The Secret Weapon for Amazing Textures in Unreal Engine

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  • Опубликовано: 5 авг 2024
  • In this video, I will show you how to use the decal tool in Unreal Engine to create stunning textures for your 3D scenes. Decals are a powerful and versatile way to add details, effects, and realism to your models without increasing the polygon count. You will learn how to create and apply decals, adjust their properties, and blend them with other materials. By the end of this video, you will be able to texture like a pro in Unreal Engine using decals and also works in UEFN.
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    0:00 What up what up
    0:24 Material Setup
    1:36 Decal Setup
    2:25 Decal unreceived
    4:00 Swap Materials Easily

Комментарии • 143

  • @badxstudio
    @badxstudio 10 месяцев назад +14

    Heck yeah! What a freaking time saver ... Decals are so underrated it's mindblowing how much they can help quickly elevate your scenes! Thanks for this tip dude Let's go!!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +2

      Absolutely its insane how under used they are and how easy they are to slap on 🤙🏾

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 10 месяцев назад +4

    In my noob ways of thinking, I hadn’t tried using decals on something this textured, I had still been thinking of them more like flat stickers. This is a great solution. Thanks WB!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +2

      This was my first time trying it too I figured why not give it a shot and it worked out great!

  • @The3Dsmash
    @The3Dsmash 2 месяца назад +1

    Winbush. Seriously, you're the best. Another fun and super useful feature of Unreal I had no idea about. Thank you!

  • @MR3DDev
    @MR3DDev 10 месяцев назад +5

    Holy crap I can think of a tons of uses for this. Thanks for the info

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Yea man there's a ton of decals in the quixel library too

  • @mightychicken7774
    @mightychicken7774 10 месяцев назад +4

    I graduated with an Art Degree in 2016, and it is both frustrating and amazing how what I know is mostly obsolete. This... blew me away.

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +4

      Imagine me I graduated from art school in 06 like 90% of the programs I learned no longer exist 😁

  • @tyler_puryear
    @tyler_puryear 10 месяцев назад +4

    Love using decals - so handy for variations like this!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      Absolutely they are always nice for adding those fine details in your scene at a low performance cost too

  • @cartandhorse
    @cartandhorse 10 месяцев назад +3

    Another solid tip! I can see a number of uses for this technique.

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Thanks! On my way to check out your newest video as well 🤙🏾

  • @graemeh6345
    @graemeh6345 8 месяцев назад +1

    Great and helpful technique!! Thank you.

  • @Rjmckinnon
    @Rjmckinnon 10 месяцев назад +1

    I love decals, so much power!! This was a great use case and really cool way to use these!!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Absolutely and come at a very little peformance cost too

  • @ali.3d
    @ali.3d 10 месяцев назад +2

    Love this handy trick, thanks for sharing! Good stuff mate 🙌🏽

  • @alxdrksoul
    @alxdrksoul 10 месяцев назад +1

    Thank you winbush, I recently discovered your channel and your UE5 tutorials, you're absolutely amazing 🤗

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Thank you so much and welcome to the channel!

  • @wolfwirestudios
    @wolfwirestudios 10 месяцев назад +1

    Nice trick man ! Short and Quick. Thanks !!

  • @RmaNYouTube
    @RmaNYouTube 10 месяцев назад +1

    Never thought of decal to actually texture a full surface like a carpet. Nice idea

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Yea I just figured I'd try it and see what happens and it actually worked out really well 🤙🏿

  • @linhmac0222
    @linhmac0222 10 месяцев назад +1

    this saved me a bunch of time!!! thank you so much, Winbush!!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Absolutely Lin glad it helps! 🤙🏿

  • @aidz2009
    @aidz2009 4 месяца назад +1

    Great idea. How I missed your channel. Big thanks for sharing your knowledge.

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      Welcome back! Haha but happy my information helps 🤙🏿

  • @commontimeproductions
    @commontimeproductions 10 месяцев назад +1

    So I have played with the decals plenty before and it never dawned on me to use it like this! I had used it for water caustics and the like and wet look on stones, but never as something like a fabric switcher! Geniuous my friend! Have you played with the landscape displacement yet in 5.3? I was messing about with it and it is awesome! So much can be done now with UE it is crazy. Thanks Winbush!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      How did it look on water I didn't even think to try it on there!
      I haven't had a chance to try the displacements yet but have been seeing those tutorials popping up olot on YT 🤙🏿

  • @adamkovarik
    @adamkovarik 9 месяцев назад +1

    You're videos always give me the kick to open UE and start creating, thank you!

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      Absolutely and you're welcome 🙏🏾🤙🏾

  • @vidayperfumes7514
    @vidayperfumes7514 6 месяцев назад +1

    Awesome Tutorial as Always ,Thank You.

  • @raashid_kf
    @raashid_kf 7 месяцев назад +1

    this is good stuff man! So easy!

  • @TypicalMayo
    @TypicalMayo 10 месяцев назад +1

    Another amazing time saver, thanks Winbush!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      Appreciate it brother thanks 🤙🏿

    • @TypicalMayo
      @TypicalMayo 10 месяцев назад +1

      @@JonathanWinbush my pleasure, keep up the great work!

  • @EclipseMall
    @EclipseMall 10 месяцев назад +1

    Thanks, very helpful!

  • @kalleskit
    @kalleskit 10 месяцев назад +1

    Very cool!

  • @ShturmanBasov
    @ShturmanBasov 10 месяцев назад +1

    This is sooo cool!😲

  • @MonzotoOfficialChannel
    @MonzotoOfficialChannel 10 месяцев назад +1

    Awesomeness, thank you!

  • @7_of_1
    @7_of_1 10 месяцев назад +1

    Yeah, you right. I’m doing simple stuff the hard way with substance cause I keep forgetting about decals. Thanks. Wish it worked on skeletal meshes as well though. Nice, thanks.

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Yea this is good for when working with simple objects for sure but yea character stuff I think we still gotta use substance for now at least hopefully they can update decals to work better with moving mesh deforms

  • @qwby
    @qwby 10 месяцев назад +1

    This is useful, thanks 😎

  • @rekestudios
    @rekestudios 10 месяцев назад +1

    You can even make this faster by converting the diffuse texture into a parameter and then instancing the material. Nice work! keep it up

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Yup it's crazy how simple of a setup it can be like that too

  • @adrawdesign
    @adrawdesign 10 месяцев назад +1

    if this gonna have a layer system as lighting layer system its going to help a lot !! this is actually helpful you are truly amazing man ! thank you

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      I wonder does it have a layer system I've never checked

  • @TeflonSega
    @TeflonSega 10 месяцев назад +2

    yup

  • @teknikaldiffikulty
    @teknikaldiffikulty 10 месяцев назад +1

    thanks this helps in a big way

  • @theindianserver9784
    @theindianserver9784 10 месяцев назад +1

    Bro really helpful! ❤

  • @TheSatzy6699
    @TheSatzy6699 10 месяцев назад +1

    Wonderful 🎉

  • @reachingeric
    @reachingeric 10 месяцев назад +1

    Thank you!

  • @maxeremenko
    @maxeremenko 10 месяцев назад +1

    Sneaky way:) I didn't know about Receive Decals, thanks! Replacing texture via instance material with texture parameter is faster.

  • @MigiloDiPilo
    @MigiloDiPilo 10 месяцев назад +1

    Haha, never used it that way, really smart!!
    Why are you so awesome haha, thanks for sharing!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      😆 thanks brother appreciate it 🤙🏾

  • @filmdaft
    @filmdaft 10 месяцев назад +1

    Very nice trick!

  • @VirtualCodeCrafter
    @VirtualCodeCrafter 10 месяцев назад +1

    Oooooo that's a handy trick!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Ya very under used but so easy to apply 🤙🏾

  • @MonsterJuiced
    @MonsterJuiced 10 месяцев назад +1

    I love decals man. Last project I did, saved me weeks of time just using decals in a matter of hours. Perfectly adequate, looked great, performance wasn't hit.

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      That's the best part about it! They are so low cost you can go wild with them in your scene and not really see a performance hit at all but still get a ton of details 🤙🏿

    • @ORTyOW
      @ORTyOW 10 месяцев назад +1

      ​@@JonathanWinbushin one of my Environment a had a thousand of decals😅and it could be even more, I combined several png textures where possible to use several decals in one

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      @@ORTyOW that's actually really smart I didn't even think about putting several images together as one png like that I'll have to remember that for the future 🤙🏿

    • @ORTyOW
      @ORTyOW 10 месяцев назад +1

      @@JonathanWinbush yeah, thank you, that was a useful workaround, because several thousands of decals were inappropirate for performance for a playable Environment

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      @@ORTyOW is your game available to check out online I'd love to see it

  • @DLVRYDRYVR
    @DLVRYDRYVR 10 месяцев назад +2

    Spasiba comrade, valuable secrets!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      Haha no secrets here mi casa su casa 🤙🏾

    • @DLVRYDRYVR
      @DLVRYDRYVR 10 месяцев назад +2

      Lolz! n1

  • @theworkplacenetwork8884
    @theworkplacenetwork8884 10 месяцев назад +1

    Wow!

  • @eduardoquintella8684
    @eduardoquintella8684 10 месяцев назад +1

    wow!!😍

  • @Birii23
    @Birii23 9 месяцев назад +1

    WHAT oh my goodness I could use this in my project right now 🤣 you sir, are are a saint!

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад +1

      Nice what are ya working on?

    • @Birii23
      @Birii23 9 месяцев назад +1

      @@JonathanWinbush I'm making a graphics package for a fantasy football league with their own logos, score recaps, etc and I've been struggling to get a good looking paint on the field with the custom teams in the endzones. This worked PERFECTLY!! Now each vid can have a field setup for the respective home team and it takes 5 seconds for me to swap out the texture. Seriously can't thank you enough for this tip!

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад +1

      @@Birii23 That's awesome I love to here this actually helped you save time too!

  • @plagiats
    @plagiats 10 месяцев назад +4

    If you use a material instance you won't need the 3 materials. Just make the texture a parameter and right click material -> create material instance.

  • @oxygencube
    @oxygencube 10 месяцев назад +1

    Nice hack. Thanks man!

  • @beMOTIONdESIGN
    @beMOTIONdESIGN 9 месяцев назад +1

    So good! Is that rug geometry something you built in C4D and exported to UE5?

  • @no_damage
    @no_damage 10 месяцев назад

    Also how can we add a subdivision surface to an alembic in unreal to give it a smoother shape?

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      Just made a youtube short to help show you what can help ruclips.net/user/shortsHkdblEYceu8

  • @arjungowda6452
    @arjungowda6452 10 месяцев назад +1

    Thank y💕 u

  • @itsMBWAAA
    @itsMBWAAA 10 месяцев назад +1

    You da man Mr Bush

  • @guruchandran6328
    @guruchandran6328 3 месяца назад +1

    you are a saviour

  • @adonisserghini8420
    @adonisserghini8420 10 месяцев назад +2

    Maaan Unreal was there for an eternity and I didn't discover it until a month ago.

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Yea man for as powerful as it is no one talks about it alot

  • @ORTyOW
    @ORTyOW 10 месяцев назад +1

    Didn't know it was a secret, always use them, but yeah, decals need more recognition

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Based on the comments and message I've been getting today alot of people didn't know about them or never tried so just spreading the gospal with how I used them in my project. As long as it helps people is all I care about 🤙🏿

    • @ORTyOW
      @ORTyOW 10 месяцев назад +1

      @@JonathanWinbush agree, thank you for that

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      @@ORTyOW absolutely my friend 🤙🏿

  • @dominikgomoka8541
    @dominikgomoka8541 6 месяцев назад +1

    Smart move mr. ;)

  • @watching-you-
    @watching-you- 10 месяцев назад

    Looks great!! But how about material reflections, metall/roughness etc?

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      You'd just set that up like you would any normal material the nodes are al there

  • @emilerodriguez2376
    @emilerodriguez2376 10 месяцев назад +1

    Winbush my favorite inspiration

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Thank you so much means alot 🙏🏿

  • @phalhappy8612
    @phalhappy8612 8 месяцев назад

    can you help make a tutorial about texture bombing in substrate material system for regular geometry object (not landscape object) please?

  • @VRDEPA
    @VRDEPA 9 месяцев назад

    Oh, this is amazing!
    Teach you how to make this rug, please!

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад +1

      I got the rug off turbosquid 😁

    • @VRDEPA
      @VRDEPA 9 месяцев назад +1

      hehehe, ok! Thanks!@@JonathanWinbush

  • @adedejiabiodun8343
    @adedejiabiodun8343 10 месяцев назад +2

    Hello. Pls can I get the rug mesh 3d file?

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад +1

      Yup here ya go 🤙🏿 www.turbosquid.com/3d-models/3d-shag-rug/656457

  • @hansdampf5679
    @hansdampf5679 9 месяцев назад +1

    how you build the Rug?? It's amazing too ;)

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      I got the rug off turbo squid for a few dollars 😁

  • @owenjenkinsofficial
    @owenjenkinsofficial 10 месяцев назад

    Wouldn't it be better to use a material instance on the decals to mitigate using ten materials and have a drag and drop texture?

  • @emrekulac3207
    @emrekulac3207 Месяц назад

    How did you make the actual rug?

  • @user-fx1bx4ig4j
    @user-fx1bx4ig4j 9 месяцев назад

    Why are your project previews of such high quality? It's like a path tracer. Could you please tell me the reason? I use UE5 to create videos. I still don't know what settings to get the highest quality. I think I have set the post process volume and project settings appropriately. GPU uses RTX4090. I'm sorry that my English is not good.

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      I'm not using path tracing but I have a free course ok my channel called unreal engine 5 in 5 days where I go through everything maybe it'll help

    • @user-fx1bx4ig4j
      @user-fx1bx4ig4j 9 месяцев назад

      @@JonathanWinbush Thank you for your answer! I'll check it out soon!

  • @no_damage
    @no_damage 10 месяцев назад

    What we really need is a unreal materials tutorial showing us how we can make cool materials like in octane or red shift but in unreal. I feel the materials setups are kinda wack.

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      What kind of materials are you looking for? You can always just import the Redshift materials over to unreal via the cineware plugin

    • @no_damage
      @no_damage 9 месяцев назад

      @@JonathanWinbush I don’t use red shift. I used to be an octane person, but I moved to unreal because I got sick and tired of render times. Like an all-terrain is so easy and fun to do a really cool subsurface scattering and like it’s just really fun and colorful two-tone colors and stuff like that I feel like I have no control over the materials and nobody makes fun like octane style renders in unreal so there’s no tutorials for like stylized dope material setups

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад +1

      @no_damage gotcha stay tuned then I have an exciting announcement you might dig next month!

    • @no_damage
      @no_damage 9 месяцев назад

      @@JonathanWinbush if I had an Olympic file that I made of a characters doing some thing from Houdini and I brought it in the cinema 4D and I wanted to add a subdivision surface in an expert that is a alembic into unreal. I’ve had trouble doing this. Do you know how to do it properly?

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      @no_damage never used houdini but in Cinema you can bake the cloth simulation then export

  • @starcityinc4388
    @starcityinc4388 10 месяцев назад

    Thankyou so much for this tutorial, its great help. A little request sir, Please can you make tutorial on Style3d meta plugin. How to use Daz3d clothing on metahuman / Daz body in Unreal Engine with Style3d plugin. Please😊

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      I'm sorry but I don't use any of those programs at all