My game failed

Поделиться
HTML-код
  • Опубликовано: 31 дек 2024

Комментарии • 140

  • @venumspyder
    @venumspyder 3 месяца назад +30

    This is part of the process unfortunately. Even the bigger studios put out products that don't generate the revenue they would like. Best of luck in your future projects.

  • @enilenis
    @enilenis 3 месяца назад +9

    I work in film, but originally, I studied to go into gaming. I had ideas for games I wanted to make, but never got around to prototyping them, and other games came out, that used very similar ideas. They beat me to it, and I didn't feel so bad in the end, for not becoming a game dev. I did make some small games for fun, but never with a commercial purpose in mind. I simply experimented. I wanted an interactive experience, and the way to make it, was to produce games. Most coded in just a few days. But I have a friend who's been spending the last couple of years making a game in Unreal Engine. He's taking it slowly. He could've cut the dev time by employing others, but his goal is to have a proper commercial product on a zero budget. To not spend anything, except time. He's a coder and a graphics artist. He sends me demos from time to time and they're impressive. Feels like a big studio product with a potential. It's not ready yet, so there's no telling how it'll eventually do on Steam, when he starts marketing it. In the end, even if his project was for nothing and gains no audience, then the only thing spent is time. And he chose not to quit his primary job over it. Every market is saturated. I try various ideas constantly, and so far, nothing has made me overnight rich. I've tried long and short projects, I've tried being a content creator and I did different real life jobs. So far, it's all just average. Gaming industry sucks, because most games get canned before release or fail to garner an audience, and in film, it goes between good times and droughts. There is always either too much work, or not enough work. It's never "just right". I am also both, a programmer and a 3D generalist. Nice to know how the rest of our kind is doing out there and whether I'm missing out on any opportunities. I chose to just do film. A friend tries to make a game. Some people put the game first. What's the right strategy? Who knows!

    • @shonmacklin9613
      @shonmacklin9613 3 месяца назад +4

      I am taking the same approach as your friend. An artist that went to school for graphic design and now learning coding and game engine. No cost except my time. But its time well spent. I would just be wasting it on playing video games after work. But now I am trying to make one. It would hurt a bit if I did not make any money from this hard work, but my purpose is being full filled and that really what matters the most. I am actually very happy now as I never really wanted to work as a graphic designer for a company .

    • @enilenis
      @enilenis 3 месяца назад +3

      ​@@shonmacklin9613 That's the right approach. When I was young, I didn't mind playing games, and working for imaginary achievements, but nowdays, if I spend my spare time on something, I want there to be a new thing in the end. I don't feel like I have any time to waste anymore. I thought games and gaming hardware were always going to be important to me, but I suddenly turned into a techno luddite. I used to love electronics and now I find it annoying. I miss tactile work, and there's a good chance I might leave tech all together in the near future. What I loved as a career for about 30 years, I suddenly fell out of love with. Too much of a good thing can be bad. I now want something else out of life. More than just bytes and pixels.

    • @Jazengamic
      @Jazengamic 3 месяца назад +3

      Game industry is the biggest entertainment industry, film/animation/music is harder to make money than game - so game has the highest potential for revenue. It's easier to make money in a good game you make than good film/animation/music. Music and animation is the most popular but low in revenue. Film is balanced. Only game is the most popular with highest revenue. Yes the game market is saturated but the same as other market, the point is if you want to have highest success is via making a good game than good film/good animation/good music combined.

  • @chrisdanelon
    @chrisdanelon 3 месяца назад +9

    Keep making games with your new team! I wish you the best, never give up

  • @anispinner
    @anispinner 3 месяца назад +13

    Thanks for the update. Thankfully, even a bad experience is still an experience. Looking forward to your next project!

    • @miniyeti88
      @miniyeti88  3 месяца назад +3

      Thanks for watching man!

  • @mikhailhumphries
    @mikhailhumphries 3 месяца назад +16

    I spent 6 month on my mobile game with a cost of 0$ and it returned 0$

    • @miniyeti88
      @miniyeti88  3 месяца назад +7

      Awesome 😅

    • @Suthriel
      @Suthriel 3 месяца назад +8

      Perfectly balanced, as all things should be ^.^

    • @BrainamicsTesting
      @BrainamicsTesting 3 месяца назад +4

      If you work for that hourly wage, I might have a job for you.., ..or two

    • @mikhailhumphries
      @mikhailhumphries 3 месяца назад

      @@BrainamicsTesting learning experience

    • @vast634
      @vast634 3 месяца назад

      Dont forget the cost of your own time in case you could have earned money from a job instead, unless its just a hobby.

  • @mrsmith5114
    @mrsmith5114 3 месяца назад +5

    Much respect for the video and transparency. Sad it didn't work out for that game, look forward to seeing more from you though.

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Much appreciated man

  • @therealseanman
    @therealseanman 3 месяца назад +7

    wishing you the best of luck, ill pray that you will become a very successful game dev!

  • @cfffba
    @cfffba 3 месяца назад +6

    Consider trying Steam instead. My friend and I made very close to zero on a mobile game (10 month of full time development). After that fiasco, we made a PC card game in like 6 months and made around $23k with zero marketing. I'm not saying making money on Steam is easy, and I know you managed to make decent money on Endurance (great game btw), but I'm never going back to making mobile games, that's for sure.

    • @vast634
      @vast634 3 месяца назад +1

      Mobile users are used to get everything for free, and will often just take the first games that pop up in the list.

  • @theydcstudio
    @theydcstudio 3 месяца назад +7

    The best is yet to come. ❤

  • @flamart9703
    @flamart9703 3 месяца назад +1

    Not surprised. I've read that there are around 1600 apps, around 400 of them are games, released every day on Google Play , competition is insane.

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      Yeah I’ve read similar data as well. Crazy

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy 3 месяца назад

      ​@@miniyeti88 Have you considered porting the game desktop/browser or localizing to Portugese, Russian or Indonesian? I think there are unserved markets when it comes to this action sub-genre especially on lower end devices 2D should be in theory lighter to run than Brawlstars.

  • @catchynetgames
    @catchynetgames 3 месяца назад

    glad to see you back man, always been an inspiration for me

  • @1AEGIS
    @1AEGIS 3 месяца назад +2

    u can't fail if u keep adding new content to the game

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      Unfortunately man, this game just sucks 🤷🏿‍♀️

    • @EdwardLabarcaDev
      @EdwardLabarcaDev 3 месяца назад +2

      @@miniyeti88Relaunches, Porting, gameplay adjustments absolutely can increase your game’s performance in combination with the audience you’re amounting. Keep strong

    • @1AEGIS
      @1AEGIS 3 месяца назад

      @@miniyeti88 elon musk failed 1000 times

    • @1AEGIS
      @1AEGIS 3 месяца назад +1

      @@EdwardLabarcaDev good point, i forgot about porting it to other devices

  • @molfarTyt
    @molfarTyt 2 месяца назад +2

    Колего, крута гра, графончик бомба! Шкода що не залетіла, може варто з паблішерами поспілкватись. Успіхів у нових починаннях!

  • @RealityScapeStudios
    @RealityScapeStudios 3 месяца назад

    Thanks for sharing this story. Good luck in your future projects!

  • @SamGarcia
    @SamGarcia 3 месяца назад +1

    It didn't fail as much as Concord or Dustborn, which poured millions of dollars for nothing.

  • @moejahi3d3
    @moejahi3d3 3 месяца назад +5

    Mobile games rarely do good without massive advertisement
    Your game looks cool for a mobile game. Maybe try and reach out to publishers for a deal. Especially since the game is finished
    There are some publishers who do deals even when the game is released as long as it's under certain thresholds
    Which yours is.

    • @IronFire116
      @IronFire116 3 месяца назад

      I've had games featured by Google and iOS. His game is just not high quality.

  • @motioncache
    @motioncache 3 месяца назад

    New Sub. Honest videos are the best. I look forward to your content.

  • @Multimedia_Artist
    @Multimedia_Artist 2 месяца назад

    It's sad to be in this situation after spending so much. I'm also an experienced 3D artist. I'm looking for an experienced indie team.

  • @Bendorama
    @Bendorama Месяц назад

    Иван, удачи! У тебя отличный стиль, успех обязательно придет!

  • @samamies88
    @samamies88 3 месяца назад

    Wish you and the team best of success in future ^^

  • @dex1086
    @dex1086 Месяц назад

    The greatest story is the comeback story 🫰🔥🔥🗣🗣

  • @BartMamzer
    @BartMamzer 3 месяца назад

    Awesome to see a video from you!

  • @MiniatureGiantsGameDev
    @MiniatureGiantsGameDev 3 месяца назад +2

    Great to see you posting a new video. What a brutal experience! Things in mobile definitely seem to have gotten a lot worse. Perhaps with a team and a following its time to pivot to another platform?

    • @miniyeti88
      @miniyeti88  3 месяца назад +3

      Hey man, it’s all good now, gets better and better

  • @Melon-me1
    @Melon-me1 3 месяца назад +1

    Is it Yoda Mass? I'm trying to search this term but I'm not finding any results

    • @miniyeti88
      @miniyeti88  3 месяца назад +2

      🤣 it’s called Yodo Mas

    • @Melon-me1
      @Melon-me1 3 месяца назад

      @@miniyeti88 Ohhhh. Thanks for replying. May I ask what's the common rpm for rewarded video ads with yodo mas?

  • @maxelized
    @maxelized 3 месяца назад +1

    Making a multiplayer mobile game is high risk move. Good luck on next project!

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Yeah , it was kinda stupid from my side 😅

  • @dsoft3131
    @dsoft3131 3 месяца назад

    Hey good to see you back pal. We littlbit worry about you. Game looking good btw😊

  • @L0v0lup
    @L0v0lup 3 месяца назад +2

    One big mistake: You didnt link your game in the description. Every video is a chance for someone to buy it.
    Edit: I didnt realize your game is free, but still ^^

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      Yeah , I make free to play games

    • @ultimaxkom8728
      @ultimaxkom8728 3 месяца назад +1

      Bro, just link it in the description. Did you forget after being reminded on it or what?

  • @prechabahnglai103
    @prechabahnglai103 3 месяца назад +1

    Thank you for sharing! If you don’t mind, could you please share with us roughly how $9051 were spent on the Art? Does this also include the animations and/or the pixel art you decided to not use?

    • @miniyeti88
      @miniyeti88  3 месяца назад +2

      Yeah Pixel art was around $1k, then the rest 8k spent for characters , clothings, weapons, map tiles and ui. Animation I did myself.

  • @Restart-Gaming
    @Restart-Gaming 3 месяца назад +2

    From my point of view why would anyone put out a game now with steam having a load of crapping games you best bet to make it fast let say with in a week is to buy asset throw them on a map and sell it done you only out a few dollars and its what 50% of games are like on steam now

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      I have put games on Steam and I earned nothing, like $1000 in 4 years

  • @Santanu_Pal
    @Santanu_Pal 3 месяца назад

    Many people doesn't have guts to say this type of reality.
    We learn from your experience. Please Post Mortem and find the cause.
    Share with us. and be guide to for upcoming game developer.

  • @analigiasilva5774
    @analigiasilva5774 3 месяца назад

    Um pouco triste pelo seu momento ruim, mais estou muito ansiosa pelos próximos projetos. 😊🤔 Você é incrível por não se render, forças 🤜

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Thank you for your support!

  • @h3rnaldo
    @h3rnaldo 3 месяца назад +1

    Did you try to move towards an AD based economy? Did you try to get some deals with publishers or with escalation services?

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Yeah man, I’ll tell more about publishing in my next video

    • @h3rnaldo
      @h3rnaldo 3 месяца назад

      @@miniyeti88 Really interested as I work helping small teams to get more organic players just boosting their marketing approach, there are certain checkboxes to address first,
      does your model was full IAP, mixed or full ADs
      Did you expose your game to the right audience? Did enough people got exposed to your game? Did you have an early engagement plan for the first days (player retention?) If you want to, I'll be super pleased to chat more about it. Sometimes the only thing you need to do having a good game is pushing the right buttons.

    • @madaraainna
      @madaraainna 2 месяца назад

      @@h3rnaldo You are asking millions of questions. No one will answer the pushy and desperate guy.

  • @sebastian96s
    @sebastian96s 3 месяца назад

    i hope the best for you, and thanks for sharing your experience

  • @JohnSmith-ox3gy
    @JohnSmith-ox3gy 3 месяца назад

    Some heavy stuff. Hope it gets better for you.

    • @miniyeti88
      @miniyeti88  3 месяца назад

      It did already already. Having some decent revenue now finally ☺️

  • @madaraainna
    @madaraainna 3 месяца назад

    Hey. Looking for your new game. How many people are working in your new studio?

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      Cool! Thanks ! 4 people for now

  • @PsijicV
    @PsijicV 3 месяца назад

    Did you try to publish on Steam after? Or maybe use web game sites as well? Also what about publishers? Can the game be republished?

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      Yeah, I did put my games on Steam but earned almost nothing, HTML5 is better but still less the mobile. But I'll talk more about publishers in my next video. Thats a gamechanger for me

  • @Hardkov
    @Hardkov 3 месяца назад +3

    Інді (і не тільки) ігроіндустрія тепер переживає не найкращі часи, але блін ) коли було легко ?)) в часи створення super meat boy були інші проблеми як доступ до інформації, потреба в девкітах (якщо це ігри для консольки, там суми були непідйомні для інді) відсутність інструментів та самого рушія, не кажучи про відсутніст ші та інше...
    Бажаю успіху у всіх майбутніх проектах :) В тебе все вийде, все буде ок !

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      Дякую, друже, так, але все ж таки думаю треба не здаватись і далі пушити і все вийде. Зараз вже досвід є, і наче все стало нормально працювати

  • @TheRui1999
    @TheRui1999 Месяц назад

    It is hard on earning from games now.
    As I watched some videos about failed games:
    1. You have a lot of competitors now compared to many years ago.
    2. Maybe the style of the game is not really the taste for gamers' preference nowadays. As for me I want games to make me fell excited, and drives me into playing the game further more. Im pretty sure gamers now like to play fast paced games.
    3. As i watched your game, the environment seems pretty bland.

  • @hansfritz6026
    @hansfritz6026 3 месяца назад

    Are the new projects for mobile or pc only? Will you ever do another mobile game ?

    • @miniyeti88
      @miniyeti88  3 месяца назад

      I do! We are working primarily on mobile games , now all goes well☺️

    • @hansfritz6026
      @hansfritz6026 3 месяца назад

      @miniyeti88 show us gameplay footage please when you guys are ready 😃

    • @miniyeti88
      @miniyeti88  3 месяца назад

      @@hansfritz6026 sure thing ☺️

  • @samuelfey4924
    @samuelfey4924 3 месяца назад

    your game is dope dude, I think next time try to save money and do more stuff by yourself

  • @nullx2368
    @nullx2368 3 месяца назад +1

    C'mon man I feel like a fish now, hooked 😂

  • @anininiqanitigun1378
    @anininiqanitigun1378 22 дня назад

    The fall is an integral part of every rise. I followed you before, you had some good and successful games. I'm not sure how competent I am to give you advice, but being a game developer and a businessman are not the same. when you are your own boss, you are a businessman who has to make money. Think about it, don't make games that you like but games that sell and make money, also think about platforms like nintindo, playstation, xbox. Unlike mobile games, the competition is much smaller, and the demand is also high, yet these platforms make up 50 percent of the market, and there are no more than 4-5 thousand games...

  • @georgebratu
    @georgebratu 3 месяца назад

    Does it use dedicated servers for multiplayer ? If yes, what was the total costs of hosting game servers and other multiplayer services ?

    • @miniyeti88
      @miniyeti88  3 месяца назад +2

      yeah, I think they do have it, but I was using the general ones, the cost was around 100$ per year for 100 CCU. That was enough for me by the time

  • @foldupgames
    @foldupgames 3 месяца назад

    I hope you have peace in your country!!! Nobody should have that over their heads.
    I wonder if the issue here is that mobile games are not profitable?

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Thanks so much for your support!
      Mobile games can be very profitable but when there’s a big budget for UA campaigns

  • @deserialized
    @deserialized 2 месяца назад

    I wonder what would have happened if you charged $1 for the game instead of implementing ads?

  • @garen591
    @garen591 3 месяца назад

    So would you say the free to play mobile market has totally collapsed in mobile games?

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Well from my experience you still can earn money with mobile games, but its just harded than it was 5 or 10 years ago. More and more devs looking more into publishers, but not indie dev

  • @bullett5589
    @bullett5589 3 месяца назад

    Have you figured out at least 50% why this project failed for being a hit like other games made by you?

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Yeah, the game is just boring 😑

  • @unknowrabbit666
    @unknowrabbit666 3 месяца назад

    your game looks awesome dude! btw how are you hosting the match server?

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      Hey man thanks! I used Photon Pun 2, it does all automatically

  • @random_precision_software
    @random_precision_software 3 месяца назад

    What sites did you release it on ?

    • @miniyeti88
      @miniyeti88  3 месяца назад

      AppStore and Google Play

  • @NajCharfeddine
    @NajCharfeddine 3 месяца назад

    mobiles games are all about advertisements , you must have a huge marketing budget , it's very hard to succeed without marketing.

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Thats true, big players like publishers rule the market with thier huge markets and data

  • @kimanichambers2029
    @kimanichambers2029 3 месяца назад

    BBNO$ doing game dev now 💀💀

  • @CheddarGoblinDev
    @CheddarGoblinDev 3 месяца назад

    Damn mobile market. I bet if you released that game on Steam it would've be more successful!

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Man, I’ve earned on steam $1.5k within 5 years 🥲

  • @AlexFruzenshtein
    @AlexFruzenshtein 3 месяца назад

    KEEP IT GOING!
    YO SOI UN OSO!

  • @diegogbox
    @diegogbox 3 месяца назад +1

    The game looks great! I like to think of failure as a necessary step towards success. You'll get there eventually 😊

  • @ROCKSMASHER
    @ROCKSMASHER 3 месяца назад

    Try unity meditation

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      It’s the worst

    • @ROCKSMASHER
      @ROCKSMASHER 3 месяца назад

      @@miniyeti88 I tried it it didnt worked for me but I heard it gave more than 1 ad service so i thought

  • @322-Dota2
    @322-Dota2 3 месяца назад

    жесть якась. Той інді геймдев це діра ще та. Займатись можна лише для душі, коли бабло не потрібне

    • @miniyeti88
      @miniyeti88  3 месяца назад

      Все вже добре. Але то був дуже «цікавий» досвід 😅

    • @322-Dota2
      @322-Dota2 3 месяца назад

      @@miniyeti88 бабло не в якості, а вірусності. Фігачити треба тайтл аля banana clicker, де продавати мікротранзакціями на мільйони.

  • @Lou-yf1jo
    @Lou-yf1jo 3 месяца назад +1

    Good.

  • @whiteingale
    @whiteingale 3 месяца назад

    eh

  • @Af0
    @Af0 3 месяца назад

    9k on art? Wouldn't AI imaging do a better job and almost be free compared to that? Also, the 90k downloads and revenue doesn't add up to me. Isn't revenue dependent on active users instead? Like on a monthly basis. I think those stats would have been more useful cos I'm very surprised by this. I plan to do something in the future myself but those stats are telling me otherwise.

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy 3 месяца назад +4

      Have you gotten significant results from AI generation? The control over atrstyle and detail is limited and still requires finishing touches to the point I'd think you would need over 3 months to make all that art and possibly still end up with worse quality. If there is a way to acquire that level of efficiency I will quit my job and become an AI prompter/editor.

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      @Af0 there was no AI tools in 2022, no chat gpt, no mid journey

    • @miniyeti88
      @miniyeti88  3 месяца назад +1

      Also downloads don’t equal to revenue on mobile , you can have a game with 1 million downloads and get 10 $ in return.

    • @miniyeti88
      @miniyeti88  3 месяца назад +2

      Revenue depends on how many ads your users watched , how high was ecpm and how much inapp purchases they made while playing

    • @lucasmarciel1527
      @lucasmarciel1527 3 месяца назад +2

      Lol AI