[3 Years of FNF] Friday Night Funkin' (Ludum Dare Prototype) FIRST PUBLIC BUILD OF FNF

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  • Опубликовано: 13 сен 2024
  • 3 Years ago, the first public build of FNF was released for Ludum Dare 47, so for fun lets take a look back on where it all started
    Game link: ninja-muffin24...
    (Ignore lol)
    Friday Night Funkin' is a Newgrounds rhythm game made in HaxeFlixel originally created for Ludum Dare 47. Programmed by ninjamuffin99 with a soundtrack produced by Kawai Sprite and artwork created by PhantomArcade and evilsk8r, the game can be played on Newgrounds or played/downloaded for free on Itch.io.
    Newgrounds is an entertainment website and company founded by Tom Fulp in 1995. It hosts user-generated content such as games, films, audio, and artwork composition in four respective website categories, and also provides visitor-driven voting and ranking of user-generated submissions. Fulp produces in-house content at the headquarters and offices in Glenside, Pennsylvania.
    In the 2000s and 2010s, Newgrounds played an important role in Internet culture and in independent video gaming in particular. Newgrounds has been called a "distinct time in gaming history", and a place "where many animators and developers cut their teeth and gained a following long before social media was even a thing"
    Ludum Dare (LD; Classical Latin: [ˈluːdũː ˈdarɛ], meaning 'to give a game', also referenced as LDJAM) is a game jam competition. It was founded by Geoff Howland and was first held in April 2002. It is currently run by Mike Kasprzak, who has been part of the team since the beginning. Participants are required to create a video game that fits within a given theme in two or three days. Participants often release a time-lapse video of the development of their game.
    Ludum Dare was originally only an Internet forum. The first competition-often referred to as "Ludum Dare Zero"-was held in April 2002, with 18 participants. Its popularity turned the focus towards the competitions rather than the forum. The time limit was subsequently increased to 48 hours, because 24 hours were decided to be too few. Since 2011 the competition has seen significant annual increases in numbers of game submissions, partly owing to the public awareness of Minecraft designer Markus Persson, who has participated seven times.
    Until 2014, the event was very informal as the Ludum Dare team worked on it in their spare time. Due to the increasing number of contestants, long-time organizer Mike Kasprzak announced in September 2014 that he would attempt at setting up a business model allowing him to work full-time on the project. Charging for Ludum Dare is however "out of question", and money is currently exclusively raised through donations.
    During Ludum Dare 35 in April 2016, an announcement acknowledged various issues regarding the game jam's rating system. In particular, it explained that some users had attempted to artificially boost their game ratings with alternative accounts. As a consequence of this problem, future Ludum Dare events were indefinitely cancelled pending a replacement website being constructed for hosting the game jam.This led to a community backlash, and Ludum Dare 36 in August 2016 went ahead regardless, organized by website administrator and long-time community member Sorceress. Due to the complaints previously raised, the community decided by referendum to forego the game rating phase after the game jam, so no winners were named.
    Starting in Ludum Dare 44, the schedule was changed to run twice per year in April and October due to organizer Mike Kasprzak struggling to keep up.

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