For the dynamic grid size you can set the scale of the rectangle to 1/(Gridsize - 1) (which I feel is really close to the ^-1.1 that you did), and leave the scale of the grid SOP at 1. Although this also doesn't give you consistent margin. For consistent margin, I think you should use a UV ramp centered on 0 (I don't know what this is called) for instancing instead of the grid SOP, and set the uniform scale of the rectangle to 1/Gridsize. On both versions you can scale the rectangle again for the padding. Amazing video as always, thank you!
hello, thank you for the tutorial. i have an issue using the fit top, it says input 0 must be a 2d texture. i did everything the same and it works besides this.
Hi! This work Looks amazing! And I am wondering if I can use live video as the input video(like directly input from camera) May I ask if it is possible? (I would like to try it by myself but the time is too limited for my project. Sorry. I just want to make sure that it would work)
I'm at 13:17 and when I click pulse or hit one on my keyboard I watch the timer increment but it doesn't show the value change in text3d if I have that operator open, only if I click on it after hitting pulse and I can't see any frame change on null_tex. Did you switch back to me.time.frame somewhere?
@@ValidPlacebo ah yea sorry about that, i've changed the annoying default values so often by now that i don't have the patience to go through it slowly anymore 😅🥲
Awesome tutorial Bileam! I have one issue that I can't seem to resolve, when I'm inside the base comp where the timer and geo are located, and I press 1 to reset, the timer goes instantly from 0 to 1. But when I go out of the comp or go inside a deeper nested comp I don't have this issue. What could cause this?
Could you describe the use case for this? I understand if you wanted to print out frames of a movie into a poster style this could be useful. But are there any other use cases? Many thanks for your tutorials :) love your work
thanks! yes exactly, it's more for posters or cover art etc, mainly just for fun 'cause it looks cool 😌 you could also play around with the texture3D normal settings (active) and this instancing setup for live videos/animations
Thank you! So sick and useful!
Hey Bileam. I can’t believe you’ve just put this out. I was thinking of making something similar-ish. You’ve save me a tonne of work thanks 🎉. Phil
glad to hear, have fun 😘
For the dynamic grid size you can set the scale of the rectangle to 1/(Gridsize - 1) (which I feel is really close to the ^-1.1 that you did), and leave the scale of the grid SOP at 1. Although this also doesn't give you consistent margin.
For consistent margin, I think you should use a UV ramp centered on 0 (I don't know what this is called) for instancing instead of the grid SOP, and set the uniform scale of the rectangle to 1/Gridsize.
On both versions you can scale the rectangle again for the padding.
Amazing video as always, thank you!
thanks! will check that out!🙏❤️
nice one! 🙌 trying this out for a design project (cover art ideas) - cheers
hello, thank you for the tutorial. i have an issue using the fit top, it says input 0 must be a 2d texture. i did everything the same and it works besides this.
Hi! This work Looks amazing! And I am wondering if I can use live video as the input video(like directly input from camera) May I ask if it is possible? (I would like to try it by myself but the time is too limited for my project. Sorry. I just want to make sure that it would work)
I'm at 13:17 and when I click pulse or hit one on my keyboard I watch the timer increment but it doesn't show the value change in text3d if I have that operator open, only if I click on it after hitting pulse and I can't see any frame change on null_tex. Did you switch back to me.time.frame somewhere?
See if it works one chapter later with the noise sphere, I forgot to connect the Reset you've gotta reset the Texture3D as well when clicking Start
@@elekktronaut Ah I figured it out. @9:48 you were going a bit fast and on the trigger chop I had set Attack peak level to 0 instead of 1.
@@ValidPlacebo ah yea sorry about that, i've changed the annoying default values so often by now that i don't have the patience to go through it slowly anymore 😅🥲
Awesome tutorial Bileam! I have one issue that I can't seem to resolve, when I'm inside the base comp where the timer and geo are located, and I press 1 to reset, the timer goes instantly from 0 to 1. But when I go out of the comp or go inside a deeper nested comp I don't have this issue. What could cause this?
Could you describe the use case for this?
I understand if you wanted to print out frames of a movie into a poster style this could be useful.
But are there any other use cases?
Many thanks for your tutorials :) love your work
thanks! yes exactly, it's more for posters or cover art etc, mainly just for fun 'cause it looks cool 😌 you could also play around with the texture3D normal settings (active) and this instancing setup for live videos/animations
Amazing🤩! Have you ever considered doing a tutorial where a shape/object morphs into another shape/object frame by frame?
thanks! i'm gonna wait for POPS to do that, with sops it's no fun 😬