Multiple Smoke Bugs - Deciphering Spaghetti Code

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  • Опубликовано: 20 сен 2024

Комментарии • 137

  • @Flamuu
    @Flamuu  День назад +44

    In the replay we also noticed that the smoke timer mysteriously disappeared right before the smoke glitched. Suspecting a combination of bad servers and spaghetti code, but it's certainly strange!
    Twitter: twitter.com/flamuchz
    Discord: discord.gg/Flamu
    Stream: www.twitch.tv/flamuu
    Insta: instagram.com/flamugram/

    • @mikeyzuoks7377
      @mikeyzuoks7377 21 час назад

      I think there is another bug which is a bug with the spotting itself
      So basically I noticed that when Sniping with BBs at long range, if there is only one ship inside your main guns spotting ballon range {usually at the start of the match}, if you shoot at and kill that ship you go dark {that is to say your spotting range goes back to normal}. However, if another ship enters your main guns balloon range before the 20 second spotting penalty is over you get spotted by that ship after you have gone dark and the spotting penalty timer continues tiking down from where ever it had already reacher till it hits 0 and you go unspotted again.
      This also sometimes happens randomly during a match if you go behind a smaller island after shooting your guns and come out the other side before that 20 seconds is up you get spotted immediately by ships outside your normal spotting range and the timer counts down the couple seconds left on spotting penalty before returning to normal.
      I don't know if it's just me or there's something wrong somewhere. I observed the first issue while playing japanese BBs like nagato and amagi while I observed the second playing Petropavlovsk and Amagi. Please note I was using the spotted timer mod which is how I was able to notice this it's impossible to notice with base game spotting icon.

    • @mikeyzuoks7377
      @mikeyzuoks7377 21 час назад

      I haven't been able to replicate it successfully yet but it does happen randomly in-game when playing Random battles
      EDIT: Replicate it in the training room, I mean

    • @mikeyzuoks7377
      @mikeyzuoks7377 21 час назад

      Unfortunately I can't capture it on my pc coz it's a toaster and won't run obs with the game open

  • @DivAgent556
    @DivAgent556 День назад +79

    Been noticing this a lot lately, thought it was my modpack acting up. GG WG.

  • @AmaterasuOhirume
    @AmaterasuOhirume День назад +19

    At 10:52 you can clearly see that the smoke timer vanishes with him still being in smoke and at the same exact time he gets the spotting ribbon on the Buffalo. We got these smoke bugs + at least 4 aiming bugs in the game for the last 5 months now. And its baffeling to me that they dont even fix that stuff for their beloved Kots tournament. The game literally becomes kinda unplayable at this point. Spaghettis gonna spaghett

  • @FATMAN_tactical
    @FATMAN_tactical День назад +47

    Just the other day i noticed my timer run down so i left and i still had a cloud for 20 sec after was impressed with the new upgrade to the game

    • @fxnska
      @fxnska День назад +1

      yup same

    • @user-yw9fm7kb1s
      @user-yw9fm7kb1s 14 часов назад

      If you want to see the real time of the smoke you are in, I think I if you press the ALT key the timer will change

    • @shipness
      @shipness 2 часа назад

      Each puff has a separate timer

  • @HunterTN
    @HunterTN День назад +8

    The smoke timer was there and it suddenly disappeared, that's when the Mino got the spotting ribbon. It looked the same as if the Mino had left the smoke entirely. Then when it actually leaves the smoke it's immediately spotted and gun bloom is maxed, it would be interesting to know who got the spotting ribbon there. It's as if when he left the smoke that had no timer it was the same as no smoke at all.

    • @tomhollins5303
      @tomhollins5303 День назад

      Yes. It looks to me like some of the smoke mechanics is tied to the first puff. Not only the timer, but also once you are beyond the first puff, if a new enemy moves into a location you could spot if you weren't in the smoke, your spotting will ignore the smoke and hide the timer. That would explain both the spot of the enemy and that ship being spotted by the enemy mino.

  • @thegreenfather1978
    @thegreenfather1978 День назад +21

    Remember that secondary range bug Flamu made two videos about, last year in June?
    One hypothesis was that it had something to do with submarine hydrophone, although to my knowledge we never had any conclusion to this issue.
    And, lo and behold! A submarine was right on the premises in this particular mystery.
    It really makes you think, doesn't it?

    • @Hahlen
      @Hahlen День назад

      The submarine was in the smoke when it died as well

    • @FumikoEngGames
      @FumikoEngGames День назад +3

      Also to note, submarines can have one-way spotting similar to smoke by submerging to periscope depth. BY THE WAY, I think I need to check my replays but I had one case of an enemy sub at max depth getting spotted but we had no submarine surveillance or hydro near that sub. Strange.

  • @tastemyshells5813
    @tastemyshells5813 День назад +26

    I thought it was like this for a while... I feel like ive seen this bug for months now

    • @ShyeHD
      @ShyeHD День назад +1

      it's been like this for a long time now yeah(, the timer).

    • @gearyae
      @gearyae День назад

      Agreed, the smoke timer bug has been a thing for at least six months now. I know the supertesters have been submitting reports about it, but are ignored.

  • @varthdader2368
    @varthdader2368 День назад +24

    esports ready game 2024

  • @KaiFordham-Brown
    @KaiFordham-Brown День назад +10

    I honestly thought the first smoke puff timer was WGs idea of a “feature”

    • @guohongli5727
      @guohongli5727 День назад +3

      Someone else mentioned that the icon changes from a can to an arrow, so it might actually be a very poorly thought out feature lmao.

    • @KaiFordham-Brown
      @KaiFordham-Brown День назад

      @@guohongli5727I thought I remembered reading it in a dev blog a while ago too.

    • @KaiFordham-Brown
      @KaiFordham-Brown День назад

      @@guohongli5727I thought I remembered reading it in a dev blog ages ago!

    • @KaiFordham-Brown
      @KaiFordham-Brown День назад

      @@guohongli5727 I think it is actually a feature lol. Remember reading a one sentence about it in a dev blog and pressing alt now shows you the latest

  • @dislikecounter5191
    @dislikecounter5191 День назад +10

    That one guy trying to say they are further apart. They are the same distance from eachother

  • @Hahlen
    @Hahlen День назад +8

    My best guess is that the Thrasher which the Halford killed had hydrophone active when he died. For some reason that event happening within the smoke screen broke the smoke screen.

  • @meinacco
    @meinacco День назад +4

    Huh, this explains why i feel that i misjudge the smoke duration lately.

  • @ChrisRand-gf7lz
    @ChrisRand-gf7lz День назад +2

    I didn't see how close the enemy Mino was, but the only way he could spot our guys Mino was if he was within the distance of the smoke firing penalty, but because our Mino can't spot the smoked Mino, he's clearly not within the the penalty range. Pretty interesting bug that.

  • @hyperbeast9204
    @hyperbeast9204 День назад +2

    You’ll notice tho that the icon changes each time for the smoke icon. When you are laying it and outside of it you see the most recent cloud and the icon is a smoke can. After you finish laying it and you are inside the smoke screen it’ll show you the last cloud but with an arrow in the smoke so you know really how long you have left as your smokescreen dissipates

  • @ryanbrochu3336
    @ryanbrochu3336 День назад +2

    5:59-6:26 Flamu: How did they fuck that up?
    Me: 🤣🤣🤣🤣 Talent. And not the good kind. Also, as always, the C in WarGaming stand for Competency.

  • @SkyRaider-31
    @SkyRaider-31 День назад +2

    Here on the legends version of the game (console version) we've a bug where using a skill to buff duration and deployment time of smoke will result in you being periodically spotted in your smoke the moment a fresh puff is spawned. (Yes the player is in smoke during the entire time)

  • @Gale0cerdocuvier
    @Gale0cerdocuvier День назад +1

    A game about naval combat plays better as a puzzle/mystery game than as a naval combat game.

  • @hundep2180
    @hundep2180 День назад +4

    It would be interesting to hear about this with other ship's smokes... if Halford smoke conceals only when your in it, but allows to spot when your in it as well, that's just as game-breaking as being seen THROUGH smoke. It also looked like the Halford was spotted as well when he was behind the smoke and the opposing minotaur was still in the smoke.

  • @VDSLight
    @VDSLight День назад +3

    First bug was introduced in patch when eu cruisers released

    • @GrasshopperKelly
      @GrasshopperKelly 14 часов назад +1

      European Union cruisers? What were you smoking? XD

    • @VDSLight
      @VDSLight 11 часов назад

      @@GrasshopperKelly Smoking... Ba Dum Tass... pun intended

    • @GrasshopperKelly
      @GrasshopperKelly 10 часов назад

      @@VDSLight Yea, you got the joke, but that still doesn't answer my actual question xP

  • @alexzasokhashvili3412
    @alexzasokhashvili3412 День назад +1

    Animals in flamu's chat too lol. The way they try to explain how smokws work and they probably play on t10..

  • @gabriel_soares_
    @gabriel_soares_ День назад +8

    10:50 U can see the smoke timer disappearing just when buffalo is about to peak around the corner. Feels like WG "fixed" smoke on island bug in a special way.

  • @vende6137
    @vende6137 День назад

    So a smoke getting laid by someone else is having wonky interactions. 1.) Baltimore got spotted because she didn't get obscured by Halford's smoke. 2.) The Mino got spotted because she left the smoke and ran into the same problem Baltimore had, the smoke didn't count once the ship is outside of it.
    That is an insane bug, smoke was never this buggy.

  • @graysongreydeathcarlyle
    @graysongreydeathcarlyle 21 час назад

    Flamus vids proving the horrible state of WG's code just don't get enough attention. This should be bigger no matter if its the smoke, the f-key etc etc

  • @TheGreatBoomy25
    @TheGreatBoomy25 23 часа назад

    Man the smoke timer is so jacked up. I was so used to it counting the time of the smoke you were in, not the first puff. What use it the knowing the one you’re not in…

  • @xchoo
    @xchoo День назад +1

    It's as if the smoke doesn't exist (server side), but the client is still rendering it. Maybe the server glitched out and cut the line of the halford's smoke short?

  • @zedburg
    @zedburg День назад

    I knew I wasn't going crazy when my smokes were bugging out.

  • @nab4742
    @nab4742 День назад +2

    I'm going to play devil's advocate:
    I think I prefer seeing the timer for the oldest puff of smoke when inside of it. Bug or not, knowing when the smoke is actually starting to dissipate is, imo, more useful

  • @bosunbones.8815
    @bosunbones.8815 День назад

    I don't play very much any more but even over the last few years I recall seeing the spotted icon pinging on and off seemingly at random for no reason after leaving smokes.
    It doesn't surprise me that the game might be falling apart.

  • @keyring8368
    @keyring8368 23 часа назад

    I've seen this too, just randomly spotted an Akizuki from 6km away while he was in his smoke. Was just me an one other ship that was halfway across the map.

  • @ComeonmenID10T
    @ComeonmenID10T День назад

    seems to me he is spotted because his spotting range out of the smoke is full range now and the smoke between him and the Monty / Buffalo does not count anymore, hence the Mino down south can see him, due to monty / buff spotting him

  • @shotguneddie75
    @shotguneddie75 День назад +1

    I recently tried using a legmod built minotaur exactly the same as flamu had in a video a few months prior and had noticed the smoke laying time was also drastically less than what flamu had in that video. everything was the same but i thought it was just a nerf or something.

  • @zentek777
    @zentek777 День назад +1

    Working as intended ©WG since 2005

  • @riseandshinejp
    @riseandshinejp День назад

    If you play operations, bots will sometimes continue to farm you while undetected in smoke. Smoke and detection are buggy.

  • @Luminator_maior
    @Luminator_maior 11 часов назад

    So i did in fact not imagine weird smoke timers while grinding towards Jinan. Good to know!

  • @theguru143
    @theguru143 16 часов назад

    The first time I noticed I was being spotted in smoke when I shouldn't be was during the Pinata Event btw

  • @josearaujo8616
    @josearaujo8616 День назад

    Happened to me with the Fiji, moment I stepped behind the smoke I was sppoted, and no one could

  • @TheJuan72
    @TheJuan72 День назад +1

    I've been getting spotted when there's no reason for been spotted. Noticed that lately.

    • @tsuaririndoku
      @tsuaririndoku День назад

      I noticed it too during Operations. My friendly laid down smoke and I knew I should be fine as I am in San Diego started blasting and got spotted. Somehow.

    • @TheJuan72
      @TheJuan72 16 часов назад

      @@tsuaririndoku were you within the smoke fire penalty ?

    • @tsuaririndoku
      @tsuaririndoku 6 часов назад

      @@TheJuan72 That’s what I thought too. But it was weird tbh. Sandy being spotted in the smoke at 11km? There’s now way 127mm can be that loud. There’s no Hydro indication. Heck, it is impossible for a Hydro to detect me at that range anyway. It was weird as hell. I was lucky that I am San Diegi because if I am being Mino I wouldn’t be alive from 3 ships broadside focused.

  • @renegadea
    @renegadea День назад

    There has also been a bug with AA. If a cv is 1-2km out of your range and drops a fighter it will spot you sooner. Some reason the fighter spawns 1km-2km or more to where the cv dropped its fighters, causing your aa to shoot the fighter and be spotted while their main planes are 7-8km away

    • @tsuaririndoku
      @tsuaririndoku День назад

      Wait, I’m trying to process what you’re mentioning. So a Fighter drop at 1-2km from your AA range. And your AA focus on the fighter? Fighters flew in circles and doesn’t stay in the same place. It might get caught on the AA range. It should be working as intended. AA will focus on a squadrons that being targeted first. Which in this case, fighters. IDK I tried to process what you are saying.

    • @renegadea
      @renegadea День назад

      @@tsuaririndoku it’s more of it being dropped for instance your as range is 5.8km on most ships, the fighter can be dropped around 7-8km from you but the moment they drop you’re spotted and your AA is shooting the fighter while the main planes are out of your range by 1km or more still

  • @stefanb.8462
    @stefanb.8462 День назад +2

    9 years and the game get buggier by the day

  • @oiyouoverhere1112
    @oiyouoverhere1112 День назад +2

    You wouldn't normally smoke up whilst inside someone elses smoke, unless it was really down to the dying seconds and not still in transition. Especially when you pop your less than a minute duration smoke, inside a longer duration smoke, with the same duration left, as your fresh smoke. If that makes sense

  • @Lancista
    @Lancista 2 часа назад +1

    *_No idea what are you talking about? Playing WoWs from 2016 and this was always like that..._*

  • @mauricemaurits1717
    @mauricemaurits1717 5 часов назад

    WG made smokes more like a thick fog now 😭😭

  • @evolutionari
    @evolutionari День назад

    Yeah this shit got me killed many times lately. I thought I was unaware, but didn't know it was the spaghetti code.

  • @tsuaririndoku
    @tsuaririndoku День назад

    So my guess is that the bug is causing a Smoke screen to do inverted stuff. Where it inverted IDK what bug causes it but it is either Submarine Surveillance causing a Bug or a Support Carrier Smoke Screen causes a Bug. Like seriously just revert back to CBT codes and leave it like that to fix the game.

  • @tehpyono2203
    @tehpyono2203 День назад

    If the mino spots the buffalo while in smoke, then wouldn't a reasonable conclusion be that the mino is getting spotted by the opponent mino since that guy is in smoke? Clearly smoke spotting is broken or something. Seems like you can spot normally while being in smoke.

  • @matthewcasady6276
    @matthewcasady6276 День назад

    Like Malta said, that smoke timer bug's been in the game now for 6 months, give or take.

  • @dislikecounter5191
    @dislikecounter5191 День назад

    Have gotten a few questionable spotting ribbons.
    Definitely the most noticeable one for me is I'm in smoke and it says it will run out. So I leave and there's a more recent puff that still has like 20 seconds

  • @martingrzanna2005
    @martingrzanna2005 День назад

    realized the 1st one after I returned back to wows some months ago. That wasnt a thing in the past

  • @jacksonevoX20S
    @jacksonevoX20S 7 часов назад

    There are times when I get spotted in my spawn right at the start of the game, the icon where you get detected goes on and off while on the move from our spawn point

  • @tbraun513
    @tbraun513 День назад

    And with all these continuous issues with the game, I still wonder why people get so angry at others in the game when sometimes it might be the game working against you and you dont even know it.

  • @tahiribnmohammad5410
    @tahiribnmohammad5410 День назад

    I can tell you ive been detected in smoke for a few seconds by a cv, also, the 20 seconds count down timer seems to cary on to aboout 22-23 seconds

  • @jabo109
    @jabo109 День назад +1

    Reading some of the chat comments I can clearly see why the player base is what it is right now, not understanding how smoke works... wow. And might_of_mjolnir84 needs to learn how to play all over again or he has 50 battles till T4 at most. Another one saying Mino went out of his smoke to spot main Mino, then went into his smoke again, to keep spotting main Mino... omg my brain cells. Average WOWS players all over the damn chat!!!! 🤮🤮🤮

  • @jgordon2925
    @jgordon2925 День назад

    sometimes secondaries seem to ignore smoke & hit if there is no smoke,had this happen more than once never spotted not detected at all.

  • @MSgtRazor
    @MSgtRazor День назад

    This is why i just play Ops.
    The game is so buggy that it's not worth trying to PvP, when stuff like this can happen.
    and thats not taking into account the nonsense of perma removal of core game mechanics (MGM's, secondaries, AA guns, torp tubes) which is such a BRILLIANT idea, along with the saddening passiveness of high tier, combined with the meh-ness of mid tier, and the RNG foundation which lets a Nagato miss a target, 7km away, with a full broadside (speaking from my own gameplay).

  • @tyrodin_
    @tyrodin_ День назад

    Are we sure that the enemy mino spotting the radar mino wasn't outside or behind the smoke? Even if that's the case the moment he returns to his smoke shouldn't be able to spot anything inside of it 😂

  • @craigalexander966
    @craigalexander966 День назад

    This happened to me yesterday the only guy who had LOS to me was deep inside his smoke and somehow he spotted me at about 12km.

  • @Ivanical
    @Ivanical День назад

    I stopped playing Wows for sometime. Like 2 years. I noticed if you laid down the smoke, you get the updates of the most recent smoke timer back then if you left it. If you left a smoke that was laid down by a team mate, the smoke updates just stopped. Did they change anything since then?

  • @gandalfthegay6104
    @gandalfthegay6104 День назад +3

    classic WG

  • @fahmimike4999
    @fahmimike4999 День назад

    also there is a bug where you can shoot even though your turret still not in right direction(visual bug)

  • @martingrzanna2005
    @martingrzanna2005 День назад

    always fopund this to be fishy, now I finally got the confirmation

  • @jjimlee7009
    @jjimlee7009 День назад

    Yeah just had a smoke bug. I was in a shima and was trying to smoke a teammate BB and I hit him halfway and got tangled up for a few seconds and all of a sudden no more smoke puffs came out. It was weird.

  • @stelios7965
    @stelios7965 День назад

    i remember playing sherman and being like why my smoke run out so fast gottogo and then i go outside and there is 40secs left

  • @jakubslavik5595
    @jakubslavik5595 День назад

    I've seen some reddit post about this, is this a follow up to that? I am not even surprised.

    • @Tibsbb
      @Tibsbb День назад

      It's the same replay

  • @techytube7764
    @techytube7764 День назад

    I would swear this is mostly about server lag getting worse patch after patch

  • @aluisious
    @aluisious День назад

    I get a detection bug all the time now where ill fire in smoke or behind an island, then pop out, and get detected at my firing range.

  • @Aragornele
    @Aragornele День назад

    what about the bug when you fav a ship? after restart its deselected againe . same as when you switch around your ship consumables .

  • @Eissen_meteor
    @Eissen_meteor День назад

    been noticing it like at last 2 patch about smoke abnormal timer... i thought it jus a new fiture.

  • @mikeyzuoks7377
    @mikeyzuoks7377 21 час назад

    I think there is another bug which is a bug with the spotting itself

  • @benzol123456
    @benzol123456 День назад

    I'm not sure if it is my incompetence or another smoke bug. But as I was firing from smoke and it expired just after I fired I was spotted for the full 20 seconds after firing.
    Again, not sure if thats another bug or me not paying attention but it happened to me lately several times.

    • @albalenatus
      @albalenatus День назад

      It's not a bug. When you shoot your detection range goes up for about 2-3 seconds. If there aren't any ship that can spot you it goes down back to normal concealment afterward

  • @KingKoncorde
    @KingKoncorde День назад

    perhaps the ships spots over the smoke

  • @cheeseburgerapocalypse2604
    @cheeseburgerapocalypse2604 День назад

    So many game breaking bugs since WG hired new wows devs.

  • @alfredujvarosi2130
    @alfredujvarosi2130 День назад +2

    My port is also bugged. I can't see or select any of my ships. It is stuck on my last played ship.

  • @illegalopinions4082
    @illegalopinions4082 День назад

    I love watching bug videos even though I don't play. This game is dumb lol

  • @rtc3
    @rtc3 День назад

    It's been like this for a while, absolutely awful to try and time your smokes

  • @Igiveashitofaname
    @Igiveashitofaname День назад

    13:20 literally the confused math lady meme

  • @InarusLynx
    @InarusLynx День назад

    I noticed something was wrong with these timers.

  • @flashink6437
    @flashink6437 День назад

    I ran into this bug a couple of days ago in tiger.

  • @Belzeh
    @Belzeh День назад

    This smoke timber behavior is not new - it's been like that for half a year or more.

  • @dovaskostasgr
    @dovaskostasgr День назад

    I don't know maybe is the mode smoke?

  • @L0RDLUK
    @L0RDLUK 12 часов назад

    The first thing I think is a genuine game mechanic with shitty execution. The second thing I have no idea. Could be related to the height of the minotaur? because you do spot ships from the tallest point on your ship, right? What if minotaur is just somehow taller than other ships? Maybe they fucked up the ship model with the last update?

  • @A.massaro
    @A.massaro День назад +1

    So that's why.... Boommmm

  • @equivoqe7911
    @equivoqe7911 День назад

    Good job Wargaming, good job. Creating Schrodinger's smokescreen now, and I thought I was losing my mind when it happened to me. Also thanks for watching my short about this on stream Flamu.

  • @camerong.5989
    @camerong.5989 День назад

    it is like the smoke doesnt exist

  • @Danyal_aka_Amagibestfox
    @Danyal_aka_Amagibestfox День назад

    Wait I thought this was intentional… wtf WG.

  • @bell3287
    @bell3287 День назад

    This has been a thing on console since forever....

  • @sofielee4122
    @sofielee4122 День назад

    i wonder if the bug is with hydro? infinite range hydro pepega

  • @LittleHumanPlayer
    @LittleHumanPlayer День назад

    The coding is so broken you found a bug when doing another bug :u

  • @ma6netho
    @ma6netho 14 часов назад

    puff and buff the magic dragon

  • @athras8822
    @athras8822 День назад

    @flamuu I'm pretty certain smoke is a one way mirror, where you can see out of it, but not into it. If you sit in a smoke and got radared by a DM at 9.9km, you will still see it shooting at you.

  • @GerdhY1
    @GerdhY1 День назад

    Old bugs, wg still not fix it

  • @tjasjelen3882
    @tjasjelen3882 День назад +1

    The first one isn't a bug. It's always been there. The arrow icon shows the oldest smoke timer dispersing. The smoke icon shows the latest. If you're inside the smoke and you're the owner, if you hold ALT you will see the timer of the entire smoke duration (the latest one)

    • @Flamuu
      @Flamuu  День назад +2

      Why do you even make such an argument when it's so easy to prove you wrong? It hasn't always been there, the game used to show you the smoke duration of the puff you were in. Very easy to prove, a Jinan video from earlier this year, with a time stamp ruclips.net/video/wsG2cJjV7jU/видео.html . You can clearly see the timer change as I move from a fading puff to a more recent one. People are so very confidently incorrect it's baffling.

    • @tjasjelen3882
      @tjasjelen3882 21 час назад

      @@Flamuu From the timestamp, I do agree that this can't be seen anymore in today's version and it's bugged. In today's version you can only see the total amount of smoke that's left by pressing alt (that only applies for your own smoke) but it doesn't update as you move through it. I commented because I haven't seen you testing it with ALT button and you were relying without it specifically. Nowadays you need to remember where it last dispersed which isn't ok.

  • @fleitzify
    @fleitzify День назад

    There's one smoke timer for multiple puffs of smoke, everyone will consider which smoke it displays as wrong, or "buggy". Situations like this in code are usually a revolving door of bugs, where each QA wants a different behavior and devs are balancing between getting the ticket out of the queue, and a meeting to decide the "correct" behavior, which just leads to another bug a few months later. Game code is always a balance between "correct" and "fast". Game code generally leans towards fast over correct because people will stop playing a game for low frame rate long before smoke timer display issues make them leave.

    • @fleitzify
      @fleitzify День назад

      How this will likely play out, WG sees Flamu's ticket, fixes it, a few months later, someone decides it should behave differently, either a youtuber or QA, rinse wash repeat.

  • @matheusfiorelli8829
    @matheusfiorelli8829 День назад

    This is some CS level of smoke bs 😂😅

  • @Fred-bw3no
    @Fred-bw3no День назад

    My guess is minotaur can spot normally out of smoke? Since that happened both times, just with different minotaurs

  • @putrid_swamp_juice
    @putrid_swamp_juice День назад

    One possible explanation is that the other mino has shorter gun range and primary mino is sailing into his range while the other mino is kiting.
    But it’s probably a bug.

    • @ayayaybamba3445
      @ayayaybamba3445 День назад +2

      bruh you can see the tracers coming from inside the other mino's smoke. He's either inside the smoke or kiting out behind the smoke. In either situation he wouldn't be able to spot him.

    • @Tibsbb
      @Tibsbb День назад +1

      ​@ayayaybamba3445 Also the OP has stock range. Their range couldn't be lower anyway.

  • @richarddow8967
    @richarddow8967 День назад +2

    How can anyone complain about a game where players tolerate Hydro-Acoustics that work through 6km of mountains?

  • @leadsled8961
    @leadsled8961 День назад

    Are you kidding, you are just discovering this after 9 years. ROFL It has never changed from day 1 of BETA version of the game !!!

  • @alexander3364
    @alexander3364 День назад

    In the last clip the Minotaur is probably getting plane spotted by the Montana spotter plane because when he shoot outside of smoke he get gun bloom detected. Gun bloom spotting use the same exclamation detection icon even though you got gun bloom spoted by aircraft.
    Edit: The strange part is why he spot the buffalo from smoke, not why he get detected when shotting outside of smoke.

    • @Danspy501st
      @Danspy501st День назад

      I thinking something same. I do like to know what update they had noticed this from. Because I clearly remember months back (maybe years) that when Im x distance away from my smoke, or someone elses, and firing, then I will still get spotted from the enemy on the other side of the smoke. Having your detection by sea and air on the minimap can help, as it will show your current detection. I think it is in the coding that it hasnt take into account with the smoke in front of someone

    • @alexander3364
      @alexander3364 День назад

      @@Danspy501st I use a mod that display spotted timer and it lit me up whenever I got gun bloom detected so I'm fairly familiar with the gun bloom sploting. Wargaming actually use the same icon for gun bloom spoting for both surface and aircraft so it is undertandable if people get confuse.

  • @Grimberian72
    @Grimberian72 День назад

    i had some strange happening too, just couldn't work it out do came of the game

  • @victorsamuelbaezsouffront9017
    @victorsamuelbaezsouffront9017 День назад

    huh? i though evryone knew about that bug 1:05 , i supose iwasnt that common