@@Justpostitlikethat yes: his walkback speed is the slowest in the game, slower than Dhalsim's. Now it is 2.5, he needs at least a 3 to have a decent neutral game. He needs to not have his OD Headbutt grabbable. A bit more bounceback after a headbutt is blocked or parried (not as much as blanka ball but a bit more than honda has now) they sell it as Plus on block, but at least half roster can hit him after they block Headbutt, with CMP o CMK and start a combo from there or slap in a super, he needs more distance, because hoda has in the headbutt his main tool, designed to do multiple things: the reason they gave him such few moves, but if it is so easy to counteract, off course they can punish honda with such ease. Butt Slam needs to be not be beat by a normal antiair, (any special should not be beatabale by a normal, fornthat matter) and not have any longer a rebound on the floor that deletes the supposed plus on block. This will optimize him
You have to hand it to Ending Walker for trying to become the best SF6 player in the world while picking Ryu instead of every other top pro who's picking Ken and JP.
The guy deserves a hat off, but I have even more consideration for top players, playing Zangief, Hinda and Lily: these characters require way more skills than any other character, to obtain the same results.
Ending Walker looking sharp with his Ryu
8:20 goosebumps
Honda 6:47 37 hits 🎉🎉🎉🎉
Such a good bait
Even ryu can do more combo damage Than Honda...
Honda needs a buff and the higher spot that he deserves, as well as Nassim
@@axelfuryofficial8459 What buff do you think he needs? I think he needs movement buff
@@Justpostitlikethat yes: his walkback speed is the slowest in the game, slower than Dhalsim's.
Now it is 2.5, he needs at least a 3 to have a decent neutral game.
He needs to not have his OD Headbutt grabbable.
A bit more bounceback after a headbutt is blocked or parried (not as much as blanka ball but a bit more than honda has now) they sell it as Plus on block, but at least half roster can hit him after they block Headbutt, with CMP o CMK and start a combo from there or slap in a super, he needs more distance, because hoda has in the headbutt his main tool, designed to do multiple things: the reason they gave him such few moves, but if it is so easy to counteract, off course they can punish honda with such ease.
Butt Slam needs to be not be beat by a normal antiair, (any special should not be beatabale by a normal, fornthat matter) and not have any longer a rebound on the floor that deletes the supposed plus on block.
This will optimize him
Um dos melhores E.Honda que eu já vi
Love Honda, good fight.
E Honda made Ryu sweat for the win, overall great match from both sides 💯🔥🔥
You have to hand it to Ending Walker for trying to become the best SF6 player in the world while picking Ryu instead of every other top pro who's picking Ken and JP.
The guy deserves a hat off, but I have even more consideration for top players, playing Zangief, Hinda and Lily: these characters require way more skills than any other character, to obtain the same results.
Bien joué Nassim. De Vega usf4 à Honda sf6 tu as beaucoup progressé. #ungouken
No jodas clase combo el de Honda!
Tu lui a bien massé les C ... à l'huile d'olive pression à froid, l'algerie est fière de toi ;)
hein? 🤔