Thanks for the guides. I am a complete novice to both Baldurs Gate and DnD but wanted to try out the game. Getting use to the turn-based combat but definitely need videos like this to help me be more efficient. So glad Withers is so cheap.
I just rerolled Wyll to 5 Warlock with 7 Eldricht Knight. 22 CHA with the hat. 7 Eldricht Knight gets a bonus attack after cantrip, which can be nice with Eldricht Blast, not the biggest deal, but can be nice. Taking advanege of Ring of Arcane Synergy for the +6 damage. Also using Quickspell Gloves, so I can Eldricht Blast for bonus action then dump all the attacks with action surge and arcane synergy up.
You can do 6 actions in "only" 1 Turn (still good just not every turn will have 6 attacks). After that you used up the action surge from fighter and are down to 3 attacks per turn, which is still good.
@@P4wnyhof to be clear, the person is saying this bc u said "six attacks per turn" which is untrue in full context. Because you need Action Surge, you only really get 6 attacks for 1 between rests.
That's basically what i'm doing rn, but i went a different route with the levels: 1st level - Fighter (Any weapon, heavy armor, con proficiency for the concentration spells) 2nd to 6th level - Warlock (PotB, EB, friends, fire ball, counter spell, deepened pact extra attack, feat, etc) 7th to 11th level - Fighter (BM subclass, manouvers, extra attack, 3 feats) 12th level - War Domain Cleric (Cleric charges for another attack as Bonus action)
if you want to use heavy armor just take the first level in fighter instead of warlock i think it's clearly more efficient than taking feat lv4 fighter and will carry you more the early game ofc adapt the statistics, you will loose arcana specialisation and will get athletism instead but you can change that as you want, and lv 1 you have already light, medium and heavy armor and late game heavy armor is clearly better than medium if you know where the good one is Lv 5 you respec full warlock for the second attack and lv 6 you respec again take fighter 1 and continue the build with warlock with goosd statistic this time the end of the build why not with paladin for smite but why don't take war clearic, 1 more attack on bonus action that mean 7 attacks per turn on each first turn and at this point you clearly deal more damage with 1 more attach than a 1d6 each attack at least i don't have information about the third attack works cause of pact with weapon it's nice ty for that
I can do you one better. 2 levels of Cleric War domain + 2 levels of Fighter Champion + 3 levels of Monk Open Hand + 5 levels of Warlock Great Old One. You'll need Tavern Brawler as your one feat. All your attacks will be open hand or Monk weapons. First round of combat: Flury of Blows (x2 attacks) Cost 1 Ki point + 1 free open hand (kick) attack -> free cleric melee attack costing 1 cleric point -> Actions Surge = Rinse Repeat = 8 attacks in one round!
Through some research people found that monks can do up to 12 hit combo in a turn (haste considered) with help of Thief Rogue's free bonus action. I tried doing some math for damage, can link it here
Tavern brawler only works with unarmed attacks so if you using a weapon it's a waste. Better go with monk/thief/war for 8 attacks all which benefits from the feat and from items that adds DMG and from monk's manifestations
Larian has already confirmed that the extra attack from pact of the blade is not intended to work with extra attacks from other classes and will be patched out at some point.
The most optimized build i run is 5 lock, 6 champion, 1 war domain cleric with all feats that increase 2h dmg. You get 4 attacks almost every turn with high chance of getting a critical strike and without using haste or action surge.
I did this but can't figure out how to use the war domain charges. I click on them and an empty box appears with nothing to choose. Nothing in passives or anywhere else. What am I missing?
A build kinda like this i enjoyed was 2 pal/5 warlock/5 sorcerer. Pal for smite, warlock for the pact of blade and short rest spell slots and sorcerer for more spell slots and replenishing them with sorc points.
So random hellish rebuke fun... so my whole group has warlock for devils sight/darkness opness but fun fact. I've had several miniboss/ boss encounters end bc they aoe my group and 4 hellish rebukes nuke then to nothing. Most recent example was the kidnapper act 2 (trying not to spoil). When I examined him I expected a fight. Nope his 1st turn dead.
You lose smite but keep the spell levels and get more skills. 5 blade lock / 6 swords Bard. Range push from lock melee push from bard. Last level you could dip storm sorc for BA flight and con saves, fighter for con and armor, war or light cleric.
how come when people are going to start multiclassing into a martial class they don't just respec and start as that martial class for the proficiencies in heavy armor and such then multiclass back into the caster class?
Is it worth taking great old one if i want to go for some cc rolls on those big bois in a 1v1 or is that a bust vs dark ones blessing? I kinda like the idea of melting them and robbing their turn while doing it so my party can focus on other things in battle.
You’re better off starting as fighter get heavy armour proficiency. At level 2 multi class into warlock and respec your ability points and from there you can pretty much follow the guide from the video
@@P4wnyhofAbsolutely, fun comes first :-) I watched a lot of videos on melee warlocks and this seemed the most enjoyable to play, but I'm going Warlock5, Fighter 6, Storm sorcerer 1, just to fly around...
not sure if it's the gate which is too aggressive or some kind of anti pop that filters out your consonants, but either way every time you sai a hard C like in Charisma the audio cuts out.
Reminds me a lot of College of sword - Bard multi-attack build (bard 10 fighter 2, uses flourish attack to attack twice + extra weapon attack for an additional two + fighter bonus action for an additional two). Which one do you find better between the two builds - and why?
oha i had a similar idea but i went fighter first , cause i thought heavy armor better. maybe i respec after i get the med armor you have shown. or should i respec like you did as fast as possible?
@@P4wnyhof thx for the reply^^ i was just wondering, causse with lvl1 fighter i already have heavy armor and a small heal, but with pure warlock at that level i get my attribute points , this game is made of decisions XD
@@P4wnyhof yeah, level 1 war cleric gives u 3 cleric dice things that essentially each one gives u an extra attack u regain every short rest. For just one level it's pretty strong.
How would you defeat that commander inside the ship at the beginning of the game as a level 1 Warlock with the two companions (Fighter and Cleric) and still reach the controls in under 15 turns? Is that possible? I think that enemy has something like 150 HP.
Shadowheart has a spell called “command” you can equip her with before going into that battle. This will allow you to command the enemy to drop their weapon. Easiest way. If you want to fight, focus on healing the mind flayer.
Great! By the way, compared to your previous build, which one do you prefer? Which feels better suited for a variety of situations? Or which one feel more OP xD
Thats quite wrong sir :) - This build can go hard if needed against one very tough opponent and is just strong the whole time The same goes for the Gatling Sorc
How do you have 6 atk per turn when action surge can only be used once per short rest? Unless you are counting Mage Slayer and Greater weapon Master which are situational Warlock PoB = 1 normal atk + 1 extra atk, Fighter = 1 extra atk
I've been looking for a "battlemage" type of build, a hybrid between being able to go full ham melee and casting offensive/buffs/heal spells if you'd like. Is this build wholly focused on doing 6 melee attacks or is it balanced enough for a hybrid playstyle?
@@TrollyMcGee You can get consistent 6 attacks per turn if you're hasted: (attack + extra attack + pact extra attack)*2. If you add action surge on top of that it gives you a one time turn with 9 attacks. Though on this setup you can't haste yourself so you'd need to have that covered by a party member (unless you go for warlock 5 paladin 5 fighter 2 which is really similar).
Yeah... It is much better to take 1 level fighter from the start, then 3 warlock, to get the pact of the blade... In that time you are only level 4, and you will do just fine even with strength 8 before level 4, because you can still use eldrich blast immediately from level 2, and you can tank for your group. You hit that level 2 in less than half an hour from start, so.... Pumping that AC to around 20 in the start, is huge. I also dont like burning hands, when playing coop. You just fry your allies that way. Hellish rebuke is much better in coop mode. Even in single player, where you have more control over the character positioning, you get often caught up in doorways and such, so using aoe in there is just bad idea, while rebuke works great, when they hit you in the doorways and other narrow places... Its like "more they hit you, the faster you kill them"
does it really attack 3 times? i thought deepened pact boon and extra attack is the same actually but with different names, so it doesn't add up any attack, can you confirm it?
@@P4wnyhof ohh thats weird and quite nice at the same time haha it doesnt work that way in d&d so thats why i was doubting it...ive seen some tips that dont actually work around (not yours), sorry for doubting you! haha ill check the livestreams :)
It also has a bagillion ways for you to get advantage on targets when youre meleeing. Status effects, Guiding Bolt, Sneak attacks, CCs, Faerie Fire, Compelled Duel (Or whatever the paladin vengeance oath has), there's a pair of gloves that gives you advantage if youre surrounded by 2 or more enemies on all your melee rolls. All effects that can either be applied by you or your casters to turn a 70% hit chance into a 99%. Abuse game mechanics or they will abuse you.
Thanks for the guides. I am a complete novice to both Baldurs Gate and DnD but wanted to try out the game. Getting use to the turn-based combat but definitely need videos like this to help me be more efficient. So glad Withers is so cheap.
Its perfect how cheap he is :D!
glad to haev you makin content for a game im actively playing again, always comin with the good stuff
Happy to provide!
I just rerolled Wyll to 5 Warlock with 7 Eldricht Knight. 22 CHA with the hat. 7 Eldricht Knight gets a bonus attack after cantrip, which can be nice with Eldricht Blast, not the biggest deal, but can be nice. Taking advanege of Ring of Arcane Synergy for the +6 damage. Also using Quickspell Gloves, so I can Eldricht Blast for bonus action then dump all the attacks with action surge and arcane synergy up.
Not a bad combo! I like your way of thinking
Thanks for producing this detailed guide! I'm gonna try that now!
Enjoy !
You can do 6 actions in "only" 1 Turn (still good just not every turn will have 6 attacks). After that you used up the action surge from fighter and are down to 3 attacks per turn, which is still good.
Exactly it's a build with an insane burst potential in need and in general great damage
@@P4wnyhof to be clear, the person is saying this bc u said "six attacks per turn" which is untrue in full context. Because you need Action Surge, you only really get 6 attacks for 1 between rests.
they fixed the interaction of pact of the blade and extra attack. its not working anymore. this build is not possible anymore
That's basically what i'm doing rn, but i went a different route with the levels:
1st level - Fighter (Any weapon, heavy armor, con proficiency for the concentration spells)
2nd to 6th level - Warlock (PotB, EB, friends, fire ball, counter spell, deepened pact extra attack, feat, etc)
7th to 11th level - Fighter (BM subclass, manouvers, extra attack, 3 feats)
12th level - War Domain Cleric (Cleric charges for another attack as Bonus action)
if you want to use heavy armor just take the first level in fighter instead of warlock i think it's clearly more efficient than taking feat lv4 fighter and will carry you more the early game ofc adapt the statistics, you will loose arcana specialisation and will get athletism instead but you can change that as you want, and lv 1 you have already light, medium and heavy armor and late game heavy armor is clearly better than medium if you know where the good one is
Lv 5 you respec full warlock for the second attack and lv 6 you respec again take fighter 1 and continue the build with warlock with goosd statistic this time
the end of the build why not with paladin for smite but why don't take war clearic, 1 more attack on bonus action that mean 7 attacks per turn on each first turn and at this point you clearly deal more damage with 1 more attach than a 1d6 each attack
at least i don't have information about the third attack works cause of pact with weapon it's nice ty for that
It's intentional I did it this way but if you want heavy this is the way
You can always respec to have fighter or paladin for the heavy prof.
I can do you one better. 2 levels of Cleric War domain + 2 levels of Fighter Champion + 3 levels of Monk Open Hand + 5 levels of Warlock Great Old One. You'll need Tavern Brawler as your one feat. All your attacks will be open hand or Monk weapons. First round of combat: Flury of Blows (x2 attacks) Cost 1 Ki point + 1 free open hand (kick) attack -> free cleric melee attack costing 1 cleric point -> Actions Surge = Rinse Repeat = 8 attacks in one round!
Thats a funny option aswell!
Through some research people found that monks can do up to 12 hit combo in a turn (haste considered) with help of Thief Rogue's free bonus action. I tried doing some math for damage, can link it here
Tavern brawler only works with unarmed attacks so if you using a weapon it's a waste. Better go with monk/thief/war for 8 attacks all which benefits from the feat and from items that adds DMG and from monk's manifestations
@@lorsev3840 I've also been trying out the War Cleric's extra attacks they seem good but only with the Rogue-Thief's extra Bonus Action.
Is it fun though?
Absolutely start with fighter. Proficiency in Con for concentration checks, and heavy armor
This. The only downside is you delay Pact by one level. Well worth the trade off considering the things you listed
I'd always take hellish rebuke over expeditious retreat given I am almost always concentrating on hex.
Spot on - Also Hellish Rebuke is just crazy fun :D!
Larian has already confirmed that the extra attack from pact of the blade is not intended to work with extra attacks from other classes and will be patched out at some point.
Might aswell enjoy it for another 2 month or so :)
Drinking game: take a shot every time he says "worst case scenario"
Thanks a ton right up my alley with this type of game play 🎉
The most optimized build i run is 5 lock, 6 champion, 1 war domain cleric with all feats that increase 2h dmg. You get 4 attacks almost every turn with high chance of getting a critical strike and without using haste or action surge.
I did think about going for that :D But i did enjoy mage slayer more! Been quite mental
This is exactly what I did great build my friend!
Except I do Battle Master not champion otherwise the exact same build
I did this but can't figure out how to use the war domain charges. I click on them and an empty box appears with nothing to choose. Nothing in passives or anywhere else. What am I missing?
you can use command to get him to drop blade without fighting him
i like how everything is worst case xd fun build, definitly gonna try this out
A build kinda like this i enjoyed was 2 pal/5 warlock/5 sorcerer. Pal for smite, warlock for the pact of blade and short rest spell slots and sorcerer for more spell slots and replenishing them with sorc points.
Yes this one is fire aswell
you get aplenty of magical items in the game that replenish your spell slots without multiclassing :D
@@tyllua in which act?
So random hellish rebuke fun... so my whole group has warlock for devils sight/darkness opness but fun fact. I've had several miniboss/ boss encounters end bc they aoe my group and 4 hellish rebukes nuke then to nothing. Most recent example was the kidnapper act 2 (trying not to spoil). When I examined him I expected a fight. Nope his 1st turn dead.
Hellish rebuke is heavily underrated
You lose smite but keep the spell levels and get more skills.
5 blade lock / 6 swords Bard. Range push from lock melee push from bard. Last level you could dip storm sorc for BA flight and con saves, fighter for con and armor, war or light cleric.
Also an option :D I do 100% love the Smite thou!
Great weapon master is more for the +10 damage than the bonus action.
You forgot GWM + Darkness / Devilsight
I did a build just like that, but i prefered eldritch knight for more magic versatility.
Can 100% do that! All the options are on the table :D!
nice build, didnt see any reason not to go fighter first for the heavy armor though
Paladin still owns though.
For anyone wondering the sword used at the beginning of the video is the sword of chaos (Greatsword) and you loot it from sarevok in act 3
Its fantastic :D Didn't want to spoil in the video!
No one asked and no one wanted to be spoiled.
i tried to create new warlock character and lv1 like hell as i melee as warlock
I played this char from lvl 1 on :D Currently almost done with the game!
5 loc 5 pal 2 war better, more magic cells
darkness + devis sight op combination
I do enjoy the "less" magic but more Variety on the Melee More :D
I guess its personal style here!
how come when people are going to start multiclassing into a martial class they don't just respec and start as that martial class for the proficiencies in heavy armor and such then multiclass back into the caster class?
Because i was simply happy with medium armor over heavy :)
Is it worth taking great old one if i want to go for some cc rolls on those big bois in a 1v1 or is that a bust vs dark ones blessing? I kinda like the idea of melting them and robbing their turn while doing it so my party can focus on other things in battle.
You’re better off starting as fighter get heavy armour proficiency. At level 2 multi class into warlock and respec your ability points and from there you can pretty much follow the guide from the video
You can 100% do that - I intentionally went medium because i knew already about insane medium armor :)
Wouldn't a feat with the fighter be way better than lvl2 paladin?
NEVER! Honestly personal preference and multi classing is fun :D
@@P4wnyhofAbsolutely, fun comes first :-) I watched a lot of videos on melee warlocks and this seemed the most enjoyable to play, but I'm going Warlock5, Fighter 6, Storm sorcerer 1, just to fly around...
not sure if it's the gate which is too aggressive or some kind of anti pop that filters out your consonants, but either way every time you sai a hard C like in Charisma the audio cuts out.
I did something a lot like this but 5 paladin 2 warrior.
Possible aswell! I just didn't want to deal with so much paladin 😅
Reminds me a lot of College of sword - Bard multi-attack build (bard 10 fighter 2, uses flourish attack to attack twice + extra weapon attack for an additional two + fighter bonus action for an additional two).
Which one do you find better between the two builds - and why?
Uh bard multi attack sounds rad!
I think this would have been easier as a Gith
My friend, thanks for the video. But I in doubt, starting with fighter on lvl 1 shouldnt be better since the heavy armour proficiency?
If you want to wear heavy armor :) I found the perfect medium armor and iam very happy with that!
oha i had a similar idea but i went fighter first , cause i thought heavy armor better. maybe i respec after i get the med armor you have shown. or should i respec like you did as fast as possible?
You can at any time! At it's cheap
@@P4wnyhof thx for the reply^^ i was just wondering, causse with lvl1 fighter i already have heavy armor and a small heal, but with pure warlock at that level i get my attribute points , this game is made of decisions XD
Why don’t I have those options on ps5
nautiloid - 🚫
notallowed - ✅
I'll one up you do 6 level fighter 5 level blade warlock, and 1 level war cleric for even more attacks per short rest it's broken af
Have not dabbled in cleric and literally know 0 about it :D! Gotta experiment
@@P4wnyhof yeah, level 1 war cleric gives u 3 cleric dice things that essentially each one gives u an extra attack u regain every short rest. For just one level it's pretty strong.
How would you defeat that commander inside the ship at the beginning of the game as a level 1 Warlock with the two companions (Fighter and Cleric) and still reach the controls in under 15 turns? Is that possible? I think that enemy has something like 150 HP.
Shadowheart has a spell called “command” you can equip her with before going into that battle. This will allow you to command the enemy to drop their weapon. Easiest way. If you want to fight, focus on healing the mind flayer.
Thank you Simon!
It might take 1 or 2 tires but it's 100% possible
Thank you - with the right strategy and using the brain as fodder, I was able to get the sword and kill the commander!
Great! By the way, compared to your previous build, which one do you prefer? Which feels better suited for a variety of situations?
Or which one feel more OP xD
This one feels more op!
The full spell warlock is "safer?"
@@P4wnyhofohh ❤
Not a criticism, but i noticed your builds tend to be "blow your load and long rest" focused. It's pretty funny.
Thats quite wrong sir :) - This build can go hard if needed against one very tough opponent and is just strong the whole time
The same goes for the Gatling Sorc
It is possible to make a Barbarian Warlock Work?
Can you also use spell in range in this build?
How do you have 6 atk per turn when action surge can only be used once per short rest? Unless you are counting Mage Slayer and Greater weapon Master which are situational
Warlock PoB = 1 normal atk + 1 extra atk, Fighter = 1 extra atk
Haste gives you an entire 3 extra attacks on top of that and is very easy to keep up
It's not ''per turn'' but the first turn
are levels different depending on the difficulty?
I've been looking for a "battlemage" type of build, a hybrid between being able to go full ham melee and casting offensive/buffs/heal spells if you'd like. Is this build wholly focused on doing 6 melee attacks or is it balanced enough for a hybrid playstyle?
I almost beat the game with it :) Its a full hybrid!
@@P4wnyhof ahhh thank you, then it'll be perfect for me :)
Worse case scenario: worse case scenario...or worse case scenario...
It's not "Per Turn" if you're using Action Surge
Well it's 3 per turn which is massive for a hybrid with the potential for a 6 attack nuke
@@P4wnyhof so is that 6 attacks PER TURN or click bait?
@@TrollyMcGee You can get consistent 6 attacks per turn if you're hasted: (attack + extra attack + pact extra attack)*2.
If you add action surge on top of that it gives you a one time turn with 9 attacks.
Though on this setup you can't haste yourself so you'd need to have that covered by a party member (unless you go for warlock 5 paladin 5 fighter 2 which is really similar).
@@bladlfladl9413 thanks for proving my point
Sorry, I didn't understand why not start warrior for the heavy armor, can someone explain, please?
Yeah... It is much better to take 1 level fighter from the start, then 3 warlock, to get the pact of the blade... In that time you are only level 4, and you will do just fine even with strength 8 before level 4, because you can still use eldrich blast immediately from level 2, and you can tank for your group. You hit that level 2 in less than half an hour from start, so.... Pumping that AC to around 20 in the start, is huge. I also dont like burning hands, when playing coop. You just fry your allies that way. Hellish rebuke is much better in coop mode. Even in single player, where you have more control over the character positioning, you get often caught up in doorways and such, so using aoe in there is just bad idea, while rebuke works great, when they hit you in the doorways and other narrow places... Its like "more they hit you, the faster you kill them"
do the background/stats points remain the same ?@@KenlieroGames
@@KenlieroGames thanks for your kind and detailed answer!
could i do fighter first? or would it mess things up?
No it wouldn't you get heavy armor :D I was happy enough with medium armor thou!
does it really attack 3 times? i thought deepened pact boon and extra attack is the same actually but with different names, so it doesn't add up any attack, can you confirm it?
Yes it works 100% why else would i make a video... You can check the live streams where we do it constantly :)
@@P4wnyhof ohh thats weird and quite nice at the same time haha it doesnt work that way in d&d so thats why i was doubting it...ive seen some tips that dont actually work around (not yours), sorry for doubting you! haha ill check the livestreams :)
I don't get it why mele dmg has such low chance to hit
It also has a bagillion ways for you to get advantage on targets when youre meleeing. Status effects, Guiding Bolt, Sneak attacks, CCs, Faerie Fire, Compelled Duel (Or whatever the paladin vengeance oath has), there's a pair of gloves that gives you advantage if youre surrounded by 2 or more enemies on all your melee rolls. All effects that can either be applied by you or your casters to turn a 70% hit chance into a 99%.
Abuse game mechanics or they will abuse you.
naughtyloud
mage slayer? no gwm? ooof
Dude mage slayer is love give it a try for 2 fights ;
So i should respec karlach to this build? :0
You can but I did my own custom character! Karlach is just perfect for the picture - you can respecc wyll!
Say Charisma.
NEVER :O!
Wait is this game turn based?
Yes and its fantastic :D!
Only fights are turn based
@@P4wnyhof 😔
worst case scenario
Question does the double attack only work of your holding one weapon?