Wrong ruling at Yugioh World Championship 2024 (Round 1, Game 2) + labrynth/fiendsmith combo.

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  • Опубликовано: 15 сен 2024
  • Powersink Stone was wrong ruled on game 2, this does not affect to the game, but it could.
    #yugioh #yugiohcommunity #masterduel #yugiohtcg #tcg #ruling

Комментарии • 7

  • @ojamajorge
    @ojamajorge  7 дней назад +8

    I use a non-official simulator just as an example, i know simulators dont work as rulings should, but this ruling had precedents that the counters are placed on resolution, then lovely would resolve and storvie (cuz storvie is an gy effect).

  • @Gilgamesh-em6ru
    @Gilgamesh-em6ru 8 дней назад +9

    using a non official simulator to prove a ruling is wrong is stupid. coder has proven how wrong these simulators are before when he used to do judge content.

  • @joseprojo975
    @joseprojo975 8 дней назад +3

    So, there are precedents for this ruling being wrong with archetypes like Endymion, whose spell counters are placed on resolution and not on activation, but we are talking about specifically “spell counters” and not “spellstone counters”, whom may work differently just bc Konami says so, like many other rulings that don’t rlly make sense. If they wanted to use spell counters as a precedent ruling, yes this would be wrong, but since this happened on a world championship and the counters have another name, konamy could state that they work differently and use this as a precedent ruling for future issues with this card. But if we go by the rulings that we already know, if storvie was cl 1 and lady 2, lady would resolve but storvie wouldn’t, which could have made a sizable difference depending on the hit

    • @mavisb.vermilion5881
      @mavisb.vermilion5881 7 дней назад

      Even in the ocg database for this specific card, it is stated that you place the counter immediately after the chain link has resolved.
      Unless the tcg judges decide to pull some bs and declare it is inconsistant from both ocg and the precedents in their own format.

  • @ManuelRiccobono
    @ManuelRiccobono 7 дней назад

    So from what i got from researches.
    The trap "triggers" when a monster effect is activated, but waits for its resolution to place the counter.
    This means the card needs to be face-up on field in order to "see" the monster effect activating, so it does NOT count effects activated before its activation finish resolving.
    In this case, let's pretend to build a chain link 3 of only monsters.
    The stone sees all of 3, then, after each of them resolves, the stone places 1 counter.
    Only chain link 1 will be negated. (If that monster is still face-up on field)

    • @ojamajorge
      @ojamajorge  7 дней назад

      @@ManuelRiccobono the trap does not trigger or activate to get counters, but your example with 3 monsters it's correct

  • @drynnbavis
    @drynnbavis 7 дней назад

    I don't know if an unofficial simulator like this is proof of the proper ruling sadly.