If you get a great roll rare and you want to enchant 1 affix, enchant first before you apply an aspect or gem slots, it is cheaper to enchant a rare piece of gear than a legendary with max gem slots
12:23 Pressure point is actually more closer to one out of ten hits. You have to first roll for the chance to get Lucky Hit which for whirlwind is 30% base chance(can be increase with lucky hit chance). Than after getting the Lucky Hit you roll for the 30% chance for vulnerable effect. Edit: I made a mistake. whirlwind base lucky hit chance is 20% so it is one in 16 hits or about 6% chance.
Upvoting this. Lucky hit is not such a hot stat or thing to build around as a WW barb. Sure it'll happen occasionally in a massive pack, but its really hard to make it reliable. Lucky hit is also multiplicative not additive which makes it even worse. What does this mean? Say you find a pair of gloves with 10% lucky hit. WW has a 20% base lucky hit. Putting those gloves on makes your lucky hit 22%, NOT 30%.
Good tips, thanks for the video. :) altho, thanks to you talking about upgrading gear, the fact that your rings and amulet wasn't upgraded, triggered me somehow the whole lenght of the video. xD
Question. What weapons allow you to have 2 socketed gems in 1 weapon? I'm on ps5 however have not seen any weapons with more than 1 socket nor does it allpw me to add a second socket to weapons ingame in World tier 4. Would be awesome if you could point me in the right direction to getting 2 sockets on 1 weapon or offhand item..
What is the small red icon in the top right corner of your items? You have that icon on your helm, chest, gloves, shoulder and 2 hand blunt weapon. I don't have that icon on any of my gear and im wondering if im missing on some game mechanic.
How does one see the parameters of the stats that drop, like your gear rolled 16% move speed out of 10-22% mine doesn’t currently have that and I’d like to have it so I know how good a piece of gear is. Thanks!
FYI the Exploit Glyph has a different effect for Sorcerers and Necromancers. Its still pretty good but not as invaluable as it is for rogues/druids/barbs
So it’s attack power/strength more important than DPS? I jumped over to WT3 and getting better DPS but no strength boost so my attack power drops like crazy.
What I found weird is, if you are using wand/dagger and focus as sorc, your per cast skill raw damage is significantly lower than staff. It's just me or something isn't right... *Thanks for the replies, it's really informative
Damage scales off of weapon damage. One handers have less weapon damage, but faster attack speed. You can also have 2 different aspects and more innate stats.
You're comparing damage per second to damage per hit without adjusting for weapon speed. For your big hit skills with a cooldown you should focus on the per hit damage. For your fast cast & channeled skills, attack speed can be very worth leaning into. In your situation, you want BIG, SLOW, two handed weapons - per cast damage depends on damage per hit, not damage per second.
@@Soundwave299 channeled stuff that has a constant tic rate, or damage skills without a cast delay can give you better results with the higher base damage lower DPS weapons. "One combo man" and "Me and this army" builds tend to lean toward "big stick" over "stat stick" gear. Myself, I bring an army, corpse explosion, and enough corpse generation to empty the paris catacombs every couple encounters.
I’m currently work on a Alt in the form B of a Barbarian whirl wing build lvl30 and my main sorcerer is ice and lightning arc lash lvl 64 but I’ve gotten bored of sorcerer so Barbarian is what I’m working on now sorcerer is ultra squishy but it does wreck with Barbarian you can straight up tank right in the enemies face I can’t wait till I get more damage outta barbarian with the right aspects and passives I’ll get there
Depends on the build if your spamming cores. I look for core, close enemy, vulnerable, crit damage, stunned, dual 1 handed weapons, and damage while fortified. Healthy and injured isn’t really the useful to me.
Depends on your build. Assuming your play style is to always be using core skills when you can and basics are mostly for mana yeah it’s great. It’s great because you know it’s always working without other contingent status situations. But my rogue build, for instance, uses core strategically/sporadically enough that while it is a big damage shot I’d rather take an equal percent to basic damage possibly, or other stats. But my necro would have core damage as near the top of the list.
In my experience the affixes I want for jewelry (reduced cooldown, reduced blue juice cost, increased blue juice generation, +life can be hard to find in the right combination so it can take a while to upgrade from sacred to ancestral on rings and amulet unless you get lucky, sacred in the right affixes for your build is better than ancestral in the wrong affixes
Adding a socket doesn’t only cost gold. It also costs a rare material you can only get from legion events or world bosses. If you don’t participate in those often or at all, you won’t be able to add sockets to your gear very often
The exploit glyph must be different for Barbs. Mine says the following, which is a very different thing than what you are preaching: "Dealing damage to a vulnerable enemy increases your damage by 1% [x] for 6 seconds up to 10% [x]". You should keep in mind class differences.
last time i looked and did some tests attack power is just weapon damage + main stat so for barb its Weapon + strength modifier if you have a ring with no main stat just crit dam vaulnarable damage and such you can remove it with out losing any attack power in the tool tip even though you just lost a TON
ohh and you gota try and balance your damage ( weapon damage + main stat ) x (crit and crit damage ) x ( all the diffrent damage modifiers bleed/close/far/what ever...) and last but by for not least is Vaulnarable in there own catagory so dont go to crazy in one area 100% crit and 1000%crit damage is gona do less damage than 100crit with 400crit damage x 300 damage modifier + 300 vaulnarable
It is so misleading, me and my buddy are both playing sorcs and I was getting frustrated because his attack power was way higher. He was using a staff and I was using a wand. I figured it out when we got to T4, my wand and focus were item lvl 810 his staff was 650, but his AP was still higher.
I have a weapon that I found around level 20 that's got + 55 strings in the + 28 alstadts and everytime I unequip it to put something new on it does less damage and nothing else seems to be dropping with strength or boost to all stats. Currently I am level 50 and I have not found anything to replace it
The breakpoints for bigger stats are at total item power of 1,150,340,460,625,725 and 820(not sure on this one as I'm not there yet) I'm currently on world tier 3 and throw away pretty much everything that isn't sacred and base 700 item power.
I still struggle with choosing items to use. You get so many rares and even legendaries that it's confusing and time consuming having to check them all. Attack power is also confusing and misleading as I get it. Right now I'm only keeping legendaries (or extracted aspects) with perfect or close to perfect roll of the legendary power. For rares I don't even bother if not sacred (wt3 right now); if sacred i first check if it has bonus for my core skill, if it's a piece that would replace something that is already giving me a 'plus' to core skill, else I look for critical strike, close damage, overpower, bleeding (I have a hota barb) or for 'support' items I look for cooldown reduction, armor, life. Though it's impossible to find an item that has multiple useful affixes, usually I only get one, so I end up selling/recycling almost everything. Should I upgrade even if I find a single affix that is higher? (for example I get a higher critical strike damage but other affixes are not good?) Is this an acceptable process? What's your process? How do you choose what to keep?
Crit damage and Vuln damage are multiplicative, so they are massive. Damage TO stats are all added together and then multiplied. Because it's way easier to get damage TO stats, mainly through paragon board and on a wider variety of gear...look for crit chance, crit damage, and vuln damage anywhere you can. For chest/Pants you want all defensive stats.
Another mistake lots of players think is the rarity of the mats persists as you level. Dont worry about saving mats. Upgrade your stuff you will be swimming in mats after you play a little more. Your perspective at 62 is pretty skewed. Just play the game and level up and stop wasting so much time at lower levels. .
Yes, this is a build I was testing so didn’t start channeling all my affixes. WW Barb has an aspect that when you use whirlwind you get a 48% Crit chance bonus so I get an extra 50% for free
@@CreativeGamingRUclipsare you sure that ~50% is additive and not a multiplier? I’m not playing barb currently, but often these game stats are multipliers so your +50% might be = 1.5(x) , where x is your 10% crit chance and therefore an actual active bonus of 5% additional… Just make sure. The game uses both methods in different cases.
let me help you out for stat affix prio on ww barb vul > crit dmg > str > core > close (do not take slowed, cc, etc as these mods do not work on bosses)
Trying to reroll for INT on any of my gear has been absolute garbage. Almost as bad as getting gear with INT period. Playing Necromancer and trying to get gear with INT has been a pain in the @$$.
Tbh its good design. You lack some armor but you have god roll stats. Same in PoE. You can have item that rolled best stats but they have low value but having all of them sometimes make you use this item for looong time
This, vulnerable damage is much more situational than our constant bleed/slowed damage making blue gems always benefit from the critical strike damage.
My man, how would you have those stats on a 62 barb and make a how to guide on dmg tips? My barb is lvl 60 and I have 750 str, 2.8k power, 6.7k armor, 4.2k hp and 250-350+ to all other stats. Kinda embarassing, don't you think?
Vulnerable is a different damage bucket that damage to cc and is a key one along with crit.....damage to cc is only additive if u have other "damage to" affixes
You’re getting Lucky hit completely wrong. You don’t have a 30% chance, you have a 30% chance AFTER you lucky hit. So if your lucky hit is 10% then, 1/10 times you get a 30% chance to make enemy vulnerable.
Exploit is the best glyph by far imo. It's wildly good when I put it on I started doing 2x damage. Right when u touch them with Exploit their bars go purple and its gg trust.
You are wrong, they CAN reroll. When you go over the limit for the level bracket on a specific stat with upgrades it does reroll in the range of the new bracket it reached and your max roll can become a low roll like that. You ll see it when you ll play more the number turns red and you lose stats if you upgrade
The “damage to slowed” “damage to crowd controlled” and “damage to bleeding” are all in the same damage bucket, therefore the dmg is addictive with is worse than having different damage buckets, which are multiplicative. You are way weaker in this video because you have the wrong stats on your weapons
If you get a great roll rare and you want to enchant 1 affix, enchant first before you apply an aspect or gem slots, it is cheaper to enchant a rare piece of gear than a legendary with max gem slots
But it costs more material to apply aspect?
12:23 Pressure point is actually more closer to one out of ten hits. You have to first roll for the chance to get Lucky Hit which for whirlwind is 30% base chance(can be increase with lucky hit chance). Than after getting the Lucky Hit you roll for the 30% chance for vulnerable effect. Edit: I made a mistake. whirlwind base lucky hit chance is 20% so it is one in 16 hits or about 6% chance.
Upvoting this. Lucky hit is not such a hot stat or thing to build around as a WW barb. Sure it'll happen occasionally in a massive pack, but its really hard to make it reliable. Lucky hit is also multiplicative not additive which makes it even worse. What does this mean? Say you find a pair of gloves with 10% lucky hit. WW has a 20% base lucky hit. Putting those gloves on makes your lucky hit 22%, NOT 30%.
Nobody seemed to understand lucky but was trash
Boy, as a d2 player who hasn't played in 20 years, some of this makes sense, but a lot to familiarize myself with. Great content. Subbed.
Good tips, thanks for the video. :) altho, thanks to you talking about upgrading gear, the fact that your rings and amulet wasn't upgraded, triggered me somehow the whole lenght of the video. xD
Question. What weapons allow you to have 2 socketed gems in 1 weapon? I'm on ps5 however have not seen any weapons with more than 1 socket nor does it allpw me to add a second socket to weapons ingame in World tier 4. Would be awesome if you could point me in the right direction to getting 2 sockets on 1 weapon or offhand item..
I belive u need a 2h weapon to make it 2x sockets. If you dual wield and u are not barb you will have 2 sockets just like if you would go for staff
What is the small red icon in the top right corner of your items? You have that icon on your helm, chest, gloves, shoulder and 2 hand blunt weapon. I don't have that icon on any of my gear and im wondering if im missing on some game mechanic.
How does one see the parameters of the stats that drop, like your gear rolled 16% move speed out of 10-22% mine doesn’t currently have that and I’d like to have it so I know how good a piece of gear is. Thanks!
In the settings should have an option for turn on Compare ToolTip where you can then see that stuff.
Thank you, much appreciated!
FYI the Exploit Glyph has a different effect for Sorcerers and Necromancers. Its still pretty good but not as invaluable as it is for rogues/druids/barbs
And even then, Rogues have a lot of other good sources of Vuln so maybe not them either, depending.
Apparently you didn't see the solo Necro lvl 100 clear.
So it’s attack power/strength more important than DPS? I jumped over to WT3 and getting better DPS but no strength boost so my attack power drops like crazy.
Best things are DPS, then Critical Strike Damage, Vulnerable Damage, Main Stat like Strength, then others.
Can you tell me if aspects stack ? Example, if i have the same aspect on a ring and a sword, do i get both benefits?
No if you at one of them. One should be Not highlighted and the one working will be highlighted
What I found weird is, if you are using wand/dagger and focus as sorc, your per cast skill raw damage is significantly lower than staff. It's just me or something isn't right...
*Thanks for the replies, it's really informative
Wand has increased attack speed which should account for the variance but it still feels like it does significantly less damage.
Damage scales off of weapon damage. One handers have less weapon damage, but faster attack speed. You can also have 2 different aspects and more innate stats.
You're comparing damage per second to damage per hit without adjusting for weapon speed. For your big hit skills with a cooldown you should focus on the per hit damage. For your fast cast & channeled skills, attack speed can be very worth leaning into.
In your situation, you want BIG, SLOW, two handed weapons - per cast damage depends on damage per hit, not damage per second.
Cooldown is king for Sorc so wand/offhand is needed for most builds
@@Soundwave299 channeled stuff that has a constant tic rate, or damage skills without a cast delay can give you better results with the higher base damage lower DPS weapons. "One combo man" and "Me and this army" builds tend to lean toward "big stick" over "stat stick" gear.
Myself, I bring an army, corpse explosion, and enough corpse generation to empty the paris catacombs every couple encounters.
I’m currently work on a Alt in the form B of a Barbarian whirl wing build lvl30 and my main sorcerer is ice and lightning arc lash lvl 64 but I’ve gotten bored of sorcerer so Barbarian is what I’m working on now sorcerer is ultra squishy but it does wreck with Barbarian you can straight up tank right in the enemies face I can’t wait till I get more damage outta barbarian with the right aspects and passives I’ll get there
NICE!!
Should you use weapons that have core skill damage?
Depends on the build if your spamming cores. I look for core, close enemy, vulnerable, crit damage, stunned, dual 1 handed weapons, and damage while fortified.
Healthy and injured isn’t really the useful to me.
Depends on your build.
Assuming your play style is to always be using core skills when you can and basics are mostly for mana yeah it’s great. It’s great because you know it’s always working without other contingent status situations.
But my rogue build, for instance, uses core strategically/sporadically enough that while it is a big damage shot I’d rather take an equal percent to basic damage possibly, or other stats.
But my necro would have core damage as near the top of the list.
love the videos. but why not upgrade your amulet and rings?
I swapped them out recently while testing some builds and this is a good point. You totally should!
In my experience the affixes I want for jewelry (reduced cooldown, reduced blue juice cost, increased blue juice generation, +life can be hard to find in the right combination so it can take a while to upgrade from sacred to ancestral on rings and amulet unless you get lucky, sacred in the right affixes for your build is better than ancestral in the wrong affixes
The flawless (square) ones started dropping for me in helltides and nightmare dungeons around level 68/69. Awesome video!
I am starting to get flawless while doing tier 17 Nightmares at level 62/63.
Got one at lvl 59 out of a t7 ND
Adding a socket doesn’t only cost gold. It also costs a rare material you can only get from legion events or world bosses. If you don’t participate in those often or at all, you won’t be able to add sockets to your gear very often
that isnt true, you can get them from elites in nightmare dungeons. ive got over 300 just doing them.
Idk why you wouldn’t be doing legions and world bosses
The exploit glyph must be different for Barbs. Mine says the following, which is a very different thing than what you are preaching: "Dealing damage to a vulnerable enemy increases your damage by 1% [x] for 6 seconds up to 10% [x]". You should keep in mind class differences.
I confirmed some classes have different benefits for the individuals glyphs
As someone new. I find this easy to digest, Great content. Subbed!
Thank you!!
But will item power keep climbing as I get past 50?
Yes it will!
Level 59 rogue never upgraded an item... 1 level to redeem myself lol
last time i looked and did some tests attack power is just weapon damage + main stat so for barb its Weapon + strength modifier if you have a ring with no main stat just crit dam vaulnarable damage and such you can remove it with out losing any attack power in the tool tip even though you just lost a TON
ohh and you gota try and balance your damage ( weapon damage + main stat ) x (crit and crit damage ) x ( all the diffrent damage modifiers bleed/close/far/what ever...) and last but by for not least is Vaulnarable in there own catagory so dont go to crazy in one area 100% crit and 1000%crit damage is gona do less damage than 100crit with 400crit damage x 300 damage modifier + 300 vaulnarable
It is so misleading, me and my buddy are both playing sorcs and I was getting frustrated because his attack power was way higher. He was using a staff and I was using a wand. I figured it out when we got to T4, my wand and focus were item lvl 810 his staff was 650, but his AP was still higher.
How do u get more than 9 potions??
Some pieces of gear can roll with + to potion count.
Finishing strongholds
What does the symbol in the upper right of the armor mean? I just hit level 60 and I haven't seen it yet
It's transmog symbol from the wardrobe. Basically skins or look overlay
I have a weapon that I found around level 20 that's got + 55 strings in the + 28 alstadts and everytime I unequip it to put something new on it does less damage and nothing else seems to be dropping with strength or boost to all stats. Currently I am level 50 and I have not found anything to replace it
Very useful! Thanks man!
You got it!
5:54 i think we have a problem
Haha
Is the "Breakpoint" over the items "Item Power" of ~25 ( 325, 625, 925, etc )?
The breakpoints for bigger stats are at total item power of 1,150,340,460,625,725 and 820(not sure on this one as I'm not there yet)
I'm currently on world tier 3 and throw away pretty much everything that isn't sacred and base 700 item power.
I still struggle with choosing items to use. You get so many rares and even legendaries that it's confusing and time consuming having to check them all. Attack power is also confusing and misleading as I get it.
Right now I'm only keeping legendaries (or extracted aspects) with perfect or close to perfect roll of the legendary power. For rares I don't even bother if not sacred (wt3 right now); if sacred i first check if it has bonus for my core skill, if it's a piece that would replace something that is already giving me a 'plus' to core skill, else I look for critical strike, close damage, overpower, bleeding (I have a hota barb) or for 'support' items I look for cooldown reduction, armor, life. Though it's impossible to find an item that has multiple useful affixes, usually I only get one, so I end up selling/recycling almost everything.
Should I upgrade even if I find a single affix that is higher? (for example I get a higher critical strike damage but other affixes are not good?)
Is this an acceptable process?
What's your process? How do you choose what to keep?
Crit damage and Vuln damage are multiplicative, so they are massive.
Damage TO stats are all added together and then multiplied.
Because it's way easier to get damage TO stats, mainly through paragon board and on a wider variety of gear...look for crit chance, crit damage, and vuln damage anywhere you can.
For chest/Pants you want all defensive stats.
I would love if they add enchants for gear so you can at least lower the rng for the gear
Agreed!
Another mistake lots of players think is the rarity of the mats persists as you level. Dont worry about saving mats. Upgrade your stuff you will be swimming in mats after you play a little more. Your perspective at 62 is pretty skewed. Just play the game and level up and stop wasting so much time at lower levels. .
wait ....9.7 % crit chance is sooo low .... IF your crit chance is so low, you wun get to apply those crit damage .... am I missing something ?
Yes, this is a build I was testing so didn’t start channeling all my affixes. WW Barb has an aspect that when you use whirlwind you get a 48% Crit chance bonus so I get an extra 50% for free
@@CreativeGamingRUclipsare you sure that ~50% is additive and not a multiplier?
I’m not playing barb currently, but often these game stats are multipliers so your +50% might be = 1.5(x) , where x is your 10% crit chance and therefore an actual active bonus of 5% additional…
Just make sure. The game uses both methods in different cases.
let me help you out for stat affix prio on ww barb vul > crit dmg > str > core > close (do not take slowed, cc, etc as these mods do not work on bosses)
Bro. I’m new to Diablo and I don’t really understand what the heck you talking about . But I like it and will def be watching your vids ! 👍💪😬
i've watched this video being more confused at the end then i was when i started lol
Trying to reroll for INT on any of my gear has been absolute garbage. Almost as bad as getting gear with INT period. Playing Necromancer and trying to get gear with INT has been a pain in the @$$.
I've had the opposite as barb lol. Nothing but intelligence. I came to smash not to read
I’m level 64 and I’m still wearing level 39 boots cuz I haven’t found the upgraded version. It’s getting kinda hurtful at this point.
Tbh its good design. You lack some armor but you have god roll stats. Same in PoE. You can have item that rolled best stats but they have low value but having all of them sometimes make you use this item for looong time
I dont even need exploit rn at lvl 74.. pressure point already makes everything vulnerable
you are using the wrong gems on your weapon. sapphire gives you the same number but for enemies affected by all status effects
This, vulnerable damage is much more situational than our constant bleed/slowed damage making blue gems always benefit from the critical strike damage.
Rings, weapons should have CHC and CHD if not your missing out.
My man, how would you have those stats on a 62 barb and make a how to guide on dmg tips? My barb is lvl 60 and I have 750 str, 2.8k power, 6.7k armor, 4.2k hp and 250-350+ to all other stats.
Kinda embarassing, don't you think?
Should probably change or remove the bell sound.
Why are you using green gems instead of blue? Enemies are always CCed with whirlwind barb and only sometimes vulnerable.
I think he doing it for bosses you can’t slow them is my guess I use blue I started with green on mines
You can get a glyph that makes any enemy you hit vulnerable. If you have it on, you need green gems in weapons.
Yeah the glyph is exploit it’s great
Vulnerable is a different damage bucket that damage to cc and is a key one along with crit.....damage to cc is only additive if u have other "damage to" affixes
Take a shot every time he says, "That being said..."
Thankyou :)
Thank you good sir!
Is anyone gonna tell em you can also upgrade your jewelry?
You’re getting Lucky hit completely wrong. You don’t have a 30% chance, you have a 30% chance AFTER you lucky hit. So if your lucky hit is 10% then, 1/10 times you get a 30% chance to make enemy vulnerable.
close damage is not great, ww snaps shots where its cast
Does this count for things like bleeding and vuln? Or just close and distant?
I know im splitting hairs and it isnt a big deal but I have yet to hear a D4 youtuber pronounce the word "affix" correctly.
I can't watch these videos because of this. Sounds so dumb haha.
Stats do not reroll when you upgrade items lol.
Exploit is the best glyph by far imo. It's wildly good when I put it on I started doing 2x damage. Right when u touch them with Exploit their bars go purple and its gg trust.
Affix values dont reroll when upgrading. Its just adding the green number to the original value. 6.5 + 9.6 is 16.1 his new value.
You are wrong, they CAN reroll. When you go over the limit for the level bracket on a specific stat with upgrades it does reroll in the range of the new bracket it reached and your max roll can become a low roll like that. You ll see it when you ll play more the number turns red and you lose stats if you upgrade
Instead of the glyph spot you should just shorten it to the G-Spot XD
The “damage to slowed” “damage to crowd controlled” and “damage to bleeding” are all in the same damage bucket, therefore the dmg is addictive with is worse than having different damage buckets, which are multiplicative. You are way weaker in this video because you have the wrong stats on your weapons
All of this was common sense waste of time
Kinda hard to take dmg tips from a lvl 62 with 2200 damage score. That’s… a bit low
My actual damage to enemies will say otherwise. Lots of damage stats that don’t reflect there
@@CreativeGamingRUclips PvP battle?! Only way to know for sure
Vuln damage doesn't show up on AP and it's the biggest source of dmg in the game
@@AnAverageBox I’m same level with 8700 attack, and 180% Vuln
@@jadusiv nice!
Nice edited thumbnail (hits don’t recommend channel)
breaK POINTS?
that stupidly loud bing at about 14 minutes is why im telling youtube not to recommend your channel.
Your reasoning is stupid for doing that.
23 minute video.?
Props for making this but assuming everyone will make a mistake just because you did seems a little egotistical dont you think?
-me when I'm autistic
damAge