Correct me if I'm wrong but, from a purely practical standpoint I've always disliked the near flush designs. Reason being, as long as you can smoothly run over the object I actually find that a slightly protruding design offers more accessibility. Example the chem benches, when they are flush you have to basically be right above them and look down to access. If they were higher u could access them from not only above but also further beside.
Yeah, that’s right. The chemistry benches are slightly elevated. For dedicated storage (dedis), it doesn’t make a difference because most of them are placed between other dedis anyway. Vaults and Tek troughs are pretty big and easy to access as well. Cryofridges, depending on the size of your cryofloor, have the same arrangement as dedis-they're positioned between each other anyway. But yeah, if you want to elevate them a bit, that's possible by choosing snap points that are located slightly higher on the ceiling.
@@smarft thanks for the response, figured its purely a trade off of cosmetic preference vs minor accessibility improvement. The only limitation being that if u do this under a Replicator that's floating u need to leave enough room. I have slightly raised my dedi so they act like a step up to make rep access even easier since ur head basically touches it (more of a compact crafting area not much room for entire dedi floors.
@ you might should check out my crafting station video and skip to the replicator part. I think I lowered the replicator and it is floating so it has perfect access
@@smarft Yea I snap a wall to my dedi ceiling snap point and I float both my rep and transmitter off that wall which is the perfect height to be able to just walk under it and easy access.
Where do you want to build ? Also if it’s like easy or hard underwater cave, you just drag the snappoint from the vacs down or to a side where you have land , create a new one and then redo it I can make a video on it if you want 👍🏽
@@smarft Pretty aids and not worth the time imo to do in caves. For example like central cave where its all ramps besides the bottom and u have to go all the way up off another snapoint. Aint worth i will stick to my bench's :)
@@Dizzyrust I have constantly ppl message me that their on structure cap, also if you free place the cryos youll most likely get the problem they you get stuck in between them. also it looks cleaner. If the benches work for you thats absolutely fine. I stick to a more professional build style even tho it takes more time.
@@smarft No your not wrong and after some fucking around i managed to get it to work and clean in as my example central cave. Although cryos are tuff with the rough terrain havent dug that deep dedis and troughs came out clean. For now cryos being rough lol.
Just to add, console command `debugstructures` is useful to check if the railings are snapping to each other.
Love your designs man, just incorporated a few into my base.
@@Bluegeneral05 thanks! Always trying to upload something helpful
@@Bluegeneral05 if there’s any questions whenever, feel free to join the discord 👍🏽
Correct me if I'm wrong but, from a purely practical standpoint I've always disliked the near flush designs. Reason being, as long as you can smoothly run over the object I actually find that a slightly protruding design offers more accessibility. Example the chem benches, when they are flush you have to basically be right above them and look down to access. If they were higher u could access them from not only above but also further beside.
Yeah, that’s right. The chemistry benches are slightly elevated.
For dedicated storage (dedis), it doesn’t make a difference because most of them are placed between other dedis anyway.
Vaults and Tek troughs are pretty big and easy to access as well.
Cryofridges, depending on the size of your cryofloor, have the same arrangement as dedis-they're positioned between each other anyway.
But yeah, if you want to elevate them a bit, that's possible by choosing snap points that are located slightly higher on the ceiling.
@@smarft thanks for the response, figured its purely a trade off of cosmetic preference vs minor accessibility improvement. The only limitation being that if u do this under a Replicator that's floating u need to leave enough room. I have slightly raised my dedi so they act like a step up to make rep access even easier since ur head basically touches it (more of a compact crafting area not much room for entire dedi floors.
@ you might should check out my crafting station video and skip to the replicator part.
I think I lowered the replicator and it is floating so it has perfect access
@@smarft Yea I snap a wall to my dedi ceiling snap point and I float both my rep and transmitter off that wall which is the perfect height to be able to just walk under it and easy access.
@ exactly, I think I did the same on my crafting station. If not I definitely did it in the kitchen for the cooker haha
It’s the perfect height
Only works on uneven land try doing this over water and not shallow water but water so deep u have to use vacuum compartments as foundation
@@jafsgameing9317 yes, but the “only” is literally everywhere besides the ocean
(And a tiny area in front of the crouch underworld on center )
Where do you want to build ?
Also if it’s like easy or hard underwater cave, you just drag the snappoint from the vacs down or to a side where you have land , create a new one and then redo it
I can make a video on it if you want 👍🏽
@@smarft Pretty aids and not worth the time imo to do in caves. For example like central cave where its all ramps besides the bottom and u have to go all the way up off another snapoint. Aint worth i will stick to my bench's :)
@@Dizzyrust I have constantly ppl message me that their on structure cap, also if you free place the cryos youll most likely get the problem they you get stuck in between them. also it looks cleaner.
If the benches work for you thats absolutely fine. I stick to a more professional build style even tho it takes more time.
@@smarft No your not wrong and after some fucking around i managed to get it to work and clean in as my example central cave. Although cryos are tuff with the rough terrain havent dug that deep dedis and troughs came out clean. For now cryos being rough lol.
great Video.. explains very well what I was hiding for a long time. (Yes, I hid it from people so they might ask me to build for them)
Weirdo, no gives a shit about u building for them and even if u didn't hide it no one would've seen it anyway XD
Kann man nicht mehr due Kühlschrank aufeinander stecken? Funktioniert irgendwie nicht mehr mit piller
werds gleich mal versuchen
How you can snap the fence whit the foundi?o hiw can do it
its noit the fence its a fence support. you might use the wrong item ? Normally it works just fine. it snaps like every other structure.
To get second row of ceiling for the fridges need redo the foundis?. I got the dedi floor but no idea about the fridges floor
What do you do when the boxes fall through
@@swamppride what boxes ? & where do they fall through?
@smarft when you unload, sometimes the boxes fall through the vaults, fridges, smilies, troughs and fabs
Smithies
You sound like Dr richtofen
no idea who that is lol