I like how this version of Zankantou Ikkitousen (a.k.a. Real Men Ride Each Other) has a subtle shout-out to its GBA version (it's here, in 2:37). Edit: I think it appeared in Alpha 3 too, if I'm not mistaken?
@@Richterdgf Hmm, interesting. The best answer in that case is your mood. Do you feel like absolutely murdering someone with pure rage and ferocity? The Sword that Cleaves Evil is your answer. Do you feel like going all out during an intense situation? Sword Soul One Strike is your answer. Or you can use the themes for whichever move you are using. Personally, I find the former theme better for Unyou no Tachi, and the latter theme better for Tatsumaki Zankantou.
@@ganaz30 No my friend, the awesomeness of Sanger began when he was introduced. His first appearance was him literally manhandling and instilling fear into the main SRW squad.
Point: The Dygenguar in 30 is its Alpha 2 incarnation, where its internal weapons were never unlocked. Regardless, Sanger in the Alpha universe never needed its internal weapons and compensates with sheer skill over its Zankantou.
I have no words. There are no words. It surpasses words. They went above and beyond for this and goddamn it shows, this is the most insane the Dygenguar has ever been.
@@FanyCipta That's just biblically accurate God Mars though, I love it so much. The 2 FPS Zankantou... not too much I was looking forward to unlocking this but uhhh EHHH not so much anymore :( I just hope they use all the money they made on this game and really raise the budget for the next SRW. I don't want this to become another Pokemon game where they keep releasing mediocre games just because "people will buy it anyways"
Im guessing they were pulled from og2 anime were dygenguard legs didnt work so it had to constantly ride aussenseiter as oppossed to their game counterparts
@@lozzar1069 Plot wise, they were transported during some test so the transformation function was locked on Trombe. They mention Cross Gates so I assume they're the OGverse version unlike a lot of the other OGs who were taken from their original games, SRX team being from alphaverse for example.
you know what's even more impressive?? Sanger is kinda putting a handicap on himself as the Dygenguar has more weapons, he just uses the type 3 Zankantou to honor his grungust type 3. and it fuckin works man dedicated himself to his sword and cuts anything that he puts it in.
As happy as I am to see Dyzengar here...I see what people mean by the animation in recent games having less impact than previous ones, and I say that as someone who liked most of the animations in V, X, and T. These animations just lack the visceral impact of the animations from Moon Dwellers.
What I noticed is that they are in a vastly low FPS compared to the 60 fps of older original generation games, also the quality of the attacks is lower yeah.
Unfortunately these might be the worst animations this unit ever got. Has been maybe my favorite original ever since its debut in @2 and has shown up a number of times since. I don’t recall it ever looking so phoned in. COVID was clearly rough on this game’s development.
Can anyone tell me if Sanger and Elzam are the only two from the original generation that make a return in 30? So far, I own V and X, haven't played them yet. I also want to know if these two are dlc or if they're already part of the base game. My favorite games are OG 1 and 2 and I would LOVE to play a game on Switch with the OG cast. That's mostly the reasoning behind my question.
Doing a Break Shot using Katana? 300k DMG to bosses? That 1:48 looked super similar to the scene in SRW Anime? BIG SANGER GG!!! A bit sad for Zankantu Ikkitousen's finishing are lacking of 2 things : Physical Finisher(Why using Wave Slash as the finisher...) & no close up to Big Sanger's face and showing the screaming Big Sanger..... Still, this looks waaay better than SRX, Cybaster, reused Gespenst, reused Grungust, & the elephant in the room which is Huckebein 30
Wow, they really gave the red carpet treatment animation-wise to these two, distinguished from both the OG AND modern cross-series SRW flavors... But dang, no Dynamic Knuckle or General Blaster? Bummer.
Wish they just stop showing the enemy's death animation in DK attack. It feels off, really. We already see them in a bunch of them in normal attacks, no need to show them again in DK ones. If you can do it in other attacks, why this one isn't? Another one is this animation team looks like the one that animate Vilkiss.
I think theyre the anime versions because i think it was mentioned there that dygenguard legs didnt work and always needing to ride aussie would fit lorewise
@@lozzar1069 According to Terada its Alpha 2 but had to bend the lore so Zengar's Va would be satisfied with real men riding each other or in Terada's words, to not disappoint Zanger's VA since Alpha 2's DGG has 3 attacks at best and probably wanted horse mode in, also with this version of Zengar since he never met all of the Alpha cast, the VA had to record NEW LINES
Explain, how much horse power does Trombe have? I mean itself weights a lot like a horse c*ck compared to a human pissing tube. But it's able to cary a giant armor with a giant sushi knife on it..
The dygenguard series are heavy output unit basically super robots dygen and aussie are basically the same mech just modded for different purposes...the dygenguar output goes to the colossal blade and shoulder cannons...while aussie is specialized to for hit and run and transporting dygenguar
@@ganaz30Probably because Moon Dwellers had its full arsenal unlocked. I get that the Alphaverse version of Sanger is even more attached to that sword, but limiting himself by permanently disabling those weapons was a bit much.
@@TheMadSocrates My favourite one is when he fights Code Geass enemies he is like “hmm interesting, samurai versus knight this is going to be a fair fight” when Dygenguar is like 20 times bigger than Knightmare Frames. 🤣🤣🤣
They should have programmed the weaponry of Dygenguar, only sword skills leave much to be desired. It's greater than cool to fire rocket punch, energy blast, and something else on speeding horseback.
That's because this is Alphaverse Sanger, not OG Sanger. Alphaverse Sanger had all of Dygenguar's on board weaponry disabled and only fights with his Zankantou
@@hawkaiserthefinalbrave1859 You think I don't know that? I played Alpha 2 when it came out. I read "There is nothing my Ship Slicing Dao can't cut" before you grew you hair! If they wanted to, they could have made those available! Speeding giant horse with a giant mecha on its horse back "Booster Kunckle!!!!"
@@catfacepoetry3211 i respect good writing. Alpha 2 is one of my fsvorite gsnes and i do not wish for characterization from it to be ruined for cheap thrills. If you want sanger to use his on board weaponry, play ogg, og2nd, and ogmd. Moron.
Imagine The Only Thing I Know For Real from MGR as DyGenGuar’s custom BGM. That would be bats**t insane considering the status of both Sanger and Jetstream.
The final attack looks bad compared to OG or the original OGs. Theres no combination or transformation. They just START as 3d mechs on a hill. Animation really lacks impact.
Ratsel is literally just there as a mount. Not a single Aussen attack or additional combo move. Just makes me sad that this half baked DLC is what they gave to Sanger.
This is weak. Why everything in 30 is just a downgrade compare to older game. It feel like a good artist hand over their work to intern animator. Feel like watching flash point presentation. Only cool thing I see here is the concept of 2nd attack that put shoulder in the ground to as stabilizer.
DUDE SOMEONE GETS IT! holy sheet, i have been screaming the same thing, this looks hideous, it just a static image of a 3d model barely even drawn in 2D! the attacks feel like it has no weight behind it and its just flashes and light, this is happening with all the other units as well :\ i mean if this is what a mainline SRW game is going to give idk how its any different from a mobile game. But well, cant help but support them, got to keep the series alive after all.
Given how this '30th anniversary released game' turned out, I try to cope with myself that this is a send off to Z-trilogy and VTX's era of render, and hopefully, the next all-star releases will get a new one that, either rival the OG2nd gens, better or very similar and not worse. It's understandable that budget constrain with all-star titles can be very tedious to manage but most of them resemble the quality of the Z-trilogy that was released ages ago. At least it's not a downgrade to the range of @3 or MX downward so I can't say it's that much of a downgrade, but I can agree that most scene directions lack impact compared with its previous releases. I also think it's part of the main reason that All-stars title like this lack the up-to-date render like in OG-line, namely the license cost of each show need to include, as well as shit tons of varieties of both allies and enemy where OGs mostly have up-to 3 or 4 factions conflict at a time, All-stars are involved as many factions as each series they include, make the workload subsequently heavier and need to be a bit of reference accurate, wherein OGs line, they can go as wild as they planned. So yeah, directing and animating skills aside, when you just didn't get paid enough, your inspiration and your effort went down with it too.
@@Tenraio am pretty sure Z trilogy and even heck alpha 3 and MX Had more organic animation than 30, but think about a game as big as alpha 3, Z trilogy and say 30 the real reason why we have been getting such pathetic sprites is because it takes more effort to make everything in HD, till z2 ( ux and bx too) it was pretty much high res but not HD sprite art so they pretty much did whatever they wanted, even VXT were fine, and number of attacks were reduced till T but 30 feels like a joke, i could have lived with the main game being rushed and having bad animation, but DLC? so many months after making all that money? It's a joke! Fan animations on yt look better. If you focus at the amount of attention and detail that went into the tiniest bits of animations from the earlier games you'd see how beautiful they are, yes low res, but atleast made with love and attention, even the tiniest of recoil and weight on the legs of units after and before the attacks were such a treat. Still VXT were very good, but 30 is a mess.
I'm a hardcore fan of SRW series.... so I might be harsh but honestly speaking.. Zingar was lacking so much and this is the worst animator for the series. I don't like any of the their work, all their work on specific robots looks cheap and barely any impact (OG battleship/hukk gravity cannon etc). - I liked the details in first attack but bad background and did not move before shooting. -2nd attack the idea is good but implementation is not -3rd rushed, no impact, low budget and skipping frames. -4th best attack although it uses anime cuts-in yet it was the most satisfying attack except the finishing where the enemy explode in white light was unnecessary and the finishing quote with weird toy looking stance/pose ruined it. -5th attack disappointment in every way, rushed, they skipped half of the attack, no brutality, no Zingar badassness barely anything and it was so soft for Zingar character. 3/10 for Zingar in 30.
I'm very very sorry but this robot taisen has very bad animation, robot taisen OG, Z and alpha where waaaaay better. It's a shame for a 30 robot taisen, i'm very sad...
@@starforcenetwork Nope, I think I will stop. Your comment has made me think on a very good point: Anyone can have his opinion in this entry, I got mine and it’s true that putting a commentary with a personal opinion in those kind of videos are some kind of pointless. Everyone reacts on a video and has his thoughts, writing in a commentary section what one thinks, will not make any change in his or her self opinion if there’s no intention of debate an idea. I want to thank you because your response, seems at first, useless an kind of taunting but had made me think about the importance of writing a commentary. Again thank you. By the way if you want I will like to read your opinion about this game? Have you played it? Do you think this animation is better than other SRT? You really care or is not important for you? I’m not taunting at all, it’s not an attack. Simply an invitation to debate. I apologies to the author of this channel if my commentaries had bothered, it was simply an opinion of a gamer who has played SRT since 2000 and feels dissapointed in this game. Cheers everyone and that the Super Robot Taisen passion follows you forever.
@MIRAGE MAZINKAISER SAGA (please forgive my english) I agree with that for example L-Gaim has very good animations and some others too. I was looking attacks videos and compare to other robot taisen games and sincerely, even there's some good animation for me the animation quality of the game in general is average going to bad. I'm not saying that the game is bad, surely the new mechanics make the game fun and dynamic, but I cannot stand to pay a game where the animation (graphics) is worst than past games. For example for me it's a crime to pay DLC in this game firstly. Take Alteisen Riese and Weissritter and compare with OG games in ps3, only take the Revolver Stake attack in 2nd OG, the rotating camera, the zooms the smooth frames.... That game was release 10 YEARS BEFORE!! 10 YEARS! And now take a look in this one it's not the same quality. The sprites are gorgeous in this game but is clunky, laggy and unsatisfying and plus, you have to pay have this. One thing that made a revolution in SRT was putting animations and make them better and better. SRT is not only a tactic rpg, is fan service, it's a visual show, when you play a new unit you want to see his animations, you want to see your favorite villain make gorgeous attack with an stylish animation that give that feel of epic battle... in this game...well not that much. I know that past SRT had some units with less good animation compare to others, but there was a minimum of quality (Z saga for example: begin to look animations, even the shield and sword clashes are beautiful). This game in graphics terms is an insult to the franchise, a lazy work. If Banpresto cannot do like before, I prefer they cancel games. I'm not against your opinions guys, I'm just a SRT player since 2000 and want to make think about it. I think we have to be more critic with that, if not they will begin to sell SRT with PS1 animations. Take care everyone, thank you for reading and be the SRT passion always with you.
"You can't just ride a giant mecha horse and one-shotting boss with 300k damage"
Zengar: LMAO watch me
He's an badass epitome of himself, so extra damage for being cool af
He's so badass that his damage increase hahah
1:58 be like
The most manliest man of the SRW Universe
his name was.
*Sanger Zonvolt*
Already made my team before I watched this. Or even before I realize they came with full counter right from the start.
We need a video of Sanger and Van with double "CHEEEEEESSSSTOOOOO!!!" in this game!
more like a combo attack with a double CHEEEESSSSTOOOOOO!!!! finisher
Van needs to have a combination attack with Voltes and Sanger.
@@Vesperitis triple electromagnetic CHEEESTOOOOO!!!!
@@Vesperitis y not all 3. Van n voltes V slash with Dygenguar unyo no tachi
Love them and their OP combo in OG series but kinda miss that they arent two separate mechs in 30
Yeah me too. I wish they are a separate unit and can combine into one
They aren't?!
That's disappointing.
Do you know if they're dlc or part of the base game?
And that makes it three roles for Tetsu Inada in this game, and none of the voices sound entirely the same. :D
Correction, my bad, only two. Got him mixed up with someone else for that third one.
Correction it is three. Alex Kerib (SSSS Gridman), Dorotheo (Knights& Magic) and of course "Rätsel"
Debonair did not get the memo that her opponent was the Sword That Cleaves Evil.
no offense i find the Ikkitousen a bit lacking as it doesn't have the iconic Dygenguar roar lol
probably for safety reasons... the game might implode from the sheer awesomeness of the attack. XD
@@MegaOS_Ver_NEET or just cleave through the game screen lol
Or they'll have to put a warning about testosterone overdose in the game.
damn! that y i felt something is missing. plus its inferior to OG too
4th and final attack.
Using anime cut-in from SRW OG: The Inspector.
4th: red screen before chesto like anime.
final: ending like anime.
I like in the end how the Knights and Magic Wyvern magically turns into Einst Stern Reguiesseur after being sliced into pieces lols
Nice, but OG Moon Dwellers definitely has better animations
Yeah, because it's a fucking OG game.
Well its dlc, so dont expect high animation budget
Comparing main game with OG are kinda unfair tho.
SRW 30 dygenguard more like cartoon
3rd ALPHA and OGS(PS2) is wonderful
Did they... they just straight up used part of The Inspectors animation... I LOVE IT!!!
Because SRW OG the Inspector is *fucking awesome.*
@@anhilliator1 whilst i can't deny that, the overall spotty quality of the game makes this feel damn lazy, which is a real shame.
Did my eye spy two anime cut-ins from the SRW OG the inspectors anime.
EXACTLY!!
No more trombe override....
For now
They're intentionally holding themselves back. Don't want the multiverses to get erased many times while Trombe is playing in the distance, you see.
Spliced in some anime footage there, didn't they?
That's funny, and great
I like how this version of Zankantou Ikkitousen (a.k.a. Real Men Ride Each Other) has a subtle shout-out to its GBA version (it's here, in 2:37).
Edit: I think it appeared in Alpha 3 too, if I'm not mistaken?
It's pretty much the same as the PS2 OG iirc
I am so glad that you used both of Sanger’s excellent theme songs in this video. It’s always such a hard choice between the two.
Why should you ever have to choose between them? These 2 themes exist to signify how beastly of a creature this man is.
@@TrueSangerZonvolt maybe because the game can only play ONE theme song at a time?
@@Richterdgf Hmm, interesting. The best answer in that case is your mood.
Do you feel like absolutely murdering someone with pure rage and ferocity? The Sword that Cleaves Evil is your answer.
Do you feel like going all out during an intense situation? Sword Soul One Strike is your answer.
Or you can use the themes for whichever move you are using. Personally, I find the former theme better for Unyou no Tachi, and the latter theme better for Tatsumaki Zankantou.
@@Richterdgf Naw you can set songs to specific attacks.
What about Gate of Magus?
I didn't know anything about Dygenguar before playing this and I became an instant fan.
believe me this unit is totally op
Allow me to enlighten you friend. My own playlist:
ruclips.net/p/PLp6PNh2KeQzjDhN1PEnI69ugCbb97Zv-I
play moon dweller. animation is better. or u can start from Alpha 2, its where his awesomeness starts
@@ganaz30 No my friend, the awesomeness of Sanger began when he was introduced. His first appearance was him literally manhandling and instilling fear into the main SRW squad.
@@TrueSangerZonvolt haha true. i forgot about alpha gaiden. that is also a must play game. he first appear as villain after all
All villains are no fear until the best duo appear
theres nothing i cannot cut!.....tgis guves me chills when he said it lol
Point: The Dygenguar in 30 is its Alpha 2 incarnation, where its internal weapons were never unlocked. Regardless, Sanger in the Alpha universe never needed its internal weapons and compensates with sheer skill over its Zankantou.
It wasn't even dygenguar's in the first place, it came from his grungust, it wasn't even built to use the zankantou and sanger STILL made it work
I have no words. There are no words. It surpasses words. They went above and beyond for this and goddamn it shows, this is the most insane the Dygenguar has ever been.
how the heck 2 fps is above and beyond
@@alwaysangry2232 You haven't seen God Mars then... 1 FPS is enough to deliver pain and death to the enemies hha
@@FanyCipta That's just biblically accurate God Mars though, I love it so much.
The 2 FPS Zankantou... not too much I was looking forward to unlocking this but uhhh EHHH not so much anymore :(
I just hope they use all the money they made on this game and really raise the budget for the next SRW. I don't want this to become another Pokemon game where they keep releasing mediocre games just because "people will buy it anyways"
The damage is INSANE! He literally obliterates all the bosses like butter
they kinda did Ratsel and Trombe dirty. they are both there, but only as a side piece to the Dygengar
yeah this dygenguar is good for me but maybe need to add ratsel like the main ogs of alpha, you know change of unit and attacks
yeah.... could have at least included trombe into the soundtrack
@@gamalielmarquez9088 custom ost my dude
what i dont get is why didnt they just add both, but then have the combination attacks as exactly that... *combination attacks*
@@corethunder3487 mmm fair point
Maybe one day...a new OG...
Oh wow, it's the dude from Project X Zone! :D
There are so many dudes in Project x zone
Well, you finally see him in his natural environment.
@@chiefbawor_thegr8966
oogami = Oh, no! Please don't let him test me again as a proof of commander
I really hope Sanger and Oogami have some dialogue referencing it.
@@maxspecs Didn't this Sanger comes from the Inspectors instead of OGs? I am pretty sure that Sanger didn't go to Project x Zone verse
Rats to addie: to pilot the horse you must be the horse -.-
Bosses. What are those?
Miserable little piles of HP.
This is a weird unit. I see a lot of references from Alpha 2/3, then there are still images from The Inspectors anime.
....shit i fucking hope this is the new norm for the two in the next OG game.
The spirit pool is perfect.
Im guessing they were pulled from og2 anime were dygenguard legs didnt work so it had to constantly ride aussenseiter as oppossed to their game counterparts
@@lozzar1069 Plot wise, they were transported during some test so the transformation function was locked on Trombe. They mention Cross Gates so I assume they're the OGverse version unlike a lot of the other OGs who were taken from their original games, SRX team being from alphaverse for example.
@@lozzar1069 But Dygenguar gets out of it in one of the attacks
Actually they wanted to bring Dygenguar only. If I'm not wrong Ono refuse to voice unless they bring Ratsel along
you know what's even more impressive?? Sanger is kinda putting a handicap on himself as the Dygenguar has more weapons, he just uses the type 3 Zankantou to honor his grungust type 3. and it fuckin works man dedicated himself to his sword and cuts anything that he puts it in.
Mr. No Chill arrives fashionably late as always
As happy as I am to see Dyzengar here...I see what people mean by the animation in recent games having less impact than previous ones, and I say that as someone who liked most of the animations in V, X, and T.
These animations just lack the visceral impact of the animations from Moon Dwellers.
What I noticed is that they are in a vastly low FPS compared to the 60 fps of older original generation games, also the quality of the attacks is lower yeah.
real men ride each other in another level
Gay
Who care
So are Dygengaur and Ausenseiter permanently one unit? Is that just to prevent the Trombe Overide?
Probably because they realized that people always field them together for obvious reasons.
Since Daizengar and Aussenseiter are one here... is Ratsel a subpilot?
yes
New Sanger fact: Sanger is so bad @ss he has LU BU as his co pilot (obvious reference to Tetsu Inada's most famous VA role is obvious)
I think i bought all SRW30 dlc, but sanger hasn't appeared yet. With wich other unit was it packed?
Unfortunately these might be the worst animations this unit ever got. Has been maybe my favorite original ever since its debut in @2 and has shown up a number of times since. I don’t recall it ever looking so phoned in. COVID was clearly rough on this game’s development.
i still prefer the earlier version animation, more impactful.
Basically Final Fantasy's Odin but turned into a mech lol
Can anyone tell me if Sanger and Elzam are the only two from the original generation that make a return in 30?
So far, I own V and X, haven't played them yet.
I also want to know if these two are dlc or if they're already part of the base game.
My favorite games are OG 1 and 2 and I would LOVE to play a game on Switch with the OG cast.
That's mostly the reasoning behind my question.
Real men... ride each other!!
Holy shit this is amazing, dare i say rivaling OG.
It's easier to see what the heck is going on in the final attack
Are they just teasing Rätsel at this point for future dlc? I hope so because that would get me throwing money at my screen.
No more dlc for 30 I'm afraid. They announced it already
A Mecha ride a horse mecha Shugoiiiiii ✨🤩
I grew chest haisr watching this!
Doing a Break Shot using Katana? 300k DMG to bosses? That 1:48 looked super similar to the scene in SRW Anime? BIG SANGER GG!!! A bit sad for Zankantu Ikkitousen's finishing are lacking of 2 things : Physical Finisher(Why using Wave Slash as the finisher...) & no close up to Big Sanger's face and showing the screaming Big Sanger..... Still, this looks waaay better than SRX, Cybaster, reused Gespenst, reused Grungust, & the elephant in the room which is Huckebein 30
So from which continuity is this Sänger?
Seems like OG with all the cut ins
Alpha 2 (altered) because Terada had to bend the lore for the horse just for Zengar's VA
@@jeanmichaeltormes1196 No It's from OG, Since Ratsel Talk about Cross Gate before battle. I don't know if Alpha 2 talk about it.
@@vogelunsterblichen1006 Go check Terada's Twitter, he clearly explained it there
@@jeanmichaeltormes1196 Ah Okay so this is still Alpha Sanger
So he's van ancestors huh chesto
It’s too much to ask, but imagine a team attack where Dann turns into its sword form and Sanger swings it?
@@maxspecs too much badass and they will shout chessttoooooo!!! It's ear rape bruh hahahah
Hear me out
DygenGaoGaiGaur 😊
no lighting slash?
CHEEEEEEESSSSTOOOOOO!!!!
Would they ever bring Thrudgelmir?
GIGA CHAD SAAAAANGER
so are elzam and sanger just linked together the whole game? havent gotten it yet
Wow, they really gave the red carpet treatment animation-wise to these two, distinguished from both the OG AND modern cross-series SRW flavors... But dang, no Dynamic Knuckle or General Blaster? Bummer.
Wish they just stop showing the enemy's death animation in DK attack. It feels off, really. We already see them in a bunch of them in normal attacks, no need to show them again in DK ones. If you can do it in other attacks, why this one isn't?
Another one is this animation team looks like the one that animate Vilkiss.
It's the same animation as Mightgaine, Ryujinmaru,Cybuster,Goryu,G Gundam Gundams.
CHESUTOOOO!
CHESTOOOOOOOOO
Is this also Alpha Sanger and Ratsel?
I think theyre the anime versions because i think it was mentioned there that dygenguard legs didnt work and always needing to ride aussie would fit lorewise
@@lozzar1069 According to Terada its Alpha 2 but had to bend the lore so Zengar's Va would be satisfied with real men riding each other or in Terada's words, to not disappoint Zanger's VA since Alpha 2's DGG has 3 attacks at best and probably wanted horse mode in, also with this version of Zengar since he never met all of the Alpha cast, the VA had to record NEW LINES
@@jeanmichaeltormes1196 Except they mention cross gates. Which is OG.
@@gelenor2961 the crossgates are also in alpha
@Neo Alteisen thats right
This is true justice they REALLY went HARD for dygenguar and i LOVE what they done, it is sooo amazing!
The one true sin, is no Trombe
Explain, how much horse power does Trombe have?
I mean itself weights a lot like a horse c*ck compared to a human pissing tube. But it's able to cary a giant armor with a giant sushi knife on it..
The dygenguard series are heavy output unit basically super robots dygen and aussie are basically the same mech just modded for different purposes...the dygenguar output goes to the colossal blade and shoulder cannons...while aussie is specialized to for hit and run and transporting dygenguar
I would say Daizengar carries the giant sushi knife itself, so Trombe only needs to carry the weight of Daizengar.
idk why they decided He doesn't just go into his own slashnado and to 1 more Swing at it. Dygenguard can throw purple projectiles?
Dekkoseka is an old attack. i think he always have it. just that this time it move slower than before
I guess they remove it in moon dweller though
@@ganaz30Probably because Moon Dwellers had its full arsenal unlocked. I get that the Alphaverse version of Sanger is even more attached to that sword, but limiting himself by permanently disabling those weapons was a bit much.
@@Elyseonwell, the man have strong principles.
Just why, why did they choose the strange 2D/3D hybrid for the OG units?
SIGN ME the frick up this is what I have been dreaming for since Super Robot Taisen 2 GBA!
Is just missing the part where Ausenseitter is just blasting his guns before Dygenguar does the Chesto
I hope next OG games sanger not going change last skill using wave in the end. Not cool
I hope for srw og in steam
Wait, did they record new lines for 30? I've never heard Sänger say Daisharin like that before.
yea. i think its new too. never heard he say it fast like that before
Yes because he refers to some enemy factions by name, as well.
@@TheMadSocrates My favourite one is when he fights Code Geass enemies he is like “hmm interesting, samurai versus knight this is going to be a fair fight” when Dygenguar is like 20 times bigger than Knightmare Frames. 🤣🤣🤣
@@abc2390986Probably reused from Moon Dwellers.
Omg enemy hp xx, xxx;but attack xxx,xxx. May be boss one hit killed.
Chestoooooo
New DLC ?
Yeah!
Behold..... SRW's greatest swordsman....... too bad it lost some flair compared to other version in the series.
Isnt dygenguar supposed to be more dark colored? I dunno something feels off
It's always like that though
They should have programmed the weaponry of Dygenguar, only sword skills leave much to be desired. It's greater than cool to fire rocket punch, energy blast, and something else on speeding horseback.
That's because this is Alphaverse Sanger, not OG Sanger. Alphaverse Sanger had all of Dygenguar's on board weaponry disabled and only fights with his Zankantou
@@hawkaiserthefinalbrave1859 You think I don't know that? I played Alpha 2 when it came out. I read "There is nothing my Ship Slicing Dao can't cut" before you grew you hair! If they wanted to, they could have made those available! Speeding giant horse with a giant mecha on its horse back "Booster Kunckle!!!!"
@@catfacepoetry3211 making them available would go against alphaverse sanger's character for a cheqp cashgrab.
@@hawkaiserthefinalbrave1859 you are too boring a fellow fan to reason with.
@@catfacepoetry3211 i respect good writing. Alpha 2 is one of my fsvorite gsnes and i do not wish for characterization from it to be ruined for cheap thrills. If you want sanger to use his on board weaponry, play ogg, og2nd, and ogmd. Moron.
why is it like a semi 3d? i hate it
Animation so jank i wish they reused og2/moon dwellers animation as well to make the inspectors shot look well
Imagine The Only Thing I Know For Real from MGR as DyGenGuar’s custom BGM. That would be bats**t insane considering the status of both Sanger and Jetstream.
WTF ,The worst ikki tousen cutsence
The ps2 did it better
not bad attacks, but the downgrade respect the other versions are so evident and a little sad
The final attack looks bad compared to OG or the original OGs. Theres no combination or transformation. They just START as 3d mechs on a hill. Animation really lacks impact.
Ratsel is literally just there as a mount. Not a single Aussen attack or additional combo move. Just makes me sad that this half baked DLC is what they gave to Sanger.
The players were going to make them combine anyway at that point
Pretty pitiful animations when you look at games like OG moon dwellers
Still OG version better
This is weak. Why everything in 30 is just a downgrade compare to older game.
It feel like a good artist hand over their work to intern animator. Feel like watching flash point presentation.
Only cool thing I see here is the concept of 2nd attack that put shoulder in the ground to as stabilizer.
The budget become expensive so yeah.
DUDE SOMEONE GETS IT! holy sheet, i have been screaming the same thing, this looks hideous, it just a static image of a 3d model barely even drawn in 2D! the attacks feel like it has no weight behind it and its just flashes and light, this is happening with all the other units as well :\ i mean if this is what a mainline SRW game is going to give idk how its any different from a mobile game.
But well, cant help but support them, got to keep the series alive after all.
Yeah, some of the sprite are just the ugly 3d sprite that they use in mobile games.
Given how this '30th anniversary released game' turned out, I try to cope with myself that this is a send off to Z-trilogy and VTX's era of render, and hopefully, the next all-star releases will get a new one that, either rival the OG2nd gens, better or very similar and not worse.
It's understandable that budget constrain with all-star titles can be very tedious to manage but most of them resemble the quality of the Z-trilogy that was released ages ago. At least it's not a downgrade to the range of @3 or MX downward so I can't say it's that much of a downgrade, but I can agree that most scene directions lack impact compared with its previous releases.
I also think it's part of the main reason that All-stars title like this lack the up-to-date render like in OG-line, namely the license cost of each show need to include, as well as shit tons of varieties of both allies and enemy where OGs mostly have up-to 3 or 4 factions conflict at a time, All-stars are involved as many factions as each series they include, make the workload subsequently heavier and need to be a bit of reference accurate, wherein OGs line, they can go as wild as they planned.
So yeah, directing and animating skills aside, when you just didn't get paid enough, your inspiration and your effort went down with it too.
@@Tenraio am pretty sure Z trilogy and even heck alpha 3 and MX Had more organic animation than 30, but think about a game as big as alpha 3, Z trilogy and say 30 the real reason why we have been getting such pathetic sprites is because it takes more effort to make everything in HD, till z2 ( ux and bx too) it was pretty much high res but not HD sprite art so they pretty much did whatever they wanted, even VXT were fine, and number of attacks were reduced till T but 30 feels like a joke, i could have lived with the main game being rushed and having bad animation, but DLC? so many months after making all that money? It's a joke! Fan animations on yt look better.
If you focus at the amount of attention and detail that went into the tiniest bits of animations from the earlier games you'd see how beautiful they are, yes low res, but atleast made with love and attention, even the tiniest of recoil and weight on the legs of units after and before the attacks were such a treat. Still VXT were very good, but 30 is a mess.
I'm a hardcore fan of SRW series.... so I might be harsh but honestly speaking.. Zingar was lacking so much and this is the worst animator for the series. I don't like any of the their work, all their work on specific robots looks cheap and barely any impact (OG battleship/hukk gravity cannon etc).
- I liked the details in first attack but bad background and did not move before shooting.
-2nd attack the idea is good but implementation is not
-3rd rushed, no impact, low budget and skipping frames.
-4th best attack although it uses anime cuts-in yet it was the most satisfying attack except the finishing where the enemy explode in white light was unnecessary and the finishing quote with weird toy looking stance/pose ruined it.
-5th attack disappointment in every way, rushed, they skipped half of the attack, no brutality, no Zingar badassness barely anything and it was so soft for Zingar character.
3/10 for Zingar in 30.
I'm very very sorry but this robot taisen has very bad animation, robot taisen OG, Z and alpha where waaaaay better. It's a shame for a 30 robot taisen, i'm very sad...
Cry more
@@starforcenetwork Nope, I think I will stop. Your comment has made me think on a very good point: Anyone can have his opinion in this entry, I got mine and it’s true that putting a commentary with a personal opinion in those kind of videos are some kind of pointless. Everyone reacts on a video and has his thoughts, writing in a commentary section what one thinks, will not make any change in his or her self opinion if there’s no intention of debate an idea. I want to thank you because your response, seems at first, useless an kind of taunting but had made me think about the importance of writing a commentary. Again thank you.
By the way if you want I will like to read your opinion about this game? Have you played it? Do you think this animation is better than other SRT? You really care or is not important for you? I’m not taunting at all, it’s not an attack. Simply an invitation to debate.
I apologies to the author of this channel if my commentaries had bothered, it was simply an opinion of a gamer who has played SRT since 2000 and feels dissapointed in this game. Cheers everyone and that the Super Robot Taisen passion follows you forever.
@MIRAGE MAZINKAISER SAGA (please forgive my english) I agree with that for example L-Gaim has very good animations and some others too. I was looking attacks videos and compare to other robot taisen games and sincerely, even there's some good animation for me the animation quality of the game in general is average going to bad. I'm not saying that the game is bad, surely the new mechanics make the game fun and dynamic, but I cannot stand to pay a game where the animation (graphics) is worst than past games. For example for me it's a crime to pay DLC in this game firstly. Take Alteisen Riese and Weissritter and compare with OG games in ps3, only take the Revolver Stake attack in 2nd OG, the rotating camera, the zooms the smooth frames.... That game was release 10 YEARS BEFORE!! 10 YEARS! And now take a look in this one it's not the same quality. The sprites are gorgeous in this game but is clunky, laggy and unsatisfying and plus, you have to pay have this. One thing that made a revolution in SRT was putting animations and make them better and better. SRT is not only a tactic rpg, is fan service, it's a visual show, when you play a new unit you want to see his animations, you want to see your favorite villain make gorgeous attack with an stylish animation that give that feel of epic battle... in this game...well not that much. I know that past SRT had some units with less good animation compare to others, but there was a minimum of quality (Z saga for example: begin to look animations, even the shield and sword clashes are beautiful). This game in graphics terms is an insult to the franchise, a lazy work. If Banpresto cannot do like before, I prefer they cancel games. I'm not against your opinions guys, I'm just a SRT player since 2000 and want to make think about it. I think we have to be more critic with that, if not they will begin to sell SRT with PS1 animations. Take care everyone, thank you for reading and be the SRT passion always with you.