This is part of the process unfortunately. Even the bigger studios put out products that don't generate the revenue they would like. Best of luck in your future projects.
I work in film, but originally, I studied to go into gaming. I had ideas for games I wanted to make, but never got around to prototyping them, and other games came out, that used very similar ideas. They beat me to it, and I didn't feel so bad in the end, for not becoming a game dev. I did make some small games for fun, but never with a commercial purpose in mind. I simply experimented. I wanted an interactive experience, and the way to make it, was to produce games. Most coded in just a few days. But I have a friend who's been spending the last couple of years making a game in Unreal Engine. He's taking it slowly. He could've cut the dev time by employing others, but his goal is to have a proper commercial product on a zero budget. To not spend anything, except time. He's a coder and a graphics artist. He sends me demos from time to time and they're impressive. Feels like a big studio product with a potential. It's not ready yet, so there's no telling how it'll eventually do on Steam, when he starts marketing it. In the end, even if his project was for nothing and gains no audience, then the only thing spent is time. And he chose not to quit his primary job over it. Every market is saturated. I try various ideas constantly, and so far, nothing has made me overnight rich. I've tried long and short projects, I've tried being a content creator and I did different real life jobs. So far, it's all just average. Gaming industry sucks, because most games get canned before release or fail to garner an audience, and in film, it goes between good times and droughts. There is always either too much work, or not enough work. It's never "just right". I am also both, a programmer and a 3D generalist. Nice to know how the rest of our kind is doing out there and whether I'm missing out on any opportunities. I chose to just do film. A friend tries to make a game. Some people put the game first. What's the right strategy? Who knows!
I am taking the same approach as your friend. An artist that went to school for graphic design and now learning coding and game engine. No cost except my time. But its time well spent. I would just be wasting it on playing video games after work. But now I am trying to make one. It would hurt a bit if I did not make any money from this hard work, but my purpose is being full filled and that really what matters the most. I am actually very happy now as I never really wanted to work as a graphic designer for a company .
@@shonmacklin9613 That's the right approach. When I was young, I didn't mind playing games, and working for imaginary achievements, but nowdays, if I spend my spare time on something, I want there to be a new thing in the end. I don't feel like I have any time to waste anymore. I thought games and gaming hardware were always going to be important to me, but I suddenly turned into a techno luddite. I used to love electronics and now I find it annoying. I miss tactile work, and there's a good chance I might leave tech all together in the near future. What I loved as a career for about 30 years, I suddenly fell out of love with. Too much of a good thing can be bad. I now want something else out of life. More than just bytes and pixels.
Game industry is the biggest entertainment industry, film/animation/music is harder to make money than game - so game has the highest potential for revenue. It's easier to make money in a good game you make than good film/animation/music. Music and animation is the most popular but low in revenue. Film is balanced. Only game is the most popular with highest revenue. Yes the game market is saturated but the same as other market, the point is if you want to have highest success is via making a good game than good film/good animation/good music combined.
Consider trying Steam instead. My friend and I made very close to zero on a mobile game (10 month of full time development). After that fiasco, we made a PC card game in like 6 months and made around $23k with zero marketing. I'm not saying making money on Steam is easy, and I know you managed to make decent money on Endurance (great game btw), but I'm never going back to making mobile games, that's for sure.
@@miniyeti88 Have you considered porting the game desktop/browser or localizing to Portugese, Russian or Indonesian? I think there are unserved markets when it comes to this action sub-genre especially on lower end devices 2D should be in theory lighter to run than Brawlstars.
@@miniyeti88Relaunches, Porting, gameplay adjustments absolutely can increase your game’s performance in combination with the audience you’re amounting. Keep strong
Mobile games rarely do good without massive advertisement Your game looks cool for a mobile game. Maybe try and reach out to publishers for a deal. Especially since the game is finished There are some publishers who do deals even when the game is released as long as it's under certain thresholds Which yours is.
Great to see you posting a new video. What a brutal experience! Things in mobile definitely seem to have gotten a lot worse. Perhaps with a team and a following its time to pivot to another platform?
One big mistake: You didnt link your game in the description. Every video is a chance for someone to buy it. Edit: I didnt realize your game is free, but still ^^
Thank you for sharing! If you don’t mind, could you please share with us roughly how $9051 were spent on the Art? Does this also include the animations and/or the pixel art you decided to not use?
From my point of view why would anyone put out a game now with steam having a load of crapping games you best bet to make it fast let say with in a week is to buy asset throw them on a map and sell it done you only out a few dollars and its what 50% of games are like on steam now
Many people doesn't have guts to say this type of reality. We learn from your experience. Please Post Mortem and find the cause. Share with us. and be guide to for upcoming game developer.
@@miniyeti88 Really interested as I work helping small teams to get more organic players just boosting their marketing approach, there are certain checkboxes to address first, does your model was full IAP, mixed or full ADs Did you expose your game to the right audience? Did enough people got exposed to your game? Did you have an early engagement plan for the first days (player retention?) If you want to, I'll be super pleased to chat more about it. Sometimes the only thing you need to do having a good game is pushing the right buttons.
Yeah, I did put my games on Steam but earned almost nothing, HTML5 is better but still less the mobile. But I'll talk more about publishers in my next video. Thats a gamechanger for me
Інді (і не тільки) ігроіндустрія тепер переживає не найкращі часи, але блін ) коли було легко ?)) в часи створення super meat boy були інші проблеми як доступ до інформації, потреба в девкітах (якщо це ігри для консольки, там суми були непідйомні для інді) відсутність інструментів та самого рушія, не кажучи про відсутніст ші та інше... Бажаю успіху у всіх майбутніх проектах :) В тебе все вийде, все буде ок !
It is hard on earning from games now. As I watched some videos about failed games: 1. You have a lot of competitors now compared to many years ago. 2. Maybe the style of the game is not really the taste for gamers' preference nowadays. As for me I want games to make me fell excited, and drives me into playing the game further more. Im pretty sure gamers now like to play fast paced games. 3. As i watched your game, the environment seems pretty bland.
The fall is an integral part of every rise. I followed you before, you had some good and successful games. I'm not sure how competent I am to give you advice, but being a game developer and a businessman are not the same. when you are your own boss, you are a businessman who has to make money. Think about it, don't make games that you like but games that sell and make money, also think about platforms like nintindo, playstation, xbox. Unlike mobile games, the competition is much smaller, and the demand is also high, yet these platforms make up 50 percent of the market, and there are no more than 4-5 thousand games...
Well from my experience you still can earn money with mobile games, but its just harded than it was 5 or 10 years ago. More and more devs looking more into publishers, but not indie dev
9k on art? Wouldn't AI imaging do a better job and almost be free compared to that? Also, the 90k downloads and revenue doesn't add up to me. Isn't revenue dependent on active users instead? Like on a monthly basis. I think those stats would have been more useful cos I'm very surprised by this. I plan to do something in the future myself but those stats are telling me otherwise.
Have you gotten significant results from AI generation? The control over atrstyle and detail is limited and still requires finishing touches to the point I'd think you would need over 3 months to make all that art and possibly still end up with worse quality. If there is a way to acquire that level of efficiency I will quit my job and become an AI prompter/editor.
This is part of the process unfortunately. Even the bigger studios put out products that don't generate the revenue they would like. Best of luck in your future projects.
Thanks man!
I work in film, but originally, I studied to go into gaming. I had ideas for games I wanted to make, but never got around to prototyping them, and other games came out, that used very similar ideas. They beat me to it, and I didn't feel so bad in the end, for not becoming a game dev. I did make some small games for fun, but never with a commercial purpose in mind. I simply experimented. I wanted an interactive experience, and the way to make it, was to produce games. Most coded in just a few days. But I have a friend who's been spending the last couple of years making a game in Unreal Engine. He's taking it slowly. He could've cut the dev time by employing others, but his goal is to have a proper commercial product on a zero budget. To not spend anything, except time. He's a coder and a graphics artist. He sends me demos from time to time and they're impressive. Feels like a big studio product with a potential. It's not ready yet, so there's no telling how it'll eventually do on Steam, when he starts marketing it. In the end, even if his project was for nothing and gains no audience, then the only thing spent is time. And he chose not to quit his primary job over it. Every market is saturated. I try various ideas constantly, and so far, nothing has made me overnight rich. I've tried long and short projects, I've tried being a content creator and I did different real life jobs. So far, it's all just average. Gaming industry sucks, because most games get canned before release or fail to garner an audience, and in film, it goes between good times and droughts. There is always either too much work, or not enough work. It's never "just right". I am also both, a programmer and a 3D generalist. Nice to know how the rest of our kind is doing out there and whether I'm missing out on any opportunities. I chose to just do film. A friend tries to make a game. Some people put the game first. What's the right strategy? Who knows!
I am taking the same approach as your friend. An artist that went to school for graphic design and now learning coding and game engine. No cost except my time. But its time well spent. I would just be wasting it on playing video games after work. But now I am trying to make one. It would hurt a bit if I did not make any money from this hard work, but my purpose is being full filled and that really what matters the most. I am actually very happy now as I never really wanted to work as a graphic designer for a company .
@@shonmacklin9613 That's the right approach. When I was young, I didn't mind playing games, and working for imaginary achievements, but nowdays, if I spend my spare time on something, I want there to be a new thing in the end. I don't feel like I have any time to waste anymore. I thought games and gaming hardware were always going to be important to me, but I suddenly turned into a techno luddite. I used to love electronics and now I find it annoying. I miss tactile work, and there's a good chance I might leave tech all together in the near future. What I loved as a career for about 30 years, I suddenly fell out of love with. Too much of a good thing can be bad. I now want something else out of life. More than just bytes and pixels.
Game industry is the biggest entertainment industry, film/animation/music is harder to make money than game - so game has the highest potential for revenue. It's easier to make money in a good game you make than good film/animation/music. Music and animation is the most popular but low in revenue. Film is balanced. Only game is the most popular with highest revenue. Yes the game market is saturated but the same as other market, the point is if you want to have highest success is via making a good game than good film/good animation/good music combined.
Keep making games with your new team! I wish you the best, never give up
Thank you 🤩
Thanks for the update. Thankfully, even a bad experience is still an experience. Looking forward to your next project!
Thanks for watching man!
I spent 6 month on my mobile game with a cost of 0$ and it returned 0$
Awesome 😅
Perfectly balanced, as all things should be ^.^
If you work for that hourly wage, I might have a job for you.., ..or two
@@BrainamicsTesting learning experience
Dont forget the cost of your own time in case you could have earned money from a job instead, unless its just a hobby.
Much respect for the video and transparency. Sad it didn't work out for that game, look forward to seeing more from you though.
Much appreciated man
wishing you the best of luck, ill pray that you will become a very successful game dev!
Thanks man!
Consider trying Steam instead. My friend and I made very close to zero on a mobile game (10 month of full time development). After that fiasco, we made a PC card game in like 6 months and made around $23k with zero marketing. I'm not saying making money on Steam is easy, and I know you managed to make decent money on Endurance (great game btw), but I'm never going back to making mobile games, that's for sure.
Mobile users are used to get everything for free, and will often just take the first games that pop up in the list.
The best is yet to come. ❤
Thanks!
Not surprised. I've read that there are around 1600 apps, around 400 of them are games, released every day on Google Play , competition is insane.
Yeah I’ve read similar data as well. Crazy
@@miniyeti88 Have you considered porting the game desktop/browser or localizing to Portugese, Russian or Indonesian? I think there are unserved markets when it comes to this action sub-genre especially on lower end devices 2D should be in theory lighter to run than Brawlstars.
glad to see you back man, always been an inspiration for me
Thanks ☺️
u can't fail if u keep adding new content to the game
Unfortunately man, this game just sucks 🤷🏿♀️
@@miniyeti88Relaunches, Porting, gameplay adjustments absolutely can increase your game’s performance in combination with the audience you’re amounting. Keep strong
@@miniyeti88 elon musk failed 1000 times
@@EdwardLabarcaDev good point, i forgot about porting it to other devices
Колего, крута гра, графончик бомба! Шкода що не залетіла, може варто з паблішерами поспілкватись. Успіхів у нових починаннях!
Thanks for sharing this story. Good luck in your future projects!
Thank you! You too!
It didn't fail as much as Concord or Dustborn, which poured millions of dollars for nothing.
Mobile games rarely do good without massive advertisement
Your game looks cool for a mobile game. Maybe try and reach out to publishers for a deal. Especially since the game is finished
There are some publishers who do deals even when the game is released as long as it's under certain thresholds
Which yours is.
I've had games featured by Google and iOS. His game is just not high quality.
New Sub. Honest videos are the best. I look forward to your content.
Awesome, thank you!
It's sad to be in this situation after spending so much. I'm also an experienced 3D artist. I'm looking for an experienced indie team.
Иван, удачи! У тебя отличный стиль, успех обязательно придет!
Wish you and the team best of success in future ^^
Thanks man ☺️
The greatest story is the comeback story 🫰🔥🔥🗣🗣
Awesome to see a video from you!
Great to see you posting a new video. What a brutal experience! Things in mobile definitely seem to have gotten a lot worse. Perhaps with a team and a following its time to pivot to another platform?
Hey man, it’s all good now, gets better and better
Is it Yoda Mass? I'm trying to search this term but I'm not finding any results
🤣 it’s called Yodo Mas
@@miniyeti88 Ohhhh. Thanks for replying. May I ask what's the common rpm for rewarded video ads with yodo mas?
Making a multiplayer mobile game is high risk move. Good luck on next project!
Yeah , it was kinda stupid from my side 😅
Hey good to see you back pal. We littlbit worry about you. Game looking good btw😊
Hey, thanks ☺️
One big mistake: You didnt link your game in the description. Every video is a chance for someone to buy it.
Edit: I didnt realize your game is free, but still ^^
Yeah , I make free to play games
Bro, just link it in the description. Did you forget after being reminded on it or what?
Thank you for sharing! If you don’t mind, could you please share with us roughly how $9051 were spent on the Art? Does this also include the animations and/or the pixel art you decided to not use?
Yeah Pixel art was around $1k, then the rest 8k spent for characters , clothings, weapons, map tiles and ui. Animation I did myself.
From my point of view why would anyone put out a game now with steam having a load of crapping games you best bet to make it fast let say with in a week is to buy asset throw them on a map and sell it done you only out a few dollars and its what 50% of games are like on steam now
I have put games on Steam and I earned nothing, like $1000 in 4 years
Many people doesn't have guts to say this type of reality.
We learn from your experience. Please Post Mortem and find the cause.
Share with us. and be guide to for upcoming game developer.
Um pouco triste pelo seu momento ruim, mais estou muito ansiosa pelos próximos projetos. 😊🤔 Você é incrível por não se render, forças 🤜
Thank you for your support!
Did you try to move towards an AD based economy? Did you try to get some deals with publishers or with escalation services?
Yeah man, I’ll tell more about publishing in my next video
@@miniyeti88 Really interested as I work helping small teams to get more organic players just boosting their marketing approach, there are certain checkboxes to address first,
does your model was full IAP, mixed or full ADs
Did you expose your game to the right audience? Did enough people got exposed to your game? Did you have an early engagement plan for the first days (player retention?) If you want to, I'll be super pleased to chat more about it. Sometimes the only thing you need to do having a good game is pushing the right buttons.
@@h3rnaldo You are asking millions of questions. No one will answer the pushy and desperate guy.
i hope the best for you, and thanks for sharing your experience
Thank you!
Some heavy stuff. Hope it gets better for you.
It did already already. Having some decent revenue now finally ☺️
Hey. Looking for your new game. How many people are working in your new studio?
Cool! Thanks ! 4 people for now
Did you try to publish on Steam after? Or maybe use web game sites as well? Also what about publishers? Can the game be republished?
Yeah, I did put my games on Steam but earned almost nothing, HTML5 is better but still less the mobile. But I'll talk more about publishers in my next video. Thats a gamechanger for me
Інді (і не тільки) ігроіндустрія тепер переживає не найкращі часи, але блін ) коли було легко ?)) в часи створення super meat boy були інші проблеми як доступ до інформації, потреба в девкітах (якщо це ігри для консольки, там суми були непідйомні для інді) відсутність інструментів та самого рушія, не кажучи про відсутніст ші та інше...
Бажаю успіху у всіх майбутніх проектах :) В тебе все вийде, все буде ок !
Дякую, друже, так, але все ж таки думаю треба не здаватись і далі пушити і все вийде. Зараз вже досвід є, і наче все стало нормально працювати
It is hard on earning from games now.
As I watched some videos about failed games:
1. You have a lot of competitors now compared to many years ago.
2. Maybe the style of the game is not really the taste for gamers' preference nowadays. As for me I want games to make me fell excited, and drives me into playing the game further more. Im pretty sure gamers now like to play fast paced games.
3. As i watched your game, the environment seems pretty bland.
Are the new projects for mobile or pc only? Will you ever do another mobile game ?
I do! We are working primarily on mobile games , now all goes well☺️
@miniyeti88 show us gameplay footage please when you guys are ready 😃
@@hansfritz6026 sure thing ☺️
your game is dope dude, I think next time try to save money and do more stuff by yourself
C'mon man I feel like a fish now, hooked 😂
Great 😅
The fall is an integral part of every rise. I followed you before, you had some good and successful games. I'm not sure how competent I am to give you advice, but being a game developer and a businessman are not the same. when you are your own boss, you are a businessman who has to make money. Think about it, don't make games that you like but games that sell and make money, also think about platforms like nintindo, playstation, xbox. Unlike mobile games, the competition is much smaller, and the demand is also high, yet these platforms make up 50 percent of the market, and there are no more than 4-5 thousand games...
Does it use dedicated servers for multiplayer ? If yes, what was the total costs of hosting game servers and other multiplayer services ?
yeah, I think they do have it, but I was using the general ones, the cost was around 100$ per year for 100 CCU. That was enough for me by the time
I hope you have peace in your country!!! Nobody should have that over their heads.
I wonder if the issue here is that mobile games are not profitable?
Thanks so much for your support!
Mobile games can be very profitable but when there’s a big budget for UA campaigns
I wonder what would have happened if you charged $1 for the game instead of implementing ads?
So would you say the free to play mobile market has totally collapsed in mobile games?
Well from my experience you still can earn money with mobile games, but its just harded than it was 5 or 10 years ago. More and more devs looking more into publishers, but not indie dev
Have you figured out at least 50% why this project failed for being a hit like other games made by you?
Yeah, the game is just boring 😑
your game looks awesome dude! btw how are you hosting the match server?
Hey man thanks! I used Photon Pun 2, it does all automatically
What sites did you release it on ?
AppStore and Google Play
mobiles games are all about advertisements , you must have a huge marketing budget , it's very hard to succeed without marketing.
Thats true, big players like publishers rule the market with thier huge markets and data
BBNO$ doing game dev now 💀💀
Damn mobile market. I bet if you released that game on Steam it would've be more successful!
Man, I’ve earned on steam $1.5k within 5 years 🥲
KEEP IT GOING!
YO SOI UN OSO!
:D maaaaaaan
The game looks great! I like to think of failure as a necessary step towards success. You'll get there eventually 😊
Fingers crossed!
Try unity meditation
It’s the worst
@@miniyeti88 I tried it it didnt worked for me but I heard it gave more than 1 ad service so i thought
жесть якась. Той інді геймдев це діра ще та. Займатись можна лише для душі, коли бабло не потрібне
Все вже добре. Але то був дуже «цікавий» досвід 😅
@@miniyeti88 бабло не в якості, а вірусності. Фігачити треба тайтл аля banana clicker, де продавати мікротранзакціями на мільйони.
Good.
eh
9k on art? Wouldn't AI imaging do a better job and almost be free compared to that? Also, the 90k downloads and revenue doesn't add up to me. Isn't revenue dependent on active users instead? Like on a monthly basis. I think those stats would have been more useful cos I'm very surprised by this. I plan to do something in the future myself but those stats are telling me otherwise.
Have you gotten significant results from AI generation? The control over atrstyle and detail is limited and still requires finishing touches to the point I'd think you would need over 3 months to make all that art and possibly still end up with worse quality. If there is a way to acquire that level of efficiency I will quit my job and become an AI prompter/editor.
@Af0 there was no AI tools in 2022, no chat gpt, no mid journey
Also downloads don’t equal to revenue on mobile , you can have a game with 1 million downloads and get 10 $ in return.
Revenue depends on how many ads your users watched , how high was ecpm and how much inapp purchases they made while playing
Lol AI