Can You Succeed As A Solo Developer?

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  • Опубликовано: 29 сен 2024
  • Going solo is hard. But can you actually make it as a solo developer? I share my thoughts on why sometimes solo isn't the best route.
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Комментарии • 328

  • @thesanctuary225
    @thesanctuary225 5 лет назад +98

    I'm a graphic artist.
    I'm learning C/C++, HTML/CSS/JS, playing piano, working 4 days a week in a job to earn money to survive.
    Because I want to become a game developer.
    I don't want to get a job as a game developer.
    Rather, I want to make games alone.
    That's why I'm learning so many things at the same time.
    I know it's tough, but I think I can do it.

    • @mykolas1982
      @mykolas1982 5 лет назад +4

      Good luck man, you can do this !

    • @eggaming8292
      @eggaming8292 5 лет назад +10

      Why do you learn so many languages? You need a realistic goal and work towards it. If you want to make your games alone you will only be able to make simple games. Why not pick a game engine and start making your own games instead of learning all those languages you are not going to use.

    • @TricoliciSerghei
      @TricoliciSerghei 5 лет назад

      Hey Kim, maybe team up with someone, that would be more efficient.. But if that's a problem, then don't give up and do what you think is best for you and for your life!

    • @dorfriedman9115
      @dorfriedman9115 5 лет назад +3

      why you learn HTML and CSS? It has nothing to do with game dev in unity. focus on something basic

    • @m0rph3u5.
      @m0rph3u5. 4 года назад

      Exactly the same here

  • @thehambone1454
    @thehambone1454 7 лет назад +49

    I am obsessed with the idea of going 100% solo but this makes a lot of sense. Even if the project is developed in my cave I still need to make sure I have various mentors.

    • @tim-ruswick
      @tim-ruswick  7 лет назад +13

      Theres nothing wrong with making games alone dude. Im just saying that working with other people (even outside of teams) has a lot of advantages.

    • @JamesRobinson-pl1xx
      @JamesRobinson-pl1xx 6 лет назад

      Hey, im 14 and started gamedev last month maybe we could work together or you could give me some tips?

    • @JamesRobinson-pl1xx
      @JamesRobinson-pl1xx 6 лет назад +1

      actually i just went to your channel and your not 13 so yeah. Stop attention seeking.

    • @thehambone1454
      @thehambone1454 6 лет назад +8

      What? When did I say I was 13? I am very confused

    • @ItsChannelFlex
      @ItsChannelFlex 6 лет назад +1

      Even if you go it alone and do your own testing, your gonna need someone at some point to get your marketing dialed in. So yeah, great video! Subscribed.

  • @krassersehr2374
    @krassersehr2374 4 года назад +14

    Him: you can't be succesful alone
    Me: challenge accepted

    • @Hot18Shot
      @Hot18Shot 4 года назад +2

      He isn't saying you can't, only that it is vastly difficult to do so in comparison.

    • @chriswahl1337
      @chriswahl1337 4 года назад

      Is it Dark Souls mode if you say "challenge accepted" and stay/work home raising two kids? 👀

  • @TikiShootah
    @TikiShootah 7 лет назад +24

    Minecraft was a solo game, undertail too. As others have mentioned, the true killer of gamedevs is *Scope* people reaching for AAA game mechanics. Then fail. And give up.

    • @tim-ruswick
      @tim-ruswick  7 лет назад +9

      You are 100% right. But, I think making a game alone, and succeeding by yourself are 2 different things. The point of this video was about succeeding as an indie, not making games solo...Minecraft is actually a major example. Notch knew that he needed others. He hired a series of people to port, he networked with several people...and ultimately his communication with microsoft led to a sale. That required other people.
      And you're right...keeping scope small and being determined is really important.

    • @junoxii6181
      @junoxii6181 5 лет назад +3

      But you forget that its only 0.1 percent huge success solo developer

  • @joshpeebles1466
    @joshpeebles1466 5 лет назад

    I loved this. Introspective and insightful, comprehensive and well-stated. It applies to so much more than just game development as well. You're a pretty cool person. Subscribed, and thank you for the video.

  • @m0rph3u5.
    @m0rph3u5. 4 года назад

    Like other repliers, I am as well a solo developer, or at least that's why I like to think of myself. To me it's a hobby rather than a job and hence why I suppose I am loving it despite all the challanges. My actual job has nothing to do with game development even remotely. I spent hundreds of hours learning modelling/rigging (Maya), sculpting (zbrush), texturing (substance painter) & coding (UE4) initially for ArchViz but now I am more keen on developing games. The challanging thing I suppose for me would be the next step i. e. Publishing

  • @SevenYearsGoodLuck
    @SevenYearsGoodLuck 2 года назад

    Here is my issue. I am trying my hardest to develope the core of the game. Get something working, in order to show people my seriousness in developing. Many people do not see the vision, or just not interested in developing; they're discourged and find it too difficult. I am just not in the right enviroment to find people to help. On top of that, I am still learning from RUclips tutorials. When I DO seek help, knowledge, tips and advice; there is a paywall... which is understandable. So I HAVE to do it alone for the time being. Hopefully I can inspire people to get on board.

  • @vivekvadivelu150
    @vivekvadivelu150 6 лет назад

    Congrats for boldly opening out the heart to youtube.. very hard... like your truthful msg bro..

  • @historicstudios2708
    @historicstudios2708 6 лет назад +1

    as long as I can make the ACTUAL GAME on my own with the acception of maybe a few other friends, I am perfectly fine with other ideas and perspectives from others to help the story and mechanics improve.

  • @stunthumb
    @stunthumb 7 лет назад +8

    Although it is very important to get a lot of opinions and feedback, I can't agree that 2 heads are necessarily better than one. When 1 person forms a project idea they own it - its not a shared asset, you can't have 50% of an idea... people can add to it but the core idea tends to belong to one person. The person with the idea is responsible for making it happen, or not. My concern is that people let you down, even the best people with the best intentions can let you down. You have to ask, is your idea worth risking in the hands of other people? - I mean what if their work sucks and you are too kind to say so, what if they always take 3 times as long to produce something, what if you can't steer a brainstorm session between the pitfalls, pipe dreams and procrastination. I'm a soloist indie developer (PC,iOS,Android), I've been in several small team and 2-man operations, and seriously I'd rather just struggle along on my own. The minute you bring in an artist you have another mouth to feed, another set of hands to keep busy, another batch of conflicting opinions to sift through... if you really need game art, then subsist on coder art as long as you can, then send someone your coder art to replace, minimise the amount of time you have to spend explaining every little detail so they can go off and draw the wrong thing anyway. Musicians... give them some ideas about tracks that would fit and let them get on with it. Level designers... you'll spend more time moderating their content than it would to just make it yourself. Game designers... if design is all that someone can offer, then they are only offering what everyone else will be doing in addition to their role... there is no such thing as an indie game designer - just being able to pontificate what might be a cool game idea is not designing. Anyone in an indie team should have at least 2 jobs, less than that is a passenger.

    • @tim-ruswick
      @tim-ruswick  7 лет назад +2

      I think you misunderstood what I was saying in this video (or maybe I just explained it badly??). I wasn't saying that you should team up with another person. I was saying that you literally cannot succeed without other people. You need someone to test, to play, to buy...etc. You need input and inspiration. You need all of the things that come from other people. That doesn't mean that you need a teammate or that you have to give away 50%.

    • @stunthumb
      @stunthumb 7 лет назад +1

      ? - literally the first half of this video is all about the benefits of forming a team! :D... I know what you mean though, we all need feedback - and it has to be honest feedback. I guess my main concern is with how it affects the development process. Like, I'm probably quite a bit like you, I like to work alone, I like to be in full control over everything and I don't want to rely on anybody.... when I team up, the development might get a real boost, make real progress, evolve - but it's not as fun, and if it isn't fun, then there's an equal chance of the project failing, and taking more peoples self-esteem with it. I think that solo development lends itself to organic design, and that's where most indie's are - our design documents need to be dynamic as hell - a team project should really be designed as a team, with distinct roles and milestones... adding people to a solo project that's already in progress can be real messy.

    • @ryanb2505
      @ryanb2505 6 лет назад +2

      Dude, I wholeheartedly agree. As a software engineer who develops for PC, iOS and Android, in addition to web development- along with other skills like music production, video editing, 3D modeling and texturing- I've had numerous business partners, and none of them could produce tangible results. At this point, I would only partner with someone who has multiple hard skills. I've got ideas, and I take full accountability for them because at the end of the day, one person leads the effort.

    • @stunthumb
      @stunthumb 6 лет назад

      Good to know I'm not alone, in my lonesomeness :D

    • @LegendaryWizardPS
      @LegendaryWizardPS 6 лет назад +1

      Conflicting opinions is a major issue

  • @Zyugo
    @Zyugo 3 года назад

    I too am a solo dev as well, and having to do all the coding, designing, and most of the testing work alone can be sometimes frustrating and difficult, without seeking help first from other people I could trust, who has more experience in such than I do right now. And if I find one person's advice very complicated to my understanding, I might as well find someone else to give me better ways on how to resolve this or that.

  • @robertswain278
    @robertswain278 5 лет назад

    You Sir have just got yourself a subscriber. Great great advice.

  • @janski1476
    @janski1476 2 года назад

    my dream is not working alone as a game dev but teaming up with maybe 1 or 2 friends.

  • @shatley123
    @shatley123 6 лет назад

    Great video. Took me a long time to get over the fact that if I wanted to make great things i'd have to work with other people. Still struggle with it, doesn't groove sometimes, I want do things independently, but acknowledging the fact helps a lot.

  • @TYNEPUNK
    @TYNEPUNK 6 лет назад +1

    thanks man, makes sense, i have a good mate for mixing up ideas with

  • @greengo9
    @greengo9 4 года назад

    Good stuff friend!

  • @eitanwass9709
    @eitanwass9709 5 лет назад

    Heyo. 18 yo programmer here. Completed multiple projects both solo and with a group and I must say that I second your opinion. I, personally, like working solo but sometimes (most times) you would need a team

  • @GameTechMatch
    @GameTechMatch 7 лет назад

    you give such great advice!! I'm glad I found your channel! im binge watching right now :P

    • @tim-ruswick
      @tim-ruswick  7 лет назад +1

      Thanks!!! I appreciate you watching.

  • @kamilorado6979
    @kamilorado6979 5 лет назад

    Great video! Thanks

  • @RainwareSoftworks
    @RainwareSoftworks 5 лет назад

    Even if you just have somebody to talk to it helps so much to define your thoughts. I think working alone in some cave is never possible :D

  • @irkar314
    @irkar314 6 лет назад

    Very true, I feel you man! Also a loner. Its nice to have someone on your back.

  • @gamedesigner8610
    @gamedesigner8610 6 лет назад

    I'd say succeeding as a solo developer is possible, though highly improbable, so I would mostly discourage it. Nonetheless, if someone where to show me enough confidence, a strong will and the skills, I'd say there's no harm in trying, sometimes you need to put stuff in practice to really know how it will play out in the end. However, being solo or working in a team aren't the only options available, there's always outsourcing, too.

  • @Bess2k2
    @Bess2k2 6 лет назад

    Great video!! Totally agree

  • @assajitjahjadi942
    @assajitjahjadi942 7 лет назад

    Hey man, I'm a solo developer, I value people but I burnt out several time making few prototype and got rejected by publisher. I learnt a lot of mistakes I did I the past . I hope I can reach you and talk to you later about my game, thanks for you video!

    • @tim-ruswick
      @tim-ruswick  7 лет назад

      Thanks for watching, and thanks for the comment dude! Join our discord (link in the description) and Im usually around to chat!

  • @PredaDev
    @PredaDev 6 лет назад

    Im indie and im learning mutch but i will want to get a team of 5 or something like this. To have everyone doing a thing and be good at that one.

  • @MYount
    @MYount 6 лет назад

    Fucking love it! Go man go.

  • @usamazaheer4608
    @usamazaheer4608 6 лет назад

    Strongly Agree with your point of views, and yup 1+1=11.

  • @zazka2241
    @zazka2241 7 лет назад +4

    What if I believe in myself so much that i can learn all the necessary skills that are required for making games! I want to make everything alone because i think that's only way to make perfect game for me! My about 20+(?) years of gaming exp. :^) + creative mind = best game possible for cheap as possible.

    • @wendyg933
      @wendyg933 6 лет назад

      Zazka it will take you at least 3-5 years about 35 to 55 hours a month.

    • @wendyg933
      @wendyg933 6 лет назад

      Game development is hard, there are way too many subjects to learn.

    • @zazka2241
      @zazka2241 6 лет назад +1

      Yeah i know. I have already tested my potential in many subjects. I learn pretty fast all the creative stuff like music and graphics. Now i have been learning programming and it seems quite easy too. But yeah maybe i don't do everything by myself. I have already asked some people to help me so maybe i can build small team. Anyway i'm gonna do games in the future so my experience with them don't go to waste. I have passion for games and i believe in myself that's really what matters most right!

    • @wendyg933
      @wendyg933 6 лет назад

      Zazka it does matter, programming is not easy, it could be easy to write a windows basic console application, but when you get to advance programming( ideally using c++) you will be most of the time frustrated and angry. But never give up, keep that attitude.

    • @daniyalahmed9398
      @daniyalahmed9398 6 лет назад

      Make your game as a solo developer than if your idea is liked by other people then include other people.
      you don't have to learn to code to make a game just use Unreal Engine 4 it has visual scripting which makes your work much easier.If your working on an extremely complex project then learn coding.

  • @vilkaskettu8765
    @vilkaskettu8765 7 лет назад

    I started coding when I was 10 years old. Now i'm 12 years old and I'm trying to learning how to use Unity like I know all the basic stuff like how to place a block and coding C# little bit and I just think it's fun and I wanna learn to make games to make money.

  • @RezaOLine
    @RezaOLine 6 лет назад

    introvert people loves to work alone because they feel confident and safe because they know every detail of their work.. but it doesnt mean they dont care with other people..

  • @741ruster
    @741ruster 6 лет назад

    Best Way for multiplayer game server for budget... how much money need for server like game heros and generals

  • @ariyanhm3962
    @ariyanhm3962 7 лет назад

    i have to disagree . there are games that are product of one person and are greatest indies ; straw valley , under tale , braid , towerfall and ... if you can work as a team with other people ... cool do that . if you comfortable as working alone , so you can do that as well . but im totally agree with getting tons of feedback and help as a solo developer .

    • @tim-ruswick
      @tim-ruswick  7 лет назад

      I've built games all by myself, but they are not the product of one person. If you get feedback, if you use tools made by others, if you hire people for assets, all of that requires other people. And to succeed like those games succeeded, other people were involved. Doesn't mean they worked on the game, but they were partially responsible for the product in one way or another.

  • @Ziabatsu
    @Ziabatsu 6 лет назад

    Unless you're the guy who made Stardew Valley. Or the guy who made Axiom Verge.

  • @jessekotilinek5924
    @jessekotilinek5924 6 лет назад

    this sounds like something my therapist would say. and my therapist is awesome.

  • @flufdude
    @flufdude 6 лет назад

    I get what your saying but I don’t care. I’ve got my family and friends and that’s enough for me. For parts like voice acting or art design I’d USE AND ABUSE one of my friends hahhhabahaah :). Other than that all the programming, cgi and animation is all done by me

  • @murphy4860
    @murphy4860 6 лет назад

    Do you have to be registered as an indie game studio if you are a solo developer and want to publish games on play store?

  • @fossegutten6579
    @fossegutten6579 7 лет назад

    subscribed

  • @okamichamploo
    @okamichamploo 6 лет назад +1

    idk, every time I`ve partnered with someone thus far, game development just slowed to a crawl waiting for peoples schedules to align before eventually stopping all together.

  • @Paydime
    @Paydime 6 лет назад

    solo dev succeeds
    1. Scott
    2. toby fox
    The only one’s i know ...
    Sorry guys...

  • @harrysanders818
    @harrysanders818 7 лет назад

    I would now like to work with you :P

  • @dtmdota6181
    @dtmdota6181 6 лет назад +67

    As an introvert, i must say while people can give insights to things you dont see. They also able to partially block your vision on project you are working on

    • @RainwareSoftworks
      @RainwareSoftworks 5 лет назад +7

      Absolutely correct, but it always helps to at least get a different view on things you can always decide to take it or leave it

    • @dale2283
      @dale2283 5 лет назад +2

      as a blackbelt i totally agree

  • @VolcanicPenguin
    @VolcanicPenguin 6 лет назад +39

    I want full creative control, but feedback is important

  • @djdomain
    @djdomain 6 лет назад +39

    I'm a starting solo dev at the moment, but I would like some other people to bounce ideas around with. Unfortunately I moved to a remote rural area to find stable employment, so there is nobody local I can chat with. There is a FB group that is for game dev in my state, they meet in the capital city which is a 4+ hour drive. I've gone to two events they've held (a social gathering and a presentation on the cinemachine for Unity 2017), but their accomplishments dwarf my progress and I feel that I need to be more capable before I try involving others in my work.

    • @SuperOvidiuMihai
      @SuperOvidiuMihai 6 лет назад +7

      djdomain there is always the FBI guy who watches u all the time.
      Hey Joe, not doing drugs over here

    • @000blackapple000
      @000blackapple000 6 лет назад +1

      What’s the name of the fb group

    • @gulerkelo3685
      @gulerkelo3685 6 лет назад +1

      djdomain oh my god id kill to move to a rural area away from traffic and brake dust and co2 up my asshole

    • @kevinarzola4781
      @kevinarzola4781 5 лет назад +1

      Dude get on reddit. There are sub-Reddit’s with other inexperienced and experienced developers helping each other all the time. I see them bounce ideas off each other and solve multiple solutions all the time.

  • @AaronGwynaireGameDev
    @AaronGwynaireGameDev 3 года назад +5

    I’m a solo developer myself and take critique where I find it’s useful from other artists / devs and players who have tested my mini builds etc. I like having the creative control, and I feel it’s the same with bands ... if they’re not on your same wave length, you’ll only ever be as good as the crappiest laziest person in the band. You can shine better by yourself. This is what I’ve learned. For sure, I’m open to partnerships with publishers etc but to work alongside designers, they need to be as motivated as you, they need to gel on the same planes of creativity and drive as you do which can tough!

  • @thesanctuary225
    @thesanctuary225 5 лет назад +4

    If you develop a game alone, you have to do so many things alone.
    [1] Planning and Marketing.
    You have to create an idea and plan the process to develop it.
    marketing is very very important part of any kind of business.
    Marketing in planning time is Pre-Marketing.
    Marketing after finish the project is Post-Marketing.
    You have to do it alone.
    [2] Visual Art work and animation.(if 3d game, modeling.)
    After planning, do art work, such as, concept art, modeling(if 3d), animation, GUI design,...etc...
    You must know Artistic theory and must have skills and sense.
    [3] Coding.
    Coding gives interactivity to the animation.
    You must proficient in C/C++, or C#, or Lua, or Java Script...or two-or-three-languages together.(usually...)
    [4] Music and sound effect.
    Music and sound effect is indispencible.
    You must know music theory and must have skills in instrumants(at least piano) and you must handle software for sound effect.
    (and you must create your own music to avoid copy-right problem.)
    [5] You have to do Tax Report by yourself.
    Some people give it to a tax accountant.
    But, if me, I'll do it by myself.
    there are some free softwares for tax return.
    With the software, I can do it by myself.
    [6] Post Marketing.
    The importance of Marketing is beyond question.
    You have to do it by yourself.

    • @adkinsy85
      @adkinsy85 4 года назад +1

      Tax report for mobile indie game also ?

  • @ac11dc110
    @ac11dc110 6 лет назад +23

    Im an introvert solo free time developer.. but the issue is that I don't know anyone who can help me so Im stuck anyway

    • @daniyalahmed9398
      @daniyalahmed9398 6 лет назад

      Same here

    • @daniyalahmed9398
      @daniyalahmed9398 6 лет назад +1

      I asked the internet can you make a game in ue4 without coding knowledge and answer was yes.I will learn to code somewhere in future for now I will use visual scripting.

    • @daniyalahmed9398
      @daniyalahmed9398 6 лет назад +1

      Programming knowledge is required for more complex projects atleast that is what I heard on the internet by people.

    • @daniyalahmed9398
      @daniyalahmed9398 6 лет назад

      I know its hard but It does'nt matter if it's easy or not in Unreal engine 4 you need c++ so I will learn c++ somewhere in the future but for now I'll just stick with the visual scripting.

    • @daniyalahmed9398
      @daniyalahmed9398 6 лет назад

      Unity is more suitable for mobile games and ue4 is better for pc games.

  • @GulfCoastTim
    @GulfCoastTim 7 лет назад +21

    I've been watching a lot of your videos the past couple weeks. From my experience I have to say you are right on it with just about everything you say. It totally blows me away. I started my journey in this industry during the 4th quarter of 2012 when I founded my game studio. I've been running solo since. I do art, advertising, programming all of it. Only help I get is a few ideas or suggestions here and there from friends. I do all of this with a full-time job. It is extremely difficult to do and manage all of this solo. I've been doing it, so far I have released one game on Steam and like 15 on Google Play store. No question that two or more brains are better then one. Not to mention all the additional help more people can provide

    • @tim-ruswick
      @tim-ruswick  7 лет назад +9

      Solo life is hard dude. Especially when you have to switch between logic based things like programming, and emotional based things like marketing. It takes some mental effort to do everything. You def can do it...its just really hard.

    • @gurikasemit
      @gurikasemit 6 лет назад +1

      I'm curious about your games. I do the same, with a full time job but of course not for as long as you. Can you share some of your best wort?

  • @tokki_za292
    @tokki_za292 7 лет назад +16

    Sometimes I just lose motivation when I'm solo..

    • @tim-ruswick
      @tim-ruswick  7 лет назад +9

      We all do. The trick is to use discipline.

  • @MrInternetMan
    @MrInternetMan 6 лет назад +7

    I had a partner on my games. A longtime friend who... We worked together in the past and always got along as friends and did great work together, but he was super touchy and unreliable and that ended both our partnership and friendship. Making something great isn't always worth the mental stress.

  • @refractionpcsx2
    @refractionpcsx2 6 лет назад +13

    This is not news I wanted to hear, I hate people :P I guess I can throw my game at people and ask them to test it, at least that doesn't involve "too much" interaction lol. Introverts unite!

    • @saivenkat7044
      @saivenkat7044 6 лет назад +4

      i hate people

    • @flufdude
      @flufdude 6 лет назад

      Sai Venkat people aren’t bad don’t worry about it. Everyone has their own goals and dreams and in their eyes they don’t see you getting far. But only you can decide that, you want to make great games and be awesome you’ll have to dedicate your life to it and then when you are successful others will like you and then you’ll have people wanting to work with you

    • @squeakybunny2776
      @squeakybunny2776 5 лет назад +1

      "but I don't wanna go outside....there are People there" ~ my chilchood hero Eric
      Nehh that 70's show wasn't that good but still...great quote

    • @Hot18Shot
      @Hot18Shot 4 года назад +1

      No offense, but it seems to me that hatred of people (or just a general refusal to work with others) *will* hold someone back most the time rather than propel them forward in whatever that may be. Just my two cents.

  • @Tracks777
    @Tracks777 7 лет назад +5

    Excellent video. Keep it up!

  • @sonerdalot7536
    @sonerdalot7536 6 лет назад +9

    I stay alone. Im a proggramer, designer/artist and a musician. And i also have experience

    • @BlandonDu
      @BlandonDu 6 лет назад +1

      I consider myself as one man army as you do, but i am curious how do you cope with tasks like gathering people, collect email list and spreading your product to the world all these kind labour jobs, I means even we have our game polished perfectly without any external supports , can this game be well known enough to succeed?

    • @sonerdalot7536
      @sonerdalot7536 6 лет назад +1

      You just need to figuer it out for me it comes natural

  • @lifethrownoutofthewindow
    @lifethrownoutofthewindow 4 года назад +1

    I'm not solo developing because i like, im solo cuz i cannot find someone trustable. Fuckin hyenas everywhere

  • @snailman7989
    @snailman7989 3 года назад +2

    2:40 "It's not just like 1+1, it's 1x1!"

  • @archbarron1355
    @archbarron1355 6 лет назад +3

    doing game dev on your own is possible......just be prepared for a crap ton of work. If the work becomes too much, then just remember that communicating with like minded people may help with the workload and teach you things along the way. Living is learning.

  • @pencilgun4934
    @pencilgun4934 6 лет назад +5

    The bottom line is can you afford to partner with someone else. No one is going to work on your game for free. If you cant it doesn't matter how great people power is :-)

  • @Aaronmac404
    @Aaronmac404 6 лет назад +3

    Lately I've been taking my laptop to the public library to do my gamedev 2-3 days a week. Even letting random passerby that are interested look, play, and even critique my game has been absolutely invaluable and amazing. Some of the regulars there who use it to study or work I have also built relationships with, and give me impressions and advice on a regular basis. This has also improved my work ethic. I'm developing solo, but getting eyes on it in any way possible is something I would recommend; If you've got the tech to go mobile and work at a coffee shop, public library, or communal office I would absolutely use that opportunity. It's helped me immeasurably.

  • @modularwarmachines2028
    @modularwarmachines2028 3 года назад +1

    I need and artiste but I can afford to hire any one.

  • @fouadsfeir3143
    @fouadsfeir3143 6 лет назад +1

    I Agree with you but every time I deal with people, I get shocked by their kind of shitty stuff they do to me, so I say NAHHHHH, I'm going to do it myself

  • @bikemithell5323
    @bikemithell5323 4 года назад +1

    Totally agree about partnerships!

  • @vigneshs2886
    @vigneshs2886 6 лет назад +30

    It breaks my heart that I cannot succeed alone :(

    • @tim-ruswick
      @tim-ruswick  6 лет назад +9

      It shouldn't. People are awesome!

    • @amcadam26
      @amcadam26 6 лет назад +22

      You can succeed alone. It's hard work but not impossible.

    • @eyecred4153
      @eyecred4153 6 лет назад +7

      Depends what you are...If you're a programmer, you're missing the art shite, just buy assets, plenty of them, depending on the engine.If you're the artist(like me), well use some "drag and drop" engine or something like playmaker for unity.
      As Andy said, it's possible, it's just hard work ;).

    • @celestianeon4301
      @celestianeon4301 6 лет назад

      do you make 3d models?

    • @joshuabartlett3589
      @joshuabartlett3589 6 лет назад +9

      @@tim-ruswick People are not awesome. People are mostly shallow and unaware.

  • @KETANRAMTEKE
    @KETANRAMTEKE 6 лет назад +3

    Was your partner Tony Stark imposter?

  • @dehrk9024
    @dehrk9024 4 года назад

    Hey Tim, do you think its possible to leave college, i absolutly hate, and put all my energy into making games? I learn fast, have a ton of motivation and ideas and developing really makes me happy. I've already made a few small games, you can take a look at them on my channel. Thanks for any advice!

  • @hiiambarney4489
    @hiiambarney4489 3 года назад

    What I don't get here though is " to make it as a business you need other people " as in you can't make a successful game alone.
    Because what about those people that did?
    You could say "these guys aren't the norm!" but come on GDU, you know best that making successful business in itself isn't the norm.
    Yes, I get it, having multiple people on your team makes things a lot easier but especially indie dev...
    It takes a LOT of control away from your project.
    I think what you want to say is, just like with bigger youtube channels, keep the core expertise to yourself, outsource the other stuff.
    Anything else is just asking for trouble because people that make games always want to make *their* game one way or another.
    (That always being true until you literally hire them, at which point, are you even indie anymore?)
    So for youtube you outsource Thumbnail and Video editing but unless you stand in front of the camera with your script, this video will not be your creative vision anymore.
    Point in case, if I where to collab with you on this video, we'd have an argument about whether or not this exact line should make the cut into the video.
    And then we settle for one way and people absolutely hate it, they always point out how I am wrong and you think to yourself "If only I would've done it my way".
    That is what I learned from teaming up with other peeps, sometimes you are lucky and get people that follow your beats but those people will soon go away to other projects and sometimes you find someone invested in your project but they try to take care of things that are really too much for their own good.
    I had programmers in my team (because I can't code for shit) that I had to explain basic game design to...
    He would literally go ahead and create gaps in tiles for the player to jump through that require almost frame perfect input, especially when this wasn't intended nor anywhere near the games focus...
    I don't know man... I'm stopping my ramble here but I had to get this off my chest...
    Get yourself people that market your game, get yourself some musicians, if you can't do that, get yourself everything that you can't possibly ,feasibly do on your own for your project but try and keep the core fundamentals to yourself, is my 2 cents. You may end up with Windows Phone instead of what you tried to make - an iPhone running Windows.

  • @petie666
    @petie666 4 года назад

    "It's not like it's 1+1. It's like they are worth 3 to 5 people" - the word you are looking for is "synegy"
    Know in what areas you are lacking in skills and find people that supplement that and share your overall vision and you'll be successful

  • @phychomatic21
    @phychomatic21 6 лет назад

    Really good video. I agree. But the thing is, everyone is asking money straight up for work to do with you. I'm a solo developer and have yet to release my first game as I have given up on almost every project. Question is where do you find these people willing to help? Without bullshit. Like I don't have the finances to pay for someone to do some art work for me. So I'm FORCED to do it myself and the project ends up looking like crap and then I give up. None of my friends do game development

  • @ThrottleKitty
    @ThrottleKitty 6 лет назад +1

    I agree with this video! I am a near-lone developer, working with only one other person, and holy SHIT do the two of us work way better then twice either one of us alone. Luckily, we get along really well! It's made all the difference in the world for my game!

  • @thomasgraham3445
    @thomasgraham3445 5 лет назад

    So fucking gassed I found this vid. Cause I was about to go fucking solo for the rest of my life .I was wondering how much you earned paid as a SOLO game developer?

  • @arttriesgamedev6748
    @arttriesgamedev6748 Год назад

    i'm starting my gamedev journey and i am uploading progress on my channel. i really like it when people comment regarding the flaws or how i'd be able to improve my work. its really helpful to have other people look at your work from time to time.

  • @bunnybreaker
    @bunnybreaker 6 лет назад

    Wise words. Words that I resist, but know to be true. You can check my channel to see the game that I made "on my own", but I think for my next project I will be more active in getting other people to help.

  • @expendablejoe8251
    @expendablejoe8251 4 года назад

    My problem isn’t developing games alone, its finding fellow developers that will stick it out with a project and not abandon it and the team! Developing games is extremely hard and people just leave when it gets tough.

  • @xupijack
    @xupijack 6 лет назад +1

    I'm a lone wolf, too. I know i must learn how to build a team to accomplish great things. however i dont really know how to deal with my bad feeling to push away team work things. your vid let me see this thing in a diff perspective, diff angle.

  • @dougrayburn8179
    @dougrayburn8179 5 лет назад

    everything you stated in this video alone is all true, even though im creating a game from scratch im always looking for inspirations advice. I always ask people I know to test certain aspects of a level to let me know if the mechanics are working or what could be better. I even reached out to actual companies that make these massive games and create immaculate environments for ways to further my creativity. I have even partnered with a few people who know marketing and what works and whats gonna add value to my all around aspect in the world I create. so yes being scared will hold anyone back take those chances because odds are many different people will enjoy those fresh ideas you bring to the table

  • @bundhoonadeem
    @bundhoonadeem 4 года назад

    If Flappy Bird made it, YOU CAN MAKE IT!
    Challenge accepted broza!

  • @selenium9479
    @selenium9479 5 лет назад

    Actually, working in a team for an indie is hard because most of those teams are just a bunch of random people who don't give a shit about each other. I tried to work with others several times and nothing good came out of it.

  • @R0ndras
    @R0ndras 7 лет назад +2

    Yes you can, but you need to have good ideas an don't blame the world because you have no talent. If you can't be succesful by your own, join others, easy as that.

    • @tim-ruswick
      @tim-ruswick  7 лет назад +1

      I think both alternatives are just as viable. I just think its more effective with others!

  • @primodernious
    @primodernious 5 лет назад

    the corporations are afraid of solo programmers as they can overtrow their big business with cheap products that does what the big corporation does with loads of money with almost no money om systems that are not considred powerful enough to challange the big guys.

  • @electrium3556
    @electrium3556 6 лет назад +1

    Going to college for game design has really shown me that it would be borderline impossible to complete anything in a reasonable amount of time without help. Especially if you want to learn scripting and not art, because there are so many artistic skills necessary in today's engine's for games that even just learning about the basics of them is a nightmare. Having somebody else who is an expert in another field is extremely beneficial even on small projects that you have to meet a deadline.

  • @troybanophi1341
    @troybanophi1341 5 лет назад

    My believe is that there is no success with out hard work....if you work hard enough you can pull it....

  • @nikunjmajithia5002
    @nikunjmajithia5002 4 года назад

    Hey buddy great video but
    you have a video of how to get started I'm very bad at art but want to just make stuff no.matter how bad my art is or do you recommend getting good at 2d art. I want to do 3d indie games so not 2d indie games

  • @Salamaleikum80
    @Salamaleikum80 5 лет назад +1

    Probably the most difficult challenge for most of us when it comes to entrepreneurship.

  • @CornerBoothGames
    @CornerBoothGames 6 лет назад +1

    Hey, I'm new to your channel, but I just wanted to say your videos are great. Thank you for taking the time to talk about your experiences and give valuable advice.

  • @bigjiggly7490
    @bigjiggly7490 6 лет назад +1

    I found this out the hard way. Ever since then, I've always preferred a small team. Still need an Artist but so far we have modellers/testers and one programmer(Me) and I can say for sure being in a team in a hell of a lot easier, especially when you see the feedback they give, telling you how good your work is and sharing ideas, it's so rewarding and motivating.

  • @AgeRestrictTheInternet
    @AgeRestrictTheInternet 6 лет назад +2

    now if I could just find some valuable people

  • @additionaldistrictsessions6211
    @additionaldistrictsessions6211 4 года назад +1

    Thanks ... After hearing this from u I am going to rebind with one of my old friend🙏

  • @amenostalgique
    @amenostalgique 6 лет назад

    I make 7 figures being solo, so obviously this does not apply in all cases

  • @evilspoon6833
    @evilspoon6833 3 года назад

    So true, 2 minds are better than 1, just look at bevis and butthead :)

  • @S3fR0
    @S3fR0 7 лет назад

    If there are any 2d artists out there reading this message and want to team up with me on my game, keep reading.
    I am making a game called *No God of mine*
    I have only just started it and have the vision of a game that is about life... and how it spreads to different planets, how it advances from cave people to multi planetary species, there will be aliens, there will be false gods (similar to the q'tan from 40k or the old ones), it is inspired by Populous or Black and white... But anyway, PM me if interested.

    • @tim-ruswick
      @tim-ruswick  7 лет назад +1

      Sounds like a really cool game idea dude! I hope you find someone.

  • @havocbringer2100
    @havocbringer2100 6 лет назад +2

    Recommended videos: Top 10 games made by one person

    • @InfernalA1D
      @InfernalA1D 5 лет назад

      And then another 99,9% that made with more than 1. Have you read "Blood, Sweat and Pixels"? I mean that part about solo game developing.

  • @fl333r
    @fl333r 6 лет назад

    I have no friends lmao no choice but to go it alone

  • @Joso997
    @Joso997 5 лет назад

    Well mostly you don't have time.

  • @romsonvr3715
    @romsonvr3715 6 лет назад +1

    Thank u Tim
    always had this question in my mind and now i do have an answer

  • @slidejones6033
    @slidejones6033 6 лет назад

    Good info, but sometimes many people cant find anyone to work with so they are indirectly forced to work alone.

  • @NostalgikGamez
    @NostalgikGamez 6 лет назад

    I'm taking a game dev course in april and I can't wait!!! Your videos are really helping me plot things out before I think about making my 1st game. Thanks a lot!!!

  • @reiiz9942
    @reiiz9942 5 лет назад

    For me a solo developer means u do all the work on developing the game alone like coding and other thing like advertisement,social platform is handle by other people.
    If u can do animation,audio,2d/3d modelling then yeah,if not u need to hire.
    But even if u can do it all of it alone.u still need someone to manage ur game, advertising the games, do the social stuff etc
    In the end u need someone to publish ur games

  • @balancemyself
    @balancemyself 4 года назад

    I wanna be a solo developer

  • @QueenOfMissiles
    @QueenOfMissiles 6 лет назад

    First guy I worked with was like this, we worked well on project professionally but didn't get along. I spent most of my time fixing bugs and issues caused by him. As well explaining to him basics. However, he was able to build complex mechanics and systems fast. As well had the ambition to go after projects and never took no as a possibility. Due to this we had mods for games that got millions of downloads. It eventually ended but I can still say it was a good experience as a developer.

  • @PrioBak
    @PrioBak 6 лет назад

    you earned my sub when you said you don't alcohol and drugs... not saying its the super cool thing...but it shows that we have the same insight or outsight... I've always watch those people who just DO IT...

  • @gjkzx123
    @gjkzx123 5 лет назад

    Hey Tim! Just thought i will alt-tab from blender and write a comment to one of your videos that im going trough as a playlist in the background while working on my own indie project, that its very pleasant experience to have you talking all this stuff in the background. Very valuable and - whats even more important - encouraging stuff. Grats on being already at the point where you are, where you can sustain yourself by working on something you are passionate about. Me and my programmer friend are still before first game release. And suprise! its not an mmorpg - however its like 3rd project after 2 abandoned (three times a charm - right?). We are working in between our daily, non-game-dev related jobs in sh*thole-economy country, and it sucks big time how much time and energy it drains so you dont have it anymore to work on your own project. Like a nowaday slavery, where we are slowly trying to dig a hole in the wall to get free, sacrificing other apsects of our free time. Seeing you and other succesfull indie devs outside those walls is what keep people like me out of depression related to perspective of being a slave forever. :) P.S. Regards, from fellow introvert with partially cured social anxiety (i believe there was never an introvert without at least some episodes of it) and lone-wolf, owl-like night person. :) Keep up good work! And keep those videos coming! :)

  • @malebeery6832
    @malebeery6832 6 лет назад +1

    i will success