Hey sir! I remember you commenting on my last Everyday Heroes video as well! My channel has grown quite a bit since then, unfortunately this video hasn’t taken off just yet, your game deserves some more good press. Put it this way, of all the things at Gary Con I could have bought, I spent double at your booth that I did anywhere else. Big fan of your work!
@@booksbricksandboards783 very much indeed, I don't feel like my previous players were into this kind of trope but with the right group it can be incredibly fun!
I got to spend some time with the Evil Genius folks at Gary Con and really like their stuff. That is where I replaced my original copy with the Limited Edition throwback cover in this video. If I like a game based upon 5e, it had to do something that really impressed me 😉
Cool. Never heard of this before, but you are dropping all my favourite movies as references so you definitely have my attention. The nearest other game I can think of is Feng Shui.
I actually had Feng Shui and Feng Shui 2. I think that where this has the advantage is in accessibility for new players, and character creation. The system is very solid, and the toolkit is top notch!
shit i was looking for something like this and then i looked up the company. not about to start patronising another dog water publisher after stopping giving my money to wotc. ill keep an eye out for used copies and maybe look for alternate methods.
Fair. That’s why I mentioned at the beginning of the video that there was something floating out there. Not making my own judgment, but know it would be important to a lot of gamers.
After watching your awesome explanation of Everyday Heroes, I cannot erase this idea in my head, that what this game accomplishes Savage Worlds can deliver effortlessly and with (if not superior) equal quality. What do you think?
It depends upon what you mean “what this game accomplishes”. Savage Worlds is my favorite system all other things equal, of any system. Everyday Heroes provides a more structured approach that will appeal to the players and GM’s that are not yet ready to jump to a less traditional game mechanic. I think as far as, offering that familiar D20 foundation that is familiar to 99% of gamers and many non-gamers, its a tool that can provide entry to a game genre that a lot of gamers would never otherwise try. Also, for many it is very comforting to have the official seal of an IP for their game. So while I could make a Highlander or Universal Soldier game with Savage Worlds using only the SWADE core book very easily, I know I would not get nearly as many to play it as one that had that IP stamp on it. Also, while I prefer the gameplay of Savage Worlds, I understand that there is still a spot for other systems and styles on my shelf. If I were playing the same type of game “theater of the mind” I would definitely choose Everyday Heroes over Savage Worlds, as I believe that Savage Worlds mini wargame roots start to show in extended “theater of the mind” situations. So, I am not sure I answered your question the way you were looking for, I tried my best based upon how I interpreted your question. Thanks!
@@booksbricksandboards783 perfectly. It's just while you were generating Jack Burton during the video I was mentally trying to generate a SWADE version of Big Trouble in Little China.
Very doable. Big Trouble in Little China is my favorite movie, so I use it frequently in my examples. I have run variations of BTILC in Cypher (involving a Multiversal battle of the 3 Jacks, effectively Game of Death with a different Kurt Russell character on each level of Ching Dai’s temple, with Ching Dai at the top), and in Monster of the Week (set in the 80’s right after the first movie, placed it in my home town… Jack had the beast in the back of his truck and didn’t realize… stopped in the town for gas and the beast escaped and started rampaging the countryside… fun night, many deaths, and the beast got away).
Thanks for doing another video on my game. :) It's a pleasure to hear when folks are enjoying it!
Hey sir! I remember you commenting on my last Everyday Heroes video as well! My channel has grown quite a bit since then, unfortunately this video hasn’t taken off just yet, your game deserves some more good press. Put it this way, of all the things at Gary Con I could have bought, I spent double at your booth that I did anywhere else. Big fan of your work!
Wow, this is clearly an awesome build-up on the good side of 5E
Putting this in my "one-day" wishlist
It’s a fun trip to the 80’s!
@@booksbricksandboards783 very much indeed, I don't feel like my previous players were into this kind of trope but with the right group it can be incredibly fun!
I really enjoy your coverage of lesser-known games 😊
Thanks Dean! It’s always a balance between older stuff I love and newer stuff I love. Too many games and not enough time.
I saw this on the shelf at my FLGS - next time I'm there, I'll take a peep.
I got to spend some time with the Evil Genius folks at Gary Con and really like their stuff. That is where I replaced my original copy with the Limited Edition throwback cover in this video. If I like a game based upon 5e, it had to do something that really impressed me 😉
The type of videos everyone needs. Look at this awesome game to spend money on. Keep it up Justin😂.
Books, Bricks, and Boards feeding the families of FLGS owners since 2021.
Cool. Never heard of this before, but you are dropping all my favourite movies as references so you definitely have my attention. The nearest other game I can think of is Feng Shui.
I actually had Feng Shui and Feng Shui 2. I think that where this has the advantage is in accessibility for new players, and character creation. The system is very solid, and the toolkit is top notch!
Loved the video Justin, thank you for sharing. ❤
Appreciate it Dangar!
I just got the game it's my first ttrpg thanks for the review
Welcome to the hobby! Enjoy, Everyday Heroes can be a lot of fun. Lean into a campy game and go wild.
Thank you so much for the second review!!
Very welcome, I really enjoy your game.
shit i was looking for something like this and then i looked up the company. not about to start patronising another dog water publisher after stopping giving my money to wotc. ill keep an eye out for used copies and maybe look for alternate methods.
Fair. That’s why I mentioned at the beginning of the video that there was something floating out there. Not making my own judgment, but know it would be important to a lot of gamers.
After watching your awesome explanation of Everyday Heroes, I cannot erase this idea in my head, that what this game accomplishes Savage Worlds can deliver effortlessly and with (if not superior) equal quality.
What do you think?
It depends upon what you mean “what this game accomplishes”. Savage Worlds is my favorite system all other things equal, of any system. Everyday Heroes provides a more structured approach that will appeal to the players and GM’s that are not yet ready to jump to a less traditional game mechanic. I think as far as, offering that familiar D20 foundation that is familiar to 99% of gamers and many non-gamers, its a tool that can provide entry to a game genre that a lot of gamers would never otherwise try. Also, for many it is very comforting to have the official seal of an IP for their game. So while I could make a Highlander or Universal Soldier game with Savage Worlds using only the SWADE core book very easily, I know I would not get nearly as many to play it as one that had that IP stamp on it. Also, while I prefer the gameplay of Savage Worlds, I understand that there is still a spot for other systems and styles on my shelf. If I were playing the same type of game “theater of the mind” I would definitely choose Everyday Heroes over Savage Worlds, as I believe that Savage Worlds mini wargame roots start to show in extended “theater of the mind” situations. So, I am not sure I answered your question the way you were looking for, I tried my best based upon how I interpreted your question. Thanks!
@@booksbricksandboards783 perfectly. It's just while you were generating Jack Burton during the video I was mentally trying to generate a SWADE version of Big Trouble in Little China.
Very doable. Big Trouble in Little China is my favorite movie, so I use it frequently in my examples. I have run variations of BTILC in Cypher (involving a Multiversal battle of the 3 Jacks, effectively Game of Death with a different Kurt Russell character on each level of Ching Dai’s temple, with Ching Dai at the top), and in Monster of the Week (set in the 80’s right after the first movie, placed it in my home town… Jack had the beast in the back of his truck and didn’t realize… stopped in the town for gas and the beast escaped and started rampaging the countryside… fun night, many deaths, and the beast got away).