*8:21* There's actually a fix for that: Simply select all your weapons while having your ship selected (Might also require holding Ctrl if you don't have the option enabled) and go to the specific options of that one part (Three little lines). There, you will see two options: Self-destruct (Never press that), which you will only see in Creative Mode, and Direct Control bindings. Not only can you change what key fires the weapon there, but you can also change it to AI-Controlled, making the weapons auto-target stuff whilst you simply pilot the ship. Can also be used for some advanced tricks that I simply can't explain here, like ''Railfanning.''
Oh thank god, I need that. Is there any way to unlock the camera and make it dynamic (like Starsector)? These are the sort of useful things that need to be made more intuitive. Walt has great code, just need to make it more obvious for casuals like me.
@@IroncladLion As far as I am aware there isn't something like that yet. But if enough people request it there is a good Chance walt might add it(perhaps see the discord if anyone else had the idea already)
@@IroncladLion Oh yeah forgot to reply to that earlier, really sorry. I love Cosmoteer for more reasons than one, one of them being how truly customizable it is. Yes there is indeed an option to make it so that the ship doesn't lock onto it anymore. It's in the Direct Control part of the Camera settings ''lock camera to ship,'' and if I recall correctly you can hold down Alt to make it not be locked anymore without opening the options menu.
I remember playing the demo a long time ago alongside Reassembly (If somebody rememberes that game) and always had a blast. Especially in the random multiplayer rooms, competing with people in an active arms race. Great to see its actually getting a full release
I played the crap out of Reassembly and now im addicted to cosmoteer. I wish there was something like the farming faction in cosmoteer. It would give me a reason to set up bases which id love to be worthwhile
Great review! 8:21 That's a setting you can change if you want the AI to handle targeting (which is recommended), you can also make the camera move toward your cursor while in DC mode to mitigate the other issue.
Mining is how you keep your production up, its WAY cheaper to mine iron and put it to steel paltes then to fight a ton of enemy ships. Also SHIP GRAVEYARDS, those will get you a crap ton of parts for new or bigger ships. I found the best thing to do is have a main fighter ship, one miner ship, and a Production station, then a small supply runner. In that order of course. You start with your starter of choice then move on to making a small miner with two mining lasers, usually its best to try and salvage and enemy ship or use a pre-built frame from the workshop or of your own making. Once you have made a main fighter that can take a pirate base, try to keep the base intact enough to take over, then if you gotta limp the base or shove it to the nearest trade station, fix her up and scrap most the weapons, and make it your production ship. Then use mined iron or take steel from graveyards to make a supply runner, use that to run supplies before you make main attacks. Doing this is a safe way to play as well as smart snice if you lose your main fighter you can rebuild by mining. The problem with locking BPs behind later sections is that pirate bases would be WAY to hard in the first area, you pretty much NEED the railgun to take down a pirate base.
I've been enjoying my experience with Cosmoteer so far. (Have 200+ hours invested into the game as of this comment.) The modding community has been great, the ships players have come up with so far, from Star Trek to Star Wars and Battlestar Galactica, are just fantastic. My favorite mod so far is Fighters and Components, having a small fighter swarm escort my command ship is just so satisfying. If you like building and space combat sims, you'll love this one.
Ah, interesting. That'd be a good opportunity for a UI popup "which ships would you like to jump with?" or something. No idea I had to select both, since I usually just tell the other ships to follow the main ship. Thanks!
I think the roadmap not having any dates on it is entirely intentional a big problem, as you said, is overpromising all of these features should be implementable at some point, I'm sure of it, but by not promising when you don't get the problem of "oh crap I have to finish this by then"
Fleet ships can follow you to other systems, they just can’t automatically you have to select the ships and then the warp point it can’t just follow other ships.
I completely forgot about this game. Found it a while ago when it was just an alpha thing not on steam. Favorite part for the brief time I played it, (dunno if it's still the case) but if you managed to get your ship split in half, as long as both segments had power they would both continue firing.
funny that you cover the game just now as steam wont let me buy it because my prefered payment site gets no connection... sometimes i just hate the world... =( nice seeing you cover it though, pretty neat game to cover time waiting for new starsector mods =P and pretty accurate review regarding the "problems" of the game for now.
Isn't the Internet such a wonderful place in 2022? Where you are denied service in a borderless, virtual marketplace because you're connecting from the wrong country or region and where you can be blocked from even buying a product for the weirdest reasons.
@@l0rf well it just makes me wish the old days back where i could, instead of stopping on my way home from work to buy the paysafecard, stop to get the game directly from a retailstore and i would´ve been playing it for hours instead of figuring out why the heck steam doesnt get a connection to paysafe, while everything else internet related works just fine on both ends...
I’ve been an Airships Conquer the Skies player since the beta. A friend gifted this to me thinking I’d like it, and it’s right up my alley. The shipbuilding feels right at home and is easy to learn while providing a challenge as your ship gets more complex. The combat is also really fun, and while the arsenal is somewhat limited, you still have plenty of options to 86’ the opposition. I’d recommend this to any Airships player who wants a genre swap.
Have you heard of a game by the name of Cortex Command? It's an old game started developing in 2001 and is still updating by the community with the cortex command community project, which releases the game for free even xD. I'd love to see you check it out, if your not too busy with starsector, it's a hidden gem of a game and with the number of mods, you can fight with any combination of nerds dream soldiers, halo? Got it, 40k? Got it, gundam? Got it. And even more!
Oh man, I haven't seen Cortex Command mentioned in ages. Yes I've heard of it, and played it a lot on release. One of the most technically impressive games I've ever played. A little jank, but really really cool physics and part simulation. I might have to try it out again, it's been years.
I remember a couple years ago, playing this game at a student game meet up, and met with Walt. When I tried out the game I basically got hooked, and had to snap myself out of it. It's even more fun now! I do have one major criticism for the game: and it's that the ai can be really stupid, and predictable. But still an amazing game.
Yeah, in fact you can see some deck cannons (the ones Arcanum mentioned) used in the video. They are quite massive and turn very slowly, but you can place them in the middle of your ship for a true Battleship experience.
Cosmoteer doesn't have belts or trains so I don't see where its similar to Factorio. Factorio is all about belts and keeping your belts clean (the right part on the right side of the belt"), supplied and full.
This isnt my type of game. You see Im addicted to controlling and leading fleets. Im more in to Star Valor tbh. Nice video and voice over and jokes :P Game is not for me it lakes features for my personal taste.
@@CommandD Well it was released on Steam yesterday, it's been in dev for 4 years now, and I'm extremely happy with it, as yet I don't see any balance issues. And there's a big tolerance with the term early access, this is very high up on the term, leaning very heavily on the more released side than early access.
I am once again randomly reminded about how good the cell stage of spore was.
"Energy weapons and shields are for babies" - Some shipwright in the Imperium of Man, probably
this game has been such a good game even since alpha and im so glad popular people like you are trying it out its such a cool/fun game
Yes it has, then some mad men modded it
@@kantohi3404 indeed they did. Since I’ve been with the forum for so long I knew a couple alpha modders. Was good friends with one of them too
If the narrator in movies had a youtube channel
*8:21* There's actually a fix for that: Simply select all your weapons while having your ship selected (Might also require holding Ctrl if you don't have the option enabled) and go to the specific options of that one part (Three little lines). There, you will see two options: Self-destruct (Never press that), which you will only see in Creative Mode, and Direct Control bindings. Not only can you change what key fires the weapon there, but you can also change it to AI-Controlled, making the weapons auto-target stuff whilst you simply pilot the ship. Can also be used for some advanced tricks that I simply can't explain here, like ''Railfanning.''
Oh thank god, I need that. Is there any way to unlock the camera and make it dynamic (like Starsector)?
These are the sort of useful things that need to be made more intuitive. Walt has great code, just need to make it more obvious for casuals like me.
@@IroncladLion As far as I am aware there isn't something like that yet. But if enough people request it there is a good Chance walt might add it(perhaps see the discord if anyone else had the idea already)
@@IroncladLion There might be something in the settings, but I can’t check currently
Wow. Nice. Finally i can pilot the ship myself without shooting my self in the foot.
@@IroncladLion Oh yeah forgot to reply to that earlier, really sorry.
I love Cosmoteer for more reasons than one, one of them being how truly customizable it is. Yes there is indeed an option to make it so that the ship doesn't lock onto it anymore. It's in the Direct Control part of the Camera settings ''lock camera to ship,'' and if I recall correctly you can hold down Alt to make it not be locked anymore without opening the options menu.
I remember playing the demo a long time ago alongside Reassembly (If somebody rememberes that game) and always had a blast. Especially in the random multiplayer rooms, competing with people in an active arms race. Great to see its actually getting a full release
holly crap Reassembly is so good, i played it on my friend's pc a long time ago and recently bought it
i remember pirating re assembly way back because my parents didnt want to buy it
I played the crap out of Reassembly and now im addicted to cosmoteer. I wish there was something like the farming faction in cosmoteer. It would give me a reason to set up bases which id love to be worthwhile
Yep, very strong Reassembly vibes. Great game
Your placement of cockpit and broadside on opposite sides shows clear Chromehounds design influence.
Great review!
8:21 That's a setting you can change if you want the AI to handle targeting (which is recommended), you can also make the camera move toward your cursor while in DC mode to mitigate the other issue.
Perfect, I clearly should have looked harder.
Mining is how you keep your production up, its WAY cheaper to mine iron and put it to steel paltes then to fight a ton of enemy ships. Also SHIP GRAVEYARDS, those will get you a crap ton of parts for new or bigger ships.
I found the best thing to do is have a main fighter ship, one miner ship, and a Production station, then a small supply runner. In that order of course.
You start with your starter of choice then move on to making a small miner with two mining lasers, usually its best to try and salvage and enemy ship or use a pre-built frame from the workshop or of your own making. Once you have made a main fighter that can take a pirate base, try to keep the base intact enough to take over, then if you gotta limp the base or shove it to the nearest trade station, fix her up and scrap most the weapons, and make it your production ship. Then use mined iron or take steel from graveyards to make a supply runner, use that to run supplies before you make main attacks. Doing this is a safe way to play as well as smart snice if you lose your main fighter you can rebuild by mining.
The problem with locking BPs behind later sections is that pirate bases would be WAY to hard in the first area, you pretty much NEED the railgun to take down a pirate base.
Honestly love it when the missus chimes in on your vids xD
I've been enjoying my experience with Cosmoteer so far. (Have 200+ hours invested into the game as of this comment.) The modding community has been great, the ships players have come up with so far, from Star Trek to Star Wars and Battlestar Galactica, are just fantastic. My favorite mod so far is Fighters and Components, having a small fighter swarm escort my command ship is just so satisfying.
If you like building and space combat sims, you'll love this one.
Very Cool.
Also just wanted to say that you have gotten me interested in Starsector after watching some of your more recent videos. thx for that
At ~10:00, you need to select all the ships jumping instead of just selecting one ship.
Ah, interesting. That'd be a good opportunity for a UI popup "which ships would you like to jump with?" or something. No idea I had to select both, since I usually just tell the other ships to follow the main ship. Thanks!
@@IroncladLion also there in advanced options you can change the fame requirements for crew apparently and you can do it after you have started a game
Loved the review!
Ook playing this game for years. The combat and ship building is great. The rest I don't know yet. I'm certainly going to buy it!
As a lover of Star Sector, this game looks great!
"unless there are people that actually enjoy mining"
Hello yes it's me, haha funny number go up
This looks a LOT like Starsector, which is a game I have kept coming back to over the years, so thats pretty high praise!
I think the roadmap not having any dates on it is entirely intentional
a big problem, as you said, is overpromising
all of these features should be implementable at some point, I'm sure of it, but by not promising when you don't get the problem of "oh crap I have to finish this by then"
Fantastic review. I was on the fence about this game, but you've pushed me off it with a glorious thud! 😊
Great vid once again but dear lord get some sleep homie. Can't wait to see what comes next!
I remember playing since the beta and its been great from start to release.
Omg I played this ages ago so glad to see the full game coming out
fun fact you can make ships fro png which means..... onslaught battlehsip but cosmoteer
Shout out to 2D spaceship games, gotta be one of my favorite genders
I remember playing this ages ago while it was free
same
Starsector on Legos
I would like to thank your wife for reminding me to go eat some food.
Also, neat game :D
this is like the spiritual successor to SPAZ with spaz 2 mechanics
Fleet ships can follow you to other systems, they just can’t automatically you have to select the ships and then the warp point it can’t just follow other ships.
to jump to a new system with multiple ships all ships must try to jump, ie right click all ships onto the jump gate.
The second I heard "sandbox" I bought it no questions asked
This is an amazing game, for one my ship gets bigger the more I kill, laser god !!!
You can actually move your camera in ship driving mode. Just hold MB3 (your scroll wheel) and move your mouse around.
I completely forgot about this game. Found it a while ago when it was just an alpha thing not on steam. Favorite part for the brief time I played it, (dunno if it's still the case) but if you managed to get your ship split in half, as long as both segments had power they would both continue firing.
Technically I haven't tried that, I think both pieces would need a cockpit to function in the current version, but it could still work!
excellent video!!!
Thank you for review! Have you tried STARDEUS, its more like rimworld. Quite nice game. Hope you will make some review in the future.
my browser crashed right when he said "damn"
If this at least plays somewhat like FTL I'll be happy. Always wanted an FTL like game that had more then just "Go to location"
funny that you cover the game just now as steam wont let me buy it because my prefered payment site gets no connection... sometimes i just hate the world... =(
nice seeing you cover it though, pretty neat game to cover time waiting for new starsector mods =P and pretty accurate review regarding the "problems" of the game for now.
Isn't the Internet such a wonderful place in 2022? Where you are denied service in a borderless, virtual marketplace because you're connecting from the wrong country or region and where you can be blocked from even buying a product for the weirdest reasons.
@@l0rf well it just makes me wish the old days back where i could, instead of stopping on my way home from work to buy the paysafecard, stop to get the game directly from a retailstore and i would´ve been playing it for hours instead of figuring out why the heck steam doesnt get a connection to paysafe, while everything else internet related works just fine on both ends...
I’ve been an Airships Conquer the Skies player since the beta. A friend gifted this to me thinking I’d like it, and it’s right up my alley.
The shipbuilding feels right at home and is easy to learn while providing a challenge as your ship gets more complex. The combat is also really fun, and while the arsenal is somewhat limited, you still have plenty of options to 86’ the opposition.
I’d recommend this to any Airships player who wants a genre swap.
You can make your fleet jump with your main ship, I have a fleet of like 7 ships atm that can all ftl together all over the place
as a human i am excited that it is finally in early access
no, it got released yesterday mate
looks a lot like the save your ship 2 mod of rimworld
You lost me at "using your brain"
In all seriousness this looks really cool. I'm gunno have to pick this one up.
Have you heard of a game by the name of Cortex Command? It's an old game started developing in 2001 and is still updating by the community with the cortex command community project, which releases the game for free even xD. I'd love to see you check it out, if your not too busy with starsector, it's a hidden gem of a game and with the number of mods, you can fight with any combination of nerds dream soldiers, halo? Got it, 40k? Got it, gundam? Got it. And even more!
Oh man, I haven't seen Cortex Command mentioned in ages. Yes I've heard of it, and played it a lot on release. One of the most technically impressive games I've ever played. A little jank, but really really cool physics and part simulation. I might have to try it out again, it's been years.
VERY smart advertisement for that spore game. I barely caught that you were pitching until several seconds into it xD
noob
It remembers me more of Terratech :D
I remember a couple years ago, playing this game at a student game meet up, and met with Walt. When I tried out the game I basically got hooked, and had to snap myself out of it. It's even more fun now!
I do have one major criticism for the game: and it's that the ai can be really stupid, and predictable. But still an amazing game.
been watching your vids for a bit, have you ever played endless sky? similar to this and starsector, but more campaign focused
I haven't played endless sky, but I did play a lot of EV: Nova back in the day, which is what I think endless sky is based off of. Fantastic game.
Remind of terratech and reassembly
You gotta do Ostranauts!
PLEASE!
Review stellaris anime mod lol shit wild
Remind me of a saying
With Enough mods
Any game can be Anime
Try Wayward Terran Frontier : Zero Falls pls
Hungryy! :D
Does this have an option of "Super-firing turrets" ??? Turrets placed in the middle of ships and not at the edges.
you can build deck cannons that are placed on top of your ship and can fire at all sides (but cannot shoot thru the other deck cannons)
Yeah, in fact you can see some deck cannons (the ones Arcanum mentioned) used in the video. They are quite massive and turn very slowly, but you can place them in the middle of your ship for a true Battleship experience.
Airship conqueror the sky’s review plz
Cosmoteer doesn't have belts or trains so I don't see where its similar to Factorio. Factorio is all about belts and keeping your belts clean (the right part on the right side of the belt"), supplied and full.
wait ive played this in 2016-17? i thought its already being released? was that pre pre release?
Basically yeah. This is the "Full Game Official Release".
Hungry moo!
This isnt my type of game. You see Im addicted to controlling and leading fleets. Im more in to Star Valor tbh. Nice video and voice over and jokes :P Game is not for me it lakes features for my personal taste.
I hear you. I'm hoping the AI gets some improvements so fleet battles are possible similar to Starsector.
It looks like a Starsector copy to me.
Omg your wife 😂
You have to mention starsector.
Hello Seeth
What about pvp?
Check out reassembly
14:27 wtf happened here, why did the back of your ship just explode for no reason? Didnt you just kill the enemy ship
ncie
Think I'll wait until it goes 1.0. Seems very incomplete for now.
extremely complete, and it's been released
@@paulfg5230 As Early Access, and the video makes it clear some major balancing/bugs have to be ironed out.
@@CommandD Well it was released on Steam yesterday, it's been in dev for 4 years now, and I'm extremely happy with it, as yet I don't see any balance issues. And there's a big tolerance with the term early access, this is very high up on the term, leaning very heavily on the more released side than early access.
@@paulfg5230 Okay, but that's still an Early Access release, not a 1.0 release lol
Can you make a "how to wife" tutorial?
what is the name of the game in 11:23 ?
You probably already found it, but its nebulous: fleet command
Jesus Christ SSeth.... nice voice changer.
lmao
your individual ship systems run off isolated batteries that need to be manually plugged in... talk about some seriously moronic tech design lol