Warpath 11.1 - Let's talk about the navy with DX7

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  • Опубликовано: 28 ноя 2024

Комментарии • 29

  • @karfkars
    @karfkars 3 дня назад +5

    Great video. Good to see both of you in the same video. I really enjoy the discussion but I dont agree some of the comments.
    I think changing existing maps with the new features like coalition, faction points and jumping to allies territory will simply ruin the experience of most players. Here is why:
    1. We have a lot of memory of existing maps. Moscow & San Francisco means something. We have memories there. So they should not be changed.
    2. if you are on the losing coalition and if the reason you lose is one over-powered whale could jump every front instantly. You would not think jumping allies territory is always good.
    3. When you locked in every team in a coalition and everyone gets the same rewards there is two obvious problem: First back seat travellers. Some team will get same rewards without contributing anything. Second, Its basically a strategically resource management game, as a player and as a team your are trying to be stronger. But with coalition mechanic, you dont have to be strong or active. You just need to be in the right coalition. Than you can take a cup of coffee and relax all conquest.
    4. Splittimg team into coalition based on their power is not work too. Most powerfull alliances in our current battlefield is 7th or 8th in terms of power. But they have a over-powered whale and alliance power means nothing.
    Changing game balance is a very hard thing. While you are changing a minor thing, it can break many other things on noticed.
    In terms of navy: Navy units should be auxilary units like air units. There should be channels, lakes, port cities etc. We should be able to deploy navy units from out land base(ne need to move base to sea or build there. And even if we put our base in sea why do not our land units participate defense even if they are garrisoned. It is a deal breaker. you(Lilith) can not take base defense with an update. Why would invest into game if you could take our improvements with an update!!!! ) Navy units should join land battle. Navy units could be stronger against land units and air units could be stronger against navy. So there might be a balance. But they are auxilary to capture anything like air untis. . They should be integrated existing game play. They should not be a seperate thing. (We do not have base in the air, we do not build village in air, air units interact with land units and we dont need air officer for base defense. Thats why air units work fine.)
    Navy update look better that super weapons and there are many thing to be addressed and currently is not well integrated in game. It will cause more harm than good if ther are not fixed.
    Lilith, you should consider player experience more with this kind of major changes. You can monitise a few months laters once the change accepted by the community. When you prioritise money on first day you break many things and it might cost more than it brings.
    Overall, I dont want to play navy conquest in every two months. After completing every other map we can play again. Dont push navy maps too much.

  • @DED87
    @DED87 День назад

    thx for ur work!

  • @BullishBear777
    @BullishBear777 3 дня назад +4

    I think biggest issue is that people not assemble there navy units. bec normal troops are more important. I think normal troops more important. So i not have more then a 5.5 star navy troops

  • @andrew3521
    @andrew3521 3 дня назад

    It's very nice to hear your ideas and thoughts Ty

  • @nathanburnham7839
    @nathanburnham7839 3 дня назад

    Another amazing video keep these coming! ❤

    • @Twon22
      @Twon22  3 дня назад

      Thank you! Will do!

  • @lookslikeagameplay3667
    @lookslikeagameplay3667 3 дня назад +1

    Hi Mag, nice vid. but i see u are only discussing the perspective of bigger players. im smaller and a lot of our teams enjoy the navi, its not that hard to start with a good unit 7.1 it´s enjoyable at start to learn the mechanics. the Problem is the Tech Whale´s have, they have more advanced defensiv tech researched so the base has more hp than most of us. just a small sidenote from a gold 3 player =)

  • @jhjoaohenriques
    @jhjoaohenriques 3 дня назад

    Great people thanks for opinions from SYN

  • @yeetboiaug9615
    @yeetboiaug9615 3 дня назад

    With all this bullshit in the naval conquest, my biggest problem is the fighting machine rewards are for naval wrenches not officer statues

  • @Joebennett1995
    @Joebennett1995 3 дня назад

    I like this

  • @walker1447
    @walker1447 3 дня назад

    I'm in the conquest with dx7 it has been really intense so many battles almost on the daily , it's fun they did a good job at it , but yeah i wont be mad if navy would disappear again

  • @wajihuddinyasini9471
    @wajihuddinyasini9471 3 дня назад

    If you have aircraft carrier group at the base then you can kill the armored destroyer rapidly, other ships doesn't provide much garrisoned defence

  • @xulqimoon
    @xulqimoon 3 дня назад

    Map is awesome, coalitions is good feature, navy overall is not a main priority though because reserves cap is same & so many ground units to upgrade that navy can't be upgraded at expense of it, events & stores offer Naval components & ammo but players have same amount of gold as before so hard to buy naval stuff even in VIP store, Arena store or Black market.

    • @xulqimoon
      @xulqimoon 3 дня назад

      Also definitely agree on statues & officers, they need to slow down, lots of players can't even upgrade ground yet, everyone isn't playing since years. Very less resources at disposal to upgrade everything & get statues. They should give more in events now.

  • @paulhosken1136
    @paulhosken1136 3 дня назад

    I have a 7 star boat but will be using it to upgrade a rank eventually

  • @philipjames363
    @philipjames363 3 дня назад

    Most moderate players will focus on field units, they will already be using airforce to collapse for blueprints so will generally have a weaker airforce, navy will be just the same a donating group with minimal power, same with the officers, tier will be field, air, navy, at best navy might go above air, navy and air ticket drop rates, and the speed at which you can upgrade just makes it a task most mid level players don’t want to tackle, most enjoy field and b2b , I am 380 mil power spend a little and am often frustrated by the swings in the game, you try focus on one thing then it changes, spenders are already ahead so can progress easier,

  • @h.a.w.k001
    @h.a.w.k001 3 дня назад

    Pretty interesting stuff but i dont agree with you on what you said regarding the interaction of ground units and air force units with navy, imagine a 10M ship getting hit by 30M bomber, or maybe any naval unit getting hit by a 60M howitzer... it wont stand a chance. The solution you proposed to give us a unit like rome, still you need ammo, exp, refined components, modification components to upgrade those units and officers to put on those units as well and then there is the factor of tech as well.

    • @h.a.w.k001
      @h.a.w.k001 3 дня назад

      and yeah, as you said they need to increase the drop rate, i myself play on 2 accounts, and its been 600-700 coupons on naval section and i still have only one 6 star missile destroyer on my main, i cannot upgrade it because i need 2 more to at least upgrade it to 7 star, and same goes for other things, lilith was supposed to provide us with some events to push naval separately without having to stop air/ground and think about to build at least 1 naval for the sake of helping alliance

    • @Twon22
      @Twon22  3 дня назад

      Right but at least, it gives you the opportunity to try and test which unit suits your style better.

  • @andreiiacob6148
    @andreiiacob6148 3 дня назад +1

    Of course the game is on decline another p2w officer in Lounge that gives 5 map grid after not even 2 months from the navy one. I dont know whats going on but if they keep this road they will find no players base anymore

  • @philipjames363
    @philipjames363 3 дня назад

    Make the game a monthly subscription, then earn better power by playing more, works for most if not all of the successful pc and online games, sure add pay for some cosmetics but keep it xp based, if you want a happy solid player base, play to earn rewards not play to just survive

    • @Twon22
      @Twon22  3 дня назад

      It's too late now. I have a feeling that Warpath is on a decline. Lilith is pushing more P2W content/items than ever, listening to the community carefully but still repeat their mistake.

  • @tombez6432
    @tombez6432 3 дня назад

    The tier-system is for sure a great feature, also to let the alliances chose, especially for gold 2+ (or even gold 1). But for example the conquest I am in, 2 of the 8 alliances are not much active (only 5-10 players at max active) and when you end up with them in a faction you pretty much dont have much of a chance, you simply get outnumbered over time. And I know of alliances who do actively reduce their power before the conquest, so that they lose 25%+ of their alliance power for algorithm, which unbalances things for everyone. And a 5vs3 or even a 6vs2 isnt possible anymore. So the algo for determining the strength of an alliances still needs to be reworked.

  • @wajihuddinyasini9471
    @wajihuddinyasini9471 3 дня назад +1

    The centre for navy conquest should be in the sea, doesn't make sense on land

  • @Motivation35-quotes
    @Motivation35-quotes 7 часов назад

    Navy not my favorit 😂😂

  • @hanswurst9047
    @hanswurst9047 3 дня назад

    only epic is limited to 8.0 (8 stars?)
    gold1 is limited to 7.2
    please dont give wrong information.

    • @Twon22
      @Twon22  3 дня назад +1

      Relax, it's a mistake.