Rogue Deck Builder Prototyping Stream (Day 018)
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- Опубликовано: 8 сен 2024
- How robust should you make your game engine when prototyping a game?
What balance should you strike between technical excellence and speed of exploring gameplay?
Where does the stereotype of the "autistic" software engineer come from, and how can we work to counteract it?
How to find the end of a game and prototype towards it so the game has a beginning, middle, and end.
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