Making my combat... CRUNCHY! | Solo Devlog

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  • Опубликовано: 24 дек 2024

Комментарии • 26

  • @jinxtheunluckypony
    @jinxtheunluckypony 13 дней назад +6

    I like all of the details you put into the background. It makes the world feel a lot more alive.

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  13 дней назад +2

      Thank you! I like to try and achieve the theory of "Every scene a painting"

  • @PillBugGames
    @PillBugGames 13 дней назад +3

    Great work, and glad to hear that you're taking time to recoup when needed. Taking breaks (and being able to end those breaks) is crucial to keeping up the energy and momentum needed to finish a game.

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  13 дней назад +2

      Thanks! For the first break I've taken in a year, it's really helped and I'm looking forward to jumping back into development

  • @PhirstyMehn
    @PhirstyMehn 16 дней назад +2

    The environment works shows, some of those scenes were gorgeous.

  • @xixGoBL1Nxix
    @xixGoBL1Nxix 16 дней назад +4

    Amazing work!! The ambience in the scenes is really beautiful. I also think your loading screen idea is really smart for what you are going for!!

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  16 дней назад +1

      Thank you! I like to keep everything tied to the journey so it feels like one cohesive run!

  • @MaximumAxiom
    @MaximumAxiom 5 дней назад

    I think another area of focus when you get to it is making the combat UI (health bars, tiles outlines, circles, and turn UI). It still likes very "prototype-y". You did a good job on polishing the combat animations btw.

  • @mightyn8
    @mightyn8 16 дней назад +2

    This looks really nice! I do think all those little details add up to create the feeling of the world being more "alive", as well as the game being more polished. Keep up the great work :D

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  16 дней назад +1

      @mightyn8 thanks for the kind words! It's all about layering small details you don't realise are even there most of the time!

  • @jameshinton880
    @jameshinton880 19 дней назад +5

    Personally, directed cameras annoy me in games like this. Glad you're adding different levels of settings for them as options! The scenes look beautiful!

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  19 дней назад +1

      I don't want to force people into using any of the directed mode settings, it's all personal preference. Hopefully eventually the settings menu is so long that it's annoying!

  • @jzeltman
    @jzeltman 19 дней назад +5

    Looking great mate. I'm making something similar and love seeing the progress you're making. I also like the director camera, and the fact you've made options is also great. Have a good break

  • @NathanSL11
    @NathanSL11 18 дней назад +1

    Game is looking good! Some minor things i noticed. The volume sliders should have their colors reversed unless louder is sliding to the left.
    To add more polish details, you can also have the lanterns have a flickering light more similar to fire. I'd also considering fading the grid in after the player gets a first look at the scene. Keep it up!

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  18 дней назад +1

      @NathanSL11 Thanks! Love the idea of the grid fading in, would show off the scene on its own first!

  • @VideoJayems
    @VideoJayems 13 дней назад +1

    Game looks amazing so far man! You've got a real knack for game-feel, both in and out of combat. I'm glad to hear that you've gotten a better balance when it comes to taking breaks. I have the same problem, where one week can turn into months, which has caused me to fear taking any type of break, making what should be a creative outlet feel like work. Do you have any advice on how to gain a better balance?
    Looking forward to seeing the game develop! Keep up the good work

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  13 дней назад +2

      @@VideoJayems Thanks for the kind words! I find that as long as I have structure and plans for what I need to develop next, it's easier to get back into work after a break! Good luck with your project

  • @dominiauk
    @dominiauk 11 дней назад +1

    Great video, the game is looking great. Love the graphics and atmosphere. I'm writing a tactics game also, Gladiator Immortal and it's interesting looking at the comparison. Very different games really but I think we are on a similar wavelength when it comes to atmosphere and how to make the game interesting. I'm just working on the audio and effects side currently (second pass) and know exactly what you mean when saying it was missing the crunch aspect. I've been reworking those parts but still not happy with it yet...just wish I could do this full time as the odd hour here and there makes it very hard!
    Good luck with the game

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  11 дней назад

      @dominiauk Thank you! It's amazing how different games of the same genre can end up, good luck with your dev journey

  • @BradleyChick
    @BradleyChick 13 дней назад +2

    It looks great! Take my opinion for the random one it is but I feel like you need to add a bit more exaggerated animation to the reaction of a hit. You hear the sounds and see a bit of screen shake bit i personally think it might "feel" better if the animation is slightly more expressed or exaggerated on a hit.
    Obviously not something you for sure need to pursue but it might be worth it to try it and see how it feels!

  • @KWART_O_MANIA
    @KWART_O_MANIA 17 дней назад +2

    Poor mountain goats.

    • @AfterImageStudios-TFTLN
      @AfterImageStudios-TFTLN  17 дней назад

      @@KWART_O_MANIA maybe the cart is magically light? Don't want to burden those goats

    • @KWART_O_MANIA
      @KWART_O_MANIA 16 дней назад +1

      @@AfterImageStudios-TFTLN Well, atleast there's two, so they can share their misery ;'(

  • @SandorClegane-TheHound
    @SandorClegane-TheHound 17 дней назад +1

    If u need any tips or pointers shoot me a msg