Time Grids - TouchDesigner Tutorial 71
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- Опубликовано: 3 июл 2024
- In this TouchDesigner tutorial we create time slices of animations and display them in a flexible grid. This enables you to essentially show the entirety of an animation or video in one frame.
Make sure to have Realtime turned off when working on this technique.
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00:00 Intro & Overview
01:24 Component Setup
02:54 Render / Grid Setup
04:29 Main Technique (Tex 3D)
14:20 Example 1: Independent Base
18:01 Example 2: Noise Sphere
22:02 Example 3: Ramp
23:18 Example 4: Noise Circles
26:04 Example 5: Video
29:11 Dynamic Grid Scales
31:22 Additional Stuff & Outro
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The special thanks is integrated at the end of the video ❤
If you have any questions, feel free to ask.
IG: @elekktronaut
/ elekktronaut
Hey Bileam. I can’t believe you’ve just put this out. I was thinking of making something similar-ish. You’ve save me a tonne of work thanks 🎉. Phil
glad to hear, have fun 😘
For the dynamic grid size you can set the scale of the rectangle to 1/(Gridsize - 1) (which I feel is really close to the ^-1.1 that you did), and leave the scale of the grid SOP at 1. Although this also doesn't give you consistent margin.
For consistent margin, I think you should use a UV ramp centered on 0 (I don't know what this is called) for instancing instead of the grid SOP, and set the uniform scale of the rectangle to 1/Gridsize.
On both versions you can scale the rectangle again for the padding.
Amazing video as always, thank you!
thanks! will check that out!🙏❤️
Could you describe the use case for this?
I understand if you wanted to print out frames of a movie into a poster style this could be useful.
But are there any other use cases?
Many thanks for your tutorials :) love your work
thanks! yes exactly, it's more for posters or cover art etc, mainly just for fun 'cause it looks cool 😌 you could also play around with the texture3D normal settings (active) and this instancing setup for live videos/animations
Amazing🤩! Have you ever considered doing a tutorial where a shape/object morphs into another shape/object frame by frame?
thanks! i'm gonna wait for POPS to do that, with sops it's no fun 😬
I'm at 13:17 and when I click pulse or hit one on my keyboard I watch the timer increment but it doesn't show the value change in text3d if I have that operator open, only if I click on it after hitting pulse and I can't see any frame change on null_tex. Did you switch back to me.time.frame somewhere?
See if it works one chapter later with the noise sphere, I forgot to connect the Reset you've gotta reset the Texture3D as well when clicking Start
@@elekktronaut Ah I figured it out. @9:48 you were going a bit fast and on the trigger chop I had set Attack peak level to 0 instead of 1.
@@ValidPlacebo ah yea sorry about that, i've changed the annoying default values so often by now that i don't have the patience to go through it slowly anymore 😅🥲