7 Rules of Stealth Games That Make No Sense

Поделиться
HTML-код
  • Опубликовано: 11 июл 2024
  • Stealth rules in games make total sense! If you don't think too hard about them or try to replicate them in real life... Here are the sneaky formulas that just don't add up.
    ---
    Official Merch Store! teespring.com/stores/outside-...
    Become a member of Outside Xtra! / @outsidextra
    Outside Xtra is a companion channel to Outside Xbox, covering the wider world of gaming with weekly lists, Let's Plays and shows with your hosts Ellen and Luke. Look for regular appearances by OG Outside Xboxers Andy, Jane and Mike, and generally more of the videos you love, about more of the platforms you enjoy, from a team now two people larger overall.
    Thanks for watching and be excellent to each other in the comments.
    Find us at www.outsidextra.com
    Subscribe to us at / outsidextra
    Like us on Facebook at / outsidextra
    Follow us on Twitter at / outsidextra
  • ИгрыИгры

Комментарии • 2,5 тыс.

  • @outsidextra
    @outsidextra  4 года назад +516

    These sneaky distraction techniques might work in games, but do they...make sense? This weeks list looks twice at the stealthy rules we all too readily accept as totally fine and cool and normal. 👀 🎮

    • @absolutelycardboard
      @absolutelycardboard 4 года назад +7

      shin0bi 272 That might be your screen. It looks fine to me

    • @nickburkhardt3229
      @nickburkhardt3229 4 года назад +8

      Sorry about the cookie situation haven't been to the store lately

    • @krispiccini6046
      @krispiccini6046 4 года назад +7

      Can we add the literal sounds of murder to things that don't make sense? Like seriously, some games are very loud with the murder sounds, but nobody can hear it.

    • @robbjones3763
      @robbjones3763 4 года назад +3

      What about hitman Disguises?
      Some of the guard ones make a bit of sense but some of them are crazy weird.

    • @bigbaddawg101
      @bigbaddawg101 4 года назад +3

      Shouting "Hey look! A distraction!" while simultaneously pointing behind somebody who has confronted you has been known to work. But only once.

  • @andymcp4752
    @andymcp4752 4 года назад +1833

    The rising suspicion meter when a guard catches a glimpse of someone they don’t know crouch walking between cover thinking “boy a few more seconds of this and I’m gonna get mad.. oh phew they’re gone, almost had to do my job there”

    • @theramendutchman
      @theramendutchman 4 года назад +262

      Not gonna lie that sounds very realistic for an underpaid secuirityman

    • @spiderglitch22
      @spiderglitch22 4 года назад +106

      I've always thought of it like how long before they know it's not a trick of the light. Still dumb though

    • @SorowFame
      @SorowFame 4 года назад +79

      Spider Glitch especially dumb since many of these guards are in very high security areas, there's no harm in double checking behind that conveniently placed box if doing so could prevent your bosses whole evil plan from unraveling.

    • @cameronrhyne7826
      @cameronrhyne7826 4 года назад +79

      @@theramendutchman I could do something about that BUT I'm getting paid $7.25 an hour and thus not my problem.

    • @nunyobidniz
      @nunyobidniz 4 года назад +16

      The SEP field is active

  • @andymcp4752
    @andymcp4752 4 года назад +2166

    Me: “haha these guards have such terrible cones of vision I mean how did they not see me?” Person sitting next to me: “haha yeah right?” Me: “Aghh! How long have you been sitting there!?”

    • @angelmin8819
      @angelmin8819 4 года назад +79

      Me: am also alone at home

    • @Sableagle
      @Sableagle 4 года назад +56

      Tedd, on your other side: "She's like a sleepy little ninja, isn't she?"

    • @false_idol__
      @false_idol__ 4 года назад +42

      This literally would've been a perfect gag.

    • @AlexWithington
      @AlexWithington 4 года назад +24

      Its a thing that happens particularly after staring at a screen for awhile something about your periferal vision stopping working

    • @boxhead6177
      @boxhead6177 4 года назад +16

      Not just stealth games, walk into any bad guy fortress you can see evenly spaced groups of mobs as far as the eye can see... but no one sees you walk in the door.

  • @MrDoctorSavage
    @MrDoctorSavage 4 года назад +402

    "in real life, humans don't mindlessly hurry back and forth between two points"
    me going to work every day.....
    "oh, I don't know about that Ellen lol."

    • @cericat
      @cericat Год назад +6

      Seriously though, it's something they try to drum into security officers during training, vary your routines change routes change times. But I can guarantee you if you could check most peoples' location data you'd see even in those of us who are meant to know better rigid adherence to patterns.

  • @SnakeMan448
    @SnakeMan448 4 года назад +474

    The player character has the greatest advantage of all: the ability to see through a hidden camera that floats about 4 feet around their head.

    • @andreidragostin
      @andreidragostin 3 года назад +48

      There was an old PC game called The Devil Inside that explained the 3rd person view by making the whole game a TV show and the "camera" was a flying drone. You could even see it in reflections and when different cameras captured the action.

    • @05r41
      @05r41 3 года назад +20

      @@andreidragostin also mario 64

    • @Qaianna
      @Qaianna 3 года назад +8

      Huge disadvantage in driving games tho. I can't see what I"m going to ram.

    • @fuze7885
      @fuze7885 3 года назад +2

      @@05r41 and in cuisine royale you have a flying pet following you around that lets you magically see yourself in the 3rd person

    • @stormmeansnowork
      @stormmeansnowork 3 года назад +3

      Not only that, also
      1. the "instinctive visions" such as that of Hitman and Assassin's Creed lead characters' and
      2. the mini map (although many games come with an option to switch it off but I never manage to do it without the mini map)

  • @kinginthenorth1437
    @kinginthenorth1437 4 года назад +491

    Having been a real life security guard I've got to say you overrate the level of caring of real life security guards. Most people actually assume security guards are much more competent than they actually are.
    I was considered one of my employers best employees on the basis I was awake for my entire shift and did all my required patrols. And once I found an efficient route that got me in from the cold and back to playing GameBoy Advanced or reading comics in the office as fast as possible, I absolutely followed that route every time.

    • @attemptedwholesomeness3360
      @attemptedwholesomeness3360 4 года назад +132

      No, but for real, as a night shift security guard, if I hear something slightly out of the ordinary, I'll pay attention to it for a minute or two at max, and then go back to my book/switch assuming my was just the pipes.

    • @BattyButtercup
      @BattyButtercup 4 года назад +142

      Arguably, feigning ignorance when working as a guard is a Survival Instinct because actually investigating suspicious activity personally is a Schrodinger's Box wherein emptiness means the cat is RIGHT BEHIND YOU or launching itself from said "box" to murder you.
      Better to loudly feign sleep and hope the box cats are aiming for a Pacifist Run.

    • @marhawkman303
      @marhawkman303 4 года назад +18

      @@BattyButtercup or you find someone who's not supposed to be where they are, but is a mixture of enraged at being seen and actually totally innocent.

    • @tollerancewithpride
      @tollerancewithpride 4 года назад +14

      Absolutely same. As long as your awake your good. I end up doing shit loads of patrols just to stay warm. Got told off for not spending enough time in front of cctv.

    • @marhawkman303
      @marhawkman303 4 года назад +30

      @@tollerancewithpride "sorry boss but it was so quiet I had to walk around to stay awake."
      Which is funny because of how often it happens.

  • @rosskwolfe
    @rosskwolfe 4 года назад +966

    Guard: *Sees pile of 30 bodies* "I'LL NEVER STOP UNTIL I FIND YOU!" *Enters other room, waits 30 seconds* "Probably just rats."

  • @macdjord
    @macdjord 4 года назад +355

    The 'strict patrol routes' thing is actually truth in television; in WWII, allied commandos reported that Japanese sentries were so precise you could set your watch by them - and, indeed, this made them much easier to slip by or ambush than less disciplined German guards.

    • @floofzykitty5072
      @floofzykitty5072 4 года назад +9

      huh, where can I read more about this? I'm interested

    • @macdjord
      @macdjord 4 года назад +4

      @@floofzykitty5072 D'know, sorry. I read about it years ago.

    • @AbsolXGuardian
      @AbsolXGuardian 4 года назад +34

      Yeah. I was thinking that an evil regime that doesn't want their grunts to think for themselves would want them to follow a strict patrol schedule.

    • @brunoacostasilva
      @brunoacostasilva 3 года назад +8

      @@AbsolXGuardian It's counter productive though. Well, It looks like Authoritarian Systems are counter productive by themselves.

    • @ceu160193
      @ceu160193 3 года назад +26

      @@brunoacostasilva Patrol routes are done in way, that covers everything. Only unrealistic part is that guards won't become suspicious, if their partner that supposed to patrol nearby suddenly disappears.

  • @TrveMallkorr
    @TrveMallkorr 4 года назад +82

    My favourite is when the guards yell stuff like "Come out!"/"Stop hiding!"/"Where are you?!" every 5 seconds as if they expect me to reply. "Oh, excuse me, Mr. security officer, I was here all along. Let me just stand still while you gun me down."

    • @brodriguez11000
      @brodriguez11000 3 года назад +2

      Styx did have the guards checking the barrels and pulling you out.

  • @aech0s877
    @aech0s877 4 года назад +906

    7:57 Can confirm: throwing shit does actually work. Maybe not as comically well as it does in videogames, like throwing it directly over their head and them being completely oblivious to it, but it does still work. Source: i was playing an airsoft zombies game, where the ‘zombies’ had no weapons and had to sneak up and tag players with guns to ‘turn’ them. On 3 SEPARATE OCCASIONS i threw a handful of used BB’s on the floor, a glass bottle (used as a target) and a used grenade canister. All 3 times it caused a loud enough noise (usually because it collided with something like a metal oil drum) that it surprised the player and caused them to turn around, thinking my dumbass just slipped and fell into the metal canister, revealing where i was. Well actually it caused a big enough distraction for me to sneak up behind them and tag them. I felt pretty badass after that. Once i told one of my friends about it, he even used it on me and fooled me too. If you think “oh i wouldnt be fooled by that” youd be surprised how disorienting a loud metallic clang right behind you can be.

    • @Sip_Dhit
      @Sip_Dhit 4 года назад +59

      In shadow tactics the shinobi character can throw rocks gaurds will only ever look they'll never be lured

    • @serPomiz
      @serPomiz 4 года назад +114

      throwing stuff depends very heavily on the place you're in; a metal shed on a cold hill wil naturally make a lot of noises, so people will tend to ignore sound similar to those.
      something lowdly fall down in an "empty" office in the middle of a city? that may even get people from other floors to come and check.
      stuff falling down the stairs will always attract attention tho, something about the innate dangerousness of stairs and stuff near the steps

    • @aech0s877
      @aech0s877 4 года назад +7

      serPomiz makes sense, didnt even think about that

    • @TheZoenGaming
      @TheZoenGaming 4 года назад +46

      Reading this gave me a blast from the past. I've done something similar, but was crouch-walking behind another guy in a paintball game. He kept looking to the sides but never actually looked back and I was less than 2 feet behind him for a good 5 minutes. I picked up a fairly large rock and waited until he turned his head left and chucked it at a tree to his right. He absolutely thought someone was behind the tree when I tagged him. I wish I'd had a smartphone or go pro at the time to have recorded it, since that was the last time I went paintballing.

    • @gustavogoesgomes1863
      @gustavogoesgomes1863 4 года назад +11

      I did that on CS GO one time, had to defuse the bombsite B on Dust 2, and as I had no bangs left I tried dropping my pistol at the door and running to the window, when I arrived at it my opponent was looking to the door lol killed him and won the round

  • @emmote77
    @emmote77 4 года назад +436

    Ahh - Skyrim's "It must have been the wind." response to giving up the search - while having 4 arrows sticking out of your head - in a cave - with no wind.

    • @bengal4047
      @bengal4047 4 года назад +26

      *laughs in Archery 100 and Sneak 100*

    • @GreyeSkye
      @GreyeSkye 4 года назад +25

      You may laugh, but clearly the wind is a vengeful spirit in Skyrim. Everyone accepts that the wind shoots arrows, and a surprising number of guards have arrow-related injuries that ended their previous careers. Honestly, it explains so much.

    • @kharnthebetrayer8251
      @kharnthebetrayer8251 4 года назад +14

      @@GreyeSkye 'The Wind' is the codename of a renowned assassain.
      Nobody wants to fuck with them

    • @the13throse
      @the13throse 3 года назад +6

      Don't you just hate it when the wind chucks an arrow into your head? Happens to me all the time

    • @WinterPains
      @WinterPains 3 года назад +3

      @@kharnthebetrayer8251 Damn it, this needs to be a custom character build.

  • @hudson_powell
    @hudson_powell 4 года назад +114

    Guard: *takes an arrow to the head*
    Also Guard: Hmm, must have been the wind.

    • @jojovawindkeeper8244
      @jojovawindkeeper8244 4 года назад +3

      Well theoretically if it was a hurricane it could pick up an arrow and project it with enough force.
      Theoretically.
      In a fantasy world it definitely could, at least

    • @ceu160193
      @ceu160193 3 года назад

      @@jojovawindkeeper8244 We do not question how guard isn't taken out by that arrow to the head.

    • @gremlinn7
      @gremlinn7 2 года назад

      At least it wasn't an arrow to his kn...OK, I'll be leaving now.

  • @amokriinprolgiid3409
    @amokriinprolgiid3409 4 года назад +190

    My favorite has to be that any stealth takedown could ever be silent. A scream can only be muffled so much by covering their mouth. I'd believe that somebody in an adjacent room, or in a loud room, wouldn't hear it, but the same quiet room, normal people would hear suspiciously distressed guard sounds.

    • @serPomiz
      @serPomiz 4 года назад +9

      there are ways, but most of them are lethal, leave yourself open before the target may be subdued, o required precise situation that would still leave you exposed, with a target downed for maybe about twenty seconds before he'll be able to make sounds again and most likelly will still allert othersdue to the sound of bodies colliding

    • @oh_hi_mark8586
      @oh_hi_mark8586 4 года назад +30

      You could climb up creaky wooden scaffolding, shoot someone with a suppressed firearm (still quite loud) and then smack someone to death and nobody bats an eye. Then you walk too fast and everyone knows its you and not Jimmy who is walking along his patrol route.

    • @floofzykitty5072
      @floofzykitty5072 4 года назад +10

      or that the only real way to instantly and silently kill someone is to destroy their brain or cut their head off (somehow silently...). Even if you stab someone in the neck, they would be able to thrash around for a good while, making a lot of noise. Somehow, enemies will instantly hear you if you run even just a little in a stealth section, but will never hear a guard violently thrashing about while they bleed out from the neck.

    • @justarandomtechpriest1578
      @justarandomtechpriest1578 4 года назад

      @@floofzykitty5072 heart or destroy their vocal cords

    • @jessicalee333
      @jessicalee333 3 года назад +9

      Reminds me of Christopher Lee in the Lord of the Rings. Peter Jackson the director tried to direct him how to react and what kind of noise to make when Saruman got stabbed in the back by Wormtongue (spoiler, I know). Christopher Lee told him "That's not the sound people make when they're stabbed in the back" - he was a British intelligence officer in WW2. Stabbing someone in the lungs makes them unable to get enough air out to scream or cry out, and the harder they try the more they collapse their lungs and force air out through the wound. Horrible.

  • @Poppi_QT
    @Poppi_QT 4 года назад +594

    "Help! This guy got shot and his head exploded all over me!"
    * One minute of search later *
    "Must've been the wind."

    • @Alasking34
      @Alasking34 4 года назад +39

      *got shot by an arrow on the shoulder
      "Must've been the wind"

    • @johnmark6611
      @johnmark6611 4 года назад +26

      Explosion happened in game.
      Guard: must be a rat .

    • @DisKorruptd
      @DisKorruptd 4 года назад +20

      well, that jar of whale oil was perched pretty precariously... remind me, why is whale oil explosive from just having the container broken?

    • @unsafevelocities5687
      @unsafevelocities5687 4 года назад +12

      @@DisKorruptd Antimatter whales.

    • @xXMactabuluSXx
      @xXMactabuluSXx 4 года назад +3

      MSG has this bad hahah

  • @Poke-ladd
    @Poke-ladd 4 года назад +610

    RDR2: when one person spots you everyone knows where you are immediately

    • @unusannusmementomori6354
      @unusannusmementomori6354 4 года назад +52

      This goes for Spider-Man PS4, I’ve had so many times in stealth sections when I get cornered by an enemy, try to web them up and somehow, despite being entirely tied up, still manage to tell everyone on their radio that they found me

    • @MikaeruDaiTenshi
      @MikaeruDaiTenshi 4 года назад +45

      Yea, the general hive-mind in computer games really sux.
      This reminds me of Ghost Recon Wildlands. Having an enemy either wisness a death of their comrade or finding their corpse, they immediatly call very precise mortar strikes upon you, as well as send half their base out to surround you. And yes, it doesn't matter if you used a silenced weapon and moved from your sniping position...

    • @nicholassucre4834
      @nicholassucre4834 4 года назад +10

      Same in fallout 3, although it was more of an anti stealth strategy
      You kill a character in stealth mode, sneakily, while everyone else is asleep.
      Suddenly the whole city is trying to kill you

    • @joeschmo3844
      @joeschmo3844 4 года назад +21

      “Stop! You violated the law!”

    • @BlueGriffin20
      @BlueGriffin20 4 года назад +4

      I always assume that person calls in the alert. Like “there’s an intruder in x”.

  • @kennethschlegel870
    @kennethschlegel870 4 года назад +85

    I spent 8 years In the Navy, many times I was the "patroling guard" many times. Have 5 hours of patrolling you get lazy and just follow the same loop, I definitely would've been taken out in a video game.

    • @ViracochaFI
      @ViracochaFI 3 года назад +3

      Me too! Once Warrant Officer followed me in the snow and I didn't see anyone :-)

  • @sterling7
    @sterling7 4 года назад +165

    One has to love how RUclips will ignore jumping on someone's back and stabbing them multiple times with a knife, but absolutely ruin your day if you dare not to bleep out the understandable vocal reaction of having someone jump on your back and stab you multiple times with a knife.

  • @pokemonplaya7714
    @pokemonplaya7714 4 года назад +402

    Let’s be honest, if we lived in a world where Agent 47 existed, we would have no idea Agent 47 existed until it was too late. The fact we know agent 47 exists in this universe, proves that Agent 47 doesn’t exist in this universe

    • @neolexiousneolexian6079
      @neolexiousneolexian6079 4 года назад +69

      ....Unless the stories that we hear about Agent 47 are actually a ploy to distract us from Agent *46.*.

    • @zenitramorange8632
      @zenitramorange8632 4 года назад +18

      or Agent 51 from Area 51

    • @kaushtubhchauhan
      @kaushtubhchauhan 4 года назад +21

      Or agent 69

    • @kerryelvin9535
      @kerryelvin9535 4 года назад +11

      Also searching after 47 would be a surefire way of getting knocked out or killed for being an inconvenience. Unless 47 adopts the Mike doctrine, then you are doomed to death anyway.

    • @delicateghoul
      @delicateghoul 4 года назад +4

      @@kaushtubhchauhan the one agent I wouldn't mind hunting me down

  • @Cookiethrowingmaster
    @Cookiethrowingmaster 4 года назад +414

    Literally any game where friendly npcs are just immune to being spotted.

    • @acedemon3434
      @acedemon3434 4 года назад +66

      You would be more annoyed if they could be spotted tbh in stealth games I'll sacrifice realism a bit for the sake of not getting spotted every 2 seconds

    • @juoranes
      @juoranes 4 года назад +9

      Had some funny moments in Wildlands

    • @KoffinKat
      @KoffinKat 3 года назад +32

      Unrealistic, but neccessary :D It'd be infuriating if your companions kept getting spotted everytime you tried to sneak.

    • @05r41
      @05r41 3 года назад +5

      @@KoffinKat mgs3 works fine with Eva being able to be spotted. The only annoying thing is that she’s so damn slow and hungry

    • @Robwithakick
      @Robwithakick 3 года назад +3

      @@juoranes absolutely! Some real Ray Charles enemies there. Lol

  • @HenryNWhite-zp5zp
    @HenryNWhite-zp5zp 3 года назад +21

    "I told you the killer was still in the room. Should've listened to me, the killer"
    I love this sentence

  • @nekonekomikan
    @nekonekomikan 4 года назад +163

    Followed by unfair reactions to getting caught: suddenly the entire facility knows your face and location, all before the person who caught you could even gasp as they're taken out.

    • @k4r145
      @k4r145 3 года назад +2

      Sounds like BF1 logic

    • @natethenotsogreat8349
      @natethenotsogreat8349 3 года назад +1

      @@k4r145 there was a few times when I was playing the mud and blood campaign where I killed someone just after they fully detected me and I got away with it

    • @k4r145
      @k4r145 3 года назад +1

      @@natethenotsogreat8349 ik. It's like you have about 5 milliseconds to kill them after being detected to prevent an all out warzone

    • @breakingqueengrace
      @breakingqueengrace 11 месяцев назад

      Like RDR2, where mask or no mask, cops all INSTANTLY know it was Arthur Morgan who did it

  • @otterblau5253
    @otterblau5253 4 года назад +92

    The thing I never got in Hitman was when you threw a coin, the guard would radio in that he heard a noise and is checking it out.
    Apparently no one in security cares enough about doing their job to follow up with the guy that announced he was looking into a suspicious noise and then never follows up with whatever he found. He's just gone and no one seems to care.

    • @kingjb554
      @kingjb554 4 года назад +2

      Yeah every time I hear that I think people will start searching, but nothing ever happens. At least people recognized you when you've done a crime

    • @serPomiz
      @serPomiz 4 года назад +5

      agreed. for all the bull we give MGS, it has been since MGS2 that the guards had a "callback timer". have a guard (or multiple depending on difficoulty) not callyng the base for too long, and the reinforces are coming to investigate in allert formation

    • @Ursusowanie
      @Ursusowanie 4 года назад +1

      Yeah, that also got me, and in Hitman 2 first mission:
      The person your job is to guard dissapears, what you do?
      Just don't care I'm a good guard
      The person you're supposed to guard runs into water to suicide and escape a guy you never meet. What do you do?
      Turn back and see what was that sound from your truck

    • @brodriguez11000
      @brodriguez11000 3 года назад +1

      Of course. No one liked him, and he didn't owe anyone any money.

  • @liberal0irony
    @liberal0irony 4 года назад +344

    How about bows being incredible silent one hit kills, no one hears the “fftt thump thud” of arrow hitting body and body hitting floor?!

    • @Amaritudine
      @Amaritudine 4 года назад +65

      To say nothing of guns using 'silencers' that make them literally silent, or nearly enough, in stark contrast to any real-life gun.

    • @hoodiegal
      @hoodiegal 4 года назад +19

      This is something I enjoyed about Dishonored, the guards actually hear the sound of you firing your crossbow if you're too close to them, and will spot you. Same for hitting a guard near another guard.

    • @DepressoPancake
      @DepressoPancake 4 года назад +12

      Also, the sound of a bow while quieter than a gun, is still quite loud in a smaller room. Espescially if it has metal parts to it

    • @brentbennett5401
      @brentbennett5401 4 года назад +3

      Far cry new dawn has suppressors that do nothing I can shoot a suppressed gun they still hear it

    • @SigmaSyndicate
      @SigmaSyndicate 4 года назад +27

      Even more likely, the sound of "AAAAAAHHHHHHHHHH OH MY GOD FUCK THAT HURTS SOMEBODY HELP I'VE BEEN SHOT BY AN ARROW"

  • @aceventurasspear22
    @aceventurasspear22 4 года назад +86

    Luke: “They don’t have any chocolate biscuits, Ellen!”
    Me: “Oh good, he didn’t find them.”

    • @dominichines9996
      @dominichines9996 4 года назад +4

      That's only because they were confiscated by customs on his way back to the UK, given most of the people watching these videos aren't going to be in the UK

    • @luciferdracula7016
      @luciferdracula7016 4 года назад +3

      "He's just as bad as the skyrim guards."

  • @kubek
    @kubek 3 года назад +14

    There was some TV Series where characters were sneaking into some sort of warehouse. One of them threw a stone to lure a guard away, but the guard took his gun and started going into their direction. "Great! A smart guard." they said.

  • @sswishbone
    @sswishbone 4 года назад +171

    My favourite is Tenchu: Stealth Assassins for PS1, throw a poisoned rice ball and everyone goes out of their way to pick it up and eat it. Even better, despite seeing the effect it has on fellow guards, you can throw another and same thing will happen

    • @liuemma7175
      @liuemma7175 4 года назад +36

      Darn... Thats...
      OH LOOK A RICE BALL-

    • @wullaballoo2642
      @wullaballoo2642 4 года назад +3

      I liked luring them over on the PS2 games and throwing wasps nests from up high and watching them all do the wasp dance.

    • @KyleTaylor410
      @KyleTaylor410 4 года назад +3

      Classic!! Was wondering if anyone was gonna mention Tenchu lol

    • @Fishcrab
      @Fishcrab 3 года назад +2

      Rice is good ok

    • @MrEvldreamr
      @MrEvldreamr 3 года назад

      Ahhhh tenchu..... good memories that game...

  • @miss-petrolea
    @miss-petrolea 4 года назад +182

    "Hey what's this new box?"
    "Wasn't this new box further back a second ago?"
    "Oh cool the new box has a sexy lady on it!"
    "---"

    • @Lars_Hermsen
      @Lars_Hermsen 4 года назад +17

      “Didn’t order a shipment of this suspicious looking box but hey what could go wrong? We’re only a military outpost in the middle of a cold war!”

    • @Ender11037
      @Ender11037 4 года назад +11

      Let's play cards on it!

  • @timrivett7642
    @timrivett7642 4 года назад +115

    The Order of the Stick skewers stealth in truly magnificent fashion. When the heroes try to convince some guards that they're part of a surprise inspection, one of the guards looks at the manual, which reads: "We do not do surprise inspections. Ever. Those inspectors in front of you? They're intruders. Get them."
    The manual also includes handy tips, such as how to react to that sound in the bushes: "Someone is throwing a rock to distract you. Look in the opposite direction," and "Pictures of all members of prison staff are posted in the lounge. Get to know them!"
    Stealth would be ruined if evil overlords ever got wise.

    • @SyndicateOperative
      @SyndicateOperative 3 года назад +14

      That rock-throwing advice is terrible. I only ever used rocks to lure enemies closer (melee range).

    • @OmegaX9
      @OmegaX9 3 года назад +5

      To be fair the villains in order of the stick are very genre savvy. Remember when Blackwing was shot down by 30-some arrows while flying?

    • @HenshinFanatic
      @HenshinFanatic 3 года назад +8

      That's also the webcomic where the BBEG's clerical support prefers to summon periodic elementals over the classical air, earth, fire, and water elementals. Beware the polonium elemental.

    • @zacharyjoy8724
      @zacharyjoy8724 3 года назад +9

      Ah, somebody’s read the Evil Overlord List. I’m honestly waiting for a game that follows all those rules. Would make a great challenge.

    • @matthewparker5277
      @matthewparker5277 2 года назад

      Wait is that from a video game?

  • @zacharyjoy8724
    @zacharyjoy8724 3 года назад +17

    Since you guys mentioned the hay piles of Assassin’s Creed, I honestly have to wonder if that’s why the Evil Overlord List has such a specific rule. It’s been a while, so I don’t remember the exact words, but it boils down to this: “All shipments of hay in my kingdom will be delivered in tightly packed bundles. Any shipments of loose hay attempting to enter my territory will immediately be set on fire.”

    • @cericat
      @cericat Год назад +4

      Funnily enough no, the list itself predates Assassin's Creed going back to the 90s, it's from people sneaking in and out in hay wagons in movies.
      181. I will decree that all hay be shipped in tightly-packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.

  • @bigbaddawg101
    @bigbaddawg101 4 года назад +52

    Two things: first, strict patrol routes are a thing in real life as I was expected to follow one when I was put on guard duty when I was in basic training. Second, throwing stuff to distract people while you are sneaking around also works in real life, although, depending on the situation it will only work once. Oddly enough, when confronted by somebody while sneaking around for seemingly no reason yelling "Hey look! A distraction!" while simultaneously pointing behind the person confronting you also works just long enough to walk away.

    • @Hexagonaldonut
      @Hexagonaldonut 4 года назад +6

      It's pretty much human reflex to respond to someone else pointing at something in an emphatic manner by looking at the thing they're pointing at. Even if said thing doesn't actually exist. Our brains are weird.

    • @bigbaddawg101
      @bigbaddawg101 4 года назад +5

      @Zero .Karma Yeah, specifically the infantry. Where they want you to mindlessly perform mundane tasks.

    • @bigbaddawg101
      @bigbaddawg101 4 года назад +9

      @@Hexagonaldonut My friend also made me realize that if you hand somebody something, they'll take it without realizing it.

  • @athena8794
    @athena8794 4 года назад +126

    "Probably my imagination" - guy with arrow sticking out of his head

    • @Reishadowen
      @Reishadowen 4 года назад +15

      Well that would explain the brain damage...

    • @dylanmacdonald7444
      @dylanmacdonald7444 4 года назад +1

      Must've been the wind
      - bandit

  • @jreliford34
    @jreliford34 4 года назад +9

    For the record, I worked a few post security jobs that required you hit an electronic clock at a specific time in a route around a building. So, yes, if someone were trying to break in or stealth kill me...it would have been pretty easy to do so. There was no time to deviate from the route because if you didn't hit the key at a certain time it would set off an alarm. Seriously....

  • @melodicgrog
    @melodicgrog 4 года назад +18

    Having worked security for over a decade, we usually do the same route at a regular interval because that's the bare minimum required for the job. We don't care about what we're protecting, we just want money for the least amount of work

  • @bertcornelissen6294
    @bertcornelissen6294 4 года назад +118

    When stealing clothes as a disguise is an option: they always fit and never seem to have any signs of damage or spillage, no matter the size of wearer or the way you obtained them. I mean, when you stab someone there's bound to be blood on his clothes, particularly around that hole you just made in them.

    • @ebicrobloxmaster
      @ebicrobloxmaster 4 года назад +24

      in hitman disguises can be ruined on master difficulty

    • @AhmedAli-tq5nj
      @AhmedAli-tq5nj 4 года назад +10

      Probably so players aren't screwed out of a victory. It can be quite frustrating to kill a guard only to find you can't use their disguise

    • @kingjb554
      @kingjb554 4 года назад +8

      Agent 47 wears all sizes

    • @EssIF21
      @EssIF21 4 года назад +6

      @@kingjb554 but he doesn't wear women clothes

    • @kingjb554
      @kingjb554 4 года назад +7

      @@EssIF21 no he doesn't, but he can

  • @smurfmaster90
    @smurfmaster90 4 года назад +65

    When you kill a bunch of enemies stealthily, hiding the bodies, and other enemies just continue their patrol, failing to notice everyone else has disappeared

    • @beepboprobotsnot3748
      @beepboprobotsnot3748 4 года назад +1

      Yeah, I just got Hitman via the Steam Summer Sale, and I've been greatly abusing this mechanic.

    • @cipher6207
      @cipher6207 4 года назад +2

      Well the Batman Arkham games fixed that issue

    • @ADAJ342
      @ADAJ342 4 года назад

      @@cipher6207 ,finally

    • @Dreadjaws
      @Dreadjaws 4 года назад

      @@cipher6207 Desperados did it long before, though. Enemies would notice even if just one of the people they regularly saw in their patrols went missing.

    • @Yahriel
      @Yahriel 4 года назад +2

      *in heavy russian accent*
      Everyone is on vacation. Do not ask questions. Back to your patrol route.

  • @joenesvick7043
    @joenesvick7043 4 года назад +71

    Skyrim enemy finds a dead body: "There's a killer about" after they give up looking "must be my imagination." Would make more sense of they did say "that killer must be long gone by now." If only the Alien in Isolation used that logic, even on the easiest setting it always finds me. I remember in the film Grandma's Boy, the guy wearing all black tried to blend with a black wall "how did he see me"

    • @floofzykitty5072
      @floofzykitty5072 4 года назад +10

      The Alien actually always "knows" where you are, but it can never go directly next to you while unalerted because it's search radius is donut shaped with you in the middle, but it can still spot you while searching within the donut radius. It also obviously goes into the vents at set intervals so you can actually progress in the game.

  • @kobuseksteen411
    @kobuseksteen411 4 года назад +25

    'Hmm, my buddy just went through that doorway into a dark room, I heard a thud and he is not responding to my hollers, guess I should also walk through said doorway to see what happened instead of getting super freaked out and calling for backup.' - NPCs in stealth games.

  • @relicking9207
    @relicking9207 4 года назад +254

    "WE had Luke sneak into your kitchen and steal all your biscuits" jokes on you, I don't have any biscuits, and yes I'm just as disappointed at that fact as you are.

    • @travisrolison9646
      @travisrolison9646 4 года назад +4

      Biscuits eh? Sour dough or garlic butter?

    • @VoraciousRdr
      @VoraciousRdr 4 года назад +6

      Same sadly 😭

    • @tychogoedhart286
      @tychogoedhart286 4 года назад +8

      How'd he get into the country? Y'all elft the EU and nobody's allowed to travel!?

    • @travisrolison9646
      @travisrolison9646 4 года назад +11

      @@tychogoedhart286 he got help from Jane. Do you think the WHO pathetic world powers would dare risk the wrath of Jane?

    • @relicking9207
      @relicking9207 4 года назад +2

      @@travisrolison9646 Any and all, sadly.

  • @jbrisby
    @jbrisby 4 года назад +44

    What I love about Skyrim is that an enemy will decide he was just hearing things even while my arrow is still sticking out of his head.

  • @brandonnelson3613
    @brandonnelson3613 Год назад +9

    Especially since they specifically call it "instinct", I think of 47 not so much as "seeing through walls" but the game helping visualize *all* his senses working together, e.g. highlighting useful items because he's noticed them, outlining people he can't see but heard their footsteps, even mentally extrapolating someone's position from their routine when they're at a distance. The "smoke" over poisoned food and drinks added in H3 might be a keen sense of smell helping him identify compounds most people wouldn't even notice.

  • @EonStormcrow
    @EonStormcrow 4 года назад +23

    This list brings back memories of old school Splinter Cell... guards never stop looking for you and after being spotted 3 times, it's game over.

    • @cericat
      @cericat Год назад

      One more recently, cannot think what it was off the top of my head they go back to patrolling but are more alert so prone to glance around periodically. Which feels like a better compromise when it's possible the threat has left for now.

  • @thomasyoungman2274
    @thomasyoungman2274 4 года назад +87

    "There are no chocolate ones!"
    You expect me to not completely engulf a pack of chocolate biscuits the moment I get home?

  • @idioticpanther8068
    @idioticpanther8068 4 года назад +84

    "Someone you work with just got killed in your immediate vicinity less than 5 minutes ago! This is not healthy behaviour!"
    I see not working with Jane in the same office for a prolonged time has sharpened your senses!

  • @rynoblaster505
    @rynoblaster505 4 года назад +38

    Me in GTA playing the casino heist: *shoots glass*
    Guards: Must have been the wind

    • @hunterauclair5188
      @hunterauclair5188 4 года назад +1

      If you shot glass in pay day 2,oh boy the guard's gonna notice you

    • @rcv0
      @rcv0 3 года назад

      @@hunterauclair5188 Oh yeah british chick answers a pager of some male man damn nothing suspicious

  • @pop5678eye
    @pop5678eye 4 года назад +61

    2-D vision only: enemies can't see you, even if straight in front of them if you are at a different elevation.

    • @johnathanreyna8128
      @johnathanreyna8128 4 года назад +6

      Its somewhat true if your about 3 feet over someone that they are less likely to see you than if your at the same hight as our vision is worse on the vertical axis than the horizontal one

    • @brodriguez11000
      @brodriguez11000 3 года назад +1

      @@johnathanreyna8128 : Dishonored worked because one could be at a great height one moment, while fitting under a table in another.

    • @happilyisolated
      @happilyisolated 3 года назад +2

      You would be very surprised how little people look "up"
      So much so, that it's a very serious conundrum in game design too. Figuring out how to make people bend their neck a little, or even make their eyes rotate upwards, is quite the puzzle.

    • @moonythespoonie9551
      @moonythespoonie9551 2 года назад

      It's surprisingly easy to sneak up on someone significantly taller than you, I've done it by accident plenty of times

  • @absolutelycardboard
    @absolutelycardboard 4 года назад +334

    Jokes on you, I *do* have chocolate biscuits. Luke is really bad a searching for chocolate biscuits, and he should be fired...
    *edit* Out of a cannon.

    • @outsidextra
      @outsidextra  4 года назад +242

      ...out of a cannon?

    • @blacksarlacc91
      @blacksarlacc91 4 года назад +69

      ... Coming up in d&d... Dob has another brilliant idea...

    • @sick0832
      @sick0832 4 года назад +53

      Why would he look in the kitchen in the first place? Who in their right minds stores biscuits in the kitchen?
      I have mine on me. At. All. Times.

    • @absolutelycardboard
      @absolutelycardboard 4 года назад +11

      Outside Xtra Yes

    • @Jagcycle
      @Jagcycle 4 года назад +17

      @@outsidextra ...into the sun. Futurama style.

  • @adriendugas3654
    @adriendugas3654 4 года назад +200

    Or when you kill someone and move the body but no one notices the pile of guns because that’s not odd at all

    • @sourcererseven3858
      @sourcererseven3858 4 года назад +50

      At least in Hitman, guards pick up guns lying around (though they don't get suspicous at all). But they nevertheless completely ignore the masive puddle of blood the gun is lying in.

    • @robertagu5533
      @robertagu5533 4 года назад +14

      Yeah guys the Guard's weapon discipline is just atrocious.. if they leave their weapons laying around SO MUCH it's totally normal.

    • @sgtraytango
      @sgtraytango 4 года назад +2

      @Steve N I do like how they become enforcers for a few seconds, though, before taking the gun away.

    • @michaelmeis2953
      @michaelmeis2953 4 года назад +2

      Or the giant pool, and thus trail, of blood now on the ground depending how you kill them

    • @danielribeiro1433
      @danielribeiro1433 4 года назад +6

      Also the casual laundry bags everywhere, always close to said blood pool

  • @chris-j1091
    @chris-j1091 4 года назад +5

    That thing where one enemy spots you in a small section of a huge map. Despite there not being any more guards around or that the one who spotted you does not sound the alarm, every single guards now knows exactly where you are, how you look and what you had for breakfast

    • @thatdudeinasuit5422
      @thatdudeinasuit5422 Год назад +2

      Yeah I like it in MGSV where they actually have to radio in the fact that they've seen you first before everyone else attacks.

  • @Liggliluff
    @Liggliluff 3 года назад +23

    (6:17) _"You know that's a really odd thing to do"_
    I like the NPCs saying things like that.

  • @boxhead6177
    @boxhead6177 4 года назад +120

    That crouch walking makes you silent, even on a wooden floor in hard sole shoes... if I tried to crouch the sound of my creaking bones and popping joints would give me away.
    Have you tried to crouch walk, its very hard and it makes you really uncoordinated as your centre of mass is changed and its hell on the thighs.

    • @NarwahlGaming
      @NarwahlGaming 4 года назад +16

      That's why you don't skip leg day.

    • @tortolgawd4481
      @tortolgawd4481 4 года назад +10

      well before you sneak, make sure to do a hard kick so that your bones would pop, i use this trick often

    • @luciferdracula7016
      @luciferdracula7016 4 года назад +19

      @@tortolgawd4481 "Oh, there's a guy over there? No worries! Just let me do some bloody karate kicks and we're good to go!"

    • @zmcginnis66
      @zmcginnis66 4 года назад +17

      If you yell right when the pop happens they won't hear the pop.. secret real life assassin trick.

    • @tehesprite502
      @tehesprite502 4 года назад +3

      @@zmcginnis66 You also have to open some velcro or it doesn't work.

  • @xarfram
    @xarfram 4 года назад +71

    When you stab a guard, and they scream in pain, no other guard is ever able to hear them, even if they're only a few feet away.
    Also, silencers on pistols apparently make them actually silent, so you can fire it into a room and nobody will hear.
    I think guards just need hearing aids

    • @wlwlvr
      @wlwlvr 4 года назад +1

      In Hitman if enemies are close enough they can hear even suppressed firearms. Unless you get the super silent pistol, that is.

    • @nuclearcommando9729
      @nuclearcommando9729 4 года назад +1

      With Metro guards can hear suppressed weapons if you're close enough. And once guards go on alert, they stay on alert. Even on the easier difficulties.

    • @Gabriel-mw5ro
      @Gabriel-mw5ro 4 года назад

      Actual silent weapons like the welrod just aren't as cool.

    • @Reishadowen
      @Reishadowen 4 года назад

      Maybe they work for ICIS and know Archer. That would explain a lot...

    • @meneldal
      @meneldal 4 года назад

      @@wlwlvr Super silent pistols is not all powerful though, it has a much smaller range than others so you can't snipe targets with it.

  • @Garm_Hound
    @Garm_Hound 3 года назад +19

    Another one: detection rates a real person would not take 10 second staring at a person to notice that they are in fact a person

  • @awetastic4280
    @awetastic4280 4 года назад +65

    Tenchu: Stealth Assassins. Shoot a guard with a flame arrow while he's standing next to his buddy, and then pull out the animal call. "Oh, was just a cat" (as his friend burns alive)

    • @aceventurasspear22
      @aceventurasspear22 3 года назад +6

      Hate it when the cat lights my guests on fire

    • @asherandai1000
      @asherandai1000 3 года назад +7

      @@aceventurasspear22 You laugh, but my cat actually did that once... Not even joking. He pushed a candle under the edge of someones T-shirt as they were standing next to the table talking, and it caught fire. I miss that cat :(

  • @thepyroghoul
    @thepyroghoul 4 года назад +44

    4:51 then they do the cycle again and they're like, "yup, there's dead Mark. Still dead on the job. What a lucky guy."

  • @jmcdonald8902
    @jmcdonald8902 4 года назад +55

    8:18
    That reminds me.
    In watchdogs2, a security guard will abandon everything to check that notification on their phone. Paying no attention to everything else.

    • @robonerd125
      @robonerd125 4 года назад +21

      "a game on your wishlist is on sale!" would get me every time

    • @theepicone100
      @theepicone100 4 года назад +20

      Nope thats real life as fuck. Being a security guard is boring.

    • @kingjb554
      @kingjb554 4 года назад +9

      I mean isn't that everyone's reaction to a notification?

    • @ArchOfWinter
      @ArchOfWinter 3 года назад

      Some people even get phantom notification where they get so bored that they 'feel' their phone vibrate or 'hear' their phone ring.

    • @KoffinKat
      @KoffinKat 3 года назад +1

      Honestly, someone abandoning their duties to check their phone doesn't feel all that unrealistic in this day and age. Some people are on their phone almost 24/7 :D

  • @charlescannon2469
    @charlescannon2469 4 года назад +15

    How could you forget, crouch walking to remain hidden. I literally walk directly up to someone's back and never get noticed. But if you're standing still in a game, that still makes enough noise to get you noticed if you ain't crouched.

  • @drontesmakor1983
    @drontesmakor1983 4 года назад +12

    5:14 maybe the reason the guards give up and go about their day so casually after you murdered their colleague is because that was the co-worker no-one liked and stole food from the fridge in the break room.

    • @serathaevistille995
      @serathaevistille995 3 года назад +2

      Also maybe hoping they also don't get murdered. Good motivator.

  • @ApesWithEgos
    @ApesWithEgos 4 года назад +233

    Did Mike come up with this idea as a rant against "boring, stupid stealth,"?

    • @oriolgonzalez9328
      @oriolgonzalez9328 4 года назад +12

      It involves going slow and not using explosions, stealth is like the opposite of Mike.

    • @akiameko1984
      @akiameko1984 4 года назад +4

      I don't know anything about Mike, aside from what he implies in this video, but what he implied here is that he likes games where you're rewarded for being a belligerent, destructive moron who has their trolling on 11, while punished by an all-around diminished experience for being anything else, or even having that behaviour rolled back past a 10.5. Probably why Dishonored is the only franchise on here he was trying not to hiss when he referring to it.

    • @mikegruninger9322
      @mikegruninger9322 4 года назад

      I'm sry guy but stealth is boring😉😊

    • @Sip_Dhit
      @Sip_Dhit 4 года назад

      @Ties de Jong no domt insult people theres better ways of informing

    • @Sip_Dhit
      @Sip_Dhit 4 года назад

      @@mikegruninger9322 to me personally I enjoy stealth (I'm not very good at it) but I enjoy it, I also enjoy fast paced open combat, I like the slow stealth of MGS because its entertaining to me, I like the fast stealth of dishonored, and I like the fast movements of Deus Ex in and out of combat, you dont enjoy stealth it's boring to you, but that doesnt make it boring in general

  • @Sammit00
    @Sammit00 4 года назад +197

    Another weird stealth thing: why do unconscious enemies never wake up at inconvenient moments?

    • @biblicallyaccuratecockroach
      @biblicallyaccuratecockroach 4 года назад +63

      I agree, but that's not even the most unrealistic thing. IRL if someone goes unconscious from a hit for more than a few seconds that means they have a concussion, or brain damage of some sort (and some of those knockouts don't look gentle), but often they won't remain always unconscious. I remember when I had a concussion as a kid, I kept waking up and blacking out again, over and over, and when I was awake I could move and whimper; if I was stuffed in a closet like 47 does to his targets, I would probably fall out of it. Still speaking of Hitman, how do the people stay upright like that inside those closets?? Once you're unconscious your legs go jelly, you wouldn't stay up like that.
      Or maybe their necks were snapped, and that's why they don't move. It's surprisingly diffficult to snap a neck, and even harder to do so consistently on the same place (trained assassins get a pass on this, obv), because depending on the place, the person may still retain some mobility, as the nerves branch out in different vertebrae intervals, and unless the snap was _really_ high up, the person would still retain the ability to breathe, and thus, to scream, and if not that's a slow death until you suffocate, yikes.
      For me personaly, the most unrealistic thing is how quickly everyone blacks out in a chokehold. I can hold my breath for more than half a dozen seconds, can't you too? There's a different technique, in which you compress the carotid arteries rather than the trachea, which causes a faster blackout as it straight up cuts off the blood suply to the brain, and the brain is a very thirsty organ. However, I can't recall a game where I seen the correct technique (then again, I haven't played all that many games, my gaming culture is mostly from YT...). The target blacks out faster, but they also recover faster, as it only takes a few seconds for the blood to get oxygen back to the brain, while on the other technique, since it exhausts blood oxygen which itself takes time, it takes some more time for the blood to become sufficiently oxigenated again for the brain to come back online (also is far more likely to cause permanent brain damage).
      Sorry for the rant, I was feeling chatty XD

    • @neolexiousneolexian6079
      @neolexiousneolexian6079 4 года назад +14

      Add quotation marks around "unconscious".

    • @jackgoodman4228
      @jackgoodman4228 4 года назад +12

      Play MGS 5

    • @mandoschMUh
      @mandoschMUh 4 года назад +10

      @@jackgoodman4228 or MGS in general

    • @nalinea18
      @nalinea18 4 года назад +2

      Neolexious Neolexian Loophole!

  • @jordananderson2728
    @jordananderson2728 4 года назад +9

    So, funnily enough, when attempting to move stealthily you're more likely to get caught out by peripheral vision than central and paracentral. This means that, past a certain distance or in the correct conditions, that cone is actually where you'd want to be, rather than outside of it.

  • @nemodaremo9524
    @nemodaremo9524 4 года назад +10

    Actually, in Horizon: Zero Dawn, as they are robots with strict programming, the patrols and noises would probably work well

  • @merdufer
    @merdufer 4 года назад +41

    I could never play stealth game when I was younger. I always just looked at a scenario and said "there's no way I could sneak past these guys." It took me many years before I realized the guards don't act anything like real life humans.

    • @andrecarvalho6691
      @andrecarvalho6691 3 года назад +3

      I mean there's only so much realism you can accomplish before a game becomes utterly not fun. It's not just stealth, tons of games do this all the time. Call of Duty has regenerating health. Lots of RPGs have turned based combat, which doesn't make sense. Even action RPGs and beat 'em ups like Devil May Cry have a degree of non-realism by allowing for i-frames in a roll. Sure, looks cool, but just because you rolled into an enemy's attack at the right time doesn't mean you would magically go through it. In GTA it doesn't make sense for the cops or the hospital to just let you go with a fee.
      Every game is unrealistic at certain points. That's why it's a game. The key is in achieving balance and knowing for how long your suspension of disbelief endures.

    • @nicholasvinen
      @nicholasvinen 5 месяцев назад

      There are realistic games that are fun, it just means replaying the level many times because you die so easily but eventually you get good at it and can use realistic tactics to get enough of an advantage to somehow survive the missions. The ARMA games are a good example of this. You can die from a single hit in the wrong area and only have the weapons and ammo you can carry etc (I usually end up stealing the enemies' weapons and ammo).

  • @DrakeAurum
    @DrakeAurum 4 года назад +144

    "Video game peripherals" is one of your best subtitle wordplays ever.

    • @borucharnold9406
      @borucharnold9406 4 года назад +2

      I don't get it.

    • @zombielove981
      @zombielove981 4 года назад +1

      @@borucharnold9406 It's what the purple bar said for the entry about npcs lack of peripheral vision.

    • @borucharnold9406
      @borucharnold9406 4 года назад +3

      @@zombielove981 I know, I don't get the wordplay, though.

    • @ZaberFangAT
      @ZaberFangAT 4 года назад +4

      @@borucharnold9406 'Peripherals' are also things like controllers, keyboards, etc. Basically anything you connect to the central processing unit (whether that's a computer or console).

    • @CryptidValentine
      @CryptidValentine 4 года назад

      Boruch Arnold peripherals are also a term used to describe add-on accessories to make a PC or a console work, like keyboards or controllers. So the term “video game peripherals” is both a reference to peripheral view as well as gaming accessories at the same time.

  • @chrisakaschulbus4903
    @chrisakaschulbus4903 4 года назад +17

    i just love how "must have been the wind..." became such a well known meme :D
    but lets be honest here, stealth in videogames has to be fun...
    everyone who ever sneaked up on someone knows, that translating this realism to hitman or assassins creed would just make this experience boring.
    real people just look behind them sometimes, and they probably do it a lot if it's their damn job to spot threats ^^

  • @Ashtarte3D
    @Ashtarte3D 3 года назад +6

    One of my favorite mechanics from Splinter Cell was that you didn't destroy cameras but just use a localized EMP to make it go on the fritz. Best part is if you overuse it on the same camera you can hear guard chatter over their radios to go check out the malfunctioning camera.

  • @XxBrad13xX
    @XxBrad13xX 4 года назад +37

    i love how when you literally shoot someone with a bullet or arrow and they don't die, they still just forget you existed after a couple minutes of not seeing you xD

  • @Anarchyconduit
    @Anarchyconduit 4 года назад +54

    Skyrim shoot an enemy with an arrow, wait 5 seconds "must have been the wind"

    • @TheKyrix82
      @TheKyrix82 4 года назад +3

      Damn wind archers

    • @whitewolf3051
      @whitewolf3051 4 года назад

      Even with a much louder crossbow being fired off, as long as you’re leveling up the appropriate stealth perk, or in “stealth” mode, it’s always the wind.

  • @Yosokai
    @Yosokai 4 года назад +9

    The cameras bit reminds me of an old Medal of Honor game where the first mission has you infiltrating a Nazi camp at night; you end up with one other person trying to sneak across the dark grounds with guards in search light towers, and the guy you're with straight up warns you not to shoot them out because you'll only let them know you're there. I remember I got cornered in a spot and shot the light out thinking I had no chance to avoid it, and all that did was cause some magically-charged magnetic connection between my body and the tower-mounted heavy machine gun.

  • @Housescarf
    @Housescarf 4 года назад +7

    I want to go into coding so I can create a stealth game in-which is surprisingly realistic and I will take notes of this video on what not to add and how to make it harder

    • @thatdudeinasuit5422
      @thatdudeinasuit5422 Год назад

      One thing that definitely needs to go is the detection meter the moment you see something moving any larger or faster than something like a dog or cat your investigating it pretty instantly the moment it comes into sight because you know there's not meant to be anything moving there. For instance if there's a bunch of grass and you're in the grass but then the grass starts to inexplicably move I know something's there. Far Cry 2 did a pretty good job of this with if you were in range of someone's view and they looked at you, you ended up getting shot at.

  • @JoshuaEisenbart
    @JoshuaEisenbart 4 года назад +105

    A few additions:
    Security cameras being shot out or otherwise disabled doesn't cover the half of it. Almost every hallway in these maximum security complexes have a continuous path one can follow that is outside of the views of any cameras, because nobody thinks to put more than one camera in any single area, thus allowing the exploit of blindspots.
    Those big old moving cameras you see everywhere? IRL, those are fake, and the real cameras are hidden among the numerous pinholes in the ceiling, so you have no idea where the real cameras are.
    Guards never scream out and alert their coworkers when you are killing them. Nor are their comrades alerted by the sound of a body hitting the floor. Or the screaming of the dying coworkers who do scream out when they are killed.
    Somehow, just because you are crouching behind a wall, no one can see the butt of the gun on your back that sticks out 6 inches.
    Also, apparently, the fact that the usual location for the eyes of human being are on the front of their faces, and thus 2 or 3 feet above the wall you are hiding behind does nothing to give them even the slightest downward vision over the wall. Seriously, my character's back is only an inch lower than the wall, and you can't see me when you are a foot away from the other side?
    IRL, bushes provide horrible cover. Not because they don't cover you up, but because they are loud as hell, and usually, so dense and brittle, you are going to end up destroying the cover you are trying to get into.

    • @mnArqal93
      @mnArqal93 4 года назад +6

      I also witnessed Ellie (or whoever) in Last of Us crouch walking right in front of enemies. It totally blew the stealth immersion when the NPCs were walking around Ellie lol
      It was like hang on, Joel is the player, let's look for them.
      Yeah in real life, if you spot a teenager running around you'd go on alert immediately. Not wait for someone more important to appear.

    • @marhawkman303
      @marhawkman303 4 года назад +7

      Also tall grass. hiding ? sure, but MOVING through it while being watched? NOPE! They might not know WHO it is but it sure lets people know someone is there.

    • @nuclearcommando9729
      @nuclearcommando9729 4 года назад +7

      @@mnArqal93 To be fair in that regard though, it was the game making sure not to punish you because the AI decided to go braindead. In real life, said teenage girl following around with you wouldn't decide to walk in the open. But AI sometimes can't make decisions like that, so why punish the player for something completely out of their control?

    • @mnArqal93
      @mnArqal93 4 года назад +2

      @@nuclearcommando9729 Yeah that's true that someone wouldn't go running out in the open.
      That is fair, I personally wouldn't have minded them being spotted. It would have been less stressful, especially when they ended up making the noise banging into stuff.

    • @anthonycaruso1781
      @anthonycaruso1781 4 года назад +1

      Also the fact that whoever is supposed to be monitoring the CCTV doesn't think it's weird when cameras start going offline one by one.

  • @steelfist3956
    @steelfist3956 4 года назад +99

    I would add the "instant fail" condition if you get caught. I never really understood why some games don't let you salvage the mission after being detected.
    Some games such as Hitman and Splinter Cell let you continue but make it more difficult, which is more realistic and I argue more fun.

    • @jessblues848
      @jessblues848 4 года назад +2

      Payday 2's Shadow Heist is one my favorite examples for this

    • @RobertHeadley
      @RobertHeadley 4 года назад +8

      Nobody will notice if there is nobody left to notice.

    • @rtg5881
      @rtg5881 4 года назад +5

      More realistic? That depends on the situation. Like, heavily. Is your mission to take out a specific person? Well, you wont have long until they leave. Sure, you can track them down on the other end of the globe, but thats another mission. And are there electronic doors, airlocks or the like where you are?

    • @marhawkman303
      @marhawkman303 4 года назад +2

      @@rtg5881 yeah sometimes the justification is that if you get spotted the targets will run, and you're NOT close enough to get to them fast enough.

    • @marhawkman303
      @marhawkman303 4 года назад

      @TacticalMoonstone I'm thinkign of cases where the actual target isn't even in the same building and it's physically impossible to get to them after the alarm triggers.

  • @ritchiewalker570
    @ritchiewalker570 3 года назад +2

    As you revealed your dastardly biscuit heist, I heard rustling from the kitchen as someone got biscuits and genuinely was shocked at this blatant betrayal!

  • @liuemma7175
    @liuemma7175 4 года назад +12

    Luke: "there's no chocolate biscuits!"
    Me, with no biscuits: "wait-"

  • @kamachakta
    @kamachakta 4 года назад +29

    The one that gets me is when there's a guard patrolling/guarding the perfect distance from a precarious drop that has them conveniently within grabbing range of our sneaky protagonist, yet far enough away that they can't just look down and spot said sneaky protagonist.

    • @serPomiz
      @serPomiz 4 года назад +2

      this kind of blindspot can exist in factories (they are workplaces, no reason to have people sneaking around the machinery to counter with guards), but the amout of cliffs on the sea, 40 floors open windows with no safeties, drop onto alligator-infested swamps, holes in the ground with pointy spears on the bottom, and overcomplex boiler rooms walkway is just ridicolous

  • @little-earth-star6
    @little-earth-star6 4 года назад +24

    "I told you the killer was still in the room! You should listen to me. . . the killer!"
    Made me laugh so hard that I had to pause to catch my breath.

  • @FrederickLeland
    @FrederickLeland 3 года назад +6

    "Must have been the wind" makes a lot more sense if you imagine that the guards have not only heard of you but decided to give you the nickname "The Wind".

  • @tristencox5914
    @tristencox5914 4 года назад +15

    "We've had Luke sneak in your kitchen." Where do you think I'm watching this?

  • @Wintertidal
    @Wintertidal 4 года назад +55

    my only major drag with hitman is dude can hang by his fingertips for thousands of years, but can't just pick up a body, he can only drag them. genetically modified super clone and all.

    • @Pancakeli
      @Pancakeli 4 года назад +8

      All the good genes got specced into hand, arm, and core endurance instead of body carrying

    • @randomdude-4353
      @randomdude-4353 4 года назад +1

      picking up a body would make your footsteps heavier and louder, so dragging would be a better option

    • @Wintertidal
      @Wintertidal 4 года назад +8

      @@randomdude-4353 dunno man, drag a belt across a floor... that some loud sh... tuff... stuff.
      or some boots.. XP

    • @jessblues848
      @jessblues848 4 года назад +1

      he's being working out his fingers and nothing else

    • @MyRegardsToTheDodo
      @MyRegardsToTheDodo 4 года назад

      @@jessblues848 He has to, in order to throw the homing briefcase.

  • @jehut2k10
    @jehut2k10 4 года назад +61

    When you're standing in the shadow you automatically become invisible. Like the old Splinter Cell games. Just because the middle of the corridor is dark doesn't mean people wont see the silhouette of a man crouching suspiciously. Especially if both ends are lit up. Don't even get me started on bushes. Diving into one and moving through it is hardly as stealthy as depicted in games. Believe me. I've tried.

  • @prsuave420
    @prsuave420 3 года назад +2

    I love how sometimes the enemies will see u but then u have a few seconds to hide again and they won't go into an alert status they just act puzzled for a sec. Lol

  • @michaelmallia6462
    @michaelmallia6462 4 года назад +9

    Payday 2: Killing or incapacitating a guard by forcing them to handcuff himself will cause the security company to radio them to check in. Answering the guard's pager while his corpse is on the ground is hilarious when you think about it.
    1. Why does his buddy around the corner not hear this audible conversation?
    2. All guards at this particular location are male. Some of the playable characters are female and this still works fine. (one line of dialogue from one of the female characters does actually acknowledge this, she plays it off as "I'm good at doing different voices, right?")
    3. The local mission control does not know their own employees' / coworkers' voices.
    4. They allow this to happen successfully four times in a single mission.
    Another very funny quirk of this game is that guards or cameras can only detect a player / civilian / guard by their head. Zip-tie a civilian's hands, get them to follow you, and have them lay down next to a wall. Their head clips through the wall and they are now invisible.
    You can also place trip mines and set them to 'sensor' mode. While in this state, any guard or civilian who walks through the clearly visible laser will A. Not notice the highly explosive device on the wall next to them and B. Will be 'tagged' so an outline of them can be seen across the entire map. They don't seem to notice the very loud BEEP when they trigger the sensor, even though you can hear it on the other side of the map.

    • @triple6154
      @triple6154 4 года назад +1

      Dont forget the vault physics where only one map they care about and every other vault theg dont care

    • @SyndicateOperative
      @SyndicateOperative 3 года назад

      ...Why would the one to two night shift desk jockeys whos only job is to call people when their pager goes off know the faces/voices of several hundred employees?
      It's not even the same position in the company, and there's no reason to believe they'd have even met - not to mention just how many people are hired by Gensec in payday 2.

  • @Agent_Platinum
    @Agent_Platinum 4 года назад +33

    That small window of time from when an enemy "spots you" to when they decide they actually spotted you. Apparently they have to be looking at you for at least a full second before deciding, "Yep, that's the protagonist and not just some inconsequential humanoid figure."

    • @hudsonball4702
      @hudsonball4702 4 года назад +6

      It's called "checking your target" and it's a real thing.

    • @Failedlegend
      @Failedlegend 4 года назад +1

      The fact that often guards, etc. will only react to things you do and nothing else (ie. cop in gta gets run over by civilian vechicle than just gets up and continues about his day)

    • @dardestroy4502
      @dardestroy4502 4 года назад

      @@Failedlegend I know something worse...A cop in Saint row get ran over, they get up and shoot you for no reason.

    • @VegetaLF7
      @VegetaLF7 4 года назад +2

      @@hudsonball4702 Correct. Also if you are a particularly scary threat to them, it might also be a moment of panic before they make the announcement or take action against you. You're some random guard patrolling your corner of the base when you round the corner and spot Solid Snake standing there, gun drawn and staring right at you. Taking half a second to have an "oh shit!" moment before calling it in would be acceptable.

    • @theepicone100
      @theepicone100 4 года назад +1

      @@VegetaLF7
      If I saw Solid snake in the facility I was guarding, i'd just surrender and hope that he's going for a low lethality run. There is no salary that you could pay me with to make dealing with him worth it.

  • @gwengoodrich
    @gwengoodrich 4 года назад +54

    There’s also the fatal weakness of most hired henchmen: never looking upwards

    • @SirStanleytheStumbler
      @SirStanleytheStumbler 4 года назад +8

      and even fewer that look below.

    • @fgfh10004
      @fgfh10004 4 года назад +3

      I'm glad they made henchman look up in the later Arkham games

    • @Kartoffelkamm
      @Kartoffelkamm 4 года назад +9

      Actually, barely any human looks up more than 45°. You could probably curl up into a ball on some high place, like a wardrobe, and people wouldn't notice you even if they looked into that same wardrobe.

    • @chillmadude
      @chillmadude 4 года назад +12

      actually psychology proves this to be a rather accurate portrayal, as untrained people dont really think to look up past a 45 degree angle

    • @SuperAnime4444
      @SuperAnime4444 4 года назад +1

      @@chillmadude This is usually applied in ninjitsu.

  • @a8lg6p
    @a8lg6p 3 года назад +4

    I think seeing through walls is an acceptable break from reality, because IRL it's much easier to know exactly where people are using your ears. The one that bugs me, which I'm surprised wasn't mentioned, was the way crouching makes you almost invisible, and impacts your chances of being detected at least twice as much as more realistic concerns like how fast you're moving and whether or not they have a line of sight on you.

    • @thatdudeinasuit5422
      @thatdudeinasuit5422 Год назад +1

      Yeah I'd definitely agree with that. I'd say Hitman and the early Assassin's Creed's reliance on moving within the crowd and remaining undetected through lack of suspicion is way more realistic than crouching over. For instance for me to move quietly crouching is the last thing I should do because I don't have the balance to move quietly while crouched over.

    • @a8lg6p
      @a8lg6p Год назад +1

      @@thatdudeinasuit5422 Even if you do have the balance, it looks pretty suspicious! Maybe even especially then! 😄

    • @thatdudeinasuit5422
      @thatdudeinasuit5422 Год назад

      @a8lg6p I just meant that in the sense that it's often implied that you're walking more quietly when crouched down but in reality if I were to try that all you'd here is me swearing or going "wooaaoaoaooaah" while I try to keep my balance.

  • @Mlackakao
    @Mlackakao 4 года назад +3

    I noticed something: in Batman Arkham Knight, you can distract assailants with a Batarang hitting close to them. When they look around, they don’t seem to notice the bat-shaped boomerang on the ground that was probably used to set a trap. Nope, they just walk and look around things at eye level, thinking they could find something that made that sound. The funny thing is: the Militia were trained to fight Batman, and the crooks of Gotham should know a batarang when they see one.

  • @demontorch
    @demontorch 4 года назад +93

    Guards not hearing their buddies in pain. Guards not noticing their buddies are disappearing one by one

    • @lacytaylor1501
      @lacytaylor1501 4 года назад +9

      Nobody in games die quietly yet nobody cares if there's pained grunts coming from like two inches away

    • @1lluusio
      @1lluusio 4 года назад +11

      ”Hey where’s Fred? I thought we had the same shift”
      ”Dunno, propably took the day off”
      ”Seems legit”

    • @GingerZombie29
      @GingerZombie29 4 года назад

      That's dedication 😁

    • @anuragguria008
      @anuragguria008 4 года назад +3

      Far Cry 2 had the enemy A.I. take their buddy to safety/Cover to heal them

    • @gamehunter88
      @gamehunter88 4 года назад +7

      How about guards not recognizing a complete stranger wearing the clothes of their coworker who went missing 5 minutes ago?

  • @HaZETaipan
    @HaZETaipan 4 года назад +85

    ah, about the guards' patrol routes - fellow guard would never notice their buddy that failed to page in or report in, and camera operator would never bothered with broken camera , that's kinda the thing Payday 2 sort of fixes - killing guards will requires the player to answer a pager for the sudden "Ah!" and if a cam goes out a guard will be dispatched to look at it and will sound the alarm if it was broken by bullets
    However there's the other elephant in the room, with "outpost" systems like those from Far cry 3 and above, won't the head command get weirded out when an entire outpost get silenced ? I mean, look at MGSV ,the outpost and HQ has a constant contact and if Snake caused some chaos in outpost A the guys there (if they survived) will radio the HQ to increase guard details with other outposts, such as more men, heavier armor, or already in an alerted state

    • @4whomittolz846
      @4whomittolz846 4 года назад +18

      MGSV is a good one to mention here, it doesn’t let you get away with as much shit as you usually do. For example, instead of the minutes of alertness in other games, guard posts can stay on alert for multiple in-game days. Or, if you kill a guard that’s in the middle of radioing to HQ, HQ still freaks the fuck out, as they should. Or if you shoot out a camera, like in Pd2, a guard goes to check it out.
      Another thing that’s quite interesting is that the enemy will take precautions against your most common techniques, for example if you mostly play as a sniper and get lots of headshots, guards will start wearing more heavy duty helmets, or if you generally sneak in at night, the guards will start wearing night vision goggles. Just a couple of reasons why I love MGSV.

    • @SyndicateOperative
      @SyndicateOperative 3 года назад +1

      Far cry 3 is a terrible example. They don't get silenced, because they don't ever report, what with just being pirates (and mercenaries living in a mostly low-tech island). They only have an alarm network.
      That said, in far cry 4+, the enemies do try to retake outposts they lose.

    • @thearbider1450
      @thearbider1450 3 года назад

      @@SyndicateOperative never happend to me

  • @lisas9937
    @lisas9937 3 года назад +4

    The ineptitude of guards is amusing. In one of my many Dishonored replays I killed a guard using Shadow Kill. Another guard came back from a stroll to the end of the same hallway, totally oblivious to the fact that his buddy, who had just been standing there a few seconds ago, had disappeared, leaving his sword on the floor.
    I do love my stealth games.

  • @Jason-fo5xu
    @Jason-fo5xu 4 года назад +2

    Peeking from a box makes sense in some situations, it's much harder to look into a box for example due to shadows but much easier to see outside from the inside.

  • @Dribbleondo
    @Dribbleondo 4 года назад +65

    47 stared at me....I must oblige.
    47's instinct "Hitman Vision" is more a representation of his heightened senses compared to others. Him being a clone and all that. Justified for people near him, complete nonsense in a tower in Chernobyl where, canonically, he goes to kill pripyat targets and _can see them through walls._

    • @thegreatpineapple4425
      @thegreatpineapple4425 4 года назад +18

      For me, the minimap and the x-ray vision combined is a visual representation of all the pre-planning and live info feeds he receives.

    • @ArtifiSir
      @ArtifiSir 4 года назад +8

      @@thegreatpineapple4425 yesssss! Exactly this. Agent 47 is a consummate professional, using the very detailed notes provided by Diana, he orchestrated these very implausible assassination contacts perfectly enough to canonically all look like freak accidents.

    • @ethanderrick8486
      @ethanderrick8486 4 года назад +2

      @@ArtifiSir Well... Some. Depends if some Mike needs releasing

  • @TacoPoweredMatt
    @TacoPoweredMatt 4 года назад +30

    Skyrim bandit stepping over arrow-riddled body of fellow bandit: “must have been my imagination...”

    • @Tyr_Magnus
      @Tyr_Magnus 4 года назад +2

      Skyrim bandit with arrow in his own back/head: "must have been my imagination."

    • @whitewolf3051
      @whitewolf3051 4 года назад

      After a loud as heck crossbow was fired while in stealth mode, and still it’s someone’s imagination or the wind.

    • @Reishadowen
      @Reishadowen 4 года назад

      "Oh gods, what happened here?!"
      *continues walking over to the wall, then probably starts banging on it with a hammer*

  • @spaceset44
    @spaceset44 4 года назад +2

    Another one I can think of is: hiding bodies in boxes, even if you didn't notice that your other co-workers are suddenly disappearing, I'd expect atleast one person to think, "ok, I should check all possible hiding points, even if they're not in there I could maybe find my unconscious coworkers and/or the guy knocking them out and putting them in a box"

  • @Potatochip539
    @Potatochip539 3 года назад +8

    3:30 teammate of enemy dies in front of him " SpReAd ouT *keep your eyes open* "

  • @cacs2201
    @cacs2201 4 года назад +28

    As someone that was in the army and did regular patrols, I have to say... We do actually just go at the same pre planned routes all the time
    Most of the time we aren't even the ones that decide the route, we just follow the exact same route as every single guy before us did

    • @Jorvard
      @Jorvard 4 года назад +1

      Yeah, but don't military patrols overlap with each other, so you would notice that your buddy is missing/not making his rounds probably in this 30 minute circle? I mean that must be the kind of thing that preplanned routes are for one would think and that never happens in video games.
      Actually the best representation of "realistic" stealth I've seen was MGSV: Ground Zero, where guards will investigate missing comrades, noises, unconfirmed visuals and broken cameras and radio it in, triggering a full on alert if they don't report in time. It feels really realistic, but I guess you can only do these things if you make a tiny map and work on it really hard. Otherwise it would probably become to challenging.

    • @ADAJ342
      @ADAJ342 4 года назад

      @@Jorvard ,interesting

  • @grinreeferz5197
    @grinreeferz5197 4 года назад +18

    If you're living in the universe where Mike is playing as Agent 47 it won't matter where you look, you're gonna die. 😂

  • @TheFallingFlamingo
    @TheFallingFlamingo Год назад +2

    Stealth-type games are some of my favorites.
    I think one of the things I enjoy most about them is totally ignoring the careful and methodical routes prepared by the developers and, instead, blazing a path of fire and brimstone through my enemies like the unstoppable badass I am pretending to be.

  • @kaimurphy4331
    @kaimurphy4331 Год назад +3

    The throwing stuff as a distraction technique actually works surprisingly well in real life

  • @maiththebirdman8810
    @maiththebirdman8810 4 года назад +21

    Once you get spotted and run to a dead end, hop into a closet, locker, or hang out a window, and the person or thing chasing you just can't see to figure out where you could have gone.

    • @robertagu5533
      @robertagu5533 4 года назад

      Yeah... Henchman Guard training standards... nor the requirements for hiring aren't what they used to be

    • @ForestRaptor
      @ForestRaptor 4 года назад +2

      some games, AC included have the guard check the "obvious" hiding spots of where you were last scene. The Alien in ISOLATION will start knocking lockers open if you use that trick often enough....

    • @robertagu5533
      @robertagu5533 4 года назад

      @Mitch Wheeler at least they dont IMMEDIATELY call for a ton of backup after that or open fire into it with whatever weapons they have assuming or realizing they probably found you like they would in real life

    • @beepboprobotsnot3748
      @beepboprobotsnot3748 4 года назад

      HITMAN AWAY!

  • @joealzapiedi3554
    @joealzapiedi3554 4 года назад +4

    I will say while playing airsoft I have witnessed the guards "giving up" on finding me after a few minutes, it was at night and hard to see. But I couldnt believe it at the time having managing to cause 2 sets of enemy players to shoot at eachother then slip nearby and yeah about 2 mins later I hear "whoever they are they are probably gone now"

  • @RJ_Last
    @RJ_Last 4 года назад +2

    In MGSV if you shoot a security camera outside a building, the guards will notice and send someone to investigate the area. If they find nothing, they'll be on CAUTION for a while before going back to normal. I thought that was a really cool detail.