@@mrhumptyya beat me to it, it's funny how RUclipsrs can't seem to read words correctly or at least watch their video back to see if they made any mistakes that need editing.
@@randomuploaderguy Dude, that's pretty much programmer terminology these days. Most people would see it and read it the same. Deprecate is just not a common word otherwise. No need to be a dick about it.
Changing the movement mechanics is so strange. It has very little effect on ordinary gameplay, but completely breaks skill-based minigames. Are they changing or adding anything to the game that would cause them to tinker with movement? I cant think of any reason messing with that would even be a priority at all.
It's the same with the zombified piglin farm. It doesn't affect anyone but the people who actually care about farms. People who don't care to make a farm will see absolutely no difference, so it's overall a negative for the community...
@@Jonaleko Except everyone bridges with blocks whether to build or to get across somewhere. This change nerfed that so bridging is very noticeably slower. It's going to make building high-up structures even more tedious.
Tbh I've always found it weird that walking in diagonal was faster than walking straight. That's the only reasoning I can possibly think off. Surely not a good enough reason to mess up the whole parkour community.
That would have been handy a few months ago. Leaves were everywhere: driveway, street, parking spaces, grass, the path to the garden. But maybe the trees in Sweden ... I bet you can't place them on path blocks.
Feels like monkey's paw kind of situation "I wish that bedrock movement is the same as java" A monkey's paw finger curls. "Now java movement is like bedrock's"
It doesn't make sense that you could "plant" wildflowers & pink petals on any block. However leaf litter should absolutely an exception. Its simply leaf's piling up on the ground
I think the whole ‘realism’ argument doesn’t make much sense when it comes to minecraft lmao it’s a fantasy game with almost nothing being remotely realistic.
I think being able to only place the flowers on grass/dirt is fine since they are real living flowers (gotta keep them consistent with other flowers), but I agree the dead leaves should be able to be placed anywhere.
Same thought I had. The flowers wouldn't survive on anything other than dirt, but leaf litter is already dead and having it fall on any block is realistic to how it would work in real life.
While I love the thought of having more versatile things, realism hasn't been high on base Minecraft's to-do list, historically. There are mods for that.
The lack of transparency is the biggest problem here, they should be upfront of why the changes are necessary. Also if they add some long awaited bedrock features (like trident killing chambers or flower bonemeal interaction) the parity would be waaaaay better received, but too late for that now.
It's pretty clear that it's fixing a weird feature. Some crazy redstone glitches aren't gonna get fixed ever because the players are gonna be angry. They're so brave releasing this movement nerf
I don't really get this point. Seems silly to me to complain about an experimental feature in a game version made for testing experimental features. They never implied that these changes are "necessary".
Speaking as someone who is active in a community where player movement is important, thank you for highlighting these changes in this video and being critical of the way they are communicated.
we (the parkour community) are trying to raise some noise! i made a petition on the minecraft feedback forum, so if you care to support it, please vote on it!
@Borapaws that bug is not the one referenced in the video. MC-271065 has been reported as a bug relatively recently, but has been in the game since forever
I think it's kinda disrespectful to the player base that mojang would change legacy mechanics like this without communicating it to players first. I think they should've at least asked us first.
@@turbosoggy8404But with how long it's been in the game, it should be a mechanic/feature by now. If we're just gonna remove bugs then let's just remove crawling. Additions that the community want should NOT be removed. Crawling was unintended and was considered a bug, but mojang decided to make it a feature. These old movement mechanics should be added as a feature, not removed as a bug.
Depreciate: "While houses tend to appreciate in value, motor vehicles typically depreciate after initial purchase." Deprecate: "Following the release of Microsoft Edge, Microsoft intends to eventually deprecate Internet Explorer."
I can't say I'm surprised at Mojang making those movement changes (they broke some parkour tricks around honey blocks with an earlier bug fix that removed jumping on them when over the edge.) I'm just disappointed they buried them / hid them from the changelogs. We'll have to re-validate all the parkour maps on our server to check they aren't affected by this.
we (the parkour community) are trying to raise some noise! i made a petition on the minecraft feedback forum, so if you care to support it, please vote on it!
Nothing was buried or hidden, it was just due to a bug being patched out. It's further down the page because bug fixes are listed at the bottom, and it's more in the middle of that list because they are ordered based on the report number. And they often don't list changes that occur due to bug fixes elsewhere in the changelogs, so it's perfectly normal there was no other note of it. Treating it like some conspiracy or like they intentionally tried to sneak it under the radar is just plain ignorant and acting in bad faith.
@@aaronrhodes6770patching bugs isnt an issue, but the real question is why mojang classified this as a bug, and an "Important" one no less. its a quirk of the game, sure, but fairly widely known and relied upon. would you be happy if mojang removed quasi-connectivity in the next snapshot and only mentioned it in the middle of a massive list of proper bugs that needed to be fixed?
@@jotch_7627It's a bug because it's an issue with how they handle player movement vectors. I can't speak to why they felt it was "important". And quasi connectivity was made a feature because that was pretty early on before Mojang's stance started maturing. If I had to guess, especially with what we saw with copper bulbs, if quasi-connectivity was discovered today, it would be patched out.
Another reason they should be up front about any change they make, like movement, is if they actually have a good reason to do it. As it stands, if they do actually have a good reason to make the change the way they did, we're totally in the dark, and any reason we could come up with would be entirely speculation. We shouldn't have to guess or make excuses for them, and furthermore, because they didn't say anything, it creates a huge opportunity for negativity to take center stage
@@blikthepro972 it’s really not. This “bug” exists in tons of other games, it’s not specifically a Minecraft thing. It was most likely changed so movement works as intended, not just to work like bedrock. But like another commenter said, it would probably be better to make all movement the slightly faster speed rather than slowing down diagonals
@@blikthepro972it’s always so weird that they will mess up Java to make it more like bedrock but they won’t take out positive bedrock features to match Java
im getting so tiered of the semantic difference between "Update" and "Drop". Runescape has updated every wednesday for 20+ years. Some are huge bosses and some are tiny adjustments. ITS STILL AN UPDATE!
They feel it's nessesary or else people will be like "why is this update so small compared to 1.x", so drop is just a conversational distinction to make it sound smaller than a regular update. I don't mind it, but at the same time they could've just said "small update"
Agreed. A update, regardless of it's size or changes, is still an update. The game literally calls it a "update" when you're forced to download it. A "drop" some only refer to the news of said update.
3:29 I still have no idea why they'd take that ability out, like I know technically it'd be "wrong" to move about 40% faster when moving that way, but why would they make building slower. Who benefits from this? If they're gonna do that at least they should add Bedrock-style bridging where you can place blocks on a ledge in front of you if you just look at the air by the ledge
They've been striving for "Parity" for ages now, and it's always been so obvious to me that it's to make Java obsolete and just as bad as, if not worse than, Bedrock is. Mojang, and obviously Microsoft as well, have only ever cared about making Bedrock the most popular version, not actually creating proper parity. It's only a matter of time before Java removes community mods and slaps a price tag on them just like Bedrock has, all for the sake of "parity"
@@MeloniestNeon they are pushing absurd changes for this false goal of parity to promote bedrock. but theres no way to rid java of mods, because none of it is supported by mojang in the first place.
unless this can be toggled in the server protocol negotiation somehow, this is also extremely problematic for servers like Hypixel which allow multiple versions.
I just realized, the warm Pig variant looks similar to the "pony" that was introduced in the 2013 april fools snapshot before horses were actually added
This blatantly isn't the parity we were asking for. Give us Sweeping Edge on Bedrock, don't decrease Java's movement speed, increase Bedrock's movement speed, is Mojang genuinely stupid?
Probably not the programmers, but more likely the executives and managers that decide these changes - it's always the least qualified people that become managers for some reason.
Most of the shit on bedrock isn’t even as good as Java and they want to port that shit over to Java. Next thing you know it’ll be a skin shop like shitty ass bedrock where they siphon money from little children. Imagine if we got bedrocks shitty ass redstone as “parity”
they didn't necessarily REDUCE MOVEMENT SPEED, they fixed a bug that just so happened to make you faster sometimes (when you hold 2 keys). Tbh they might as well keep the fix and just buff base movement speed
The Movement change, and by extent The Diagonal strafe being removed is genuinely a bad thing. People like sprinting while going to the left or right, and having that feature bugged/removed will genuinely hurt the game, and cause another Combat Update situation.
@@Dustfiredwhat was the issue here again? Was 1.20.2 when they released the whole thing with chat reporting that could get you banned from multiplayer on private servers?
I assume the movement change is to make diagonal movement have consistent speed with the 4 cardinal axis movement, but imo it just makes the game feel incredibly sluggish. That fact alone is enough to cause community response in favor of reverting the change, but the fact that it affects building, parkour, and speedrunning so heavily just sucks as well. It’s a wrong move to change something so fundamental about the game unannounced overall. What it’s starting to feel like is Mojang is implementing random “fixes” to make the code and game physics more internally consistent, but they keep ignoring the community or not considering their possible opinions on these changes because these changes constantly keep breaking the community’s creations and just straight up hurting the playerbase’s enjoyment of the game. Another example of this is the copper bulb “fix”, or the redstone “bug fixes” they tried to add in a previous snapshot that broke an insane amount of redstone contraptions built using those (usually) very helpful bugs.
Yeah. They needs to revert the change. Since it's evil for Mojang for nerfing stuffs that we like! They needs to do the slow movements on mobs such as zombie piglin instead.(make it the same speed as the zombie) They also needs to slow down the skeletons using bows too.
You're talking like they just dropped 1.21.5 and sneaked this into that. Snapshots are for community feedback, and it would be better if they never pushed this feature, sure, but they can't always be perfect when it comes to that. The copper bulb had a one tick delay for one (1) snapshot, but the current movement mechanics are as old as hunger. Yes, they should have communicated better with the community exactly why they wouldn't budge there, but in any case the stakes are different here, so it's more likely they *will* listen. The redstone fixes you referred to (I think?) are part of an "experiment", alongside the minecart one and some others I'm forgetting. These are *still* part of the world options in the latest version, and Mojang are well aware that they break contraptions (slicedlime even mentioned in a video that pistonbolts were broken by the new minecart physics), so they haven't fully pushed these changes precisely because the community dislikes things breaking. Finally, they have listened to feedback and changed things accordingly in recent times. The "new" piston sound didn't last long before being mocked out of existence by the community, and flora with Creaking eyes was a common idea in the community. They will revert this. If they don't, I'd say it's fair to riot after that, but right now the negativity is somewhat unjustified (as usual).
@@kate_isawesome1207 I know it's annoying to see Mojang hate everywhere you look, but I think you're taking it too far the other direction here. These changes were made without announcement and affect a pretty big part of the community - imagine if they limited redstone signal strength to 10 without telling anyone. The strafing is just what Xisuma noticed, too; I couldn't tell you how many parkour techniques are missing in this snapshot (mainly because I'm not good at it, but still). Mojang has dropped the ball on this one, and it's up to them to pick it back up come next Wednesday.
@@miner_fabs Sorry about that. I got really mad at them for making tons of mistakes, nerfing things that we like, add pointless things and makes pointless changes.
@ yeah, I suppose you're right. but them not really announcing these changes are happening in snapshots feels like an attempt of sneaking them into the real updates, because there is less of a chance for people to notice them and give community-wide feedback. I should've been clearer on the copper bulb thing, that wasn't an example on something fundamental but just something that the redstone community greatly liked and Mojang had no reason to increase the delay aside from code/"physics" consistency.
They'll go ahead and remove movement tech that the Parkour community relies on, then when people complain about a lack of updates, they'll say "we need to consider each and every community when making these changes"... I guess that was a lie.
@Borapaws I read the bug report, and I may be misunderstanding this, but it seems to be a completely separate thing? MC-279208 is about not being able to start sprinting if A or D is pressed, it doesn't have anything to do with diagonal movement speed.
While they should have been more careful when changing something fundamental like movement (I wouldn't be suprised if this was just one dev's handiwork that was pushed as "small movement fixes"), it's important to remember that snapshots are for feedback. They can't always divine and consider what every community wants without that feedback, so I think it's a stretch to say they "lied" here. They have not removed the tech yet, and I'm sure they'll revert the change when given the feedback that "this change objectively sucks". Yes, I know, Copper Bulbs, but there were other factors at play there; they likely didn't want to get further from bedrock parity, a completely new feature is less painful to change early rather than months/years after it's introduced, and there are other ways to make 1-gametick pulses.
I’ve only recently been getting really into parkour, and have spent a few months getting really good at all the tech. Now, all of that is being completely changed. These changes don’t benefit the average player but have a huge negative impact on the parkour community. I really hope they revert them.
@@miner_fabsThey should instead add features to bedrock rather than forcing java to be like its inferior brother. Good features should be added and bad features be removed. Here in the movement change mojang removed a java feature for a parity to bedrock. A good parity is the ability to leash boats. This is not.
@@MrBrineplays_ er... yes, I agree? Not that "java is superior!!1!1", but that parity should bring the best of both versions to the other. It's still up for debate if this was specifically done for parity, but the main point of my comment stands; content in snapshots is subject to change because of feedback (or, in the copper bulb's specific case, despite it), and I think here feedback will lead to change. I will eat my hat if they don't undo this by the next snapshot, or at least before the 1.20.5 drop releases.
In case you might not know, the movement change is a BIG deal. Minecraft Parkour is having a boom in popularity currently because of all the interest in for example the Parkour Civilization series. There are a lot of minecraft parkour communities out there, of which some are STILL playing on 1.8 because of the movement changes in 1.9+. If this change stays it will completely wipeout some very important techiques in minecraft parkour like SideStep, 45 Strafes, and Crawl-run or Sneak-run jumps. The first two of these are very popular and reasonably hard techniques that are often used as a good indicator of one's skill in parkour. If this movement change goes through i expect to see a big part of the parkour community to stay on 1.21.4 or below, and it might even kill competitive parkour on the high end of skill.
You can try claiming that Doom straferunning or Quake strafejumping are bugs, but it would be kind of a jerk move to remove things people use with no notification or documentation, isn't it?
Bundles are hella powerful guy above doesnt know what he's talking about. Literally at any point before you get shulkers you can double or triple your space with only 2 or 3 bundles.
@shajidrahaman Very powerful to take up one slot and be able to hold the equivalent of one slot worth of items. But no it's super useful because you can carry one of 64 different things, because that's something everyone does all the time.
@@slowfreq >because that's something everyone does all the time. Actually yes, exactly this. Do you realize just HOW much shit you pick up that stacks to 64, but you typically DONT get 64 of at a time? Say... Ores? Or food maybe?
3:36 not only does this affect parkour and speed running quite a bit it may also drastically effect pvp as half of pvp at it's base is practically just movement
@@altar8010 Mojang not paying attention to the mass majority of players in their mid 20s and early 30s is just the way it is now. Nothing any of us have to say matters to them and it hasn't for years now.
I swear every time we get parity with Bedrock I am reminded that Bedrock is essentially Java's less competent little brother, but because he's more popular and was a jock in high school, Dr. Java has to put up with being treated worse most of the time just so Bedrock's fans don't get mad
@@GSBarlev We never get the good parity that just adds more features. Seems like when they want to add some sort of parity it’s just changing a good Java feature to the inferior bedrock one. Bedrock redstone is inferior and imagine if they changed that.
The versions are not the one to be blame here, it's the decision making of these devs, if they really have a critical thinking and frontal lobe developed, they would think "oh let's bring the good features from one version to another and vice versa so the parity update is actually loved by the community" but no, they're like a baby working on a game not thinking about shits
I swear some parts of the Java community has a bad case of persecution complex. Are we even living in the same reality? It's embarrassing how unaware you are here while projecting your behavior onto the Bedrock community. Bedrock players are used to getting the shaft end of parity, with suprisingly little amount of complaint.
Tbf, these small updates jeopardise smaller server, when you have to wait for a several of those “drops” to release and only then update server, otherwise you would update server more often than before when we had normal big updates.
I'm also not really seeing the promise of "but it'll be easier to keep up because the updates are smaller" being realized-especially with datapacks I've had to rewrite one function for a syntax change only to have to rewrite those rewrites again for the next "drop"-it'd be way easier if I only supported every other version (and tbf, I did just completely skip 1.20.6 for that reason).
@@GSBarlev seconding what you're saying, there's very little in the way of mods for, say, 1.20.2. modmakers are skipping a lot of the sub-versions because of how fast updates are coming out. honestly, this "more updates (that may or may not break your toys)" stance is just bad.
@@GSBarlev >I'm also not really seeing the promise of "but it'll be easier to keep up because the updates are smaller" being realized I'm pretty sure nobody has ever said this? Smaller Updates generally caters more towards the Content Addicts who want More Updates NOW, specifically.
These more frequent smaller updates only hurt content creators (especially smaller operations) that dont have the time to constantly update their mods, datapacks, servers, plugins, farm designs, resource packs, etc. They did this because the average minecraft player has a tiktok level attention span and requires constant stimulation all the times, and yet somehow has never considered looking into playing community made creations such as custom maps or mods, thus only relying being spoonfed content from mojang.
@@Nugcon >These more frequent smaller updates only hurt content creators (especially smaller operations) that dont have the time to constantly update their mods, datapacks, servers, plugins, farm designs, resource packs, etc. Honestly, this only really hurts Bedrock, or those that try to stay up to date for EVERY single version of the game. Most modders typically tend to just update for the "Major" versions (eg jumping from 1.16.5 to 1.19.2 or so, or 1.20.1 specifically i believe), which was ALREADY the case even years ago when the game was getting rapid-fire update releases.
🤓- Um technically the movement before was unrealistic and imperfect since it wasnt normalised. This is simply standart practise that prevents 44% faster movement in the diagonal direction.
I disagree, however, nerfing the current movement system is probably the most reckless and dumb choice available. It’s like Mojang is giving a middle finger to the parkour community
The push for version parity strikes again, and yet again they are doing it wrong. Java has the better movement. Nerfing Java movement to bring it in line with bedrock is a mistake. Version parity should be the *inclusion* of features and improvement of mechanics across versions, not the removal of features and nerfing of mechanics across versions. They should be striving for the best version of the game not the worst.
Something tells me that we're never getting a full-sized update again and the number is always going to be 1.21.X. Why can't they at least bump the number like a normal company? I'm a software developer-the version numbers separate the game versions. It makes no sense making it the PATCH number. For clarity: I didn't know mojang were doing 3 updates per year, but regardless, I still think putting the Drop updates into the "Patch" (the third digit) is bad, because say, if you're running a server, and you allow certain clients to join, now if they are on a drop update it means that they aren't going to recognized as a new content update, only a bug fix, which causes compatibility issues. Here's why Mojang should revert back to using the MINOR digit for updates, regardless of size: The MAJOR.MINOR.PATCH system is a widely recognized standard called Semantic Versioning. MINOR updates are for new features or content, no matter how small, while PATCH is reserved for bug fixes. By mixing content updates into the PATCH number, Mojang risks confusing players and developers who expect PATCH updates to only include fixes. It also breaks compatibility with tools and systems that rely on traditional versioning. Using MINOR for all content updates would keep things clear, consistent, and easier to understand for everyone.
It only goes up to 10 than will change to 1.22 they have always done it the updates are smaller now which I like more updates often rather then one buggy one
8:00 I think leaf litter should be able to be placed on any block with a full flat top surface. Resin feels like a sticky thing so it makes sense that it could be placed on many blocks and on bottom and sides of blocks. For the small petal flower carpets variants, I believe only dirt adjacent blocks make sense
If it's really going to be entirely resource-driven, it's going to be a huge QoL change for anyone with a custom items datapack-you've probably seen Hermits have to look up a bunch of codes to type in an obscure command to make custom trophies or headware-this would mean you could just do it with an anvil.
As a Minecraft Parkour main myself, I actually made a petition on the Minecraft Feedback Forum to revert these movement changes. If you care to help, please go vote!
I personally compel anyone bothered by this change to sign the petition. Just a few more thousand votes and its the most voted 1.21 feedback post. Its ridiculously easy to cast your votes, I didn't have a feedback account before but I managed to sign up with my Minecraft account in under 30 seconds.
Please do vote! This nonsense is actually making me want to not play anymore. Nerfing a perfect thing just to make the cashgrab version of the game feel the same is the wrong move
I think the reason they call the drops that is to play down their size, every yearly update since Caves and Cliffs has had complaints about it not adding enough so it's just tempering expectations
They probably won't change the movement stuff. Given how that's how it functions in Bedrock, they either had two roads to choose from. There's been too much work going into that already, so now that they're adjusting it for Java, I doubt it'll ever be reverted. Mojang always says they're 'listening' and they 'hear the community,' but it never really feels like it.
The new movement feels so bad, bridging is like moving on soulsand now. If it's ment to be a parity feature i think they forgot one small detail, that Java doesn't have Bedrock's bridging mechanic. It was already harder on Java, now they made it worse. What were they thinking?
Dead leaves should be placeable anywhere and incorporate a layering system as snow is still the only block you can layer and we're long overdue for dirt, gravel, and sand layers too but that's me being overly hopeful. I'm happy for the animal variants, I have my fingers crossed for a highland cow variant for the cold type!
Crazy how many people saw this within minutes of upload, myself included. Love your coverage of the snapshots, thanks so much for everything you do to bring us this information! I really appreciate it
7:28 while we are it, can Mojang add the ability to mix decorators ? i would love to be able to combine dead leaves, petals, mushrooms, small plants, and dead bushes
@kennyholmes5196 That would be a nice addition to the game. Warm Piglins could spawn in the hotter Nether biomes and Cool Piglins could spawn in the cooler biomes.
All these movement changes are horrendous! I also use the strafe method for bridging and building because it saves time, our most precious commodity as human beings!Mojang has been focusing to hard on parity instead of thinking if its its really needed. Like another comment said "people prefer the version they play because of its differences to the other". I do truly understand the folks that also play specific version numbers because of changes to later versions they don't agree with. I also agree with something xisuma said on stream, "variants to existing mobs can remove the specialness of the original"
Most people that play a version do so because it's platform limited, not because they prefer one over another, that's the big disconnect with said comment. Parity should focus on the superior aspects of both versions, and not nerf one to suit another like they did here.
If you're referring to the diagonal movement speed, that's incorrect, it's been in the game for a long time and is a crucial part of multiple parkour tricks and is a way for newer players to bridge faster without using speed bridging techniques. Removing it makes little to no sense, besides "parity" or a complete movement overhaul being in the works.@Borapaws
"You know how players are always trying to optimize and get from point A to point B more efficiently? What if, instead of improving the experience, we made it worse for no reason 😂" -Mojang, probably
Parity for the sake of parity is stupid. People don't like things on the other side and chose the one without it sometimes precisely because they hated things on the other side. Forcing parity here doesn't make a damn sense. IF you have such a mental hard on for parity, you should just buff the one that feels worse, not the other way around.
Every time a new update/ patch/ drop comes out, all i can help but think is that mojang isn't listening to the audience anymore. This movement "update" exhibits that.
@@GothAtheist That was a bug. They forgot to normalize the vector for diagonal crouched movement, which means it was 141% of the normal speed instead of 100%
I still think the current system is better. When I want to walk diagonally, I look at a diagonal and then walk forwards. Pressing two keys at once feels like I’m “doubling down” and so it’s not too weird to me that I move faster. Your solution is definitely better than what they’ve done now, though!
I tought that they had experimental feautes as a toggle to get feedback from important changes. Where is that now? Thad be especially important with the movement update.
I want to point out that the crafting_transmute recipe type has been around since 1.21.2, allowing you to copy an input item's NBT components to the output automatically. The new change is just that you can now specify a count in the result, as well as "patch" the NBT components to override specific tags you want while keeping the copied values for all other tags.
Even if they don't plan on changing cows or chickens, the "Farmland Animals" tag is part of their recent focus on future-proofing and making things more general purpose. It's easier to make changes down the line if the existing tools aren't overly specific, so instead of saying "warm pig spawn here" it says "warm ANIMAL_SUBTYPE spawn here"
I love the New Pig Variants but why just pigs? In a game where we have Husks, strays, drowns, different wolf breeds, villagers and now the Pig, I think it makes sense to have, sheep, chickens and cows also have their own biome based variants too. Hopefully in a future snapshot.
Probably it's just them rolling the variants slowly, not changing all the classic mobs at once and not overworking the few guys that do that kinda of stuff. Wolves were first now pigs, cows and chickens probably next. Hopefully they don't put much effort on the useless April 1st like they use to, and focus on the actual game for skins.
- Write new code that adds varients to animals. - Update one animal to the new system. - Push update to public. - Recieve feedback and bug reports. - Use new information to adapt the rest to the new system.
@rafael_lana The April fools snapshots are made by 5-6 ppl in their free time lol... there is no big effort in sitting down 3 hours on an weekend and just throwing something funny together without any bugfixing or balance testing
FYI: "deprecated" is not a typo. "Depreciated" (with an 'i') means "decreased in value". "Deprecated" (without an 'i') means "made obsolete". Good video as always :)
A think having different variants for the farm animals for the the regular biomes would be nice as well. Like not just the different variants for different biomes. Also making some variants rarer then others would be cool
'Sideways sprinting' is how I move around the world. Because Minecraft, like most game, hasn't correctly coded diagonal movement, you can move a lot fast by moving at a diagonal. It looks like instead of fixing it properly, there's a mechanic to force slow player movement. Once again Mojang going about things the hard way.
I feel like the updates should actually be updates, like updating the old features of the game to match up with the new features, so far I'm happy that they're starting to do that with the leaf particle and carpet flowers and leaves, all the "updates" so far have felt more like free dlcs than actual "updates"
7:50 Leaf litter in particular feels like something that shouldn't be dirt block exclusive. It's not like it's a plant that's growing out of the earth. Chances are they simply 1-for-1 copied the code for the petals when implementing it, and didn't think to change this specific detail.
Bruh the movement changes literally just make the game *worse", like, was anyone seriously *complaining* that you could crouch sprint or bridge faster at a 45 degree angle? Imagine if john carmack had removed eocket jumping and bunny hopping from quake, yea he was ACTUALLY planning to do that at one point but fortunately he eventually decided not to and the quale games are far better off for it, the same goes for minecraft and its more advanced movement tech imo, theres no reason to change it, it's perfectly fine how it is
This might be one of the most controversial snapshots yet, two massive communities, the PvP(vE) and boat racing communities are up in arms to revert two bugfixes. I don't know what's going on at Mojang, but it feels like they're out of touch with the community :(
Most of the players (probably close to 95%+) are not part of those two communities, expecially the boat one (I dont know why you said its big, its really not). Most people do not care about those changes. Are those changes bad for some people and add nothing good to the game? SURE, absolutely, but people should stop assuming that these people are the majority.
@@mechanical_squid4047 I mean a possibility for the pvp and pve community to only be in the 5% minority is because most of them have probably quit the game by now so all that's left are the unaffected people. It doesn't change the fact that nobody wanted this change though, people either don't care or hate it which isn't a good thing.
The most affected community is parkour. This completely breaks high-level technical movement as we know it and severely limits the range of jumps that are possible.
They should really revert all these movement changes, it’s so awful to so many communities with literally no upsides whatsoever. Also, Mojang doing this behind everyone’s backs is super shady and they should be called out for it.
Glad to hear I wasn't getting rusty with my movement or my keyboard glitching. I kept failing a long jump around the side of a hill, before I just built up to that ledge.
i think they should make changes in the game to make it run better, allow for longer draw distance and focus on bugs that makes the game worse, and not trying to change the movement mechanic that is good for more than a decade, they added many things that are great over the years and now they just add a block and make some old and good mechanich worse
The thing about the movement change is that it's _unambiguously_ a bug, like this is a really common bug when making games - just forgetting to normalise the sum of orthogonal movement keys so pressing two keys is sqrt(2) times faster - there's a reason why the change was listed in the bug fixes section of the changelog. It probably should've been fixed 15 years ago but oh well. Thinking about this sort of feature as like a breaking change is an interesting viewpoint though, like talking about a bugfix to movement breaking parkour maps in the same way as one could talk about (for example) a change to the format of commands breaking datapacks. I do just wish Mojang would use SemVer, it would make a lot of their changes more bearable.
It isn't actually that notch forgot to normalize the vector. If that were the case, strafing would be much faster. Instead, he chose to subtract a certain amount when going diagonally and calculated that value incorrectly. However when sneaking that value isn't subtracted and you get a much larger spees boost for strafing.
It's seen as a _breaking_ change since this movement's always been this way in the Java edition ever since the earliest versions, and a lot of people think that strafing being faster than plain left/right/forward movement is/was an intended mechanic, in spite of it being a code oversight. Mojang could just add it back and say 'it's a feature' like Valve did with the Quickswitch cosmetic stacking bug in TF2...
It's a very consequential bug being fixed without any regard to balancing - that's the problem. If anyone at Mojang had actually tried strafe bridging with this change applied I'm sure they would've realized what a mistake this was.
My guess is Minecraft always just added x movement and y movement values together, resulting in a higher overall speed when moving diagonally. So instead of the base speed unit being 1, it would have been sqrt(2). This means at a perfect diagonal, speed is inherently 41.4% greater. Imagine a joystick on a controller. It moves in a circle as opposed to a square, so the distance from the center is always the same at the maximum.
So many people think Mojang was intentional with not announcing the movement change but, as a software dev, I'm sure it was completely accidental. I can imagine someone scrolling through the code, seeing the vector not normalized, fixing it in one word, and continuing. It probably was even bundled into a single commit with other changes.
Given its how bedrock movement works, it seems more likely to be an attempt at a parity fix. It may indeed have been something they didn’t think would need announcing, though.
@LineOfThy they have to legally tell you If they change terms of coditions, thry didnt and theyvare getting sued and I hope they lose cuz thet become greedy and lazy.
Making movement slower? Movement is already incredibly slow. I always thought they should have made a sprinting mechanic where you can move around 10 meters/sec which is an actual sprint pace but of course only for a short period of time and it uses your hunger much more quickly.
I am actually pretty split on the movement change - I kinda understand the reasoning behind it, but they went about it the entirely wrong way. Diagonal movement being faster is a very common bug in older games - instead of averaging the speed between forward and sideways movement, it gets added together and you end up going from a speed of 1 to a speed of sqrt2. This means that for optimal movement, you need to hold 2 keys at once while looking diagonally away from where you are heading, which isn't exactly intuitive for new players. In that sense, this change is a good thing. It modernizes the movement mechanics to make it more easily accessible. However, players who are used to the mechanics are also used to the speed they travel with those mechanics. The better change for everyone would be normalizing the speed to the higher value, sqrt2, so that it both removes the skill barrier for newer players but keeps the experienced players happy. Besides, who doesn't like moving a little faster?
The better change would be reverting it. If you were going to change something as fundamental as movement physics in the first place, it should've been done years ago, not 14 years later after everyone has already become adjusted to it and accepted it as a feature. Mojang already missed their opportunity to fix this if they wanted to
Don't get me wrong, reverting the change would be better than keeping this new change. I also very much dislike how they tried to hide the change and I dislike that nerfing movement was ever an idea that they decided should happen. This change shows a lack of care or respect for veteran Java Edition players and it's not the first time. The fact they hid that change at all kinda makes it look like they think we're dumb or wouldn't even notice. However, as a veteran Java player myself, I don't see how buffing the forward/backward or left/right speed to match the current diagonal speed could be anything but an acceptable compromise. It removes a slight bit of nuance, maybe, but it wouldn't break classic parkour maps and bridging/building would be even better, allowing you to split your camera from your movement speed. It would both help accessibility and improve the feel of the game overall if they only increased the base speed instead of decreasing it. I don't see any downside aside from the idea that the game should never be changed because "it's not how it used to be" and "I preferred the old way" which actively harms development. It's why the combat system is the same one that was so controversial when it was released - some people love it, some people hate it, both will be upset if it gets changed to something else.
I understand your point but i mean even a 6 years old could understand the mechanic of strafeing 45 etc. assumed they even play a computer and most of "kid" are probably on console or mobile so this change is absolutely almost unnecessary it not just pakour it make everything else slower, building take longer to build, exploration early game are slower, running from skeleton is now harder for newbie and more negative. Not saying 45 strafe is useful for everything but movement in general just get sucked
The diagonal movement was probably a bug. As in say you move 1 block per second in each direction, but when you go in 2 directions at the same time you √(1²+1²)=√2≈1.4 blocks per second. This obviously doesn't make much sense. Other games fix this before release, Mojang just hadn't gotten around to it
I think I saw the people on Empires getting their custom items that way. But wasn't that with a mod or something? And the difference would be that now it'll be supported in vanilla?
At 3:00 the crouch sprinting was also *very* helpful for ancient city traversal and I honestly don't think i'll ever touch one again if it stays this way. Hopefully Mojang listens like they say they will about these new movement mechanics.
I think the diagonal movement change could be them finally normalising the movement vector to prevent a common game bug that makes diagonal movement faster than normal.
Wild flowers should be double tall like mc rosebushes to make them more similar to actual wildflowers. Also I think they should make this 1.22. They used to make little updates updates. Like the bees one. They should go back to that
I am going to assume that, since the movement changes were unannounced, it is almost certainly unintended. Either they're working on something that will require updates to the movement code, or someone noticed that Java applied delta time weirdly and thought it was a bug.
A new guitar video awaits you over on ruclips.net/user/xisumatwo :-)
It is a cool guitar aswell! And a sick cover of the song :D
Dep-ri-KAY-ted - That's how you say it. Figured I'd let you know. Thx for the vids.
@@mrhumptyya beat me to it, it's funny how RUclipsrs can't seem to read words correctly or at least watch their video back to see if they made any mistakes that need editing.
@@randomuploaderguy Dude, that's pretty much programmer terminology these days. Most people would see it and read it the same. Deprecate is just not a common word otherwise. No need to be a dick about it.
The difference between the music and the lovely persona of your Minecraft videos is just super funny!
Changing the movement mechanics is so strange. It has very little effect on ordinary gameplay, but completely breaks skill-based minigames. Are they changing or adding anything to the game that would cause them to tinker with movement? I cant think of any reason messing with that would even be a priority at all.
It's the same with the zombified piglin farm. It doesn't affect anyone but the people who actually care about farms. People who don't care to make a farm will see absolutely no difference, so it's overall a negative for the community...
@@Jonaleko Except everyone bridges with blocks whether to build or to get across somewhere. This change nerfed that so bridging is very noticeably slower. It's going to make building high-up structures even more tedious.
@@BonziBUDDY Didn't we just get an enchant that makes crouching almost the same speed as walking?
Tbh I've always found it weird that walking in diagonal was faster than walking straight. That's the only reasoning I can possibly think off. Surely not a good enough reason to mess up the whole parkour community.
The change is to standardize movement across both versions
It makes sense flowers don't grow on anything but dirt... but leaf litter? Do they think trees only shed their leaves onto dirt? lol?
They probably just copied the pink petal code
You must consider the fact that leaves are aware of what they land on. They are woke lol
That would have been handy a few months ago. Leaves were everywhere: driveway, street, parking spaces, grass, the path to the garden.
But maybe the trees in Sweden ...
I bet you can't place them on path blocks.
@@omariboyd2737 WOKE PLANT LIFE??!!
it was the same problem with the cherry petals
The movement slowdown is just how Bedrock movement is.
I was kinda hoping they'd increase it on Bedrock and not nerf Java
Yeah, they do be making changes to make both java and bedrock more similar, for better and (in this case) for worse.
I HATE BEDROCK SO MUCH
PARITY IS THE WORST THING TO HAPPEN IN THE GAME
Feels like monkey's paw kind of situation
"I wish that bedrock movement is the same as java"
A monkey's paw finger curls.
"Now java movement is like bedrock's"
microsoft just wants to break community content to monetize it. if we dont resist this now, it will just get worse.
Their preferred version...
It doesn't make sense that you could "plant" wildflowers & pink petals on any block. However leaf litter should absolutely an exception. Its simply leaf's piling up on the ground
it's definitely an oversight. they probably just copied the pink petals code and pasted it onto wildflowers and leaf litter
Well pink petals is just fallen petals piling up on the ground too.
Pink petals are petals, not plants
Pink petals have stems going into the ground, they’re plants, however stupid that seems. Fallen leaves aren’t
I think the whole ‘realism’ argument doesn’t make much sense when it comes to minecraft lmao it’s a fantasy game with almost nothing being remotely realistic.
I think being able to only place the flowers on grass/dirt is fine since they are real living flowers (gotta keep them consistent with other flowers), but I agree the dead leaves should be able to be placed anywhere.
if you saw the gerg video he would assault you for this
Exactly my thoughts! Replying so your comment gets a boost
Agreed
Same thought I had. The flowers wouldn't survive on anything other than dirt, but leaf litter is already dead and having it fall on any block is realistic to how it would work in real life.
While I love the thought of having more versatile things, realism hasn't been high on base Minecraft's to-do list, historically. There are mods for that.
The lack of transparency is the biggest problem here, they should be upfront of why the changes are necessary. Also if they add some long awaited bedrock features (like trident killing chambers or flower bonemeal interaction) the parity would be waaaaay better received, but too late for that now.
@Borapaws it isn't stop spamming it everywhere in the comment section.
It's pretty clear that it's fixing a weird feature. Some crazy redstone glitches aren't gonna get fixed ever because the players are gonna be angry. They're so brave releasing this movement nerf
God, bedrock flower farms would be so amazing on Java.
@@oddlysatisfiedviewer8568 so brave, sneaking it into a random snapshot for absolutely no reason, when it was fine before!
I don't really get this point. Seems silly to me to complain about an experimental feature in a game version made for testing experimental features. They never implied that these changes are "necessary".
Speaking as someone who is active in a community where player movement is important, thank you for highlighting these changes in this video and being critical of the way they are communicated.
we (the parkour community) are trying to raise some noise! i made a petition on the minecraft feedback forum, so if you care to support it, please vote on it!
@Borapaws that bug is not the one referenced in the video. MC-271065 has been reported as a bug relatively recently, but has been in the game since forever
@@3rasmian Already had :) Thank you for making that petition
@@Pieter31 awesome, and you're welcome!
Why do we want fast diagonals back? Why not petition for a general movement speed increase for all directions?
I think it's kinda disrespectful to the player base that mojang would change legacy mechanics like this without communicating it to players first. I think they should've at least asked us first.
Yeah changing the movement in a gaming I’ve been playing for like 12 years feels wrong especially without even asking anyone in the community.
It’s not a mechanic, it’s a bug/oversight
@@turbosoggy8404 then they should fix tnt duping and quasi-connectivity. except they don't want to. weird how that works
@@turbosoggy8404 after years of it existing and people inserting it into how they play the game, it might as well be a feature
@@turbosoggy8404But with how long it's been in the game, it should be a mechanic/feature by now. If we're just gonna remove bugs then let's just remove crawling.
Additions that the community want should NOT be removed. Crawling was unintended and was considered a bug, but mojang decided to make it a feature. These old movement mechanics should be added as a feature, not removed as a bug.
Xisuma, 1:33 "depreciate" and "deprecate" mean two very different things.
Glad I'm not the only one that heard it, haha.
Depreciate: "While houses tend to appreciate in value, motor vehicles typically depreciate after initial purchase."
Deprecate: "Following the release of Microsoft Edge, Microsoft intends to eventually deprecate Internet Explorer."
I was willing to let it slide until banana.jif...
He also consistently says “preformance” not “performance”
@@du3lmaul3rs50 But wouldn't you say that deprecated software also rather quickly depreciates in value? ;)
I can't say I'm surprised at Mojang making those movement changes (they broke some parkour tricks around honey blocks with an earlier bug fix that removed jumping on them when over the edge.)
I'm just disappointed they buried them / hid them from the changelogs.
We'll have to re-validate all the parkour maps on our server to check they aren't affected by this.
Hopefully a mod can be made to keep all that parkour tech in the game...
we (the parkour community) are trying to raise some noise! i made a petition on the minecraft feedback forum, so if you care to support it, please vote on it!
Nothing was buried or hidden, it was just due to a bug being patched out. It's further down the page because bug fixes are listed at the bottom, and it's more in the middle of that list because they are ordered based on the report number. And they often don't list changes that occur due to bug fixes elsewhere in the changelogs, so it's perfectly normal there was no other note of it. Treating it like some conspiracy or like they intentionally tried to sneak it under the radar is just plain ignorant and acting in bad faith.
@@aaronrhodes6770patching bugs isnt an issue, but the real question is why mojang classified this as a bug, and an "Important" one no less. its a quirk of the game, sure, but fairly widely known and relied upon. would you be happy if mojang removed quasi-connectivity in the next snapshot and only mentioned it in the middle of a massive list of proper bugs that needed to be fixed?
@@jotch_7627It's a bug because it's an issue with how they handle player movement vectors. I can't speak to why they felt it was "important". And quasi connectivity was made a feature because that was pretty early on before Mojang's stance started maturing. If I had to guess, especially with what we saw with copper bulbs, if quasi-connectivity was discovered today, it would be patched out.
Another reason they should be up front about any change they make, like movement, is if they actually have a good reason to do it. As it stands, if they do actually have a good reason to make the change the way they did, we're totally in the dark, and any reason we could come up with would be entirely speculation. We shouldn't have to guess or make excuses for them, and furthermore, because they didn't say anything, it creates a huge opportunity for negativity to take center stage
the one reason ive learnt is that now java's movement matches bedrock, so its another case of destructive parity
@@blikthepro972 it’s really not. This “bug” exists in tons of other games, it’s not specifically a Minecraft thing. It was most likely changed so movement works as intended, not just to work like bedrock.
But like another commenter said, it would probably be better to make all movement the slightly faster speed rather than slowing down diagonals
@@Bird_in_a_Trenchcoat you just said what they did in more words lol
@@Bird_in_a_Trenchcoat they also apparently, and accidentally, made sprinting diagonal completely useless
@@blikthepro972it’s always so weird that they will mess up Java to make it more like bedrock but they won’t take out positive bedrock features to match Java
im getting so tiered of the semantic difference between "Update" and "Drop". Runescape has updated every wednesday for 20+ years. Some are huge bosses and some are tiny adjustments. ITS STILL AN UPDATE!
They feel it's nessesary or else people will be like "why is this update so small compared to 1.x", so drop is just a conversational distinction to make it sound smaller than a regular update.
I don't mind it, but at the same time they could've just said "small update"
Agreed.
A update, regardless of it's size or changes, is still an update. The game literally calls it a "update" when you're forced to download it.
A "drop" some only refer to the news of said update.
@@DigitalDipper this.
"Tiered" or "tired"?
@@kate_isawesome1207Tried
3:29 I still have no idea why they'd take that ability out, like I know technically it'd be "wrong" to move about 40% faster when moving that way, but why would they make building slower. Who benefits from this?
If they're gonna do that at least they should add Bedrock-style bridging where you can place blocks on a ledge in front of you if you just look at the air by the ledge
Hopefully the community at large notices this and makes a fuss. This is BS
They've been striving for "Parity" for ages now, and it's always been so obvious to me that it's to make Java obsolete and just as bad as, if not worse than, Bedrock is. Mojang, and obviously Microsoft as well, have only ever cared about making Bedrock the most popular version, not actually creating proper parity. It's only a matter of time before Java removes community mods and slaps a price tag on them just like Bedrock has, all for the sake of "parity"
@@MeloniestNeon they are pushing absurd changes for this false goal of parity to promote bedrock. but theres no way to rid java of mods, because none of it is supported by mojang in the first place.
@@liahknight56no way to get rid of it *yet*
I'm sure they'll try something eventually, but no one will stand for it and there's always a way
unless this can be toggled in the server protocol negotiation somehow, this is also extremely problematic for servers like Hypixel which allow multiple versions.
I just realized, the warm Pig variant looks similar to the "pony" that was introduced in the 2013 april fools snapshot before horses were actually added
OH MY GOD, YES! THAT WAS MY FIRST THOUGHT WHEN I FIRST SAW THE WARM VERSION OF PIGS!!! I thought I was the only one.
Ohhh that's why it looks familiar
This blatantly isn't the parity we were asking for. Give us Sweeping Edge on Bedrock, don't decrease Java's movement speed, increase Bedrock's movement speed, is Mojang genuinely stupid?
Probably not the programmers, but more likely the executives and managers that decide these changes - it's always the least qualified people that become managers for some reason.
Most of the shit on bedrock isn’t even as good as Java and they want to port that shit over to Java. Next thing you know it’ll be a skin shop like shitty ass bedrock where they siphon money from little children. Imagine if we got bedrocks shitty ass redstone as “parity”
no, they just don't care. Also this likely wasn't a parity change - nearly every game works like this.
they didn't necessarily REDUCE MOVEMENT SPEED, they fixed a bug that just so happened to make you faster sometimes (when you hold 2 keys). Tbh they might as well keep the fix and just buff base movement speed
The Movement change, and by extent The Diagonal strafe being removed is genuinely a bad thing. People like sprinting while going to the left or right, and having that feature bugged/removed will genuinely hurt the game, and cause another Combat Update situation.
Many people already refuse to update past 1.20.1. 1.20.1 has become the new 1.8
Or, you know, encourage alternate modes of transport
@@alexsiemers7898 ahahahahahahahahahahah
@@alexsiemers7898 been waiting 16 years for that one
@@Dustfiredwhat was the issue here again? Was 1.20.2 when they released the whole thing with chat reporting that could get you banned from multiplayer on private servers?
Mojang really out here ignoring game breaking glitches but change movement speed just because
What do you mean we came to rely on a glitch we left unfixed since the beginning of the game? That has its roots in DooM 1993?!?
@@Kevin-hx2ky Technically not a bug. More of an oversight because it's not caused by something else. It's just not normalizing the player velocity
I assume the movement change is to make diagonal movement have consistent speed with the 4 cardinal axis movement, but imo it just makes the game feel incredibly sluggish.
That fact alone is enough to cause community response in favor of reverting the change, but the fact that it affects building, parkour, and speedrunning so heavily just sucks as well. It’s a wrong move to change something so fundamental about the game unannounced overall.
What it’s starting to feel like is Mojang is implementing random “fixes” to make the code and game physics more internally consistent, but they keep ignoring the community or not considering their possible opinions on these changes because these changes constantly keep breaking the community’s creations and just straight up hurting the playerbase’s enjoyment of the game. Another example of this is the copper bulb “fix”, or the redstone “bug fixes” they tried to add in a previous snapshot that broke an insane amount of redstone contraptions built using those (usually) very helpful bugs.
Yeah. They needs to revert the change. Since it's evil for Mojang for nerfing stuffs that we like!
They needs to do the slow movements on mobs such as zombie piglin instead.(make it the same speed as the zombie)
They also needs to slow down the skeletons using bows too.
You're talking like they just dropped 1.21.5 and sneaked this into that. Snapshots are for community feedback, and it would be better if they never pushed this feature, sure, but they can't always be perfect when it comes to that.
The copper bulb had a one tick delay for one (1) snapshot, but the current movement mechanics are as old as hunger. Yes, they should have communicated better with the community exactly why they wouldn't budge there, but in any case the stakes are different here, so it's more likely they *will* listen.
The redstone fixes you referred to (I think?) are part of an "experiment", alongside the minecart one and some others I'm forgetting. These are *still* part of the world options in the latest version, and Mojang are well aware that they break contraptions (slicedlime even mentioned in a video that pistonbolts were broken by the new minecart physics), so they haven't fully pushed these changes precisely because the community dislikes things breaking.
Finally, they have listened to feedback and changed things accordingly in recent times. The "new" piston sound didn't last long before being mocked out of existence by the community, and flora with Creaking eyes was a common idea in the community.
They will revert this. If they don't, I'd say it's fair to riot after that, but right now the negativity is somewhat unjustified (as usual).
@@kate_isawesome1207 I know it's annoying to see Mojang hate everywhere you look, but I think you're taking it too far the other direction here.
These changes were made without announcement and affect a pretty big part of the community - imagine if they limited redstone signal strength to 10 without telling anyone.
The strafing is just what Xisuma noticed, too; I couldn't tell you how many parkour techniques are missing in this snapshot (mainly because I'm not good at it, but still).
Mojang has dropped the ball on this one, and it's up to them to pick it back up come next Wednesday.
@@miner_fabs Sorry about that. I got really mad at them for making tons of mistakes, nerfing things that we like, add pointless things and makes pointless changes.
@ yeah, I suppose you're right. but them not really announcing these changes are happening in snapshots feels like an attempt of sneaking them into the real updates, because there is less of a chance for people to notice them and give community-wide feedback.
I should've been clearer on the copper bulb thing, that wasn't an example on something fundamental but just something that the redstone community greatly liked and Mojang had no reason to increase the delay aside from code/"physics" consistency.
They'll go ahead and remove movement tech that the Parkour community relies on, then when people complain about a lack of updates, they'll say "we need to consider each and every community when making these changes"... I guess that was a lie.
@Borapaws I read the bug report, and I may be misunderstanding this, but it seems to be a completely separate thing? MC-279208 is about not being able to start sprinting if A or D is pressed, it doesn't have anything to do with diagonal movement speed.
While they should have been more careful when changing something fundamental like movement (I wouldn't be suprised if this was just one dev's handiwork that was pushed as "small movement fixes"), it's important to remember that snapshots are for feedback. They can't always divine and consider what every community wants without that feedback, so I think it's a stretch to say they "lied" here.
They have not removed the tech yet, and I'm sure they'll revert the change when given the feedback that "this change objectively sucks".
Yes, I know, Copper Bulbs, but there were other factors at play there; they likely didn't want to get further from bedrock parity, a completely new feature is less painful to change early rather than months/years after it's introduced, and there are other ways to make 1-gametick pulses.
I’ve only recently been getting really into parkour, and have spent a few months getting really good at all the tech. Now, all of that is being completely changed. These changes don’t benefit the average player but have a huge negative impact on the parkour community. I really hope they revert them.
@@miner_fabsThey should instead add features to bedrock rather than forcing java to be like its inferior brother. Good features should be added and bad features be removed. Here in the movement change mojang removed a java feature for a parity to bedrock. A good parity is the ability to leash boats. This is not.
@@MrBrineplays_ er... yes, I agree? Not that "java is superior!!1!1", but that parity should bring the best of both versions to the other.
It's still up for debate if this was specifically done for parity, but the main point of my comment stands; content in snapshots is subject to change because of feedback (or, in the copper bulb's specific case, despite it), and I think here feedback will lead to change.
I will eat my hat if they don't undo this by the next snapshot, or at least before the 1.20.5 drop releases.
In case you might not know, the movement change is a BIG deal. Minecraft Parkour is having a boom in popularity currently because of all the interest in for example the Parkour Civilization series. There are a lot of minecraft parkour communities out there, of which some are STILL playing on 1.8 because of the movement changes in 1.9+. If this change stays it will completely wipeout some very important techiques in minecraft parkour like SideStep, 45 Strafes, and Crawl-run or Sneak-run jumps. The first two of these are very popular and reasonably hard techniques that are often used as a good indicator of one's skill in parkour.
If this movement change goes through i expect to see a big part of the parkour community to stay on 1.21.4 or below, and it might even kill competitive parkour on the high end of skill.
Blah
I like how there are bugs that are there since like 10 years but they change core mechanics
@ the movement was bugged?
@saraaku no he keeps spamming this everywhere this is not a bug and the bug he said has nothing to so w this
the movement vector bug has been a thing forever. a bug is a bug, they can choose whether they want to fix it or keep it
You can try claiming that Doom straferunning or Quake strafejumping are bugs, but it would be kind of a jerk move to remove things people use with no notification or documentation, isn't it?
@saraaku Which 10+ year old bugs?
They are willing to change the movement and yet my inventory is still always full
don't worry just use the new bundle item that took years worth of pointless mingling, only to still feel under powered
Bundles are hella powerful guy above doesnt know what he's talking about. Literally at any point before you get shulkers you can double or triple your space with only 2 or 3 bundles.
@shajidrahaman Good
@shajidrahaman Very powerful to take up one slot and be able to hold the equivalent of one slot worth of items. But no it's super useful because you can carry one of 64 different things, because that's something everyone does all the time.
@@slowfreq >because that's something everyone does all the time.
Actually yes, exactly this.
Do you realize just HOW much shit you pick up that stacks to 64, but you typically DONT get 64 of at a time?
Say... Ores? Or food maybe?
3:36 not only does this affect parkour and speed running quite a bit it may also drastically effect pvp as half of pvp at it's base is practically just movement
In my opinion, making the movement faster is a better solution than making it slower. Right now, it is already very slow.
Mojang: Thanks for your feedback. We've decided to remove elytras and mine carts, and reverted the swim mechanic.
I get it that these slower movement are probably for kid but cmon not like the current one is any faster in fact it is a snail
@@altar8010 Mojang not paying attention to the mass majority of players in their mid 20s and early 30s is just the way it is now. Nothing any of us have to say matters to them and it hasn't for years now.
I swear every time we get parity with Bedrock I am reminded that Bedrock is essentially Java's less competent little brother, but because he's more popular and was a jock in high school, Dr. Java has to put up with being treated worse most of the time just so Bedrock's fans don't get mad
Ok but leadable boats is legitimately awesome.
@@GSBarlev We never get the good parity that just adds more features. Seems like when they want to add some sort of parity it’s just changing a good Java feature to the inferior bedrock one. Bedrock redstone is inferior and imagine if they changed that.
The versions are not the one to be blame here, it's the decision making of these devs, if they really have a critical thinking and frontal lobe developed, they would think "oh let's bring the good features from one version to another and vice versa so the parity update is actually loved by the community" but no, they're like a baby working on a game not thinking about shits
I swear some parts of the Java community has a bad case of persecution complex. Are we even living in the same reality? It's embarrassing how unaware you are here while projecting your behavior onto the Bedrock community. Bedrock players are used to getting the shaft end of parity, with suprisingly little amount of complaint.
Tbf, these small updates jeopardise smaller server, when you have to wait for a several of those “drops” to release and only then update server, otherwise you would update server more often than before when we had normal big updates.
I'm also not really seeing the promise of "but it'll be easier to keep up because the updates are smaller" being realized-especially with datapacks I've had to rewrite one function for a syntax change only to have to rewrite those rewrites again for the next "drop"-it'd be way easier if I only supported every other version (and tbf, I did just completely skip 1.20.6 for that reason).
@@GSBarlev seconding what you're saying, there's very little in the way of mods for, say, 1.20.2. modmakers are skipping a lot of the sub-versions because of how fast updates are coming out. honestly, this "more updates (that may or may not break your toys)" stance is just bad.
@@GSBarlev >I'm also not really seeing the promise of "but it'll be easier to keep up because the updates are smaller" being realized
I'm pretty sure nobody has ever said this?
Smaller Updates generally caters more towards the Content Addicts who want More Updates NOW, specifically.
These more frequent smaller updates only hurt content creators (especially smaller operations) that dont have the time to constantly update their mods, datapacks, servers, plugins, farm designs, resource packs, etc.
They did this because the average minecraft player has a tiktok level attention span and requires constant stimulation all the times, and yet somehow has never considered looking into playing community made creations such as custom maps or mods, thus only relying being spoonfed content from mojang.
@@Nugcon >These more frequent smaller updates only hurt content creators (especially smaller operations) that dont have the time to constantly update their mods, datapacks, servers, plugins, farm designs, resource packs, etc.
Honestly, this only really hurts Bedrock, or those that try to stay up to date for EVERY single version of the game.
Most modders typically tend to just update for the "Major" versions (eg jumping from 1.16.5 to 1.19.2 or so, or 1.20.1 specifically i believe), which was ALREADY the case even years ago when the game was getting rapid-fire update releases.
Movement is perfect how it is, don't change it
Too late
🤓- Um technically the movement before was unrealistic and imperfect since it wasnt normalised. This is simply standart practise that prevents 44% faster movement in the diagonal direction.
I disagree, however, nerfing the current movement system is probably the most reckless and dumb choice available. It’s like Mojang is giving a middle finger to the parkour community
Cant wait for 4 block jumps to be nearly impossible
@@VanillaSpooks yeah maybe not perfect, but nerfing it is not a good move
The push for version parity strikes again, and yet again they are doing it wrong.
Java has the better movement. Nerfing Java movement to bring it in line with bedrock is a mistake.
Version parity should be the *inclusion* of features and improvement of mechanics across versions, not the removal of features and nerfing of mechanics across versions. They should be striving for the best version of the game not the worst.
Something tells me that we're never getting a full-sized update again and the number is always going to be 1.21.X. Why can't they at least bump the number like a normal company? I'm a software developer-the version numbers separate the game versions. It makes no sense making it the PATCH number.
For clarity: I didn't know mojang were doing 3 updates per year, but regardless, I still think putting the Drop updates into the "Patch" (the third digit) is bad, because say, if you're running a server, and you allow certain clients to join, now if they are on a drop update it means that they aren't going to recognized as a new content update, only a bug fix, which causes compatibility issues.
Here's why Mojang should revert back to using the MINOR digit for updates, regardless of size: The MAJOR.MINOR.PATCH system is a widely recognized standard called Semantic Versioning. MINOR updates are for new features or content, no matter how small, while PATCH is reserved for bug fixes. By mixing content updates into the PATCH number, Mojang risks confusing players and developers who expect PATCH updates to only include fixes. It also breaks compatibility with tools and systems that rely on traditional versioning. Using MINOR for all content updates would keep things clear, consistent, and easier to understand for everyone.
It’ll probably change when a larger drop closer to the size of a major update releases
It only goes up to 10 than will change to 1.22 they have always done it the updates are smaller now which I like more updates often rather then one buggy one
They specifically said they'll do both an Update and Drops.
@@samurexatlas7373 Where?
We are. Learn how to read
8:00 I think leaf litter should be able to be placed on any block with a full flat top surface. Resin feels like a sticky thing so it makes sense that it could be placed on many blocks and on bottom and sides of blocks. For the small petal flower carpets variants, I believe only dirt adjacent blocks make sense
I'd want stone blocks too for the flowers. Its not uncommon to see small flowers growing through cracks in stone
@@remyjarrett8863 perhaps mossy stone blocks? might be a fun texture to play with
Yeah. Also make them have matching colors to their leaves.
Yeah. That would be nice and good for builders and decorations.
@@remyjarrett8863 no
Oooohhhhh I’m sure Vanilla Tweaks will have a good time with the name driven textures
If it's really going to be entirely resource-driven, it's going to be a huge QoL change for anyone with a custom items datapack-you've probably seen Hermits have to look up a bunch of codes to type in an obscure command to make custom trophies or headware-this would mean you could just do it with an anvil.
3:14 being slower isnt something you want....in general I like to be slightly faster.....like why make it slower???
As a Minecraft Parkour main myself, I actually made a petition on the Minecraft Feedback Forum to revert these movement changes. If you care to help, please go vote!
Please actually do this, it’s got almost 3k votes so hopefully Mojang will see it
#save45s
Please don't let it die like combat update did to us
I personally compel anyone bothered by this change to sign the petition.
Just a few more thousand votes and its the most voted 1.21 feedback post. Its ridiculously easy to cast your votes, I didn't have a feedback account before but I managed to sign up with my Minecraft account in under 30 seconds.
Please do vote! This nonsense is actually making me want to not play anymore. Nerfing a perfect thing just to make the cashgrab version of the game feel the same is the wrong move
4:30 "What if we made the Vanilla cape again but worse?"
lmao right? i want more designs like the minecon and migrator capes
L opinion
Pretty sure the leaf litter just share the same code with petals 1 to 1, so that's why it can't be placed on non-dirtlike blocks
Well, no, because you can't bonemeal it unlike the others.
I think the reason they call the drops that is to play down their size, every yearly update since Caves and Cliffs has had complaints about it not adding enough so it's just tempering expectations
They probably won't change the movement stuff. Given how that's how it functions in Bedrock, they either had two roads to choose from. There's been too much work going into that already, so now that they're adjusting it for Java, I doubt it'll ever be reverted. Mojang always says they're 'listening' and they 'hear the community,' but it never really feels like it.
The new movement feels so bad, bridging is like moving on soulsand now. If it's ment to be a parity feature i think they forgot one small detail, that Java doesn't have Bedrock's bridging mechanic. It was already harder on Java, now they made it worse. What were they thinking?
Dead leaves should be placeable anywhere and incorporate a layering system as snow is still the only block you can layer and we're long overdue for dirt, gravel, and sand layers too but that's me being overly hopeful.
I'm happy for the animal variants, I have my fingers crossed for a highland cow variant for the cold type!
Crazy how many people saw this within minutes of upload, myself included. Love your coverage of the snapshots, thanks so much for everything you do to bring us this information! I really appreciate it
Yo! Transmute recipe having components in the result is actually huge for the data pack I was working on.
even more so that im not subbed... the reccs are shockingly reliable and i dont know what im doing aside from interacting with his update vids.
7:28 while we are it, can Mojang add the ability to mix decorators ? i would love to be able to combine dead leaves, petals, mushrooms, small plants, and dead bushes
That'd be cool, but I doubt it'll happen. There's hardly anything that can have multiple different things in 1 block
More animal variants is always welcome. If they add more pig variants I hope they add matching Zombie Pigman variants.
They probably won't. They'd need to add new Piglin variants for new Zombie Pigman variants.
@kennyholmes5196 That would be a nice addition to the game. Warm Piglins could spawn in the hotter Nether biomes and Cool Piglins could spawn in the cooler biomes.
@@Xpninjadani feel like delta and wastes should be hot biomes
Not sure that’s necessary, given lore-wise it was only a few pigs from a single portal that evolved.
@Amityz72323 Lore can always change. What if some cold pigs and warm pigs end up entering the nether?
Parkour Civilization is changed... forever.
This is true!
its gonna kill movement just like they killed pvp servers back in the day (badlion/pot pvp/kit pvp)
They're adding Optifine's CIT feature to vanilla. Absolute Cinema
I KNOW
8:17 might be a good thing to add to vanilla tweaks if they don't add the ability to put the leaves on other blocks.
💀
With the warm and cold tag for animals, could it also mean that we would get like regular bears in spruce biomes?
spruce biomes are cold, are they not? Also, they'd have to rename the mob.
All these movement changes are horrendous! I also use the strafe method for bridging and building because it saves time, our most precious commodity as human beings!Mojang has been focusing to hard on parity instead of thinking if its its really needed. Like another comment said "people prefer the version they play because of its differences to the other". I do truly understand the folks that also play specific version numbers because of changes to later versions they don't agree with. I also agree with something xisuma said on stream, "variants to existing mobs can remove the specialness of the original"
Most people that play a version do so because it's platform limited, not because they prefer one over another, that's the big disconnect with said comment. Parity should focus on the superior aspects of both versions, and not nerf one to suit another like they did here.
If you're referring to the diagonal movement speed, that's incorrect, it's been in the game for a long time and is a crucial part of multiple parkour tricks and is a way for newer players to bridge faster without using speed bridging techniques. Removing it makes little to no sense, besides "parity" or a complete movement overhaul being in the works.@Borapaws
@NotHank98 It's technically a bug because notch forgot to normalize the vectors when implementing player movement.
@@LineOfThy you're right, I was referring to the part of the now apparently deleted comment that said it was a new bug patched within 24 hours.
Tbf people have been DEMANDING parity for ages. You can say parity is something unwanted, even if this is not exactly the parity wanted
the 1.21.4 changes for shift sprint in 2:56 are so sad it got removed
"You know how players are always trying to optimize and get from point A to point B more efficiently? What if, instead of improving the experience, we made it worse for no reason 😂"
-Mojang, probably
As a member of the parkour community, IM SO FLIPPING ANGRY AGHHH
Parity for the sake of parity is stupid. People don't like things on the other side and chose the one without it sometimes precisely because they hated things on the other side. Forcing parity here doesn't make a damn sense. IF you have such a mental hard on for parity, you should just buff the one that feels worse, not the other way around.
The stupid thing is that they don't even have parity for everything. Either have parity or don't. Don't have parity for 75% of things
@slacker2016yk they are trying to make that 75% 76% thenn 77,78,79,....
Why not give bedrock java movement, rather than give java bedrock movement? Why make the WORSE option the standard for parity?
This
@BonziBUDDY if I had to guess, it's because Java movement was probably not supposed to work like that anyways?
Thank you for the part 2, X!
Take your time with the big project! Super excited to see what you've been cooking up! 🤩
Mojang, leave the movement system alone please.
Every time a new update/ patch/ drop comes out, all i can help but think is that mojang isn't listening to the audience anymore.
This movement "update" exhibits that.
it's a snapshot they're supposed to be for receiving feedback, in the coming snapshots we'll see if they listen.
depends if they remove it next snapshot or not
3:45 Mojang creating a Streisand Effect on themselves?!? ZOMG! THEY HAVE NEVER DONE THAT BEFORE ! ! !
9:34 It's pronounced gif.
no, it's pronounced gif!
Nah man, it's pronounced gif
I've always kept an open mind in regards to updates or drops but the movement change-and I don't say this word lightly-sucks.
They should keep the bug fixes, but increase the normal movement speed to be on-par with the previously bugged speed
The speed wasn't bugged, it was just Java's default movement speed.
@@GothAtheist That was a bug. They forgot to normalize the vector for diagonal crouched movement, which means it was 141% of the normal speed instead of 100%
@@GothAtheist it 100% was a bug
I still think the current system is better. When I want to walk diagonally, I look at a diagonal and then walk forwards. Pressing two keys at once feels like I’m “doubling down” and so it’s not too weird to me that I move faster.
Your solution is definitely better than what they’ve done now, though!
That would... re-bug the fix
you’ve been able to retexture a block to a 2D texture in your RP since forever. I did it for an RP in 1.8 a few months ago, 100% vanilla
I tought that they had experimental feautes as a toggle to get feedback from important changes. Where is that now? Thad be especially important with the movement update.
I want to point out that the crafting_transmute recipe type has been around since 1.21.2, allowing you to copy an input item's NBT components to the output automatically. The new change is just that you can now specify a count in the result, as well as "patch" the NBT components to override specific tags you want while keeping the copied values for all other tags.
Leaf Litter and Pink Petals should be able to be placed anywhere, Wild Flowers makes sense since it's still alive.
Even if they don't plan on changing cows or chickens, the "Farmland Animals" tag is part of their recent focus on future-proofing and making things more general purpose. It's easier to make changes down the line if the existing tools aren't overly specific, so instead of saying "warm pig spawn here" it says "warm ANIMAL_SUBTYPE spawn here"
I love the New Pig Variants but why just pigs? In a game where we have Husks, strays, drowns, different wolf breeds, villagers and now the Pig, I think it makes sense to have, sheep, chickens and cows also have their own biome based variants too. Hopefully in a future snapshot.
Probably it's just them rolling the variants slowly, not changing all the classic mobs at once and not overworking the few guys that do that kinda of stuff. Wolves were first now pigs, cows and chickens probably next. Hopefully they don't put much effort on the useless April 1st like they use to, and focus on the actual game for skins.
@ Agreed 💯% Hey do you remember the Wooly Cow from the AR game minecraft Earth? this would be the perfect variant to add for cold biomes.
- Write new code that adds varients to animals.
- Update one animal to the new system.
- Push update to public.
- Recieve feedback and bug reports.
- Use new information to adapt the rest to the new system.
@rafael_lana The April fools snapshots are made by 5-6 ppl in their free time lol... there is no big effort in sitting down 3 hours on an weekend and just throwing something funny together without any bugfixing or balance testing
because what we need is to move even slower 💀
FYI: "deprecated" is not a typo. "Depreciated" (with an 'i') means "decreased in value". "Deprecated" (without an 'i') means "made obsolete". Good video as always :)
A think having different variants for the farm animals for the the regular biomes would be nice as well. Like not just the different variants for different biomes. Also making some variants rarer then others would be cool
'Sideways sprinting' is how I move around the world. Because Minecraft, like most game, hasn't correctly coded diagonal movement, you can move a lot fast by moving at a diagonal.
It looks like instead of fixing it properly, there's a mechanic to force slow player movement. Once again Mojang going about things the hard way.
I feel like the updates should actually be updates, like updating the old features of the game to match up with the new features, so far I'm happy that they're starting to do that with the leaf particle and carpet flowers and leaves, all the "updates" so far have felt more like free dlcs than actual "updates"
7:50
Leaf litter in particular feels like something that shouldn't be dirt block exclusive. It's not like it's a plant that's growing out of the earth. Chances are they simply 1-for-1 copied the code for the petals when implementing it, and didn't think to change this specific detail.
Bruh the movement changes literally just make the game *worse", like, was anyone seriously *complaining* that you could crouch sprint or bridge faster at a 45 degree angle? Imagine if john carmack had removed eocket jumping and bunny hopping from quake, yea he was ACTUALLY planning to do that at one point but fortunately he eventually decided not to and the quale games are far better off for it, the same goes for minecraft and its more advanced movement tech imo, theres no reason to change it, it's perfectly fine how it is
Leaf Litter should definitely become compatible with all blocks, Imagine the beautiful Fall themed builds you could make
1:32 I've never heard that pronunciation of 'deprecated'
Yeah it's wrong lol, he pronunced it like you would pronounce "depreciated" (as in, losing value)
This might be one of the most controversial snapshots yet, two massive communities, the PvP(vE) and boat racing communities are up in arms to revert two bugfixes. I don't know what's going on at Mojang, but it feels like they're out of touch with the community :(
Most of the players (probably close to 95%+) are not part of those two communities, expecially the boat one (I dont know why you said its big, its really not). Most people do not care about those changes.
Are those changes bad for some people and add nothing good to the game? SURE, absolutely, but people should stop assuming that these people are the majority.
@@mechanical_squid4047I didn’t even know boat racing was something that could be considered its own community
Mojang think they know better than their own player base lmao, this kind of ego from developers/executives is what will kill Minecraft
@@mechanical_squid4047 I mean a possibility for the pvp and pve community to only be in the 5% minority is because most of them have probably quit the game by now so all that's left are the unaffected people. It doesn't change the fact that nobody wanted this change though, people either don't care or hate it which isn't a good thing.
The most affected community is parkour. This completely breaks high-level technical movement as we know it and severely limits the range of jumps that are possible.
Hopefully we get to see the Highland Cow from dungeons/earth added to the mountains.
They should really revert all these movement changes, it’s so awful to so many communities with literally no upsides whatsoever. Also, Mojang doing this behind everyone’s backs is super shady and they should be called out for it.
10:17 i'd love to see my sword in flames if i have fire aspect on it
Glad to hear I wasn't getting rusty with my movement or my keyboard glitching. I kept failing a long jump around the side of a hill, before I just built up to that ledge.
Nobody else is really focusing on this: I am SO GLAD they fixed the elytra-ladder dismount. It has been annoying me to no end for years.
i think they should make changes in the game to make it run better, allow for longer draw distance and focus on bugs that makes the game worse, and not trying to change the movement mechanic that is good for more than a decade, they added many things that are great over the years and now they just add a block and make some old and good mechanich worse
The thing about the movement change is that it's _unambiguously_ a bug, like this is a really common bug when making games - just forgetting to normalise the sum of orthogonal movement keys so pressing two keys is sqrt(2) times faster - there's a reason why the change was listed in the bug fixes section of the changelog. It probably should've been fixed 15 years ago but oh well.
Thinking about this sort of feature as like a breaking change is an interesting viewpoint though, like talking about a bugfix to movement breaking parkour maps in the same way as one could talk about (for example) a change to the format of commands breaking datapacks. I do just wish Mojang would use SemVer, it would make a lot of their changes more bearable.
It isn't actually that notch forgot to normalize the vector. If that were the case, strafing would be much faster.
Instead, he chose to subtract a certain amount when going diagonally and calculated that value incorrectly.
However when sneaking that value isn't subtracted and you get a much larger spees boost for strafing.
It's seen as a _breaking_ change since this movement's always been this way in the Java edition ever since the earliest versions, and a lot of people think that strafing being faster than plain left/right/forward movement is/was an intended mechanic, in spite of it being a code oversight.
Mojang could just add it back and say 'it's a feature' like Valve did with the Quickswitch cosmetic stacking bug in TF2...
@@invalid_user_handle i think they just didn't realize it actually matters to anyone
It's a very consequential bug being fixed without any regard to balancing - that's the problem. If anyone at Mojang had actually tried strafe bridging with this change applied I'm sure they would've realized what a mistake this was.
9:26 Watching this I think that we need more special tag names, like Jeb_ or Dinnerbone
Who had the idea for nerfing the walking speed?
Dumbest decision since an incredibly long time!
My guess is Minecraft always just added x movement and y movement values together, resulting in a higher overall speed when moving diagonally.
So instead of the base speed unit being 1, it would have been sqrt(2). This means at a perfect diagonal, speed is inherently 41.4% greater.
Imagine a joystick on a controller. It moves in a circle as opposed to a square, so the distance from the center is always the same at the maximum.
So many people think Mojang was intentional with not announcing the movement change but, as a software dev, I'm sure it was completely accidental. I can imagine someone scrolling through the code, seeing the vector not normalized, fixing it in one word, and continuing. It probably was even bundled into a single commit with other changes.
Given its how bedrock movement works, it seems more likely to be an attempt at a parity fix. It may indeed have been something they didn’t think would need announcing, though.
They already got sued cuz they didnt announced other stuff. They are sneaky losers
@@kikivoorburg it's not really parity, it's basically how all movement systems are supposed to work
@@SkillfulCurve they literally have no legal obligation to tell you what they're updating with their game.
@LineOfThy they have to legally tell you If they change terms of coditions, thry didnt and theyvare getting sued and I hope they lose cuz thet become greedy and lazy.
Making movement slower? Movement is already incredibly slow. I always thought they should have made a sprinting mechanic where you can move around 10 meters/sec which is an actual sprint pace but of course only for a short period of time and it uses your hunger much more quickly.
I am actually pretty split on the movement change - I kinda understand the reasoning behind it, but they went about it the entirely wrong way.
Diagonal movement being faster is a very common bug in older games - instead of averaging the speed between forward and sideways movement, it gets added together and you end up going from a speed of 1 to a speed of sqrt2. This means that for optimal movement, you need to hold 2 keys at once while looking diagonally away from where you are heading, which isn't exactly intuitive for new players.
In that sense, this change is a good thing. It modernizes the movement mechanics to make it more easily accessible. However, players who are used to the mechanics are also used to the speed they travel with those mechanics.
The better change for everyone would be normalizing the speed to the higher value, sqrt2, so that it both removes the skill barrier for newer players but keeps the experienced players happy. Besides, who doesn't like moving a little faster?
The better change would be reverting it. If you were going to change something as fundamental as movement physics in the first place, it should've been done years ago, not 14 years later after everyone has already become adjusted to it and accepted it as a feature. Mojang already missed their opportunity to fix this if they wanted to
Don't get me wrong, reverting the change would be better than keeping this new change. I also very much dislike how they tried to hide the change and I dislike that nerfing movement was ever an idea that they decided should happen. This change shows a lack of care or respect for veteran Java Edition players and it's not the first time. The fact they hid that change at all kinda makes it look like they think we're dumb or wouldn't even notice.
However, as a veteran Java player myself, I don't see how buffing the forward/backward or left/right speed to match the current diagonal speed could be anything but an acceptable compromise. It removes a slight bit of nuance, maybe, but it wouldn't break classic parkour maps and bridging/building would be even better, allowing you to split your camera from your movement speed.
It would both help accessibility and improve the feel of the game overall if they only increased the base speed instead of decreasing it. I don't see any downside aside from the idea that the game should never be changed because "it's not how it used to be" and "I preferred the old way" which actively harms development. It's why the combat system is the same one that was so controversial when it was released - some people love it, some people hate it, both will be upset if it gets changed to something else.
can't believe notch's shoddy programming skills is still biting the game in the ass 15 years later
@EmeraldMan25 which is the problem, really. they don't care about the parkour community at all, because they don't do parkour
I understand your point but i mean even a 6 years old could understand the mechanic of strafeing 45 etc. assumed they even play a computer and most of "kid" are probably on console or mobile so this change is absolutely almost unnecessary it not just pakour it make everything else slower, building take longer to build, exploration early game are slower, running from skeleton is now harder for newbie and more negative. Not saying 45 strafe is useful for everything but movement in general just get sucked
The diagonal movement was probably a bug. As in say you move 1 block per second in each direction, but when you go in 2 directions at the same time you √(1²+1²)=√2≈1.4 blocks per second. This obviously doesn't make much sense. Other games fix this before release, Mojang just hadn't gotten around to it
Name driven textures are already a thing, so im not sure what's changed?
Nvm that feature is from a mod.
They are only with optifime or some fabric mod
@pegasus1763 ahh, I haven't played completely vanilla in years so I forgot lmao
I think I saw the people on Empires getting their custom items that way. But wasn't that with a mod or something? And the difference would be that now it'll be supported in vanilla?
6:00 finally! Now I can place detached fences again!
Some parity changes for the sake for parity is not always necessary
At 3:00 the crouch sprinting was also *very* helpful for ancient city traversal and I honestly don't think i'll ever touch one again if it stays this way. Hopefully Mojang listens like they say they will about these new movement mechanics.
I love how they're going for more variety and more environmental stuff in vanilla.
Good work, Mojang.
I think the diagonal movement change could be them finally normalising the movement vector to prevent a common game bug that makes diagonal movement faster than normal.
Wild flowers should be double tall like mc rosebushes to make them more similar to actual wildflowers. Also I think they should make this 1.22. They used to make little updates updates. Like the bees one. They should go back to that
What? The wildflowers are fine as they are. Besides, 'actual' wildflowers? Wildflower just means an uncultivated flower.
this whole comment doesnt make any sense lol...
We got realistic leaf physics in Minecraft before GTA 6 !
Do not do this mojang please. Keep movement the way it is.
I am going to assume that, since the movement changes were unannounced, it is almost certainly unintended. Either they're working on something that will require updates to the movement code, or someone noticed that Java applied delta time weirdly and thought it was a bug.
hmmm where did the thumbnail bananas go
I got a banana!