Baking PERFECT Ambient Occlusion in Substance Painter

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  • Опубликовано: 28 авг 2024

Комментарии • 5

  • @P_chanG
    @P_chanG 2 месяца назад

    This is the only tutorial that helped me with my AO problem... THANK U SO MUCH! LOVE U ♥

  • @dadrugedcat2856
    @dadrugedcat2856 12 дней назад

    Didn't know the non-averaged normals correction technique. That's smart!

  • @saadness288
    @saadness288 5 месяцев назад +1

    So amazing 🎉🎉🎉

  • @kinder1700
    @kinder1700 5 месяцев назад +1

    Anton, why don't you use a dissection technique? You can split the model by hard edges and avoid some of those bugs.

    • @ivoryforge
      @ivoryforge  5 месяцев назад +3

      I use hard edges(called smooth groups in 3dsmax) and more i use special aligment normals script IFWnormals