How to play 3 Player Chess
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- Опубликовано: 16 окт 2024
- Learn the rules to 3 Player Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: • How to play Chess (202...
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RULES:
Setup the red pieces on the “A” through “H” side. White on the “A” through “L” side. And black on the “H” through “L” side. Red goes first, then play proceeds clockwise with White, followed by black.
When you move pieces, use their normal movement relative to the adjacent spaces as the space shapes distort. When you move a piece through the center rosette, movement changes significantly.
A diagonal movement traveling into the center, will continue out of either rosette of the same color, on the other side, in a straight line through the opposite corner of the space it entered. A diagonal movement across the side of the rosette, will deflect the movement outward away from the center through the opposite corner of the space it entered.
Spaces opposite each other in the rosette of different colors are not connected. A queen may not travel diagonally through the center of the rosette so that it continues in the diagonal of a different color. Likewise, when the King is on a rosette, it may not move to the opposite side of the rosette to the space of the other color. However, it may move to any other adjacent space.
A horizontal movement always deflects away from the center at the largest angle. A rook may not travel towards the center and continue on a path that changes its relative direction. It must travel through the opposite lateral edge of the space it entered. A rook starting on a rosette space cannot move across a rosette towards the other side of the board, but instead, it may only move through the opposite lateral edge of the space it entered.
When a pawn is in a rosette, its forward movement is always towards its closest opponent’s side of the board. A pawn in the rosette may capture diagonally to another rosette of the same color, but may not capture to a rosette of the opposite color. If a pawn reaches the back row of either opponent’s side of the board it is promoted.
A knight may never travel across the center point of the rosette but instead travels around it, using adjacent spaces for it’s “L” movement, keeping in mind that a straight line moves through the opposite lateral edge of the space it entered.
There are 3 game ending variations you can play with, you should agree which you will play before beginning. Option 1: The game continues until one player is checkmated. Then the player who delivered the checkmate is the winner.
Option 2: After the first king is captured, that player is eliminated from the game and the game continues. The player who delivered the checkmate receives the bonus ability of being able to use the eliminated player’s pieces until only 1 player remains.
Option 3: When player is checkmated, that player is eliminated from the game but all their pieces remain on the board. These pieces do not move, they cannot check a king, and you may not pass a piece through them. If you wish to occupy a space with an eliminated player’s piece on it, then you must capture that piece. The game then continues until only 1 player remains.
This version is much more reasonable than the circular 3-man chess
But still very much unreasonable
@@qwq1017 especially diagonal movements
Was the circle version a bit weird and wacky to understand?
Either way, it's still the same.
And I can't argue about that.
@@m.a.r.i.a.9861 diagonal is hard to follow, but it does make sense when you remember that diagonal moves will leave a piece on the same colour as when it started, so it makes sense to define diagonal moves that way
@@TheCheesyNachos But that's not diagonal moves anymore, a diagonal should connect two OPPOSITE cells of all which have a given point as a vertice.
How about "non-euclidean pentagon chess" where each tile is a pentagon. Since pentagons can not be arranged on a flat surce, the chessfield has to be distorted in some way...
I invented chess where each cell is an irregular pentagon
I was about to say that, then, the pieces would fall.
But we can actually use magnetic pieces so that they stick to the board even if it's tilted.
This is unrelated, but may I just say that that Rubik’s Cube in your profile picture is significantly cursed.
@@goldeer7129 Invent the game first, and then think of how you would make a real-life set. Anyway you can write a computer program to run any variant
you'd call it hyperbolic geometry, and it sounds like the perfect test game for hyperbolica
This is way more intuitive than the circle version. It's easy to remember how pieces move if you just think of forward/backward/lateral movement as going through the sides of the squares, and diagonal movement as going through the corners of the squares towards the same colour. Then all pieces pretty much move like in regular chess.
Yes, I've not played the circle version, but on this one: you can figure out the moves by looking at the colours of the "squares" and thinking in terms of opposite and adjacent sides. I wouldn't say it's intuitive (especially knight moves and pawn captures near the middle), but you can work it out. It's a good version.
Whenever I see these chess variants, I always think of FIDE’s official definition of the knight’s movement:
“The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal.”
Funny to think about, really.
i just visualised it, and that actually works xD
By those rules, a knight can theoretically stand on the opposite side of the center rosette from which it started
I think that the Xiangqi knight is also an influence on many of these chess variants.
Also, if we go by the FIDE rules, there isn’t an obvious way to define “closest” on this board as the squares are all different sizes. It seems like they took the “L” shape that you learn when you first learn chess seriously. Also, it would be cool if a king had a special move to the opposite side of the rosette as it is a special piece.
@@maxthexpfarmer3957 topology i guess ¯\_(ツ)_/¯
I don't care about the chess rules anymore.
I just wanted the Premium Quality Wood.
But really. Your videos are awesome, go to point, and easy to follow.
Well, some videos.
That chess set is not premium quality wood.
@@outtabubblegum7034 Not the chest set, board itself. Why would they be lying?
_Obviously joking._
Nothing is as premium as Triple S games himself
Same. I forgot all my strategy after 10 years and went from 1700 rating to 800. But at least those tournaments are more laid back now.
Because there are three turns, there is also the question of when checkmate occurs.
Assume the turn order follows A > B > C... Player B puts player A into check. Player A has no legal moves which can break the check. From A's perspective, this would be checkmate. However, it is player C's turn, not player A's, and C could conceivably make a move breaking check on A. It's important to know if checkmate occurs immediately (when that player in particular has no way out of check), or at the start of a player's turn (that is, when they are required to move but have no legal moves available).
Edit: Clarity
Checkmate on 3 player chess games usually happen on your turn, as it basically is in the normal variation
I've played this version a bit and it works.
I find it better not to have a concept of mate, but just play to capture the king - this also removes the ambiguity over what can happen when it is your turn and you are already attacking a king (when your "ally" gifts you a discovered check). I play that unforced king blunders can always be taken back, so it functions almost the same as checkmate. It's missing is the possibility of playing for a stalemate, which is quite a fun feature of standard chess, but in a three player game - who cares?
This variant works really well with mixed abilities. There is a big psychological element, and there's a natural evolving diplomacy that's a lot of fun when played over the board.
I think it's probably a very flawed game in that the optimal strategy is going to be to form some sort of bunker and wait for a draw. Unless you play the version where the mating player gets all the pieces, exchanges are always bad. That said, I've never had a game turn out like this: there's always intrigue, twists, and plenty of violence.
I've always played that the defeated player's pieces are just removed from the board, but like the idea of just leaving them on as capturable obstacles - will definitely try that. To be honest, it's usually very predictable and far less interesting once a player has been eliminated, but the three-player stage is great.
@@tomonetruth Chess requires mating a single piece. If that king piece can be captured then it's not chess.
surprised that "once a player is eliminated, their pieces are removed from the board" wasn't a given option
S trouble is that removing their pieces might expose another king to check.
I’m late to the party but that should also be talked about as legitimate strategy.
If Player A was being blocked by Player C’s piece, and Player B checkmates Player C…
…Then in the next turn, Player A just has to move their king away (or block) from the discovered check. IF this proves impossible, then, ladies and gentlemen…
We now have a double checkmate.
you could also get yourself in a checkmate by removing those pieces, so in that case it's just an illegal move
You're not required by law to obey that. If you and your friends want to change that rule you can. Theres even standardized chess clubs with local variants, for example I played at one club that banned en passant before.
@@rosiefay7283or even checkmate
3:16 Option 2. That's an interesting privilege -- being able to use the mated player's pieces as well as your own. So if A mates C, B might be none too keen to continue playing someone who now controls both A's and C's pieces. So B might do C the kindness of getting them out of check. Or what happens if A mates C and then B goes and captures A's mating piece, or interposes on its line of attack, with B's own mating piece? Does B now usurp A as controller of C's pieces?
Checkmate essentially means impossible to escape capture. In a multiplayer chess game, that would mean you have to actually capture the king like any other piece.
@@RiskierGoose340 alt, if theyre in checkmate due to a piece such as a rook, a knight, or a bishop, killing/replacing/blocking that piece with your own of a different type (rook with bishop, etc) would mean they're no longer stuck
a will have 2 kings
I feel like a fourth option of the enemy piece is going to your opponent would be a far better rule. It would encourage you to keep all 3 players in the game as long as possible to avoid your opponent getting a larger Army when you check mate someone. I feel like with option 2 if I were the third player and I watched someone else just get taken out and now my opponent has twice the Army I'm just going to concede most of the time.
I like the idea of being forced to "warp" movement. Very cool. Rooks stick on flats, bishops on "tips". Knight looks like it can mice two flats and a "tip". Queen can move any number of flats or tips following warps, and king can move one at a time following warps. The star in the center gives the board cohesion.
I think this is my favourite solution to 3-player chess yet.
first option is the quickest version, second seems to give a huge advantage to the initial winner, but the third one is probably the most interesting version, where the defeated pieces now became obstacles in an ongoing battle.
Played this game for the first time today with my partner and daughter and thoroughly enjoyed it! The negotiating and tag teaming was a fun addition, the peices all moved intuitively along the centre and we played our own variation of what we thought the rules were 😂 we had a checkmated player held prisoner by another and so theyre peices were under the checkmaters control, it sounds like an easy win for the checkmater but this happened a little later in the game and the checkmater actually gave up valuble peices and took a loss to battle the remaining player. We let the checkmater move peices and release theyre capture if they wanted to bring them back into the battle, it may sound confusing but this way of playing felt natural and gave the person captured the ability to bargain and still be invested after checkmating. Ill learn the proper rules soon but this was alot of fun! 😊😊
The three ways you outline for how to end the game definitely sound like they peel all the different skill levels. The first one sounds like it leans more towards two players getting up on the third. The second one sounds like it leans more towards the player winning get an advantage to win even harder. And then the third one sounds like the most even across-the-board
Option 4: when the first player is checkmated, the game ends and all players tally the value of the pieces taken. The winner is whoever has the most points.
It’s very nice if your the one getting tag teamed, and it incentivizes the other two to betray each other at some point.
Awesome, I've been looking forward to this
Good job with the explanation! This is surprisingly easy to understand. Will probably take some practice to actually get a hang of the game though but the rules seem pretty clear.
I have this set. I didn't know about the 3 different endings. Thanks for that👍👍
Another 3 player chess board here. However, it's hexagonal instead of circular.
Only the board. But not the cells.
The difference between this 3P chess Ver and the round chess board Ver is that you don’t have some kind of random lines on the board anymore.
Diagonals here are pretty random still.
@@qwq1017 not really, diagonals move through the corners to a "square" of the same colour.
Great guide. Now I know all that I nedd. Almost. Do you know, what about a situation, when some player give up? With the first ending variation, do the other players continue or is it a draw between them?
the board is hexagonal because its the bestagon
Hexagons are the bestagon
CGP grey was here
I learnt this from The Big Bang Theory from the 4th season where Sheldon Cooper and his close teammates of his group are playing it, very difficult to win and play this type but awesome video.
Wasn't that the one where Sheldon came up with absurd new pieces, like a snake and a golf cart or something?
Thanls a lot, very good explained. I have a question for option 3: Should the checkmated King remain on the board with all its pieces. Or should be (only the King) taking away?.
Thanks in advance for the answer.
Finally! A good video on the rules. However, wouldn’t another possible rule be: The game ends when a player checkmates an opponent and the third player is given a turn to stop the checkmate but is unable to?
You could play that way if you want to, but that was not part of the rules that came with the game
You can also play 2 players on the 3 player board. Just set up the pieces opposite to each other.
The only difference is that the battlefield is 96 squares, and the rosette/distortions.
4 pawns promote on the left, 4 pawns promote on the right, unless they’re able to capture their way directly to the opposite side of the board.
if the the player checkmates another persons king and before the players chose the control opponents pieces after checkmate
the person who checkmated will have 2 kings does that mean that the person can avoid checkmate or is the new king just another piece?
who wins when red's king is surrounded(no more places to move) but not yet mated by black, and then white checks red?-> Black (whos next in turn) then does a second "check" wich is mate.
Does white win in this case because it delivered the "first" check or does black win because it delivers the "last" check/mate ?
Option 4: If you are checkmated, your opponent on your right wins and the game stops.
With this option, two opponents cannot team up against the third one. You attack the opponent on your left but defend against the opponent on your right. If you accidentally checkmate the opponent on your right, you both lose and the third player wins.
If after player 1's turn, player 2 cant make any legal move (stalemate), then player 3 wins and the game stops.
This really good variation
When a player is eliminated in option 3, can you capture their king to occupy it's space like you would with a regular piece?
Thank you! so much for making this !!!!
Oh my... it's like... space chess. With warped planes.
Lol I like it
What a twist
Thank you! Great explanation
Question:
Let's say, 3 pawns are at the Rosette and they are all on the same colored square. White pawn captured black pawn and it survived for a whole turn. Can white pawn still capture red pawn(the one that is also at the Rosette) next turn when it's already on an enemies territory(Black's territory)?
Interesting, especially the rosette
I have that exact same board! It's fun, but I've only played this variation a handful of times in the 15 years I've had this board. It's already hard enough to get 1 person to play chess with me, let alone 2.
I remember playing this when I was 5 years old.
This was the best board game that I ever played.
Why does your queen pieces actually look like Queen pieces? I love the board I have, but the Queen pieces are just a little dot on top of the piece. Other than the fact that the dot is slightly bigger, it literally just looks like a Bishop
So is the center of the rosette an ideal point?
What happens if a player's king gets captured? With 3 players it is possible for player 2 to make a move that puts player 1's king in check with one of player 3's pieces and player 3 would have the opportunity to capture the king before player 1 has the chance to move out of check.
I played this with some friends the other night not knowing too much of the rules, but we only had the rosette and end conditions wrong, so it still played pretty fair. But believe it or not, we got to a point where one player got stalemated, and we had no idea what would happen after that, so we just assumed he lost and removed all his pieces (that was how we were playing, if someone loses, all their pieces get thanos snapped)
Chess community: *make 3 player chess*
Grey: HEXAGON ARE THE BESTAGON
Chess community: yes chef, ok chef
Grey: WHY THE CELLS ARE NOT HEXAGONAL
@@qwq1017 ewwwwwwwwwwwwwwwww
Why weren’t cells hexagon?!
Circle is worst cle
@@PaGDu333 what do you mean?
I had an idea for a chess variant that I call 'combined arms chess' the rules are the same as regular chess with these exceptions;
1) En Passant is not allowed but Pawns can capture one space in any direction, pawns also have the 'Sniper' ability which lets them eliminate any piece within 2 tiles of them without leaving their space, provided no other piece (friend or foe) is in the direct path, pawns also have the 'Medic' ability which means that if a friendly piece was captured adjacent to them the previous turn they can use their move that turn to revive the piece on a nearby vacant space.
2) Rooks can capture without moving, but cannot capture a piece within 2 spaces of them unless they move to that space, also if there is a vacant space adjacent to that piece the piece is not eliminated but relocates to that space.
3) If a Knight jumps over an enemy pawn that pawn is "run over" and eliminated unless the space behind the pawn is vacant then the pawn is not "run over" but retreats to that space, also a knight can eliminate another knight without leaving their space if that knight is within their normal movement range but if they do this then any enemy Pawn or Rook who is within movement range of either knight involved can provide 'Anti-Tank support' and eliminate the attacking knight as well (this does not apply if the knight captures in the standard way).
4) Bishops have two extra moves; 'Airstrike' and 'Airlift', in an 'Airstrike' the Bishop can eliminate any piece that has no vacant space without leaving the space they started the move on but if 3 or more enemy pieces are adjacent in any direction to the target of the 'Airstrike' then the Bishop is 'shot down' and eliminated from the board, in an 'Airlift' the Bishop swaps positions with any other friendly piece (this can be used to escape check), however if the friendly piece is surrounded on all sides by enemy pieces then the Bishop is 'shot down' and eliminated from the board.
5) When capturing a piece if one other friendly piece is capable of moving the the space the piece under threat of capture then the capture is blocked, if two or more friendly pieces are in that position then the attacking piece is eliminated, however the attacker can call other pieces capable of moving onto the square the attacking piece started on as 'Reinforcements' and then the ratio is increased by how ever many reinforcing pieces are involved (e.g. one attacker and one reinforcement means 2 pieces are needed to prevent the attacker capturing and 3 needed to eliminate the attacking piece and 4 to eliminate the reinforcement as well), if the attacking piece but not the reinforcement is eliminated the reinforcement moves to the space the attacking piece started on and ends turn.
I'm not sure how well this would work.
you lost me at “en passant is not allowed”
American chess how to play
@@TheCheesyNachos Yeah, it just seemed a little overpowered when I gave pawns the ability to pick off any piece in 2 spaces without moving (if the path is unobstructed) so I guess the pawn's 'Sniper' ability replaces it.
@@DreamingGodofstorys Is this a suggestion for an alternate title of 'combined arms chess'?
@@edspace. Well yes (if it's offensive. For some reason I'm sorry)
i like this more the the circle one, it makes a bit more sense (and mostly it looks better)
Make sure that you say non-circular in the title
is a stalemate possible and is it a stalemate for everyone?
Is there a link to the rules written up? Thanks in advance.
In the description.
@@TripleSGames I saw the writeup, but it would be nice to have the writeup with color pictures of where pieces can legally move when they are adjacent to the border between 2 or 3 sides. As it is now, one has to watch the RUclips while playing the game and that gets difficult. Thanks!
What happens if someone can take the king by the person before making that opportunity, is it like the other one?
0:50 Copyright strike by Mitsubishi Electric
wut
With option 2, if I checkmate one person. Can I use his pawns to go back in his own direction to receive a Queen? Or does it have to come back in its natural direction?
I was kind of wondering the same thing. I would assume that pawns have to continue moving the direction indicated by their color.
Natural direction
Question: if one side is checkmated, is it possible to be un-checkmated by being rescued by another side? I dunno why someone would do that, but I’m still curious.
Someone will do that if they can capture the piece that checkmated and rescuing is a side affect
What about Sheldon Cooper"s 3 player chess ?
That would be a mess, that game has a pope, old woman/grand empress, catapult, gorilla, serpent, golf cart, beekeeper and time machine.
Thanks you now I know how play
So a scenario that would come up. Let's say player 1 moves their queen to checkmate player 3 by placing it in a square threatened by player 2's bishop. If 2 takes the queen, 3 is free to escape or capture. If 2 moves their bishop, 3 is free to capture. Logically, if 2 does not interfere with this sequence, then 1 is responsible for 3's mate. However, what if 3 moves a rook into position to redundantly threaten 1's king? 1 is still in checkmate but who gets the win? Logically the first-next player should get credit since they'd be the ones to capture the king.
Minor additional note, it is possible for a player to turn a check into a checkmate unintentionally this way (by, say, moving a piece that threatens or blocks a checked player's only legal moves). It's solid logic to say that the player threatening the king gets the win, but I can see people being salty about blundering this way.
Final funniness. If the stalemate rule is inherited unmodified, then one player having no legal moves at the start of their turn means the game is a draw for everyone.
Non capisco perché il cavallo al centro può andare dove vuole, con ben 10 case occupabili (2:43), e la torre ha le stesse case occupabili di una scacchiera normale (2:07)
i have this one, except with blue and green for white and black, i still don't know which one goes first
how about it's played as Deathmatch, first to lose all their pieces loses, then remaining players can play til checkmate. loss of king isnt an instant loss for the 1st player, but they must swap a piece for their king/mark a piece as their newest highest ranking
Rosette is a pretty cool word
Whats about passed pawns?
3:55 The queen can be captured because a pawn is diagonal to the queen and also the king can capture it himself. so thats not a checkmate
2:55 my lord! Is that... legal?
TSG: I will make it legal.
Edit: I looked up the official FIDE rules, and there are a lot more (potentially) legal moves for the knight in the center than the ones TSG has shown us. Can someone tell me how much the designer of that variant knows about that rabbit-hole?
Good variation, just weirded out by the fact you're not using the flat pieces for this video
What's the option 2?
There is the version of Filippo Marinelli from 1722 :) → Il giuoco degli scacchi fra tre - Filippo Marinelli
What about the En Pessant rule
really interesting!
Where do I get this?!?
I like the idea that the eliminated players pieces remain on the board as obstacles, but I feel like the checkmated king should be removed, just the king
Very interesting
3 man chess' movement make more sense and are easier to understand, but 3 player chess has fewer exta rules to memorize
This version is much more reasonable than the circular 3-man chess But also very confusing then circular 3-man chess
I like this better than 3 MAN chess, this is way more inclusive.
On the internet there's a fourth option, in which the game ends when one player is checkmated, but the player to neither checkmate nor get checkmated neither wins nor loses.
Wait wasn't there a 3 Man Chess video?
It was a different kind of 3 man chess.
What about how to play for points?
There's another version with a circle
Yay🎉 Fantastic! Finally 3 women can play with each other!
Underrated Chess !
Overrated Chess
Three man chess vs Three player chess
This is the strategic equivalent of monopoly. Little chance of success, high chance of fightings.
Yes
now that one guy won't have to annoy us about when is he's turn
what if there is 5 or 6 player chess
@@gamerboy0499 just use 2 boards.
Where is the pope, serpent, and time machine?
One day we need to see 100 player battle royale chess
The second option of playing this form of chess is brutal, man.😅
Super🎉
Bro this is atleast better than the circle one the circle one is more simple NAD ISNT HARD LIKE THE CIRCLE ONE
Option 3 seems like the only truely balanced option
A 4th version could be that when someone is checkmated all their pieces get removed from the board for the rest of the game
The problem is that it might expose another king to check.
⥊ 15: 16
0: Good (if not good, then not zero)
0001: Uniqueness
001: Identity
002: Individuality
003: Variability
004: Diversity
005: Tolerance / Inclusion
006: Acceptance
007: Consonance / Harmony
008: Innocence
009: Transcendence
01: Awareness
02: Diversion
03: Sensing
04: Love
05: Grace
06: Reasoning
07: Ingenuity
08: Decency / Honesty
09: Truth Seeking
1: Ethical
2: Problem-Solution
3: Situation
4: Abstraction
5: Expression
6: Why/Who/When/How/Where/What
7: Information/Code
8: Stability
9: Sanity
10: Network (Good Network, because zero)
11: Justice
12: Time/Spread/Dissipation/Easter
13: Death / Fact
14: Cognition
15: Agent
16: Reason
17: Discourse
18: State
19: Discipline / Control
20: Judgement
21: To Solve Problems with Ethics
22: Resistance / Differentiate
23: Consideration
24: Humor / Mental State
25: Behavior
26: Motivation
27: Cohesion
28: Dependability
29: Diagnostic
30: Liberty
31: Consent
32: Discernment
33: Response
34: Ideas
35: Showing
36: Option
37: Opinion
38: Decision
39: Prognostic
40: Wellness
41: Attention
42: Critical Thinking
43: Acknowledgment
44: Free Love
45: Plan / Task Force
46: Purpose
47: Perspective
48: Character
49: Ambition
50: Good Expression
51: Manifestation
52: Support
53: Respect
54: Care
55: War
56: Pointing / Profiling
57: Tell / Counter-Terrorism
58: Invoking / Building
59: Proficiency / To Excel
60: Certainty
61: Identification
62: Qualification / Characterization
63: Inquiring
64: Conjecturing
65: Function / Role
66: Investigation
67: Arguing
68: Indicator
69: Scrutinity
70: Validation
71: Illustration / Knowledge
72: Construct
73: Explanation / Informing
74: Data
75: Materialization
76: Delineation / Instruction
77: Flow / Cadency
78: Share
79: Accountability
80: Personal Soverenity
81: Independency Constancy
82: Resilience
83: Established
84: Autonomy
85: Executing
86: Authority
87: Stream
88: Consistency
89: Boldness
90: Wisdom
91: Assertiveness
92: Optimism
93: Scrupulousness
94: Integrality
95: Composure
96: Blockchain: ⥊ (TRACE MARKER)
97: Anarchy
98: Veganism
99: Revolution
100: Liberation
101: Peer-2-Peer
102: Partnership
103: Proposal
104: Design
105: Collaboration
106: Necessities
107: Vocabulary
108: Clarity
109: Regulation
110: Virtue
111: Honor Righteousness Principle
112: Distributed Ledger
113: Privacy / Assistance
114: Abolitionism
115: Pride
116: Justifiable
117: Equitable
118: Liberation State Formation
119: Mission / Objective
120: Harvest
121: Deliverance
122: To Sort Out / Separate
123: Inclusion
124:
125: Differentiate
126: Distinguish
127:
128: Frankness /
129:
130: Realization
131: Fulfillment
132: Regard
133: Responsability
134: Address
135: Execute
136: Obtain
137:
138: To Mark / Formation
140: Serenity
141: Idea
144: To Notice
148: Mindfulness
150: Good Character
151: Virtue
153: Declaring
155: Perform
158: Rising
160: Technology
161: Communication Systems
166: Causality
167: To Label
170: Knowledge
185: System Accessibility
181: Structure
199: Commitment Conviction
200: Sanctuary
209: Enlist
210: Resolution
211: To Engage
212: Secure
215: Mobilize
219: Annihilation
220: Contemplation / Meditation
221: Either Way / Alignment
222: Cooperation
230: Resilience
250: To Thrive
255: To Emerge
266: Correlation
299: Elevate
300: Crusade / Jihad
301: Confront
309: Consensus
310: Self
311: Bodily Autonomy
320: Deliberation
322: Oportunity
330: Win-Win
331: Self-Determination
333: Abundance
340: Conceive
353: Energy Management
360: Technology
373: Remote Killing
370: Efficiency
390: Economicity
399: Revolution Gear
400: Earth Population
410: Permaculture
430: Ecosystem
440: Fellowship
444: Direct Digital Democracy
500: Assumption / Honor
501: Leadership
502: Credit
503: Esteem
509: Prestige
510: Admiration
511: Heroism
512: Altruism
520: Proficiency
530: Acceptance
535: Denoucing
540: Appreciation
550: Diplomacy
555: Gathering
556: To Pick Up Someone/Something
590: Excellency
600: Organizator
620: Diagnose
660: Operation
661: Operator
665: Role
666: Method
676: Deduce
700: Honor
702: Credit
710: Intelligence
717: Desing
720: Quantum Mechanics
733: Argorithm Explaining
747: Artificial Intelligence
750: Consolidation
751: Enlightment
756: Inspire
757: Prompt
766: Plan
770: The Gear
771: File
773: Algorithm Recoginzing
775: Output
777: Pattern / Rhetoric
778: Development
780: Systematization
799: Revolution Algorithm
800: Providence / Heroism
801: Production
802: Necessities
803: Resorces
804: Energy
808: Renewable Cycle
810: Permaculture
820: Management
830: Logistics
831: Scheme
832: Reach
833: Demand
834: Stock
835: Distribution
840: Consumption
850: Labor
860: Human Resources
863: Assignments
870: Structure
880: Peace
888: Globalization
890: Needs
899: Conception
900: Transparency
910: Institutions
911: Emergency Call
930: Energy Distribution
931: Only One Global Currency
960: Blockchain
962: Traceability
970: Optimization
990: Inspection
995: Accountancy
998: Regulation
999: Implementation
1000: Militancy
1001: Nova Era
1030:
1042: Drug Liberation
1100: Liberation Army
1160: Pacifism
1312: Boycott
1400: Unity
1500: Benevolence
1550: Charity
1807: Black & Yellow
2222: Paradox
3000: Freedom
3100: Triumph
3311: To Revolt
3330: We All Can Live In Abundance
4000: Coexist
4411: Riders of Justice
5000: Glory
5500: Greatness
6999: Mystery
7220: Unified Field Theory
8000: Sustainability
8999: Finitude
9997: Discovery
9998: Unknown
9999: Universe
10000: Existence
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Ex.: 2034: To Judge the Idea.
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Ex.: To Judge the Expression: 25
20 + 5 = 25 (Behavior)
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Ex.: ¬11: 13. If not Just then Death.
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13
This is very confusing that if I play this chess once I may forget the regular chess!
I swapped parallel universes somewhere. I know that when he explained the second option of how to play, he used the words: "now armed with the first loser's pieces."
Better than 3 man chess
I will never play these board games but regardless I'll watch the video.
This seems way more annoying than the Circular 3 Player Chess. Sure the board here has a cleaner look, but the way pieces move seems a lot less intuitive.
You know you are fcked when a random spirit has been summoned by this board and moves the piece
Looks like jarmge finally remembered his pieces
3 person chess game 🎮 with black red and white
nice
I HAD SEEN IT IN THE SCHOOL!!