Thanks for uploading the rest. I can't remember why I didn't include the latter half; I think it kept getting hit by so many copyright strikes I just lost it and trimmed it out lol
No problem at all! Thanks for the comment. Glad to be able to help preserve some of this old footage - it's pretty iconic and definitely deserves to be seen. Really glad you've archived as much as you have!
No problem man! I'm really digging deep to see if by some ungodly miracle I have a higher resolution version of the first part of his Prelude of The Chambered livestream - but I think that may truly be an ancient forgotten relic lol
Mozilla Firefox. Also there are Eclipse, skype, steam. Another apps I do not know, because they're older than me. Though they are looking like old apps.
Can someone explain me why he does all that stuff with pixels and strange manipulations with colors, instead of simply drawing images and how it works?
As I remember, he wanted to make a game with the same resolution and palette limitations as old 8 bit games, like the ones on the NES. Therefore, he made his own rendering system in order to make it easier to implement the specific coloring technique (assigning palettes to the 4 bit monochrome sprites). It was also so he had more control over aspects of the rendering, such as lighting, gui, redraws, etc. Lastly, it's Notch. When it comes to game jams, he's well known for doing things from scratch just for fun. Have you seen the 'Prelude of The Chambered' development streams where he writes a full 3d engine from scratch in under 48 hours for a game jam? Pretty crazy stuff. What exactly would you like explained? I can probably try and help try to explain with how it works.
@TheDarkSide-yh1te Thanks for the quick response. No, you've explained enough :) Yes, I've seen those streams, it's amazing. It's just interesting to watch Notch add some numbers and change colors, like he knows exactly what needs to be changed.
@@RenderDragon No problem at all! Notch actually got me into game development from watching these streams live back in the day, so I think it's important to preserve them for people in the future, as well as to explain his thought process during them. Serves as a good reference, even just to learn the fundamentals of game / engine design beyond just using premade software.
@@DarkPlaysThings Hello, maybe you can give me some articles about assigning palettes to 4 bit monochrome sprites? I tried to google, but didn't find anything about this.
@@DarkPlaysThings oh, the RUclips has blocked other parts of development of minicraft :( it says something about SME, Notch used their music on his streams :( I know that part 2 is available on web archive, maybe other too, but I don't know.
This is awesome, thanks for recovering it! I loved the coding + good venetian snares in the background.. so epic lol
Thanks for uploading the rest. I can't remember why I didn't include the latter half; I think it kept getting hit by so many copyright strikes I just lost it and trimmed it out lol
No problem at all! Thanks for the comment. Glad to be able to help preserve some of this old footage - it's pretty iconic and definitely deserves to be seen. Really glad you've archived as much as you have!
idk why but this is like asmr for me, even tho i know nothing about coding
Brilliant!! Thanks for uploading this 👍
No problem man! I'm really digging deep to see if by some ungodly miracle I have a higher resolution version of the first part of his Prelude of The Chambered livestream - but I think that may truly be an ancient forgotten relic lol
Nice I'm making Java games too and this motivates me.
Me too
Thanks a lot for uploading this video. May I ask how you got these footages ? Did he do a livestream those days ?
hi man can u say which app is down of paint 3:21:26 can u say plz
Mozilla Firefox. Also there are Eclipse, skype, steam. Another apps I do not know, because they're older than me. Though they are looking like old apps.
Can someone explain me why he does all that stuff with pixels and strange manipulations with colors, instead of simply drawing images and how it works?
As I remember, he wanted to make a game with the same resolution and palette limitations as old 8 bit games, like the ones on the NES. Therefore, he made his own rendering system in order to make it easier to implement the specific coloring technique (assigning palettes to the 4 bit monochrome sprites). It was also so he had more control over aspects of the rendering, such as lighting, gui, redraws, etc. Lastly, it's Notch. When it comes to game jams, he's well known for doing things from scratch just for fun. Have you seen the 'Prelude of The Chambered' development streams where he writes a full 3d engine from scratch in under 48 hours for a game jam? Pretty crazy stuff. What exactly would you like explained? I can probably try and help try to explain with how it works.
@TheDarkSide-yh1te Thanks for the quick response. No, you've explained enough :) Yes, I've seen those streams, it's amazing. It's just interesting to watch Notch add some numbers and change colors, like he knows exactly what needs to be changed.
@@RenderDragon No problem at all! Notch actually got me into game development from watching these streams live back in the day, so I think it's important to preserve them for people in the future, as well as to explain his thought process during them. Serves as a good reference, even just to learn the fundamentals of game / engine design beyond just using premade software.
@@DarkPlaysThings Hello, maybe you can give me some articles about assigning palettes to 4 bit monochrome sprites? I tried to google, but didn't find anything about this.
@@DarkPlaysThings oh, the RUclips has blocked other parts of development of minicraft :( it says something about SME, Notch used their music on his streams :( I know that part 2 is available on web archive, maybe other too, but I don't know.
Awesome thanks so much!
No problem!
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This is minicraft.
Yes, it is - says it right in the title
Did Notch record himself even before becoming famous?
@@vitog5412 He live streamed his submissions for various programming competitions between around 2010 and 2014
plz can anyone one reply to my last comment
holy shit