TH16 Fireball Double Hero Charge Made Simple With Tutorials!

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  • Опубликовано: 1 июл 2024
  • Army Link: link.clashofclans.com/en?acti...
    #clashofclans #coc #fireball
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    Disclaimer:-
    Copyright Disclaimer under Section 107 of the copyright act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favour of fair use.
    (This is a video game, nothing shown in the video is related to real life/world)
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Комментарии • 9

  • @MarkClashing
    @MarkClashing 29 дней назад +1

    I was happy to see another double hero charge video 👍

  • @bloodyfang1196
    @bloodyfang1196 29 дней назад

    Nice use of druid for RC

  • @vedantnatu8807
    @vedantnatu8807 29 дней назад +1

    Bro can you share your legend league base also

  • @shirish3814
    @shirish3814 29 дней назад

    Aww man should have grabbed spear for this

  • @rikesh771
    @rikesh771 29 дней назад

    If you use rocket loons instead of super barb it will be helpful ….you can also trigger invi tower with 2 rocket loons

    • @rikesh771
      @rikesh771 29 дней назад

      Next video with rocket loons please

    • @thecatalystcoc
      @thecatalystcoc  29 дней назад

      Hey, I firmly believe super barbs are more flexible than rocket loons, I think the tips from the video can still apply- I will be sticking to super barbs for LL

  • @saures1999
    @saures1999 29 дней назад

    such a fun and powerful strat, very nice. a lot easier for me to grasp than zap lalo, although those videos are entertaining as well. do you think fireball is OP?

    • @thecatalystcoc
      @thecatalystcoc  29 дней назад +2

      @saures1999 fireball is way too broken, I would imagine it to be somewhere in between blizzard and sarch blimps in terms of value, here's a small list why it's too good:
      - You still have your siege after using the fireball! Crazy flexibility for attacks
      - No risk of traps unlike blimp based attacks
      - I use not more than 2-3 spells for this value, other blimp attacks use a looot more
      - I still have a walking weapon, my warden value does not end after the fireball!
      What more do I say, we only need to learn to multitask a little, and we can go on and smash every base out there with ease :)