This is unbelievable. I never expected to see something like this for Skyrim. That said, I agree with ThatGi regarding the wind-up which looks stiff. A faster, jerkier motion with more range of movement would be ideal I think. The wall impact animation with the bouncing knife is insanely good.
So there should be venomous creatures you can collect with various types of venom to extract and coat throwing weapons that either paralyze or are Reclusive to attributes and even Pickpocketing you can plant scorpions in their bags. Same with alchemy could be a bit better to throw bottles and has large toxic AOE.
Well, it is and isn't at the same time. It's a little cartoony as is, but if the wobble was shorter and faster it would be lovely. The perfect version of this feature would have different wobbles for different surfaces, of course.
We had said that for quite some time, however the issues were worked out and it is now making it into the game. Same with almost everything else that we've initially said was impossible... Thank our coders and animators
It's often better for PR to say "No" to start than to go back on something you promised at the start because you couldn't achieve it. I love reveals like this cause it shows how much the project is growing and the new surprises keep people invested!
@@GodWarrior7771 That was mostly because some older devs didn't want to bother investigating if it was possible. Those people are mostly gone now and I've taken over the gameplay department.
In Morrowind I absolutely never used throwing weapons because the chance to miss and lose highly valuable and rare ammunition forever made it pointless to bother, at least bows could be very powerful with relatively commonplace ammo. I'm excited to do a Morag Tong playthrough where throwing stars and knives are actually part of my arsenal.
Does this work with a sort of hold-and-release system? Like, you hold the attack button to perform the wind up animation and then release to throw it. Cause if it doesn't then that wind up animation looks a bit slow.
Yes, it's hold and release. I've increased the time required to hold since this video was posted. In this video it was 0.5 seconds for a throw, now it's 0.8.
Are you making things like throwing potions/poisons? And it might just be me, but I think it would be cool if there was a quick throw botton, so you could trow a dagge or sutch without switching weapons.
I have made throwable bombs yeah, they work like throwing weapons but I don't know if they fit morrowind so unsure if they will be included in any significant way.
When are you planning to release it? Also, could your mod adjust the damage on the mcm if you're only adding throwing knives? Anyways I'm looking forward to whenever this gets released!
@@thermocrius so you guys wont release it? the current throwing knife mods are quite bad, this one has high quality weapon texture, animation and sound design wise. i love it!
@@Dantoo45 No plan to. I have zero interest in Skyrim and I don't want to spend any time on a mod for it. Working on Skywind simply allows you so much more freedom and I never want to work in a more restrictive environment like skyrim where I would have to worry about incompatibilities. Basically Skywind is more like working on a game rather than just a mod. Also, this was made by multiple people and isn't finished yet. I will be posting an updated video when it nears completion.
I don't know whether it's because that this is test version, but the fact that you are not gaining levels from skill increase... Did you guys include the mechanic that makes the game work like; if the skill isn't in character's major nor minor skills, you won't get level experience. Is that the case?
What I love most in this showcase is how smooth the animations are, also they look very intuitive to use in the gameplay though watching and playing are very different perspectives. I'm left with a few questions and ideas; first, in the description, it seems they will function similar to casting an equipped spell so I'm curious if the 'cast speed' if you will, could be reduced to allow us to riddle our enemies. Second, what other throwing weapons types are being worked on, cuz axes and javelins would be a lot of fun to use, though in the javelins' case I could see them being too cumbersome to throw one-handed like these knives and would probably require the PC to have a full range of movement to properly throw the weapon, perhaps these hypothetical javelins could be used as both a melee and ranged weapon, with all the attack animations and behaviors of the spear and while you couldn't block with them, using the left trigger/L2/Right mouse-button that would prime the weapon to be thrown. Lastly, will this be made a standalone mod for Skyrim on sites like the Nexus?
The speed of attack is tied to the type of throwing weapon it is. Stars, knives and darts have different speeds. These are the marksman related throwing weapons we will have. Not happening. Ideas are easy but we don't have the tools to do it. No, it won't be standalone.
@@thermocrius I appreciate the prompt reply when writing up these long-winded comments I don't really expect to get one. I wish you and the rest of the beautiful people of the Skywind project luck!
Looks really good! Only thing I will say is that I think the speed of the throw animations should be increased just a little. Even with that it is still a good animation, it is outstanding work and you should be proud.
You can't alter the timing when the projectile is released. It will always release at a certain frame so speeding it up too much will just have it fly out of your hand after you've already swung.
But, can you poison them? Getting into the poisons that cause elemental weaknesses made playing a mage a lot more fun, and doing that to throwing knives would be great!
We tried rotating blades at first, but they have a serious issue where they would freeze at the rotation they were on impact. Which means they could get stuck impaling someone on the wrong end of the dagger, or even have them just get glued to the target sideways. The animations are also based on the "military half-spin". This makes it rotate 180 degrees. It's not very visible here, but the knives rotate slightly. You can see it at 0:12 how one is slightly hanging downwards and that's because I threw it from closer range so it didn't have time to rotate fully.
Now I am persuaded that a new interface can make all the differences in perception of the game. Back then, with Skyrim interface my brain thought "this is a Skyrim mod no matter how much effort I put into it" and now my brain just scream "this gotta be a stand alone game! Buy it!"
I got fallout 3 a few months back, Bethesda only made it playable a month ago, I didn’t know why everyone said these older games were better than the new ones, now I understand, fun af, I can only imagine how fun this is going to be. Good job mate :)
As just a throwing mechanic - it looks very good! But gameplay wise it's a little backward step :/ . You have in the game a knife that can be used as a knife (regular dagger) and a knife you can throw, but can't use to stab. Really immersion breaking. I believe it would be a lot better if there was only one type of knifes / daggers and a skill that would replace power attack with a throw. It would be a lot more immersive on the plane of knife types and gameplay mechanic (forced delay between throws). Still good work!
Throwing knives and regular knives are two different things. You can't just use a normal knife for throwing. They're not balanced enough and way too big.
@@MrJustsomeone1 well yes, but you definitely can stab someone with a throwing knife without throwing it. That's the most problematic thing for me and I'm worried the mechanic won't let us use throwing knifes as just knifes.
@@michawojtowicz3111 Can doesn't mean should. Throwing knives often don't have much of a guard to keep your hand from sliding up during a hard stab, or to keep a blade from hitting your hand after you've parried. It's not really that hard for me, that and I imagine it'd be a coding and animation nightmare.
Yeah, that ain't happening. I'm not sure what you're expecting, but we don't have access to the source code nor the animation tools. Everything here has been reverse engineered. You might wanna learn how much work it takes to mod games, especially ones without source code. I fail to see how it's "immersion breaking". We work with what we have. I suggest you look up some real throwing knives.
This is unbelievable. I never expected to see something like this for Skyrim.
That said, I agree with ThatGi regarding the wind-up which looks stiff. A faster, jerkier motion with more range of movement would be ideal I think. The wall impact animation with the bouncing knife is insanely good.
This is skyrim??
@@ShusuiEditz Skywind is a total conversion mod. Morrowind in Skyrim's engine. :)
Looks like a fun build to play with.
So there should be venomous creatures you can collect with various types of venom to extract and coat throwing weapons that either paralyze or are Reclusive to attributes and even Pickpocketing you can plant scorpions in their bags. Same with alchemy could be a bit better to throw bottles and has large toxic AOE.
amazin
This is the dopest thing I've ever seen, those animations legit look better than anything Bethesda could churn out, imo.
Oh hell yeah, is it playable in VR?
No VR support.
@@thermocrius a tiny possibility of VR support happening?
You can't just put *firebombs* in the inventory and not show us what they do 👀
;)
They just did
That looks really smooth and that UI design is beautiful!
But will there be more than 14 daedric throwing knives in the entire game?
Looks dope, super excited throwing weapons made it in
I know you are just joking but you can probably craft more knifes.
@@CaptainPerfect what I meant was that in vanilla Morrowind there were only 14 daedric darts in the whole game
@@Tom-or3zx I remember something like that yeah.
@Obsidian Rose nah I’m a console player thanks tho
@Obsidian Rose it was a joke
Jesus christ, finally ill be able to make a stealth build and not have half of my screen taken by a big fuck off bow ^^
But this game will never be released tho xD
@@Rxdriguezz i want to belief
Looks great!
A little bit of critisism, the throwing wind-up for the animation looks a tad stiff.
Besides that, amazing!
Animation is really difficult for Skyrim, this much is already super impressive, but rest assured that the team is constantly working on it!
@@GodWarrior7771 First person animations especially, I really have to give props for this animation in particular.
The wobble when a knife sticks into a surface is a nice touch!
Well, it is and isn't at the same time. It's a little cartoony as is, but if the wobble was shorter and faster it would be lovely. The perfect version of this feature would have different wobbles for different surfaces, of course.
@@PikkaBird Arrows automatically do this wobble. As much as I would enjoy saying we added it, we didn't. It was just there.
@@thermocrius Oh, I gotta admit I haven't actually noticed the Skyrim arrows' impact behavior. But is it not possible to tweak or replace the effect?
@@PikkaBird not that I know
@@PikkaBird It was after looking into it. Reduced the wobble by a significant amount.
Awesome! I thought I had read that throwing weapons weren’t going to make it in but I guess I was wrong :)
We had said that for quite some time, however the issues were worked out and it is now making it into the game. Same with almost everything else that we've initially said was impossible... Thank our coders and animators
@@Roger44477 Very very cool
It's often better for PR to say "No" to start than to go back on something you promised at the start because you couldn't achieve it. I love reveals like this cause it shows how much the project is growing and the new surprises keep people invested!
@@GodWarrior7771 That was mostly because some older devs didn't want to bother investigating if it was possible. Those people are mostly gone now and I've taken over the gameplay department.
@@thermocrius Then at the very least, it's convenient to say "No" at the start regardless.
Ninja stealth builds, here we go!
Finally ! the Dio Brando Build ! Knife Throwing Vampire !
I hope being a vampire in Skywind won't be a pain in the ass :^)
@@jacobnicola5950 no fast travel sad
lev potions poggers
work in progress ???? this is ages beyond wat Bethesda would have delivered
In Morrowind I absolutely never used throwing weapons because the chance to miss and lose highly valuable and rare ammunition forever made it pointless to bother, at least bows could be very powerful with relatively commonplace ammo.
I'm excited to do a Morag Tong playthrough where throwing stars and knives are actually part of my arsenal.
Bra this guys continue to prove to me that bethesda lost all passion and are just interested in printing money now.
Omg this is amazing. You guys are doing God's work
Does this work with a sort of hold-and-release system? Like, you hold the attack button to perform the wind up animation and then release to throw it.
Cause if it doesn't then that wind up animation looks a bit slow.
Yes, it's hold and release. I've increased the time required to hold since this video was posted. In this video it was 0.5 seconds for a throw, now it's 0.8.
Added the hold-and-release to the description.
@@thermocrius that's cool, thank you
"We don't think we'll be able to get them in the game... we aren't sure, aw geeze it would be cool..."
We see you. We appreciate you. 😘
It hurts that this won't be standalone, but I understand why.
I like how the damage isn't completely abysmal.
Cool mod!! Anyone know how to make Sky UI look like that?
These look fun. Good job
Ezio Auditore be like:
this is unimmersive, these animations are too nice to be in a bethesda game
Looks amazing! I am so glad you managed to put throwing weapons. Also UI looks so great! This game is getting more and more impressive! Thank you!
Finally I can be Boromir in real life
But... Who need TES VI anyway ?
Are you making things like throwing potions/poisons? And it might just be me, but I think it would be cool if there was a quick throw botton, so you could trow a dagge or sutch without switching weapons.
I have made throwable bombs yeah, they work like throwing weapons but I don't know if they fit morrowind so unsure if they will be included in any significant way.
When are you planning to release it? Also, could your mod adjust the damage on the mcm if you're only adding throwing knives? Anyways I'm looking forward to whenever this gets released!
This is for Skywind.
The swing of the hand for throwing knives is too small, the knife should fall a couple of meters from the character.
I do not care for nitpicky feedback on an almost 3 year old video with placeholder elements.
Great. Now it needs headshot registration.
this as a standalone mod for skyrim! i would marry you for that
sorry, I like tall blondes
@@thermocrius so you guys wont release it? the current throwing knife mods are quite bad, this one has high quality weapon texture, animation and sound design wise. i love it!
@@Dantoo45 No plan to. I have zero interest in Skyrim and I don't want to spend any time on a mod for it. Working on Skywind simply allows you so much more freedom and I never want to work in a more restrictive environment like skyrim where I would have to worry about incompatibilities. Basically Skywind is more like working on a game rather than just a mod.
Also, this was made by multiple people and isn't finished yet. I will be posting an updated video when it nears completion.
I don't know whether it's because that this is test version, but the fact that you are not gaining levels from skill increase... Did you guys include the mechanic that makes the game work like; if the skill isn't in character's major nor minor skills, you won't get level experience. Is that the case?
yes
@@thermocrius Then all I can say is; Proper good job, mate.
Woah, bethesda need to see this 🗿🗿
fucking awesome
What I love most in this showcase is how smooth the animations are, also they look very intuitive to use in the gameplay though watching and playing are very different perspectives.
I'm left with a few questions and ideas; first, in the description, it seems they will function similar to casting an equipped spell so I'm curious if the 'cast speed' if you will, could be reduced to allow us to riddle our enemies.
Second, what other throwing weapons types are being worked on, cuz axes and javelins would be a lot of fun to use, though in the javelins' case I could see them being too cumbersome to throw one-handed like these knives and would probably require the PC to have a full range of movement to properly throw the weapon, perhaps these hypothetical javelins could be used as both a melee and ranged weapon, with all the attack animations and behaviors of the spear and while you couldn't block with them, using the left trigger/L2/Right mouse-button that would prime the weapon to be thrown.
Lastly, will this be made a standalone mod for Skyrim on sites like the Nexus?
The speed of attack is tied to the type of throwing weapon it is. Stars, knives and darts have different speeds. These are the marksman related throwing weapons we will have.
Not happening. Ideas are easy but we don't have the tools to do it.
No, it won't be standalone.
@@thermocrius I appreciate the prompt reply when writing up these long-winded comments I don't really expect to get one.
I wish you and the rest of the beautiful people of the Skywind project luck!
Could you perhaps release this as a standalone mod?
No, it's way too intertwined with Skywind systems. We were several people who worked on this and I won't just post other people's stuff on nexus.
Pls I'm cooooming
This is just so awesome you guys. Thank you so much for your hard work! Can't wait to play it :)
will they be porting skywind to xbox?
No.
This is so cool
Cannot wait
Awesome
oh, god
Looks really good! Only thing I will say is that I think the speed of the throw animations should be increased just a little. Even with that it is still a good animation, it is outstanding work and you should be proud.
You can't alter the timing when the projectile is released. It will always release at a certain frame so speeding it up too much will just have it fly out of your hand after you've already swung.
But, can you poison them? Getting into the poisons that cause elemental weaknesses made playing a mage a lot more fun, and doing that to throwing knives would be great!
poison's being worked on, yeah.
@@thermocrius yeeeeeesssssss
Very awesome, can we have the blades rotate in flight too?
Also, poisoned throwing knives would be mint!
We tried rotating blades at first, but they have a serious issue where they would freeze at the rotation they were on impact. Which means they could get stuck impaling someone on the wrong end of the dagger, or even have them just get glued to the target sideways. The animations are also based on the "military half-spin". This makes it rotate 180 degrees. It's not very visible here, but the knives rotate slightly. You can see it at 0:12 how one is slightly hanging downwards and that's because I threw it from closer range so it didn't have time to rotate fully.
Mint? Are you going to clean your teeth with a throwing knife?
Awesome! How about throwing stars? I really want to play a Morag Tong ninja.
Yep.
Really impressive. How does it look in third person?
not animated yet
Every time I look at Skywind stuff I'm tempted to bust into my rendition of "I Want It Now" from Willy Wonka.
Now I am persuaded that a new interface can make all the differences in perception of the game. Back then, with Skyrim interface my brain thought "this is a Skyrim mod no matter how much effort I put into it" and now my brain just scream "this gotta be a stand alone game! Buy it!"
I got fallout 3 a few months back, Bethesda only made it playable a month ago, I didn’t know why everyone said these older games were better than the new ones, now I understand, fun af, I can only imagine how fun this is going to be. Good job mate :)
What about 3rd person animation? I mainly play skyrim in 3rd person because everygame with first person give me motion sickness
We haven't animated 3rd person yet.
таких людей нужно награждать за такой колоссальный труд как минимум постом в игровых компаниях.
Already picturing a throwing knife/dagger stealth build. This looks fantastic!
Cool! I've never thrown knives, but are you suppose to hold it like that? Wouldn't it cut your fingers?
Only if you squeeze it really hard. We used a professional knife thrower's video as reference.
Knife won't really cut you if you push on its blade, rather it cuts when you slice with it.
just noticed it that the mesh is flipped here. sharp side should face towards you. will be fixed once I get proper models.
Resurrecting people from the dead just to kill them is a little sick.
It's okay, they were never alive to begin with, being code and all that.
looks like i found the master baiter
the animations on this are really smooth if this releases it will be the best throwables mod
Haven't seen you posting in a while, it seems everything is going great.
This is really incredible. Great work !
Love the UI and love the animation. I can't wait to play this.
i can see that stealth throwing knife will be the meta build
i hope they add a fallout 4 style loot menu
Totally blasted
Gonna make a loki character
Oh boy, i already knew what i will do in this game
holly shiet it looks cool af
Cant wait to play it, looking great
This is great!
That's dope.
I’ve never been so hyped
My only complaint is I think the knife looks dull. But it’s perfect besides that
See: (WIP)
The knife is just a placeholder for testing purposes.
Oh yeah, the knife is just a flattened steel dagger. Still waiting for proper models.
@@thermocrius oh okay I got you bro
That's amazing!
SICK!!!
That's sick
That UI is amazing .
They seem quite OP
They are testing weapons.
@@thermocrius Ok
really. two throwing knives are going to kill a heavily armored foe bearing a shield.
it's a proof of concept video using testing weapons. You are dumb.
Killing heavily armored guy with 2 scrawny knives... Not realistic. Hopefully armor matters in Skywind
It's a proof of concept video. In my testing hall. With testing NPCs. With test values. You do the math.
As just a throwing mechanic - it looks very good! But gameplay wise it's a little backward step :/ . You have in the game a knife that can be used as a knife (regular dagger) and a knife you can throw, but can't use to stab. Really immersion breaking. I believe it would be a lot better if there was only one type of knifes / daggers and a skill that would replace power attack with a throw. It would be a lot more immersive on the plane of knife types and gameplay mechanic (forced delay between throws). Still good work!
Throwing knives and regular knives are two different things. You can't just use a normal knife for throwing. They're not balanced enough and way too big.
@@MrJustsomeone1 well yes, but you definitely can stab someone with a throwing knife without throwing it. That's the most problematic thing for me and I'm worried the mechanic won't let us use throwing knifes as just knifes.
@@michawojtowicz3111 Can doesn't mean should. Throwing knives often don't have much of a guard to keep your hand from sliding up during a hard stab, or to keep a blade from hitting your hand after you've parried. It's not really that hard for me, that and I imagine it'd be a coding and animation nightmare.
idc about the realism but it would make daggers more interesting, they're too underpowered as is
Yeah, that ain't happening. I'm not sure what you're expecting, but we don't have access to the source code nor the animation tools. Everything here has been reverse engineered.
You might wanna learn how much work it takes to mod games, especially ones without source code. I fail to see how it's "immersion breaking". We work with what we have.
I suggest you look up some real throwing knives.
Awesome!!
how are you guys doing it? are you using Dynamic animation replacer or nemesis?
DAR along with lots of SKSE and UI magic.