sufficient for many indie games. I've also heard that version 4 is leaps and bounds better than version 3, but I never used 3 so I can't compare myself. Have you used version 4 to know it's capabilities and limitations?
Will have to keep an eye on your email. To get the pro at the plus rate, I think it's only 1 year not grandfathered in forever, also the emails are supposed to come out October
Whatever they revise, I don't think it will be anything with unity plus since there wasn't any outrage about that. It would be cool if they implement some cheaper option for just removing the splash screen. Removing splash screen is the biggest reason why I wanted unity plus
Two days in Godot and at least so far, I find myself surprised, how fast you get stuff done. You'd be surprised too, It has more features, than you'd think. It's node system is even more forward than unity's. With minor tweaking, the render pipelines do look astonishingly beautiful and the well- integrated and documented scripting language with the most simple node system really makes it feel more beginner friendly than unity ever was. It has its flaws, for one neither the physics not the scripting are most performant, but with all possible workarounds and its improving nature, I do expect it to be scalable, and might become better than unity for good.
You'll probably ok with Godot and v4.x if you stick to desktop only. C# support for 4.x is supposedly in the works, but there is no firm date. Maybe Q1 2024? Maybe a little earlier? If you need mobile/Web & C#, you have to fall back to Godot 3.5.2. I'm also a Unity refugee and have been looking into Godot. But, I need mobile/web & C#.
C# is definitely a requirement for me to switch, because I don't want to use a proprietary language (remember when Unity first started and had UnityScript and Boo?). As soon as C# became available, people started taking Unity seriously. That will happen with Godot too.
I honestly think Unity is committing suicide with this decision. Unity was the engine of choice for a lot of indy developers, the "Pay per instal" new arrangement alone will ensure many will choose a different engine for their games from now on. You're basically being punished as a small developer if you're successful.
@@SeanBotha Look at what has transpired this week. People have SWITCHED engines "QUD", humble has a GODOT bundle in response, we have a collective agreement from over a hundred MAJOR developers to turn off ads, there are millions of negative impressions of developer and player responses in disgust, and more. They say it is 4% now, but the next year? Nothing will stop them from trying again. Nothing will stop them from trying to extort the entire industry again. The trust is lost and I am doubtful there won't be other massive caveats. No. Full Stop. There is no need to look at anything. Unity has betrayed the entire industry and put into motion a potential implosion of indie mobile games and horrible new revenue models. No one should ever do business with someone who is willing to extort or change the terms midway through a business agreement. You should NEVER trust a company that does insider trading, death threats from an employee to illicit public sympathy, or hire a CEO that once said developers are F morons for not ham fisting everyone else with monetization. A ceo that once said " we should charge people 1 dollar per reload in COD." Get out of here, lol
@@WhatWillYouFind And what makes you think the other competitors won't do the same thing as unity in a year, 5 or 10 years time? I think people are fundamentally missing the point of this whole thing and shoehorning their own subjective viewpoints and/or hatred for x company just because it is "in" to hate it. ps I don't care for either. I just find it interesting why people don't think others won't do the same as unity.
Unity has always been sketchy from leaking names to basically robbing indie developers it’s sad I’ve been playing rising star 2 for a little over a year it’s one of my top 3 games If it’s ever possible I would love to see music festivals added to the game I tried modding them in but that didn’t work out
I cant be bothered to write a different response here, self plaigarism. Look at what has transpired this week. People have SWITCHED engines "QUD", humble has a GODOT bundle in response, we have a collective agreement from over a hundred MAJOR developers to turn off ads, there are millions of negative impressions of developer and player responses in disgust, and more. They say it is 4% now, but the next year? Nothing will stop them from trying again. Nothing will stop them from trying to extort the entire industry again. The trust is lost and I am doubtful there won't be other massive caveats. No. Full Stop. There is no need to look at anything. Unity has betrayed the entire industry and put into motion a potential implosion of indie mobile games and horrible new revenue models. No one should ever do business with someone who is willing to extort or change the terms midway through a business agreement. You should NEVER trust a company that does insider trading, death threats from an employee to illicit public sympathy, or hire a CEO that once said developers are F morons for not ham fisting everyone else with monetization. A ceo that once said " we should charge people 1 dollar per reload in COD."
from my understanding Plus users have the option use Pro for the price of Plus until 2024, where the price would switch to the $2000 price-tag. The threshold for accounts being switched from Personal to Pro is also different than the install fee threshold. If you make $100K USD in profits (which he does), you'll have to move to the Pro plan. So in this case Pro would be cheaper for him this year, but next year he would have to pay the $2000 if he wants to keep using Unity (at least in some cases. I'm sure there's some cases where he could switch to Personal and have it work, but there are cases where he'd have to pay the 2000)
The Cave of Qud developer seems to say that porting from Unity to Godot C# is not that bad. That could be a potential solution for you if you don't renew with Unity.
Unreal is amazing, but it's got a hell of a learning curve... and it's hardly a one person job to work with it. I love it, but I've spent months on it and don't even have a fully complete playable level of a game yet.
Godot is better for 2d though... I programmed games in all three engines and do prefer it over unreal since unreal is much less flexible since it focuses too much on realism Features
@@10bighikes58 I seen one person create with unreal, it's like anything, you get good and you can do anything :D Imagine Rising Star 3 in Unreal, OMFG that would be amazing :D
@@liquidsnake6879 Just noted their pricing table says: Step 1: Check Your Eligibility Your game must meet both revenue AND install thresholds for the fee to apply. (so game) :)
Found out about your game because of your video, bought and downloaded ur game to support you but I got super addicted to your game! Been playing it almost non-stop since 3 days ago. I hope you can get this issue sorted out and hoping for rising star 3!
I love your game Rising Star 2. Please keep us informed what this will do in the future as you figure this all out.
I am working on a video about the Unity debacle and I specifically mentioned Rising Star 2 as "the one person dev team working on a passion project"
You mention some things that nobody is speaking about like the increase from the plus to the pro plan so I am probably going to clip this video to help emphasize the point that the Unity problem is bigger than anyone realizes.
There is a Godot course bundle on Humble Bundle for the next 15 days so it's a really good timing on their end since Unity is so toxic no publisher is going to even consider working with games developed in Unity from here on out, it's just too big of a financial risk.
"Godot course bundle on Humble Bundle for the next 15 days so it's a really good timing" - or they did it after this whole thing erupted to capitalise. misery makes profit. (or whatever the saying is)
If you are still making that video please make sure to mention Tomer Bar Zeev, he is the one most responsible for this debacle, "Upper Echelon" youtube channel did a good video on him. This is from a reddit thread:
"Yes, John is undoubtedly an as*****, since they don't let you be a CEO unless you are one. But he has also been the CEO of Unity since 2014 and oversaw its progress from "that engine that lets you port your game to anything" to "the platform that every single mobile game is made on and the backbone of the inde developer market." The main reason why so many of you are only hearing about him being the CEO now, is because he HAD (past tense) been doing a relatively good job.
What changed ... In 2020 Unity went public, and a bunch of shit heads bought their way onto Unity's board of directors. Ultimately the CEO works for the Board, so when these new bosses tell him to do something self destructive, he does it.
Here are the names you should be talking about instead of John:
Tomer Bar Zeev
Roelof Botha
Egon Durban.
Remember IronSource, that dog s*** monetization company that absolutely everyone in the industry dumped, and was circling the drain until Unity bought them for $4.4 billion? Tomer Bar Zeev is the founder of IronSource, and following the merger he became Unity's 3rd president (along with John and Marc) ... yes, this is the as*** who sold a package of malware under the guise of monetization software & ultimately is the root cause of this install tax. Given IronSource's history of malware, I feel that it is safe to say that the Unity runtime will likely start getting flagged by antivirus programs and casually request admin rights during installation."
@@Aliismail3D it won't get flagged you just need to buy a certificate
I actually thought about you and Rising Star 2 when these announcements came out. Although I haven't played RS2 for a few months, it was amazingly fun back in the early days! You are an incredible developer and truly have a passion for the game as well as respect for the players. Hope your life is great!
Thanks for the update. Everything is getting more expensive but it sounds like unity really are just taking the piss. Not sure why but no company ever seems to want to focus on bug fixing over new features. All we want are tools that are stable, reliable, and affordable. Is that so hard?
it is hard when you're trying to compete with greed
To answer your question requires some background in Business and how it works. Then the addage of CEOs that are flown in (quite literally) from other industries because they are good at management and profit making. And they don't have to be specific in one industry or the next, as once you are a CEO of a FTSE 100 company, it is all the same.
You also have to realise the need for growth of companies, especially big ones. The more overheads you have, the more you need to do in order to make profit. (sounds like stating the obvious here but I said it so we are on the same page)
I will also explain that you NEED to be profitable as a business, or your business is dead and everything you want (as a customer) is then redundant.
So in the tech industry, it is a littler different but only in speed of the industry. Tech startups whether it is fintech, etntech, streamtech or gaming is all the same in the way of its speed. Speed? I mean how your competitors (and therefore market) are always pushing new ways to innovate and produce more profit than you.
You also have a competitive nature of M&As (merges and aquistitions) a lot of big companies will buy out smaller companies (or even merge with other big companies) in order to get ahead in some market share and profit.
Yes you can be like @yasunakaikumi and call this "greed", but it burrows much deeper than simple greed or gluttony. This is business. Your business if not profitable will perish, get bought or become redundant.
So we come to the crux of your question. Why not just "fix" current product to make it better.
Relatively simple:
Bug fixing does not make new customers. New features do.
This is why unity, having flown in a CEO which was coming from the Sports industry, is opting to get the most out of their product.
And, hopefully, this means to better their product in the long run.
Now you can argue about how they are doing this, but this is very subjective.
There are always people that will fall through a new cost venture. Always. Even if everyone agreed in the planned change their be someone out there whom will struggle.
But most of the time in the end, if it is a good change, it won't matter.
My opinion? After understanding this whole unity thing was per install that WE make. (aka not just the engine on the devs computer(s).) It is quite swarmy indeed. It's a swindle basically.
They will probably row back on it sooner or later unless they know they will make more even though everyone is stopping to use their services. I don't know.
ps we had this in our business, a company who made widgets for our website was looking for a cost of % per successfull aucion sale (this is in property, so literally we could be paying out 100s of thousands per lot (that is per property). However, this was in 2020 when NOONE had any way to do business, other than this company.
However, in 2021 a bunch of auctioneers got together and pushed back, we now all have our own unique deals. They (the widget company) lost the 1% alltogether and now it is based on initial labour+ how many bids were made with a fixed cost if you withdraw the lot. (but this was our contract, it was different in many others but basically the same).
But fast forward to now, we and many other major auctioneers (the top 4 for sure) are making their own widgets, their own indentity check (as the widget company did this also, with a cost per client who registered) programmes on their ownsome. So, by next year (well 2025) we will have totally cut off the widget company altogether.
I don't know if gaming engines are the same, looks like Todd will just go for a competitor, which ultimately could do the same as unity is doing now?
pss it just goes to show the old saying is on point "don't put all your eggs in one basket"
What Unity did doesn't really relate to any meaningful price increase or inflation or whatever - it's just nuts frankly. It's an incredibly poorly thought out plan on almost every axis.
@@METALFREAK03I get that a CEO that swings in from Wall Street has a necessarily different perspective on how and even why a company operates. But that begs the question of why Wall Street actually thinks installing people from on high is such a great idea.
This guy, regardless of his motives, regardless of market conditions, regardless of shareholder value - just DESTROYED all that shareholder value in a matter of days. One could argue that he destroyed a lot of it during the M&A phase that artificially pumped Unity's stock during the IPO phase, and then saw it crash afterwards because all those M&A's were just there to fake the appearance of potential growth where none existed. They were functionally dishonest, and that dishonesty was aimed squarely at Unity investors.
In the end, this guy (and his board) has just taken a market leading company and in the space of just a few years under 'Wall Street Rules' - he's completely annihilated it along with whatever 'value' it possessed.
I was about to finish my Mahjong board game when this was announced. Just some options to add like volume slider. So annoying....
Todd, you have an uncanny resemblance to Henry Rollins. The music gear in the background probably helps. 😁
I've been told that before. haha
I was thinking the same thing. The guy from Black Flag does game dev now?!! awesome 😋
Godot is certainly a mental shift but once you get it, it really starts to make sense.
What ever they say, everyone should change to another engine. They will try something like this in another time.
They hired a doofus clown to take the heat for X million dollars, they'll get fired, everyone's gonna be 'we won!' but the plan all along was just to get clown in, screw customers, kick clown, keep screwing customers.
A few thoughts from a game dev using unity since version 2...
1 think long and hard about using unity for anything requiring runtime distribution... publishers have already told me that they are not going to be looking favorably on unity made games anymore due to spyware concerns and not wanting to be saddled with the runtime fee..
2 godot is not a production ready 3d alternative to unity...
3 use unity only for modeling, prerendered cutscenes and things that dont require distribution of the runtime...
4 take your time and look closely at what engine you choose... simple fact is anything like unreal or unity with a corporate system and not iron clad terms or being open source opens you up to the same issues...
Godot certainly doesn't have everything that a high end game might need, but I think it's very sufficient for many indie games. I've also heard that version 4 is leaps and bounds better than version 3, but I never used 3 so I can't compare myself. Have you used version 4 to know it's capabilities and limitations?
Will have to keep an eye on your email. To get the pro at the plus rate, I think it's only 1 year not grandfathered in forever, also the emails are supposed to come out October
Wise up. This is classic "Two steps forward, one step back". But this time, retroactive changes to old games. Trust is gone. It won't come back.
Whatever they revise, I don't think it will be anything with unity plus since there wasn't any outrage about that.
It would be cool if they implement some cheaper option for just removing the splash screen. Removing splash screen is the biggest reason why I wanted unity plus
Two days in Godot and at least so far, I find myself surprised, how fast you get stuff done. You'd be surprised too, It has more features, than you'd think. It's node system is even more forward than unity's. With minor tweaking, the render pipelines do look astonishingly beautiful and the well- integrated and documented scripting language with the most simple node system really makes it feel more beginner friendly than unity ever was. It has its flaws, for one neither the physics not the scripting are most performant, but with all possible workarounds and its improving nature, I do expect it to be scalable, and might become better than unity for good.
You'll probably ok with Godot and v4.x if you stick to desktop only. C# support for 4.x is supposedly in the works, but there is no firm date. Maybe Q1 2024? Maybe a little earlier?
If you need mobile/Web & C#, you have to fall back to Godot 3.5.2. I'm also a Unity refugee and have been looking into Godot. But, I need mobile/web & C#.
C# is definitely a requirement for me to switch, because I don't want to use a proprietary language (remember when Unity first started and had UnityScript and Boo?). As soon as C# became available, people started taking Unity seriously. That will happen with Godot too.
@@Gilligames-Todd I just read that the current dev build has C# support for Android. I think 4.2 (coming soon) will have it.
I honestly think Unity is committing suicide with this decision. Unity was the engine of choice for a lot of indy developers, the "Pay per instal" new arrangement alone will ensure many will choose a different engine for their games from now on. You're basically being punished as a small developer if you're successful.
Look at new changes it is niw 1000000 in past 12 months and still 20 cents, but there is a max cap of 4% of revenue
@@SeanBotha Look at what has transpired this week. People have SWITCHED engines "QUD", humble has a GODOT bundle in response, we have a collective agreement from over a hundred MAJOR developers to turn off ads, there are millions of negative impressions of developer and player responses in disgust, and more.
They say it is 4% now, but the next year? Nothing will stop them from trying again. Nothing will stop them from trying to extort the entire industry again. The trust is lost and I am doubtful there won't be other massive caveats.
No. Full Stop. There is no need to look at anything. Unity has betrayed the entire industry and put into motion a potential implosion of indie mobile games and horrible new revenue models. No one should ever do business with someone who is willing to extort or change the terms midway through a business agreement. You should NEVER trust a company that does insider trading, death threats from an employee to illicit public sympathy, or hire a CEO that once said developers are F morons for not ham fisting everyone else with monetization. A ceo that once said " we should charge people 1 dollar per reload in COD."
Get out of here, lol
@@WhatWillYouFind And what makes you think the other competitors won't do the same thing as unity in a year, 5 or 10 years time?
I think people are fundamentally missing the point of this whole thing and shoehorning their own subjective viewpoints and/or hatred for x company just because it is "in" to hate it.
ps I don't care for either. I just find it interesting why people don't think others won't do the same as unity.
Changed. I The new proposal is i 1 000 000 and 4% revenue cap on 20c per unique install(for free)
Unity has always been sketchy from leaking names to basically robbing indie developers it’s sad I’ve been playing rising star 2 for a little over a year it’s one of my top 3 games If it’s ever possible I would love to see music festivals added to the game I tried modding them in but that didn’t work out
You can still use Unity Personal and Unity Plus without paying anything until 200k(and their free), in your case it's discount not a rise
I cant be bothered to write a different response here, self plaigarism.
Look at what has transpired this week. People have SWITCHED engines "QUD", humble has a GODOT bundle in response, we have a collective agreement from over a hundred MAJOR developers to turn off ads, there are millions of negative impressions of developer and player responses in disgust, and more.
They say it is 4% now, but the next year? Nothing will stop them from trying again. Nothing will stop them from trying to extort the entire industry again. The trust is lost and I am doubtful there won't be other massive caveats.
No. Full Stop. There is no need to look at anything. Unity has betrayed the entire industry and put into motion a potential implosion of indie mobile games and horrible new revenue models. No one should ever do business with someone who is willing to extort or change the terms midway through a business agreement. You should NEVER trust a company that does insider trading, death threats from an employee to illicit public sympathy, or hire a CEO that once said developers are F morons for not ham fisting everyone else with monetization. A ceo that once said " we should charge people 1 dollar per reload in COD."
from my understanding Plus users have the option use Pro for the price of Plus until 2024, where the price would switch to the $2000 price-tag.
The threshold for accounts being switched from Personal to Pro is also different than the install fee threshold. If you make $100K USD in profits (which he does), you'll have to move to the Pro plan. So in this case Pro would be cheaper for him this year, but next year he would have to pay the $2000 if he wants to keep using Unity (at least in some cases. I'm sure there's some cases where he could switch to Personal and have it work, but there are cases where he'd have to pay the 2000)
Yes, of. course my Plus subscription is still active until it expires. But then it I'll be forced to decide whether to use free or Pro.
penalizing the customer....wonder how they figure this is helpful for them
The Cave of Qud developer seems to say that porting from Unity to Godot C# is not that bad. That could be a potential solution for you if you don't renew with Unity.
I would go with Unreal Engine
Unreal is amazing, but it's got a hell of a learning curve... and it's hardly a one person job to work with it. I love it, but I've spent months on it and don't even have a fully complete playable level of a game yet.
Godot is better for 2d though... I programmed games in all three engines and do prefer it over unreal since unreal is much less flexible since it focuses too much on realism Features
@@10bighikes58 I seen one person create with unreal, it's like anything, you get good and you can do anything :D
Imagine Rising Star 3 in Unreal, OMFG that would be amazing :D
Unity has gone WILD!! 😂😂
Is it 200k per game, or per account?
I'd guess per game, since the runtimes are separate for each game
@@liquidsnake6879 Just noted their pricing table says: Step 1: Check Your Eligibility
Your game must meet both revenue AND install thresholds for the fee to apply. (so game) :)
As I understand it, the thresholds are per game.
aaw, you shaved....
👊 *Promo sm*