Before watching the video: I'm currently trying out Soloist Jester for the first time myself (yes, I know he's been out for a while, I haven't played this game since two patches ago, sue me). I've opted for a full melee loadout (Razor's Wit, Fade to Black, Solo, Finale, Encore) to try and make the most out of the path gimmick. Here are my conclusions so far: - Solo is absolutely critical for this path. Always open with it, and upgrade it as soon as possible. - Missing a dodge on Solo hurts like hell, since it's your only reliable source of those all-important dmg buffs. Blind mitigates this, but only to an extent. - Consequently, this path synergizes really well with blind-heavy teams. Runaway is your new best friend. - I've seen people on the internet claiming that Mezzo Finale is stronger than Soloist. That is false. I've done the math, and fully buffed Soloist Finale+ (that is, with a full stack of Soloist damage buffs and combo) does 24-29 damage, while fully buffed Intermezzo Finale+ does 20-26 damage. It scales even further in Soloist's favor with strength and crit tokens. The Mezzo version is a bit easier to set up, though, so it evens out somewhat. - You can absolutely forgo Finale altogether and just keep smacking enemies with your basic attacks for Smite-level damage (but where's the fun in that?). Overall, the path is alright, a little wonky in execution, but can pop off if you line things up properly. Now let's see if BB corroborates my findings.
After seeing the title, I just fast forward near the end to see if jester survived until then 😂just as I expected. Absolutely THE most overrated hero, even though I like him a lot.
Im at the point im checking red hook everyday for the dlc release😂
it has to be so soon💀
I love occultist but he never counts as the healer on my team for that reason sadly. Not so long as crit zero still exists
Thanks for playing runaway ❤️
Runaway is nice with crusader fires type (i forget the name😝) aggressor my b lol
Before watching the video: I'm currently trying out Soloist Jester for the first time myself (yes, I know he's been out for a while, I haven't played this game since two patches ago, sue me). I've opted for a full melee loadout (Razor's Wit, Fade to Black, Solo, Finale, Encore) to try and make the most out of the path gimmick. Here are my conclusions so far:
- Solo is absolutely critical for this path. Always open with it, and upgrade it as soon as possible.
- Missing a dodge on Solo hurts like hell, since it's your only reliable source of those all-important dmg buffs. Blind mitigates this, but only to an extent.
- Consequently, this path synergizes really well with blind-heavy teams. Runaway is your new best friend.
- I've seen people on the internet claiming that Mezzo Finale is stronger than Soloist. That is false. I've done the math, and fully buffed Soloist Finale+ (that is, with a full stack of Soloist damage buffs and combo) does 24-29 damage, while fully buffed Intermezzo Finale+ does 20-26 damage. It scales even further in Soloist's favor with strength and crit tokens. The Mezzo version is a bit easier to set up, though, so it evens out somewhat.
- You can absolutely forgo Finale altogether and just keep smacking enemies with your basic attacks for Smite-level damage (but where's the fun in that?).
Overall, the path is alright, a little wonky in execution, but can pop off if you line things up properly. Now let's see if BB corroborates my findings.
Triggering Hopeful on Inspiring Tune is insane. Just 4 stress heal.
Glad to see your back!
Long awaited, very nice
After seeing the title, I just fast forward near the end to see if jester survived until then 😂just as I expected. Absolutely THE most overrated hero, even though I like him a lot.
Would have been fine with normal healers. Occ as the only main healer is always dangerous