@@DrawingXaos I will defend cast screws with my life, it has a simple ratio and it works PERFECTLY for automating rotors, it's also way more space efficient then normal screws.
@@UntoppableToppHatit’s an ok early game recipe but I’m guessing you haven’t made it all that far into the game. The best option is to rush steel then go hard drive hunting for steel rotors. With that recipe, it uses the same materials as stators so you only need wire and steel pipes to make motors. Then there is the problem of bussing large quantities of screws. The best option is to completely eliminate screws from your factories entirely.
That's funny. I just plopped down an assembler next to the space elevator and hand fed the two components for smart plating in, every time I passed by. The dimensional Depot was supplying them to me
@@googlegamer4047 I usually do this but my 1.0 playthrough I fully automated it and let it continue running in the background while I did other stuff. By the time I was ready to make the other parts for phase 2, the initial set up had already fed 1000 additional smart plating which was nice. 🙂 👍
@@spyfire242except dimensional depots are new. You can literally just stand there while The ether feeds you the parts. Which is what I ended up doing for the other two. With the assembler fully overclocked and somerslooped, it got the job done faster than trying to set up logistics to get them brought there. I've finally got trains and can do it properly
Thats a lot of slots. That would be very hard to pass up! I still dont know what I would do. Maybe flip a coin LOL I would really like dirt foundations and leveling the ground with grass sticking through wouldnt look so bad. However we cant gather dirt as the resource, but maybe we could use soil-cement foundations to appear as dirt? Maybe use less cement than concrete and could still resemble dirt?
FYI being crouched while attacking a hatcher will not wake it up even with the rebar gun. it also only takes 2 shots from the rebar gun to kill a normal hatcher.
the elevator should have one input for each different part it can take and take those space elevator parts indefinitely and work as if you were awesome sinking them except it does the launch animation for every few thousand parts or something.....
"Skipped cast screw" is the most saltiest thing in the entire world, you've got every fellow ficsit employe salt for sure
You need devil effect for that
lol, people love that recipe for some reason. lol
@@DrawingXaos I will defend cast screws with my life, it has a simple ratio and it works PERFECTLY for automating rotors, it's also way more space efficient then normal screws.
@@UntoppableToppHatit’s an ok early game recipe but I’m guessing you haven’t made it all that far into the game. The best option is to rush steel then go hard drive hunting for steel rotors. With that recipe, it uses the same materials as stators so you only need wire and steel pipes to make motors. Then there is the problem of bussing large quantities of screws. The best option is to completely eliminate screws from your factories entirely.
i skipped it :D
My soul left my body when you skipped cast screws..... lol
lol, i ended up getting in the next few hard drives.
That's funny. I just plopped down an assembler next to the space elevator and hand fed the two components for smart plating in, every time I passed by. The dimensional Depot was supplying them to me
Nice
@@googlegamer4047 I usually do this but my 1.0 playthrough I fully automated it and let it continue running in the background while I did other stuff. By the time I was ready to make the other parts for phase 2, the initial set up had already fed 1000 additional smart plating which was nice. 🙂 👍
@@spyfire242except dimensional depots are new. You can literally just stand there while The ether feeds you the parts. Which is what I ended up doing for the other two. With the assembler fully overclocked and somerslooped, it got the job done faster than trying to set up logistics to get them brought there. I've finally got trains and can do it properly
Thats a lot of slots. That would be very hard to pass up! I still dont know what I would do. Maybe flip a coin LOL
I would really like dirt foundations and leveling the ground with grass sticking through wouldnt look so bad. However we cant gather dirt as the resource, but maybe we could use soil-cement foundations to appear as dirt? Maybe use less cement than concrete and could still resemble dirt?
yeah, but no matter how many slots, we still end up using them all
Lol nothing says gamer like busting out a spreadsheet. Love it.
haha, the gamers best logistical tool
FYI being crouched while attacking a hatcher will not wake it up even with the rebar gun. it also only takes 2 shots from the rebar gun to kill a normal hatcher.
@@CaptainAwsome you just saved me a ton of deaths
my god, that is amazing. i love that.
the elevator should have one input for each different part it can take and take those space elevator parts indefinitely and work as if you were awesome sinking them except it does the launch animation for every few thousand parts or something.....
that would be cool
Do you have a copy available of your spreadsheet? It’s very nice
thank you, not yet but soon.
❤
Thanks
Cast screws aren't good for start?
he was messing with us
they can be, but in early game even the reg recipe is fine.
@@DrawingXaos true honestly i dont understand why people fan boy it so much, it only skips one production step
@@Tactician00 Skipping one production step saves on both space and power which is great in the early game.
@@spyfire242 yeah but even with that i dont see why people say its absolutely needed
Where do you get this spread sheet
i made it.