FLAK 88mm ACTUALLY Shooting Down Planes | 𝕱𝖑𝖚𝖌𝖟𝖊𝖚𝖌𝖆𝖇𝖜𝖊𝖍𝖗𝖐𝖆𝖓𝖔𝖓𝖊
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- Опубликовано: 7 сен 2024
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FLAK 88mm ACTUALLY Shooting Down Planes | 𝕱𝖑𝖚𝖌𝖟𝖊𝖚𝖌𝖆𝖇𝖜𝖊𝖍𝖗𝖐𝖆𝖓𝖔𝖓𝖊
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1 • Undertale Ost: 087 - H...
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*War Thunder if you are watching this please for the love of my left nut change this mechanic*
Thanks for coming to my ted talk
Hey phly me and flboy 95 will have your back stay phly. censoredkhan9
On it
*OY, WAR THUNDER!*
GET TO WORK
phly please can you make a video on the phantom FGR.2 (British phantom) it would be much appreciated
I’ve discovered something with this type of shell. They’ve also added it to the vfw, so I was able to do some testing. If you set the fuse at a distance further than the target you are aiming at, and then manage to hit the target, the fuse of the shell will still go off when it hits the target. That’s what you need to do.
What a useless mechanic
Title: _"ACTUALLY Shooting Down Planes"_
Intro: _shows firing at tanks_
*Seems legit*
im sorry i just wanted to show some of my phriends helping me in battle
PhlyDaily You suck.
@@YourJudgeLaw Are you joking or not?
Your probably joking
@@PhlyDaily Lol Phly just giving you a hard time XD
_law then go fuck yourself
Flak bus wheels go round and round
Sup
I sub u
The wheels on the flak bus are mark and Wade
Don't tell jack about this
The Flackpanzer is ashamed of people not upgrading its guns
💥
✊
Lol
All they had to do was make it adjustable with the scroll wheel like range is in Naval. WTF Gaijin?
They are busy making the next p2w vehicle or power creep nation or op ah64 premium.
Whats wrong with proximity?
Chicken Wilson “it’s ww2, we have to make it historically accurate”
Why the hell did he have to measure the range so long? Did they change it already? Must have been in the new update because I only have to tap the range and it's adjust in 0.01 seconds. Also they still don't have a way to dial the range? That's f*ckin' gay. I hate lasing the plane, I could only kill 2 planes and it took 40 shells, they need to add 1 of or all 3 options: 1. manually adjust the fuse 2. match the fuse to your gun range 3. match range to your selected target. Any one of those is better than the laser hell that it is now.
@@kokop.1610 4 months later and they added all of those things.....
When fighting other tanks: “HA I HAVE THE HIGH GROUND!”
When fighting Russian tanks: “HA I HAVE THE LOW GROUND!”
Robert Johnson
Obi-Wan vs Anakin
Obi-Wan vs Maul
@@dungeonmaster9123 I see you are a man of culture, Hello There.
Dungeon Master quite the cultured person aren’t you?
Рussian bias!.. lol
now thats a good tactic
When it's against Germany it's "balance".
When it's for Germany it's "historically accurate"
Thats totally not german biased bullshit
Germany is op u fucking wehraboos
@@heroninja1125 Actually... Nope
*cries in pz. III*
@@leonardmaus583 explain a single reason why they arent op
best high br mbt in the game leopard 2a5 amasing low tier vehicles like the squeezy boi sturmpanzer and very strong mid br vehicles like the panther A and tiger h1 its fucking op in comparison to other countrys like america which is below average in about everything
Otomatic: “Finally a worthy opponent, our battle will be legendary”
And the thing is, they would actually be in the same team
balistic 96 *laughs in switch team*
Soviet 29-k has this mechanic too but it uses 76 mm gun
Otomatic (After hearing that 88 flak is better): Thats impossible and you know it!
Jammy Gamer meh I tried the 88 and it’s a total shit.. can’t hit even bombers due to the fuse
This ammo was suppose to intercept allies bombers flying on leveled flight in straight line. Not fighters and ground support aircrafts.
But yes it would be nice if you could use some buttons to manually set fuse.
Dysputant just because it was meant to fire at bombers does not mean it can’t be used for close anti aircraft support. Plus IRL the 88 anti aircraft systems worked in battery’s directed by a battalion level firing computer to intercept targets, usually linked to a radar so they had the exact speed and altitude without need for “eyeballing”. Yet in this we can’t even manually set in parameters we have to range the target, which I might add is not the altitude of the target so as they are moving towards you your round will go a higher altitude than the target and vice versa for a target going away.
All in all this is a poorly executed system that could have been so much better.
@@MrCoolguy425 no the didn't
@Adventure Inc i dont know the numbers but yt historians usually give statistics like tens of thousands of shells for 1 single bomber
@@loc1123 The point wasn't to have a high kill ratio. The point was to harass the bombers and force them to fly at high altitude and constantly change course and altitude. It made bombing much less accurate.
@@loc1123 Thousands of shells for a bomber are statistics we see on both sides, even with VT fuses. Considering the usage of area denial tactics, it's actually respectable, since a lot of the time flak was used in this role.
This mechanic has already been in the game once, and it was so much easier to use. You could set the fuse by using the sight elevation adjustment.
Correct me if I'm wrong, but wasn't that tested on the Russian flak truck?
@@dagreenbolt9169
Yes
@@dagreenbolt9169 Yes, way back when they first tested this. There was a slight issue though. The fuse did the job and detonated the shell at the set range (same as this, set with the rangefinder), but the shell ignored hitting the vehicles and other objects. You could set it at the range, drive a little bit forward, and the HE shell would ignore the tanks armor and detonate inside a vehicle. You could kill a Maus with a 76mm HE by having it ignore all of the armor and detonate inside it.
It was only on the dev server at the time I believe and was quickly removed.
@@Mach-2-Fishbed And instead of fixing this issue they made THIS! ._.
Yeah, I just pointed it out too, should've read further down the comments. The YAG can also do it, unless memory is failing me real hard. Not surprised at all it's bugged AF, like most features in this game.
Hey, ply! You are missing an awesome way of using the fuse mechanic to get targets behind cover!
First, rangefind the distance to target behind cover by measuring the range to something beside or just in front of the target. Then aim and fire above the target. When the fuse ignites above the target shrapnel will hail down in the very thin upper plates! Test it!!
1995error Oh that is nastyyy... it’s one thing to get 1 shot from across the map by the flakbus, it’s another to get 1 shot from across the map by a flakbus while you’re behind cover
This is why we can't have nice things
I must try this! I got the 88mm JUST for this!
Came here to confirm. The cheese is real
@@davecrupel2817 how’d it go?
"BIG SMOKE, IT'S ME!" "CJ??" 0:21
Ikr
CJ, MAH MAN!
Goddammit, I scrolled down to see this comment right as he said it.
*MY DOOOOG*
What
There are a few ways they could fix/improve it:
1) In Arcade, it automatically adjusts to the plane’s altitude and distance, with no user input. Simply aim and fire.
2) In Realistic, it’s adjusted by increments of 50 meters, either by hand or by the rangefinder. If the latter, the rangefinder will range find within 1 second, if the fuse shell is chosen.
3) In Simulator, it is as painful as it is now, albeit with the shells being user adjustable, rather than relying purely on the rangefinder.
hmm
Should be kind of like adjusting the height on your scope in my opinion, bind it to a button then as you said add or subtract 50 meters. It won't be OP as there's still some difficulty knowing the right distance of the plane
use a similar system like what is used in naval realistic battles for #2. that said I do like the one second ranging for the timer, could set it up in the crew skills as another stupidly downgraded stat that takes six months or $50 to max out
im saying this as a console player, where you gotta mutate a 3rd hand just to play but i can imagine the scroll wheel on a mouse would be the simplest option for this ya know what i mean?
This I approve.
Aim at a point on the ground, then guestimate when an airplane passes that range... that's about the only way around it.
True
Could also use it to hit tanks over hills somehow,
Or you can connect to the radar and let it calculate the trajectory of the plane and shoot there. Worked in the war. It should work in wt too
@@xXrandomryzeXx too bad the developers only give the neat shit to russia
Or gaijin can just give proximity he shells
8:33 proof that the axis side of warthunder is generally nicer than all of the allied players...
Yup as a manly German and some American tanks I can say the axis cares about you
NAZI PROPAGANDA
Efficiency and teamwork above rushing people
I had an opposite experience, Axis (mostly German) side are mainly the meanest (Tiger II players being the worst) and self-confident in a very stupid and bad way.
@@user-fx9rw7xc1e idk man seems like allies propaganda
1.) make it easier to range find aircraft (the crosshair doesn’t have to be EXACTLY on the target)
2.) allow players to change their fuses manually (e.g. in increments of 100m or 50m)
"You want the variable timed shells? Fine, but we won't actually make sure it can be used in game"
for me, at least I am happy they added HE rounds on that 88. It was so stupid that IT DIDN'T HAD HE ROUND
It feels like when they do implement player feedback, they make sure they do it poorly so players will think all player feedback is bad.
We do have "variable timed shells" in game and they work fine, the one used in this video are regular timed fuzed shells.
@@informitas0117 or that their game is a complete shit mess.
Make a custom battle where you would use it against strategic bombers as it was supposed to!
A lot of Flak buses vs a lot of bombers like B-17 flying in 2km height
i mean yeah but they clearly arent going for historical accuracy , besides the game is not played like that , 99/100 planes arent in bombers in 2k height.
I agree
But historically speaking the fuse was set manually anyway why can’t you just set the fuse for 1000 when the rangefinder says 1200 and you would hit
By the power of my frying pan, I HAVE THE POWER!
H E - M O M ~~
This made my day hahahaha
Phly : You saved me, b-but why?
Flak bus' : mmm, youtube
the "telemeters" would tell the flack batteries what altitude, speed ect.... then the crews bringing the ammunition would set the fuse to the specific time
7:23 Nice Shot Phly really brought me down there👍🏼👍🏼😂
LittleShadowTeddy1004 That really was you. Awesome! :-)
@@wargamingrefugee9065 XD
Ayy nice.
Phly: *gets shot*
Also phly: 🤔interesting
That intro filled me with DETERMINATION.
Ah, I see you're man of culture as well
Why as phly been using undertale music we must make him
1st i must go to a relevant vid XD
0:09 Your Flak wanted to give up, *but it refused*
truly determined
5:28 Tom hanks voice mod activated
Just a tiny thing about the Range-finder: You do not need to keep it on Target it always measures the distance at the point you started to measure. During the Time the green bar is filling up it does not update the distance. Helpful in Tank-to-Tank combat since you can hide behind cover while waiting for your measurements. Its just very useless if the enemy is moving...
Project 17 Oh dang. I didn’t know that. Thanks
Did you test this
Chris the gamer Delima yes. It seems to work
@@MasterChief773 Thanks man
Well Phly, TIME TO REDO THE B-17 VS PHLAKBUS VIDEO!
This time: Properly
Maybe instead of removing it, they should make it to where, when you range-find, it instantly finds the range for you to shoot at.
Even coding it into the game would be easy as hell...
Dude you'll never be hired in WT dev's team cause you're not stupid enough ^^'.
they should make it that when you look at the plane with the sight, it has a bigger box for the range measure to measure it, and also that it calculates the speed of the plane so when you range it at like 1000 meters, it takes into account it's speed so instead of measuring at 1000, it measures it at let's say 800-700 meters away by taking into account it's speed.
Or just add a damn control where you can manually set the fuze
This happens on Xbox you just click the left stick and the fuse is set
Because that is auto-sniper10.exe
You need to consider targets speed and direction.
Phly: Uses hopes and dreams for the intro
Me: INSTANT LIKE
Ah, I see you're man of culture as well
Hey phly you gotta remember those where mostly for taking out bomb raids not fast moving fighters, hints the slow moving gun... that’s probably how they tested it, high flying bomber and the 88= easy butter but as always dope video
P.S make a custom battle with bombers and some/a Flakk 88 you’ll have a blast... pun intended
Exactly what I needed to make my day better love the vids phly keep going strong
mwuah
Roses are red phly's profile pic is too The part ur looking for is 16:52
underrated comment af
Underrated captain
@@torlakkarstad4251 undercaptain rated?
Ray P y e s
underrated
I’m sitting here watching ads thanks RUclips
Thanks Jlab!
JLAB INC i use an outdated youtube version and it wont load all the ads up so i just get one ad usually. Keeps wanting me to update lol but nope!!
@@fila6243 just use adblocker lmao
Give it a click so phly profits from ad traffic✌🏻
Just buy RUclips Premium, Supports the Channels and no Ads!
Medium and Heavy Flak guns aren't really designed for engaging ground attack and fighters strafing. They're built specifically for what you mentioned, taking shots at medium and high altitude bombers. But having something like a page up and down or something similar to quickly increase in increments of 25-100 would be much more efficient. And holding another key to bump it to a high increment change.
December 1943, Unteroffizier (Corporal) Kramer belonged to the crew of panzer ace Otto Carius. Following the Axis retreat from Smolensk, Schwere Panzer-Abteilung 502(“Heavy Tank Battalion 502”), a Tiger unit, was stationed in north-east Belarus, on the Vitebsk-Nevel Road.
Kramer apparently became irritated at the sight of Soviet aircraft streaming overhead, at low levels and decided to elevate his 8.8 cm (“88”) gun at them. While the 88 had originated as a flak gun, panzer crews were seldom equipped with AA ammunition - this meant that Kramer could down an aircraft only with a direct hit. With Carius assisting his aim, Kramer fired at least two shells. The second apparently hit a fighter-bomber on its wing, causing it to crash.
Flak: *misses *
SU85: *sneezes at flak's ammobox *
Flak: so anyways i started blasting
4:45
Hahahahahaha
ElTioCueca
This can be translated as "the underwear uncle" 😂😂
Shoutout to Uncle Underwear
Nah, it's about the chilean national dance.
Aww those guys helping a FlakFriend in need. Legends.
Here is how the mechanic should be, when aiming at or near an aircraft, fuse should be automatically adjusted and skill of that adjustment should be a crew feature that you can upgrade. So maybe when you target an aircraft it will just be auto with an estimate based on skill with a randomization percentage depending on crew skill
Just played it and I noticed when you target an aircraft so there is a border around it, then measure range it gives you accurate range, the key is to target it, not keep the crosshair on it, but just bind a key so you can target .
from testing on the test drive, it's set in 50 meter increments, so even if you get a perfect rangefind on a stationary target, it's going to be +- 50 meters away... on a shell with 1 kg of tnt equivalent
The peak error of a 50 meter quantization is actually only +/- 25 meters.
@@STRIKEcorperation ah fair enough, but still
that intro music sure made me feel
d e t e r m i n e d
Hopes and dreams at the start is exactly my ringtone so i was so confused i had to replay the intro to make sure phone is not broken lol
Ah, I see you're man of culture as well
yes we are one in the same. the oly deference is that his theme from the hopes and dreams remix is my ringtone
Gaijin: Tanks need to be authentic- remember to bind your gunner RANGE UP/DOWN KEYS!
Also Gaijin: Flak is inaccurate- YEET the shells and call it a day.
that flaktrack rush to save you was gorgeous, god bless those beauties
oh and btw, to anybody coming back to this near 2 years later, the flakken is the most survivable vehicle with amazing clearance if you aim along the sides and rear, instead of over the truck cabin
i love how u used hopes and dreams in your opening. it gave me the feels. if anyone recognized the music he played in his opening is a legend
You asked "why do i get away with that"? Cause "no armor is better than too much armor"
"Why do I get away with this?!" EX-PHUCKING-ACTLY that´s what I AM ASKING MYSELF every video. :D
not armor is best armor. and in low tiers most players are new and don't know how to kill those things properly
Myselph*
Jonathan Stiles lol
1:17 who needs Joe Mama when you Have HE-MOM XDDD btw intro saves my day again xDD
Variable timed flak shells were meant to be used against bomber formations, the reason is because the bombers usually stayed at a certain altitude while making a bombing run.
0:01 Yes, hopes and dreams, this briefly shows how your hopes and dreams fly by when you get shot in the engine
That gun was originally made for shotting down heavy planes like big bombers, for that is a Flak, not a Pak cannon
Phly demonstrated that either way you still can't get an accurate range on a bomber, and if you do, it has come closer or farther away by the time you fire
Pak is anti tank like pak 40
@@wcs1232 i know, flak is anti air gun, pak is anti tank, that gun is a flak 37
@Grim Reaper Eric the Midget, ackack
@@LostCauseRT you said "that's a flak not a pak"
translation "that's a anti-air not an anti-tank"
0:40 turn on captions
I love captions.
fluke Zoid AB buck can Nona
@@sethjansson5652 Nona? More like Nonna amirite?
@uranus is mine Oh a totally generic anti-weeb edgy kid.
Nonna > Katyusha
11/10 would smash
"That's so nice, thank you Malone"
REJECTED
This is the 1st time i see other player non squad help one ally. That makes my day.
8:40 He sounds like Big Smoke from San Andreas.
The fact that I heard the Asriel Dreemur ‘s theme alone made me smile
0:22 Big Smoke is this you?
That moment when you were already shooting planes down before this update.
👌
1:45 variable time fuze =/= proximity fuze. A variable time fuze simply had a dial at the fuze which you can set to a specific time (hence "variable time"). This set timer combined with the velocity of the shell (constant) and the angle of fire (variable and measurable) one can determine at what altitude the shell bursts. However, one also has to somewhat accurately determine the altitude and distance to the target for it to be truly effective, which was notoriously difficult. A proximity fuze "simply" has a small radio transmitter that detects the target and sets off the shell at a predetermined distance
I love you for saying you're trying to appropriate and not caring about it
needs a keybinding to actually change the fuse instead of having it rely solely on ranging distance
Title : shooting planes
Intro : shooting tanks
Me : OH MY GOD MY HOPE AND DREAMS
Ah, I see you're man of culture as well
Phly, try it against choppers. I´d love to see that!
None saw service.
You're talking about the VT-Fuze.
It was one of the allies Most Secret Weapons.
Cleared for use only at sea and in the UK so they couldn't capture a dud.
Part of the Tizard mission, we built a prototype and have it to the Americans.
They developed it at the John Hopkins APL.
A small Doppler radar in the fuse, it detonates when close to something metal.
Even
The axis only had traditional timed fuzes, you picked your target, calculated altitude, range and timing, set the fuze and then lose.
Eventually they captured one, but by that point we were decimating then with VT fuzed shrapnel from artillery.
Phly it’s a delicate balance between historical accuracy and gameplay, the players are never going to employ historically accurate strategies and so historically accurate vehicles can feel clunky at times
One of the few instances where an automatic ranging system with a margin of error (yes RNG) would be acceptable.
This system is never going to work, it's not even a meme it's just sad.
Speaking of Artillery! CHALLENGE: Take out the japanese Type 75 Howitzer and act as an observer while your friends call in indirect fire on cap zones!
Attempt #9
top 10 anime when the protagonist gets saved by his comrades
the Germans used a Einstellgerät to pretime the Timed Grenades in a Flak Battery. the Einstellgerät was hooked up to the command posts that got the Altude of the Target planes. they Calculated the Distance between the Flak Battery and the Targed and set the Fuze to match the distance at the interception point.
The rangefinder does not require you to maintain the position of your cross hair. The moment you press the bind, it "has the position" it just delays giving the information. So perhaps the range is set instantly. Try pressing it centred over it and instantly fire, I can't try it cause it'll take me like 3 days to update. Yay! Australia!
Phly if war thunder adds the b52 stratofortess would you use it (I think you make the best war thunder videos on RUclips)
People moan about the stupid repair cost of the B29 I can't imagine how stupidly expensive the B52 would be.
@@crazyadam9281 fighters would be able to missile it out of the sky from 3km, so no point
love the Undertale music
Phly: “actually shooting down planes”
Phlys’ intro: not shooting planes
Its this exact reason why there’s more then 1 crewman in a tank. The Aimer wouldn’t be rangefinding, tracking and firing at the same time (or shooting at a fighter for that matter but that’s none of my business) a good commander would be shouting the range every few seconds to help the gunner predict when to shoot. It would be more realistic to have a auto looping Rangefinder.
This wasn’t a dynamic weapons platform . Generally they would all be facing one anticipated enemy plane direction to all fire in unison without having to move the barrel too much. It was meant to be relatively stationary. They would be positioned in areas where the enemy would confirmed be traveling through
Phly, how about we honor the emperor once again and we bring out the J7W1 with 4 sake bottle launchers
You haven't played it since 2014.
Attempt #46
I've seen every single one of your attempts. Phly needs to get to this request before your fingers fall off. All that typin'.
How bout you suck these knads bro?
@@derkaiser9881 Don't worry i'll handle it. My phingers are well trained ( ͡° ͜ʖ ͡°) Appriciate the support!
Phly, could you please take out the PH3PH-2”Flying Barrel”. It’s one of the few vehicles that you have yet to play.
eeeeoww O MY GOSH! WHAT IS THIS?!What WHAT IS THIS! Who- AM I PLAYING WAR- OOOOOOOOOOO
He sounded like fucking big smoke from GTA when he goes Ooooohhhhh
@@ellis7099 CJ?? OOOOOOOOOH MY DOG
This shell shows how gaijin doesn't care about the game and just rushes updates.
Incorrect - German Flak had timed fuses, either through visual or radar targeting the height was estimated and used to set the timer - not the altitude.
The US managed to introduce proximity fusing which is a whole different ball game - much more effective than a timed fuse.
Proximal fusing greatly enhanced allied AAA effectiveness, this helped reduce the impact of both V1s over Britain and Kamikazes over the Pacific.
The Germans were forced to use timed fuses, either aimed or as barrage fire (you aim at a part of the sky, not an airplane nor formation, hoping that by having enough gun saturation you end up hitting something, or at least reducing bombing effectiveness by disturbing the final approach or forcing the formation to fly at higher altitudes.
Also in the AA role an 8.8cm would generally be firing as a battery.
For a game like War Thunder the time fusing should be automatic based on sighting (to model optical targeting, including height). This would still make it difficult, because you don’t have a proximity fuse, but a well aimed shot should be on the predicted course.
Having to preset altitude is unnecessarily difficult compared to the general simplicity of War Thunder mechanics.
They changed the flag from the Kingdom of Italy (WW2) to the Republic of Italy (post WW2)
I am disappointed
The fuse of the 8,8 and 10,5 on the ships works much better because the AI calculates it automaticly. They could just take that mechanice. Aiming is already hard enough so this should help out. And of course it would still be balanced since the AI is programmed to have deviation.
Damn that 88mm made me fail No Nut November on day 2, thx Phly ;)
Mr Mr wehraboo’s wet dream ;)
Fuck no not november, its Nut 4 Nature November.
@@ProvidenceNL Play vids for trees and a greater challenge
I want to cry, that first Clip is so wholesome
the flak was used to shoot down planes but the also used to be artillery and anti tank in the anti air shell are small balls so when it explodes in mid air it hits the plane
Floog-tsoik-ahbveir-kahnonuh: Pronounce "eir" like in "heir" and the rest should work in normal English pronounciation
don't forget the hard z
Isn't German a phonetic language, like Slavic languages or Hungarian? Seems weird to try to explain it with ABnormal English pronunciation. :D
@@imrekalman9044 Yesn't, it's a lot more consistent than English though.
@@AAArnold That's not a difficult achievement. ^^ As we said in high school "the English writes it as Manchester and pronounces it as Liverpool." Not as bad as French, but still...
@@imrekalman9044 Well, I guess I should clarify. German does have inconsistencies, but there are fewer and they are applied more often than in English (vowels all have two different sounds, for example a [a:] and [A]
or ä [E:] and [æ])
(Music):hopes and dreams fits because other flaks helped him
0:03
I'm disappointed in myself for laughing at phly saying HE-MOM
Phly. Did. You. Just. Punch. Me. With. That. Nostalgia. With UNDERTALE!?
First, to Phly, according to all my ridiculous attempts to learn sight ranging by ranging a ridiculous amount of stuff, it appears that whatever your crosshair was on as you pushed the button is the range it will give you, the green bar is simply to raise your level of frustration. It already has the range the instant you ask for it, it just makes you wait. SO... Make sure your crosshair is exactly on the plane when you click and you should get it every time as long as the plane is less than 2500 meters away. I don't think you can sight more than that due to draw distance limits etc... Second, the best way for them to implement this mechanic would be to allow us to bind the range adjustment to the scroll wheel so we can set the fuse where we "believe" he will be. after that it's just a matter of wasting copious amounts of ammo until you get good at it.
Here is some help for spelling Flugzeug Abwehr Kanone
"vloog-tsoyg-ap-veRRR-kanone"
Are you starting to become a fan of undertale music?
German FlaK guns were used en masse and would fire into an imaginary box with fuses set to specific ranges (altitude. The fuses were barometric.) The bombers would have to fly through the box. The primary damage was caused by shrapnel, not direct hits. My father brought home a small box full of jagged chunks of steel that were pulled out of the skin of his B-17 from German AA fire.
Dude, the beginning was amazing
This was an 88mm bunker buster (or Bunker-Knacker as the Germans designated it) not really intended for use as a flak gun.
Ik this is very old but with rangefinding, you don't need to track the target, you can just go into binocs and press the rangefind button when your crosshair is on the target and you don't need to follow it after it starts to rangefind.
@17:03 "What do they want us to do with it"? Shoot the shell overhead of tanks behind cover, the shell will burst overhead and kill opentops and lights.
Are you aware this system has been in the game for two years already on the 29-K? It's only news now, now the 88 gets it. Love the unloved 29-K!
The fact that they aren't sensible enough to implement something like the simple ranging found in Post Scriptum - hold button, scroll mouse wheel - says everything about Gajin. I'm certain at this point that the positives of War Thunder's control system were stumbled upon through sheer accident.
Ideally there would be one button for large changes of range (say 500m increments) and then one for fine adjustments (say 25 or 50m increments).
One way to make this viable is to allow the player to bind the fuse in the controls, like use the mouse scroll for instance, rolling it up will increase the fuse, and rolling it down decreases the fuse
similar with the way you can bind controls for adjusting your gun sights
Would be cool if there was a narrator that you could turn off and on and a text message that told you the altitude of planes on the map and updated you if they changed their altitude by more than 200 meters.