for the 2.7 people who will appreciate it, have some timestamps talking starts at 3:35 video starts at 4:17 setting up a new game starts 11:32 game play starts 40:00 That's all I could even
I came to comment section for this timestamp specially. Thanks, you have done a universal helping activity, which will save millions of hours of the universe.
I would love if RUclipsrs and Twitch streamers always stay on a game exactly as long as I am interested in that particular game, and then move on and propose me other games exactly when I get bored with the previous game. Too bad that is impossible. Having said that, AoW4 is probably going to be the best and biggest strategy game of 2023, so I would expect a lot of people to produce a lot of content for it for months to come.
If people's attention span were not so short, I would think this game would last a lot longer but tbh I just seeing it dying in a few months due to the genre not really able to keep up.
@@Volactic What are you talking about a single player game "dying"? This isn't some competitive multiplayer game, it's a 4X title. If there's still people out there playing endless legend from 2014, I think a game that's not even released yet and has this much hype behind it will be just fine.
I only started watching your content a year or two ago, well after you'd thoroughly mastered Civ6. As fraught as this playthrough was, it was really fun to see you learning, struggling, being surprised, and problem solving on the fly with a lot of unknown variables. I cannot wait to see more of your AoW4 content - I think it's going to be a great exploration of the game.
It's so nice to see how effective is AI is using Rally of Lieges and Siege mechanic, and how disadvanteged you are if you don't. Also great way to show that ranged only is not option in this AOW
The Age of Wonders games have a few quirks that are probably still relevant in Age of Wonders 4. Figured I'd list them out, because it might be useful for future runs. 1. Unit position is so important in these games. You never want an enemy to "flank", by striking at the sides or the back of the character. It is almost always worth setting characters up so that their sides are kept safe, either by having another friendly unit stand in that position or by using the terrain. The other half of this is that when units are attacked, they turn to face their attacker. A good strategy for dealing with a big, tough unit is to use archers to make the enemy turn their back to your melee, so that your melee units can get free flanking attacks. 2. You can stop zombies from being raised by having a unit stand on top of the corpse. 3. Most of the clichés of fantasy games apply. Stuff like skeletons being stronger against archers, fire and holy damage being very good against undead, undead being strongly resistant or immune to mind control effects, etc. A big one to watch out for is that polearms deal lots of damage to mounted units. In a way, giving your hero a mount can make them weaker, if they are fighting a lot of polearm enemies. It is often worth removing the mount from your hero when you are facing a battle against a lot of polearms. 4. Leveling units is extremely important in Age of Wonders, especially ones that can evolve later into bigger forms. It is not okay to let these units die in autobattle, unless you have no other choice. 5. It is often better to delay attacking the enemy until they are in very close range to your archers & mages. This is because you get to fire more shots when in close range than if firing from far away. It often works out that it is better to use a turn moving an archer closer to the enemy than to attempt to shoot from maximum distance, if it means that the following turn you will be able to get off 2-3 shots from closer range. 6. Just like how you can manipulate the enemy's facing direction for setting up good flanks (see point #1), you can also make them waste their action points attacking shielded units, so that your shock units can then attack without fear of retaliation. Just have a shielded units move back and forth in front of the enemy that you want to neutralize, so that the shielded unit eats all of the enemy's retaliations. Once those are spent, you are free to slam into the enemy with shock units without worrying that they will take big hits from retaliation. 7. Sometimes it is worth sending in a suicide squad of weak and disposable units into those "Ancient Wonders" sites that only 1 army can enter at a time. Use that first wave to kill one or two particularly dangerous units, so that you can follow up with your real forces and have an easier time of it. With the beast tome and nature affinity, you can probably gather up a big group of crows and pigs for dungeon diving. 8. The position that units enter the tactical combat map is determined by their position on the strategic map. It is sometimes useful to have armies entering from both sides of the tactical map, which can be done by having one army stand in front of and another behind the enemy army on the strategic map. 9. Demolisher is very important, even more so in Age of Wonders 4 than it was in previous games. This allows units to attack and destroy obstacles on the tactical map, which means a lot less misses for your ranged units who don't do well firing over fences and other barriers. You'll want to aim to have at least one unit with Demolisher in every big attack stack. 10. Keep an eye out for battlefield enchantments. These often pop up on tactical maps when you are clearing rare resources or during city sieges. They often have very nasty effects that change how you need to fight the battle. It is usually a good idea to dispel them, if that is possible.
@@igimat123 Ah okay, that is a change they put in for AoW4, so it sounds like this strategy is no longer valid. I'm sure that some of my knowledge is going to be out of date, so appreciate the updates where needed!
@@stewartgames6697 Besides, I'm pretty sure that strategy didn't work on 3 or Planetfall, as doesn't the place get reinforced to full after each battle? Either that, or the reward you get is lowered a lot if you fight a weakened stack.
@@Tiavals I don't know how the loot tables were calculated in AoW3 so maybe there was some sort of penalty in terms of getting less treasure for doing this strategy, but you absolutely could brigade a dungeon without the units resetting/healing to full in that game. No idea about Planetfall though (I really haven't played nearly enough of Planetfall because it overheats my old computer...). Personally I didn't think it was cheese - you were still losing units, and losing an army that took time and mana to summon was the penalty for doing this strategy. Some classes did have an easier time of it though - Druid, Theocrats, and Necromancers just got so many dang units from taming, conversion, and ghouls, players would just toss random armies into dungeons to reduce their upkeep costs after the mid-game. Very glad to see that they are addressing this by making things like raise dead and convert give you temporary combat summons instead of armies on the strategic map layer.
Number 8 seems also to not apply in AoW4. But I haven't seen streamers try to flank opponents in the world map, so not sure, but the positioning has always been line vs line.
I love Civ 6 and Heroes of might and magic 3 even more. I played a lot of Age of Wonders 1 but mostly because it had one of the best Soundtracks ever made. This game is the perfect mix between Heroes with Loot and Tactical Battles and Civ city building mechanics.
Potato, LOVE THE MATH PORTION OF THE VIDEO. The Excel/spreadsheet formatting was so soothing. I do spreadsheets all day for work and formatting is ASMR to me.
Just had to comment on the Nightman Cometh homage! I went to their podcast live show in Dublin a few weeks ago and the crowd was singing it as they were leaving, great stuff!
Enjoy your streams a lot, and very excited for Age of Wonders 4, but does anyone else find the ultra-high difficulty war-with-everyone streams actually a lot less interesting to watch? it seems to just devolve very quickly into desparate spamming of the same tier 1 units to refight nearly identical defensive battles over and over again - means we don't really get to see any of the diversity of the game, advanced units, exploration, PvE combat against all the different types of infestations, lategame spells or mechanics, quests, ancient wonders, etc. and it means we don't get to see much of the characterful stuff either - this one was meant to be about healing the world and restoring the forests, but all of that becomes an irrelevance when you're struggling just to survive.
Fair point perhaps, but Potato is known for playing on challenging modes and I think people tend to watch him to get tips on how to play better. You can always play the game yourself to see the late game content, spoiler free!
Yeah, It'd be nice to see the intended, baseline, experience. It doesn't help that "hard" in these kinds of games is just the AI getting a bunch of cheats. I don't mind difficulty, but it needs to be organic, not "oh, I'll just spawn a doomstack out of nowhere, tee hee".
This was all his choice. He wasn't forced to declare war for an outpost. He could have grabbed the regions in that direction and build a city to the east. This would have allowed him to focus on the clearing of infestations and build up of his economy. And thus focus on the story of regrowing the forest.. Kinda remind me of how IRL we choose to spend most of our money on military rather than schools, hospitals and infrastructures. ^^
From a story perspective, feudal makes more sense for the scenario you described. As the mana of the planet was being drained the frog tribes which originally survived independently of each other had to come together. The leaders of each tribe quickly rose to the top of society. Which also tied into the champion you chose. I think that creating a narrative for the start of each campaign might be something to try. It would challenge you as a creator and draw us in as the audience.
yeah my first game will probably be barbarians elves with prolific swarmer and Adept hunters with the tome of beasts followed by tome of the horde to make a devastating early rush. ill call it wrath of the forest lol
This game looks like it's going to eat my life...I can't wait! And IMO it's perfect content for this channel. With a new game we get the best thing in 4X gaming: moments of discovery.
Good to see that the usual AoW bullshit of enemy building units at lightspeed is still present. xD You tried your best though and showed some really solid tactics there!
I really wanted to see what happened when you surrendered the map. Would you get prestige xp? Seems like you put up quite a fight, and I think that should have been worth experience in that regard. Also the ending cinematic would have been nice to see. Overall good video though. I enjoyed that you kept fighting after you lost your first stack, despite receiving comments to give up. It's interesting to see a losing game as well as a victorious one.
I think picking up Lord of Crops first and then retooling (i.e. using the free Reset Skills on) your hero once your 2nd hero level up to become a Lord let's you optimize. Give your 2nd hero Lord of Crops instead and go for Lord of War with your Leader at that point.
Pre-ordered the game and can't wait to recreate the Skaven clans, the tribes of Norsca and maybe Chaos Dwarfs. Also once they add Gunpowder Units I'm for sure going to try and recreate Skaven Clan Skyre and the Reikland Empire (I hope they add Dragonkin and Lizardmen forms at some point). By the way i can see someone in this video has made Queek Headtaker already
@@TheKonzti dragonkin being a transformation actually works when you think about it. Some of the fire emblem games are like, oh you have dragons blood meaning you can turn into a dragon
i'm not critisizing, just trying to understand. Whats the appeal to pick a game with it's own lore and use it to try and make the units in that game larp Warhammer? I mean, there are Warhammer games already. I repeat, not trying to attack you, just trying to understand.
@@warlockwod As it stands I am really interested in Fantasy Warhammer and have played all three of the Total War Warhammer game. I know it is a odd way start off playing but, I do have plans to make 2 Frost Orc factions, one being Feudal and the other Barbaric. Also if they do add Draconic Transformations and Lizardmen forms then I am for sure making Dragon Blooded or Dragonkin Factions
Can you do a dune roleplay? Make a desert world named Arakkis and have mana resources be the "spice" and do a psychic/esoteric magic faction as the "Bene Gesserit" with one of the Reverend Mothers as the leader. Like the actual Bene Gesserit, try focusing on using your intel, diplomacy, underhanded tactics, and strange powers to get your way rather than brute force. For military maybe try using a lot of mage or sneaky units? It would be a fun roleplay and would also give you a scenario to showcase the game's subterfuge-esque options. It would also be challenging to build thriving cities in the wastes of the desert realm with few resources except for the Mana nodes (Spice) and the occasional/elusive source of water. Maybe some type of dragon could be a stand in for the worms?
So to sum up: 1. Don't start a war early on. 2. Make sure to wipe out those camps and infestations asap. 3. grind your exp on the randos when they're low before they get multiple fiends and mind controlling monsters.
ruclips.net/video/NKbBYLmVI0c/видео.html "Why not spend your imperium constantly? Because there is nothing to spend it on." Proceeds to spend all of his imperium while trying to explain why all the empire traits are useless.
Yea that bugged me X-D I get that not all were relevant, but also if you're not saving it for something then pump your population - does no good just sitting there X-D
@@brutalbeard9441 I think saving 100-200 for emergencies is fine, like the one that turns your population into a small army can be useful for a desperate defense. But its generally good to spend most of your currency on useful stuff instead of banking it. Loved the combat in this vid and good job on Potato for winning very hard battles with much less army strength. It does make me not want to play on brutal if it means I have to fight a 3 stack army every other turn on 2 sides of my empire. Too much hassle.
Can't wait to get this, I have Planetfall but haven't played it yet (got it super cheaply in a bundle with other stuff), fantasy worlds interest me more than sci-fi as does in-depth strategic elements, both of which Aoe4 has over Planetfall. But I'm going to try Planetfall in the meantime anyway because I'll probably really like it if I can get into it. Assuming I can remain disciplined and not impulse buy Aoe4..
You know what, those mole people are actually a trap. They drag me into every war in the game too. Now, I don’t *mind* that as much. I am playing a Shadow build, so I do have a lot of insentive to kill things constantly and don’t care about my allignment as much, but man I am at war with like half the people on the planet at any given time because they keep dragging me into wars lmao.
Auto-resolve lost 1 lvl 2 unit and 6 lvl 1 units (7 total, but overall lower value). Manually fighting Potato lost a hero, 2 lvl 2 units and 4 lvl 1 units (7 total, but higher value units). Seems the auto-resolve is actually pretty solid. Potato seems to be a bit to aggressive with his non-tank heroes, whereas the auto-resolve actually kept the highest value units alive.
Two questions: 1.Does AI actually cheat in AoW4? - cause that white AI just spamed every few turns A LOT of T2/T3 units or is she having like 5 cities and HUGE economy? 2. Do you know will AoW4 have some kind of war exhaustion mechanic? (if not, i'd like to see something like that some time :) )
Hey Potato - how much of your time playing this is tied up in the tactical battles vs the strategic gameplay. Tough for me to tell, and that is likely the make or break for me.
it's very variable, if you're good alignment, you'll vassalize more people through diplomaty and avoir war. Evil factions will spend more time fighting. Either way, you can choose how many of those battle you wanna play or simply autoresolve. Therefore, it would be hard for him to give a clear answer
Thanks @@philippepouliot3527! I guess to drill down a bit, since auto-resolve is "sometimes fine, and sometimes not" for me its a question of realistically how much of the time is managing tactical fights *that the auto resolve mucks up. What I am getting at is that I have a limited amount of gaming time, so how much of that time that gets swallowed up by battles delaying the pace of the rest of the game is a factor for me. But if it's unanswerable, that's ok too, just means I probably shouldn't chance it. Though if I watch too many excellent Potato videos I may not follow my own advice =P
Many streamers are overwhelmed by having to both play and stream at the same time(it's surprisingly distracting, try talking to someone for hours while playing a game like this), so it's easy to forget about things. Still, this dude made loads of mistakes while playing on Brutal, and still whooped the AI on most battles, which makes it seem like the game is way too easy since Brutal is the hardest difficulty. For a veteran of AOW 3 and Planetfall, I fear it'll be far too easy even at worst. Especially since they've decided to keep the inane "insta-win if you take throne-city", which causes the AI to absolutely cripple itself militarily, since they're scared of moving their armies around the map as they obsessively defend the throne, which makes the game lame since the AI is passive and never attacks. If only they got rid of that obsolete mechanic and actually let the AI go on the offensive for once.....
@@Tiavals Veterans of AOW3 could capture almost anything with barely any losses even on hardest difficulty from what I've seen, or only losing disposable summons/rewards, meanwhile from what I've seen from the snippets of this stream, Potato was constantly losing lots of units(even if he was winning). You can no longer immediately yoink an enemy's Throne City with a Grimbeak crow too, so it looks like the game will be harder than it's predecessors
@@forwenein2669 Hmm, all of your points are pretty much true. Maybe it'll be fine. In my experience(in the previous games) it's usually too hard in the beginning, too easy near the end(or even mid-game), at least against AI nations. They get lots of free units so the beginning is a pain, but in the end they run inefficient empires that haven't expanded nearly as much as they should have, and they misuse their units so they're easy to defeat. It's hard to say whether the Tome system will encourage playing in a "cool" way that's inefficient(in the way of "wow, this combo feels cool"), or if it'll encourage an unprecedented amount of theorizing which will result in the game being easier than ever(in the vein of "I'll combine this with this and this and it'll be unbeatable"). Guess we'll find out soon enough.
Civilization would be one of the closest games to describe strategical gameplay on the world map. + you have tactical part in this game, as each battle is resolved on its own separate battlefield similar to XCOM games. The tactical and strategical warfare is more important in AoW4 and has more focus. Economy works here too, but its all centered around fueling your armies. The big selling point of Age of Wonders 4 is its fantasy customisation. You have expansive options on how your race and your leader can look and play. Research is done through 54 different tomes but each game you can research different combination of them, usually researching around 10 of them per game. And many of them are giving you visual and statistical enhancements to your units, that can even alter how these units play. 😊
The Age of Wonders series is a spiritual successor to Master of Magic, one of the first "fantasy" 4X games. Basically the MoM game developers went under, so Triumph Studios, a group of assorted game devs who were total fangirls for MoM, decided to make their own version of the series. This is the 4th installment of Age of Wonders. So in the sense that the Civilization series was the first popular 4X game (the 4X stands for "eXplore, eXpand, eXploit, and eXterminate", and refers to the genre of "grand strategy with turn based gameplay"), then yeah, this is kind of like a fantasy civilization game. But Civilization is made by another studio, Firaxis, and Age of Wonders 4 is not a mod of Civ but its own franchise.
@@Jl994-f5u The short answer is no. The long answer is kinda. Civilization is a game series about progress, development, expansion, and diplomacy. Age of Wonders is a game series about conquest, battles, magic, and expansion. The diplomatic aspect has always been fairly weak in Age of Wonders, but the battles have always been incredibly good. In CIV the battles are just an extension of politics, in AOW it pretty much is the game. That is to say, you can play Civilization peacefully and enjoy it greatly. You can't play AOW peacefully and enjoy it. (at least the previous 4 games(1-3 + planetfall), the same is probably true for this one). Still, while Civilization has decent combat in 5 and 6, Age of Wonders has ALWAYS had incredibly good combat. You don't really develop your cities that much in AOW compared to Civ, even if there is some city development and such, but that isn't a point really. Both are really good game series, but also very different and have very different strengths and weaknesses.
I don't know as much about the game as you do, so this is SPECULATION, that I would try to test: I think for a unit that's a support without heals, but that creates an extra unit to hold the line... like, maybe if you're going to have multiple stacks, in stack A, they might take the support slot, but in stack B, they might replace a melee unit. So they're peppered in, but they're not completely replacing anything outright. And that sort of threads the needle of what rolls the unit fills. Maybe it's not a 1:1 thing you just alternate, but it's probably closer to ideal than just replacing your other support units. And in practice, maybe that philosophy fails, but that's the direction I would experiment with.
I think it's funny that you say you don't care about story, and then 15 minutes into the stream you're saying you can't use the wildlands plane modifier because nature cannot reclaim the wildlands. That is a story concern. That's lore, that's narrative.
Doesn't it seem weird that signature skills for heroes are not linked at all to your affinities as a culture? For instance, you could be playing a good-aligned, order culture and still pick dark ritual to make your heroes necromancers. Feels a bit anti-thematic.
im fucking jellaous because if i was in your macaroni positioni i would also gladly become Age of wonders addict. I gotta play previous games to sustain my mana crack addiction, like a fuckin pheasant.
I find the combat in these games to be tedious and I wish it worked more like Endless Legend or had some sort of autobattler type thing that was still something you played but didnt require manually controlling every unit every turn.
man...this was just a slog...nothing of the buildings, just fighting, fighting, fighting....i mean its nice and all. But I would like to see some other stuff rather than you just getting bombarded or battle after battle....theres nothing of civ building or anything of that matter. it got boring after the 2nd hour.....and this was 5 hours long. I can't believe i was interested in the excel sheet explaining the armor and stuff. No questing, no fighting infestations....meh.
Why frogs?!!! of all the creature roster couldn't you pick human or elf or orc!! Plz give us a 4 hour stram with fudal humans or elves and follow the nature of mystic path, plz & thank u
@@gearsoftime9375 I d like to see a human with fudal mad nature affinity trying to restore a devastated world, no real problem but all streamers are featuring toads
That's how most streamers do things, sadly. Understandable, since the reason why they stream is to talk and such, and that's okay for released games, but for as-of-yet unreleased stuff it's a huge drag since it's hard to get a grasp on the audio design of the game.
I don't know what generic mobile games you've played that look this amazing. Honestly, this is THE game I'm looking forward to this year, everything else is a footnote in comparison. And I've been playing turn based strategy games since the early 90s.
for the 2.7 people who will appreciate it, have some timestamps
talking starts at 3:35
video starts at 4:17
setting up a new game starts 11:32
game play starts 40:00
That's all I could even
I came to comment section for this timestamp specially.
Thanks, you have done a universal helping activity, which will save millions of hours of the universe.
Real mvp
cheeeers
Thanks man
Please, accept our blessings
I would be perfectly ok if potato became an AoW 4 RUclipsr from here on out. This game rocks!!
+1
Plus it has a lot of foreseeable possibilities with the "emerging story telling".
I would love if RUclipsrs and Twitch streamers always stay on a game exactly as long as I am interested in that particular game, and then move on and propose me other games exactly when I get bored with the previous game. Too bad that is impossible. Having said that, AoW4 is probably going to be the best and biggest strategy game of 2023, so I would expect a lot of people to produce a lot of content for it for months to come.
If people's attention span were not so short, I would think this game would last a lot longer but tbh I just seeing it dying in a few months due to the genre not really able to keep up.
@@Volactic What are you talking about a single player game "dying"? This isn't some competitive multiplayer game, it's a 4X title. If there's still people out there playing endless legend from 2014, I think a game that's not even released yet and has this much hype behind it will be just fine.
1000% agree
I only started watching your content a year or two ago, well after you'd thoroughly mastered Civ6. As fraught as this playthrough was, it was really fun to see you learning, struggling, being surprised, and problem solving on the fly with a lot of unknown variables. I cannot wait to see more of your AoW4 content - I think it's going to be a great exploration of the game.
It's so nice to see how effective is AI is using Rally of Lieges and Siege mechanic, and how disadvanteged you are if you don't. Also great way to show that ranged only is not option in this AOW
The Age of Wonders games have a few quirks that are probably still relevant in Age of Wonders 4. Figured I'd list them out, because it might be useful for future runs.
1. Unit position is so important in these games. You never want an enemy to "flank", by striking at the sides or the back of the character. It is almost always worth setting characters up so that their sides are kept safe, either by having another friendly unit stand in that position or by using the terrain. The other half of this is that when units are attacked, they turn to face their attacker. A good strategy for dealing with a big, tough unit is to use archers to make the enemy turn their back to your melee, so that your melee units can get free flanking attacks.
2. You can stop zombies from being raised by having a unit stand on top of the corpse.
3. Most of the clichés of fantasy games apply. Stuff like skeletons being stronger against archers, fire and holy damage being very good against undead, undead being strongly resistant or immune to mind control effects, etc. A big one to watch out for is that polearms deal lots of damage to mounted units. In a way, giving your hero a mount can make them weaker, if they are fighting a lot of polearm enemies. It is often worth removing the mount from your hero when you are facing a battle against a lot of polearms.
4. Leveling units is extremely important in Age of Wonders, especially ones that can evolve later into bigger forms. It is not okay to let these units die in autobattle, unless you have no other choice.
5. It is often better to delay attacking the enemy until they are in very close range to your archers & mages. This is because you get to fire more shots when in close range than if firing from far away. It often works out that it is better to use a turn moving an archer closer to the enemy than to attempt to shoot from maximum distance, if it means that the following turn you will be able to get off 2-3 shots from closer range.
6. Just like how you can manipulate the enemy's facing direction for setting up good flanks (see point #1), you can also make them waste their action points attacking shielded units, so that your shock units can then attack without fear of retaliation. Just have a shielded units move back and forth in front of the enemy that you want to neutralize, so that the shielded unit eats all of the enemy's retaliations. Once those are spent, you are free to slam into the enemy with shock units without worrying that they will take big hits from retaliation.
7. Sometimes it is worth sending in a suicide squad of weak and disposable units into those "Ancient Wonders" sites that only 1 army can enter at a time. Use that first wave to kill one or two particularly dangerous units, so that you can follow up with your real forces and have an easier time of it. With the beast tome and nature affinity, you can probably gather up a big group of crows and pigs for dungeon diving.
8. The position that units enter the tactical combat map is determined by their position on the strategic map. It is sometimes useful to have armies entering from both sides of the tactical map, which can be done by having one army stand in front of and another behind the enemy army on the strategic map.
9. Demolisher is very important, even more so in Age of Wonders 4 than it was in previous games. This allows units to attack and destroy obstacles on the tactical map, which means a lot less misses for your ranged units who don't do well firing over fences and other barriers. You'll want to aim to have at least one unit with Demolisher in every big attack stack.
10. Keep an eye out for battlefield enchantments. These often pop up on tactical maps when you are clearing rare resources or during city sieges. They often have very nasty effects that change how you need to fight the battle. It is usually a good idea to dispel them, if that is possible.
7 is difficult as you have to have hero for going there, so max 5 units if make hero run
@@igimat123 Ah okay, that is a change they put in for AoW4, so it sounds like this strategy is no longer valid. I'm sure that some of my knowledge is going to be out of date, so appreciate the updates where needed!
@@stewartgames6697 Besides, I'm pretty sure that strategy didn't work on 3 or Planetfall, as doesn't the place get reinforced to full after each battle? Either that, or the reward you get is lowered a lot if you fight a weakened stack.
@@Tiavals I don't know how the loot tables were calculated in AoW3 so maybe there was some sort of penalty in terms of getting less treasure for doing this strategy, but you absolutely could brigade a dungeon without the units resetting/healing to full in that game. No idea about Planetfall though (I really haven't played nearly enough of Planetfall because it overheats my old computer...).
Personally I didn't think it was cheese - you were still losing units, and losing an army that took time and mana to summon was the penalty for doing this strategy. Some classes did have an easier time of it though - Druid, Theocrats, and Necromancers just got so many dang units from taming, conversion, and ghouls, players would just toss random armies into dungeons to reduce their upkeep costs after the mid-game. Very glad to see that they are addressing this by making things like raise dead and convert give you temporary combat summons instead of armies on the strategic map layer.
Number 8 seems also to not apply in AoW4. But I haven't seen streamers try to flank opponents in the world map, so not sure, but the positioning has always been line vs line.
I love Civ 6 and Heroes of might and magic 3 even more. I played a lot of Age of Wonders 1 but mostly because it had one of the best Soundtracks ever made. This game is the perfect mix between Heroes with Loot and Tactical Battles and Civ city building mechanics.
Everything went wrong when the spiders stopped coming.
Web was your lifeline :D
Potato, LOVE THE MATH PORTION OF THE VIDEO. The Excel/spreadsheet formatting was so soothing. I do spreadsheets all day for work and formatting is ASMR to me.
😢
Forward settling by the AI on a hard difficulty is just good play by the AI.
We just need more. Hey you Paradox guys! Let him stream every day! There could ne great stream weekend.
Just had to comment on the Nightman Cometh homage! I went to their podcast live show in Dublin a few weeks ago and the crowd was singing it as they were leaving, great stuff!
You are the best AOW4 content creator. Love your vids!
Enjoy your streams a lot, and very excited for Age of Wonders 4, but does anyone else find the ultra-high difficulty war-with-everyone streams actually a lot less interesting to watch?
it seems to just devolve very quickly into desparate spamming of the same tier 1 units to refight nearly identical defensive battles over and over again - means we don't really get to see any of the diversity of the game, advanced units, exploration, PvE combat against all the different types of infestations, lategame spells or mechanics, quests, ancient wonders, etc. and it means we don't get to see much of the characterful stuff either - this one was meant to be about healing the world and restoring the forests, but all of that becomes an irrelevance when you're struggling just to survive.
Fair point perhaps, but Potato is known for playing on challenging modes and I think people tend to watch him to get tips on how to play better. You can always play the game yourself to see the late game content, spoiler free!
@@Mystical_Socrates except it's not out yet!
Yeah, It'd be nice to see the intended, baseline, experience. It doesn't help that "hard" in these kinds of games is just the AI getting a bunch of cheats. I don't mind difficulty, but it needs to be organic, not "oh, I'll just spawn a doomstack out of nowhere, tee hee".
@@Baldamundo Right.. just wait a little bit? 5 more days, man. come-on!
This was all his choice.
He wasn't forced to declare war for an outpost.
He could have grabbed the regions in that direction and build a city to the east. This would have allowed him to focus on the clearing of infestations and build up of his economy. And thus focus on the story of regrowing the forest..
Kinda remind me of how IRL we choose to spend most of our money on military rather than schools, hospitals and infrastructures. ^^
Freedom from the algorithm! Love seeing you make content you're passionate about
Want the short version of the stream ... You know that dog sitting in a burning room drinking cofee ? ...well just picture that ...just ,,fiiiiine :)
From a story perspective, feudal makes more sense for the scenario you described. As the mana of the planet was being drained the frog tribes which originally survived independently of each other had to come together. The leaders of each tribe quickly rose to the top of society. Which also tied into the champion you chose.
I think that creating a narrative for the start of each campaign might be something to try. It would challenge you as a creator and draw us in as the audience.
yeah my first game will probably be barbarians elves with prolific swarmer and Adept hunters with the tome of beasts followed by tome of the horde to make a devastating early rush. ill call it wrath of the forest lol
This game looks like it's going to eat my life...I can't wait! And IMO it's perfect content for this channel. With a new game we get the best thing in 4X gaming: moments of discovery.
The back and forth nature of the war you fought was extremely interesting to watch!
love the way you play the game. very chill attitude
29:33 "We are feudal toads that ride unicorns."
This game is so great.
i subbed the moment you remixed night man im with it
Good to see that the usual AoW bullshit of enemy building units at lightspeed is still present. xD You tried your best though and showed some really solid tactics there!
Potato: says he will play Terra Invicta again
I: screaming in happyness
I really wanted to see what happened when you surrendered the map. Would you get prestige xp? Seems like you put up quite a fight, and I think that should have been worth experience in that regard. Also the ending cinematic would have been nice to see. Overall good video though. I enjoyed that you kept fighting after you lost your first stack, despite receiving comments to give up. It's interesting to see a losing game as well as a victorious one.
age of wonders has such great difficulty scale..i play AOW3 every day
I think picking up Lord of Crops first and then retooling (i.e. using the free Reset Skills on) your hero once your 2nd hero level up to become a Lord let's you optimize. Give your 2nd hero Lord of Crops instead and go for Lord of War with your Leader at that point.
This looks like a fun game, thanks for posting.
I listen to other RUclipsrs on 1.5x or 2x speed, but I have to turn it back to regular cause potato just exists at that speed
Pre-ordered the game and can't wait to recreate the Skaven clans, the tribes of Norsca and maybe Chaos Dwarfs. Also once they add Gunpowder Units I'm for sure going to try and recreate Skaven Clan Skyre and the Reikland Empire (I hope they add Dragonkin and Lizardmen forms at some point). By the way i can see someone in this video has made Queek Headtaker already
Dragonkin and Lizardmen are basically confirmed (dragonkin are transformation though i think)
@@TheKonzti dragonkin being a transformation actually works when you think about it. Some of the fire emblem games are like, oh you have dragons blood meaning you can turn into a dragon
i'm not critisizing, just trying to understand. Whats the appeal to pick a game with it's own lore and use it to try and make the units in that game larp Warhammer? I mean, there are Warhammer games already.
I repeat, not trying to attack you, just trying to understand.
@@warlockwod As it stands I am really interested in Fantasy Warhammer and have played all three of the Total War Warhammer game. I know it is a odd way start off playing but, I do have plans to make 2 Frost Orc factions, one being Feudal and the other Barbaric. Also if they do add Draconic Transformations and Lizardmen forms then I am for sure making Dragon Blooded or Dragonkin Factions
@@sdgamer1860 Oh, the first leader i am going to make is a frostling orc as well lol, Frostlings was my favorite race from AoW2/ Shadow Magic
Most games Paradox publish are addictive as all hell 😂
Thank the Godir, a feudal gameplay!
was excited to finally see a druid game, then bam unicorns. sigh
Can you do a dune roleplay? Make a desert world named Arakkis and have mana resources be the "spice" and do a psychic/esoteric magic faction as the "Bene Gesserit" with one of the Reverend Mothers as the leader. Like the actual Bene Gesserit, try focusing on using your intel, diplomacy, underhanded tactics, and strange powers to get your way rather than brute force. For military maybe try using a lot of mage or sneaky units? It would be a fun roleplay and would also give you a scenario to showcase the game's subterfuge-esque options. It would also be challenging to build thriving cities in the wastes of the desert realm with few resources except for the Mana nodes (Spice) and the occasional/elusive source of water. Maybe some type of dragon could be a stand in for the worms?
Question if anyone knows, can you surround the underground passage exit, and would that only allow them to fight you with a single stack at a time?
Awsome play❤
Please tell me where i can find the playlist from your opening! Loved it!
I would love a basic overview of this game. I just bought it - been waiting for a while :)
@@johnnyzsalt5374 yep I'm into the fourth map in the story. It's good, but even in hard I don't get attacked often enough. I just tech build and crush
You don't mess with frog pikemen.
AOW4 is a vibe
Last stream in this game was confusing, two seperate games in one stream?
He had an end turn crash that he couldn't get around. Just all a part of playing a developer build.
So to sum up: 1. Don't start a war early on. 2. Make sure to wipe out those camps and infestations asap. 3. grind your exp on the randos when they're low before they get multiple fiends and mind controlling monsters.
didn't you pick a flanking ability on your toads? It seems weird you never try to go for flanks and always ball up your units in that case
Sorry 🥔 would of bought this with your code if i hadnt preordered it, the moment it came out.
Most plays I’ve seen were fairly low stakes, but this game actually gets pretty tense!
This game looks amazing. AoW3 was disappointing after playing 2, but it looks like 4 will be great.
AOW3 is the best game ever made
ruclips.net/video/NKbBYLmVI0c/видео.html "Why not spend your imperium constantly? Because there is nothing to spend it on."
Proceeds to spend all of his imperium while trying to explain why all the empire traits are useless.
Yea that bugged me X-D I get that not all were relevant, but also if you're not saving it for something then pump your population - does no good just sitting there X-D
@@brutalbeard9441 I think saving 100-200 for emergencies is fine, like the one that turns your population into a small army can be useful for a desperate defense. But its generally good to spend most of your currency on useful stuff instead of banking it.
Loved the combat in this vid and good job on Potato for winning very hard battles with much less army strength. It does make me not want to play on brutal if it means I have to fight a 3 stack army every other turn on 2 sides of my empire. Too much hassle.
Can't wait to get this, I have Planetfall but haven't played it yet (got it super cheaply in a bundle with other stuff), fantasy worlds interest me more than sci-fi as does in-depth strategic elements, both of which Aoe4 has over Planetfall. But I'm going to try Planetfall in the meantime anyway because I'll probably really like it if I can get into it. Assuming I can remain disciplined and not impulse buy Aoe4..
You know what, those mole people are actually a trap. They drag me into every war in the game too.
Now, I don’t *mind* that as much. I am playing a Shadow build, so I do have a lot of insentive to kill things constantly and don’t care about my allignment as much, but man I am at war with like half the people on the planet at any given time because they keep dragging me into wars lmao.
Auto-resolve 3:30:35 vs. Potato manually fighting it 4:05:22
Auto-resolve lost 1 lvl 2 unit and 6 lvl 1 units (7 total, but overall lower value).
Manually fighting Potato lost a hero, 2 lvl 2 units and 4 lvl 1 units (7 total, but higher value units).
Seems the auto-resolve is actually pretty solid. Potato seems to be a bit to aggressive with his non-tank heroes, whereas the auto-resolve actually kept the highest value units alive.
@@irispettsonpotato is also somewhat bad at the tactics of this game. He never flanks, doesn't use shielded units etc
Two questions:
1.Does AI actually cheat in AoW4? - cause that white AI just spamed every few turns A LOT of T2/T3 units or is she having like 5 cities and HUGE economy?
2. Do you know will AoW4 have some kind of war exhaustion mechanic? (if not, i'd like to see something like that some time :) )
poor Potato had 7 hours of pain
Will there be another stream today?
To be fair in the dune books the fremen are pretty destructive with their jihad in the book so you could get away with being barbarian
Hey Potato - how much of your time playing this is tied up in the tactical battles vs the strategic gameplay. Tough for me to tell, and that is likely the make or break for me.
it's very variable, if you're good alignment, you'll vassalize more people through diplomaty and avoir war. Evil factions will spend more time fighting. Either way, you can choose how many of those battle you wanna play or simply autoresolve. Therefore, it would be hard for him to give a clear answer
Thanks @@philippepouliot3527! I guess to drill down a bit, since auto-resolve is "sometimes fine, and sometimes not" for me its a question of realistically how much of the time is managing tactical fights *that the auto resolve mucks up. What I am getting at is that I have a limited amount of gaming time, so how much of that time that gets swallowed up by battles delaying the pace of the rest of the game is a factor for me.
But if it's unanswerable, that's ok too, just means I probably shouldn't chance it. Though if I watch too many excellent Potato videos I may not follow my own advice =P
It’s really saddens me that the second city wasn’t named Toad Hall
Still waiting for the second video! The froggins must prevail.
will you play this with the Yogscast?
Poor Bonkus
Should been the potatoads.
49:20 lizards crawl crawl crawl
Based Whiskey 9:44
1:33:00 kinda surprised, after ganking their hero with all your units still alive, you didn't just retreat.
Is this the standard version or the premium version?
If your whole mechanic is flanking, why would you then choose the "stand together" faction?
Many streamers are overwhelmed by having to both play and stream at the same time(it's surprisingly distracting, try talking to someone for hours while playing a game like this), so it's easy to forget about things.
Still, this dude made loads of mistakes while playing on Brutal, and still whooped the AI on most battles, which makes it seem like the game is way too easy since Brutal is the hardest difficulty. For a veteran of AOW 3 and Planetfall, I fear it'll be far too easy even at worst.
Especially since they've decided to keep the inane "insta-win if you take throne-city", which causes the AI to absolutely cripple itself militarily, since they're scared of moving their armies around the map as they obsessively defend the throne, which makes the game lame since the AI is passive and never attacks.
If only they got rid of that obsolete mechanic and actually let the AI go on the offensive for once.....
@@Tiavals Veterans of AOW3 could capture almost anything with barely any losses even on hardest difficulty from what I've seen, or only losing disposable summons/rewards, meanwhile from what I've seen from the snippets of this stream, Potato was constantly losing lots of units(even if he was winning).
You can no longer immediately yoink an enemy's Throne City with a Grimbeak crow too, so it looks like the game will be harder than it's predecessors
@@forwenein2669 Hmm, all of your points are pretty much true. Maybe it'll be fine.
In my experience(in the previous games) it's usually too hard in the beginning, too easy near the end(or even mid-game), at least against AI nations. They get lots of free units so the beginning is a pain, but in the end they run inefficient empires that haven't expanded nearly as much as they should have, and they misuse their units so they're easy to defeat.
It's hard to say whether the Tome system will encourage playing in a "cool" way that's inefficient(in the way of "wow, this combo feels cool"), or if it'll encourage an unprecedented amount of theorizing which will result in the game being easier than ever(in the vein of "I'll combine this with this and this and it'll be unbeatable").
Guess we'll find out soon enough.
We need a redo on the way back to nature😀
In 40Froggin times, there is only WAR! LOL! ;)
This run was rough.
Much love 😂
Potato is amazing at doing the whole civ vi economy stuff, but i feel like his tactical warfare mind isn't on par.
Looks like having bannermen in your stack means to never auto resolve battles.
Free math and spreadsheet school included
"we have a corpse we can play with"
That... Sounds so wrong.
The web attack is so broken - cheese it up before they patch it. 😂
[wicked]
Is this a fantasy civilization or something different?
This is what I want to know. I hope someone can answer
Civilization would be one of the closest games to describe strategical gameplay on the world map. + you have tactical part in this game, as each battle is resolved on its own separate battlefield similar to XCOM games.
The tactical and strategical warfare is more important in AoW4 and has more focus. Economy works here too, but its all centered around fueling your armies.
The big selling point of Age of Wonders 4 is its fantasy customisation. You have expansive options on how your race and your leader can look and play. Research is done through 54 different tomes but each game you can research different combination of them, usually researching around 10 of them per game. And many of them are giving you visual and statistical enhancements to your units, that can even alter how these units play. 😊
The Age of Wonders series is a spiritual successor to Master of Magic, one of the first "fantasy" 4X games. Basically the MoM game developers went under, so Triumph Studios, a group of assorted game devs who were total fangirls for MoM, decided to make their own version of the series. This is the 4th installment of Age of Wonders. So in the sense that the Civilization series was the first popular 4X game (the 4X stands for "eXplore, eXpand, eXploit, and eXterminate", and refers to the genre of "grand strategy with turn based gameplay"), then yeah, this is kind of like a fantasy civilization game. But Civilization is made by another studio, Firaxis, and Age of Wonders 4 is not a mod of Civ but its own franchise.
Maybe closer to a fantasy Total war:
strategic map with tactical battles.
@@Jl994-f5u The short answer is no. The long answer is kinda.
Civilization is a game series about progress, development, expansion, and diplomacy.
Age of Wonders is a game series about conquest, battles, magic, and expansion.
The diplomatic aspect has always been fairly weak in Age of Wonders, but the battles have always been incredibly good. In CIV the battles are just an extension of politics, in AOW it pretty much is the game.
That is to say, you can play Civilization peacefully and enjoy it greatly. You can't play AOW peacefully and enjoy it. (at least the previous 4 games(1-3 + planetfall), the same is probably true for this one).
Still, while Civilization has decent combat in 5 and 6, Age of Wonders has ALWAYS had incredibly good combat.
You don't really develop your cities that much in AOW compared to Civ, even if there is some city development and such, but that isn't a point really.
Both are really good game series, but also very different and have very different strengths and weaknesses.
I'm so jealous you're playing this and I can't play it for 5 days. I might boycott the game out of frustration.
I wager they have so many units and heros because brutal gives them like 64 times the resource generation.
Well seeing as my game crashes every other turn ill just watch it be played instead
I don't know as much about the game as you do, so this is SPECULATION, that I would try to test:
I think for a unit that's a support without heals, but that creates an extra unit to hold the line... like, maybe if you're going to have multiple stacks, in stack A, they might take the support slot, but in stack B, they might replace a melee unit. So they're peppered in, but they're not completely replacing anything outright. And that sort of threads the needle of what rolls the unit fills. Maybe it's not a 1:1 thing you just alternate, but it's probably closer to ideal than just replacing your other support units.
And in practice, maybe that philosophy fails, but that's the direction I would experiment with.
I think it's funny that you say you don't care about story, and then 15 minutes into the stream you're saying you can't use the wildlands plane modifier because nature cannot reclaim the wildlands. That is a story concern. That's lore, that's narrative.
i thin this game need 2 nature culture
probly same other dlcs ;[
Doesn't it seem weird that signature skills for heroes are not linked at all to your affinities as a culture? For instance, you could be playing a good-aligned, order culture and still pick dark ritual to make your heroes necromancers. Feels a bit anti-thematic.
UwU
im fucking jellaous because if i was in your macaroni positioni i would also gladly become Age of wonders addict. I gotta play previous games to sustain my mana crack addiction, like a fuckin pheasant.
I find the combat in these games to be tedious and I wish it worked more like Endless Legend or had some sort of autobattler type thing that was still something you played but didnt require manually controlling every unit every turn.
man...this was just a slog...nothing of the buildings, just fighting, fighting, fighting....i mean its nice and all. But I would like to see some other stuff rather than you just getting bombarded or battle after battle....theres nothing of civ building or anything of that matter. it got boring after the 2nd hour.....and this was 5 hours long. I can't believe i was interested in the excel sheet explaining the armor and stuff. No questing, no fighting infestations....meh.
Why frogs?!!! of all the creature roster couldn't you pick human or elf or orc!! Plz give us a 4 hour stram with fudal humans or elves and follow the nature of mystic path, plz & thank u
Whats your problem with frogs?!
@@gearsoftime9375 I d like to see a human with fudal mad nature affinity trying to restore a devastated world, no real problem but all streamers are featuring toads
@Phoenix M A I mean on Tuesday you can role-playing ur human federal druid.
Audio on the game is very low almost none existent while your voice is way loud
That's the intended Potato experience
That's how most streamers do things, sadly.
Understandable, since the reason why they stream is to talk and such, and that's okay for released games, but for as-of-yet unreleased stuff it's a huge drag since it's hard to get a grasp on the audio design of the game.
1st
I HATE THE FOGGGG ON THE BATTLE MAPPPPPPPPPPPPPPPPP its so dumb
Great game.... hate the raid shadow legend style combat. I'll auto resolve if i buy.
If you hate the combat the game won't be for you. Auto combat gives terrible results and on higher difficulty its almost obsolete.
@@gearsoftime9375 I hate civ6 combat and love that game. Unless it's constant fighting with no other win conditions i might skip it.
Looks like a generic mobile game.
I wish generic mobile games were like this. Work days would be much less tedious.
I don't know what generic mobile games you've played that look this amazing. Honestly, this is THE game I'm looking forward to this year, everything else is a footnote in comparison.
And I've been playing turn based strategy games since the early 90s.
holy hell the amount of adds on this....