It's all comes down to personal taste cause for example i will tell you that for me cata/mop and legion were Fun expansions to play all other were just meh but that's why it's personal taste cause blizzard is doing this thing called reinventing the wheel every expansion so almost every expansion wow is different game for differen people
To be honest, I loved the first quests in Jade Forest, with the Horde v Alliance stuff, when you reached level 85 and 35% though, it turned into "I'm a panda, go kill a tiger and I will give you pants"
that "war" we were supposed to have was the biggest fail i think has happened in wow. it should have been all out world pvp where you get epic rewards for taking over horde or alliance towns & cites, the whole of azeroth should have been a battle ground, but no, all we got was battlefield barrens where you couldn't kill anyone becauae of flying mounts
My thoughts exactly. Trying to emulate a war between factions by putting NPCs to fight each other and players doing dailly quests here and there is a disappointing statement of how uncommited Blizzard was in realising that war. Phasing technology could enable max level players to have their war all around the world without interfering with low level questing.
There are PVE realms since WoW launched. They can do anything in the game without ever having to PVP. And let's face facts, there has always been massive resources thrown into PVE activities, every patch expands the PVE zones and quests and rare mobs etc. PVE is the theme and the major content of every patch. PVP only recieves a few battlegrounds each expansion, and seasons that are nothing but doing the same thing in the same places in order to compensate the degrading of the gear you just acquired from last season. It's boring, repeitive, primitive and with next to zero replayability. Introducing a phased variant of the game world where contested territories would really be contested and capturable towns, territory and resources would allow for a far more creative, diverse and engaging form of PVP
I didn't leave in Cata and I didn't leave in MoP but i'm certainly leaving now. I really hate every bit of information that has come out about WoD so far and I really see no point in staying.
Puddle Nope. -I don't agree with taking out flying mounts. -I hate the fact the expansion is is mainly focused on Orcs like the last one. (side note even in wrath Blizzard managed to cram in Orcs even when they weren't necessary and i'm sick of them) -I don't want to go back to outland (even with a pretty texture pack) I want to move onto other things. -Over the years Blizzard seem to be money grubbing more and more with things like the in-game store. Most of all I'm just sick of playing the same game expansion after expansion only slightly worse. I seriously doubt Blizzard even knows what captured players back in TBC so much and since wrath I can only get the feeling that WoW these days is a headless chicken slowly bleeding out. This time I'm playing it smart and sitting on the sidelines until I'm convinced that Blizzard have made an expansion worth the money and hassle.
PerfectMan Please explain why no flying mounts is a good thing? and It's not really the look of the place that I'm bothered about (my comment may have been misleading there) I just think every plot point in Draenor/outland has been tied up nicely and doing some next "back to the future" changes nothing. There are just so many other thing that they could explore.
Many will disagree here, but i prefered the times when individuality was based on your class and role and you chose the class after your favorite raidrole. Now they call this pidgeonhold and want every class to be similar but FEEL different. It's just not what I wanted.
Been playing since the start and this expansion was one of the best ever, BC I think is still my fav but it might only be because of it was the first.. They have done so much in this expansion that was so good for the game, and WOD will just get so much better
Funny, now that you coalesced the experience that was MOP, I noticed you were fairly accurate in assessment. Thanks for putting a name on the feelings (boredom, apathy) I had for some of the content of MOP. It must be hard as a game publisher to balance content for new vs veteran players. It looks like the pendulum is swinging back to the veterans side of the metronome for this expansion.
I subbed again 3 months ago, because I was bored, but its soon going to run out and there is absolutely no reason to sub again until something new happens.
Croner Yveit Yep, that was the thing i did for the last month, since oqueue allowed normal mode i killed garrosh 10 and 25 . Since its such a pain with PUGs i cant farm heilrooms without going mad, so nothing to do anymore.
Apotheosi5 Seriously, just level an alt with the rest of your time, and wait for WoD. I'm still playing, but well... rp servers, while I wait for the weekly heroic guildrun. So I can understand why you haven't got a reason.
LordTakeo Alts are another huge problem right now. I have 5 90s and it often crossed my mind to gear them up and raid a bit of flex or normal, but without the cloak you have a major disadvantage in iLevel and DPS. To properly raid SOO I would have to do all the old content again while farming the cloak. I cant be asked to endure that again, alt raiding isnt an option either.
Croner Yveit Personally heroics don't do anything for me. Its fine if theres say 2 difficulties... not the best but meh. The fact raids become pretty much obsolete, combined with the fact theres not 2, not 3, but 4 difficulties for each raid... things become old and tired fast being stuck pretty much doing 1 raid and that is it. I know... I have that old school hardcore raider mentality working against me, but it just becomes boring when its just bouncing the same raid multiple times with just a 'difficulty lever' to make it different. Its just dull and not so inspiring when your progress through to see new things, but just enemies you already beat before in another difficulty.
I'm mad there are no 5man dungeons after 5.1 I felt really "geared" the DS patch of Cata, i tanked on a pally and full 378 gear from 5mans. I want more in WoD. I LOVED the last 3 5 mans from cata.
I agree with eveything you said, all the zones in Pandaria only have very little variation and it makes it feel like youre always in the same place. Quite alot of people say that Cata was a fail, but the questing and leveling experience was amazing, with all the different zones like Uldum, Vashj'ir, Deepholm, Hyjal. They all had their own unique atmosphere like egyptian, underwater, nature and shamanistic, i thought it was great and that is what mainly lacked in MoP
To me the biggest problem with Pandaria was that the place was in a way too "soft", like you have Eastern Kingdoms,Kalimdor, Northrend where 2 factions are fighting for domination, demons are fucking up everything, a humongous dragon ripped the place apart, The Lich King and his armies everywhere, you have nagas, cults, demi-gods and gods waging war among each other and us, you have Outland where the fucking place got blown up by an explosion, again demons, corrupted orcs, elementals fighting, dragons and everything else and there is Pandaria which is an oasis, where people havent even heard of the Cataclysm, demons arent even a thing and there are remnants of an old god + some bug people but if you control your emotions everything will be fine. Im not hating on it, it just wasnt the WoW theme, it was like we went to a completly different place from another universe and got it in trouble.
That was kind of the point, wasn't it? Basically giving us a new world to explore, while the war slowly tears apart a peaceful land. The pandaren used to be a at constant war just like the alliance and horde, so a bit of enlightenment was gained on both sides from the war in pandaria. As for the continents that are constantly at war, Alliance and horde wind up working together CONSTANTLY. It seems like the only way to keep the world how you want it is to play nothing but PVP and ignore the storyline altogether. The fact of the matter is, unless Blizzard wants to start making faction specific raids, which would be AMAZING albeit an unreachable feat of game development, there will always need to be a common enemy. The war has been a bit of a joke since world of warcraft came about simply because they have always been fighting a common enemy for the greater good. I think pandaria may have been the only point there was an ACTUAL war going on. The battles that were horde vs alliance have been nothing but squabbles for 10 years that were instantly slapped down to go fight the next big bad in azeroth that threatens the entire world. At the end of the day, it's a matter of aesthetic preference, and you are more than entitled to yours. Either way, Pandaria is done, I look forward to Draenor.
I thought MoP was awesome. A nice break from the same ol', same ol'. I thought the bevy of rares they had in this expansion was really cool. They offered an initial challenge and had some fun items but the gear was only so so imo. I loved the farms. With 11 toons at 90, I've made so much gold on farming it's insane. The time requirement is a little up there, but you don't have to do much running around. I loved the Isle of Thunder. In the beginning, it reminded me of when I first started playing WoW and how you used to have to really watch how you were pulling mobs to keep from getting overwhelmed. The rares there were even more challenging. Scenarios were so awesome. Being in a small guild of mainly RL friends and some long time in-game friends, it's hard to get all guild even when doing 5 player dungeons. Scenarios offered a really quick, fun way to get some decent gear and farm valor. Heroic Scenarios, for me, were insanely hard with only 3 people in the beginning. That was fun. Challenge modes were a lot of fun. In the end I wound up having to get help from OpenRaid to finish them, but they were still a huge challenge. Only got my Warlock's mog set, would have loved to get all of them :( The Green Fire questline and the Kenrathad fight - AWESOME. Nuff said. The Legendary being obtainable by everyone and not just a caster or melee was the best thing Blizz could have done with Legendary's. Also making it where the hardest parts (besides the horrible RNG and the silly Valor grind) were 1 person scenarios where no one could help (or hinder) you was really cool. Would love to see more of that in WoD. The Timeless Isle- Awesome! ...and still is. The idea of loot drops that can be turned into gear specific to your spec was brilliant. So glad Blizz is taking this into WoD so we can get out tier pieces as soon as they drop instead of finding some dude in some obscure location that just happens to be the only person on Azeroth (or Draenor for that matter) that has the piece you're looking for. Growing up in the Arcade, Atari, Nintendo, Playstation eras (where games were the same no matter how many times you played them) allows us GenX'ers to find new ways to enjoy games like WoW long after the ADD generation has moved on to the "next best thing". I've been playing for 7 years and have never let my sub expire. The way I see it, from playing old content in new ways, working on mog sets for alts, working on achievements, doing current content with your main, doing current content on alts, doing low level pvp, high level pvp, farming mounts, doing pet battles, playing the AH and making tons of gold to learning all you can about the lore of all the characters, I just don't see how anyone could ever be bored with this game.
Dungeons were mindlessly simple. It left me totally unprepared (muscle memory wise) to do raids after finishing the heroics; compared to the end of Cata where I felt much more comfortable with the standard suite of tactics by the end of the heroic dungeons. Dailies are just generally a bad idea. Especially in the volume that Pandaria had them. None of the updates had any real cohesion and they abandoned the initial theme of the expansion (the awesome oriental Mogu palaces and Sha twisted monochrome) almost instantly. It just felt like a hastily sewn together franken-expansion. They totally wasted the Sha. They had the scope to make 7 incredibly interesting raid bosses with very unique tactics and appearances. Instead we got the exact same model and attack animation copy pasted across a world boss, 2 quest mobs, 2 dungeon bosses and 2 raid bosses. Their unique mechanics just felt contrived and had very little to do with what each Sha was supposed to represent. Each patches new PvE content just totally obsoleted the previous patch and made playing the "older" content totally pointless. The single worst "Legendary" item ever. And an awful quest chain tied on to that just to cap it off. A complete and total waste of a potentially very interesting and varied landscape and aesthetic style. Just google search Chinese architecture and chinese landscapes and look at what they had to work with. The whole thing (bar the story which was amazing but very badly delivered) just felt like it was cobbled together to fill time because they had quotas to meet.
I just realized they're repeating the same shit in WoD with the Warlords being tossed into dungeons and available to kill immediately instead of creating a really awesome raid featuring all of them. I'm afraid Grom's gonna be the last one left alive by the last patch. Or maybe they could throw a curveball and the dungeon bosses will just be "setbacks".
for me I am about lore, love it. For me it's the greatest part about this game. so the thing about mists was not the bad lore, because lemme tell you it had really good lore, with mystical feals, hard decisions, and very pure fealings. but for me the problem was that they soent a pretty big time in the expansion trying to tie in the story from azeroth with the story of pandaria. and lemme just say I liked the pandas, a little badass/ fluffy (hey im a little chubby so its kinda like me). and I liked garrosh, he was honorable and I like how they kept him alive
I chose to quit because, quite simply put, I couldn't stand the way that Talents were changing and the impact that it had on the playability of my characters. Initially I was willing to give things a try and see how it played out, but when they did the update patch for initiating these changes before the release of MoP and I got to see how these things actually worked in game it was the death knell for me. To give you an idea, I was leveling a Frost spec Mage and was nearing 58 to 60 range. Before the patch I was getting along just fine, hardly had to stop to drink and was enjoying my Water Elemental minion. After that patch I logged in and within 20 minutes I'd died roughly 6 times, had to stop to drink after every fight and my Elemental was dying during each encounter as well. I was afraid to log on to my max level characters and see how badly these changes crippled them. I know that some people liked the changes to the Talent system but it pretty much killed WoW for me. While WoD has certainly piqued my interest with the storyline and changes to classes, it still hasn't managed overcome my absolute loathing of the current Talent system. If that ever changes, I'd consider coming back.
At first I was disappointed in the talent changes but now they make so much more sense to me. Besides, whenever the original talent trees were still a thing people always went with the same build anyway. Blizzard didn't do a good job of making whatever talent path you chose worth while and the responses you'd receive from inspectors would be filled with gibes.
Oh I'm by no means claiming that there weren't problems with the Talent trees prior to MoP. One of the things I always dreaded most was patches that changed any of the Talents/trees because of all the hassle. I was just stating that I, personally, didn't care for the way that the new Talents work and that that was the final nail in the coffin as to why I quit WoW. I've admitted on several occasions that I do sometimes miss playing and that a lot of the stuff I'm hearing about WoD is intriguing. Its just that I don't see myself ever coming back while the current Talent system is still in place. Its totally and completely a preferential thing.
+Niklas Theelder idk all of my friends who have played since vanilla loved pet battles. you would be suprised to find that the pokemon fan base is mainly adults. kung-fu panda? what about dwarfs not looking to disney film here.
The biggest issue with PG's, in my opinion, was that it was misadvertised. It was supposed to be this tool to help people learn a role and it was far from it. If you knew what you were doing it served as a decent enough challenge for bragging rights. However, if you were say new to healing with a certain class...completely demoralizing. As far as the tanking PG's it was anything but a tanking trial. In fact, tanking was one of the last things you wanted to do. It was a cooldown management and kiting simulator. I do agree with you about Brawler's Guild. A lot of fun and surprisingly everyone I encountered was helpful. Also, don't forget about the warlock quest line. I think for me that was one of the highlights of content in the expansion. I think I enjoyed it more doing it on my lock alt right after he hit 90 so it couldn't just be completely powered through.
MoP was the worst exp IMO (I actually didn't mind cata). It was a lore/story thing for me. Thought the pandaria story was basically a joke. Looking forward to WoD because it's a return to good classic Warcraft lore, even if we do have to travel through time in a TARDIS to do it!
@@mmoarchives2542 I get a reply to my 8 year old comment, kinda random but hello! I abandoned WoW a while ago, but yes, I agree with your sentiment, the reveal of Dragonflight expansion didn't impress me much.
I left WoW in MoP sense the game felt like it lost complexity. I am a vanilla lock player, so I am use to a high skill ceiling. So when I played lock in MoP it felt very much like "going through the motions" and less like I was learning a complex class. Sadly from what I hear WoD is simplifying classes even more.
Been subbed for almost 9 years now. I enjoyed MoP much more than cata and can't wait for WoD! I think they are taking the right approach with WoD. No more holding hands for the player base. Blizz knows what they want the game to be and they are just making the changes, no pussyfooting around. This is coming from a heroic content raider, I can't speak for the casual fanbase.
I've been on and off all of MoP, I've been a hardcore Heroic, end game raider prior. I left because all the raids were boring for me, the dailies...oh god the dailies!! It was way too casual for me.
I don't neccesarily agree with the casualness - at least not of the raids - but dear lord, were the raids boring! I felt no connection to the raid bosses, the connection a lot of people feel to Illidan, Arthas and even bosses like Warmaster Blackhorn! It took Siege of Orgrimmar for me to get to enjoy the bosses talking again, but after Nazgrim and Malkorok it was again back to nothing. I didn't even want to kill Garrosh in the first place, making his fight almost as bad as Deathwing's not direct attacks and boring back fight.
Xarion Ahem, I said that I didn't want to kill Garrosh, making that fight for me almost as bad as the Deathwing fight concepts. Also, I found the sha phasing particulary repetetive. By the end of the fight, the same mechanic makes everyone bored.
I started World of Warcraft halfway through Cataclysm, and on the whole really loved it. Came in because one of my best friends invited me and ran content with me. That was a lot of fun, and I really liked the random dungeons. I enjoyed questing and discovery and all that stuff. But when MoP released, my friend ran into RL problems and had to quit leaving me alone in the guild we'd been in. I started looking at the social aspect and realized that if I wasn't going to be raiding, there was no social aspect for me. And I couldn't raid. I'm a dad with young kids and a job. Raiding is out. LFR was good, but without my friend there it seemed empty, and to really get in with the guild I was in - you had to be a raider. Other guilds seemed similar. But I wasn't ready to raid. I was still enjoying the leveling content, exploring and stuff. But it just seemed obvious to me that Blizzard wasn't supporting the leveling content. The beginner dungeons were full of lame-ass heirloom dickheads who were just burning through content and didn't care about anyone else in the party. The leveling zones were deserted and everyone was standing around in Stormwind in from of the auction house admiring chain mail bikinis and making racist comments in local chat. What's worse, the starter dungeons appeared to be getting easier and easier. It was like Blizzard itself was saying "yeah guys - we know leveling sucks balls - but look, at least we made it quicker for you." So I got the message. A newer player like me who enjoys exploring the new world, starting multiple alt characters, and isn't in a rush to get to max level is not welcome in this game and we're not going to support you or challenge you. So I left - and started World of Tanks and Eve Online instead. Honestly, I'd like to get back into this and play with my three kids - who are getting old enough to enjoy this kind of stuff. But it's only going to be a good sell to me if Blizzard does something about the leveling experience. So, if Blizzard wants to retain me... I'd say it needs to look at Stranglethorn Vale, Feralas, and the Wetlands just as much as Draenor. And make the beginner dungeons tough again. I want to see people routinely wiping on the bosses in Shadowfang Keep again. Baron Godfrey should be an almost automatic wipe the first time you fight him. Please and thank you.
"yeah guys - we know leveling sucks balls - but look, at least we made it quicker for you." For me, this is a big thing wrong with WoW at the moment, and it's so pervasive. The heirlooms, the 90 boost, the timeless isle, the 'heroic' dungeons - it all seems to be geared towards skipping the game, not playing it. It's like blizzard itself has unsubbed from WoW, and is now just focussed on helping wean all it's players off as well: "skip that, forget that, leave that, jump over that" until eventually, you skip the game entirely - and unsub.
It was a combination of things. Dailies upon dailies, too over done. I don't have to go into detail about dailies/rep/gears early on. Me personally, I played for 9 years non-stop, and nothing really changed, it was just more of the same. I think that's what the problem really is when you get down to it. I finally 'cut the cord' just a few months ago, and will never look back. I don't even think about playing it, ever, it's really weird. Plus changing things for the sake of changing things. Will they ever get the badge/valor point system right, or will they continue to fuck with it?
I did not really notice the lack of content coz I leveled to 90 a bunch of times and was in a guild that started raiding right away. Now I am done leveling so I am happy that theres more (optional) content.
I actually enjoy CC rotations. CC was never the problem. CC is good. Whats bad is people one shotting each other. And PvE gear being better than PvP gear.
Sean Nolan "CC was never the problem." Being locked out of playing your character in a 3v3 match for nearly the entire time? Na that seems pretty balanced. Burst is bad but CC needed to be toned down as well.
Sean Nolan The last 2 seasons have been the only seasons that PvE gear wasn't good for PvP, unavoidable instant cast CC is a big issue now and anybody that is high rated would agree with this, burst and CC is getting toned down in WoD.
Honestly, I think CC is a problem now because of the "Dispell change" I played a little before that happened. I played when cleanse had No CD. Just GCD. Now that its 10 or 8 ?Seconds, CC is probably a lot harder to deal with. As well as hard DPS. I still feel the WoD numbers are still high, but Im not going to judge it yet. I'll wait and see.
I felt the leveling zones were much like Cata and to be honest they still trump LK which was a terrible slog. I really loved the new feel of Outland when I first went there and it only got better as the zones felt magical. In the upcoming content from what we've seen it's going to really get you hooked it feels like a truly unique mirage. It's just so gripping an compelling, you want to know what is going wrong in such a beautiful place. MOP had a nice smooth flow of quest chains except for Jadefire which wasn't too bad. I really liked the leveling zones in Cata but as soon as I got to Uldum Harrison Jones was the only enjoyment in that zone which got boring after multiple runs through the quest chain. I don't expect every zone to be amazing and hell even BC wasn't I remember hating Blades Edge Mountains. All I want is a big overhaul which is what we're getting, it has been far too long. A lot of the problems we face in the game are very old and some very new. I cannot say that I agree with the Professions changes but that's one gripe compared to a list full of praises. LFR was as you say a raiding killer. The new flexi raid system fixes the cesspool guild problem and overall we get back to orcs vs humans with demons plotting. I really do want to see an Old God play an active role somewhere in the content and not just added as an excuse for lore's sake.
To those people who complained about the pandas, you can't really, they were ALREADY in the game, if you played warcraft 3 you know that they were already part of warcraft lore, and so their update was... surprising but far from unacceptable. I know this isn't the main point of the video. I don't intend to spur anger. I don't mean to piss off :)
Actually pandas started as an April Fools joke by an artist at Blizzard, and once people got wind of the idea, they seemed to like it. So only then were they added to The Frozen Throne and given any sort of lore. That's all Pandas have been until MoP, an April Fools joke/Easter Egg.
They were never prevalent in the actual storyline though, Outside of the brewmaster you could hire in the tavern for multiplayer, there was one hidden panda in the optional questline of a prologue/mini-campaign. Hardly enough source material for an entire expansion of WoW to be dedicated to them.
***** A bad setting, or a setting you personally didn't like? If you would take a moment to step back and see things subjectively, maybe you'd complain less.
I unsubbed once i ran all of the content on flex. I had no incentive to go further than that, and I knew i was going to be stuck in the same patch for months upon months to come. Will definetly resub for WoD though.
Devon Brown Tried the dailies. Actually unsure what you mean when you say kite across kun-lai and i doubt i found each one of the movie references, but that's not enough of a redeeming factor for me to come back now
MadPanda582 I always tell players theres always more than raiding or pvp (since they come out one raid related to patch) however I agree right now is a good time to unsubscribe until they start release some form of content.
Pretty much agree with most of what you said, Preach. I think raiding-wise, MoP has been brilliant. One of the, if not the best expansion in terms of encounter and raid zone design, in my opinion. I don't see the lack of protagonist you talk of when it comes to raids, Lei Shen and Garrosh made for fine villains in my book, and their presence was felt throughout the patches. The quest experience was amazing the first time around -afterwards, not so much. That's when it revealed it's flaws. Even Cata content was more fun to replay, as you point out, for the diversity of the zones and the faster, more convenient quest design I can see myself enjoying a mix of traditional questing and Timeless Isle style stuff in the zones in WoD. It will make for a more engaging leveling experience, I hope, and the replayability will go up, for who will really find all chests and secrets and events on the first playthrough? You'll move on to the next zone and then start dungeons and raidings - when you back to Alts, you'll have a whole ton of content you didn't see yet either due to timing or you didn't choose to explore it yet. I think they learned their lessons, and I think WoD will take everything MoP did RIGHT and make it even better. Raiding has never looked better in my opinion.
MoP was the best exspansion by far... Well, untill the year of SoO, but everything up till then was amazing to say the least. Best raids, decent pvp, the dungeons was okay, just too few of them, especially during leveling. Also had the darkest theme by far. Made TBC, Wrath and Cata look like a my little pony online mmo comparison (exagerating, ofcourse). Torture, death, violence, war was a much bigger part of MoP than any other exspansion.
+Dekaie Are you sure you played before Cata? xD Karazhan? Human test subjects in undercity? Cannibal orphanage? Scholomance? the freaking demon children of Goldshire that form a pentagram?
Pedro Albano yes, i started arround the launch of zul'aman. 3 out of 5 of your arguments are places from vanilla. so why did you bring those up? karazhan was alright. The cannibal orphanage is such a small part of the game. it's not even something you notice unless you go out of your way to look for it. most people didn't know about it before they saw videos. are you sure you even played at all, and are not just watching youtube videos?
+Dekaie MoP was a great expansion...but it started off as quite a terrible one, and so many people left. I think if it wasn't about Pandas, or it wasn't about "war is bad" (in a game called warcraft), or if it was maybe hinted a bit stronger that the lore would actually connect back to the other WoW lore with the old gods, then it would have retained players better. I can agree that in terms of content, it was very good. But in terms of game systems, I think it isn't on the level of TBC or WotLK.
I started playing MoP with friends, after being absent for 90% of Cata. I ended up not being able to play with them... and then they stopped playing. I had none of my friends to play with, which is what really killed Cata for me, too. The two friends I played with most during BC and Wrath left at the end of Wrath, and since then I really haven't been able to get into WoW as much as I used to. Friends really make things like gearing up and running random dungeons and doing BGs much more bearable, and without them... I just stopped having fun. I really want to get back into WoW for WoD though. I have a lot of hope, and I'm finally going to play Horde after so long playing Alliance because that's what my friends played, even though I always really liked Horde more. And with what WoD will bring in terms of lore, I really think I'll have a lot of fun, especially since I'm a really old Warcraft fan, who loved Warcraft 1 and 2, and WoD is likely going to revisit these old games!
-You Get your gear WAYYYYY too easily now, but this was the same for cata -Even though I didn't play vanilla, or TBC that long, I wish I also could experience the feeling of a real community, I wish they didn't create crossrealm stuff ex. merging to another server when in someone's group
Ok the timeless tokens are stupid, yea. But actual good raiding gear, as in flex or better, is fucking impossible. I don't have shit from flex cause blizz thinks I need gold and shitty cloaks, my cloak is ilvl 616 for fucks sakes. I waste reroll after reroll and have no fucking gear to show for it. I don't even have an heirloom weapon from garrosh.
Chen was my favorite character in WC3. Waiting for them to release the end of that campaign, I bought him enough skill books to have over 100 in all three attributes. He could one shot a tower. The TK Master from SW:Galaxies was what I imagined when I thought about monks: blind plus knockdown moves. The problem was also that monks were not purposely imbalanced. When DKs came out, they ruled that expansion, so people would play the class. When monks came out, they were a competent replacement for existing classes, but not overpowered - thus boring.
Bought MoP, stopped played about 1-2 months after release of it, then stopped again for a while and just came back a month ago. There really wasn't anything to do or a "wow factor" for me. Maybe I just didn't like the Japanese culture type. I'll probably stop playing WoW until WoD, see how that is.
I'll admit that there's something to say about the sameness of a few of MoP's zones. It's a fair point that was well made. But, Preach, comparing them to Cataclysm's zones is a little unfair due to the simple SPACE between each zone geographically. Pandaria is a relatively small island compared to the sheer area we had to cover in Cataclysm simply to get from zone to zone(even crossing into the elemental planes), so of course they'll feel different. Other than that, I'd have to say that MoP has actually turned out to be one of my favorite expansions. I'm one of the few people that enjoy the concept of Pandaria, Pandaren and their lifestyle, Pandaria itself is absolutely breathtakingly gorgeous (especially in that opening cinematic - I died), and overall... Content was good, notwithstanding a few errors on Blizzard's part at launch. Pandaria itself (the zones and quests) did a great job of telling the story we were supposed to be getting throughout the expansion. Kun Lai was all about the Mogu and what they were doing / have done. Dread Wastes set up the Klaxxi and the Mantid extremely well, even going so far as foreshadowing their involvement in SoO. In Patch 5.1, Krasarang played host to Landfall, one of the best patches to date by way of story telling. It was well liked and well-received as a whole simply because it really got us as players into the story. 5.0 - Laying the foundation, the background 5.1 - Brings the players a personal reason to be in Pandaria 5.2 - Both strengthened faction conflict though the IoT and set up for... 5.3 - ... The start of the Rebellion, which clearly led into... 5.4 - ... The end of the big story arc To me, that sounds like a fairly complete story. There are obviously arguments about the presentation of the story that people have, but any way you look at it you were told the story.
It was when I needed a trinket or some other bullshit from EVERY stage's last boss just to be in a competitive raid guild that I gave up. It's not that I don't have time, it's just that I can't be arsed.
I left at Cataclysm because I found it too boring and I felt that everything I had to work for earlier was pretty much given to me. Returned a couple of months ago to MoP to give it a chance and I'm enjoying leveling. Thats all. But preparing me for WoD.
equoowe Hmmm. Yeah i am starting to see a pattern... get the best gear in classic... you could 1 shot normal mobs just no problem.... same with TBC...same with Wrath....Same with Cata... WTF? Seriously use your braain
My biggest problem (as a completely casual part-time player, logging on for a few hours every weekend) was the lack of ways to progress for the longest time up until the Timeless Isle patch. The rep-locks for crafting recipes and items meant that I would literally spend my available time farming (literally) dailies instead of playing a game. And that was necessary to get the ilvl necessary to get into even LFR. Finally in late patches there was a way to skip dailies and actually make meaningful progress, but that came waaay too late.
"What was your Problem in the Mists?" The game lacks fucking content. No 4 difficulty settings is not content. TBC had 6 raids at launch. MoP had 3 and they've been following the ICC "sit on a single raid" for a year business plan. I've done the heroic modes for the past couple of expansions, I've sat on farm content forever and got bored but stuff like BT or Sunwell was never finished this fast or this easily.
I farmed BT for a long time before sunwell was out, its no different to how the game is now but there is no extra tier at the end of the xpac like there was in BC with sunwell, the top guilds aren't clearing content faster because its easier but because you actually spend most of your time on the boss fights and not on wipe recovery, thrash, etc like you did in BC.
TheLun4tic i cant find anything indicating that TK and SSC wasn't there from the start, if i remember correctly BT was launched some days before any guild even downed Kael' Thas
They should bring back the system where you need to gain loot to get geared enough to enter the weaker raids, so you can get better gear to get into the hardest content. Example; Doing 5 mans and 10 mans (before size made a huge difference in difficulty and loot) in Vanilla and TBC to get good enough gear to be able to raid in 40 or 25 man raids. Pre-Raid gear "ilvl's" are as close as they can get right now, but I believe if they pushed this idea harder where we need to earn gear in 5 mans to get in to raids, instead of the dreaded LFR, this would create players who either can or cannot raid because they can either put in the hours to learn the fight, or just stick with 5 mans. Because the of the LFR system, people are being taught that they can sit afk and press a few buttons and let others worry about mechanics because "meh, it's lfr. Who cares?", which just makes people lazy. The closest they got to this was during 4.3 "Hour of Twighlight" in Cata, where you could get 478 gear which was equivalent to JP gear (so you could gain it either way), and you needed to do dungeons or older raids to get Valor points to get the new 496 gear, which around 480+ was usually what I saw if you had a guild that was willing to pick you up and carry you through Dragon Soul. BRING BACK GEAR SCALING AND PRE-RAID REQUIREMENTS! If you cant put in the couple hours to earn the status of "Raider", instead of just jumping right in raiding and not having a goal anymore because "I've already seen the content, so I'm bored -UNSUB'd-". Just my thoughts :>
***** "but I have come to dread going into a dungeon not because the dungeons are bad but because I'll have to deal with the players. " You're complaining about having to deal with other people in an mmo. Jesus dude. "my guildies stand up for me when I come crying to them" So basically you're shit and when people tell you you're bad you go crying to a hugbox to justify you being shit. This game is not hard by any stretch of the imagination and if its taken you this long and you're still bad then there's not much hope for you
@preach gaming watching this with all your hopes and aspirations for wod is hard to watch knowing how much worse it has turned out compared to mop lol hoping for legion to be better! Can't wait for your videos of beta footage! But before the hype train always remember #legendary ring
Lfr probably ruined it for me. So many bad and inexperienced players got so easily geared and came into normals with little ability. They didn't learn fights or even their own class. It was just them wanting the endgame gear and nothing else. A lot of it was blizzards fault. The heroics were just goddammit worthless. No one would run dungeons and instead farmed timeless Isle gear for a few hours and head off into Lfrs with little to no experience. This was especially problematic when the blizzard cash-in with WoD pre order gave COMPLETELY inexperienced players access to lfr. Now a lot of you say: it's just lfr. But it's not that. It's the mindset they had, which was: " I should get everything I want and anyone who told me to learn my class is a lifeless rager." On top of that there were no dungeons to complement further patches. Like the 3 endgame dungeons in wotlk or cata which would help people get into raiding without suffering crap like lfr. Flying mounts were once again an issue because the idea of a war got shit on because no one fought. My biggest personal outcry were warriors. Arms in pve was near useless, fury relied almost wholly on RNG and prot was somewhat ok. Warriors who were always the bad asses got tranqed for most of the expansion. All of these issues and I still played but yesterday decided to cancel my subscription which I hadn't done since early vanilla. Mop and blizzards failure to make it any good drove me. After wiping for the 11th time on garrosh due to our dps being the bottle fed type of boosts that got easily geared through lfr flex and got into normals. I realized I couldn't log in every week for 3 hours to make so called "progress" with complete shit players. I was only playing so I could finish the content but I wasn't having any fun. Maybe I'll get picked up for beta if I'm lucky but until then I'm out. I'll watch your vids in the mean while to hear your beautiful man voice. Brown fist out. Peace.
Asilsthere D I sort of agree but with LFR I don't actual see an issue, you just kick the player if he sucks and isn't trying to fix it, you can't expect much when you're running PuG normals to be honest, and if you are in a guild are they're joining your guild master is to blame for allowing such poor players in. I'd rather have players be able to earn the gear in order to get into normals and heroics, then have them forever stuck at timeless level because they can't get a high Ilvl without making pugs for ToT which I doubt many people will want to run until they get enough for SoO.
If you don't want to experience the badness of LFR then don't fucking do it? and stop obsessing over what gear other people are getting, if you want better then LFR/timeless gear guess what you can do? FLEX NORMAL OR HEROIC raids? wow...but I'm assuing you are a lone casual player who thinks he is above other casuals or is just oblivious to the fact that he is a casual even though "I have played since vanilla" who has never killed a single current content heroic boss Why don't you "IP track" as you said the IP 127.0.0.1 and string that persons guts around their throat....the world wouldn't miss him
mop was my fav expansion of all time... probably because i raided way more back then than i do now, but i didn't even mind the dailies! i'm a guy that don't mind grinding and as a result both got insane in the membrane 98% solo and in tbc got 280 flying to exalted netherwing from dailies and egg farming alone. anyway, i never left, and had fun still doing stuff even to the last day of mop... then wod happened and after half a year took a year off from the game
same here best raids and the point where all classes in every spec was viable to do normal raids, it reached a point where it was bring the player not the class
- No interesting lore - Fucking pandas.. - Unfamiliar mobs (why am I killing these things?) - Raids and dungeons were horrible - Monk class *cringe* - The dumb ass gardening thing. Jesus that was lame.
***** You liked it, I didn't. I thought the lore in previous expansions was more appealing to me. I think MoP's too childish. I loved the whole Legion part of the lore more.
***** But its not more serious,pandas have been around wc3?There was just 1 panda and that was chen stormstout,lich king on the other goes as far as the first and second war,with ner'zul.Clear it up.Seriously.
Cata gave us Deathwing who few people knew anything about & MoP gave us Pandaria who even fewer people knew anything about. WoD promises to get back to the basics of lore & gameplay, which sound great if they pull it off. Panda's won't get girls to play WoW, but fleshing out the main characters, their lives, & relationships might. Most people who play these games don't care about the lore as much as they care about how it plays. It should make sense but if it's boring, who cares? I like a lot of what I'm hearing about WoD. I have some concerns but we haven't even started beta, so I'm willing to wait & see what's coming up.
I left the game for about ten months towards the end of cata and with hearing about mists and the panda's it really didn't pull me back to the game. I came back about three months into mists because nothing stands up to wow in mmo terms tbh just to try it out and I'm not going to lie i really enjoyed it, the quests where mainly story driven and the area's even though samey samey where nice looking and the above all the grind form 85-90 didn't really feel like a grind to me. Many months later a pal of mine invited me to do an LFR, with two kids and a mithering wife i didn't have the time to raid so i went into to TOT and it was amazing, to be able to experiance this content with out having to wait for guildy to gear up or constantly wiping on a boss was brilliant... so yeah I'm a casual player who dreams of dominating raid content and i do like a good story so imo mists wasn't all that bad for me.
My issues with MoP is mainly that it's the expansion no one wanted. Players have been begging for an Emerald Dream expansion for YEARS. Or just about anything else in current lore, like more with the Old Gods. No, instead we get...China. Then there's the standardization of classes. If I play a Paladin, I want to feel like a Paladin, not like a reskinned warrior. PVP is a complete clusterfuck with the insane amounts of Resilience and Battle Fatigue. PVE has really just been a disappointment this entire expansion. The launch raids, I doubt anyone really enjoyed. Throne of Thunder wasn't bad, but it wasn't great. Possibly because we're going to have to deal with it for another 6-8 months, but I just can't bring myself to set foot in Siege any more. LFR should NOT be a required step in gearing a character, personally I think they should return to more of a ICC-era gearing system and remove LFR entirely. I understand that Blizzard wants players to see their content, but make the content actually rewarding to see. That's one of the reasons why original Naxxramas was so god damned revered. The 5 mans are outdated, scenarios really just turned into a valor farm. Then there's the whole paid 90 bull shit. I won't get too far into how that poisons the player base, but also, Blizzard spent and entire expansion COMPLETELY revamping the old world. There isn't a vanilla zone that was untouched in Cataclysm, then 3 years later Blizzard offers and option for players to completely skip it, essentially contradicting their own reasoning with the LFR and extremely difficult end game content.
the existence of LFR, the removal of player social incentives (everything that requires you to assemble something social is optional), hated the theme (yay china), no real world pvp, flying mounts, awful raids (except tot, that was fun), daily grinds, and yeah, mostly just a lack of dynamic socializing-the in game world is really self absorbed now, everything is phased, CRZ, queues control 90% of the playerbase's activities, the world is segregated due to being so large by this point (after so many expansions), and flying kills a ton of exploration value, professions are nice but not as necessary as they once were, the community is going downhill, the multitudes of different epics that are inconsistent in value, the lore is awful to the point of being demotivating, and progress is a thing that is now optional, with anyone being able to step into lfr and "experience" a watered down version of raids, that is visually identical to what players see on normal difficulty, killing off the special feeling of raids. Dungeons are irrelevant unless you like challenge modes, monks are stupid, classes feel homogenized, mana management is mostly very minor, pvp is awfully unbalanced, SOO for months and months on end, PANDAS... It's just too different from the WoW I and many others once knew and loved. The fact that it's still the most popular mmo in the world doesn't make it exempt from the fact that, relative to its former self, it's dying.
I have to say that as an individual, I like doing dailies often, about 3-4 times a week if I'm feeling ambitious. I like having daily repeatable tasks that give rewards in the form of gold mostly, and a mount in the case of the serpent faction/other similar factions, and also having those sets of tasks be different and vary somewhat on any given day was a nice touch. Although I can definitely understand it not being someone's cup of tea, or indeed not be many people's cup of tea at all. So having dailies and repping up be a necessary part of character progression, requiring you to be a certain rep with factions to buy valor gear from them, to buy profession patterns and enchanting formulas, even requiring you to get revered with the golden lotus before you could even start on celestials or the Shado-pan, and get tokens from dailies to trade in for extra rolls on loot, was probably one of the worst things blizz could have ever done. You could see the result of player's general contempt for it throughout the expansion. Removing the golden lotus revered requirement, lowering the number of lesser charms needed for a weekly turn in from 90 to 50, making lesser charms drop off random level 90 mobs in Pandaria, and then finally, making copious amounts of them drop from creatures and especially rare mobs on the timeless isle, such that within the span of an hour, you're set for atleast 2 weeks of turn ins. And now they're removing dailies because of the anger THEY caused players, and because of their own mistakes, causing people to hate them because they were essentially necessary . I can only hope that whatever replaces dailies will be able to fill that daily niche for me, and give me the same sort of satisfaction and reward(both literal, and psychological) as dailies did. I hope that Blizz has learned from this that dailies are not everyone's cup of tea, and that forcing people to do them to progress their character is no way of keeping people interested in the game, or making them feel like there's something to do/a way to progress their character outside of raiding.
I've never stopped playing WoW since 2006. The immersive world, strong theme/"kit" of the classes, and responsive combat still make it the best MMO in my book. I've always enjoyed seeing how the game changes and evolves over the years, more excited for warlords than ever!
@@Lykoskia whoa, this old video is like a time capsule from my childhood haha it is unfortunate how Warlords turned out lol, it was actually really good at the beginning but overall I would call it my least favorite expansion, and I did end up unsubbing for the first time during the content drought at the end, though that only lasted a few months and I've been back again ever since besides the disappointment of Warlords, Legion was an amazing expansion, BFA was alright, and SL has been underwhelming, but they've been taking positive steps since 9.1.5 at least I'm still playing and will continue raiding and m+ with my guild in 9.2 and beyond, so my overall feelings toward WoW remain the same, I still enjoy the class design and gameplay more than any other MMO
Good: - The story. Overall I really liked it. The sha look badass, the link to the old gods was cool, and I thought it tied Pandaria back into the rest of Azeroth really nicely. - The look of the world. I don't disagree with Preacher that a lot of the world looked samey, but I still think it was beautiful. I love the Asian inspired look of the world. I think it was a really interesting departure from what we were used to. It's given us some amazing, unique looking transmog sets as well. - Monks. I love them! Actually I think classes overall were pretty damn good. Level 90 mage talents were fucking awful, and my warrior suddenly became very dull. But still, they functioned at least. - Shieldwall and Dom Offensive dailies and story. I actually really loved the way these dailies worked, how you got a new story quest each day. It was a good incentive to keep doing them. I liked Isle of Thunder too, but not as much. - The Klaxxi. I really like these guys! And the big reveal at the end, that they were loyal to the old gods and would turn on us if need be was awesome. It just felt so forboding. There was more, I'm sure. But I can't think of it at the moment. Overall I definitely loved MoP though.
i played since vanilla through to until when they announced MoP (on april fools day) i laughed at their funny april fools joke about an oriental panda expansion, and then they clarified that they weren't joking... so i got the hell out of dodge before they ruined the game i'd played for 7 years.
i can honestly say 5.0 jade forest did make me feel like i was part of the war, and i was contributing towards, and i felt like players were on opposite sides but then as soon you leave the jade forest then the war idea dies and it carries on as regular questing and after..what, 1 year or less we were back to horde-alliance team work with ToT and SoO and within the same expansion where the war was mean to start, it has already ended....the war lasted for a year and that was it, thats all we're getting now......dafuq blizzard
Thank you for sharing. I know the best way I geared myself up is reputation, world boss drops. I wouldn't mind not doing LFR if the valor equips came back. The daily's weren't that bad to stop playing the game altogether. Hehe if you had skill you can actually maximize you're damage done.
To touch on a few notes, like lore and what not. I for one honestly saw this whole panda thing a mile away, being a player of warcraft for quite some time the character known as Chen Stormstout was in the game series waaay back in the playable lore so pandas had to come in at some point. And I did feel like I was in a war playing though MoP, if you think back to it in wrath and TBC the horde and alli were playing footsies almost every patch "Go kill kal'thas guys" or "Go kill the LitchKing, and Yogg saron" we had new citys we played to gether in and cata even we had to fight together to "save" everyone, but in MoP we've closed off and right away killing one another, I remember loading in on my 85 and gunning down horde scum right away, than we had to find what the Horde Did to us and where the prince was, and even the pandas didn't want to put up with our shit so they just said fuck it were spliting you two up, and Jaina and whats that blood elf guys name is fought though every patch, garrosh attacked an alliance city, tell me how many times that has happened in the game. MoP really was a war between the alliance and the horde, and the king him self said it at the end of SoO "But know this, if your horde fails to uphold honor as Garrosh did, We will end you" that is a clear enough fuck off from him and honestly that speaks for a lot on the terms of the war. That's my rambling done good video and I can't agree enough with your other statements as to why people left and how MoP turned out over all.
On the point of war, I would like to note that Blizzard appear to have lost interest for the Alliance, even for everything not orc-related. Garrosh is alive to be a plot device for WoD. WoD is essentially a filler expansion in terms of lore, forgetting what kind of things it will add from a gameplay point of view. We are still not taking an army to defeat Sargaras, and Blizzard still doesn't realize that not all players are enamored with Thrall, Vol'jin, Sylvanas, etc. (Even though Thrall is really the only one who's storyline we have been touching FOREVER. Seriously, from WC III all the way up to WoD, we learn things about Thrall. Why?) It took Blizzard years to put Lor'themar in the game when they had perfectly good story points from the comics to go from, same goes for Vol'jin, but now he is becoming over used compared to Varian even. I don't know about you, but I really have no idea who Baine is. Why is it that Thrall gets all the storytime when we still have the other leader's backstories to explore? Since Cairne had Baine, who in the world was his wife? Where is Alleria? Turalyon? What happened to Kilrogg Deadeye? Where is Kil'jaeden? Where is Med'an nowadays? Why is Arathor doing nothing? What is Vereesa doing after Rhonin died? Why are her kids not in the game? Where was Nozdormu when Karioz randomly time travelled? So many questions.. and I will probably never get an answer.. Instead, I'll just deal with Thrall's relationship with his father who can't know he's his father. Sure. It's not like we've seen anything else for the past ten years or so..
Laura H. Well all of that lore is talked about and mostly explained, I suggest watching a few of nobles videos on some of your more interested characters cause theirs a lot to cover. I my self just want to see more old god stuff lol, damn HP Love craft.
Haven Kain Not in such detail as Thrall's storyline. I'm pretty sure there is not ONE character who's storyline is quite as detailed as his. Not even Arthas, because well.. where did his sister and mother go? How was Calia's eventual relationship with Deathwing in disguise? We truly don't know, because we're missing details.
I can say that I just HAD to quit the game throughout most of MoP. It was really sad, I was so excited but as I was lvling my main to 90 that smile on my face started to fade away faster and faster. It was just plain BORING, a lot of people in my guild (myself included) only came back for SoO and now many have to play catch up because of blizzard's mistakes and poor fixes such as the boosted 90's. All the zones felt the same, Dread wastes live up to its name and was dreadful, the initial raids were not appealing, people had nothing to do with their mains but the game was very alt-unfrendly, and many hated the idea of having to deal with pandaria leveling again. I agree with you Preach about the "war" theme that MoP was supposed to have, I saw none of It. If by that they meant silly quest hubs, than how is that any different from tol barad dailies, ToC dailies etc? what a lame excuse.
Oh and btw, you said that blizzard's idea was to attract more girls into the game? My wife has been raiding with me since BC, but she quitted the game on MoP even before I did. She decided to only give it another try on WoD because she doesn't want to play catch up and SoO wasn't enough to bring her back. Makes me think about how Blizzard REALLY have to do a good job with WoD, it will have to be the best expansion ever.
Icathiann The comment about the ladies was just a generalisation, Preach is well aware lots of ladies already play WoW and even though he jokes about them all playing Priests, there are plenty hardcore raiders out there. I bet some women out there seen the cute cuddly pandas, either thought it was for kids or aimed at girls and were offended by it. But I quite a few of my female friends seen the female panda and basically melted at the cuteness lol Point i'm getting at is it worked, to a point, as generalisations have a tendancy to be surprisingly accurate.
Matt Graham I know what you mean. What I was trying to say is that blizzard shouldn't (can't) be taking risks like that anymore, they can't afford to take 2mil+ sub hits anymore, that's why I think that WoD really have to stand out. If they made pandas for girls or kids or whoever, out of 5 new subs they got, 10 people hated them and counted as a reason to quit the game.
Hopefully, the changes in WoD especially concerning LFR will solve the issue, or remedy it at least. I say LFR specifically at the sub loss actually started with Dragonsoul LFR when it was first implemented and Dragonsoul was the longest tier of raiding before we got SoO - good job there is other shit to do. Personally, I think blaming the Pandaren is a pathetic reason to quit, for the same reason Preach uses, they didn't need to be played. The dailies and bad launch added to the loss, the wound caused by LFR was made a gaping hole a few weeks into MoP - referance to the hemoraging of subs Preach mentions, Perhaps i'm just a WoW/Blizz fanboy, but I just don't get bored of it tbh. I always find something to do, if I find myself twiddling my thumbs i'll relog to an alt. So at times my vision may be slightly clouded as I see less negativity, but it also may be more open as I see more positivity, depends on perspective I guess. I see some mistakes but at the same time I also see a player base full of wee bairns moaning or a misplaced sense of entitlement, lol.
Matt Graham Yeah, I can't stay away from wow for too long not because I consider myself a fanboy but because I love mmorpg's and wow is the best thing out there by far, I have tried everything at least once and other games just can't beat it at least for now. I also don't mind pandaren that much, but you gotta understand that the huge majority of the subs are the average casual, LFR players and to them visual changes are way more important than gameplay changes imo. That's why I'm scared about no flying on WoD, although I see it as a good thing, casuals might leave en masse if they consider no flying too slow or boring.
I must admit I only really started the whole game in 5.4. I joined in 5.3 but was levelling my first character. And I'm sorry to say that I want SoO to last a little longer to finish all the exalted stuff, to do the challange modes (warlock transmog ftw), and to get some practise in with flex for my guild. As a new player with my interests, I can say that the intro to MoP was epic. First making landfall in this new world, epic. However, that didn't continue. I was running around in a vermin infested green wasteland. Where was the armies fighting, the blood being spilled, the screams on the battlefield? You know I actually enjoyed the black prince rep grind to revered; I was fighting alliance on the battlefield, smashing skulls and taking names, turning the tide of the battle. I wish there was more of that, one big massive battle. Hopefully the world PvP area in WoD lives up to the hope.
As I have been saying since forever, Blizzard is making a big mistake by making new raid content available to everyone the day it is released. Earning it is much more satisfying than having it handed to you. And it keeps people subbing.
Totally agree, you should be able to earn the final raids & gear, and if you're not ignorant or childish you can look upon the people who have and appreciate their effort rant her than complain - it's all the fucking kids man
If you're speaking about attunement, I don't think you have numbers to back your claim. Sub numbers rose for years after attunement was eliminated. Agree with earning though. But in this case, LFR is the problem. It destroyed any need for progression, AND any need to socialize. People not only had no content compelling them to stay, but no friends in game either.
play030 No it does not. It makes people feel like they achieved something and have seen the content even though the did not. People who feel like they're done have no reason to keep playing and unsub eventually. That's why they are giving LFR its own loot table in WoD, so people (hopefully) don't feel like they're done once they've cleared LFR. If you have some goal, something you can work for, that's what keeps people playing.
The intruduction of pandas. even tho you say Just dont play them, it has a huge effect on the surrounding world. and the overall theeme. i want to battle demons in the depts of the world and fight bloodthirsty orcs while deffeding the boarders of azeroth. not go to a random land, help random people. slay random monsters.while listening to a tune that sounds like something at a age 3-7 kids theeme park.
The first and only time I ever quit WOW and it wasn't because of Panda. I was burnt out on doing all the grinding everyday. The same grinding over and over and over. Hard as it is to believe the way MOP dealt with daily's and grinds was worse than BFA. It slowly beat me down 1 daily at a time until I finally broke.
Normally wow youtube videos are crap but yours' are a cut above man. I agree with you 99% of the time. Except about Muru :). Keep the updates for WOD coming man they are truly appreciated.
I actually had very few problems with MoP. I liked the zones, the Sha world bosses and the Pandaren as a playable race. It was also the first expansion where I got really heavy into PvP since Locks were really powerful and I've played a Lock since BC.
Yep Pandas were pretty much the lamest thing to come into wow. I bet the subs dropped a lot more than that and the subs they did gain were the new 13 year old kids trying wow for the pandas. I mean surely grown adults wouldn't have been playing those little cute chubby kung fu pandas running around?!
Honestly, i believe that a bigger emphasis on heroics would help the feeling of "nothing to do" that has happened with MoP, make them like cataclysm heroics, where people have to try to a reasonable extent, make the gear feel more rewarding, and make them help the main story line go along, like they did in wrath. Give people an antagonist to fight, so that with each progression, you feel like you're that much closer to "ridding the world of evil".
Great zones, Great backstory, Pretty good story, Great dungeons, Fantastic gear, Lorewalker Cho, Lili and Chen were great. But 90 percent of the panda population are basically fat jokes and slap stick. I don't blame a single person who has to groin their way to the later portion when the bug bros show up and I can read quests that are not "go fetch me more food for my fat face."
Jamaree Medford MOP as a raider was fine. If you weren't, it was horrifically boring, as the dailies were tedious and pvp was terrible. Also, Pandas are cool :).
One thing i never see people mention but everyone i've asked agrees on is that a major problem with levelling was the questing went back to Vanilla/BC droprates on quest items. occasionally having to kill 4 enemies to get one pristine, unblemished body part is fine, but just about every quest had ~50% droprate. This makes levelling feel way grindier, since you set out thinking "i need 15 hooves, i should probably need to kill 16-17 zebras" and then you need to kill 28, making it just FEEL like it's taking longer than it should. Don't make me get 5 things with a 50% droprate, just make me collect 10 things so i know what i'm in for.
The game became cookie cutter when I returned. The talent system reminded me of something out of Diablo's ability selection system. Now they plan on removing abilities and shrinking them down, which is definitely needed but will simplify the game even more. Leveling with the monk was okay, but I felt they just totally aimed the game at the casual player and didn't reward the players who were hardcore. LFR's were a disaster also and felt trivial. The whole Panda thing I felt was for targetting very young kids and they made the game more simple for them to play - which is great because hell I was a kid when I started playing. Just wish there was an MMO that actually rewarded the hardcore player. On a side note, I really wanted to come back and kill Garosh, Hate that guy.
The talent tree's were more cookie cutter then the talents now, before you had one spec that was clearly the best and if you speced anything else you were wrong, now you can change talents around and get different spells for different fights.
equoowe Wrong according to who? You could diversify your build to the way you wanted it as an individual. You chose to look up a build and follow it, not everyone did and that didn't make them wrong.
It's not that it lacks rewards for hardcore players, as Heroic Garrosh is one of the bosses over the whole of WoW that has been killed the least, the issue, is that there is no encouragement. LFR is a complete and utter disaster, no arguement there. I have never been happier about gaming news when the lfr changes for WoD were announced - no more tier sets and the gear looks shite, so, no inclination for potential raiders to go there for gear. That was what inspired a lot of people to raid, their teir set, ever since Dragonsoul there has been a steady decline in the number of people doing normal or heroic. I've never understood the problem with cookie cutter tbh - what's better, a spec that people learn and get good at or a build system that people abuse with many many talents that people completely neglect? We still have that neglect, although with only a total of 18 talents, that waste is now only 12 talents at any time and most of those get switched on a regular basis, sometimes per fight. Spec wins in my opinion as you can really get a feel for how YOU are performing with the spec, not how your build is performing. Speaking of performance, looking solely at dps specs, there has never been so much balance in an expansion. With the exception of Shadow Priest which isn't perfoming as well on single target, and Affliction/Destruction locks which are just destroying the dps meter atm, the rest are reasonably balanced withing a few k here and there. Merging everything into the spec, and having a few talents for flavour and choice is a lot easier to balance, and one more step towards that goal of bring the player not the class. The main thing I prefer about the spec's being more specialized is that you don't see, or, shouldn't see, spec's using spells not for their spec, such as a Frost Mage using Fire or Arcane spells - Arcane Explosion is still used in AoE, rather stupid that it's a dps increase over Blizzard for Frost -_- One of the things changing in WoD is the Bomb talents - being merged into one with the actual bomb being spec specific. In regards to the Panda theme, they look cute, but, it's kinda hard to avoid making a panda look cute and fluffy especially when their theme is serenity and peace - feral bears just wouldn't fit at all. A lot of people relate it to Kung Fu Panda - again, asian theme, cute fluffy pandas, very very hard to avoid the similarities. It wasn't copied though, as the design of the Pandaren was already settled on with Chen in Warcraft 3. It wasn't aimed at kids, it was a change in theme after 3 expansions involving demons, the undead and a giant crazy dragon, pandaria was a more pleasant theme and then BOOM we have Sha to deal with.
Rogues, my favorite class at the time, were easily THE WORST PVP CLASS IN THE ENTIRE GAME! 2600+ Rogues could barely hit 2.2k! It was ridiculously broken and it just pissed me off. Definitely the worst class in the game PvP wise until patch 5.2.
Story is a huge huge part of the game for me, so that why i stuck around through the daily madness. Left for a bit, came back for ToT (imo the best raid/quest zone in this game) stuck around for SoO, loved the dungeon, but left again since... well theres nothing to do right now...
+Christopher Kendall I think the problem is that the Pandaren lacked lore, or at least lore that anyone actually cared about/wanted to know about. I mean, sure, there are a lot of people that like them, but there are many more people that would have rather had something with more lore/work with the races we already had, though with less humans and orcs. There are so many people that want more elf lore attention, or things for the dwarves or undead. the Pandaren were just a bad choice at the time.
Gairos The taurne have bits of lore, and were more present in the RTS games. Also, they have had tiny bits of side lore from the extended parts of their race, like in Northrend. Honestly, I would have rather seen more lore from them, as I like the Tauren more than the Pamdaren, but that's just my opinion. I can't say for certain which of those two races is liked more, but I will say I tend to see more Tauren players. You do kind of make a decent point though. Like I said, people want to see more with the elves and stuff, honestly. It's what I see the outcry for the most, more night elf attention and more blood elf attention.
+Christopher Kendall yeah, i agree, but that's sort of unfrair because they haven't been referenced nearly enough prior to mop for the average player to be able to recognize their existance
I left just after launch and came back about a month ago. I was never hyped or excited about MoP, ever. In fact I was actually a little disappointed when it was announced. I was hoping for a Burning Legion expansion or South Seas; instead we got Kung Fu pandas. The Asian themes did not interest me at all either and felt sort of tacked on to the game. When I came back and did some flexes to catch up to the end-game tiers, I enjoyed the raids, but quickly got bored. MoP just really doesn't cut it for me. Really isn't my cup of tea, WoD cant get here fast enough!
the beginning quests were awesome especially when you got to play other characters perspective but after that it sort trailed off into poop for a long while. I was there when MoP launched and a lot of people left because the quests were too crowded with players and not enough mobs/quest item drops. I think they should add a new scenario or a phased area with quests. before the launch with Garoshs trial... id love to see some of the stuff that happened in novel War Crimes aka his escape in the game as a lead up to WoD. Even a few Cinematic's in between parts leading to the same area but phased to the next scene. it would make you feel like your character was present at the trial and taking part in some of the major events. i think It would be really cool.
"We obviously dont want a repeat of that", yeah, we lost close to 5 million subs through WoD. Damn it.
looking at dragonflight, looking like panda 2.0
@@someguy9970 you mean wine, it still is panda 2.0
@@someguy9970 lol yep, most this game is broken, and is getting more broken each downtime,
HAHAHAHA HE SAID WOD IS "FEATURE HEAVY"
FeelsHellfireCitadelFor13MonthsMan
It looked very feature heavy before launch...
tanaan was supposed to be released on launch date, not as a major patch. Shitty blizzard :^(
@Jimmy It seems you have NO idea how much content that actually got cut from WoD, WoD had BIG DICK potential but got fucked by Blizz sadly.
It's funny because looking back, MoP was reasonably better than WoD.
It was a silly, tangential expansion, but better than WoD. And that's a shame.
+YawnGod "Reasonably better than WoD." Yeah, and I bet you also say that F-16 fighter jets are "reasonably better" than bows and arrows.
+Daniel Skrivan that was funny xD
It's all comes down to personal taste cause for example i will tell you that for me cata/mop and legion were Fun expansions to play
all other were just meh but that's why it's personal taste cause blizzard is doing this thing called reinventing the wheel every expansion so almost every expansion wow is different game for differen people
To be honest, I loved the first quests in Jade Forest, with the Horde v Alliance stuff, when you reached level 85 and 35% though, it turned into "I'm a panda, go kill a tiger and I will give you pants"
that "war" we were supposed to have was the biggest fail i think has happened in wow. it should have been all out world pvp where you get epic rewards for taking over horde or alliance towns & cites, the whole of azeroth should have been a battle ground, but no, all we got was battlefield barrens where you couldn't kill anyone becauae of flying mounts
Uhm.. At Blizzcon where Pandaria was announced, they did say there was a big war to come, and that MoP was the Silence BEFORE the storm..
TenecoGaming hmm, well lets hope they deliver good on that
My thoughts exactly. Trying to emulate a war between factions by putting NPCs to fight each other and players doing dailly quests here and there is a disappointing statement of how uncommited Blizzard was in realising that war. Phasing technology could enable max level players to have their war all around the world without interfering with low level questing.
The problem is there are many people who don't like to PvP. What about those?
There are PVE realms since WoW launched. They can do anything in the game without ever having to PVP. And let's face facts, there has always been massive resources thrown into PVE activities, every patch expands the PVE zones and quests and rare mobs etc. PVE is the theme and the major content of every patch.
PVP only recieves a few battlegrounds each expansion, and seasons that are nothing but doing the same thing in the same places in order to compensate the degrading of the gear you just acquired from last season. It's boring, repeitive, primitive and with next to zero replayability.
Introducing a phased variant of the game world where contested territories would really be contested and capturable towns, territory and resources would allow for a far more creative, diverse and engaging form of PVP
I learned that things can get a lot worse
+short round Agree! WoD is the proof :)
+Left Right I've been gone for a few years and missed MoP. Came back two months ago. I've enjoyed WoD. Can you tell me shortly why everyone hates it?
hoodedraider you need help if you can't understand what is wrong with WoD
+short round That's why i asked.
No content. Not really hard to get it. These dudes ran HFC for over a year I didn't play WoD I dodged a bullet
“MOP was pretty bad.”
Five years later...God, I miss MOP.
Amen.
Hindsight is 2020
MoP was the best expo we ever had and given all of WoW's history its a miracle we got it at all
I absolutely loved mop, actually my 2nd fav expansion with WotLK being my favorite.
My problem with MoP, godmode healers with infinite man ruins the experience for me, hope they fix this in WoD.
I loved MoP, was my favourite expansion
I didn't leave in Cata and I didn't leave in MoP but i'm certainly leaving now. I really hate every bit of information that has come out about WoD so far and I really see no point in staying.
then your looking at different notes to everyone else then
Puddle Nope.
-I don't agree with taking out flying mounts.
-I hate the fact the expansion is is mainly focused on Orcs like the last one.
(side note even in wrath Blizzard managed to cram in Orcs even when they weren't necessary and i'm sick of them)
-I don't want to go back to outland (even with a pretty texture pack) I want to move onto other things.
-Over the years Blizzard seem to be money grubbing more and more with things like the in-game store.
Most of all I'm just sick of playing the same game expansion after expansion only slightly worse. I seriously doubt Blizzard even knows what captured players back in TBC so much and since wrath I can only get the feeling that WoW these days is a headless chicken slowly bleeding out.
This time I'm playing it smart and sitting on the sidelines until I'm convinced that Blizzard have made an expansion worth the money and hassle.
CorruptCosmos Are you an idiot? No flying mounts is the best thing about WoD.
Draenor won't be anything like Outland.
PerfectMan Please explain why no flying mounts is a good thing? and It's not really the look of the place that I'm bothered about (my comment may have been misleading there) I just think every plot point in Draenor/outland has been tied up nicely and doing some next "back to the future" changes nothing. There are just so many other thing that they could explore.
Go hoo somewhere else you stupid Owl
"We don't want a repeat of the subloss in the next expansion" HAHAHA
Many will disagree here, but i prefered the times when individuality was based on your class and role and you chose the class after your favorite raidrole. Now they call this pidgeonhold and want every class to be similar but FEEL different. It's just not what I wanted.
Been playing since the start and this expansion was one of the best ever, BC I think is still my fav but it might only be because of it was the first.. They have done so much in this expansion that was so good for the game, and WOD will just get so much better
Will you be doing another video like this for WOD soon?
Funny, now that you coalesced the experience that was MOP, I noticed you were fairly accurate in assessment. Thanks for putting a name on the feelings (boredom, apathy) I had for some of the content of MOP. It must be hard as a game publisher to balance content for new vs veteran players. It looks like the pendulum is swinging back to the veterans side of the metronome for this expansion.
I subbed again 3 months ago, because I was bored, but its soon going to run out and there is absolutely no reason to sub again until something new happens.
Croner Yveit Yep, that was the thing i did for the last month, since oqueue allowed normal mode i killed garrosh 10 and 25 . Since its such a pain with PUGs i cant farm heilrooms without going mad, so nothing to do anymore.
Croner Yveit Yeah, I did that during WOTLK, i have developed binding issues since then and only play very irregularly anyway.
Apotheosi5 Seriously, just level an alt with the rest of your time, and wait for WoD. I'm still playing, but well... rp servers, while I wait for the weekly heroic guildrun. So I can understand why you haven't got a reason.
LordTakeo Alts are another huge problem right now. I have 5 90s and it often crossed my mind to gear them up and raid a bit of flex or normal, but without the cloak you have a major disadvantage in iLevel and DPS. To properly raid SOO I would have to do all the old content again while farming the cloak. I cant be asked to endure that again, alt raiding isnt an option either.
Croner Yveit Personally heroics don't do anything for me. Its fine if theres say 2 difficulties... not the best but meh. The fact raids become pretty much obsolete, combined with the fact theres not 2, not 3, but 4 difficulties for each raid... things become old and tired fast being stuck pretty much doing 1 raid and that is it.
I know... I have that old school hardcore raider mentality working against me, but it just becomes boring when its just bouncing the same raid multiple times with just a 'difficulty lever' to make it different. Its just dull and not so inspiring when your progress through to see new things, but just enemies you already beat before in another difficulty.
Preach, thank you for putting itvara by fractal as the music for the video. It makes me happy when people branch out into that kind of music
WoD "Content Rich".
LOL
+wolflink9000
LOEL
LOOOOOOOOOOOOOL.
+wolflink9000 XDDDDDDDDDDDDDDDDDDDDDDDDDDD I LOLLED SO HARD
We all thought it was when we first saw it.
i just started watching you and i am enjoying it so keep up the hard work mike and stay true to what you love doing
I'm mad there are no 5man dungeons after 5.1 I felt really "geared" the DS patch of Cata, i tanked on a pally and full 378 gear from 5mans. I want more in WoD. I LOVED the last 3 5 mans from cata.
I agree with eveything you said, all the zones in Pandaria only have very little variation and it makes it feel like youre always in the same place. Quite alot of people say that Cata was a fail, but the questing and leveling experience was amazing, with all the different zones like Uldum, Vashj'ir, Deepholm, Hyjal. They all had their own unique atmosphere like egyptian, underwater, nature and shamanistic, i thought it was great and that is what mainly lacked in MoP
To me the biggest problem with Pandaria was that the place was in a way too "soft", like you have Eastern Kingdoms,Kalimdor, Northrend where 2 factions are fighting for domination, demons are fucking up everything, a humongous dragon ripped the place apart, The Lich King and his armies everywhere, you have nagas, cults, demi-gods and gods waging war among each other and us, you have Outland where the fucking place got blown up by an explosion, again demons, corrupted orcs, elementals fighting, dragons and everything else and there is Pandaria which is an oasis, where people havent even heard of the Cataclysm, demons arent even a thing and there are remnants of an old god + some bug people but if you control your emotions everything will be fine. Im not hating on it, it just wasnt the WoW theme, it was like we went to a completly different place from another universe and got it in trouble.
Agreed
Preach it dude you hit it right on the head!
That was kind of the point, wasn't it? Basically giving us a new world to explore, while the war slowly tears apart a peaceful land. The pandaren used to be a at constant war just like the alliance and horde, so a bit of enlightenment was gained on both sides from the war in pandaria. As for the continents that are constantly at war, Alliance and horde wind up working together CONSTANTLY. It seems like the only way to keep the world how you want it is to play nothing but PVP and ignore the storyline altogether. The fact of the matter is, unless Blizzard wants to start making faction specific raids, which would be AMAZING albeit an unreachable feat of game development, there will always need to be a common enemy. The war has been a bit of a joke since world of warcraft came about simply because they have always been fighting a common enemy for the greater good. I think pandaria may have been the only point there was an ACTUAL war going on. The battles that were horde vs alliance have been nothing but squabbles for 10 years that were instantly slapped down to go fight the next big bad in azeroth that threatens the entire world. At the end of the day, it's a matter of aesthetic preference, and you are more than entitled to yours. Either way, Pandaria is done, I look forward to Draenor.
I thought MoP was awesome. A nice break from the same ol', same ol'.
I thought the bevy of rares they had in this expansion was really cool. They offered an initial challenge and had some fun items but the gear was only so so imo.
I loved the farms. With 11 toons at 90, I've made so much gold on farming it's insane. The time requirement is a little up there, but you don't have to do much running around.
I loved the Isle of Thunder. In the beginning, it reminded me of when I first started playing WoW and how you used to have to really watch how you were pulling mobs to keep from getting overwhelmed. The rares there were even more challenging.
Scenarios were so awesome. Being in a small guild of mainly RL friends and some long time in-game friends, it's hard to get all guild even when doing 5 player dungeons. Scenarios offered a really quick, fun way to get some decent gear and farm valor. Heroic Scenarios, for me, were insanely hard with only 3 people in the beginning. That was fun.
Challenge modes were a lot of fun. In the end I wound up having to get help from OpenRaid to finish them, but they were still a huge challenge. Only got my Warlock's mog set, would have loved to get all of them :(
The Green Fire questline and the Kenrathad fight - AWESOME. Nuff said.
The Legendary being obtainable by everyone and not just a caster or melee was the best thing Blizz could have done with Legendary's. Also making it where the hardest parts (besides the horrible RNG and the silly Valor grind) were 1 person scenarios where no one could help (or hinder) you was really cool. Would love to see more of that in WoD.
The Timeless Isle- Awesome! ...and still is. The idea of loot drops that can be turned into gear specific to your spec was brilliant. So glad Blizz is taking this into WoD so we can get out tier pieces as soon as they drop instead of finding some dude in some obscure location that just happens to be the only person on Azeroth (or Draenor for that matter) that has the piece you're looking for.
Growing up in the Arcade, Atari, Nintendo, Playstation eras (where games were the same no matter how many times you played them) allows us GenX'ers to find new ways to enjoy games like WoW long after the ADD generation has moved on to the "next best thing". I've been playing for 7 years and have never let my sub expire.
The way I see it, from playing old content in new ways, working on mog sets for alts, working on achievements, doing current content with your main, doing current content on alts, doing low level pvp, high level pvp, farming mounts, doing pet battles, playing the AH and making tons of gold to learning all you can about the lore of all the characters, I just don't see how anyone could ever be bored with this game.
Dungeons were mindlessly simple. It left me totally unprepared (muscle memory wise) to do raids after finishing the heroics; compared to the end of Cata where I felt much more comfortable with the standard suite of tactics by the end of the heroic dungeons.
Dailies are just generally a bad idea. Especially in the volume that Pandaria had them.
None of the updates had any real cohesion and they abandoned the initial theme of the expansion (the awesome oriental Mogu palaces and Sha twisted monochrome) almost instantly. It just felt like a hastily sewn together franken-expansion.
They totally wasted the Sha. They had the scope to make 7 incredibly interesting raid bosses with very unique tactics and appearances. Instead we got the exact same model and attack animation copy pasted across a world boss, 2 quest mobs, 2 dungeon bosses and 2 raid bosses. Their unique mechanics just felt contrived and had very little to do with what each Sha was supposed to represent.
Each patches new PvE content just totally obsoleted the previous patch and made playing the "older" content totally pointless.
The single worst "Legendary" item ever. And an awful quest chain tied on to that just to cap it off.
A complete and total waste of a potentially very interesting and varied landscape and aesthetic style. Just google search Chinese architecture and chinese landscapes and look at what they had to work with.
The whole thing (bar the story which was amazing but very badly delivered) just felt like it was cobbled together to fill time because they had quotas to meet.
I just realized they're repeating the same shit in WoD with the Warlords being tossed into dungeons and available to kill immediately instead of creating a really awesome raid featuring all of them. I'm afraid Grom's gonna be the last one left alive by the last patch. Or maybe they could throw a curveball and the dungeon bosses will just be "setbacks".
@@Chronochrome Lol.
for me I am about lore, love it. For me it's the greatest part about this game. so the thing about mists was not the bad lore, because lemme tell you it had really good lore, with mystical feals, hard decisions, and very pure fealings. but for me the problem was that they soent a pretty big time in the expansion trying to tie in the story from azeroth with the story of pandaria.
and lemme just say I liked the pandas, a little badass/ fluffy (hey im a little chubby so its kinda like me). and I liked garrosh, he was honorable and I like how they kept him alive
I chose to quit because, quite simply put, I couldn't stand the way that Talents were changing and the impact that it had on the playability of my characters. Initially I was willing to give things a try and see how it played out, but when they did the update patch for initiating these changes before the release of MoP and I got to see how these things actually worked in game it was the death knell for me.
To give you an idea, I was leveling a Frost spec Mage and was nearing 58 to 60 range. Before the patch I was getting along just fine, hardly had to stop to drink and was enjoying my Water Elemental minion. After that patch I logged in and within 20 minutes I'd died roughly 6 times, had to stop to drink after every fight and my Elemental was dying during each encounter as well. I was afraid to log on to my max level characters and see how badly these changes crippled them.
I know that some people liked the changes to the Talent system but it pretty much killed WoW for me. While WoD has certainly piqued my interest with the storyline and changes to classes, it still hasn't managed overcome my absolute loathing of the current Talent system. If that ever changes, I'd consider coming back.
At first I was disappointed in the talent changes but now they make so much more sense to me. Besides, whenever the original talent trees were still a thing people always went with the same build anyway. Blizzard didn't do a good job of making whatever talent path you chose worth while and the responses you'd receive from inspectors would be filled with gibes.
Oh I'm by no means claiming that there weren't problems with the Talent trees prior to MoP. One of the things I always dreaded most was patches that changed any of the Talents/trees because of all the hassle. I was just stating that I, personally, didn't care for the way that the new Talents work and that that was the final nail in the coffin as to why I quit WoW.
I've admitted on several occasions that I do sometimes miss playing and that a lot of the stuff I'm hearing about WoD is intriguing. Its just that I don't see myself ever coming back while the current Talent system is still in place. Its totally and completely a preferential thing.
nothing was wrong in mop, to me it where just another nice expansion and i loved it.
I've always been so confused at the anger at the Pandaren. Never made an ounce of sense to me.
+Some Thing play wc3 bye
+Some Thing Kung-Fu panda = 10 yr olds. Pokemon pet battles = 10 year olds... thus anger
+Niklas Theelder 10 year old kids are the ones who are angry? This makes sense, actually. Kinda explains a decent amount of the WoW "outrage".
Thanks.
You know exactly what I mean. Players were totally turned off by the childish panda/pokemon theme.
+Niklas Theelder idk all of my friends who have played since vanilla loved pet battles. you would be suprised to find that the pokemon fan base is mainly adults.
kung-fu panda? what about dwarfs not looking to disney film here.
The biggest issue with PG's, in my opinion, was that it was misadvertised. It was supposed to be this tool to help people learn a role and it was far from it. If you knew what you were doing it served as a decent enough challenge for bragging rights. However, if you were say new to healing with a certain class...completely demoralizing. As far as the tanking PG's it was anything but a tanking trial. In fact, tanking was one of the last things you wanted to do. It was a cooldown management and kiting simulator. I do agree with you about Brawler's Guild. A lot of fun and surprisingly everyone I encountered was helpful. Also, don't forget about the warlock quest line. I think for me that was one of the highlights of content in the expansion. I think I enjoyed it more doing it on my lock alt right after he hit 90 so it couldn't just be completely powered through.
MoP was the worst exp IMO (I actually didn't mind cata). It was a lore/story thing for me. Thought the pandaria story was basically a joke. Looking forward to WoD because it's a return to good classic Warcraft lore, even if we do have to travel through time in a TARDIS to do it!
diggoryx hahahahaha! Regret your words yet?
Best expansion since 2010 xD
dragonflight will be panda 2.0, no connection to the lore of wow, just it's own thing
@@mmoarchives2542 I get a reply to my 8 year old comment, kinda random but hello! I abandoned WoW a while ago, but yes, I agree with your sentiment, the reveal of Dragonflight expansion didn't impress me much.
@@diggoryx lol yeah, just realized, youtube giving me old vids with no video dates again
great job preach, unlike blizz, your insights dont get me bored and why im still subed to you than to blizz.. R.I.P WoW
I left WoW in MoP sense the game felt like it lost complexity. I am a vanilla lock player, so I am use to a high skill ceiling. So when I played lock in MoP it felt very much like "going through the motions" and less like I was learning a complex class.
Sadly from what I hear WoD is simplifying classes even more.
wow, vanilla and complexity do not belong in the same sentence
Vanilla wow was complex? lol no
WAY to much CC is why I left.
Did you really just say vanilla was complex? WoW has never been a complex game, ever.
That's exactly why I left. Affliction was freaking PERFECT in cata and then absolutely boring in panda land. Destruction was a watered down fire Mage.
Been subbed for almost 9 years now. I enjoyed MoP much more than cata and can't wait for WoD! I think they are taking the right approach with WoD. No more holding hands for the player base. Blizz knows what they want the game to be and they are just making the changes, no pussyfooting around. This is coming from a heroic content raider, I can't speak for the casual fanbase.
I've been on and off all of MoP, I've been a hardcore Heroic, end game raider prior. I left because all the raids were boring for me, the dailies...oh god the dailies!! It was way too casual for me.
I don't neccesarily agree with the casualness - at least not of the raids - but dear lord, were the raids boring! I felt no connection to the raid bosses, the connection a lot of people feel to Illidan, Arthas and even bosses like Warmaster Blackhorn! It took Siege of Orgrimmar for me to get to enjoy the bosses talking again, but after Nazgrim and Malkorok it was again back to nothing. I didn't even want to kill Garrosh in the first place, making his fight almost as bad as Deathwing's not direct attacks and boring back fight.
Laura H. wut, garrosh fight is awesome, you fight him directly... wtf are u talking about
Xarion Ahem, I said that I didn't want to kill Garrosh, making that fight for me almost as bad as the Deathwing fight concepts. Also, I found the sha phasing particulary repetetive. By the end of the fight, the same mechanic makes everyone bored.
I started World of Warcraft halfway through Cataclysm, and on the whole really loved it. Came in because one of my best friends invited me and ran content with me. That was a lot of fun, and I really liked the random dungeons. I enjoyed questing and discovery and all that stuff.
But when MoP released, my friend ran into RL problems and had to quit leaving me alone in the guild we'd been in. I started looking at the social aspect and realized that if I wasn't going to be raiding, there was no social aspect for me. And I couldn't raid. I'm a dad with young kids and a job. Raiding is out. LFR was good, but without my friend there it seemed empty, and to really get in with the guild I was in - you had to be a raider. Other guilds seemed similar.
But I wasn't ready to raid. I was still enjoying the leveling content, exploring and stuff. But it just seemed obvious to me that Blizzard wasn't supporting the leveling content. The beginner dungeons were full of lame-ass heirloom dickheads who were just burning through content and didn't care about anyone else in the party. The leveling zones were deserted and everyone was standing around in Stormwind in from of the auction house admiring chain mail bikinis and making racist comments in local chat.
What's worse, the starter dungeons appeared to be getting easier and easier. It was like Blizzard itself was saying "yeah guys - we know leveling sucks balls - but look, at least we made it quicker for you."
So I got the message. A newer player like me who enjoys exploring the new world, starting multiple alt characters, and isn't in a rush to get to max level is not welcome in this game and we're not going to support you or challenge you.
So I left - and started World of Tanks and Eve Online instead.
Honestly, I'd like to get back into this and play with my three kids - who are getting old enough to enjoy this kind of stuff. But it's only going to be a good sell to me if Blizzard does something about the leveling experience.
So, if Blizzard wants to retain me... I'd say it needs to look at Stranglethorn Vale, Feralas, and the Wetlands just as much as Draenor.
And make the beginner dungeons tough again. I want to see people routinely wiping on the bosses in Shadowfang Keep again. Baron Godfrey should be an almost automatic wipe the first time you fight him. Please and thank you.
"yeah guys - we know leveling sucks balls - but look, at least we made it quicker for you."
For me, this is a big thing wrong with WoW at the moment, and it's so pervasive. The heirlooms, the 90 boost, the timeless isle, the 'heroic' dungeons - it all seems to be geared towards skipping the game, not playing it.
It's like blizzard itself has unsubbed from WoW, and is now just focussed on helping wean all it's players off as well: "skip that, forget that, leave that, jump over that" until eventually, you skip the game entirely - and unsub.
It was a combination of things. Dailies upon dailies, too over done. I don't have to go into detail about dailies/rep/gears early on. Me personally, I played for 9 years non-stop, and nothing really changed, it was just more of the same. I think that's what the problem really is when you get down to it. I finally 'cut the cord' just a few months ago, and will never look back. I don't even think about playing it, ever, it's really weird. Plus changing things for the sake of changing things. Will they ever get the badge/valor point system right, or will they continue to fuck with it?
I did not really notice the lack of content coz I leveled to 90 a bunch of times and was in a guild that started raiding right away. Now I am done leveling so I am happy that theres more (optional) content.
As a pvper, I've been gettin the feeling that blizzard cares less and less about us each expansion after wrath/cata.
thats why they are making pvp fun again in WOD, no more being CCd for 20 seconds straight
I actually enjoy CC rotations. CC was never the problem.
CC is good.
Whats bad is people one shotting each other. And PvE gear being better than PvP gear.
Sean Nolan
"CC was never the problem." Being locked out of playing your character in a 3v3 match for nearly the entire time? Na that seems pretty balanced.
Burst is bad but CC needed to be toned down as well.
Sean Nolan The last 2 seasons have been the only seasons that PvE gear wasn't good for PvP, unavoidable instant cast CC is a big issue now and anybody that is high rated would agree with this, burst and CC is getting toned down in WoD.
Honestly, I think CC is a problem now because of the "Dispell change" I played a little before that happened. I played when cleanse had No CD. Just GCD.
Now that its 10 or 8 ?Seconds, CC is probably a lot harder to deal with. As well as hard DPS.
I still feel the WoD numbers are still high, but Im not going to judge it yet. I'll wait and see.
I felt the leveling zones were much like Cata and to be honest they still trump LK which was a terrible slog. I really loved the new feel of Outland when I first went there and it only got better as the zones felt magical. In the upcoming content from what we've seen it's going to really get you hooked it feels like a truly unique mirage. It's just so gripping an compelling, you want to know what is going wrong in such a beautiful place.
MOP had a nice smooth flow of quest chains except for Jadefire which wasn't too bad. I really liked the leveling zones in Cata but as soon as I got to Uldum Harrison Jones was the only enjoyment in that zone which got boring after multiple runs through the quest chain.
I don't expect every zone to be amazing and hell even BC wasn't I remember hating Blades Edge Mountains.
All I want is a big overhaul which is what we're getting, it has been far too long. A lot of the problems we face in the game are very old and some very new. I cannot say that I agree with the Professions changes but that's one gripe compared to a list full of praises. LFR was as you say a raiding killer. The new flexi raid system fixes the cesspool guild problem and overall we get back to orcs vs humans with demons plotting. I really do want to see an Old God play an active role somewhere in the content and not just added as an excuse for lore's sake.
To those people who complained about the pandas, you can't really, they were ALREADY in the game, if you played warcraft 3 you know that they were already part of warcraft lore, and so their update was... surprising but far from unacceptable. I know this isn't the main point of the video. I don't intend to spur anger. I don't mean to piss off :)
MoP was mostly Asian fables
Actually pandas started as an April Fools joke by an artist at Blizzard, and once people got wind of the idea, they seemed to like it. So only then were they added to The Frozen Throne and given any sort of lore. That's all Pandas have been until MoP, an April Fools joke/Easter Egg.
frogs are also in the game, following your logic I think the next race should be some super kawaii frog people!
Communist6Liberalism Frog people = murlocs.
Hmm... frogs, the saviors of wow... not a bad idea.
Preeeaaach! Panda's have been in Warcraft since 2002!
They were never prevalent in the actual storyline though, Outside of the brewmaster you could hire in the tavern for multiplayer, there was one hidden panda in the optional questline of a prologue/mini-campaign. Hardly enough source material for an entire expansion of WoW to be dedicated to them.
***** Did you completely forget about Chen Stormstout? He was part of the main storyline. Haven't played W3 in a while eh?
***** A bad setting, or a setting you personally didn't like? If you would take a moment to step back and see things subjectively, maybe you'd complain less.
I unsubbed once i ran all of the content on flex. I had no incentive to go further than that, and I knew i was going to be stuck in the same patch for months upon months to come. Will definetly resub for WoD though.
Try the dailies? Kite across kun-lai? Find the movie references in jade forest?
i been wanting to resub again but i am continually bored once i start up.
Devon Brown Tried the dailies. Actually unsure what you mean when you say kite across kun-lai and i doubt i found each one of the movie references, but that's not enough of a redeeming factor for me to come back now
MadPanda582 I always tell players theres always more than raiding or pvp (since they come out one raid related to patch) however I agree right now is a good time to unsubscribe until they start release some form of content.
this guy is brilliant.
Pretty much agree with most of what you said, Preach.
I think raiding-wise, MoP has been brilliant. One of the, if not the best expansion in terms of encounter and raid zone design, in my opinion. I don't see the lack of protagonist you talk of when it comes to raids, Lei Shen and Garrosh made for fine villains in my book, and their presence was felt throughout the patches.
The quest experience was amazing the first time around -afterwards, not so much. That's when it revealed it's flaws. Even Cata content was more fun to replay, as you point out, for the diversity of the zones and the faster, more convenient quest design
I can see myself enjoying a mix of traditional questing and Timeless Isle style stuff in the zones in WoD. It will make for a more engaging leveling experience, I hope, and the replayability will go up, for who will really find all chests and secrets and events on the first playthrough? You'll move on to the next zone and then start dungeons and raidings - when you back to Alts, you'll have a whole ton of content you didn't see yet either due to timing or you didn't choose to explore it yet.
I think they learned their lessons, and I think WoD will take everything MoP did RIGHT and make it even better. Raiding has never looked better in my opinion.
MoP was the best exspansion by far... Well, untill the year of SoO, but everything up till then was amazing to say the least. Best raids, decent pvp, the dungeons was okay, just too few of them, especially during leveling.
Also had the darkest theme by far. Made TBC, Wrath and Cata look like a my little pony online mmo comparison (exagerating, ofcourse). Torture, death, violence, war was a much bigger part of MoP than any other exspansion.
+Dekaie Are you sure you played before Cata? xD
Karazhan?
Human test subjects in undercity?
Cannibal orphanage?
Scholomance?
the freaking demon children of Goldshire that form a pentagram?
Pedro Albano yes, i started arround the launch of zul'aman.
3 out of 5 of your arguments are places from vanilla. so why did you bring those up?
karazhan was alright. The cannibal orphanage is such a small part of the game. it's not even something you notice unless you go out of your way to look for it. most people didn't know about it before they saw videos.
are you sure you even played at all, and are not just watching youtube videos?
+Dekaie MoP was a great expansion...but it started off as quite a terrible one, and so many people left. I think if it wasn't about Pandas, or it wasn't about "war is bad" (in a game called warcraft), or if it was maybe hinted a bit stronger that the lore would actually connect back to the other WoW lore with the old gods, then it would have retained players better.
I can agree that in terms of content, it was very good. But in terms of game systems, I think it isn't on the level of TBC or WotLK.
Dekaie Too bad you're wrong in every account
I started playing MoP with friends, after being absent for 90% of Cata. I ended up not being able to play with them... and then they stopped playing. I had none of my friends to play with, which is what really killed Cata for me, too. The two friends I played with most during BC and Wrath left at the end of Wrath, and since then I really haven't been able to get into WoW as much as I used to. Friends really make things like gearing up and running random dungeons and doing BGs much more bearable, and without them... I just stopped having fun.
I really want to get back into WoW for WoD though. I have a lot of hope, and I'm finally going to play Horde after so long playing Alliance because that's what my friends played, even though I always really liked Horde more. And with what WoD will bring in terms of lore, I really think I'll have a lot of fun, especially since I'm a really old Warcraft fan, who loved Warcraft 1 and 2, and WoD is likely going to revisit these old games!
-You Get your gear WAYYYYY too easily now, but this was the same for cata
-Even though I didn't play vanilla, or TBC that long, I wish I also could experience the feeling of a real community, I wish they didn't create crossrealm stuff ex. merging to another server when in someone's group
Ok the timeless tokens are stupid, yea. But actual good raiding gear, as in flex or better, is fucking impossible. I don't have shit from flex cause blizz thinks I need gold and shitty cloaks, my cloak is ilvl 616 for fucks sakes. I waste reroll after reroll and have no fucking gear to show for it. I don't even have an heirloom weapon from garrosh.
GRAVEMIND94 Atleast you have a legendary cloak... What do I have? Raid finder gear, and Prideful of course
***** Have you even tried to get the cloak? Takes a while.
***** I tried it, but It seems hard to get, really hard. But you can't deny that tier 1 was way harder to get, or it took much longer
***** So you say, gear is easy to get, then say a piece of gear is hard? Wat
Chen was my favorite character in WC3. Waiting for them to release the end of that campaign, I bought him enough skill books to have over 100 in all three attributes. He could one shot a tower. The TK Master from SW:Galaxies was what I imagined when I thought about monks: blind plus knockdown moves.
The problem was also that monks were not purposely imbalanced. When DKs came out, they ruled that expansion, so people would play the class. When monks came out, they were a competent replacement for existing classes, but not overpowered - thus boring.
Bought MoP, stopped played about 1-2 months after release of it, then stopped again for a while and just came back a month ago.
There really wasn't anything to do or a "wow factor" for me. Maybe I just didn't like the Japanese culture type. I'll probably stop playing WoW until WoD, see how that is.
quitter. slacker, and scrub casual
YepX well thats not very polite now is it?
YepX So?. I'm sorry but are you paying my subscription?.
You think you are good at wow? Money cant buy skill, it buys entitlement
YepX oh i see your a troll...
got it
I'll admit that there's something to say about the sameness of a few of MoP's zones. It's a fair point that was well made. But, Preach, comparing them to Cataclysm's zones is a little unfair due to the simple SPACE between each zone geographically. Pandaria is a relatively small island compared to the sheer area we had to cover in Cataclysm simply to get from zone to zone(even crossing into the elemental planes), so of course they'll feel different.
Other than that, I'd have to say that MoP has actually turned out to be one of my favorite expansions. I'm one of the few people that enjoy the concept of Pandaria, Pandaren and their lifestyle, Pandaria itself is absolutely breathtakingly gorgeous (especially in that opening cinematic - I died), and overall... Content was good, notwithstanding a few errors on Blizzard's part at launch.
Pandaria itself (the zones and quests) did a great job of telling the story we were supposed to be getting throughout the expansion. Kun Lai was all about the Mogu and what they were doing / have done. Dread Wastes set up the Klaxxi and the Mantid extremely well, even going so far as foreshadowing their involvement in SoO. In Patch 5.1, Krasarang played host to Landfall, one of the best patches to date by way of story telling. It was well liked and well-received as a whole simply because it really got us as players into the story.
5.0 - Laying the foundation, the background
5.1 - Brings the players a personal reason to be in Pandaria
5.2 - Both strengthened faction conflict though the IoT and set up for...
5.3 - ... The start of the Rebellion, which clearly led into...
5.4 - ... The end of the big story arc
To me, that sounds like a fairly complete story. There are obviously arguments about the presentation of the story that people have, but any way you look at it you were told the story.
Lack of content towards the end, LFR was getting a bit grindy. Coming back for WoD though.
The LFR grind was real... lololol
It was when I needed a trinket or some other bullshit from EVERY stage's last boss just to be in a competitive raid guild that I gave up. It's not that I don't have time, it's just that I can't be arsed.
So was WoD any better?
I left at Cataclysm because I found it too boring and I felt that everything I had to work for earlier was pretty much given to me. Returned a couple of months ago to MoP to give it a chance and I'm enjoying leveling. Thats all. But preparing me for WoD.
Im still playing but my problem is that the game is sooo easy, once you reach lvl 90 and once you get the best gear you one shot everything
once you have the best gear in the game you can 1 shot mobs in content that is meant for fresh 90's, grats...
equoowe Hmmm. Yeah i am starting to see a pattern... get the best gear in classic... you could 1 shot normal mobs just no problem.... same with TBC...same with Wrath....Same with Cata... WTF?
Seriously use your braain
Dainn Greywall no sure what your point is and if you post was meant to be a reply to mine.
ok heres a guide
step 1 level a lock
step 2 do the green fire and fail
step 3 cry in a corner
pontarn00 True....
My biggest problem (as a completely casual part-time player, logging on for a few hours every weekend) was the lack of ways to progress for the longest time up until the Timeless Isle patch. The rep-locks for crafting recipes and items meant that I would literally spend my available time farming (literally) dailies instead of playing a game. And that was necessary to get the ilvl necessary to get into even LFR. Finally in late patches there was a way to skip dailies and actually make meaningful progress, but that came waaay too late.
"What was your Problem in the Mists?"
The game lacks fucking content. No 4 difficulty settings is not content. TBC had 6 raids at launch. MoP had 3 and they've been following the ICC "sit on a single raid" for a year business plan.
I've done the heroic modes for the past couple of expansions, I've sat on farm content forever and got bored but stuff like BT or Sunwell was never finished this fast or this easily.
I farmed BT for a long time before sunwell was out, its no different to how the game is now but there is no extra tier at the end of the xpac like there was in BC with sunwell, the top guilds aren't clearing content faster because its easier but because you actually spend most of your time on the boss fights and not on wipe recovery, thrash, etc like you did in BC.
6? Gruul, Magtheridon, Doomwalker, Kharazan, and what else? I thought Tempest Keep and SCC where patched in.
TheLun4tic i cant find anything indicating that TK and SSC wasn't there from the start, if i remember correctly BT was launched some days before any guild even downed Kael' Thas
They should bring back the system where you need to gain loot to get geared enough to enter the weaker raids, so you can get better gear to get into the hardest content. Example; Doing 5 mans and 10 mans (before size made a huge difference in difficulty and loot) in Vanilla and TBC to get good enough gear to be able to raid in 40 or 25 man raids. Pre-Raid gear "ilvl's" are as close as they can get right now, but I believe if they pushed this idea harder where we need to earn gear in 5 mans to get in to raids, instead of the dreaded LFR, this would create players who either can or cannot raid because they can either put in the hours to learn the fight, or just stick with 5 mans. Because the of the LFR system, people are being taught that they can sit afk and press a few buttons and let others worry about mechanics because "meh, it's lfr. Who cares?", which just makes people lazy. The closest they got to this was during 4.3 "Hour of Twighlight" in Cata, where you could get 478 gear which was equivalent to JP gear (so you could gain it either way), and you needed to do dungeons or older raids to get Valor points to get the new 496 gear, which around 480+ was usually what I saw if you had a guild that was willing to pick you up and carry you through Dragon Soul. BRING BACK GEAR SCALING AND PRE-RAID REQUIREMENTS! If you cant put in the couple hours to earn the status of "Raider", instead of just jumping right in raiding and not having a goal anymore because "I've already seen the content, so I'm bored -UNSUB'd-". Just my thoughts :>
***** "but I have come to dread going into a dungeon not because the dungeons are bad but because I'll have to deal with the players. "
You're complaining about having to deal with other people in an mmo. Jesus dude.
"my guildies stand up for me when I come crying to them"
So basically you're shit and when people tell you you're bad you go crying to a hugbox to justify you being shit. This game is not hard by any stretch of the imagination and if its taken you this long and you're still bad then there's not much hope for you
@preach gaming watching this with all your hopes and aspirations for wod is hard to watch knowing how much worse it has turned out compared to mop lol hoping for legion to be better! Can't wait for your videos of beta footage! But before the hype train always remember #legendary ring
Lfr probably ruined it for me. So many bad and inexperienced players got so easily geared and came into normals with little ability. They didn't learn fights or even their own class. It was just them wanting the endgame gear and nothing else. A lot of it was blizzards fault. The heroics were just goddammit worthless. No one would run dungeons and instead farmed timeless Isle gear for a few hours and head off into Lfrs with little to no experience. This was especially problematic when the blizzard cash-in with WoD pre order gave COMPLETELY inexperienced players access to lfr. Now a lot of you say: it's just lfr. But it's not that. It's the mindset they had, which was: " I should get everything I want and anyone who told me to learn my class is a lifeless rager." On top of that there were no dungeons to complement further patches. Like the 3 endgame dungeons in wotlk or cata which would help people get into raiding without suffering crap like lfr. Flying mounts were once again an issue because the idea of a war got shit on because no one fought. My biggest personal outcry were warriors. Arms in pve was near useless, fury relied almost wholly on RNG and prot was somewhat ok. Warriors who were always the bad asses got tranqed for most of the expansion. All of these issues and I still played but yesterday decided to cancel my subscription which I hadn't done since early vanilla. Mop and blizzards failure to make it any good drove me. After wiping for the 11th time on garrosh due to our dps being the bottle fed type of boosts that got easily geared through lfr flex and got into normals. I realized I couldn't log in every week for 3 hours to make so called "progress" with complete shit players. I was only playing so I could finish the content but I wasn't having any fun. Maybe I'll get picked up for beta if I'm lucky but until then I'm out. I'll watch your vids in the mean while to hear your beautiful man voice. Brown fist out. Peace.
Sorry for grammatical sentences, typing on my phone while at school
Asilsthere D I sort of agree but with LFR I don't actual see an issue, you just kick the player if he sucks and isn't trying to fix it, you can't expect much when you're running PuG normals to be honest, and if you are in a guild are they're joining your guild master is to blame for allowing such poor players in. I'd rather have players be able to earn the gear in order to get into normals and heroics, then have them forever stuck at timeless level because they can't get a high Ilvl without making pugs for ToT which I doubt many people will want to run until they get enough for SoO.
If you don't want to experience the badness of LFR then don't fucking do it? and stop obsessing over what gear other people are getting, if you want better then LFR/timeless gear guess what you can do? FLEX NORMAL OR HEROIC raids? wow...but I'm assuing you are a lone casual player who thinks he is above other casuals or is just oblivious to the fact that he is a casual even though "I have played since vanilla" who has never killed a single current content heroic boss
Why don't you "IP track" as you said the IP 127.0.0.1 and string that persons guts around their throat....the world wouldn't miss him
Asilsthere D Funny how he never replied.
OneMadBasterd because he ran his mouth without thinking and now doesn't have face to do it.
mop was my fav expansion of all time... probably because i raided way more back then than i do now, but i didn't even mind the dailies! i'm a guy that don't mind grinding and as a result both got insane in the membrane 98% solo and in tbc got 280 flying to exalted netherwing from dailies and egg farming alone. anyway, i never left, and had fun still doing stuff even to the last day of mop... then wod happened and after half a year took a year off from the game
i thaught that mop was the best exp
Same here, I loved every part of it, even the bits that apparently drove people away.
my favorite part was the pandas i just love there racail and the amount of cc in the game
slothiepoop lovesyou Yeah the pandas were awesome. Funny how some people didn't like them.
they where so fun to play and they also had a great racail dps wise
same here best raids and the point where all classes in every spec was viable to do normal raids, it reached a point where it was bring the player not the class
I had a blast in mists, challenge mode carries, H soo carries, met a ton of ballers. 10/10 expireience
- No interesting lore
- Fucking pandas..
- Unfamiliar mobs (why am I killing these things?)
- Raids and dungeons were horrible
- Monk class *cringe*
- The dumb ass gardening thing. Jesus that was lame.
*****
You liked it, I didn't. I thought the lore in previous expansions was more appealing to me. I think MoP's too childish. I loved the whole Legion part of the lore more.
*****
Let's agree to disagree.
***** What.The.Fuck? Oh my god,Mop's lore is better than Lich King's AHHAAHAHAHAHAHAHHAHAHAH,WOW ALRIGHT BRB GONNA PUKE
Was more serious than lich king.. Yea... I think you missed some stuff
***** But its not more serious,pandas have been around wc3?There was just 1 panda and that was chen stormstout,lich king on the other goes as far as the first and second war,with ner'zul.Clear it up.Seriously.
Cata gave us Deathwing who few people knew anything about & MoP gave us Pandaria who even fewer people knew anything about. WoD promises to get back to the basics of lore & gameplay, which sound great if they pull it off. Panda's won't get girls to play WoW, but fleshing out the main characters, their lives, & relationships might. Most people who play these games don't care about the lore as much as they care about how it plays. It should make sense but if it's boring, who cares? I like a lot of what I'm hearing about WoD. I have some concerns but we haven't even started beta, so I'm willing to wait & see what's coming up.
I think many players left WoW because they realize that they have about 2 hours a week they can spend playing videogames.
Or don't have the extra money to play.
Yea this basically explains me.
I left the game for about ten months towards the end of cata and with hearing about mists and the panda's it really didn't pull me back to the game. I came back about three months into mists because nothing stands up to wow in mmo terms tbh just to try it out and I'm not going to lie i really enjoyed it, the quests where mainly story driven and the area's even though samey samey where nice looking and the above all the grind form 85-90 didn't really feel like a grind to me. Many months later a pal of mine invited me to do an LFR, with two kids and a mithering wife i didn't have the time to raid so i went into to TOT and it was amazing, to be able to experiance this content with out having to wait for guildy to gear up or constantly wiping on a boss was brilliant... so yeah I'm a casual player who dreams of dominating raid content and i do like a good story so imo mists wasn't all that bad for me.
My issues with MoP is mainly that it's the expansion no one wanted. Players have been begging for an Emerald Dream expansion for YEARS. Or just about anything else in current lore, like more with the Old Gods. No, instead we get...China.
Then there's the standardization of classes. If I play a Paladin, I want to feel like a Paladin, not like a reskinned warrior.
PVP is a complete clusterfuck with the insane amounts of Resilience and Battle Fatigue.
PVE has really just been a disappointment this entire expansion. The launch raids, I doubt anyone really enjoyed. Throne of Thunder wasn't bad, but it wasn't great. Possibly because we're going to have to deal with it for another 6-8 months, but I just can't bring myself to set foot in Siege any more.
LFR should NOT be a required step in gearing a character, personally I think they should return to more of a ICC-era gearing system and remove LFR entirely. I understand that Blizzard wants players to see their content, but make the content actually rewarding to see. That's one of the reasons why original Naxxramas was so god damned revered.
The 5 mans are outdated, scenarios really just turned into a valor farm.
Then there's the whole paid 90 bull shit. I won't get too far into how that poisons the player base, but also, Blizzard spent and entire expansion COMPLETELY revamping the old world. There isn't a vanilla zone that was untouched in Cataclysm, then 3 years later Blizzard offers and option for players to completely skip it, essentially contradicting their own reasoning with the LFR and extremely difficult end game content.
Emarald Dream apparently got taken care of in an book, hence why Malfurion is back in Azeroth.
Very well possible for now, but I doubt he killed N'Zoth, the Old God who supposedly corrupted the Emerald Dream in the first place.
Brawler's guild was one of the best things in MoP for me, though it kind of became less impressive when SoO gear came.
the existence of LFR, the removal of player social incentives (everything that requires you to assemble something social is optional), hated the theme (yay china), no real world pvp, flying mounts, awful raids (except tot, that was fun), daily grinds, and yeah, mostly just a lack of dynamic socializing-the in game world is really self absorbed now, everything is phased, CRZ, queues control 90% of the playerbase's activities, the world is segregated due to being so large by this point (after so many expansions), and flying kills a ton of exploration value, professions are nice but not as necessary as they once were, the community is going downhill, the multitudes of different epics that are inconsistent in value, the lore is awful to the point of being demotivating, and progress is a thing that is now optional, with anyone being able to step into lfr and "experience" a watered down version of raids, that is visually identical to what players see on normal difficulty, killing off the special feeling of raids. Dungeons are irrelevant unless you like challenge modes, monks are stupid, classes feel homogenized, mana management is mostly very minor, pvp is awfully unbalanced, SOO for months and months on end, PANDAS... It's just too different from the WoW I and many others once knew and loved. The fact that it's still the most popular mmo in the world doesn't make it exempt from the fact that, relative to its former self, it's dying.
I have to say that as an individual, I like doing dailies often, about 3-4 times a week if I'm feeling ambitious. I like having daily repeatable tasks that give rewards in the form of gold mostly, and a mount in the case of the serpent faction/other similar factions, and also having those sets of tasks be different and vary somewhat on any given day was a nice touch. Although I can definitely understand it not being someone's cup of tea, or indeed not be many people's cup of tea at all. So having dailies and repping up be a necessary part of character progression, requiring you to be a certain rep with factions to buy valor gear from them, to buy profession patterns and enchanting formulas, even requiring you to get revered with the golden lotus before you could even start on celestials or the Shado-pan, and get tokens from dailies to trade in for extra rolls on loot, was probably one of the worst things blizz could have ever done. You could see the result of player's general contempt for it throughout the expansion. Removing the golden lotus revered requirement, lowering the number of lesser charms needed for a weekly turn in from 90 to 50, making lesser charms drop off random level 90 mobs in Pandaria, and then finally, making copious amounts of them drop from creatures and especially rare mobs on the timeless isle, such that within the span of an hour, you're set for atleast 2 weeks of turn ins. And now they're removing dailies because of the anger THEY caused players, and because of their own mistakes, causing people to hate them because they were essentially necessary . I can only hope that whatever replaces dailies will be able to fill that daily niche for me, and give me the same sort of satisfaction and reward(both literal, and psychological) as dailies did. I hope that Blizz has learned from this that dailies are not everyone's cup of tea, and that forcing people to do them to progress their character is no way of keeping people interested in the game, or making them feel like there's something to do/a way to progress their character outside of raiding.
Mists of Pandaria was a solid expansion with fantastic content. The new playable race sucked though.
why do you think pandas sucks.
exactly.. Chen was in War3. I Dident hear anyone complain. Zhu was a bad ass
Proof or GTFO
Actually
Hitler was a man
not a dog
>Makes a paragraph
>Puts TL:dr
>"You're overwhelmed by three sentences"
"You're overwhelmed by one sentence"
nice grammar m8
I've never stopped playing WoW since 2006. The immersive world, strong theme/"kit" of the classes, and responsive combat still make it the best MMO in my book. I've always enjoyed seeing how the game changes and evolves over the years, more excited for warlords than ever!
Curious to see if that aged well...
@@Lykoskia whoa, this old video is like a time capsule from my childhood haha
it is unfortunate how Warlords turned out lol, it was actually really good at the beginning but overall I would call it my least favorite expansion, and I did end up unsubbing for the first time during the content drought at the end, though that only lasted a few months and I've been back again ever since
besides the disappointment of Warlords, Legion was an amazing expansion, BFA was alright, and SL has been underwhelming, but they've been taking positive steps since 9.1.5 at least
I'm still playing and will continue raiding and m+ with my guild in 9.2 and beyond, so my overall feelings toward WoW remain the same, I still enjoy the class design and gameplay more than any other MMO
I have never been as annoyed with NPC's as I was in MOP. Every hosen, panda and rabbit made me want to commit Harikari.
Good:
- The story. Overall I really liked it. The sha look badass, the link to the old gods was cool, and I thought it tied Pandaria back into the rest of Azeroth really nicely.
- The look of the world. I don't disagree with Preacher that a lot of the world looked samey, but I still think it was beautiful. I love the Asian inspired look of the world. I think it was a really interesting departure from what we were used to. It's given us some amazing, unique looking transmog sets as well.
- Monks. I love them! Actually I think classes overall were pretty damn good. Level 90 mage talents were fucking awful, and my warrior suddenly became very dull. But still, they functioned at least.
- Shieldwall and Dom Offensive dailies and story. I actually really loved the way these dailies worked, how you got a new story quest each day. It was a good incentive to keep doing them. I liked Isle of Thunder too, but not as much.
- The Klaxxi. I really like these guys! And the big reveal at the end, that they were loyal to the old gods and would turn on us if need be was awesome. It just felt so forboding.
There was more, I'm sure. But I can't think of it at the moment. Overall I definitely loved MoP though.
i played since vanilla through to until when they announced MoP (on april fools day)
i laughed at their funny april fools joke about an oriental panda expansion,
and then they clarified that they weren't joking...
so i got the hell out of dodge before they ruined the game i'd played for 7 years.
+Raptor Jesus
k. Good bye,
Why dident you complain about Chen stormshout in the Orc campaign?
I like timeless isle, the timed events and all the stuff going on and novelty items are fun,
i can honestly say 5.0 jade forest did make me feel like i was part of the war, and i was contributing towards, and i felt like players were on opposite sides but then as soon you leave the jade forest then the war idea dies and it carries on as regular questing and after..what, 1 year or less we were back to horde-alliance team work with ToT and SoO and within the same expansion where the war was mean to start, it has already ended....the war lasted for a year and that was it, thats all we're getting now......dafuq blizzard
Thank you for sharing. I know the best way I geared myself up is reputation, world boss drops. I wouldn't mind not doing LFR if the valor equips came back. The daily's weren't that bad to stop playing the game altogether. Hehe if you had skill you can actually maximize you're damage done.
i left because no way am i gonna do Garrosh for 6-8 more months til the next xpac
To touch on a few notes, like lore and what not.
I for one honestly saw this whole panda thing a mile away, being a player of warcraft for quite some time the character known as Chen Stormstout was in the game series waaay back in the playable lore so pandas had to come in at some point.
And I did feel like I was in a war playing though MoP, if you think back to it in wrath and TBC the horde and alli were playing footsies almost every patch "Go kill kal'thas guys" or "Go kill the LitchKing, and Yogg saron" we had new citys we played to gether in and cata even we had to fight together to "save" everyone, but in MoP we've closed off and right away killing one another, I remember loading in on my 85 and gunning down horde scum right away, than we had to find what the Horde Did to us and where the prince was, and even the pandas didn't want to put up with our shit so they just said fuck it were spliting you two up, and Jaina and whats that blood elf guys name is fought though every patch, garrosh attacked an alliance city, tell me how many times that has happened in the game. MoP really was a war between the alliance and the horde, and the king him self said it at the end of SoO "But know this, if your horde fails to uphold honor as Garrosh did, We will end you" that is a clear enough fuck off from him and honestly that speaks for a lot on the terms of the war.
That's my rambling done good video and I can't agree enough with your other statements as to why people left and how MoP turned out over all.
On the point of war, I would like to note that Blizzard appear to have lost interest for the Alliance, even for everything not orc-related. Garrosh is alive to be a plot device for WoD. WoD is essentially a filler expansion in terms of lore, forgetting what kind of things it will add from a gameplay point of view. We are still not taking an army to defeat Sargaras, and Blizzard still doesn't realize that not all players are enamored with Thrall, Vol'jin, Sylvanas, etc. (Even though Thrall is really the only one who's storyline we have been touching FOREVER. Seriously, from WC III all the way up to WoD, we learn things about Thrall. Why?)
It took Blizzard years to put Lor'themar in the game when they had perfectly good story points from the comics to go from, same goes for Vol'jin, but now he is becoming over used compared to Varian even. I don't know about you, but I really have no idea who Baine is. Why is it that Thrall gets all the storytime when we still have the other leader's backstories to explore? Since Cairne had Baine, who in the world was his wife?
Where is Alleria? Turalyon? What happened to Kilrogg Deadeye? Where is Kil'jaeden? Where is Med'an nowadays? Why is Arathor doing nothing? What is Vereesa doing after Rhonin died? Why are her kids not in the game? Where was Nozdormu when Karioz randomly time travelled? So many questions.. and I will probably never get an answer.. Instead, I'll just deal with Thrall's relationship with his father who can't know he's his father. Sure. It's not like we've seen anything else for the past ten years or so..
Laura H. Well all of that lore is talked about and mostly explained, I suggest watching a few of nobles videos on some of your more interested characters cause theirs a lot to cover. I my self just want to see more old god stuff lol, damn HP Love craft.
Laura H.
Are you God?
+1
Haven Kain Not in such detail as Thrall's storyline. I'm pretty sure there is not ONE character who's storyline is quite as detailed as his. Not even Arthas, because well.. where did his sister and mother go? How was Calia's eventual relationship with Deathwing in disguise? We truly don't know, because we're missing details.
TheSyrx Not God, but a Pantheon. Maybe.
I can say that I just HAD to quit the game throughout most of MoP. It was really sad, I was so excited but as I was lvling my main to 90 that smile on my face started to fade away faster and faster. It was just plain BORING, a lot of people in my guild (myself included) only came back for SoO and now many have to play catch up because of blizzard's mistakes and poor fixes such as the boosted 90's.
All the zones felt the same, Dread wastes live up to its name and was dreadful, the initial raids were not appealing, people had nothing to do with their mains but the game was very alt-unfrendly, and many hated the idea of having to deal with pandaria leveling again. I agree with you Preach about the "war" theme that MoP was supposed to have, I saw none of It. If by that they meant silly quest hubs, than how is that any different from tol barad dailies, ToC dailies etc? what a lame excuse.
Oh and btw, you said that blizzard's idea was to attract more girls into the game? My wife has been raiding with me since BC, but she quitted the game on MoP even before I did. She decided to only give it another try on WoD because she doesn't want to play catch up and SoO wasn't enough to bring her back.
Makes me think about how Blizzard REALLY have to do a good job with WoD, it will have to be the best expansion ever.
Icathiann
The comment about the ladies was just a generalisation, Preach is well aware lots of ladies already play WoW and even though he jokes about them all playing Priests, there are plenty hardcore raiders out there.
I bet some women out there seen the cute cuddly pandas, either thought it was for kids or aimed at girls and were offended by it.
But I quite a few of my female friends seen the female panda and basically melted at the cuteness lol
Point i'm getting at is it worked, to a point, as generalisations have a tendancy to be surprisingly accurate.
Matt Graham
I know what you mean. What I was trying to say is that blizzard shouldn't (can't) be taking risks like that anymore, they can't afford to take 2mil+ sub hits anymore, that's why I think that WoD really have to stand out. If they made pandas for girls or kids or whoever, out of 5 new subs they got, 10 people hated them and counted as a reason to quit the game.
Hopefully, the changes in WoD especially concerning LFR will solve the issue, or remedy it at least.
I say LFR specifically at the sub loss actually started with Dragonsoul LFR when it was first implemented and Dragonsoul was the longest tier of raiding before we got SoO - good job there is other shit to do.
Personally, I think blaming the Pandaren is a pathetic reason to quit, for the same reason Preach uses, they didn't need to be played.
The dailies and bad launch added to the loss, the wound caused by LFR was made a gaping hole a few weeks into MoP - referance to the hemoraging of subs Preach mentions,
Perhaps i'm just a WoW/Blizz fanboy, but I just don't get bored of it tbh.
I always find something to do, if I find myself twiddling my thumbs i'll relog to an alt.
So at times my vision may be slightly clouded as I see less negativity, but it also may be more open as I see more positivity, depends on perspective I guess.
I see some mistakes but at the same time I also see a player base full of wee bairns moaning or a misplaced sense of entitlement, lol.
Matt Graham
Yeah, I can't stay away from wow for too long not because I consider myself a fanboy but because I love mmorpg's and wow is the best thing out there by far, I have tried everything at least once and other games just can't beat it at least for now.
I also don't mind pandaren that much, but you gotta understand that the huge majority of the subs are the average casual, LFR players and to them visual changes are way more important than gameplay changes imo. That's why I'm scared about no flying on WoD, although I see it as a good thing, casuals might leave en masse if they consider no flying too slow or boring.
I must admit I only really started the whole game in 5.4. I joined in 5.3 but was levelling my first character. And I'm sorry to say that I want SoO to last a little longer to finish all the exalted stuff, to do the challange modes (warlock transmog ftw), and to get some practise in with flex for my guild.
As a new player with my interests, I can say that the intro to MoP was epic. First making landfall in this new world, epic. However, that didn't continue. I was running around in a vermin infested green wasteland. Where was the armies fighting, the blood being spilled, the screams on the battlefield? You know I actually enjoyed the black prince rep grind to revered; I was fighting alliance on the battlefield, smashing skulls and taking names, turning the tide of the battle. I wish there was more of that, one big massive battle. Hopefully the world PvP area in WoD lives up to the hope.
As I have been saying since forever, Blizzard is making a big mistake by making new raid content available to everyone the day it is released. Earning it is much more satisfying than having it handed to you. And it keeps people subbing.
it releases week after release
Totally agree, you should be able to earn the final raids & gear, and if you're not ignorant or childish you can look upon the people who have and appreciate their effort rant her than complain - it's all the fucking kids man
If you're speaking about attunement, I don't think you have numbers to back your claim. Sub numbers rose for years after attunement was eliminated. Agree with earning though. But in this case, LFR is the problem. It destroyed any need for progression, AND any need to socialize. People not only had no content compelling them to stay, but no friends in game either.
LFR helper the sub numbers and Blizz has the numbers to prove it. Blizz knows its stupid to cater to the 10% because they wont have a game.
play030 No it does not. It makes people feel like they achieved something and have seen the content even though the did not. People who feel like they're done have no reason to keep playing and unsub eventually. That's why they are giving LFR its own loot table in WoD, so people (hopefully) don't feel like they're done once they've cleared LFR. If you have some goal, something you can work for, that's what keeps people playing.
The intruduction of pandas. even tho you say Just dont play them, it has a huge effect on the surrounding world. and the overall theeme. i want to battle demons in the depts of the world and fight bloodthirsty orcs while deffeding the boarders of azeroth. not go to a random land, help random people. slay random monsters.while listening to a tune that sounds like something at a age 3-7 kids theeme park.
Flawless
Yeah, pandarens have been in warcraft since 3, so you saying the addition of pandas takes away from the game isn't really founded.
RavenShade83 An easteregg. An easteregg turning into an expansion. Gross.
Vuzuul, you nailed it right on the head. I couldn't of said it any better.
RavenShade83 wc3 wasnt an mmo.
RavenShade83 there was the Pandaren hero in the Rexxar story, I wouldn't call that an easter egg
The first and only time I ever quit WOW and it wasn't because of Panda. I was burnt out on doing all the grinding everyday. The same grinding over and over and over. Hard as it is to believe the way MOP dealt with daily's and grinds was worse than BFA. It slowly beat me down 1 daily at a time until I finally broke.
Just hit boredom with the game really
yea idk why i was bored with it i just was for some reason
well i had been playing since vanilla so it was inevitable that boredom was coming
Normally wow youtube videos are crap but yours' are a cut above man. I agree with you 99% of the time. Except about Muru :). Keep the updates for WOD coming man they are truly appreciated.
I actually had very few problems with MoP. I liked the zones, the Sha world bosses and the Pandaren as a playable race. It was also the first expansion where I got really heavy into PvP since Locks were really powerful and I've played a Lock since BC.
Panda's nuff said..... >_>
Who makes that up really?
Yep Pandas were pretty much the lamest thing to come into wow. I bet the subs dropped a lot more than that and the subs they did gain were the new 13 year old kids trying wow for the pandas.
I mean surely grown adults wouldn't have been playing those little cute chubby kung fu pandas running around?!
It was in Warcraft.. It was "made up" years ago..and has been in the lore for years
JeffMurray23 Barely and no one cares man. I don't care if they invented it first. Its not even the point.
Jeff Bays haha so true. What is just as lame is the people trying to defend it!
Honestly, i believe that a bigger emphasis on heroics would help the feeling of "nothing to do" that has happened with MoP, make them like cataclysm heroics, where people have to try to a reasonable extent, make the gear feel more rewarding, and make them help the main story line go along, like they did in wrath. Give people an antagonist to fight, so that with each progression, you feel like you're that much closer to "ridding the world of evil".
Am I the only one who liked the pandas? Am I really the only who actually was fine playing with them and as one?
TBC and MoP are my favorite expansion
MoP was a fantastic expansion. WoD on the other hand...
I never had a problem with Pandas . Chen was in Warcraft 3 a lot of complainers lack Warcraft lore basic knowledge
Great zones, Great backstory, Pretty good story, Great dungeons, Fantastic gear, Lorewalker Cho, Lili and Chen were great.
But 90 percent of the panda population are basically fat jokes and slap stick.
I don't blame a single person who has to groin their way to the later portion when the bug bros show up and I can read quests that are not "go fetch me more food for my fat face."
Jamaree Medford MOP as a raider was fine. If you weren't, it was horrifically boring, as the dailies were tedious and pvp was terrible.
Also, Pandas are cool :).
One thing i never see people mention but everyone i've asked agrees on is that a major problem with levelling was the questing went back to Vanilla/BC droprates on quest items. occasionally having to kill 4 enemies to get one pristine, unblemished body part is fine, but just about every quest had ~50% droprate. This makes levelling feel way grindier, since you set out thinking "i need 15 hooves, i should probably need to kill 16-17 zebras" and then you need to kill 28, making it just FEEL like it's taking longer than it should. Don't make me get 5 things with a 50% droprate, just make me collect 10 things so i know what i'm in for.
The game became cookie cutter when I returned. The talent system reminded me of something out of Diablo's ability selection system. Now they plan on removing abilities and shrinking them down, which is definitely needed but will simplify the game even more. Leveling with the monk was okay, but I felt they just totally aimed the game at the casual player and didn't reward the players who were hardcore. LFR's were a disaster also and felt trivial. The whole Panda thing I felt was for targetting very young kids and they made the game more simple for them to play - which is great because hell I was a kid when I started playing. Just wish there was an MMO that actually rewarded the hardcore player.
On a side note, I really wanted to come back and kill Garosh, Hate that guy.
The talent tree's were more cookie cutter then the talents now, before you had one spec that was clearly the best and if you speced anything else you were wrong, now you can change talents around and get different spells for different fights.
equoowe
Wrong according to who? You could diversify your build to the way you wanted it as an individual. You chose to look up a build and follow it, not everyone did and that didn't make them wrong.
xAngoryx It did :p If you were a dps and you didn't choose the max dps build, you were reducing your damage for no bonus.
It's not that it lacks rewards for hardcore players, as Heroic Garrosh is one of the bosses over the whole of WoW that has been killed the least, the issue, is that there is no encouragement.
LFR is a complete and utter disaster, no arguement there.
I have never been happier about gaming news when the lfr changes for WoD were announced - no more tier sets and the gear looks shite, so, no inclination for potential raiders to go there for gear.
That was what inspired a lot of people to raid, their teir set, ever since Dragonsoul there has been a steady decline in the number of people doing normal or heroic.
I've never understood the problem with cookie cutter tbh - what's better, a spec that people learn and get good at or a build system that people abuse with many many talents that people completely neglect?
We still have that neglect, although with only a total of 18 talents, that waste is now only 12 talents at any time and most of those get switched on a regular basis, sometimes per fight.
Spec wins in my opinion as you can really get a feel for how YOU are performing with the spec, not how your build is performing.
Speaking of performance, looking solely at dps specs, there has never been so much balance in an expansion.
With the exception of Shadow Priest which isn't perfoming as well on single target, and Affliction/Destruction locks which are just destroying the dps meter atm, the rest are reasonably balanced withing a few k here and there.
Merging everything into the spec, and having a few talents for flavour and choice is a lot easier to balance, and one more step towards that goal of bring the player not the class.
The main thing I prefer about the spec's being more specialized is that you don't see, or, shouldn't see, spec's using spells not for their spec, such as a Frost Mage using Fire or Arcane spells - Arcane Explosion is still used in AoE, rather stupid that it's a dps increase over Blizzard for Frost -_-
One of the things changing in WoD is the Bomb talents - being merged into one with the actual bomb being spec specific.
In regards to the Panda theme, they look cute, but, it's kinda hard to avoid making a panda look cute and fluffy especially when their theme is serenity and peace - feral bears just wouldn't fit at all.
A lot of people relate it to Kung Fu Panda - again, asian theme, cute fluffy pandas, very very hard to avoid the similarities.
It wasn't copied though, as the design of the Pandaren was already settled on with Chen in Warcraft 3.
It wasn't aimed at kids, it was a change in theme after 3 expansions involving demons, the undead and a giant crazy dragon, pandaria was a more pleasant theme and then BOOM we have Sha to deal with.
xAngoryx wrong because there was always 1 spec that was best and if you didn't use it you just would preform worse.
PVP is so much fun in MOP, that I don't even bother with PVE.
Looking forward to PVP in WOD as well.
Rogues, my favorite class at the time, were easily THE WORST PVP CLASS IN THE ENTIRE GAME! 2600+ Rogues could barely hit 2.2k! It was ridiculously broken and it just pissed me off. Definitely the worst class in the game PvP wise until patch 5.2.
Story is a huge huge part of the game for me, so that why i stuck around through the daily madness. Left for a bit, came back for ToT (imo the best raid/quest zone in this game) stuck around for SoO, loved the dungeon, but left again since... well theres nothing to do right now...
People complaining about lack of lore and pandas don't seem to realise Pandas have always been in Warcraft.
+Christopher Kendall I think the problem is that the Pandaren lacked lore, or at least lore that anyone actually cared about/wanted to know about. I mean, sure, there are a lot of people that like them, but there are many more people that would have rather had something with more lore/work with the races we already had, though with less humans and orcs. There are so many people that want more elf lore attention, or things for the dwarves or undead. the Pandaren were just a bad choice at the time.
Gairos
The taurne have bits of lore, and were more present in the RTS games. Also, they have had tiny bits of side lore from the extended parts of their race, like in Northrend. Honestly, I would have rather seen more lore from them, as I like the Tauren more than the Pamdaren, but that's just my opinion. I can't say for certain which of those two races is liked more, but I will say I tend to see more Tauren players.
You do kind of make a decent point though. Like I said, people want to see more with the elves and stuff, honestly. It's what I see the outcry for the most, more night elf attention and more blood elf attention.
+Aries Mouse but pandarens were in warcraft 3 as well, you can purchase a drunken master from from mercenary camps in that game.
+Christopher Kendall And were they always Chinese stereotypes living on the back of a turtle and fighting against their emotions?
Lol
+Christopher Kendall yeah, i agree, but that's sort of unfrair because they haven't been referenced nearly enough prior to mop for the average player to be able to recognize their existance
Mop was the casual expac IMO. Pretty on the box. With much to keep you going
everything was way to simple and easy, same with cata i wish we could go back to WOTLK or BC difficulty in the game, not to hard but its a challange
I actually liked questing in the Jade Forest. Especially the quests with lorewalker Cho.
I left just after launch and came back about a month ago. I was never hyped or excited about MoP, ever. In fact I was actually a little disappointed when it was announced. I was hoping for a Burning Legion expansion or South Seas; instead we got Kung Fu pandas. The Asian themes did not interest me at all either and felt sort of tacked on to the game.
When I came back and did some flexes to catch up to the end-game tiers, I enjoyed the raids, but quickly got bored. MoP just really doesn't cut it for me. Really isn't my cup of tea, WoD cant get here fast enough!
the beginning quests were awesome especially when you got to play other characters perspective but after that it sort trailed off into poop for a long while. I was there when MoP launched and a lot of people left because the quests were too crowded with players and not enough mobs/quest item drops.
I think they should add a new scenario or a phased area with quests. before the launch with Garoshs trial... id love to see some of the stuff that happened in novel War Crimes aka his escape in the game as a lead up to WoD. Even a few Cinematic's in between parts leading to the same area but phased to the next scene. it would make you feel like your character was present at the trial and taking part in some of the major events. i think It would be really cool.
every expansion after wotlk was a mistake.