World Creator 2 Fundamentals | 04.1 | Advanced Effects

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  • Опубликовано: 18 ноя 2024

Комментарии • 3

  • @mae2309
    @mae2309 4 года назад

    Was waiting for this beauty. Thanks playa!

  • @S....
    @S.... 4 года назад +1

    I like when you say "kinda see" in moments when it's really not visible :P

  • @KennethMyers1
    @KennethMyers1 3 года назад

    Maybe I'm not far enough in these videos but is there any way to sort of texture based on filter? When I see the talus simulation my mind starts thinking "that's cool, but how do I selectively texture that afterwards?" is the only option to just manually paint an area covering it and then never changing the filters afterwards?
    To put it another way of what I'm thinking, in the talus erosion a concave filter is applied and the filter sort of selectively applies (or appears to apply) to concave regions based on the set parameters. It would be cool to then take whatever those concave settings are to an area with the goal of selectively applying one texture to that area.