very nice video! being able to walk through a game so clearly while talking about the general theory behind it is so helpful versus only talking about it or watching a 'proof of concept' vs ai game. knocking it out of the park as usual keep it up!
@@HuShang if I am coached by another pro, is it horrible if I also set up an appointment with you? I guess I mean: Do pro or ex-pro gamers care about student loyalty? I just don’t want to offend anyone. Yet I like all opinions.
Great video, Hushang! Definitely think that these heuristics are a great way to simplify an otherwise complex facet of the game. I’m a D2 Mech Terran player (meaning I could totally be wrong), but I sort of figured out a similar rule for Terran, and I was wondering what you thought of it. I’m a pretty greedy player, but against all three races, I follow the “One more base” rule. I will never have expanded more than one time more than my opponent has. I feel like against T and P, this makes sense since they have fairly similar economies and production (compared to Z), so I generally feel pretty comfortable defending any X-base timings or all-ins while i’m on X+1 bases. Against Z, things can get a little more dicey if I have one MORE base than the Z, but I feel like Terran’s ability to fortify a position and also take a safe CC to float to the actual mineral patch makes it doable to still defend X-base all-ins while working on the X+1th base. But again, only a D2 player, so I was wondering what your take on this rule is from a Terran perspective (and maybe specifically a mech terran perspective)
yeah the rule x+1 for TvP/TvT defending all ins is fine but vs Z x = x is better. The rule is also x+1 for PvT/PvP so it's just a slightly different rule for zerg basically. There's some additional complexity like how many workers but you're on the right track for defining some boundaries to follow :)
How did you check that there's no hatch at one of the thirds early on? And also how do you know there's not a third when you moved across with the adepts? It didn't look like you checked either explicitly until the prism move out at 6:00.
I didn't because of his opening. Other than the adepts there wasn't any way of me scouting, his speed was too quick for a probe. The adepts got all the info I needed by seeing lair/roach warren.
in some of my enemy ,he actually put the worker at the other side of the map during the starting of the game so when i block his expansion he actually have another base,thats when i lose
I like the idea. Using an example where Zerg takes a very late natural is a bit misleading. Im D2, and mostly zerg will have the 2nd and maybe 3rd up while trying to bust the front.
This was very helpful, however i ve seen players go hatch first and only used it for macro, in their nat not main, then if their ling flood would fail they ll just drone up in their expantion, if i dont get my nexus cuz of the all in... am i behind?
@@HuShang they go hatch first but they dont drone just use the hatch for its larvas, then if their ling flood fails, they drone up, but i have to defend the flood , and if i somehow manage to survive they have their hatch at their natural. My question is, do i get my nexus, cuz the principle of the matter is similar to 14 pool but with more larvas and an option to drone up
ugh omg i cant believe there is nothing on the trap that just happened but zerg set up their expansion right next to me and rushed crawlers and queens and there was literally nothing i could do
We were just practicing against that rush last night in the group practice. Its a tricky one! Perfectly defendable with some scouting and a solid reaction
I had no idea immortals could be so good against Queens. I am unsure of wy with the same number of bases Protoss have an advantage. It always seems Protoss units are mpre expensive than Zerg.
Squad Shang: discord.gg/pPhaEk9 Coaching: www.hushangcoaching.com/lessons/
very nice video! being able to walk through a game so clearly while talking about the general theory behind it is so helpful versus only talking about it or watching a 'proof of concept' vs ai game. knocking it out of the park as usual keep it up!
A little bit rare to have a game as clean as this one xD Glad you enjoyed it man !
Nice guide man,
I remember harstem having another rule.
Matching the same gas count as the zerg when on 3 bases or more :D
Thanks for your video, I will try Your recommendations!
Thanks hushang this helped me a lot
You're very welcome Tim !
@@HuShang if I am coached by another pro, is it horrible if I also set up an appointment with you? I guess I mean: Do pro or ex-pro gamers care about student loyalty? I just don’t want to offend anyone. Yet I like all opinions.
Hmm I dunno, probably they won't mind. Might depend on the person. You can cheat on your coach with me and I won't tell them 😂
Great video, Hushang! Definitely think that these heuristics are a great way to simplify an otherwise complex facet of the game. I’m a D2 Mech Terran player (meaning I could totally be wrong), but I sort of figured out a similar rule for Terran, and I was wondering what you thought of it. I’m a pretty greedy player, but against all three races, I follow the “One more base” rule. I will never have expanded more than one time more than my opponent has. I feel like against T and P, this makes sense since they have fairly similar economies and production (compared to Z), so I generally feel pretty comfortable defending any X-base timings or all-ins while i’m on X+1 bases. Against Z, things can get a little more dicey if I have one MORE base than the Z, but I feel like Terran’s ability to fortify a position and also take a safe CC to float to the actual mineral patch makes it doable to still defend X-base all-ins while working on the X+1th base.
But again, only a D2 player, so I was wondering what your take on this rule is from a Terran perspective (and maybe specifically a mech terran perspective)
yeah the rule x+1 for TvP/TvT defending all ins is fine but vs Z x = x is better. The rule is also x+1 for PvT/PvP so it's just a slightly different rule for zerg basically. There's some additional complexity like how many workers but you're on the right track for defining some boundaries to follow :)
How did you check that there's no hatch at one of the thirds early on? And also how do you know there's not a third when you moved across with the adepts? It didn't look like you checked either explicitly until the prism move out at 6:00.
I didn't because of his opening. Other than the adepts there wasn't any way of me scouting, his speed was too quick for a probe. The adepts got all the info I needed by seeing lair/roach warren.
Very well done. In some pro tutorials, the instructor is vague on when to expand, leaving the toss player pretty clueless!
Glad it was helpful!
Awesome, thanks for the info!!!
Love the educational content!
pure beauty of playstyle
Great video. Is a guide against Terran possible? I'm guessing you' have to take into consideration mules when scouting?
Did anyone notice he attacked his own cyber core with the zealot at 2:08… lol
"Same base Rule" love it
in some of my enemy ,he actually put the worker at the other side of the map during the starting of the game so when i block his expansion he actually have another base,thats when i lose
That was such a good video, thank you
I love your content, please keep it up!
You bet Adam :)
I like the idea. Using an example where Zerg takes a very late natural is a bit misleading. Im D2, and mostly zerg will have the 2nd and maybe 3rd up while trying to bust the front.
This was very helpful, however i ve seen players go hatch first and only used it for macro, in their nat not main, then if their ling flood would fail they ll just drone up in their expantion, if i dont get my nexus cuz of the all in... am i behind?
Hatch first = you can expand normally. Did i missunderstand your question? The rule is to expand once they have
@@HuShang they go hatch first but they dont drone just use the hatch for its larvas, then if their ling flood fails, they drone up, but i have to defend the flood , and if i somehow manage to survive they have their hatch at their natural. My question is, do i get my nexus, cuz
the principle of the matter is similar to 14 pool but with more larvas and an option to drone up
@@aliafshar1366 yep, they have a 2nd hatch in that case. Youre overthinking this :)
@@HuShang yea... i think i am, thank you
ugh omg i cant believe there is nothing on the trap that just happened but zerg set up their expansion right next to me and rushed crawlers and queens and there was literally nothing i could do
We were just practicing against that rush last night in the group practice. Its a tricky one! Perfectly defendable with some scouting and a solid reaction
ill try, but zerg always overwelm me
I really like the thumbnails lol makes me want to click on every video
I had no idea immortals could be so good against Queens. I am unsure of wy with the same number of bases Protoss have an advantage. It always seems Protoss units are mpre expensive than Zerg.
Cause zerg needs larva
Conceptually why are 22 probes better than 22 drones? (you make that comment)
Mostly that the zerg units arent as efficient cost for cost so zerg generally needs a bit more worker