Oh wow, nice to see more BG3. Dunno if this is a last hurrah or not but if it isn't you should do a video on condition and ways to take advantage of them, builds for them. Things like Heat, Wrath, Mental Anguish etc
Also for folk theres a really fun Warlock subclass on the mod manager all about working for a Dracolich, end up walking around with a ton of undead minions
My necromancy build I did 6 eldritch knight and 6 wizard/necromancy. Starting stats were 16 strength, 10 dex, 16 con, 14 int, 10 wis, 8 chr. I took the hair and heavy armor master to get 18 strength, ability improvement for 16 int, and duel wielder to use phalar aluve and whatever necromancy staff in off hand. Gear mostly the same except using heavy armor. Super fun playthrough
I think the way items choose spell DC is a little different from that. I'm pretty sure it uses the last NEW class you took. So if you go wizard > druid > wizard, it will be using druid for the rest of the game. Unless you take a third class, then it will switch to that one.
I am level 4 working towards a necro build. I (accidentally) agro'd the druids, so when the dust settled I had lots of corpses and lots of crates. my high strength characters can pick up the corpse and put them in a barrel or crate in your inventory then you can send that crate back to camp. Later in game, quick everyone grab a body box and lets go get ketheric.
You can reuse the corpses for your next summon spell. If you have 4 corpses, you can summon 4 spore zombies and then 4 ghouls with the same corpses. Just need to move them to make space.
Interesting build, but I think it suffers from trying to do 2 different things; are you a melee attacker, using Halo of Spores, or are you a summoner, using Animate Dead? If you're leaning into melee, I'd swap the wizard levels for Eldritch Knight; a melee attacker without Extra Attack feels bad. That way gets you Heavy Armor, Constitution Saving Throws, 3 Feats, 8th level spellcaster progression, & Extra Attack. I did this as a Divination Wizard/Eldritch Knight & it was fun. Necromancer is a subclass that really wants you to stay single-classed; the key feature is Undead Thralls at level 6, so you want that ASAP. Those Thralls are further buffed by levels in Necromancer & your proficiency bonus, so staying all the way to 12 gives them more HP & damage. I recommend the Level 4 skeletons as the sweet spot; buff them with Aid & Mage Armour and they'll last the whole day. The Ghouls never seemed worth the higher spell slot. I'd rather save those for Blight, Dethrone, or Circle of Death.
Great video. I'm planning to do my Durge playthrough as a necromancer and this looks brilliant. I'd love to know any mods that people would recommend for make the experience even more fun.
Not to mention they all benefit from: Aid (adding up to 25 hit points to every summon for a combined total of 325 hit points, aid is so strong). Longstrider Freedom of Movement & Death Ward (If you're willing to use level 4 spell slots on a summon which, like, eh) A couple more that I am forgetting.
I wanna try this when i do my next evil run. Me and a bro are gonna 2 man the destruction of every npc once i get over my ps5 palworld addiction. I haven't caught them all yet...
Great video man. Keep up the awesome work. You’re my favorite channel. Any tips for playing a pure wizard? I’ve tried, and when I do, my player always ends up being far weaker (combat viability) than the rest of my party (max I got to was level 8). I’m not sure if they’re hard to play or I’m just bad at the game.
What about a level 20 build? Love that mod. Hope you make a video on it. Thanks for the videos. I always thought oathbreaker, that melee not a spellcaster. Not good at this build thanks for the ideas.1
12:14 aren’t items/scrolls/etc using the spell casting modifier of the last class you took in multi classing and not the last level of your multi-class? In other words, when you took wizard and then druid as last class, you will use wisdom as spell casting stat for items and not intelligence just because your last level was in wizard
While the rules as written state that necromancers are generally considered evil and their magic is dark. One could make arguments against this: In the book "Dungeon and Dragons and Philosophy" (2014), A chapter entitled "Expediency and Expendability: An exhumation of the morality of necromancy" by Matthew Jones and Ashley Brown provides arguments on how moral necromancy is. In summary, they say while moral absolutist would say raising the dead is bad, other argue that you are not raising the dead being soul, you are merely animating their corpse which is just using resources that are no longer being used. In the 5E monster manual, it clearly states that skeletons are soulless (as their soul can be restored) and that zombies have no semblance of their former self. So one could argue that raising them is not evil, no more than using their bones for any other purpose. One could even try to engage in consenting animation of the undead (like organ donors) or only animate the truly evil (like orcs) One could consider other magic schools are more evil, another chapter of the aforementioned book mentions that summoning spells can take freewill being away and force them to fight (which could be more evil) and this could naturally extended to enchantment spells being the control of another mind (dominate person, etc).
having multiple ability score is pointless in this game, not dnd. Just simply respec, choose ability score (int or wis) you want to focus on, then pick whatever class you want to level up last
sooo i get 3 x [necromancy spell slot] heal i get that easy, what level is a cantrip does it count as a level 1 spell even if its an upgraded one ? ie 3d6 etc ?
Oh wow, nice to see more BG3. Dunno if this is a last hurrah or not but if it isn't you should do a video on condition and ways to take advantage of them, builds for them. Things like Heat, Wrath, Mental Anguish etc
Baldurs gate is a staple upon the channel! I've just been taking a break :)
@@italianspartacus Amazing
I just started my Necromancer playthrough for Halloween so this was perfect timing! Great content as always man, love your work, keep it up!
I wanna say thank you for always being so upfront with the information. I watch all of it so it dosent matter, but its the though that counts
Also for folk theres a really fun Warlock subclass on the mod manager all about working for a Dracolich, end up walking around with a ton of undead minions
Playing it currently too and its exacly the necromancer class I expected a class like this to be in bg3, its perfect!👏🏼👏🏼
I was ready for the space marine 2 updates so i read this as a necron build. Yes, reading is fundamental.
My necromancy build I did 6 eldritch knight and 6 wizard/necromancy. Starting stats were 16 strength, 10 dex, 16 con, 14 int, 10 wis, 8 chr. I took the hair and heavy armor master to get 18 strength, ability improvement for 16 int, and duel wielder to use phalar aluve and whatever necromancy staff in off hand. Gear mostly the same except using heavy armor. Super fun playthrough
Lord soth
I think the way items choose spell DC is a little different from that. I'm pretty sure it uses the last NEW class you took. So if you go wizard > druid > wizard, it will be using druid for the rest of the game. Unless you take a third class, then it will switch to that one.
Yup, that's also the rule for space-noodle powers.
I love your format and how you never bullshit me for view time❤
I’m literally doing an honor run Durge as a necro! This has come at a wonderful time!
Same thinking!!
Wow I’m so early. By the way I just got into bg3 about a month ago and you have been a life saver
Preparing for iron throne - needed one summoner along with mobility monks, and this scratch the itch
1:06
Blueplint :D
Jokes aside great build and very fitting now to halloween
Keep it up, i love to watch these build videos
I am level 4 working towards a necro build. I (accidentally) agro'd the druids, so when the dust settled I had lots of corpses and lots of crates. my high strength characters can pick up the corpse and put them in a barrel or crate in your inventory then you can send that crate back to camp. Later in game, quick everyone grab a body box and lets go get ketheric.
add a oath breaker tank to the mix for some added undead fun can also get some more undead daddies with cleric too perhaps even a warlock
Nice. I was looking for a new build and you never disappoint.
Thanks :)
Absolutely love this guy and love the vid even more! Got caught up that he said blueplint not blueprint lol!
You can reuse the corpses for your next summon spell. If you have 4 corpses, you can summon 4 spore zombies and then 4 ghouls with the same corpses. Just need to move them to make space.
Interesting build, but I think it suffers from trying to do 2 different things; are you a melee attacker, using Halo of Spores, or are you a summoner, using Animate Dead?
If you're leaning into melee, I'd swap the wizard levels for Eldritch Knight; a melee attacker without Extra Attack feels bad. That way gets you Heavy Armor, Constitution Saving Throws, 3 Feats, 8th level spellcaster progression, & Extra Attack. I did this as a Divination Wizard/Eldritch Knight & it was fun.
Necromancer is a subclass that really wants you to stay single-classed; the key feature is Undead Thralls at level 6, so you want that ASAP. Those Thralls are further buffed by levels in Necromancer & your proficiency bonus, so staying all the way to 12 gives them more HP & damage. I recommend the Level 4 skeletons as the sweet spot; buff them with Aid & Mage Armour and they'll last the whole day. The Ghouls never seemed worth the higher spell slot. I'd rather save those for Blight, Dethrone, or Circle of Death.
Great video. I'm planning to do my Durge playthrough as a necromancer and this looks brilliant. I'd love to know any mods that people would recommend for make the experience even more fun.
fitting necro build for Hallow's Eve is fitting!
Not to mention they all benefit from:
Aid (adding up to 25 hit points to every summon for a combined total of 325 hit points, aid is so strong).
Longstrider
Freedom of Movement & Death Ward (If you're willing to use level 4 spell slots on a summon which, like, eh)
A couple more that I am forgetting.
31:00, I would add the Gauntlet of the Tyrant or, if you're feeling silly, the Abyss Beckoners as other good alternatives for handwear.
I wanna try this when i do my next evil run. Me and a bro are gonna 2 man the destruction of every npc once i get over my ps5 palworld addiction.
I haven't caught them all yet...
Great video man. Keep up the awesome work. You’re my favorite channel. Any tips for playing a pure wizard? I’ve tried, and when I do, my player always ends up being far weaker (combat viability) than the rest of my party (max I got to was level 8). I’m not sure if they’re hard to play or I’m just bad at the game.
Truly a fantastic comment. Setting the bar pretty high. This’ll be a tough one to top.
Pretty much my (non-durge) evil build, currently in act 3. I really need to do the mummy lord quest.
Heyyyy Drow is my favorite race in the game too. Hopefully Lolth Sworn. 🤞😅😂
I always choose Drow, every so often I branch out haha.
What about a level 20 build? Love that mod. Hope you make a video on it. Thanks for the videos.
I always thought oathbreaker, that melee not a spellcaster. Not good at this build thanks for the ideas.1
Nice build. YFI The Abilities Point are missing in the build planner.
You don't need charisma to get hags hair. You can just get it.
That's not what he meant.
Yo, link in description shows every stat as 8 (which is inpossible in-game)
That's fucking weird.. I'll fix it!
@@italianspartacus Legend
12:14 aren’t items/scrolls/etc using the spell casting modifier of the last class you took in multi classing and not the last level of your multi-class? In other words, when you took wizard and then druid as last class, you will use wisdom as spell casting stat for items and not intelligence just because your last level was in wizard
I was hoping you went new Warlock class...
can you do a necromancer while playing a good guy?
Of course you can; nothing really stops you in BG3 from doing that. If you need a character motive, the “greater good” always makes for a good motive.
While the rules as written state that necromancers are generally considered evil and their magic is dark. One could make arguments against this:
In the book "Dungeon and Dragons and Philosophy" (2014), A chapter entitled "Expediency and Expendability: An exhumation of the morality of necromancy" by Matthew Jones and Ashley Brown provides arguments on how moral necromancy is. In summary, they say while moral absolutist would say raising the dead is bad, other argue that you are not raising the dead being soul, you are merely animating their corpse which is just using resources that are no longer being used.
In the 5E monster manual, it clearly states that skeletons are soulless (as their soul can be restored) and that zombies have no semblance of their former self. So one could argue that raising them is not evil, no more than using their bones for any other purpose. One could even try to engage in consenting animation of the undead (like organ donors) or only animate the truly evil (like orcs)
One could consider other magic schools are more evil, another chapter of the aforementioned book mentions that summoning spells can take freewill being away and force them to fight (which could be more evil) and this could naturally extended to enchantment spells being the control of another mind (dominate person, etc).
U are redeeming bad guys by raising their corpses to do good for the living.
having multiple ability score is pointless in this game, not dnd. Just simply respec, choose ability score (int or wis) you want to focus on, then pick whatever class you want to level up last
I have been trying to build a necromancer warlock. having trouble building it. Any help?
sooo i get 3 x [necromancy spell slot] heal i get that easy, what level is a cantrip does it count as a level 1 spell even if its an upgraded one ? ie 3d6 etc ?
You really can't summon undeads until mostly through the game? :(
no Abyss Beckoners?
41:39 why does everyone always use this road to showcase builds?
Mod: necromancy heals undead