Create Dynamic Twisting Cloth Simulations in Cinema 4D

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  • Опубликовано: 24 ноя 2024

Комментарии • 86

  • @DigitalCreations2012
    @DigitalCreations2012 Год назад +10

    He has the best teeth in the industry

  • @GenevaHines-j6n
    @GenevaHines-j6n Год назад +1

    a literal king

    • @eyedesyn
      @eyedesyn  Год назад

      i wish cuz then id have a crown with valuable jewels i could sell to retire early and avoid all the stress AI is gonna cause lol

  • @ddtommie
    @ddtommie Год назад +6

    Love your tutorials, so funny 😂
    Also good to see that even you as a veteran can't find basic menu items because they keep shuffling stuff around haha

    • @eyedesyn
      @eyedesyn  Год назад +1

      The struggle is REAL! lol

  • @MariusLinauskas
    @MariusLinauskas Год назад +2

    Made me happy, but only until i tried to render this out as a video with subdivision surface :D

    • @eyedesyn
      @eyedesyn  Год назад

      hahahaha! if you have redshift or octane you can also do subdivision are render time without the need for Subdivision Surface!

  • @alexperezmotion
    @alexperezmotion Год назад +1

    You crack me up mate! thanks for the great tutorials and the fun watching them

    • @eyedesyn
      @eyedesyn  Год назад +1

      Glad you like them! Cheers!!!

  • @hierrofante
    @hierrofante 4 месяца назад +1

    man you are great, thanks a lot for your time

    • @eyedesyn
      @eyedesyn  2 месяца назад +1

      Comments like this make it all worth all the effort! Thank you!

  • @HoudiniRookie
    @HoudiniRookie Год назад +1

    Awesome! Nice to see more cloth sims again. Hope you got time to make a full tutorial of the Ribbon knots you showed in the live presentation. It was just covered like a minute or so.

    • @eyedesyn
      @eyedesyn  Год назад +2

      I will! Thanks for the reminder! :)

    • @HoudiniRookie
      @HoudiniRookie Год назад

      @@eyedesyn Yey! thanks!

  • @murphyuriaguereka4360
    @murphyuriaguereka4360 Год назад

    Thank you so much for what you do, really appreciate it!

  • @BeppeCaruso88
    @BeppeCaruso88 Год назад +1

    Amazing...The tutorial I was looking for

  • @taniadedova9425
    @taniadedova9425 Год назад +2

    Hey E.J. I studied your Basecamp at SOM and I love your channel too. So much wisdom. And it is getting funnier and crazier! 🔥🔥🔥 How would you animate a ribbon? You know, the corporate theme I come across pretty often. The ribbon flies around the objects, back and up in your face and out of the frame. Would you do it with cloth simulations too?

    • @eyedesyn
      @eyedesyn  Год назад

      Hey Tania thanks for taking my course! And yes it's totally possible - ill put it down as a tutorial suggestion in the future!

  • @lab9117
    @lab9117 Год назад +1

    Was great again. Thank EJ

    • @eyedesyn
      @eyedesyn  Год назад +1

      Thanks for watching!!!

  • @JonJagsNee
    @JonJagsNee Год назад +1

    10/10 As always EJ :D

  • @fabularum2928
    @fabularum2928 Год назад +1

    thank you for the great tutorial!

    • @eyedesyn
      @eyedesyn  Год назад

      thanks for the great comment!

  • @yahiaslim
    @yahiaslim Год назад +1

    a loot of thanks to u we appreciate your efforts

  • @patrushevcom
    @patrushevcom Год назад +1

    Nice little comment to support this amazing channel.

    • @eyedesyn
      @eyedesyn  Год назад +1

      You are the best! Much appreciated!

  • @luisalfa9023
    @luisalfa9023 Год назад +1

    Awesome tutorial. Thanl you very much. 🙂👏👏👏

    • @eyedesyn
      @eyedesyn  Год назад

      You're very welcome! Thanks for watching!

  • @m4r_art
    @m4r_art Год назад +8

    I wouldn't mind new versions of your older tutorials given how the tools have changed quite a bit. Maybe with new characters, just saying this as you've catered your tutorials more and more to the VFX side and TECH-ART ish stuff lately. xD
    On a side note: I am still shocked though how Maxon has not updated their shaders to build new rendering models to show improvements over the standard renderer. I mean I love how it works and all, but I wish they could create something that could rival the Principled BSDF in Blender and Eevee's rasterization realtime. I also have a love hate relationship with the Phong tag, and maybe they should also consider reworking their model into a "smoothing groups tag" or something that would allow me to have control over the rotation of normals for Cel shaded looks. It's what a mograph tool of this caliber should be able to do in 2023. :/

    • @eyedesyn
      @eyedesyn  Год назад +1

      Don't worry, I am planning on getting more character related tutorials going again! What would you like to see me do on the character front?
      Re: shaders, the only updates you'll see is with Redshift. Im assuming it'll just take over Standard and Physical - those renderers will be phased out, not updated. But yeah I've been waiting for a Redshift cel shader FOREVEERRRRRR

    • @m4r_art
      @m4r_art Год назад

      ​@@eyedesyn Sorry for late reply, sounds cool what you mean about Redshift, so I guess they are going for a native Redshift pipeline with more presets for beginner based on what you say. Hey if you ever talk to them tell them users are very interested to know this. x)
      As for the characters would love to see simple claymorphic looking, high roughness stlized characters like you've done before. Maybe something like the Bird, the Sketeleton with a poncho, the expressive toast with blue eyes and the gorilla used in the cel shading tutorial. Maybe something like 2023 ways to handle cel shaded characters. How to emulate the double line seen in anime looks or games like Genshin Impact. Stlized techniques for grass, sand, snow, water in Cinema 4d. Would love this kind of content. Any will do. xD

    • @lastthem8976
      @lastthem8976 Год назад

      @@eyedesyn Mixamo characters importing tutorial. x)
      Sorry man, I'm really stuck with this one.
      However, while I can't figure this problem out, I'm following your other tutorials. :D
      Thank you!

  • @laurencamphyn5769
    @laurencamphyn5769 Год назад

    Hellooo! First of thanks for the tut, a lot of good tips in there. I have a question about time remapping. What would you do if you had camera movements? W
    ould you also bake them as alembic and then reimport in your new scene and then remap? Or would you do these cameras animations when remaping, in your new scene?

  • @bernardsantos210
    @bernardsantos210 Год назад

    Love it! Haven't done a Sim render in a while, sheeshh these things get heavy. Now to set a full week render at 3K. LOL

    • @eyedesyn
      @eyedesyn  Год назад +1

      Heavy to sim but I've been getting good render times, just make sure you cache first or bake with alembic!

  • @ronnymiller6703
    @ronnymiller6703 4 месяца назад +1

    good

  • @murphyuriaguereka4360
    @murphyuriaguereka4360 11 месяцев назад

    Hello Sir. I always wonder how to make a knot with a piece of cloth, having the rest of the cloth blown by the wind. Just an idea. Thanks (=

  • @MRasey22
    @MRasey22 Год назад +1

    Very cool

  • @JesseKinnamon
    @JesseKinnamon Год назад

    What is the difference between baking as alembic and caching simulation in the cloth tag? Is is the time remapping that is the advantage?

    • @eyedesyn
      @eyedesyn  Год назад

      Alembic is creating a file that C4D references and caching is just storing in RAM in the same project file. HOpe that helps!

  • @motionbug4970
    @motionbug4970 Год назад +1

    ❤❤

  • @DaveChapFilms
    @DaveChapFilms 20 дней назад

    I want to make that, and that. But I don't think these tools work the same anymore, or Rotation flat out is broken in 2025. Rotation seems to be where the new cloth falls apart for me in any tutorial.

  • @rameztabchi5874
    @rameztabchi5874 Год назад +1

    ALl The best EJ

  • @andonnitsolingkas7898
    @andonnitsolingkas7898 Год назад +2

    🔥🔥🔥🔥🔥

    • @eyedesyn
      @eyedesyn  Год назад +1

      Thanks Andonni!!!!

  • @luiscastilleja9459
    @luiscastilleja9459 Год назад +1

    how can i go about looping this?

    • @eyedesyn
      @eyedesyn  Год назад

      Looping as in twisting and then untwisting then twisting again? You can use that alembic workflow for that

  • @jeroenbeltman515
    @jeroenbeltman515 Год назад +1

    Great tut again. Is it me or is the audio out of sync?

    • @eyedesyn
      @eyedesyn  Год назад

      My on cam seems to get slightly out of sync sometimes, but the main tutorial with screen cap should be good!

  • @poppytait2568
    @poppytait2568 Год назад

    how do i add a collider that interacts with the cloth, having it sit on top. Everytime i try it doesn't really work

    • @eyedesyn
      @eyedesyn  Год назад

      Apply a collider tag to the object you want to have collider into the cloth

  • @lilikoves2158
    @lilikoves2158 Год назад

    Following your steps I clicked on cloth object and "bake as alembic". The export takes pretty long but I do get an alembic file, however I can´t see anything in the viewport after importing with default import settings, it is just an empty null. Also the file size of that alembic is tiny, only 2kb. tried 5x times, no idea what is behind it. What could be wrong?

    • @eyedesyn
      @eyedesyn  Год назад +1

      Hmm you might have only baked the NULL and not the geometry the sim is applied to. Be sure you cache the sim and then select the cloth object and bake as alembic and that should work!

    • @lilikoves2158
      @lilikoves2158 Год назад

      That worked perfectly, thank you!

  • @SansFamille
    @SansFamille Год назад +1

    Hate this tut a lot... cause it's only 20 minutes, i need another hour of helpfull and usefull information, cool stuff man, thx a lot seriously =)

    • @eyedesyn
      @eyedesyn  Год назад

      hahah I make them short, people want them long, I make them long, people complain they want them short I can't win! lololol thanks for watching and also thanks so much for the sub! :)

  • @sanjyamangtya280
    @sanjyamangtya280 5 месяцев назад

    how to create the same thing in blender...?

    • @eyedesyn
      @eyedesyn  2 месяца назад

      *shrug emoji*

  • @BEST_LUL
    @BEST_LUL Год назад +1

    👍

  • @mpc365
    @mpc365 Год назад

    I did not get anywhere near the results you did. Exactly the same settings. Not sure why 🤷‍♂

    • @mpc365
      @mpc365 Год назад +1

      Simulations in 2023.2.1 are very different now! You need to crank the number up to get any sort of movement 😏

    • @bitbross3656
      @bitbross3656 Год назад

      @@mpc365 what's the number? My simulation is not moving at all(((

    • @mpc365
      @mpc365 Год назад +1

      @@bitbross3656 the angle speed of the Rotation simulation needs to be in the thousands. I also added a turbulence sim to get some more variation. Hope that helps.

    • @eyedesyn
      @eyedesyn  Год назад +2

      Mick is right! They changed the mapping of the values of the forces so they're less sensitive so you may need to REALLY crank up the forces!

    • @alex_profitt
      @alex_profitt Год назад

      Thx!!!

  • @1000_O
    @1000_O 7 месяцев назад

    followed every step yet nothing happens lol why is that?

    • @1000_O
      @1000_O 7 месяцев назад

      cause ehe forgot to say his gravity was on 0 .... OK LOL

  • @andersonaalmeida
    @andersonaalmeida Год назад +1

    stop it, chipotle is good

    • @eyedesyn
      @eyedesyn  Год назад

      Oh I know it is, I love it but it does NOT love my stomach! lol

  • @Joey-lw5jj
    @Joey-lw5jj Год назад +1

    Hi I go to semper

    • @eyedesyn
      @eyedesyn  Год назад

      Hey Joey!

    • @Joey-lw5jj
      @Joey-lw5jj Год назад

      @@eyedesyn when Is the pug plushy coming out

  • @realmahmoudzadah
    @realmahmoudzadah Год назад

    Did you know that Blender is free? 🤣🤣

  • @userinfo3119
    @userinfo3119 Год назад +1

    🔥🔥🔥🔥🔥🔥

    • @eyedesyn
      @eyedesyn  Год назад

      🙏🙏🙏🙏🙏🙏