Patch Notes 0.1.5 Review | The Bazaar

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  • Опубликовано: 4 фев 2025

Комментарии • 462

  • @Mr_Fruit
    @Mr_Fruit 13 дней назад +265

    Thanks for the insight, appreciate the quick changes/iterations. I can't... stop... playing...

    • @koquarian
      @koquarian 13 дней назад +4

      Same. I'm pyg-maxxing like a mf these days. lmao Love your long form Bazaar vids.

    • @brendonconkel3063
      @brendonconkel3063 13 дней назад +1

      Fister Mruit

    • @minkmanxon2736
      @minkmanxon2736 13 дней назад +3

      Mrfruuuuuuit I have a challenge for you: upload more of your runs (with love)

    • @andreaarmellini2991
      @andreaarmellini2991 13 дней назад

      Nice to see another degenerate here! Love your videos Fruit

    • @eduardorafaelsoberanesfigu8314
      @eduardorafaelsoberanesfigu8314 13 дней назад

      The goat being here showing his love 💪🏽😤 literally the reason why I can not stop playing either

  • @triplebog
    @triplebog 14 дней назад +308

    Pedestal system is good. Leftmost system already usually required a lot of extra clicks

    • @kipz
      @kipz 14 дней назад +16

      Really easy to auto pilot buff the wrong item as well when it's leftmost

    • @Dandyphonic
      @Dandyphonic 13 дней назад

      Not if the item is in the back pack to begin with. But most of the time, you are right :)

    • @Doctor_Tumnus
      @Doctor_Tumnus 13 дней назад

      @triplebog Hopefully it will also allow you to see the updated tool tip for the item so you can see what the upgrade actually does as well

    • @AlmondFisk
      @AlmondFisk 13 дней назад +2

      It will, that's the main reason they are switching to the pedestal system

    • @pizz0wn3d
      @pizz0wn3d 13 дней назад +2

      @@Dandyphonic He said usually. Why even bother with your useless comment?

  • @korylemon8911
    @korylemon8911 14 дней назад +287

    This is fantastic. I love this form of video going over the patchnotes. A+ for sure. lovin it
    for the thieves guild and genie, I always saved them until I was to the last hour of the day and the other person showed up to make sure I wasn't losing an hour by selling the item. It definitely felt like it wasn't working properly, so I am very happy to see that getting addressed (along with like everything on this list, truly couldn't have asked for a better patch)

    • @korylemon8911
      @korylemon8911 14 дней назад +2

      omg, thank you for the companion core change! that was so overpowered for so long and I think part of what has made dooley so oppressive

    • @Lump1corn
      @Lump1corn 14 дней назад +1

      although bag of jewels wouldve been the better replacement i feel like

    • @aarongutierrez7705
      @aarongutierrez7705 13 дней назад

      @@korylemon8911agreed but it’s way over nerfed, especially if the condition is still “when you use a friend”

    • @TheRoonie222
      @TheRoonie222 13 дней назад +1

      I legit thought that the genie and the thieves guild were supposed to be used as a reroll option if you didn't like the shops.

    • @Lump1corn
      @Lump1corn 13 дней назад +1

      @TheRoonie222 i once desperately needed Money for a Skill i wanted to buy. Sold the Lamp..... Gone

  • @xTonicWaterx
    @xTonicWaterx 14 дней назад +162

    The abundance of charging items was really taking a toll on how much I was enjoying my time, I almost wanna say thank you for this patch!

    • @Gorerend
      @Gorerend 13 дней назад +8

      Ya the whole infinite or bust situation that was happening was incredibly boring/annoying, glad they managed to bring in some pretty good looking fixes relatively quickly

    • @leaky3955
      @leaky3955 13 дней назад +2

      Almost?

  • @Sam-pr6oe
    @Sam-pr6oe 13 дней назад +60

    The loop dominant era comes to a close, thanks for getting this done so fast

  • @dagopoe
    @dagopoe 14 дней назад +81

    this patch note presentation is top notch, the extra insight is always appreciated

  • @cptnd3851
    @cptnd3851 13 дней назад +39

    i loved how many more chances there were for enchanted items this patch, the charge meta was the only thing draining about it

  • @whizthesugoi
    @whizthesugoi 13 дней назад +78

    him staring at the screen saying "What are weapons but tools for murder" with the blankest face actually made me belly laugh

    • @Wolfe-Tone-
      @Wolfe-Tone- 13 дней назад +1

      Was looking for this comment shit was hilarious😂😂

    • @asdfasdfasdfd
      @asdfasdfasdfd 13 дней назад +2

      Yeah like you could argue every item is a tool... even friends 👹

    • @kira_io
      @kira_io 13 дней назад +3

      for a second i wasnt sure if he was live streaming and reading chat
      or he was just saying that to himself and then goes to stroke his beard contemplating it.

  • @khaleelederies1649
    @khaleelederies1649 14 дней назад +17

    Thanks for explaining the reasoning behind the changes and keeping us up to date with the vision or what you're looking for feedback on. Keep up the awesome work.

  • @PiFsc2
    @PiFsc2 14 дней назад +36

    Now THIS is a way to do patch notes!

  • @forte9910
    @forte9910 14 дней назад +147

    bronze items dont all have to feel useable, however we shouldn't be punished in the shop when we hold onto them and can't upgrade them anymore especially past d10.

    • @mati4193
      @mati4193 13 дней назад +26

      Agreed, it would be nice to see a system where either the longer you hold an item the higher the chance to find an upgrade or when bronze item drop chance drops to "0" you have almost a guaranteed chance to still find an upgrade if you just press the appropriate shop

    • @101lwx
      @101lwx 13 дней назад +10

      Yeah I never understood what they were going for with that system tbh it's like their punishing you for having bad rng

    • @mati4193
      @mati4193 13 дней назад +1

      @@101lwx the system is OK in theory but in practice it just fell short hence the need to get it changed I think

    • @samon101
      @samon101 13 дней назад +17

      their design is make it difficult to force a build, so even though you're holding on a good bronze item wanting to upgrade it, they want you to be more creative with the items in the stores
      the last patch was all about finding the infinite charge items and upgrading them, which does not follow their vision for the game, hopefully this patch will allow for more creative builds and more pivoting

    • @mati4193
      @mati4193 13 дней назад +2

      @@samon101 with that design in mind it should be hard to find specific parts of a build, not necessarily to find upgrades (imo atleast) and with how the game is going they're just going to keep adding more and more items which ultimately means it will be harder to force builds but also harder to upgrade, and I simply feel that upgrading should feel harder if you got lucky and found key items early

  • @imchrisu
    @imchrisu 13 дней назад +3

    Devs talking through their thought processes and patch notes is one of the best forms of content for any game, love hearing your insight on the state of the game!

  • @mogullll
    @mogullll 13 дней назад +7

    Feels like so much of what people are complaining about and more is addressed every single patch, keep up the great work!

  • @vaarden5720
    @vaarden5720 13 дней назад +1

    I really love these patch videos. It gives confidence as a player to see a dev talk about changes with far more insight than I could muster.

  • @user-xu6pd5hs3r
    @user-xu6pd5hs3r 14 дней назад +199

    Oh God Reynad whisper sweet nothings into my ear

    • @donkeykong315
      @donkeykong315 13 дней назад +14

      🤨📸

    • @beef_baby
      @beef_baby 13 дней назад +3

      He does have a great voice for this though lol

  • @dawah2006
    @dawah2006 13 дней назад +4

    I love these update videos! I wish more games did this. It's such a nice feeling to put a face to and hear their feelings about their game. It makes me the player feel at ease when I see bugs or balance issues. Because I can rest assured that it is being noticed and they are TRYING to address the issues, and I can more easily look past it and look forward to seeing how it will finally be fixed. LOVE this game and the developers keep up the good work!!!

  • @debritomaximo6248
    @debritomaximo6248 13 дней назад +11

    Hi, wanted to know if there was an update for the release of the open beta, thank you!

  • @mati4193
    @mati4193 14 дней назад +79

    I feel like companion core nerf is a good idea but only hasting adjacent items is a poor choice because upgrades to it will still feel useless. What good does 30 second haste on two items really have.
    Personally I feel haste 1/2/3/4 friends for a flat amount would feel better to play because that way the haste can bounce across more items and you're more incentivesed to actually upgrade it + at diamond it would keep the same identity as the old core.
    Hope my feedback is appreciated, you're game is great and I hope you keep up the good work ❤

    • @goober69er
      @goober69er 13 дней назад

      Good point sometimes now getting it past gold or silver does not even seem worth it if your triggering friends regularly.

    • @ItsLupiz
      @ItsLupiz 13 дней назад +3

      @mati4193 I personally like the idea of the cores cast giving adjacent friends haste for 1/2/3/4 and a passive for when you use friends to left of this haste friends to the right of this (1/1/2/2)

    • @christianglassel9950
      @christianglassel9950 13 дней назад +7

      My immediate thought on seeing the companion core nerf was, "Well, that's no longer usable." I like your plan significantly better.

    • @mati4193
      @mati4193 13 дней назад

      @@ItsLupiz interesting but with that you have no incentive to get companion core to diamond, more haste to adjacent only is useless when they're already perma hasted

    • @ItsLupiz
      @ItsLupiz 13 дней назад

      @mati4193 you could swap the scaling tbf, haste adjacent friends 1/1/2/2 haste friends to the right 1/2/3/4

  • @edgarmarques97
    @edgarmarques97 14 дней назад +45

    "Level up upgrade will add a click"
    No it won't. It will remove one. Cause often the upgrade reward requires you to move an item to the left then put it back where it was.

  • @tirlas
    @tirlas 14 дней назад +28

    This is important - "Illusoray and Sharkray gain the Ray type"

    • @Dandyphonic
      @Dandyphonic 13 дней назад +9

      They already were considered as Rays. But now "Ray" is an official type like "friends" or "tool"

    • @b3tuki
      @b3tuki 13 дней назад +1

      well they trigger dooley's rays now

    • @nwhk1364
      @nwhk1364 13 дней назад +9

      @@b3tuki they always did, but now the tag makes it more explicit rather than just capitalizing the R in the item name

    • @Dudebug2000
      @Dudebug2000 13 дней назад

      ​@@nwhk1364they didn't always but they did last patch

    • @josephfolkemer
      @josephfolkemer 13 дней назад +1

      @@nwhk1364Whaaat? I totally missed that…

  • @robertmroczek4994
    @robertmroczek4994 13 дней назад +1

    Commentary on the patchnotes like this is GREAT. Thanks! also, exciting changes. am very excited to see what you do with the tags. and for more items!

  • @hipunpun
    @hipunpun 14 дней назад +8

    Looking forward to release!

  • @MosesSuppose
    @MosesSuppose 13 дней назад +2

    Loving how frequent these patches are coming and also loving these breakdowns! The Bazaar is like crack man keep it up

  • @NasrinKonev
    @NasrinKonev 13 дней назад

    Please keep these coming - they're really helpful! I very much appreciate the insights and transparency.

  • @slim-op8bi
    @slim-op8bi 13 дней назад

    Thanks for taking the time to explain your decision process :)

  • @stephen2388
    @stephen2388 14 дней назад +3

    This was awesome! I love the sharing of insight into WHY changes are made, so fascinating!

  • @Okomghi123
    @Okomghi123 13 дней назад +1

    These videos are very informative and greatly appreciated. I like to hear insight behind the changes and updates.

  • @malec8517
    @malec8517 13 дней назад

    Thank you for going over the patches in an audio format!!!

  • @AdachiGacha
    @AdachiGacha 13 дней назад

    Thanks for the vid Reynad, always cool to see some of the thought process behind changes for testing

  • @TheVanishedMan1
    @TheVanishedMan1 13 дней назад +1

    I'm really glad this addresses the meta build right now (even though I am sad to lose access to some combos). Other people have said most of my major issues with the game right now, so I'm just gonna say one. There needs to be *some* reward for non-ranked runs that do well. Obviously, they can't be chests, but maybe like a handful of the gems that we buy tickets with. Or a partial ticket that combines when you get a few. Just *something*, because from a gameplay perspective it feels terrible to get a 9-win run (a success by most measures) and get nothing at all for it.

  • @honigwasserzebra4797
    @honigwasserzebra4797 12 дней назад

    Good work, nice to see the enthusiasm with which new concepts are implemented and then rejected again. You can tell that a lot is being done to continually improve the game

  • @achimsinn6189
    @achimsinn6189 13 дней назад +6

    Leftmost item made players do additional clicks in order to shuffle items around so the right one got upgraded, Pedastol system will likely me the same amount of clicks and work smoother.

  • @Aleley-ci4nt
    @Aleley-ci4nt 13 дней назад

    Really appreciate these videos and your work overall! Thanks!❤

  • @phantomxchaos
    @phantomxchaos 13 дней назад +1

    the youtube algorithm recommended me this video even though ive never heard of this game. i just wanted to say you have a really deep and smooth voice. PEEK asmr. i can fall asleep to this.

    • @kifinas211
      @kifinas211 13 дней назад

      its a sign you need to play the game, obviously

  • @Doctor_Tumnus
    @Doctor_Tumnus 14 дней назад +1

    Thanks for the video Reynad much appreciated to get some more context with the notes

  • @mickeydusk
    @mickeydusk 14 дней назад +1

    This is very good. I am at work now and can just have Reynad read into my ear while squeezing in some work. Very convenient. Thank you Ray-Noodle!

  • @Bleech606
    @Bleech606 14 дней назад +13

    Is how shops interact with items you own (ie locking you out of upgrades after a certain day if you own a bronze) likely to be changed at some point?
    That's the number 1 change I hope to see at some point.

  • @fakuuux
    @fakuuux 13 дней назад

    Keep it up with these videos, they are great and having the insight for the changes is really appreciated!

  • @slippers8000
    @slippers8000 13 дней назад +1

    Really exciting for the charge changes, i feel it makes sense with there being haste and slow not to have so many charge loops.
    Especially when the charge loops can proc scaling skills and items just completely blowing past anything else.

  • @murry3939
    @murry3939 13 дней назад

    It's really refreshing to actually see the passion and thought possess of a development team like this just upfront. I can't wait for the games full release!

  • @Jacob___THE_Jacob
    @Jacob___THE_Jacob 14 дней назад +30

    new t-shirt idea/slogan of the dev team
    "We'll see how that plays"

    • @whizthesugoi
      @whizthesugoi 13 дней назад +2

      FEELS HOW THAT FEELS THATS HIS COINED QUOTE AND YOU MESS IT UP? ON HIS COMMENTS? YOURE FIRED

    • @Jacob___THE_Jacob
      @Jacob___THE_Jacob 13 дней назад

      @whizthesugoi I'm new here, what did I do wrong?

    • @whizthesugoi
      @whizthesugoi 13 дней назад +1

      @@Jacob___THE_Jacob he is such a forgiving boss he started to joke that everything will get you fired in his company, so you using "We'll see how that plays" instead of "We'll see how that feels" made me think of that

  • @thematthewburke
    @thematthewburke 13 дней назад

    you're doing a great job so far, keep up the good work!

  • @MrSlizzard
    @MrSlizzard 13 дней назад

    Every time I see these I get so hyped to play. Great work dude you're an inspiration.

  • @kyesmith3704
    @kyesmith3704 13 дней назад

    Reynad’s knowledge/involvement in every aspect of the game is very impressive and the reason I keep playing. Hundreds of hours played already and still hooked.

  • @creatorworlds3424
    @creatorworlds3424 13 дней назад

    Thanks reynad, great game you’ve made here, keeps me coming back every day for my ranked run

  • @jacobjeleniewski8694
    @jacobjeleniewski8694 13 дней назад

    thank you so much i really love the changes but wish there was still the volatile good or bad of the luck with the 5 choices on level up miss some of the crazy options you dont see anymore but i totally get it for the state of the game, thank you for breaking the patch down much love for the great game, going to play my free ranked for the night

  • @Vuietnam
    @Vuietnam 13 дней назад

    PLEASE KEEP DOING THIS! ITS ONE OF MY FAV THINGS FROM LOL! DEV TALK ABOUT PATCH AND STUFF

  • @Johbe1110
    @Johbe1110 13 дней назад

    Setting new standards for dev-player interaction. Thanks a lot for the insight!

  • @IcedT__
    @IcedT__ 13 дней назад

    love this format. keep it up!

  • @DaveReviewsThings
    @DaveReviewsThings 13 дней назад

    Love this style video reynad!!! Please keep doing it 😊

  • @zionsuppasan8833
    @zionsuppasan8833 13 дней назад

    love the patch coverage! keep it coming

  • @kyleat17
    @kyleat17 13 дней назад

    Love the charge changes, hopefully we see more build variety now - thank you Reynad for a great game

  • @tazbom2470
    @tazbom2470 13 дней назад

    Great video. Feels better than reading patch notes and I can do something else while listening

  • @Encarvlucas
    @Encarvlucas 13 дней назад

    Love these explanation videos!

  • @W4LT3Rego
    @W4LT3Rego 13 дней назад

    great changes, great video! please do more like these!

  • @Manyeyebrows
    @Manyeyebrows 13 дней назад

    I will say this past meta was pretty fun. The crazy combos made it feel like you got a perfect roguelike run.

  • @Bandit-do4ko
    @Bandit-do4ko 13 дней назад +1

    I'm looking forward to additional tags and seeing new and interesting interactions for them in the future.

  • @zigh352
    @zigh352 13 дней назад

    Big fan of these videos, hope to see them going forward

  • @snoop1785
    @snoop1785 13 дней назад

    these videos are awesome, thanks for the communication :)

  • @Potaytoes38
    @Potaytoes38 13 дней назад

    Thank you for addressing the meta and shaking things up! Game is great and has so much potential!

  • @ricochet_hs8348
    @ricochet_hs8348 13 дней назад

    I love the thoughts behind the changes.

  • @MainUkraine
    @MainUkraine 13 дней назад +2

    Oh damn Bananabol stonks are up!

  • @josharron3016
    @josharron3016 13 дней назад

    man I can't wait to see how all these changes play

  • @curo.
    @curo. 13 дней назад +1

    Your changes to item charging are word for word what I would have done. I specifically didn't say anything to you about it since you said that encourages you to do the opposite, so glad they made it in! Changing charge to only 1 or 2 sec, and using cooldown scaling as a metric for faster use was EXACTLY what I wanted. The looping patch really made the game feel bad for me, so I'm looking forward to reinvigorating my interest for the game. I'm not sure how I feel about the skill changes tbh. Having skills give you a burst of power early on and then taper off later seems to be the opposite of the game pacing we want. Also introduces some clarity issues about how your charge engines work (for items like treb and power drill), where skills will still affect their use speed, but not be reliable. I'd honestly prefer consistency in this aspect. Might be better to go with the old system but instead of having "when you x, do y", limit it to "when your leftmost item does x, do y", to bring the balance more in line. Another thing I don't like is the homogeneity in the new skill design, where so many skills become the "charge x when y" type of effect and I really don't get a good feeling for which skill is which at a quick glance. Anyway, just wanted to give some of my thought process rather than just say "skills bad". Hope this helps.

  • @Zalintis
    @Zalintis 13 дней назад +1

    I, for one, am really like the idea of having CD change between tiers. Gives you more levers to balance with and i dont think it effects an item's identity.

  • @denyskofanov688
    @denyskofanov688 13 дней назад

    Thanks for another video

  • @SomeCarney
    @SomeCarney 13 дней назад +5

    Could you incorporate some way of seeing any item's upgrades while hovering over it? I love the frequent updates but I don't know what a lot of items actually do as a result.

  • @obsidiancrow450
    @obsidiancrow450 13 дней назад

    Great simple change to dock lines

  • @gameplanhd-y3d
    @gameplanhd-y3d 13 дней назад

    This patch looks exciting! The fact that nothing seems out of tune makes for a fun exploration once the patch releases!

  • @Joel2Million
    @Joel2Million 13 дней назад +2

    Hey Reynad / Devs. Didn't see it said explicitly but I'd like to see more done to address common giga hard counters. If a build is somewhat common it shouldn't absolutely crush with no hope of victory another common build. E.g. currently I think on days 1..5 the best 98% of turtle/barrel builds will beat the worst 98% of weapon builds, and imo that's not good, low skill expression, you just roll the dice and you either get a good matchup or your lose no matter how perfect your build is in it's category.

  • @masonmartin6743
    @masonmartin6743 12 дней назад

    I like the more item focused idea ur going for. I get Undauting or whatever it is the one thats 40 shields ever time an item is used. Feels like one of those skills that are too good

  • @CRAETION_
    @CRAETION_ 13 дней назад

    Thanks Reynad

  • @tylergreiner9014
    @tylergreiner9014 13 дней назад

    Thank you boss reynaud!!

  • @PapaNoel27
    @PapaNoel27 14 дней назад +2

    Game is awesome. These review videos are super good. Keep up the good work! :D

  • @gentsss
    @gentsss 14 дней назад +3

    Woah I’m early. Thanks for the hard work guys. Loving the game

  • @madmack6831
    @madmack6831 13 дней назад +4

    WHERE IS THE OPEN BETA

  • @triplebog
    @triplebog 14 дней назад +8

    The bummer thing about new fort is that it penalizes cooldown reduction effects. Would it be better if it said something like "base cooldown" or something.

    • @htlchtlc
      @htlchtlc 14 дней назад +6

      I think it's intended to be this way, so you don't end up with instant triple whammy or something like this

  • @wagwanbossy
    @wagwanbossy 13 дней назад +1

    Looks good, thanks!

  • @mrunfamilar3994
    @mrunfamilar3994 13 дней назад +3

    Having Limited Use Skills just feels Bad, I Skip almost every Skill that Says "the first time you do X" or something similar for that reason. Just not Fun Design.

  • @slash_stash
    @slash_stash 13 дней назад

    the way he says get good essentially and then the small section of "this isnt a skill focused game, most of it's supposed to be going on with the items." it just killed me 😂

  • @billrights2476
    @billrights2476 13 дней назад

    I think the gumball machine event is good. It may not scale very much on a lot of runs, but when you have certain runs its what enables and scales it directly

  • @BTCSamuel
    @BTCSamuel 10 дней назад +2

    Its feels just sooooooooooo bad to loose at 9 normal game wins without getting anything 3 times in a row, like complete waste of time. Try to give at least +1 crytal per Game or something when reaching certain Steps.

  • @kamelhariri6422
    @kamelhariri6422 13 дней назад

    Thank you Reynad

  • @Teddy_L0ve
    @Teddy_L0ve 12 дней назад

    Every dev should do exactly this for their patches.

  • @spencerweiss6337
    @spencerweiss6337 12 дней назад

    Daimyo Reynad was unexpected but glorious. Hope this game winds up being the mega success that you deserve it to be

  • @Goryus
    @Goryus 13 дней назад +1

    Unironically sounds like a great patch

  • @Rryce_
    @Rryce_ 13 дней назад

    Great day to be a bazaar enjoyer

  • @christianglassel9950
    @christianglassel9950 13 дней назад

    Love the game and I appreciate the extra insight on the patch goals. Not loving the extent of the companion core nerf, though. Feels like a Captains Wheel you can't sell.

  • @TheT0N1c
    @TheT0N1c 13 дней назад +2

    They Reynad making more items active was really great but some concerns maybe could be fixed with a new category of items that dont have a CD but they get charged by certain effects, and when they are fully charged it activates their effect.
    For example a Barrel that you fill everytime you use an item, but the Barrel basicly can't fill itself.
    This would eliminate cheesing CDR on some items etc. And could be a cool effect.

    • @mati4193
      @mati4193 13 дней назад

      For a second there I thought you were just describing a cooldown item but that actually sounds like an interesting idea, though I imagine it would require new tech to be made so I can't imagine it getting implemented any time soon

    • @copsarebastards
      @copsarebastards 13 дней назад

      Like reverse ammo basically?

    • @BlackMan890
      @BlackMan890 13 дней назад

      I think that would be a very bad idea. It would basically turn it into a completely dead item if you get it and don't have anything to charge with. Especially for example starter items or etc.
      If you're going for a weapon build but get the chance to add barrel for a little bit of shield early game, you should be allowed to do that.
      There are a couple of items that feel like what you're describing and they are completely dead items that people never put in their builds.
      Just look at "Tropical Island" for an example of this. It's a horrible feels-bad item to place it in your main bar. Thankfully it is mostly a passive to get fruits in your stash.

    • @mati4193
      @mati4193 13 дней назад

      @@BlackMan890 I would say explosive barrel is the closest example to what he's describing. It's a niche item but far from useless, most often you aren't gonna use it but when you find a good situation to slot it into your build it feels great

  • @bryce4443
    @bryce4443 14 дней назад +3

    The gumball machine 5 at a time legit sent chills down my spine why am i like this

  • @Vongrak
    @Vongrak 14 дней назад +7

    Super cool to see a new patch... but I honestly hadn't gotten bored of or "cracked" the previous one so this might be a bigger shakeup then it seems.

    • @ItsLupiz
      @ItsLupiz 14 дней назад +3

      The change to charge items is kinda necessary, having an item with a 4 second cooldown charge 4 seconds for example just ends up playing bad and killing build diversity, if you weren't building charge items last patch you were fighting an uphill battle and if you weren't playing it in ranked you were throwing away free wins

    • @Shira_H
      @Shira_H 14 дней назад

      @@ItsLupiz Probuscus isn't mentioned so there will still be this stuff happening.

    • @mati4193
      @mati4193 13 дней назад +2

      ​@@ItsLupiz this also nerfs sheild bash (rightfully so) in this patch the skill felt like a legendary skill not diamond, infact in some builds it felt even stronger than fiery rebirth.
      That being said it also greatly nerfs the boulder, ice berg, eels, trip wire and other items like that which were practically useless last patch imo and likely will become irrelevant next patch again

    • @ItsLupiz
      @ItsLupiz 13 дней назад

      @@mati4193 I agree shield bash was a strong skill especially as it was such a spam heavy meta, into more weapon focused builds it's ass, with the change to alot of charge items we should hopefully see less of the same spam so it will probably still be a strong skill but no where near as busted. I also agree that some items will still remain irrelevant but that's just how things go with development it's all just iteration and ultimately I think the game will probably be better off after the patch, also those items you mentioned aren't on the patch notes and as such likely still scale their charge so it would probably make such items more viable in the new patch, also tripwire has been reverted to when an enemy uses an item slow it (_/_/1/2)

    • @ItsLupiz
      @ItsLupiz 13 дней назад +1

      @Shira_H yes it is, it's proboscis and they reverted it to when you slow deal (4/8/12/16) damage

  • @bha1959
    @bha1959 13 дней назад

    I'm excited to see how the charge changes feel. I'm a little bit bummed about the skill changes though, I REALLY liked how impactful and transformative skills felt, I actually thought a lot of them were in a very good place.

  • @MainUkraine
    @MainUkraine 13 дней назад +1

    Ignition core back on top probably besides core charging builds, good that they nerfed companion core to adjacent only cuz friend build was too easy to haste with companion core.

  • @koquarian
    @koquarian 13 дней назад

    I do prefer the current patch over the last one, and I agree that the scaling charges by rarity were set too high, but I think they should scale maybe twice. Like Astrolabe should be (1.1.2.2) for instance. I'm excited to learn new builds fs tho. I can't wait to see the next new characters, especially the Chef one. I think a culinary deck sounds sooooo dope!

  • @MatthewHess-c6l
    @MatthewHess-c6l 12 дней назад

    damn Reynad went full viking I love it

  • @ImOnlyHereForTheZipline
    @ImOnlyHereForTheZipline 13 дней назад

    Trying different things and changing depending on the results is great. Charges were too powerful but atleast they tried it.
    Looking forward to see how this patch plays out.

  • @truedan1
    @truedan1 14 дней назад

    Looking great, can't wait to play

  • @denusklausen3685
    @denusklausen3685 13 дней назад

    Thieves guild was so cool, I hope you add it back either as medallion or something else. I don't really like it to be a random encounter because then you lose an hour, I think it was cool as a pve reward from Thug, so maybe there just is a "drop" chance where you don't get an item but after the fight the portal to the thieves guild spawns instead (and you gain 8 gold).

  • @impi7685
    @impi7685 14 дней назад

    Keep up the good work boys! This game rocks already!

  • @electricVGC
    @electricVGC 13 дней назад

    The fort change is really interesting, if it works hope we see that change continue