Honestly thinking about the absurdity of playing a warlock without it kind of seems like the ultimate challenge run 😂 Like imagine this, you can pick whatever else you want but NOT Eldritch Blast, you are required to play as a warlock still though!
@@midlaynr4546 yeah i intentionally didnt take it on my warlock/bard cause i want to make her a cool spellsword, but dont want to get tempted to just spam eldritch blast and its insane value
Mainly to gain metamagic:Quickend. So you can cast eldrtich blast using your bonus action. At the highest level you can (if youre hasted and have action surge from a 2 dip into fighter) cast eldritch blast 4 times equeling 24 beams (if my math isnt wack). If you have effects on that adds damage to every source or such that can total a very high damage number. You also take levels in sorcerer for A: con save profiency which protects your concentration B: More spells and spellslots then the warlock. The build would also be more sorcerer than walock usaly having a spread of sorc 10/warlock 2 or even Sorc 8/warlock 2/fighter 2. Lastly hex usaly isnt worth the concentration beyond lvl 3 and would be better spent on for example a hast or cc spell.@@Jermel456
@@Jermel456 Sorcerer is there for the metamagic. Twincasting, for instance, is one of the deadlier abilities in the game, and you'll get to a point where you're just cranking out wacky damage. It also gives you a good pile of buffing options, few things match the sheer utility of being able to Twincast Haste on your party. Warlock doesn't get much in the way of spell slots, so Sorcerer also makes up for it and lets you have access to a full spellbook of CHA-scaling spells on top of Eldritch Blast.
10 Evoker 2 Fiend. Start with 16 int and 17 cha. Kill hag to get +1 cha. Both ASIs go full int to get that to 20. Get the robes from Moonlight tower prisoner quest and the +2 cha headpiece from Sorcerer's Sundries. Now those robes add your charisma to cantrip damage. 10 Evoker lets you add Int to Evocation spells, which Eldritch blast is. With hex up, each hit of eldritch blast does 1d10+1d6+15(5 from cha with the robe, 5 from int with evoker, and 5 from agonizing blast).
I would prefer the gloves from the circus(missing clown quest or just pickpocket the quest giver)to increase damage. There are a lot of other items to increase spell attack rolls to offset the -5 to hit.
16 in give you +3 its +1 per 2 over 10. 22 char gives +6 so with agonizing blast and the robes with 22 cha it gives +12 (6 AB and 6 Robes) and evoker with 16 int gives you +3 for a total of 15. Duke ravenguards sword will give you another 2 cha and its possible to get another 2 from the mirror of loss. Though anything over 22 isnt worth the effort.
Change one of the feats to spell sniper and get plus 2 int from the mirror of loss instead. Get the knife of the underdark and risky ring with the spell might gloves and you'll be a god
To clarify for some people you DON'T kill the hag, you just get her REALLY low and take her deal or pass a check to get the item from her. Make sure to select the correct version.
@@andrewl7148 for the build? Yeah, i followed the longer version of this build video, which gave level recommendations. For the bosses? Not really. I got lucky with Ansur but otherwise my experience on Tactician carried over pretty well.
The longer video is in the description, i think. But i believe you get sorceror for the metamagic and use twinning spells so you can double the amount of eldritch blasts, plus stuff that reduces the number to get a critical+ring that lets you affect plus one use/being with your cantrip. Something like that i think. Safer to watch the longer video tho cause i'm not a min maxer
And you can honestly flavor it as one. Who says your Eldritch blast can’t fire out of a gun that magically appears and disappears from your hand when you cast spells?
To get started, select SORCERER AT LEVEL 1. Warlock gets charisma and wisdom saving throws, whereas sorcerer gets charisma and constitution saving throws. Constitution saving throw being much more useful than wisdom for keeping concentration on hex.
I would say with this build and given the content of the game, its actually a much better call to start Warlock here. I’d rather lose concentration on a spell than lose turns at a time from CC spells like Hold Person. Just depends on your difficulty.
Hire a hireling wizard, trsin it in transmutation and give your lock a transmutation stone for constitution. It gives you proff in con saves. Alternately you can take the resilient feat. Warcaster will give you advantage
Well, no. You want warlock at 1, then you wanna respec at 3rd level to sorc 1, warlock 2, then you wanna respec again at 6th level and use any other cantrip until 7th so you can use quicken spell, then 7 and 8 in warlock.
BG3 builds get so confusing sometimes to me because I look at a build and I'm like oh that's cool! And then everyone else in the comments is like "You suck for picking this class at level 1, delete this build now and I might spare your family"
@@dreemurrinthenight you buy them at the sourcerous sundries in act 3. They are actually called quickspell gloves. Before that, in the githyanki creche, you can get the daredevils gloves allowing you to cast spells in melee range without disadvantage which is really useful before you really get into all your builds. However, in the beginning of act 3 in the circus you can pickpocket Lucretious and get the spellmight gloves allowing you a 1d8 damage increase to all your spells for a -5 attack roll. If you pick up the risky ring in moonrise towers this penalty is removed and you have advantage instead. If you build a sorclock you have quickened metamagic already allowing you to cast spells as a bonus action so you don't need the quickspell gloves
Didn't even talk about why you need sorcerer, i know for a fact its because of metamagic, specifically quickened cast that you get at level 3 of sorcerer which lets you use eldritch blast with bonus action so you can cast it twice per turn. you also want agonizing blast on level 2 of warlock to add extra damage. maybe get 2 levels in fighter for action surge which will allow a third cast of the blast.
Eh two levels of sorc for more spell slots and sorcery points is probably gonna be worth more then 1 extra action every short rest (also remember, sorcerers get haste)
while you are at it might as well go 3 levels rogue for extra bonus action. Very resource cheap, although hard to compete with some of the OP full magic builds.
I'm doing sorcerer/warlock. Started with Sorcerer so I can have proficiency in Con. Went draconic soul lighting, then 2 level warlock(fiend for temp hp). I got spell sparkler which does an additional 1 lightning damage, which at 6nlevel sorcerer I can add my charisma damage to that lightning damage. This build is pretty fun and I'm loving it
@@IMXLegedaryBard still the best sorlock subclass pick imo for the free ac, extra health, and lightning being a good damage type since wet enemies are vulnerable
Hellish rebuke is a reaction which does damage if you get attacked and only works once. It is terrible as it consumes and entire spell slot for a reaction which requires you to risk taking damage.
Yeah Just take Gem Dragon's Gift, for Telekenetic Reprisal. Does basically the same thing, while also probably pushing whatever it is out of melee so you don't need to disengage or eat an AoO to leave melee.
Hellish rebuke is literally god-tier on warlock. Why you using spell slots to attack instead of EB? You use your spell slots for reactions like hellish rebuke and counterspell and then attack with EB
Later in the game, around act 2 you should relevel and take old god since survivability from fiend begins to fall off. Also if you invest 2 levels in warlock and 5 in sorcerer you can get haste which will give you an additional blast which is much better in act 2 onward since most targets are undead. Can also bring gale who also gets haste and have him cast it and you can caste darkness on you both while using devilvision from pact invocations and give gale the prevents blindness ring from act 2 so he can still attack
Yeah I think this Short isnt His whole story because He mentioned it's good for the start - tho I usually keep my distance with a warlock in the start, any playthrough one of the people in my group will take a barbarian so that's usually the front line.
How does Sorcerer boost the edrich blast? I would rather go second Warlock subclass and multi class into fighter -champion to get extra crit and more% frighten chance on enemies
Sorcerers gain access to Quickened Spell Metamagic, which allows you to use your bonus action to cast spells. So the main gimmick of this is that you just cannibalize your Spell Slots for Sorcery Points in order to keep fueling Quickened Spell.
The whole build goes: 1 warlock, 6 sorcerer, 5 fighter iirc. You get to stack action surge, haste and twinned spell, for a total of 9 blasts, 12 if you use elixir of viciousness and kill an enemy. With a 24 charimsa modifier which makes EB insanely busted with the robes, and critting on 15 and above.
@@spicynips8466 it's 5 warlock (tome)/4 sorc/3 thief, when you've got quickened spell a bonus action every turn is basically the same as having action surge available every turn until your resources run out; and with a coffeelock that will never be the case
Gotta say, I played with a Paladin 1st play though. I was like a god level end of act 2 and into 3. Especially double wielding maces each hitting 75+ damage.
You cannot use Hellish Rebuke to deal fire damage with your attacks. That's not how the spell works. It's a reaction you use when you get attacked. The text was on the screen, how did you get that entirely wrong??
What does Sorc give the build? Wizard is better bc you can add Int to damage. Be a githyanki for Medium Armor prof so you can wear sarevoks helm, have the deadshot in your bow slot, use Knife of the Mountainking, and Orins dagger, Spell Sniper Feat, Elixer of Viciousness and the Risky ring so you have a Crit Range of 14+ with Advantage.
@@rekkwaffle7668 For real, some people are so moronic it hurts. He must think that once release week is over that new people don't buy the game. The game just cleared out the game awards show and has attracted probably thousands(+!) more buyers. Just point and laugh.
@@rekkwaffle7668 People should not have to coddle people that whine about spoilers months after something comes out. Don't want spoilers? Why watch a video on the subject? Just look up builds online. No, you just want to whine about something. Don't be that guy.
@tygonmaster because ots not your choice what video pops up in your shorts or recommendations. Why make things full of spoilers when you have alternative way not to. Like it takes effort to put in spoilers. This is an incredibly moronic argument. Just don't put spoilers out. There will always be new players who didn't get it on release.
This reminds me of a thing I once read about a guy always using Eldritch Blast to one shot everything, only to fight something that was immune to it and immediately dying before bitching about how bs it was he died.
The best part is that you end up using eldritch blast infinitely more than you use your spells, so just turn your spell slots into sorcery points. More sorcery points means more quickened spells means more eldritch blast.
Don't remember the names but there's gear that cause reverberation when you do damage with a spell. And other gear that adds on doing more thunder damage and such. And it stacks on each hit.
Having just finished honor mode I think the most OP build is swords bard archer with mystic scoundrel and arcane acuity ring. Poor raphael, ansur, the end dragon, orin, gortash, they never got a turn 😂
The strongest build is actually a rouge monk Karlach with soul token used, up to 44 damage with hand attacks and 110 damage per bonus action, so technically you're shy of 300 damage per turn, and if you add a potion of speed that get up to 350, I'll experiment with adding two levels of fighter for action searge, hope that'll add even more damage
Even though it comes at lot later than for Karlach, you technically get better damage using Astarion as a Vampire Ascendant, as he get a 1d10 bonus on-hit compared to Karlach's 2d4
strongest build is actually Dual Wielder Oath of Vengeance max level Paladins with a Deva Mace in each hand 4 attacks with haste up per turn at 4d6 + 16d8 + 4d8 + (assuming a smite every attack as BG3 allows it) smite damage
If your doing a sorlock, you want to start with sorcerer first for proficiency in constitution saves. A bonus to concentration is always a plus when your trying to keep hex up.
Sorlocks are also known as coffeelocks as mechanically you cheese avoiding long rests. The warlock spell slots return on short rest, sorcerer eats them and turns them into sorcery points, etc
Homebrew Spell Idea: Eldritch SMASH! 1st Level Spell You infuse your fist with the eldritch force your patron provides you. Make a melee spell attack. On a hit, the target takes 3d10 force damage. This spell also gains any benefits gained from Eldritch Invocations that effect the spell Eldritch Blast. Upcasting +1d10 per additional spell level. If cast as a third level or higher, you can cast the Eldritch Blast cantrip as a bonus action, as long as you target a creature other than the target of this spell.
@@benjammin5328 except it isn't see the reasons I listed, the 3d10 melee damage scaling by 1d10 per spell level on its own is already incredible good for a 1st level spell (compare it to melee attacks which at level 1 would be at most 1d12 + str modifier and at level 5 would be 2(1d12 + str modifier) and it's already strong add on the fact that barely anyone will have resistance to force damage (one of the reasons eldritch blast is the best cantrip in the game), and the fact you say you can essentially add on both an eldritch blast AND all your invocations? No chance in hell I'd allow this at my table. If you really wanna do melee dps as a warlock, go pact of the blade and take improved pact of the blade, thirsting blade, and eldritch smite
@@Ebamber3 Except this would (like most Warlock spells) be a big spell to do a bunch of damage in a single turn. It gives them a new powerful spell to use, something else that benefits from elditch invocations, and something to do with their bonus action. It makes Warlock a bit more fun. Cause it gives you a twice per short rest big attack. It ain't like you can do it every turn.
Got the strongest damage outcome for you. Okay as Monk, and Subclass into Rogue to lvl 3 and choose thief. Then continue to lvl up monk class and pick tavern brawler and Way of The Open Fist. Depending on what you wear and use, you can do tons of damage. Plus, you get 2 attacks, 2 bonus actions without a potion of speed, and the bonus actions give you two multiple hit attacks as well as two main attacks. My character at lvl 9 did over 140 damage on his turn in the final fight of Act 2. Highly suggest people give my set up a go. High survivability, high damage, good movement.
@@rayzhang7591 The Tavern Brawler OH Monk build he described doesn't beat the burst of Fire or Lightning Sorcs, but their damage per round is probably top in the game. Meaning, after the caster blows their load they're useless, but the monk can keep going, and have insane damage too. It's probably the strongest build in the game rn and more than capable of soloing on Honor mode.
@@rayzhang7591 thats the problem. In big fights then good job you've killed the boss, now you have 7 adds to deal with and you're running out of spell slots. Open hand monk is great damage with consistency. Temp/sorc is for long rest spam because you want the best first turn one-hit shots but you fizzle right after
Dont the weapon you get as a reward from that location on fire adds a 1d4+ damage to spells and that boot you buy in the undergrond also adds a 1d4? Also, the sword in the underground that makes a area where if you cast a spell while being in that area + 1d4 or something like that?
@@kylewarner5142 bro i went into this game with no idea how any of it worked or how to play i just picked what i felt like. also if i wanted to lie on the internet about something stupid does that really matter lmao
Add 3 rogue to it and you get a bonus action, and just convert all spells slots of warlock into sorcery points, then go with it as you suddenly can cast 9(12 with haste) eldritch blasts.
@@chrisvalleriani8912 Because of the sorcery points + 1 extra bonus action. The thing is you can go for 2 fighter as well, but it's not per turn, it's per short rest. Meanwhile the rogue one works every turn provided you have sorcery points. Additionally they may come handy anytime, extra dash distance, jump, etc. whatever is needed. Fighter is something I wouldn't take due to 2 levels of loss for a single action every short rest, but if you got the bards one might even like it more, depends on playstyle. I personally choose bonus action as it can useful for anything else, like using different level 1-2 spells as well, etc. with quickened spell ofc from sorcerer. That 1 bonus action is godlike, you can just simply grab a bottle of healing potion, have 2 hand crossbows and even if you used up your main action and normal bonus action only, you can still just put a potion down next to someone in your team shoot at it with hand crossbow(bonus action) and you are set.
When I was playing at first I thought Wyll was pretty crappy for combat, but I kept him around cause he’s my bro. But around Act 2 he really becomes a badass.
I like the pushback buff- I didnt find EB too useful in combat long term but the utility of 2-4 different 'pushes' in 1 action is invaluable. Made the boat trip fight to Grymforge VERY fun (for me)
i have used a war cleric with very good results such as reducing the enemies atack rolls by -10 each turn and doing betwen 40 to 160 radiant damage per turn (depending on the level i am)
DONT TAKE THESE SPELLS, it is true that warlock is one of the if not the strongest class in the game but you can gain soo much more merit with other high level warlock spells that spending your concentration on hex is ridiculous! an extra 2d6 damage is nothing My advice if you plan to go warlock 2/Sorcerer X is to use your first level spells on shield as hellish rebuke takes away your shield reaction for getting to deal just 2d10 fire damage, only an average of 11 damage! while a shield spell can be the difference from wiping that turn or getting to use your spells. If you go full warlock your concentration should be used on great aoe concentration spells like hunger of hadar, or using darkness as cover early on, or maybe even a cloud of daggers early on too. If you go mainly sorcerer after two levels in warlock spend your concentration of big effects like sleet storm which have massive aoes give people wet condition and wastes their turns with prone. (extra tip: if you have multiple people in the party who can cast either sleet storm or hunger of hadar stack them together to fully microwave enemies! 2 people with sleet storm and hunger of hadar is more than enough to take tactician by themselves!)
Id love to see the opposite of these types of builds. Instead of something with insane damage, something that does as little as possible while appearing powerful
sure, but who wants to play a game like this in Easy Mode? wouldn't you rather walk backwards, kill all your party members, and only choose the last option in all conversations?
FOR ANYONE WHO DOESNT KNOW: I used a ridiculous combination of plague swarm and moonbeam to basically beat down any boss from act 2 and on. For some reason it would prevent them from making any moves and they’d just stand there and take it
i built my character around using hunters mark and everthing to complament that. my output can be bettwe 25-75 with addidtional psychic and necrotic damage 1d4 i was able to take orin down fairly quickly
@Krosstic you can't start doing crazy damage will blast sorlock until at least shadowlands when you get potent robe. but your still missing a good bit of gear to be able to crit like in this video.
Because seeing the toughest stuff getting shredded like swiss cheese is absolutly hilarious. This an seeing millions of numbers on screen makes my monkey brain go haywire
Ok while that’s good. Allow me to introduce something I think is plain better than even the strongest Eldrich blast build. Lv 11 rogue. Just grab the cape that gives you the smoke bomb disengage, disengage near a merchant or anyone really, hide with turn based mode on, Take everything they have cause the lowest you can low with pickpocketing is 10. Now turn off turn based, make sure everyone is grouped up, teleport to camp, and remember to fast travel to wherever you want so the A.I. doesn’t auto accuse you when you leave camp. Now not only are you rich, have every buyable equipment for free, but you also have as many scrolls as you want! So say goodbye to using spell slots for chain lighting and say hello to the 20+ pile of chain lighting scrolls you “bought”
If you're concerned about gold, recruit Volo and just pickpocket him endlessly in camp. Get the gloves of thievery from zhent camp, and your money printer is now fully online.
@@verdaine21 true. But Volo doesn’t have as much good pickpocketed stuff like other merchants. Hell the projected merchant near the lower city point has a chance of holding 7 chain lightings + other scrolls on him. Just have a rogue and a respeced lv 1 nearby to have them restock after clearing them out, and you’ll suddenly be throwing lv 6 spells like their candy everywhere.
@destroyercreater98 I agree, just pointing out Volo strat since it's available as soon as you reach goblin camp. Free chain lightning combined with the tempest cleric/water build would be better than sorlock later on for sure.
Combining scorching Ray and Hex is also a neat damage combo as well. If you grab the circlet of blasting you don’t have to worry bout using extra slots as well.
I find it more fun to wait until level 4 to pick up Eldritch Blast for these builds so I can take the Spell Sniper feat and double my crit chance on each roll
Warlock-great old one 2, fighter 2, sorcerer 8. Take devils sight, agonizing blast. Have gale cast haste on you. Now you get 12 attacks per turn and with darkness, they all have advantage with your enemies unable to even attack you back.
@@RG32822 I'm not sure, haven't tested it to be honest. But, I do know that darkness is still bugged and does not always grant advantage for every shot like it is supposed to do. If you get the risky ring and equip it that will make up for that.
ditch hellish rebuke with fiend and go Great Old One and Armor of Agathys. Armor is basically both Fiend and hellish rebuke with an added fear. Much better both short and along term.
I dunno, 5 cold damage, scaling up each level vs 2-20 fire damage on a reaction scaling up each level. And warlocks already have different ways to gain temp hp so it kinda becomes redundant
@@FrostyFyre30 cold dmg flat to meele attackers for the whole day or 7 to 70 fire for a maximum of 3 reactions if you do not cast anything else requiring a slot? Unlike 5e, the effect of AoA does not end when the temporary hit points deplete.
3 reactions if you don't cast anything else per short rest since you get all your slots back on short rest, plus with the amount of camp supplies and the fact that I usually have a wizard or sorceror on my team I'm always resting so my warlock never runs out of slots@@cn_nightingale
@@cn_nightingale tested that theory on my last playthrough. You lose AoA effects when you run out of temps. But AoA works great on an abjuration wizard + warlock (you can also find some gear that will help regain temp. hp)
@@FrostyFyre yeah my bad i missed the "regain on short rests" and with a bard and said potions you're up to at least 4 short rests so nvm. sorry, stupid me and i always play fiendlocks. In game and pnp.
This was my build for my first playthrough, it was so fun for the big battle but was low key dull after a while. Repetitive to the point of basically assuming that I’d be eldritch blasting literally every attack, it was almost surprising when I’d use something else.
I used this class of warlock not optimally apparently as i can now see, but considering i keep running into issues with scorching ray crashing my co-op partners game its probably best i don’t play optimally
About 4 or 5 you r want tho switch to sorcerer as lvl 1 for armor and switch to great old one for crit and either thief for bonus action or I think it’s champion sub for extra crit get the dagger from Cazador and the knife of the undermountain king for crits
Remember guys. You need to scream Eldritch Blast in varying tones otherwise you dont get the damage buff.
Preferably in a Texan accent.
@@Aurora_Lightbringereldritch bljast
Don’t forget to ad the extra Bs at the beginning of
Oh you mean “DOLO!”
@@seamuspautz7532
IT'S TIME TO B-B-B-B
B-B-B-B-B-B-B-B *BLAST*
"Make sure you put Eldritch Blast on your warlock" is like saying "Make sure you put your fish in water"
Honestly thinking about the absurdity of playing a warlock without it kind of seems like the ultimate challenge run 😂 Like imagine this, you can pick whatever else you want but NOT Eldritch Blast, you are required to play as a warlock still though!
Some people like the Pact of the Blade but don't want to feel like they should spam Eldrich Blast. Don't take it and get creative I say
I didn’t take it I took bone chill instead
@@midlaynr4546 yeah i intentionally didnt take it on my warlock/bard cause i want to make her a cool spellsword, but dont want to get tempted to just spam eldritch blast and its insane value
Wait is that why my fish keep dying?
"Shut up goblin, ELDRICH BLAST" -Me playing Baldur's Gate III with random people
Making bad gahblins into good ones one hyper focused beam of magic at a time
Do you really play it a good way ? I cant stand almost all good characters and always kill everyone.
@@heinrichwolfenstein7303 for any potential dms in any games you play, i sincerely hope you don’t play dnd
@@heinrichwolfenstein7303my rescuers complex doesn’t allow me to be evil in video games
@@heinrichwolfenstein7303 typical German
fun fact: If you take combat focused abilities, you'll be good at combat.
except in BG3 where your main damage stat is also your talk-your-way-out-of-combat stat.
and then there's also Bard.
@@RisqueBisquetz The only ones that do that are like that in ACTUAL D&D as well.
I am offended
Its okay tuber you don't understand the game better luck next time lool
This blast not only can beat allah, but also even change allah gender
nothing on this video gave anything other than "use hex before eldritch blast to deal some necrotic damage too"
Exactly! Like , what’s the point of the sorcerer part.
Mainly to gain metamagic:Quickend. So you can cast eldrtich blast using your bonus action. At the highest level you can (if youre hasted and have action surge from a 2 dip into fighter) cast eldritch blast 4 times equeling 24 beams (if my math isnt wack). If you have effects on that adds damage to every source or such that can total a very high damage number.
You also take levels in sorcerer for A: con save profiency which protects your concentration B: More spells and spellslots then the warlock. The build would also be more sorcerer than walock usaly having a spread of sorc 10/warlock 2 or even Sorc 8/warlock 2/fighter 2. Lastly hex usaly isnt worth the concentration beyond lvl 3 and would be better spent on for example a hast or cc spell.@@Jermel456
@@Jermel456 Sorcerer is there for the metamagic. Twincasting, for instance, is one of the deadlier abilities in the game, and you'll get to a point where you're just cranking out wacky damage. It also gives you a good pile of buffing options, few things match the sheer utility of being able to Twincast Haste on your party.
Warlock doesn't get much in the way of spell slots, so Sorcerer also makes up for it and lets you have access to a full spellbook of CHA-scaling spells on top of Eldritch Blast.
Yep, was wondering where the huge crit chances came from. Cherry picking much?
if (like me) you head into the comments to find the actual answer, the video will keep running. multiple views. absolute bait short. i hate it here.
Lots of stuff looks broken when you get 4 crits at the same time
You can do a crit version of this by stacking all the items that add +1 to crit range, has like a 72% chance to crit on each beam.
Also looks broken when you're playing it on easy. Half enemy health. 😂
and when you play on easy mode.
@@MarriedMuleexactly! Show us how this baby holds up in tactician mode.
You can just wear the ring that gives permanent advantage. More attacks, more chance for said crits.
Imagine if they told you how to actually build this character lmao
Imagine doing a bit of leg work on your own instead of having everything spoon fed to you in a youtube short.
@@RolowGaming thats what tutorials are for tho
@@RolowGamingI wish children like you were never born
it’a almost like there’s a link to the full video you moron
@@RolowGaming ...but....they MADE the short, about the build..? How is it too much to ask that they explain what they are talking about x)
10 Evoker 2 Fiend. Start with 16 int and 17 cha. Kill hag to get +1 cha. Both ASIs go full int to get that to 20. Get the robes from Moonlight tower prisoner quest and the +2 cha headpiece from Sorcerer's Sundries. Now those robes add your charisma to cantrip damage. 10 Evoker lets you add Int to Evocation spells, which Eldritch blast is. With hex up, each hit of eldritch blast does 1d10+1d6+15(5 from cha with the robe, 5 from int with evoker, and 5 from agonizing blast).
Add the Daredevil Gloves from the Crèche. Have someone else throw out Hold Monster. Double it and give it to the next person.
I would prefer the gloves from the circus(missing clown quest or just pickpocket the quest giver)to increase damage. There are a lot of other items to increase spell attack rolls to offset the -5 to hit.
16 in give you +3 its +1 per 2 over 10. 22 char gives +6 so with agonizing blast and the robes with 22 cha it gives +12 (6 AB and 6 Robes) and evoker with 16 int gives you +3 for a total of 15.
Duke ravenguards sword will give you another 2 cha and its possible to get another 2 from the mirror of loss. Though anything over 22 isnt worth the effort.
Change one of the feats to spell sniper and get plus 2 int from the mirror of loss instead. Get the knife of the underdark and risky ring with the spell might gloves and you'll be a god
To clarify for some people you DON'T kill the hag, you just get her REALLY low and take her deal or pass a check to get the item from her. Make sure to select the correct version.
This build got me through honor mode. It was a blast. An eldritch blast.
Did you follow a guide?
@@andrewl7148 for the build? Yeah, i followed the longer version of this build video, which gave level recommendations. For the bosses? Not really. I got lucky with Ansur but otherwise my experience on Tactician carried over pretty well.
Ahh yes, Hex + Eldritch Blast, how did we never think of that?!
The longer video is in the description, i think. But i believe you get sorceror for the metamagic and use twinning spells so you can double the amount of eldritch blasts, plus stuff that reduces the number to get a critical+ring that lets you affect plus one use/being with your cantrip.
Something like that i think. Safer to watch the longer video tho cause i'm not a min maxer
@@na.melessi believe that first comment was sarcastic.
@@na.meless Twinned spell works on Eldritch Blast in BG3 ? Normally, it wouldn't work with 5e rules.
@@WallySketch it doesnt
@@na.meless you cannot twinned spell a multitarget spell and due to eb being one OR multi you cannot twin it.
My 5e players call eldritch blast “the gun.” “I use the gun”
It is the closest thing we have without an Artificer to be fair. 😂
And you can honestly flavor it as one. Who says your Eldritch blast can’t fire out of a gun that magically appears and disappears from your hand when you cast spells?
The Eldritch Blast of my warlock in 5e is playing cards that he throws, much like Gambit
What is 5e?
@@Kinger_of_the_circus fifth edition dungeons and dragons. It’s the basic rules framework BG3 is built off of and has a lot of similarities.
To get started, select SORCERER AT LEVEL 1. Warlock gets charisma and wisdom saving throws, whereas sorcerer gets charisma and constitution saving throws.
Constitution saving throw being much more useful than wisdom for keeping concentration on hex.
I would say with this build and given the content of the game, its actually a much better call to start Warlock here.
I’d rather lose concentration on a spell than lose turns at a time from CC spells like Hold Person.
Just depends on your difficulty.
Hire a hireling wizard, trsin it in transmutation and give your lock a transmutation stone for constitution. It gives you proff in con saves. Alternately you can take the resilient feat.
Warcaster will give you advantage
@@jeromed.8804too cheesy
The first option
Well, no. You want warlock at 1, then you wanna respec at 3rd level to sorc 1, warlock 2, then you wanna respec again at 6th level and use any other cantrip until 7th so you can use quicken spell, then 7 and 8 in warlock.
BG3 builds get so confusing sometimes to me because I look at a build and I'm like oh that's cool! And then everyone else in the comments is like "You suck for picking this class at level 1, delete this build now and I might spare your family"
"you come into MY home! and tell me how to arange MY FURNITURE!?!? what a fool you are! SKELETON DIVINE DEATH BLAST!!"
"I CAST GUN PREPARE TO MEET GOD" -A certain space clown
"did you know that Eldritch blast is actually extremely op!!!"
"Yes I've known that I've known that for 15 years now"
Don't forget the Quickfinger Gloves to allow you to cast EB again as a bonus action once a short rest, basically a free Quickened Spell.
where would I get those? thinking about trying a run with this
@@dreemurrinthenight you buy them at the sourcerous sundries in act 3. They are actually called quickspell gloves. Before that, in the githyanki creche, you can get the daredevils gloves allowing you to cast spells in melee range without disadvantage which is really useful before you really get into all your builds. However, in the beginning of act 3 in the circus you can pickpocket Lucretious and get the spellmight gloves allowing you a 1d8 damage increase to all your spells for a -5 attack roll. If you pick up the risky ring in moonrise towers this penalty is removed and you have advantage instead. If you build a sorclock you have quickened metamagic already allowing you to cast spells as a bonus action so you don't need the quickspell gloves
Didn't even talk about why you need sorcerer,
i know for a fact its because of metamagic, specifically quickened cast that you get at level 3 of sorcerer which lets you use eldritch blast with bonus action so you can cast it twice per turn.
you also want agonizing blast on level 2 of warlock to add extra damage.
maybe get 2 levels in fighter for action surge which will allow a third cast of the blast.
Why not get three levels of rogue too and take theif for that extra bonus action? Just to really say "Screw you in particular"
Eh two levels of sorc for more spell slots and sorcery points is probably gonna be worth more then 1 extra action every short rest (also remember, sorcerers get haste)
Thank you
while you are at it might as well go 3 levels rogue for extra bonus action. Very resource cheap, although hard to compete with some of the OP full magic builds.
I'm doing sorcerer/warlock. Started with Sorcerer so I can have proficiency in Con. Went draconic soul lighting, then 2 level warlock(fiend for temp hp). I got spell sparkler which does an additional 1 lightning damage, which at 6nlevel sorcerer I can add my charisma damage to that lightning damage. This build is pretty fun and I'm loving it
throw in a potent robe to add cha modifier a second time on the force damage
they patched out the draconic sorc 6 adding cha to lightning charge damage
@NoogieNinja yeah, just felt that recently.....a bit sad
@@IMXLegedaryBard still the best sorlock subclass pick imo for the free ac, extra health, and lightning being a good damage type since wet enemies are vulnerable
Hellish rebuke is a reaction which does damage if you get attacked and only works once. It is terrible as it consumes and entire spell slot for a reaction which requires you to risk taking damage.
you're always be at risk of taking damage and hellish rebuke gives you guaranteed free damage when you do. Dex save for half damage, shit's busted dog
Yep, it sucks for a warlock.
Yeah
Just take Gem Dragon's Gift, for Telekenetic Reprisal. Does basically the same thing, while also probably pushing whatever it is out of melee so you don't need to disengage or eat an AoO to leave melee.
Hellish rebuke is literally god-tier on warlock. Why you using spell slots to attack instead of EB? You use your spell slots for reactions like hellish rebuke and counterspell and then attack with EB
@@aprinnyonbreak1290 those are not in BG3 dude
You can use gauntlet with « primary spell can be used as à quick action » from the sorcerer shop in baldurs gate city
Isnt the gauntlet which -5 spell attack roll for extra 1D8 better?
@@Legiosagainstalloddsit is especially when you can use the metamagic quickened spell from the sorcerer to get Eldritch Blast as a bonus action too
Yeah the bonus action glove is only once a short rest. The spell power gauntlets are just on.
"Don't care, didn't ask, ELDRITCH BLAST"
Later in the game, around act 2 you should relevel and take old god since survivability from fiend begins to fall off. Also if you invest 2 levels in warlock and 5 in sorcerer you can get haste which will give you an additional blast which is much better in act 2 onward since most targets are undead. Can also bring gale who also gets haste and have him cast it and you can caste darkness on you both while using devilvision from pact invocations and give gale the prevents blindness ring from act 2 so he can still attack
There's also an eldritch invocation at level 5 that gives you haste once per long rest without using a spell slot
Correction: to frightened enemies take great old one subclass, not fiend
Yeah I think this Short isnt His whole story because He mentioned it's good for the start - tho I usually keep my distance with a warlock in the start, any playthrough one of the people in my group will take a barbarian so that's usually the front line.
How does Sorcerer boost the edrich blast? I would rather go second Warlock subclass and multi class into fighter -champion to get extra crit and more% frighten chance on enemies
Sorcerers gain access to Quickened Spell Metamagic, which allows you to use your bonus action to cast spells. So the main gimmick of this is that you just cannibalize your Spell Slots for Sorcery Points in order to keep fueling Quickened Spell.
The whole build goes: 1 warlock, 6 sorcerer, 5 fighter iirc. You get to stack action surge, haste and twinned spell, for a total of 9 blasts, 12 if you use elixir of viciousness and kill an enemy. With a 24 charimsa modifier which makes EB insanely busted with the robes, and critting on 15 and above.
metamagic and font of magic makes sorc and warlock the ideal combination
@@spicynips8466 it's 5 warlock (tome)/4 sorc/3 thief, when you've got quickened spell a bonus action every turn is basically the same as having action surge available every turn until your resources run out; and with a coffeelock that will never be the case
Honestly, beyond the damage potential, it's just SO satisfying to use. The sfx, the sound, the screen shake... it'd like you've fired a f*cking cannon
2 levels in fighter also gets you action surge, so once per short rest, you can do it twice.
"You can play this way from early on" oh wow thanks, didnt realise I could choose to play a warlock
"The most OP build; Sorlock"
Proceeds to only talk about level 3 Warlock bread and butter.
The best warlock was my bard/warlock Johnny. He lost a fiddle contest with his patron the devil.
Back in my day we called this the Eldritch Gatling gun
Gotta say, I played with a Paladin 1st play though. I was like a god level end of act 2 and into 3. Especially double wielding maces each hitting 75+ damage.
you are not dual wielding as a paladin dealing 75+ damage per hit...
@@Sarkhan69 why not? both weapons proc smite and offhand smite is bugged making it 0 spell slot cost.
@@Sarkhan69 yes he is
Deva Mace is very easy to get (4 times) in act 3
Literally every magic build I hear:
ELDRICH BLAST
i love builds that have 1 good attack per long rest
EB is a cantrip
It's not per long rest that's what makes it so busted
Pro tip: Start with Sorcerer instead, for proficiency in constitution saving throw and fail less on your concentration saves
You cannot use Hellish Rebuke to deal fire damage with your attacks. That's not how the spell works. It's a reaction you use when you get attacked. The text was on the screen, how did you get that entirely wrong??
yeah, hellish rebuke is pretty bad for warlocks. great for tiefling racial ability.
The better level 1 to grab would be Armor of Agathys imo
What does Sorc give the build? Wizard is better bc you can add Int to damage.
Be a githyanki for Medium Armor prof so you can wear sarevoks helm, have the deadshot in your bow slot, use Knife of the Mountainking, and Orins dagger, Spell Sniper Feat, Elixer of Viciousness and the Risky ring so you have a Crit Range of 14+ with Advantage.
Being able to scream Avada Kadavra makes this instant S Tier in my book.
Thanks bro just completed the game as a warlock and didn't do this, thought something was missing
Just sliding in background spoiler footage is such a classic instead of just telling people about the most classic build of a sorlok
Oh no! It’s spoiled for everyone who’s played it already!!
@TheMeefmaster some people have lives, mate. I've still just scratched Act 3. I'm very proud of you for being a gamer or whatever, though.
@@rekkwaffle7668 For real, some people are so moronic it hurts. He must think that once release week is over that new people don't buy the game.
The game just cleared out the game awards show and has attracted probably thousands(+!) more buyers. Just point and laugh.
@@rekkwaffle7668 People should not have to coddle people that whine about spoilers months after something comes out. Don't want spoilers? Why watch a video on the subject? Just look up builds online. No, you just want to whine about something. Don't be that guy.
@tygonmaster because ots not your choice what video pops up in your shorts or recommendations. Why make things full of spoilers when you have alternative way not to. Like it takes effort to put in spoilers. This is an incredibly moronic argument. Just don't put spoilers out. There will always be new players who didn't get it on release.
Starting a sorlock as a level 1 warlock is insane. You absolutely want constitution saving throws for your concentration.
Great Old One is best for using with the feet for increasing the crit change for the cantrip
This reminds me of a thing I once read about a guy always using Eldritch Blast to one shot everything, only to fight something that was immune to it and immediately dying before bitching about how bs it was he died.
The best part is that you end up using eldritch blast infinitely more than you use your spells, so just turn your spell slots into sorcery points. More sorcery points means more quickened spells means more eldritch blast.
Where's the BUILD?
Right?! "Eldritch sorlock is the strongest build" here's a lvl 1 warlock
It's probly a 6/6 warlock/ sorcerer
Fr
@@cpresuttis nah he put 2 levels of fighter in there. also u dont need so many levels of warlock
Its a youtube short. You cant fit a full build video in a short just go on his page.
"When you build your barbarian, make sure to take the Rage"
Well…time to go respec Wyll😂👍
I was thinking the same thing!
@@illythriah793 come back once you have, I’m gonna do so tonight😂☠️
Don't remember the names but there's gear that cause reverberation when you do damage with a spell.
And other gear that adds on doing more thunder damage and such.
And it stacks on each hit.
in order to breathe keep inhaling air into your lungs now and then
I scream like I’m in Harry Potter every time I cast Eldritch blast, which, let’s be honest…is pretty much the only thing you can do 😂
Having just finished honor mode I think the most OP build is swords bard archer with mystic scoundrel and arcane acuity ring. Poor raphael, ansur, the end dragon, orin, gortash, they never got a turn 😂
“MASENKO!” “ELDRITCH BLAST”😂
The strongest build is actually a rouge monk Karlach with soul token used, up to 44 damage with hand attacks and 110 damage per bonus action, so technically you're shy of 300 damage per turn, and if you add a potion of speed that get up to 350, I'll experiment with adding two levels of fighter for action searge, hope that'll add even more damage
Even though it comes at lot later than for Karlach, you technically get better damage using Astarion as a Vampire Ascendant, as he get a 1d10 bonus on-hit compared to Karlach's 2d4
strongest build is actually Dual Wielder Oath of Vengeance max level Paladins with a Deva Mace in each hand
4 attacks with haste up per turn at 4d6 + 16d8 + 4d8 + (assuming a smite every attack as BG3 allows it) smite damage
@@Ebamber3 If your talking about pure burst dmg, pretty sure it’s classic Gloomstalker/Assassin/Fighter which is the best build
Simpler version; just cast eldricht blast every time
If your doing a sorlock, you want to start with sorcerer first for proficiency in constitution saves. A bonus to concentration is always a plus when your trying to keep hex up.
"Make sure you take eldritch blast" 😂😂 best tip ever! Heres one from me for free -- when playing a fighter make sure you equip a weapon
Sorlocks are also known as coffeelocks as mechanically you cheese avoiding long rests. The warlock spell slots return on short rest, sorcerer eats them and turns them into sorcery points, etc
Did this build for my evil durge run. It was fun as hell.
So, it's like a super concetrated Kamehameha?
throughout tabletop and videogame, the sorlock alone is the honored one
Homebrew Spell Idea:
Eldritch SMASH!
1st Level Spell
You infuse your fist with the eldritch force your patron provides you. Make a melee spell attack. On a hit, the target takes 3d10 force damage. This spell also gains any benefits gained from Eldritch Invocations that effect the spell Eldritch Blast.
Upcasting +1d10 per additional spell level. If cast as a third level or higher, you can cast the Eldritch Blast cantrip as a bonus action, as long as you target a creature other than the target of this spell.
if I were your DM I'd shut this idea down completely so fast you'd never want to disgrace my table with something so busted ever again
@Ebamber3 It's literally just Inflict Wounds but Force Damage and Eldritch Blast... also, as a warlock, you'll get 2 of these max
@@benjammin5328 except it isn't
see the reasons I listed, the 3d10 melee damage scaling by 1d10 per spell level on its own is already incredible good for a 1st level spell (compare it to melee attacks which at level 1 would be at most 1d12 + str modifier and at level 5 would be 2(1d12 + str modifier) and it's already strong
add on the fact that barely anyone will have resistance to force damage (one of the reasons eldritch blast is the best cantrip in the game), and the fact you say you can essentially add on both an eldritch blast AND all your invocations? No chance in hell I'd allow this at my table.
If you really wanna do melee dps as a warlock, go pact of the blade and take improved pact of the blade, thirsting blade, and eldritch smite
@@Ebamber3 Except this would (like most Warlock spells) be a big spell to do a bunch of damage in a single turn.
It gives them a new powerful spell to use, something else that benefits from elditch invocations, and something to do with their bonus action.
It makes Warlock a bit more fun. Cause it gives you a twice per short rest big attack. It ain't like you can do it every turn.
1 level of draconic sorcerer can provide +3 base ac, and 4 levels of champion fighter (not worth it) can decrease crith threshold even farther
Got the strongest damage outcome for you. Okay as Monk, and Subclass into Rogue to lvl 3 and choose thief. Then continue to lvl up monk class and pick tavern brawler and Way of The Open Fist. Depending on what you wear and use, you can do tons of damage. Plus, you get 2 attacks, 2 bonus actions without a potion of speed, and the bonus actions give you two multiple hit attacks as well as two main attacks. My character at lvl 9 did over 140 damage on his turn in the final fight of Act 2.
Highly suggest people give my set up a go. High survivability, high damage, good movement.
Unless they fixed the lightning charge bonus damage bug I don’t think any martial class can come close to casters in terms of bursting damage
@@rayzhang7591well, haven't played in a while, but dealt way over 150 dmg per turn as barbarian fighter (essentially 1-shotted Gortash)
@@rayzhang7591 The Tavern Brawler OH Monk build he described doesn't beat the burst of Fire or Lightning Sorcs, but their damage per round is probably top in the game. Meaning, after the caster blows their load they're useless, but the monk can keep going, and have insane damage too. It's probably the strongest build in the game rn and more than capable of soloing on Honor mode.
@@trubetskoy4395 there’s a video showing scorching ray dealing like 800 damage in one round lol
@@rayzhang7591 thats the problem. In big fights then good job you've killed the boss,
now you have 7 adds to deal with and you're running out of spell slots. Open hand monk is great damage with consistency. Temp/sorc is for long rest spam because you want the best first turn one-hit shots but you fizzle right after
Dont the weapon you get as a reward from that location on fire adds a 1d4+ damage to spells and that boot you buy in the undergrond also adds a 1d4? Also, the sword in the underground that makes a area where if you cast a spell while being in that area + 1d4 or something like that?
the way i chose all of these options bc i liked their ~vibe~ and had no idea how much they helped 😭
Uh huh, sure
@@kylewarner5142 bro i went into this game with no idea how any of it worked or how to play i just picked what i felt like.
also if i wanted to lie on the internet about something stupid does that really matter lmao
I did this build at the start. When Wyll wasn't missing half the fucking time, it was good.
Add 3 rogue to it and you get a bonus action, and just convert all spells slots of warlock into sorcery points, then go with it as you suddenly can cast 9(12 with haste) eldritch blasts.
Question, why rogue and not fighter?
@@chrisvalleriani8912 Because of the sorcery points + 1 extra bonus action.
The thing is you can go for 2 fighter as well, but it's not per turn, it's per short rest.
Meanwhile the rogue one works every turn provided you have sorcery points.
Additionally they may come handy anytime, extra dash distance, jump, etc. whatever is needed.
Fighter is something I wouldn't take due to 2 levels of loss for a single action every short rest, but if you got the bards one might even like it more, depends on playstyle.
I personally choose bonus action as it can useful for anything else, like using different level 1-2 spells as well, etc. with quickened spell ofc from sorcerer.
That 1 bonus action is godlike, you can just simply grab a bottle of healing potion, have 2 hand crossbows and even if you used up your main action and normal bonus action only, you can still just put a potion down next to someone in your team shoot at it with hand crossbow(bonus action) and you are set.
When I was playing at first I thought Wyll was pretty crappy for combat, but I kept him around cause he’s my bro. But around Act 2 he really becomes a badass.
I like the pushback buff- I didnt find EB too useful in combat long term but the utility of 2-4 different 'pushes' in 1 action is invaluable.
Made the boat trip fight to Grymforge VERY fun (for me)
1st lvl should be sorcerer for consti saving throw Prof, to help you keep concentrarion on hex and other spells
If you don’t yell avadacadaver, you’re not a real warlock.
i have used a war cleric with very good results such as reducing the enemies atack rolls by -10 each turn
and doing betwen 40 to 160 radiant damage per turn (depending on the level i am)
as a warlock main i know this enjoy this xD
Eldritch blast is for when friendly fire is turned off
DONT TAKE THESE SPELLS, it is true that warlock is one of the if not the strongest class in the game but you can gain soo much more merit with other high level warlock spells that spending your concentration on hex is ridiculous! an extra 2d6 damage is nothing
My advice if you plan to go warlock 2/Sorcerer X is to use your first level spells on shield as hellish rebuke takes away your shield reaction for getting to deal just 2d10 fire damage, only an average of 11 damage! while a shield spell can be the difference from wiping that turn or getting to use your spells.
If you go full warlock your concentration should be used on great aoe concentration spells like hunger of hadar, or using darkness as cover early on, or maybe even a cloud of daggers early on too.
If you go mainly sorcerer after two levels in warlock spend your concentration of big effects like sleet storm which have massive aoes give people wet condition and wastes their turns with prone.
(extra tip: if you have multiple people in the party who can cast either sleet storm or hunger of hadar stack them together to fully microwave enemies! 2 people with sleet storm and hunger of hadar is more than enough to take tactician by themselves!)
Put 2 level in fighter too for action surge.
The eldrich blast is just avada kadabra
There is a Level 9 Spell in D&D called Death. The target will die instantly, no matter of the HP. _THAT_ is avada kedabra
@@PrinsBtarget has to be 100 hp or less though, otherwise no effect.
Its called Power Word Kill
Id love to see the opposite of these types of builds. Instead of something with insane damage, something that does as little as possible while appearing powerful
That's stupid af
This makes no sense
@@ImperfectVoid8479classic transmutation wizards
Great Old One for fearful crits trumps temp HP from the Fiend.
sure, but who wants to play a game like this in Easy Mode?
wouldn't you rather walk backwards, kill all your party members, and only choose the last option in all conversations?
FOR ANYONE WHO DOESNT KNOW: I used a ridiculous combination of plague swarm and moonbeam to basically beat down any boss from act 2 and on. For some reason it would prevent them from making any moves and they’d just stand there and take it
Balder's gate 3 more like D&D 5E
That's.... Kinda the point
@masterkyoogway3565 i know but i was mentioning that it is the same in ttg as in the vg
i built my character around using hunters mark and everthing to complament that. my output can be bettwe 25-75 with addidtional psychic and necrotic damage 1d4 i was able to take orin down fairly quickly
I do not understand why people think something like this is fun. Playing with somebody who one shots stuff is boring.
because it takes a long time before you can do this, it takes effort 👌
@@LuckyAJCNo, it doesn’t.
@Krosstic you can't start doing crazy damage will blast sorlock until at least shadowlands when you get potent robe. but your still missing a good bit of gear to be able to crit like in this video.
Because seeing the toughest stuff getting shredded like swiss cheese is absolutly hilarious. This an seeing millions of numbers on screen makes my monkey brain go haywire
big numbers = dopamine
Do you have a separate video that goes into detail of this build?
Yeah you should be able to click the link at the bottom of the short leading to the full video.
Ok while that’s good. Allow me to introduce something I think is plain better than even the strongest Eldrich blast build.
Lv 11 rogue. Just grab the cape that gives you the smoke bomb disengage, disengage near a merchant or anyone really, hide with turn based mode on, Take everything they have cause the lowest you can low with pickpocketing is 10.
Now turn off turn based, make sure everyone is grouped up, teleport to camp, and remember to fast travel to wherever you want so the A.I. doesn’t auto accuse you when you leave camp.
Now not only are you rich, have every buyable equipment for free, but you also have as many scrolls as you want!
So say goodbye to using spell slots for chain lighting and say hello to the 20+ pile of chain lighting scrolls you “bought”
Thats not great for a Tav because you have Astarion
If you're concerned about gold, recruit Volo and just pickpocket him endlessly in camp. Get the gloves of thievery from zhent camp, and your money printer is now fully online.
@@verdaine21don’t forget the ring for +2 to stealth and sleight of hand -1 charisma in a skeleton by the River where Karlach is.
@@verdaine21 true. But Volo doesn’t have as much good pickpocketed stuff like other merchants.
Hell the projected merchant near the lower city point has a chance of holding 7 chain lightings + other scrolls on him. Just have a rogue and a respeced lv 1 nearby to have them restock after clearing them out, and you’ll suddenly be throwing lv 6 spells like their candy everywhere.
@destroyercreater98 I agree, just pointing out Volo strat since it's available as soon as you reach goblin camp. Free chain lightning combined with the tempest cleric/water build would be better than sorlock later on for sure.
Combining scorching Ray and Hex is also a neat damage combo as well. If you grab the circlet of blasting you don’t have to worry bout using extra slots as well.
I find it more fun to wait until level 4 to pick up Eldritch Blast for these builds so I can take the Spell Sniper feat and double my crit chance on each roll
Could you do a vid abt the items that complement it
if your a fighter, be sure to use a sword at lvl 1 for extra damage
Warlock-great old one 2, fighter 2, sorcerer 8. Take devils sight, agonizing blast. Have gale cast haste on you. Now you get 12 attacks per turn and with darkness, they all have advantage with your enemies unable to even attack you back.
Does the bug where you can get sneak attack on EB still work?
@@RG32822 I'm not sure, haven't tested it to be honest. But, I do know that darkness is still bugged and does not always grant advantage for every shot like it is supposed to do. If you get the risky ring and equip it that will make up for that.
Where did he get the radiant damage from?
ditch hellish rebuke with fiend and go Great Old One and Armor of Agathys. Armor is basically both Fiend and hellish rebuke with an added fear. Much better both short and along term.
I dunno, 5 cold damage, scaling up each level vs 2-20 fire damage on a reaction scaling up each level. And warlocks already have different ways to gain temp hp so it kinda becomes redundant
@@FrostyFyre30 cold dmg flat to meele attackers for the whole day or 7 to 70 fire for a maximum of 3 reactions if you do not cast anything else requiring a slot? Unlike 5e, the effect of AoA does not end when the temporary hit points deplete.
3 reactions if you don't cast anything else per short rest since you get all your slots back on short rest, plus with the amount of camp supplies and the fact that I usually have a wizard or sorceror on my team I'm always resting so my warlock never runs out of slots@@cn_nightingale
@@cn_nightingale tested that theory on my last playthrough. You lose AoA effects when you run out of temps. But AoA works great on an abjuration wizard + warlock (you can also find some gear that will help regain temp. hp)
@@FrostyFyre yeah my bad i missed the "regain on short rests" and with a bard and said potions you're up to at least 4 short rests so nvm. sorry, stupid me and i always play fiendlocks. In game and pnp.
This was my build for my first playthrough, it was so fun for the big battle but was low key dull after a while. Repetitive to the point of basically assuming that I’d be eldritch blasting literally every attack, it was almost surprising when I’d use something else.
Warlock: For when you want to play D&D as an idle-simulator, while you play other games or do other things :D
Strenght Monk Thief would like to dissagree with this statement
Can someone pls explain which Hex to use? I don't really get it
I used this class of warlock not optimally apparently as i can now see, but considering i keep running into issues with scorching ray crashing my co-op partners game its probably best i don’t play optimally
I enden my dark urge run few minutes ago as an evil warlock. It was so awesome. Nearly played it like you showed it
I unintentionally made this build steamrolled everything
About 4 or 5 you r want tho switch to sorcerer as lvl 1 for armor and switch to great old one for crit and either thief for bonus action or I think it’s champion sub for extra crit get the dagger from Cazador and the knife of the undermountain king for crits
Why would you take warlock 1st when Sorc gives you the goodies for your CON saving throws?