C64 was better for gaming: better graphics, hardware accelerated sprites and scrolling, and better audio. The CPC was much better for learning computing: it had a great manual, better Basic, diskettes, a green monitor that was really easy on the eyes and all this in a relatively cheap and easy to use package.
CPC more colours, software scrolling, poorer sound and slightly slower. The CPC however improved over its lifetime and is now producing the best graphics of any 8bit machine.
I love the Amstrad and especially it's chunky gorgeous looking games and it's great to see it finally being fully used regards to modern day techniques of the machine. It's not producing better graphics I would say in terms of it's games because you still have to factor in movement which the C64 did so much better. Personally I love the machine especially it's wibbly scrolling and stunningly vivid colour palette but technically even now it can't produce an entirely smooth scroll with a ton of sprites like say Armalyte on C64
@@adroharv5140 Yes the c64 had a better pallet, everything is quite gordy and bright on the CPC. And at the time despite it's possible 16 colours over the c64's 8 in low resolution. I found the CPC to be too slow at times. So yes c64 at the time was better. But now with games like verspertino coming out, these look like good 16bit titles not something from an old CPC. So as things stand now the CPC with modern programming techniques the most impressive 8bit (though the Enterprise is doing nearly as well).
I guess it comes down to what can be seen as more impressive. Verspertino looks way better than anything you could ever get on C64 but then can that same tech be applied to an entirely smooth plaftormer like say Sam's Journey. A prettier Sams Journey yes I would very much argue but is that good enough for those that require the extra smooth sheen of a C64. Overall I do think it's very fair to say Amstrad has a lot of clout in how great it can look compared to how awfully drab the C64 doing the same thing will look but for many, the whole package is where it's at and that's not quite the case on the Amstrad. I do think the likes of Verpertino show the advantage so far as a game like that and hopefully it can also deliver opponents on screen to really show how much better it is. Can that same advance be seen in other types though to the same degree for games the C64 eats for breakfast? I'd very much Ilove to see the Amstrad pushed in these genres using these techniques and then maybe people will start to hail it as the better machine@@anticat900
The CPC is how I remembered the C64 to be. The C64 is how I remembered the Atari 2600 to be... So the CPC is pretty decent, the C64 looks really bad 40 years later.
About evens on this one. Sorcery and Sabre Wolfe definitely for the Amstrad. The thing is none of these games with the exception of Raid over Moscow and Boulderdash play to the C64 strengths i.e. proper scrolling. That said it probably eyes it over gameplay in these featured games. Hats off to the Amstrad for its version of Boulderdash though.
Sorcery better on the CPC, jet set willy far, far better. Differences not huge, another year or two before developers realized it was cheaper to port speccie code....
Sorcery is definitely better on the Amstrad, I'd say Sabre Wulf and Jet Set Willy too (though Spectrum is best for both of those) and maybe Chuckie Egg, though neither version is as good as it could have been. Programmers hadn't really worked the Amstrad out this early in its life.
One big thing is that like the ZX Spectrum the CPC464 had the problem of sprites being kinda transparent causing them to blend together into a hot mess with stuff in the background and other sprites. The C64 doesn't seem to have this problem.
Why is Roland on the Ropes named "Fred" for even for both the Amstrad and C64?. Was this the US version?. Never heard it being called Fred before and didn't know it was relased on the C64 as well, thought it was an Amstrad only game.
For me, it's the other way around :) Never heard of "Roland on the Ropes" before I researched the Amstrad CPC games. It was Fred on C64 and on ZX Spectrum (I had the ZX Spectrum back in the 80s, and I played Fred a lot). So it seems, for whatever reason, it was called "Roland on the Ropes" only on Amstrad.
@@retrononame Yeah it's probably because I had an Amstrad, I had always thought that the Roland games where made and sold for the Amstrad CPC only and where part of the "Amsoft" series of games like with Timeout, Bridge-It etc. I think do remember learning some years back it was released for the C64, but for some reason I'd forgotten about it until I saw this video. I knew one lad at school who had a Commodore 64 but I don't remember him having the Roland/Fred games.
Sorcery on Amstrad definitely plays to it's vivid colour palatte. The C64 strength with it's colours were that they were more rooted in a realistic tone. Drab for sure but the muted washed out tone of the C64 was perfect for a more realistic look as certain games show. I really do love the Amstrad though for how vividly pretty it can be
Sorcery, like lots of Amstrad games overused the color and runs into some limitation with sprites blending into a smoothie mess. Maybe they should have done something about prioritizing the sprites to foreground and background to avoid this. But probably it runs into some limitation. Not sure as i am not familiar with the CPC hardware.
@@ZxSpectrumplus I rather like it's look on the Amstrad and especially some games that were quite pretty for it like Bobby Bearing and Head over Heals and Tau Ceti. I'm glad though of having a C64 at the time because I also rather like the muted realistic tones and the Amstrad palette could be a little too much at times
1. Sorcery, C64 wins. Near draw but I liked the sound effects better on the 64. 2. Raid over Moscow, C64 wins. Better graphics which scroll smoother, sound is better. 3. Sabre Wulf, C64 wins but both awful conversions. 4. Pyjamarama, C64 wins, better colour palette and graphics overall. 5. Jet set Willy, C64 wins. Better graphics and sound. 6. Fred, Draw. Not much to pick between them, probably better colours on the Amstrad. 7. Boulder Dash, C64 wins. Better graphics, scrolling and sound overall. 8. Chuckie Egg, Amstrad wins. Better graphics and overall look to the game. Playability a lot better.
Agree with everything but nr. 5. and 6. Jet set willy plays better on CPC (at least IMO). Even "stairs" are weird on C64. Fred is IMO better on C64 - scrolling on CPC is atrocious :)
in early gen games where most titles were british and ported from zx spectrum the two systems look very comparable, amstrad had a better chromatic gamut very cartoonish but c64 gamut is better suited to reppresent real world (more greys, less saturated). c64 wins in terms of scrolling because it is hardware controlled but amstrad also if well coded can...sound is superior on c64 SID but in this kind of titles it doesnt make big difference.
Sorcery and Chuckie Egg is way better on the CPC. Jet Set Willy plays better than the C64 version and has more screens. Even Sabre Wulf is little bit better than the C64 version. Pyjamarama is Spectrum port on both machines. Plays decent but looks awful. Whats the noise in the C64 version of Sorcery? A capture error? Better on the C64: Raid over Moscow and Boulderdash
C64 was better for gaming: better graphics, hardware accelerated sprites and scrolling, and better audio. The CPC was much better for learning computing: it had a great manual, better Basic, diskettes, a green monitor that was really easy on the eyes and all this in a relatively cheap and easy to use package.
CPC more colours, software scrolling, poorer sound and slightly slower. The CPC however improved over its lifetime and is now producing the best graphics of any 8bit machine.
I love the Amstrad and especially it's chunky gorgeous looking games and it's great to see it finally being fully used regards to modern day techniques of the machine. It's not producing better graphics I would say in terms of it's games because you still have to factor in movement which the C64 did so much better. Personally I love the machine especially it's wibbly scrolling and stunningly vivid colour palette but technically even now it can't produce an entirely smooth scroll with a ton of sprites like say Armalyte on C64
@@adroharv5140 Yes the c64 had a better pallet, everything is quite gordy and bright on the CPC. And at the time despite it's possible 16 colours over the c64's 8 in low resolution. I found the CPC to be too slow at times. So yes c64 at the time was better. But now with games like verspertino coming out, these look like good 16bit titles not something from an old CPC. So as things stand now the CPC with modern programming techniques the most impressive 8bit (though the Enterprise is doing nearly as well).
I guess it comes down to what can be seen as more impressive. Verspertino looks way better than anything you could ever get on C64 but then can that same tech be applied to an entirely smooth plaftormer like say Sam's Journey. A prettier Sams Journey yes I would very much argue but is that good enough for those that require the extra smooth sheen of a C64.
Overall I do think it's very fair to say Amstrad has a lot of clout in how great it can look compared to how awfully drab the C64 doing the same thing will look but for many, the whole package is where it's at and that's not quite the case on the Amstrad. I do think the likes of Verpertino show the advantage so far as a game like that and hopefully it can also deliver opponents on screen to really show how much better it is. Can that same advance be seen in other types though to the same degree for games the C64 eats for breakfast? I'd very much Ilove to see the Amstrad pushed in these genres using these techniques and then maybe people will start to hail it as the better machine@@anticat900
The CPC is how I remembered the C64 to be. The C64 is how I remembered the Atari 2600 to be... So the CPC is pretty decent, the C64 looks really bad 40 years later.
Couple of winners for Amstrad and some for C64. Sabre Wulf winner? Spectrum version 😂
About evens on this one. Sorcery and Sabre Wolfe definitely for the Amstrad. The thing is none of these games with the exception of Raid over Moscow and Boulderdash play to the C64 strengths i.e. proper scrolling. That said it probably eyes it over gameplay in these featured games. Hats off to the Amstrad for its version of Boulderdash though.
Every game here was better on the C64. Its clear to see.
For me, Jet set Willy and Chuckie Egg play better on CPC. Others are much better on Commodore 64.
Sorcery better on the CPC, jet set willy far, far better. Differences not huge, another year or two before developers realized it was cheaper to port speccie code....
@markdllion either you wear very nostalgic glasses or you drank too much moonshine
Sorcery is definitely better on the Amstrad, I'd say Sabre Wulf and Jet Set Willy too (though Spectrum is best for both of those) and maybe Chuckie Egg, though neither version is as good as it could have been. Programmers hadn't really worked the Amstrad out this early in its life.
@@ivarfiske1913 Amstrad fan boy are we? Looks like Ive touched a nerve. lol
C64 for the win.
Just so smooth
1:11 not only the better sound effects, but compare the scrolling between CPC and C64
One big thing is that like the ZX Spectrum the CPC464 had the problem of sprites being kinda transparent causing them to blend together into a hot mess with stuff in the background and other sprites. The C64 doesn't seem to have this problem.
Fred on Amstrad was called Roland On The Ropes.
Why is Roland on the Ropes named "Fred" for even for both the Amstrad and C64?. Was this the US version?. Never heard it being called Fred before and didn't know it was relased on the C64 as well, thought it was an Amstrad only game.
For me, it's the other way around :)
Never heard of "Roland on the Ropes" before I researched the Amstrad CPC games. It was Fred on C64 and on ZX Spectrum (I had the ZX Spectrum back in the 80s, and I played Fred a lot).
So it seems, for whatever reason, it was called "Roland on the Ropes" only on Amstrad.
@@retrononame Yeah it's probably because I had an Amstrad, I had always thought that the Roland games where made and sold for the Amstrad CPC only and where part of the "Amsoft" series of games like with Timeout, Bridge-It etc. I think do remember learning some years back it was released for the C64, but for some reason I'd forgotten about it until I saw this video. I knew one lad at school who had a Commodore 64 but I don't remember him having the Roland/Fred games.
Sorcery on Amstrad definitely plays to it's vivid colour palatte. The C64 strength with it's colours were that they were more rooted in a realistic tone. Drab for sure but the muted washed out tone of the C64 was perfect for a more realistic look as certain games show. I really do love the Amstrad though for how vividly pretty it can be
Sorcery, like lots of Amstrad games overused the color and runs into some limitation with sprites blending into a smoothie mess. Maybe they should have done something about prioritizing the sprites to foreground and background to avoid this. But probably it runs into some limitation. Not sure as i am not familiar with the CPC hardware.
@@ZxSpectrumplus I rather like it's look on the Amstrad and especially some games that were quite pretty for it like Bobby Bearing and Head over Heals and Tau Ceti. I'm glad though of having a C64 at the time because I also rather like the muted realistic tones and the Amstrad palette could be a little too much at times
1. Sorcery, C64 wins. Near draw but I liked the sound effects better on the 64.
2. Raid over Moscow, C64 wins. Better graphics which scroll smoother, sound is better.
3. Sabre Wulf, C64 wins but both awful conversions.
4. Pyjamarama, C64 wins, better colour palette and graphics overall.
5. Jet set Willy, C64 wins. Better graphics and sound.
6. Fred, Draw. Not much to pick between them, probably better colours on the Amstrad.
7. Boulder Dash, C64 wins. Better graphics, scrolling and sound overall.
8. Chuckie Egg, Amstrad wins. Better graphics and overall look to the game. Playability a lot better.
Agree with everything but nr. 5. and 6.
Jet set willy plays better on CPC (at least IMO). Even "stairs" are weird on C64.
Fred is IMO better on C64 - scrolling on CPC is atrocious :)
Ultimate were prettymlazy with the c64 versionmof sabre wulf., its like the spectdum version while the amstrad is very colourful
in early gen games where most titles were british and ported from zx spectrum the two systems look very comparable, amstrad had a better chromatic gamut very cartoonish but c64 gamut is better suited to reppresent real world (more greys, less saturated).
c64 wins in terms of scrolling because it is hardware controlled but amstrad also if well coded can...sound is superior on c64 SID but in this kind of titles it doesnt make big difference.
Sorcery and Chuckie Egg is way better on the CPC. Jet Set Willy plays better than the C64 version and has more screens. Even Sabre Wulf is little bit better than the C64 version.
Pyjamarama is Spectrum port on both machines. Plays decent but looks awful.
Whats the noise in the C64 version of Sorcery? A capture error?
Better on the C64: Raid over Moscow and Boulderdash
I think the noise is supposed to represent the lightning :)
@@retrononame I wonder if it is supposed to sound like that. Can it be a problem with emulation?
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The CPC version has so many flickering sprites...urgh.
Hallo i am the best ❤
C64 win
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