Max for Live - Building a MIDI Probability Effect
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- Опубликовано: 13 сен 2024
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In this video, I'll show you how to build a basic Max for Live MIDI effect that will allow you to control the probability of a note being triggered.
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Very clear tutorials for a MAX begginer maniak. Thank you.
HUGE 10x !!! I've searched everywhere to a MIDIFX similar to BITWIG operator chance effect, its something every DAW should include.
Again... very, very helpful!!!
gotta make some more vids man! great tutorial!
Notein must have come along after this vid. Great tutorial. Hope you do more.
Thank you to share your knowlegde with us...
love your m4l tutorials. very clear and helpful!
Good one very helpful
Thanks Daniel. I really enjoy your Max for Live videos. Please keep them coming!
+Mark Jackson thanks! Any specific M4L topics you'd like to see covered?
nice tutorial! thnx!
Thx for this!
This is exactly what I need at this moment, and you explained it very well. Thank you very much!
You're welcome! Share some links! Let's hear/see what you do with this.
Thank you for this very good tutorial.
thank uuu
Thank you so much!!! This video helped me alot!
How about adding a wave selector(sine, square, saw, pulse and noise) and a filter selector (lowpass, highpass, notch, bandpass) to your poly project?
Good video. Thanks.
Bro can you do toturial on rhythmizer 2.0
Man, what should i do if i do want to randomize the note off velocity? Is one of the reason i shifted ableton, you know, in the vel editor you can edit that, my akai s950 uses it and i like what it does. Tho i didnt consider notes getting stucked for a second, but release velocity is an invisible midi friend anyway so im confused about this, prob couse im a total newbie here maxwise
Top!!!
Hi, thanks for this great tutorial. I have 2 questions: i got it working but have 1 minor things: If I put it on 0% i still get a note every once in a while.. I would imagine that should not be possible.. but the math is sort messing with me.. Would love to hear from you on this.
Weird. Maybe try changing the [>= 100] object to [> 100]?
thanks! that fixed it.. but now i need to understand it :)
[random 100] outputs 0 - 99 so with prob at 0% you will still occasionally get a note because of [>= 0].
Really cool tutorial, but wouldn't it be easier to use the stripnote object to get only the note on events?
Maybe...but not necessarily. The [stripnote] object does sort out the note on events from all the other MIDI note events, but it doesn't pass the note off events, and we need those too. So by sorting based upon velocity values we get both note on and note off events but can determine what happens with each. But as with Max/MSP there is always a thousand ways to do the same thing and I'm sure you could come up with a more efficient way of doing this.
Thanks for the answer! I asked you that to get a insight on why you've chosen to things this way, because my first thought would be to use stripnote. But as you said, there's lots of different ways to do things in MAX.
random 100 generates 0-99 ...