Written Guide: Tempest Bell - Close Combat, Conc effect, immolate, ele focus Tempest Flurry - martial tempo, rage, primal armament, conduction charged staff - persistence, longshot, ice bite, overcharge wind dance - maim, blind herald of ice - mag effect, lightning infusion, innervate, coursing current herald of thunder - cold infusion, glaciation, ambush combat frenzy - profusion, precision ghost dance - fast forward, clarity grim feast - cannibalism Best weapon - expert crackling quarterstaff with high flat cold and fire damage, increased elemental damage, attack speed and crit chance Jewel mods recommended: increased ES/Evasion increased elemental damage increased Critical Damage Bonus Gain % of maximum Energy Shield as additional Stun Threshold Ice strike or tempest flurry? - Ice strike is kinda like flicker strike and it requires a good skill. it sometimes misses the target for the worst part. During levelling, I died a lot playing ice strike. but clearing with polcirkeln ring and herald of ice is indeed fun! Tempest flurry is smooth and fast, deals much more damage and kills fast. so you die much lesser with tempest flurry as your main skill. Tempest Flurry (main skill) charged staff (the mega buff) bell (single target) Power charge - resonance keystone - combat frenzy skill (requires to freeze target though) Power charge generation early in acts - if you have cold damage anywhere (even as extra cold) you can generate charges by hitting the bell (because bell converts 60% of each damaging ailment separately) - can get cold and fire damage from rings - or use three dragons helmet 3 ailments (freeze, chill and shock) are important early you can get Ignite later Playstyle clearing early tempest flurry - bell - charged staff - tempest flurry playstyle bossing early hand of chayula - tempest flurry - bell - charged staff - tempest flurry Defence: early on get resistance mid acts focus on evasion, energy shield (from gear and passive tree) and damage. later on Grim feast is a major defensive layer during mapping (take meditate if grim feast is nerfed) later on wind dancer + evasion + acrobatics
@@xjudoflip7381 haha, I mean I guess? But your point is silly. If you join a group with someone, and both of you have crappy gear, ya.. things are going to be slower not faster to kill. I struggle to even articulate how flawed what you're saying is.
Looks so cheap.. no usual stuff like ingenuity, HOWA, and other uniques. Even those rares look low tier levels for buying. Monk builds are busted i guess!!
Written Guide:
Tempest Bell - Close Combat, Conc effect, immolate, ele focus
Tempest Flurry - martial tempo, rage, primal armament, conduction
charged staff - persistence, longshot, ice bite, overcharge
wind dance - maim, blind
herald of ice - mag effect, lightning infusion, innervate, coursing current
herald of thunder - cold infusion, glaciation, ambush
combat frenzy - profusion, precision
ghost dance - fast forward, clarity
grim feast - cannibalism
Best weapon - expert crackling quarterstaff with high flat cold and fire damage, increased elemental damage, attack speed and crit chance
Jewel mods recommended:
increased ES/Evasion
increased elemental damage
increased Critical Damage Bonus
Gain % of maximum Energy Shield as additional Stun Threshold
Ice strike or tempest flurry? - Ice strike is kinda like flicker strike and it requires a good skill. it sometimes misses the target for the worst part. During levelling, I died a lot playing ice strike. but clearing with polcirkeln ring and herald of ice is indeed fun! Tempest flurry is smooth and fast, deals much more damage and kills fast. so you die much lesser with tempest flurry as your main skill.
Tempest Flurry (main skill)
charged staff (the mega buff)
bell (single target)
Power charge
- resonance keystone
- combat frenzy skill (requires to freeze target though)
Power charge generation early in acts
- if you have cold damage anywhere (even as extra cold) you can generate charges by hitting the bell (because bell converts 60% of each damaging ailment separately)
- can get cold and fire damage from rings
- or use three dragons helmet
3 ailments (freeze, chill and shock) are important early
you can get Ignite later
Playstyle clearing early
tempest flurry - bell - charged staff - tempest flurry
playstyle bossing early
hand of chayula - tempest flurry - bell - charged staff - tempest flurry
Defence:
early on get resistance
mid acts focus on evasion, energy shield (from gear and passive tree) and damage.
later on Grim feast is a major defensive layer during mapping (take meditate if grim feast is nerfed)
later on wind dancer + evasion + acrobatics
Hey m8, love you guide, sub. Could you post you step by step passive tree pls?
@AnaaNis1233 will do that.. it's something important i understand
i've tried this build, and it's perfect for mapping or bossing, but i'm still grind for perfecting this build, nice u just gained a sub!
This channel is underrated. Very clear explanations and very optimal builds. I can make a lot of builds but it would cost 10x more. Keep it going man.
had a blast playing your minion fart arrow build.. definitely gonna try this one!
Best explanation of this build's mechanics.
5:26 i had to do a double take on that! NICE!! Hahahaha
😅
How do you get 224 spirit when there is no spirit add from your gear?
ascendancy point
When using the ring to convert shock to freeze, do my passives for shock still work?
what if im with full phys warstaff? is there a way to scale of phys dmg?
@@guess_who6297 then you need to get lots of cold and fire damage from ring and gloves. Might also have to use three dragons helmet
Is the unique ring polcekirn worth 1 div? I checked the market and many are 1 - 5 exalts
its much cheap now.
@@poe2cheapbuilds Hey man, really been enjoying the build. If you use this ring, do you still use herald of thunder as well?
@@aypocryphal4601 yes you have to :)
How does it hold vs t16 or higher maps and +2 or more bosses?
@@AnaaNis1233 melts t15 map bosses and breaches. Havint tested beyond it
Can make that build much stronger
How does this compare to Ice Monk?
much better, cheaper and faster
@@poe2cheapbuildsexcept its slower... ice strike gap closes, flurry doesnt. nuff said
Can u play that in Group?
yes. easily.
wtf does a group have to do with anything
@@insertnamehere4419 game gets harder the more people you add. Some builds are great for solo, but can't kill when more people are in the group.
@@xjudoflip7381 haha, I mean I guess? But your point is silly. If you join a group with someone, and both of you have crappy gear, ya.. things are going to be slower not faster to kill. I struggle to even articulate how flawed what you're saying is.
Looks so cheap.. no usual stuff like ingenuity, HOWA, and other uniques. Even those rares look low tier levels for buying. Monk builds are busted i guess!!